Download - Presentation of Software and its Functions By: Team 1-- Cindy Listowski and Donnalee Washburn
Presentation of Software and its Functions
By: Team 1-- Cindy Listowski and Donnalee Washburn
Drill and Practice
Disney/Pixar’s Buzz Lightyear 2nd Grade
By Pixar
Basic skill-building in a playful atmosphere.
Skills: Double digit addition & subtraction, prediction, inductive discovery, word building, deductive reasoning, and telling time.
Printable activity sheets
Ages 6-8 2nd grade
Drill and Practice
Students identify seven colors and five basic shapes through nine engaging presentations that also help them build critical thinking skills. Students begin to understand:the relationship between light and color how to mix colors geometric patterns size order common safety symbols that use shapes and colors
Age: Pre-K-1st grade
Learn About Shapes and Colors By Sunburst
Pre-K-1st grade
Key Skills™ for Math: Shapes, Numbers, and
MeasurementBy: Sunburst
Drill and Practice
Reinforce number measurement and basic geometry skills with five quick-paced multilevel activities. An assessment tool automatically tracks students’ performances to let you select the activities and skill level that meet their learning needs. Students build math skills as they:
solve inequalities and make other math statements true name and match plane and three-dimensional shapes learn the value of coins up to $2.00 build simple subtraction skills understand basic unit measures of time and temperature Age: K-2
Tutorial Activities
Disney Learning Adventure: Search for the Secret Keys Ghost tutorials and gorgeous animations
Skills: Letter association, number properties, attribute discrimination, logic, addition, subtraction, critical thinking, sorting, alphabetical order, word building
Age: 5-8
Tutorial Activities
The Graph Club 2.0 By Tom Snyder Production
Formulate questions that can be addressed with data
Collect, organize, and display data to answer questions
Represent data using five different graph types
Compare different representations of the same data
Describe parts of the data and the set of data as a whole
Age: Grades K-4
Simulation Software
The Oregon Trail 5th Edition
By: The Learning Company/Riverdeep Make the wise choices as you avoid hazards and face the many challenges of frontier life, and life on the Serengeti Plains Go hunting, buy the right supplies, talk to Indians and fellow travelers and much more Along the way you'll discover useful wilderness knowledge like avoiding poison and crossing rivers Kids will also get to learn the complete story of the Donner Party Ages 9 and up
Simulation Software
Create theme park of your dreams Design and build your own roller coasters Ride your coasters and walk through your park with a first-person view Choose from 200 rides, roller coasters, sideshows, and shops in 3 distinct themes Progress through 15 levels of play Age 6 and older
SimCoaster By Electronic Arts
Instructional Games
Blue’s Clues Kindergarten By Infogames
Teaches Kindergarten readiness skills
Auditory perception, memory,
Number recognition
Matching
Counting
Sorting
Solar system facts
Age: 4-6
Instructional Games
Access four fabulous programs for virtually unlimited learning opportunities. Explore first- through third-grade math and science curriculum. Join in the Mighty Math® Carnival Countdown®, where favorite carnival attractions set the stage for thousands of math puzzles covering dozens of topics. Use your animal instincts in Mighty Math® Zoo Zillions®, where you’ll explore more than 100 exciting math topics with a host of furry friends. Visit Sammy’s Science House®, where every room introduces exciting science concepts like patterns and sorting, weather and seasons and animal habitats. Find the ultimate brain-boosting workout for your wits in Thinkin’ Things® FrippleTown™, where critical thinking is the key!
Achieve
By: Broderbund a division of Riverdeep
Problem Solving
From the creators of the award-winning Incredible Machine series 50 head-to-head puzzles More than 200 single-player brain busters Fantastic 3-D graphics and perspective Plenty of hints if you need them Age: 6 and older
Return of The Incredible Machine: Contraptions
By: Seirra
Problem Solving
I Spy School Days
By: Scholastic
Challenges children to use their brains Develops essential skills, such as visual discrimination, spelling, reading, creative writing, math concepts, and more Hundreds of clever picture riddles, puzzles, and games Craft projects Explore nature with a handy built-in magnifying glass