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Report developConsumer, Retail, & Hea
Summary of Key
Information
The Walt Disney Company
NYSE: DIS
Multi-Industry media conglome
with established presences inentertainment and recreation
Rating
Hold
Market Rating
Buy
Stock Data (NYSE)Price: $88.45 (October 3, 2014)
Market Cap: $151.83B
Shares Outstanding: 1,716.5M
Mutual Investment
Club of Cornell
Initial Coverage Updated (October 3, 2014)
The Walt Disney Company (NYSE:
DIS)Expanding media and entertainment giant spreading into
new markets and building their influence across a variety
of products
Company Overview
Headquarters located in Burbank, CA
A market leader in entertainment and leisure activities
Recently acquire LucasFilm and is spreading the reach
of their Theme Park division
Value Assessment Currently trading at comps valuation
Revenues due to various acquisitions yet to show full
impact
Significant cash available for acquisitions and new
product development
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Introduction
The Walt Disney Company is an international
entertainment company founded in 1923. It operates in
five different segments: Media Networks, Parks and
Resorts, Studio Entertainment, Consumer Products and
Interactive. They are headquartered in Burbank, CA
and run on a fiscal year from October 1stto September
31st. Notable officers and directors include:
Officer Name Title
Robert Iger President/CEO
James Rasulo CFO
Kevin Mayer
Executive VP Corporate
Strategy and Development
John Pepper Chairman
Stock Performance
Disney has outperformed the S&P 500 consistently
over the past three years
Over the last three years Disney has returned about
200% while the S&P 500 has only returned about 75%.
0.0%
50.0%
100.0%
150.0%
200.0%
250.0%
3 Year Stock Return
S&P 500 Disney
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Investment Assessment
We are initiating coverage with The Walt Disney
Company with a Hold rating.
The Walt Disney Company has been a large player in
the entertainment and leisure activities since being
founded in 1923. As the worldwide economy continues
to improve and disposable incomes continue to rise
Disney will take advantage of that and capitalize on the
increased leisure spending.
Disney is spreading more internationally through all of
its divisions, as well as expanding domestically. Due toa wide range of new products in development Disney is
poised to continue to increase revenues into the future.
With a history of strategic mergers and acquisitions,
including Marvel and ESPN, Disney is expected to
continue to take advantage of potential new revenue
streams and grow shareholder value.
Business Summary
Disney operates in five main segments: Media
Networks, Parks and Resorts, Studio Entertainment,
Consumer Products and Interactive
o Media Networks: This division owns broadcast
and cable television networks and manages
television production operations. Revenue is
derived from fees charges to cable, satellite, and
telecommunications service providers, as well asfees for advertising.
o Produces and distributes programs
through the ABC Television Network and
ABC Studios brans.
o Cable networks include ESPN, in which
Disney owns an 80% stake; Disney
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o Disney operates under the names Walt
Disney Pictures, Pixar, Marvel,
Touchstone, and Lucasfilm.
o Until 2016 Disney has an agreement with
DreamWorks Studios to distribute live
action motion pictures via Touchstone.
o Consumer Products
o Develops and sells a wide range of
products based on Disneys intellectual
property.
o Revenue is derived from licensing use on
intellectual properties to manufacturers,
as well as wholesaling childrens books,
and selling magazines, games, playing
cards and hobby goods.o Operates under the name, the Disney
Store.
o Interactive
o Focuses on producing interactive games
across media platforms, as well as
licensing intellectual property to other
developers.
o Popular titles include Disney Infinity, Epic
Mickey 2, Club Penguin, Marvel AvengersAlliance, Gardens of Timeand Wheres My
Water.
0
5000
10000
15000
20000
25000
2010 2011 2012 2013
Millio
nsof$
Revenue by Segment
Media Networks
Parks & Resorts
StudioEntertainment
Consumer Products
Interactive
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General Financial Overview
Symbol DIS
Total Assets $83,723M
Price $88.45
Shares Outstanding 1,716.5M
ROA 8.68%
ROE 16.76%
EPS 4.16
P/E 21.24
Book Value 26.78
P/B 3.24P/S 3.37
EV/EBITDA 12.00
Avg. Daily Volume 5,671,070
Dividend Yield 1.00%
Industry Summary
Disney is a competitor in numerous industries and no
other company competes in all the areas that Disneydoes
The most direct individual competitors across all
segments include: 21stCentury Fox, Time Warner
Cable, Viacom, AMC Networks, and Carnival Cruise
Lines.
TickerMarket Cap
(millions)P/E P/S Revenue
Total
Assets
Share
Price
ROA
FOXA $47,716 17.11 2.34 $31.87B $54.793B $34.07 6.49%
TWX $64,292 15.88 2.14 $30.57B $67.994B $74.72 7.06%
VIA $31,850 13.87 2.31 $13.44B $23.829B $75.30 11.37%
AMCX $4,110 18.51 2.58 $1.88B $2.636B $56.95 11.60%
CCL $30,750 21.87 1.99 $15.82B $40.104B $39.58 2.87%
DIS $152,824 21.24 3.37 $47.99B $81.241B $88.45 8.68%
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Media Networks:
Disney is the largest competitor in the Media Networks
industry. Over the next five years this segment is
expected to expand due to increased advertising
spending across the economy. Even though there is
expected to be a transition from television to digital
advertising over the next few years it is projected that
over the next five years revenue is expected to grow at
an annualized rate of 3.7%. Since Disney has an online
presence already it is expected to take advantage of the
shift to online advertising as well.
0%
50%
100%
150%
200%
250%
FOXA DIS TWX VIA AMCX CCL
5 Year Stock Price Change
29.6%
20.1%16.3%
10.7%
7.8%
15.5%
Television Production Market Share
DIS
VIA
NBC
TWC
FOXA
Other
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Studio Entertainment:
The movie & video production industry is expected to
only grow by .8% a year annualized over the next five
years. This is partly due to the inundation of 3-D films
into the market, which carry higher production costs
than traditional films. Much of the revenue sourced
from this industry is being transitioned into the
distribution channels, which Disney also has a strong
foothold in. Despite the poor industry outlook for this
segment Disney has defied industry struggles by
releasing blockbusters including TheAvengers, as well
as reaping strong sales from DVDs and Blue-ray films.In the movie & video production industry Disney is the
second largest company, behind only FOXA.
Parks and Resorts:
Consumer spending is expected to rise at an annualized
rate of 2.6% for the next five years which will directlycorrelate to increased spending at Parks & Resorts.
Additionally, domestic travel and international travel
into the United States is expected to increase by 3.2%
and 3.5% annualized for the next five years
respectively. Disney is by far the largest competitor in
14.10%
9.50%
12.70%
13.20%16.30%
34.20%
Movie and Video Production Market
Share
DIS
VIA
TWC
NBC
FOXA
Other
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this industry and as such stands to take advantage of
the projected increases in revenue.
Consumer Products:
The toy and craft wholesaling industry, Disneys
primary foray in Consumer Products, is expected to
grow for the next five years at an annualized rate of
1.7% to a total $31.6B.
Additionally, the retail market for toys is anticipated to
see modest annualized growth over the course of the
next five years. As disposable incomes continue to
increase, this industry is expected to grow at 1.3% a
year until 2019. Disney is not one of the main
competitors in the Consumer Products industry, but it
licenses out the rights to produce toys with its
intellectual property frequently. Thus, Disneys
revenues are tied to the health of the industry.
48.1%
15.9%
8.4%
7.8%
6.4%
13.4%
Parks and Resorts Market Share
DIS
Universal
SeaWorld
Cedar Fair
Six Flags
Other
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Interactive:
Though Disney is not one of the largest players in thevideo game industry but they are expanding into it.
The video game industry in the US is expected to grow
at an annualized rate of 5.3% for the next five years.
Additionally, Disney has a focus on the Social Network
Game Development industry, and this industry is
expected to at an annualized rate of 16.9%. However,
revenue growth in this area is expected to slow in the
future as social networks begin to charge more for
social games, and for the use of virtual currencies. As
Disney expands their Interactive division they should
be able to capitalize on this growth.
Last Quarter Financial Highlights
Disney had a strong Q3 in 2014. Compared to 2013Q3
Disney saw higher revenues in all of their five
divisions than the previous year
(Revenue #s in
Millions of Dollars)2014Q3 2013Q3
Media Networks 5,511 5,352
Parks and
Resorts 3,980 3,678
-2
-1
0
1
2
3
2007 2009 2011 2013 2015E 2017E 2019E
PercentCh
ange
Per Capita Disposable Income
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Studio
Entertainment 1,807 1,590
Consumer
Products 902 775
Interactive 266 183Total 12,466 11,578
In total Disney had an increase in sales revenue by 7.6%
compared to the same quarter last year.
For the trailing nine months net income increased
20.16% over the last years trailing nine months, at the
end of Q3. 2014Q3 compared to 2013Q3 saw an increase
of 18.9% in net income.
Growth Opportunities & Risks
Growth Opportunities: Disney is currently pursuing alarge number of different projects to leverage their
influence and products to expand their business.
Trailing Nine-Month Revenue
And Net Income Growth
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20000
30000
40000
2012 2013 2014
Reveune
Net Income
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Parks and Recreation:
o Domestically Disney is updating one of
their parks and is renovating Animal
Kingdom by adding a new park, Avatar
Land (based off of the critically acclaimed
2009 movie). Construction on Avatar
Land began in January 2014 and is
expected to open in 2017. In an effort to
compete with Universal Studios The
Wizarding World of Harry Potter,
Disneysnew attraction should raise new
interest in traveling to their parks.
Additionally, Avatar (2009) is expected to
be just the first installment in a tetralogy,and as such, the park should receive a
large amount of advertising and interest,
provided the sequels are as acclaimed as
the original.
o Internationally, Disney is currently
expanding its influence into Asian
markets including China and India.
Disney currently owns a 48% stake in theHong Kong Disneyland Resort, which is
considered to be one of the most popular
theme parks in the world. Following this
trend Disney owns 43% of a new theme
park currently being built in Shanghai
that is expected to open in 2015.
Disney is currently and will continue
to spread its reach into the Asian
markets which are continuing to
become a greater portion ofDisneys revenue stream.
Interactive:
o Disney has been working on expanding
their influence in the gaming market,
particularly the mobile gaming industry.
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o During FY2013 Disney released and
updated titles including: Infinity, Epic
Mickey 2, Club Penguin, Marvel
Avengers Alliance, Gardens of Time and
numerous mobile games.
o With widely known characters and stories
pertaining to all age groups Disney
should be easily capable of leveraging all
these assets into profitable gaming
enterprises.
LucasFilms interactive gaming
market has already cause a 7%
increase in revenues for the
Interactive segment.
Studio Entertainment:
o With the recent acquisition of LucasFilm
Ltd. LLC in 2012 Disney acquired rights
to the Star Wars franchise and plans on
releasing additional sequels to the wildly
popular franchise.
There are currently three movies
planned for upcoming release, the
first of which in 2015.o In 2010 Disney acquired Marvel and has
seen success with leveraging their
universe and characters to make movies
and will continue to do so.
o Disney will likely continue to acquire
more companies to diversify their appeal
to all demographics.
Risks: Disney shares systematic risks as much as any
company in its industry. Some of the risks however that
Disney is especially susceptible include:o General slump in the economy and declining
disposable incomes.
o Theme parks and resorts compete with other
forms of entertainment, lodging and tourism.
o Loss of exclusive rights to various characters and
copyright claims.
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o Continued production of in-demand content
including broadcasting offerings, movie
productions, video game productions, and
innovations to resorts and parks.
o Piracy of motion pictures, television
programming and video content has increased
the size of the unauthorized copies market.o The lack of market transparency and tolerance for
illegal connections to cable systems have resulted
in big losses in revenue, especially in many Asian
countries.
o Increased costs of financing for large-scale
projects.
o International culture and relations impacting
Disneys ability to spread and gain popularity ona global scale.
Valuation
Relative to its competition Disney appears to be fairly
valued or slightly overvalued
Taking the companys main competitors a relative
valuation was created using a variety of ratios. Assummarized below the simple average valuation given
by the multiples comes out to $86.17, just below the
most recent closing price.
Competitors P/E P/B EV/EBITDA P/S AVG
CCL 21.87 1.19 11.05 1.89
FOXA 17.11 4.23 13.31 2.30
TWX 15.88 2.42 9.76 2.05
DISCA 22.71 4.09 12.93 4.19AMCX 18.51 3.49 10.60 2.16
DIS 21.24 3.24 11.79 3.10
Average 19.09 3.495 11.678 2.76
Implied Price $79.41 $93.60 $92.93 $78.75 $86.17
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A Discounted Cash Flow analysis reveals that Disney
is actually undervalued given the implicit
assumptions
Using a discounted cash flow model a fair price for
Disney was determined to be $108.33. This implies the
stock is currently trading at a 22.47% discount to its
intrinsic value. The assumptions that go into this
valuation are as follows.
Revenue was projected by segment using past years
growth rates as well as accounting for significant events
in the upcoming years believed to have a larger than
average impact on the segments revenue. These events
are mostly addressed in the growth opportunities
section.
An appropriate discount rate for the free cash flows
was found to be 7.858% by using a weighted average of
the cost of equity and the cost of debt. Cost of equity
was determined to be 9.89% by using a beta of 1.07 and
a market risk premium of 7%. Cost of debt was
extracted from the companies 10-K as 3.22%. The
perpetuity growth method was used to predict a
terminal value. The perpetuity growth rate wasassumed to be 2.5% since the company is a relatively
consistent growth generator, and it is believed they will
continue to be into the future.
Below is a sensitivity table corresponding to differing
discount rates and perpetuity growth rates:
Analysis
Perpetuity Growth Rate
1.5% 2.0% 2.5% 3.0% 3.5%
8.86% $79.17 $79.17 $90.00 $96.81 $104.88
WACC 7.86% $92.97 $100.00 $108.33 $118.38 $130.74
6.86% $103.32 $111.93 $97.41 $135.08 $151.16
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