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    Mutual Investmen

    Club of Cornell

    Report developConsumer, Retail, & Hea

    Summary of Key

    Information

    The Walt Disney Company

    NYSE: DIS

    Multi-Industry media conglome

    with established presences inentertainment and recreation

    Rating

    Hold

    Market Rating

    Buy

    Stock Data (NYSE)Price: $88.45 (October 3, 2014)

    Market Cap: $151.83B

    Shares Outstanding: 1,716.5M

    Mutual Investment

    Club of Cornell

    Initial Coverage Updated (October 3, 2014)

    The Walt Disney Company (NYSE:

    DIS)Expanding media and entertainment giant spreading into

    new markets and building their influence across a variety

    of products

    Company Overview

    Headquarters located in Burbank, CA

    A market leader in entertainment and leisure activities

    Recently acquire LucasFilm and is spreading the reach

    of their Theme Park division

    Value Assessment Currently trading at comps valuation

    Revenues due to various acquisitions yet to show full

    impact

    Significant cash available for acquisitions and new

    product development

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    Mutual Investmen

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    Introduction

    The Walt Disney Company is an international

    entertainment company founded in 1923. It operates in

    five different segments: Media Networks, Parks and

    Resorts, Studio Entertainment, Consumer Products and

    Interactive. They are headquartered in Burbank, CA

    and run on a fiscal year from October 1stto September

    31st. Notable officers and directors include:

    Officer Name Title

    Robert Iger President/CEO

    James Rasulo CFO

    Kevin Mayer

    Executive VP Corporate

    Strategy and Development

    John Pepper Chairman

    Stock Performance

    Disney has outperformed the S&P 500 consistently

    over the past three years

    Over the last three years Disney has returned about

    200% while the S&P 500 has only returned about 75%.

    0.0%

    50.0%

    100.0%

    150.0%

    200.0%

    250.0%

    3 Year Stock Return

    S&P 500 Disney

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    Mutual Investmen

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    Investment Assessment

    We are initiating coverage with The Walt Disney

    Company with a Hold rating.

    The Walt Disney Company has been a large player in

    the entertainment and leisure activities since being

    founded in 1923. As the worldwide economy continues

    to improve and disposable incomes continue to rise

    Disney will take advantage of that and capitalize on the

    increased leisure spending.

    Disney is spreading more internationally through all of

    its divisions, as well as expanding domestically. Due toa wide range of new products in development Disney is

    poised to continue to increase revenues into the future.

    With a history of strategic mergers and acquisitions,

    including Marvel and ESPN, Disney is expected to

    continue to take advantage of potential new revenue

    streams and grow shareholder value.

    Business Summary

    Disney operates in five main segments: Media

    Networks, Parks and Resorts, Studio Entertainment,

    Consumer Products and Interactive

    o Media Networks: This division owns broadcast

    and cable television networks and manages

    television production operations. Revenue is

    derived from fees charges to cable, satellite, and

    telecommunications service providers, as well asfees for advertising.

    o Produces and distributes programs

    through the ABC Television Network and

    ABC Studios brans.

    o Cable networks include ESPN, in which

    Disney owns an 80% stake; Disney

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    Mutual Investmen

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    o Disney operates under the names Walt

    Disney Pictures, Pixar, Marvel,

    Touchstone, and Lucasfilm.

    o Until 2016 Disney has an agreement with

    DreamWorks Studios to distribute live

    action motion pictures via Touchstone.

    o Consumer Products

    o Develops and sells a wide range of

    products based on Disneys intellectual

    property.

    o Revenue is derived from licensing use on

    intellectual properties to manufacturers,

    as well as wholesaling childrens books,

    and selling magazines, games, playing

    cards and hobby goods.o Operates under the name, the Disney

    Store.

    o Interactive

    o Focuses on producing interactive games

    across media platforms, as well as

    licensing intellectual property to other

    developers.

    o Popular titles include Disney Infinity, Epic

    Mickey 2, Club Penguin, Marvel AvengersAlliance, Gardens of Timeand Wheres My

    Water.

    0

    5000

    10000

    15000

    20000

    25000

    2010 2011 2012 2013

    Millio

    nsof$

    Revenue by Segment

    Media Networks

    Parks & Resorts

    StudioEntertainment

    Consumer Products

    Interactive

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    General Financial Overview

    Symbol DIS

    Total Assets $83,723M

    Price $88.45

    Shares Outstanding 1,716.5M

    ROA 8.68%

    ROE 16.76%

    EPS 4.16

    P/E 21.24

    Book Value 26.78

    P/B 3.24P/S 3.37

    EV/EBITDA 12.00

    Avg. Daily Volume 5,671,070

    Dividend Yield 1.00%

    Industry Summary

    Disney is a competitor in numerous industries and no

    other company competes in all the areas that Disneydoes

    The most direct individual competitors across all

    segments include: 21stCentury Fox, Time Warner

    Cable, Viacom, AMC Networks, and Carnival Cruise

    Lines.

    TickerMarket Cap

    (millions)P/E P/S Revenue

    Total

    Assets

    Share

    Price

    ROA

    FOXA $47,716 17.11 2.34 $31.87B $54.793B $34.07 6.49%

    TWX $64,292 15.88 2.14 $30.57B $67.994B $74.72 7.06%

    VIA $31,850 13.87 2.31 $13.44B $23.829B $75.30 11.37%

    AMCX $4,110 18.51 2.58 $1.88B $2.636B $56.95 11.60%

    CCL $30,750 21.87 1.99 $15.82B $40.104B $39.58 2.87%

    DIS $152,824 21.24 3.37 $47.99B $81.241B $88.45 8.68%

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    Media Networks:

    Disney is the largest competitor in the Media Networks

    industry. Over the next five years this segment is

    expected to expand due to increased advertising

    spending across the economy. Even though there is

    expected to be a transition from television to digital

    advertising over the next few years it is projected that

    over the next five years revenue is expected to grow at

    an annualized rate of 3.7%. Since Disney has an online

    presence already it is expected to take advantage of the

    shift to online advertising as well.

    0%

    50%

    100%

    150%

    200%

    250%

    FOXA DIS TWX VIA AMCX CCL

    5 Year Stock Price Change

    29.6%

    20.1%16.3%

    10.7%

    7.8%

    15.5%

    Television Production Market Share

    DIS

    VIA

    NBC

    TWC

    FOXA

    Other

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    Studio Entertainment:

    The movie & video production industry is expected to

    only grow by .8% a year annualized over the next five

    years. This is partly due to the inundation of 3-D films

    into the market, which carry higher production costs

    than traditional films. Much of the revenue sourced

    from this industry is being transitioned into the

    distribution channels, which Disney also has a strong

    foothold in. Despite the poor industry outlook for this

    segment Disney has defied industry struggles by

    releasing blockbusters including TheAvengers, as well

    as reaping strong sales from DVDs and Blue-ray films.In the movie & video production industry Disney is the

    second largest company, behind only FOXA.

    Parks and Resorts:

    Consumer spending is expected to rise at an annualized

    rate of 2.6% for the next five years which will directlycorrelate to increased spending at Parks & Resorts.

    Additionally, domestic travel and international travel

    into the United States is expected to increase by 3.2%

    and 3.5% annualized for the next five years

    respectively. Disney is by far the largest competitor in

    14.10%

    9.50%

    12.70%

    13.20%16.30%

    34.20%

    Movie and Video Production Market

    Share

    DIS

    VIA

    TWC

    NBC

    FOXA

    Other

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    this industry and as such stands to take advantage of

    the projected increases in revenue.

    Consumer Products:

    The toy and craft wholesaling industry, Disneys

    primary foray in Consumer Products, is expected to

    grow for the next five years at an annualized rate of

    1.7% to a total $31.6B.

    Additionally, the retail market for toys is anticipated to

    see modest annualized growth over the course of the

    next five years. As disposable incomes continue to

    increase, this industry is expected to grow at 1.3% a

    year until 2019. Disney is not one of the main

    competitors in the Consumer Products industry, but it

    licenses out the rights to produce toys with its

    intellectual property frequently. Thus, Disneys

    revenues are tied to the health of the industry.

    48.1%

    15.9%

    8.4%

    7.8%

    6.4%

    13.4%

    Parks and Resorts Market Share

    DIS

    Universal

    SeaWorld

    Cedar Fair

    Six Flags

    Other

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    Interactive:

    Though Disney is not one of the largest players in thevideo game industry but they are expanding into it.

    The video game industry in the US is expected to grow

    at an annualized rate of 5.3% for the next five years.

    Additionally, Disney has a focus on the Social Network

    Game Development industry, and this industry is

    expected to at an annualized rate of 16.9%. However,

    revenue growth in this area is expected to slow in the

    future as social networks begin to charge more for

    social games, and for the use of virtual currencies. As

    Disney expands their Interactive division they should

    be able to capitalize on this growth.

    Last Quarter Financial Highlights

    Disney had a strong Q3 in 2014. Compared to 2013Q3

    Disney saw higher revenues in all of their five

    divisions than the previous year

    (Revenue #s in

    Millions of Dollars)2014Q3 2013Q3

    Media Networks 5,511 5,352

    Parks and

    Resorts 3,980 3,678

    -2

    -1

    0

    1

    2

    3

    2007 2009 2011 2013 2015E 2017E 2019E

    PercentCh

    ange

    Per Capita Disposable Income

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    Studio

    Entertainment 1,807 1,590

    Consumer

    Products 902 775

    Interactive 266 183Total 12,466 11,578

    In total Disney had an increase in sales revenue by 7.6%

    compared to the same quarter last year.

    For the trailing nine months net income increased

    20.16% over the last years trailing nine months, at the

    end of Q3. 2014Q3 compared to 2013Q3 saw an increase

    of 18.9% in net income.

    Growth Opportunities & Risks

    Growth Opportunities: Disney is currently pursuing alarge number of different projects to leverage their

    influence and products to expand their business.

    Trailing Nine-Month Revenue

    And Net Income Growth

    0

    10000

    20000

    30000

    40000

    2012 2013 2014

    Reveune

    Net Income

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    Parks and Recreation:

    o Domestically Disney is updating one of

    their parks and is renovating Animal

    Kingdom by adding a new park, Avatar

    Land (based off of the critically acclaimed

    2009 movie). Construction on Avatar

    Land began in January 2014 and is

    expected to open in 2017. In an effort to

    compete with Universal Studios The

    Wizarding World of Harry Potter,

    Disneysnew attraction should raise new

    interest in traveling to their parks.

    Additionally, Avatar (2009) is expected to

    be just the first installment in a tetralogy,and as such, the park should receive a

    large amount of advertising and interest,

    provided the sequels are as acclaimed as

    the original.

    o Internationally, Disney is currently

    expanding its influence into Asian

    markets including China and India.

    Disney currently owns a 48% stake in theHong Kong Disneyland Resort, which is

    considered to be one of the most popular

    theme parks in the world. Following this

    trend Disney owns 43% of a new theme

    park currently being built in Shanghai

    that is expected to open in 2015.

    Disney is currently and will continue

    to spread its reach into the Asian

    markets which are continuing to

    become a greater portion ofDisneys revenue stream.

    Interactive:

    o Disney has been working on expanding

    their influence in the gaming market,

    particularly the mobile gaming industry.

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    o During FY2013 Disney released and

    updated titles including: Infinity, Epic

    Mickey 2, Club Penguin, Marvel

    Avengers Alliance, Gardens of Time and

    numerous mobile games.

    o With widely known characters and stories

    pertaining to all age groups Disney

    should be easily capable of leveraging all

    these assets into profitable gaming

    enterprises.

    LucasFilms interactive gaming

    market has already cause a 7%

    increase in revenues for the

    Interactive segment.

    Studio Entertainment:

    o With the recent acquisition of LucasFilm

    Ltd. LLC in 2012 Disney acquired rights

    to the Star Wars franchise and plans on

    releasing additional sequels to the wildly

    popular franchise.

    There are currently three movies

    planned for upcoming release, the

    first of which in 2015.o In 2010 Disney acquired Marvel and has

    seen success with leveraging their

    universe and characters to make movies

    and will continue to do so.

    o Disney will likely continue to acquire

    more companies to diversify their appeal

    to all demographics.

    Risks: Disney shares systematic risks as much as any

    company in its industry. Some of the risks however that

    Disney is especially susceptible include:o General slump in the economy and declining

    disposable incomes.

    o Theme parks and resorts compete with other

    forms of entertainment, lodging and tourism.

    o Loss of exclusive rights to various characters and

    copyright claims.

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    o Continued production of in-demand content

    including broadcasting offerings, movie

    productions, video game productions, and

    innovations to resorts and parks.

    o Piracy of motion pictures, television

    programming and video content has increased

    the size of the unauthorized copies market.o The lack of market transparency and tolerance for

    illegal connections to cable systems have resulted

    in big losses in revenue, especially in many Asian

    countries.

    o Increased costs of financing for large-scale

    projects.

    o International culture and relations impacting

    Disneys ability to spread and gain popularity ona global scale.

    Valuation

    Relative to its competition Disney appears to be fairly

    valued or slightly overvalued

    Taking the companys main competitors a relative

    valuation was created using a variety of ratios. Assummarized below the simple average valuation given

    by the multiples comes out to $86.17, just below the

    most recent closing price.

    Competitors P/E P/B EV/EBITDA P/S AVG

    CCL 21.87 1.19 11.05 1.89

    FOXA 17.11 4.23 13.31 2.30

    TWX 15.88 2.42 9.76 2.05

    DISCA 22.71 4.09 12.93 4.19AMCX 18.51 3.49 10.60 2.16

    DIS 21.24 3.24 11.79 3.10

    Average 19.09 3.495 11.678 2.76

    Implied Price $79.41 $93.60 $92.93 $78.75 $86.17

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    A Discounted Cash Flow analysis reveals that Disney

    is actually undervalued given the implicit

    assumptions

    Using a discounted cash flow model a fair price for

    Disney was determined to be $108.33. This implies the

    stock is currently trading at a 22.47% discount to its

    intrinsic value. The assumptions that go into this

    valuation are as follows.

    Revenue was projected by segment using past years

    growth rates as well as accounting for significant events

    in the upcoming years believed to have a larger than

    average impact on the segments revenue. These events

    are mostly addressed in the growth opportunities

    section.

    An appropriate discount rate for the free cash flows

    was found to be 7.858% by using a weighted average of

    the cost of equity and the cost of debt. Cost of equity

    was determined to be 9.89% by using a beta of 1.07 and

    a market risk premium of 7%. Cost of debt was

    extracted from the companies 10-K as 3.22%. The

    perpetuity growth method was used to predict a

    terminal value. The perpetuity growth rate wasassumed to be 2.5% since the company is a relatively

    consistent growth generator, and it is believed they will

    continue to be into the future.

    Below is a sensitivity table corresponding to differing

    discount rates and perpetuity growth rates:

    Analysis

    Perpetuity Growth Rate

    1.5% 2.0% 2.5% 3.0% 3.5%

    8.86% $79.17 $79.17 $90.00 $96.81 $104.88

    WACC 7.86% $92.97 $100.00 $108.33 $118.38 $130.74

    6.86% $103.32 $111.93 $97.41 $135.08 $151.16

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