Character Sheet
Player Name
Rocc'Thorn 8 Ardent|Psion 13 000Character Name Level Class Paragon Path Epic Destiny Total XP
Shardmind Medium UnalignedRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number
INITIATIVESCORE DEX 1/2 LVL MISC
8 Initiative 4 4
CONDITIONAL MODIFIERS
ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL
9 STRStrength
-1 3
13 CONConstitution
1 5
10 DEXDexterity
0 4
20 INTIntelligence
5 9
10 WISWisdom
0 4
20 CHACharisma
5 9
HIT POINTSMAX HP HEALING SURGES
BLOODIED SURGE VALUE SURGES/DAY
1/2 HP 1/4 HP
53 26 13 7
CURRENT HIT POINTS CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER USED
TEMPORARY HIT POINTS
DEATH SAVING THROW FAILURES
SAVING THROW MODS
RESISTANCES Resist 5 Psychic
CURRENT CONDITIONS AND EFFECTS
SKILLS
BONUS SKILL NAME
ABIL MOD
+ 1/2 LVL
TRND
(+5)
ARMOR
PENALTY MISC
4 Acrobatics DEX 4 0 n/a 0
11 Arcana INT 9 0 n/a 2
3 Athletics STR 3 0 n/a 0
14 Bluff CHA 9 5 n/a 0
14 Diplomacy CHA 9 5 n/a 0
4 Dungeoneering WIS 4 0 n/a 0
7 Endurance CON 5 0 n/a 2
4 Heal WIS 4 0 n/a 0
9 History INT 9 0 n/a 0
4 Insight WIS 4 0 n/a 0
16 Intimidate CHA 9 5 n/a 2
4 Nature WIS 4 0 n/a 0
4 Perception WIS 4 0 n/a 0
9 Religion INT 9 0 n/a 0
4 Stealth DEX 4 0 n/a 0
9 Streetwise CHA 9 0 n/a 0
4 Thievery DEX 4 0 n/a 0
DEFENSESSCORE 10 + ARMOR/
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
23 AC 14 5 2 2
CONDITIONAL BONUSES
+0 AC against opportunity attacks
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
19 FORT 14 1 1 1 2
CONDITIONAL BONUSES
+0 Fortitude Defense against opportunity attacks
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
22 REF 14 5 1 2
CONDITIONAL BONUSES
+0 Reflex Defense against opportunity attacks
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
23 WILL 14 5 1 1 2
CONDITIONAL BONUSES
+0 Will Defense against opportunity attacks
ACTION POINTS
Action PointsMILESTONES
012
ACTION POINTS123
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
RACE FEATURES
Telepathy - Yuo have telepathy 5
Crystalline Mind - Gain resist 5/10/15 (by tier) psychic
Living Construct - No need to eat, drink, breathe, or sleep
Immortal Origin - You have the immortal origin
Shard Swarm - You have the shard swarm power
CLASS / PATH / DESTINY FEATURES
Ardent Mantle (Hybrid)
Mantle of Clarity (Hybrid) - You and allies within 5
gain Wis modifier bonus against opportunity attacks, +2 to
Insight and Perception
Ardent Surge (Hybrid) - Gain ardent surge, usable 1/
encounter
Psionic Augmentation (Hybrid)
Hybrid Ardent Fortitude
Discipline Focus (Hybrid)
Telekinesis Focus (Hybrid) - Gain far hand power
Psionic Augmentation - Gain augmentable at-wills instead
of encounter powers.
LANGUAGES KNOWN
Common, Deep Speech, Elven
MOVEMENTSCORE BASE ARMOR ITEM MISC
6 Speed (Squares) 6
SPECIAL MOVEMENT
SENSESSCORE PASSIVE SENSE BASE SKILL BONUS
14 Passive Insight 10 + 4
14 Passive Perception 10 + 4
SPECIAL SENSES
ATTACK WORKSPACEABILITY:Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 3 4 -1
ABILITY: Ranged Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 4 4 0
DAMAGE WORKSPACEABILITY:Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC
1d4-1 -1
ABILITY: Ranged Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC
1d4 0
BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE
3 vs AC 1d4-1Unarmed (Melee)
4 vs AC 1d4Unarmed (Range)
vs
vs
FEATS
Improved Initiative - +4 to initiative
Unarmored Agility - +2 to AC while wearing cloth armor
or no armor
Improved Defenses - +1/+2/+3 (by tier) to Fortitude,
Reflex, and Will
Implement Expertise (Orb) - +1 to implement power
attacks with orbs (+2 at 11th, +3 at 21st level)
Superior Implement Training (Crystal orb) - Can use
Crystal orbs (energized (psychic), undeniable)
Rocc'Thorn Page 1
POWER INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WILL POWERS
Bull Rush Attack
Grab Attack
Opportunity Attack
Ire Strike
Dishearten
Insidious Doubt
ENCOUNTER POWERS
Second Wind
Shard Swarm
Ardent Surge
Far Hand
DAILY POWERS
Mental Trauma
Fate Exchange
UTILITY POWERS
Second Wind
Sympathetic Agony
Stirring Speech
Power Points: 6
OTHER EQUIPMENT
Writing case (3)
COINS AND OTHER WEALTHMoney on hand: 1 pp; 80 gp
Stored money: 0 gp
Encumbrance: 13 / 90
MAGIC ITEM INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGIC ITEMSWEAPON
WEAPON
WEAPON
WEAPON
ARMORMagic Cloth Armor (Basic Clothing) +2 (E)
ARMS
FEET
HANDS
HEAD
NECKAmulet of Protection +2 (E)
RING
RING
WAIST
Magic Crystal orb +3 (Off-hand) (E)
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
CHARACTER PORTRAIT
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
CHARACTER BACKGROUND
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Rocc'Thorn Page 2
PLAY DATA
CHARACTER NAME
Rocc'ThornPLAYER NAME
RACEShardmind
CLASSHybrid
LEVEL8
14PassiveInsight 14
PassivePerception
HP
53
Spd
6
Init
+8
SCORE ABILITY MOD
9 –1STR
13 +1CON
10 +0DEX
20 +5INT
10 +0WIS
20 +5CHA
AC
23
Fort
19
Ref
22
Will
23
PLAY DATA
Skills
4 Acrobatics DEX11 Arcana INT3 Athletics STR14 Bluff CHA (Trained)
14 Diplomacy CHA (Trained)4 Dungeoneering WIS7 Endurance CON4 Heal WIS9 History INT
4 Insight WIS16 Intimidate CHA (Trained)4 Nature WIS4 Perception WIS9 Religion INT
4 Stealth DEX9 Streetwise CHA4 Thievery DEX
ADDITIONAL EFFECTS
ENCOUNTER SPECIAL
Action Point
Effect: Gain a standard action this turn.Special: You are reset to one action point when
you take an extended rest. You gain an action point each milestone.
ADDITIONAL EFFECTS
UTILITY POWER
Second Wind
KEYWORDS USED
Standard
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Effect: You spend a healing surge and regain 13 hit points. You gain a +2 bonus to all defenses
until the start of your next turn.
ADDITIONAL EFFECTS
CLASS LEVEL BOOKPH
AT-WILL POWER
Bull Rush Attack
KEYWORDS USED
Standard
ACTION
Melee 1
RANGE
3
ATTACK
One creature
TARGET
*
vs Fort
DEFENSE
Attack: Strength vs. Fortitude
Hit: You can push the target 1 square and then shift 1 square into the space it left.
Unarmed: +3 attack
ADDITIONAL EFFECTS
CLASS LEVEL*
BOOKPH
AT-WILL POWER
Grab Attack
KEYWORDS USED
Standard
ACTION
Melee touch
RANGE
3
ATTACK
One creature that is no more than one size category larger than you
TARGET
*
vs Reflex
DEFENSE
Requirement: You must have a hand free.
Attack: Strength vs. ReflexHit: You grab the target until the end of your
next turn. You can end the grab as a free action.Sustain Minor: The grab persists until the end of your next turn.
Unarmed: +3 attack
ADDITIONAL EFFECTS
CLASS LEVEL*
BOOKPH
AT-WILL POWER
Opportunity Attack
KEYWORDS USED
Opportunity Action
ACTION
Melee 1
RANGE
ATTACK
The triggering enemy
TARGET
*
vs
DEFENSE
Trigger: An enemy that you can see either leaves a square adjacent to you or uses a ranged
or an area power while adjacent to you.Effect: You make a melee basic attack against the target.
ADDITIONAL EFFECTS
CLASS LEVEL*
BOOKPH
AT-WILL POWER
Ire Strike (Augment 0)
KEYWORDSAugmentable, Psionic
USED
Standard
ACTION
Melee 1
RANGE
ATTACK
One enemy
TARGET
*
vs
DEFENSE
Effect: One ally adjacent to you can make a melee basic attack against the target as a free
action. If the attack hits, the target has vulnerable 2 to all damage until the end of your next turn.
ADDITIONAL EFFECTS
CLASSArdent
LEVEL1
BOOKPH3
AT-WILL POWER
Ire Strike (Augment 1)
KEYWORDSAugmentable, Psionic
USED
Standard
ACTION
Melee 1
RANGE
ATTACK
One enemy
TARGET
*
vs
DEFENSE
Effect: One ally adjacent to you can make a melee basic attack against the target as a free
action. If the attack hits, the target has vulnerable 2 to all damage until the end of your next turn, but the vulnerability is only to psychic
damage and equals 1 + your Charisma modifier (+5).
ADDITIONAL EFFECTS
CLASSArdent
LEVEL1
BOOKPH3
Rocc'Thorn Page 3
AT-WILL POWER
Ire Strike (Augment 2)
KEYWORDSAugmentable, Psionic
USED
Standard
ACTION
Melee 1
RANGE
ATTACK
One enemy
TARGET
*
vs
DEFENSE
Effect: One ally within 5 squares of you can use
a free action to shift to a square adjacent to the target and then make a melee basic attack against it. If the attack hits, it deals 1d8 extra
damage to the target, and the target has vulnerability to all damage equal to 1 + your
Charisma modifier (+5) until the end of your next turn.
ADDITIONAL EFFECTS
CLASSArdent
LEVEL1
BOOKPH3
AT-WILL POWER
Dishearten (Augment 0)
KEYWORDSAugmentable, Implement, Psionic, Psychic
USED
Standard
ACTION
Area burst 1 within 10 squares
RANGE
14
ATTACK
Each creature in burst
TARGET
10
1
vs Will
DEFENSE
Attack: Intelligence vs. Will
Hit: 1d6 + Intelligence modifier (+5) psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.
Magic Crystal orb +3: +14 attack, 1d6+10
damage
ADDITIONAL EFFECTS
CLASSPsion
LEVEL1
BOOKPH3
AT-WILL POWER
Dishearten (Augment 1)
KEYWORDSAugmentable, Implement, Psionic, Psychic
USED
Standard
ACTION
Area burst 1 within 10 squares
RANGE
14
ATTACK
Each creature in burst
TARGET
10
1
vs Will
DEFENSE
Attack: Intelligence vs. Will
Hit: 1d6 + Intelligence modifier (+5) psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn, and
the target cannot make opportunity attacks until the end of your next turn.
Magic Crystal orb +3: +14 attack, 1d6+10 damage
ADDITIONAL EFFECTS
CLASSPsion
LEVEL1
BOOKPH3
AT-WILL POWER
Dishearten (Augment 2)
KEYWORDSAugmentable, Implement, Psionic, Psychic
USED
Standard
ACTION
Area burst 1 within 10 squares
RANGE
14
ATTACK
Each creature in burst
TARGET
10
1
vs Will
DEFENSE
Attack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier (+5) psychic damage, and the target takes a penalty to attack
rolls equal to your Charisma modifier (+5) until the end of your next turn.
Magic Crystal orb +3: +14 attack, 2d6+10 damage
ADDITIONAL EFFECTS
CLASSPsion
LEVEL1
BOOKPH3
AT-WILL POWER
Insidious Doubt (Augment 0)
KEYWORDSFear, Implement, Psionic, Psychic
USED
Standard
ACTION
Ranged 10
RANGE
14
ATTACK
One creature
TARGET
10
vs Will
DEFENSE
Attack: Intelligence vs. Will
Hit: 1d8 + Intelligence modifier (+5) psychic damage. Until the end of your next turn, the
target takes psychic damage equal to your Charisma modifier (+5) the first time it uses an opportunity or immediate action.
Magic Crystal orb +3: +14 attack, 1d8+10 damage
ADDITIONAL EFFECTS
CLASSPsion
LEVEL7
BOOKDragon 390
AT-WILL POWER
Insidious Doubt (Augment 1)
KEYWORDSFear, Implement, Psionic, Psychic
USED
Standard
ACTION
Ranged 10
RANGE
14
ATTACK
One creature
TARGET
10
vs Will
DEFENSE
Attack: Intelligence vs. Will
Hit: 1d8 + Intelligence modifier (+5) psychic damage. Until the end of your next turn, the
target takes psychic damage equal to your Charisma modifier (+5) the first time it uses an opportunity or immediate action, but the target
also takes the damage if it uses a move action.
Magic Crystal orb +3: +14 attack, 1d8+10
damage
ADDITIONAL EFFECTS
CLASSPsion
LEVEL7
BOOKDragon 390
ENCOUNTER POWER
Ardent Surge
KEYWORDSHealing, Psionic
USED
Minor
ACTION
Close burst 5 (10 at 16th level)
RANGE
ATTACK
You or one ally
TARGET
5
vs
DEFENSE
Effect: The target can spend a healing surge and regain 1d6
additional hit points.
Level 6: 2d6 additional hit points.Level 11: 3d6 additional hit points.
Level 16: 4d6 additional hit points.Level 21: 5d6 additional hit points.
Level 26: 6d6 additional hit points.Mantle of Clarity: The target gains a +1 bonus to all defenses
until the end of your next turn.Mantle of Elation: The target gains a +1 bonus to attack rolls
until the end of your next turn.Mantle of Impulsiveness: The target gains a +2 bonus to speed
until the end of your next turn.
Unarmed: +4 attack
ADDITIONAL EFFECTS
CLASSArdent
LEVEL BOOKPH3
ENCOUNTER POWER
Far Hand
KEYWORDSPsionic
USED
Minor
ACTION
Ranged 5
RANGE
ATTACK TARGET
5
vs
DEFENSE
Effect: You either move the target to a square within range or manipulate it. When you move the target with this power, you can cause the target to remain aloft until the end of your next turn. If you are holding the target when you use this power, you can put it into a container that's on your person and simultaneously move a second object that you're carrying to your hand. The second object then becomes the target if it weighs 20 pounds or less.Sustain Minor: You either move the target to a square within range or manipulate it.
ADDITIONAL EFFECTS
CLASSPsion
LEVEL BOOKPH3
ENCOUNTER POWER
Shard Swarm
KEYWORDSTeleportation
USED
Move
ACTION
Close burst 1
RANGE
ATTACK
Each enemy in burst
TARGET
1
vs
DEFENSE
Effect: Each target grants combat advantage to you until the end of your next turn. You then
teleport half your speed.
ADDITIONAL EFFECTS
CLASSRacial Power
LEVEL*
BOOKPH3
Rocc'Thorn Page 4
DAILY POWER
Mental Trauma
KEYWORDSImplement, Psionic, Psychic
USED
Standard
ACTION
Ranged 20
RANGE
14
ATTACK
One creature
TARGET
20
vs Will
DEFENSE
Attack: Intelligence vs. Will
Hit: 3d8 + Intelligence modifier (+5) psychic damage.Miss: Half damage.
Effect: The target gains vulnerable 5 psychic (save ends).
Magic Crystal orb +3: +14 attack, 3d8+10 damage
ADDITIONAL EFFECTS
CLASSPsion
LEVEL1
BOOKPH3
DAILY POWER
Fate Exchange
KEYWORDSHealing, Psionic, Teleportation
USED
Standard
ACTION
Close burst 5
RANGE
ATTACK
You and one ally in burst
TARGET
5
vs
DEFENSE
Effect: The targets teleport, swapping positions,
and can then each make a basic attack as a free action, with a +2 power bonus to the attack rolls. For each of these attacks that hits, you or one
ally you can see can both spend a healing surge and make a saving throw. If both basic attacks
miss, you regain the use of this power.
Unarmed: +4 attack
ADDITIONAL EFFECTS
CLASSArdent
LEVEL5
BOOKPH3
UTILITY POWER
Second Wind
KEYWORDS USED
Standard
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Effect: Spend a healing surge and gain a +2 bonus to all defenses until the start of your next
turn.
ADDITIONAL EFFECTS
CLASS LEVEL*
BOOKPH
UTILITY POWER
Sympathetic Agony
KEYWORDSPsionic
USED
Imm Interrupt
ACTION
Close burst 5
RANGE5
AT-WILL ENCOUNTER DAILY
Trigger: One ally in burst takes damage from an attack
Target: The triggering allyEffect: The target takes half damage from the
triggering attack. If the target would receive an effect that a save can end from the triggering attack, you can choose to have the effect apply
to you instead. Until the end of your next turn, you and the target gain a +2 power bonus to defenses while you are within 5 squares of one
another.
ADDITIONAL EFFECTS
CLASSArdent
LEVEL2
BOOKDragon 395
UTILITY POWER
Stirring Speech
KEYWORDS USED
Standard
ACTION
Close burst 5
RANGE5
AT-WILL ENCOUNTER DAILY
Requirement: You must be taking a short rest.Target: Each ally who can hear you in burst
Effect: Until the end of the next encounter, each target gains a +1 bonus to attack rolls and saving
throws while not bloodied.Prerequisite: You must be trained in Diplomacy.
ADDITIONAL EFFECTS
CLASSDiplomacy
LEVEL6
BOOKPH3
MAGIC WEAPON
Magic Crystal orb +3
DAMAGE PROFICIENT
Orb
GROUP RANGE
+3 attack rolls and damage rolls
ENHANCEMENT
11
LEVEL
+3d6 damage
CRITICAL
PROPERTIES
A crystal orb looks similar to an accurate orb, but has a faceted surface and might appear in any color.
AT-WILL ENCOUNTER DAILY
POWER
Rarity: Common
ITEM SLOTOff-hand
WEIGHT2
PRICE9000
BOOKPH3
MAGIC ITEM
Magic Cloth Armor (Basic Clothing) +2
AC BONUS
-
CHECK
-
SPEED
1
QUANTITY
+2 AC
ENHANCEMENT
6
LEVEL
Armor
TYPE
PROPERTIES
Jackets, mantles, woven robes, and padded vests don't, by themselves, provide any significant protection. However,
you can imbue them with protective magic. Cloth armor doesn't slow you down or hinder your movement at all. All characters have proficiency with cloth armor.
AT-WILL ENCOUNTER DAILY
POWER
Rarity: Common
ITEM SLOTBody
WEIGHT4
PRICE1800
BOOKPH
MAGIC ITEM
Amulet of Protection +2
AC BONUS CHECK SPEED
1
QUANTITY
+2 Fortitude, Reflex, and Will
ENHANCEMENT
6
LEVEL
Neck Slot Item
TYPE
PROPERTIES
AT-WILL ENCOUNTER DAILY
POWER
Rarity: Common
ITEM SLOTNeck
WEIGHT0
PRICE1800
BOOKPH
Rocc'Thorn Page 5