Transcript
Page 1: D&D 4E Character Sheet - Shardmind.comshardmind.com/2015-05-25_Psion_Ardent/Psion_Ardent_2015-05-24.pdf · Character Sheet Player Name Rocc'Thorn 8 Ardent|Psion 13000 Character Name

Character Sheet

Player Name

Rocc'Thorn 8 Ardent|Psion 13 000Character Name Level Class Paragon Path Epic Destiny Total XP

Shardmind Medium UnalignedRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVESCORE DEX 1/2 LVL MISC

8 Initiative 4 4

CONDITIONAL MODIFIERS

ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

9 STRStrength

-1 3

13 CONConstitution

1 5

10 DEXDexterity

0 4

20 INTIntelligence

5 9

10 WISWisdom

0 4

20 CHACharisma

5 9

HIT POINTSMAX HP HEALING SURGES

BLOODIED SURGE VALUE SURGES/DAY

1/2 HP 1/4 HP

53 26 13 7

CURRENT HIT POINTS CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER USED

TEMPORARY HIT POINTS

DEATH SAVING THROW FAILURES

SAVING THROW MODS

RESISTANCES Resist 5 Psychic

CURRENT CONDITIONS AND EFFECTS

SKILLS

BONUS SKILL NAME

ABIL MOD

+ 1/2 LVL

TRND

(+5)

ARMOR

PENALTY MISC

4 Acrobatics DEX 4 0 n/a 0

11 Arcana INT 9 0 n/a 2

3 Athletics STR 3 0 n/a 0

14 Bluff CHA 9 5 n/a 0

14 Diplomacy CHA 9 5 n/a 0

4 Dungeoneering WIS 4 0 n/a 0

7 Endurance CON 5 0 n/a 2

4 Heal WIS 4 0 n/a 0

9 History INT 9 0 n/a 0

4 Insight WIS 4 0 n/a 0

16 Intimidate CHA 9 5 n/a 2

4 Nature WIS 4 0 n/a 0

4 Perception WIS 4 0 n/a 0

9 Religion INT 9 0 n/a 0

4 Stealth DEX 4 0 n/a 0

9 Streetwise CHA 9 0 n/a 0

4 Thievery DEX 4 0 n/a 0

DEFENSESSCORE 10 + ARMOR/

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

23 AC 14 5 2 2

CONDITIONAL BONUSES

+0 AC against opportunity attacks

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

19 FORT 14 1 1 1 2

CONDITIONAL BONUSES

+0 Fortitude Defense against opportunity attacks

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

22 REF 14 5 1 2

CONDITIONAL BONUSES

+0 Reflex Defense against opportunity attacks

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

23 WILL 14 5 1 1 2

CONDITIONAL BONUSES

+0 Will Defense against opportunity attacks

ACTION POINTS

Action PointsMILESTONES

012

ACTION POINTS123

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

RACE FEATURES

Telepathy - Yuo have telepathy 5

Crystalline Mind - Gain resist 5/10/15 (by tier) psychic

Living Construct - No need to eat, drink, breathe, or sleep

Immortal Origin - You have the immortal origin

Shard Swarm - You have the shard swarm power

CLASS / PATH / DESTINY FEATURES

Ardent Mantle (Hybrid)

Mantle of Clarity (Hybrid) - You and allies within 5

gain Wis modifier bonus against opportunity attacks, +2 to

Insight and Perception

Ardent Surge (Hybrid) - Gain ardent surge, usable 1/

encounter

Psionic Augmentation (Hybrid)

Hybrid Ardent Fortitude

Discipline Focus (Hybrid)

Telekinesis Focus (Hybrid) - Gain far hand power

Psionic Augmentation - Gain augmentable at-wills instead

of encounter powers.

LANGUAGES KNOWN

Common, Deep Speech, Elven

MOVEMENTSCORE BASE ARMOR ITEM MISC

6 Speed (Squares) 6

SPECIAL MOVEMENT

SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

14 Passive Insight 10 + 4

14 Passive Perception 10 + 4

SPECIAL SENSES

ATTACK WORKSPACEABILITY:Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 3 4 -1

ABILITY: Ranged Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 4 4 0

DAMAGE WORKSPACEABILITY:Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC

1d4-1 -1

ABILITY: Ranged Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC

1d4 0

BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

3 vs AC 1d4-1Unarmed (Melee)

4 vs AC 1d4Unarmed (Range)

vs

vs

FEATS

Improved Initiative - +4 to initiative

Unarmored Agility - +2 to AC while wearing cloth armor

or no armor

Improved Defenses - +1/+2/+3 (by tier) to Fortitude,

Reflex, and Will

Implement Expertise (Orb) - +1 to implement power

attacks with orbs (+2 at 11th, +3 at 21st level)

Superior Implement Training (Crystal orb) - Can use

Crystal orbs (energized (psychic), undeniable)

Rocc'Thorn Page 1

Page 2: D&D 4E Character Sheet - Shardmind.comshardmind.com/2015-05-25_Psion_Ardent/Psion_Ardent_2015-05-24.pdf · Character Sheet Player Name Rocc'Thorn 8 Ardent|Psion 13000 Character Name

POWER INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

AT-WILL POWERS

Bull Rush Attack

Grab Attack

Opportunity Attack

Ire Strike

Dishearten

Insidious Doubt

ENCOUNTER POWERS

Second Wind

Shard Swarm

Ardent Surge

Far Hand

DAILY POWERS

Mental Trauma

Fate Exchange

UTILITY POWERS

Second Wind

Sympathetic Agony

Stirring Speech

Power Points: 6

OTHER EQUIPMENT

Writing case (3)

COINS AND OTHER WEALTHMoney on hand: 1 pp; 80 gp

Stored money: 0 gp

Encumbrance: 13 / 90

MAGIC ITEM INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

MAGIC ITEMSWEAPON

WEAPON

WEAPON

WEAPON

ARMORMagic Cloth Armor (Basic Clothing) +2 (E)

ARMS

FEET

HANDS

HEAD

NECKAmulet of Protection +2 (E)

RING

RING

WAIST

Magic Crystal orb +3 (Off-hand) (E)

Daily Item Powers Per Day

Heroic (1-10) Milestone / / /

Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

RITUALS / ALCHEMY

CHARACTER PORTRAIT

PERSONALITY TRAITS

MANNERISMS AND APPEARANCE

CHARACTER BACKGROUND

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

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Page 3: D&D 4E Character Sheet - Shardmind.comshardmind.com/2015-05-25_Psion_Ardent/Psion_Ardent_2015-05-24.pdf · Character Sheet Player Name Rocc'Thorn 8 Ardent|Psion 13000 Character Name

PLAY DATA

CHARACTER NAME

Rocc'ThornPLAYER NAME

RACEShardmind

CLASSHybrid

LEVEL8

14PassiveInsight 14

PassivePerception

HP

53

Spd

6

Init

+8

SCORE ABILITY MOD

9 –1STR

13 +1CON

10 +0DEX

20 +5INT

10 +0WIS

20 +5CHA

AC

23

Fort

19

Ref

22

Will

23

PLAY DATA

Skills

4 Acrobatics DEX11 Arcana INT3 Athletics STR14 Bluff CHA (Trained)

14 Diplomacy CHA (Trained)4 Dungeoneering WIS7 Endurance CON4 Heal WIS9 History INT

4 Insight WIS16 Intimidate CHA (Trained)4 Nature WIS4 Perception WIS9 Religion INT

4 Stealth DEX9 Streetwise CHA4 Thievery DEX

ADDITIONAL EFFECTS

ENCOUNTER SPECIAL

Action Point

Effect: Gain a standard action this turn.Special: You are reset to one action point when

you take an extended rest. You gain an action point each milestone.

ADDITIONAL EFFECTS

UTILITY POWER

Second Wind

KEYWORDS USED

Standard

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Effect: You spend a healing surge and regain 13 hit points. You gain a +2 bonus to all defenses

until the start of your next turn.

ADDITIONAL EFFECTS

CLASS LEVEL BOOKPH

AT-WILL POWER

Bull Rush Attack

KEYWORDS USED

Standard

ACTION

Melee 1

RANGE

3

ATTACK

One creature

TARGET

*

vs Fort

DEFENSE

Attack: Strength vs. Fortitude

Hit: You can push the target 1 square and then shift 1 square into the space it left.

Unarmed: +3 attack

ADDITIONAL EFFECTS

CLASS LEVEL*

BOOKPH

AT-WILL POWER

Grab Attack

KEYWORDS USED

Standard

ACTION

Melee touch

RANGE

3

ATTACK

One creature that is no more than one size category larger than you

TARGET

*

vs Reflex

DEFENSE

Requirement: You must have a hand free.

Attack: Strength vs. ReflexHit: You grab the target until the end of your

next turn. You can end the grab as a free action.Sustain Minor: The grab persists until the end of your next turn.

Unarmed: +3 attack

ADDITIONAL EFFECTS

CLASS LEVEL*

BOOKPH

AT-WILL POWER

Opportunity Attack

KEYWORDS USED

Opportunity Action

ACTION

Melee 1

RANGE

ATTACK

The triggering enemy

TARGET

*

vs

DEFENSE

Trigger: An enemy that you can see either leaves a square adjacent to you or uses a ranged

or an area power while adjacent to you.Effect: You make a melee basic attack against the target.

ADDITIONAL EFFECTS

CLASS LEVEL*

BOOKPH

AT-WILL POWER

Ire Strike (Augment 0)

KEYWORDSAugmentable, Psionic

USED

Standard

ACTION

Melee 1

RANGE

ATTACK

One enemy

TARGET

*

vs

DEFENSE

Effect: One ally adjacent to you can make a melee basic attack against the target as a free

action. If the attack hits, the target has vulnerable 2 to all damage until the end of your next turn.

ADDITIONAL EFFECTS

CLASSArdent

LEVEL1

BOOKPH3

AT-WILL POWER

Ire Strike (Augment 1)

KEYWORDSAugmentable, Psionic

USED

Standard

ACTION

Melee 1

RANGE

ATTACK

One enemy

TARGET

*

vs

DEFENSE

Effect: One ally adjacent to you can make a melee basic attack against the target as a free

action. If the attack hits, the target has vulnerable 2 to all damage until the end of your next turn, but the vulnerability is only to psychic

damage and equals 1 + your Charisma modifier (+5).

ADDITIONAL EFFECTS

CLASSArdent

LEVEL1

BOOKPH3

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AT-WILL POWER

Ire Strike (Augment 2)

KEYWORDSAugmentable, Psionic

USED

Standard

ACTION

Melee 1

RANGE

ATTACK

One enemy

TARGET

*

vs

DEFENSE

Effect: One ally within 5 squares of you can use

a free action to shift to a square adjacent to the target and then make a melee basic attack against it. If the attack hits, it deals 1d8 extra

damage to the target, and the target has vulnerability to all damage equal to 1 + your

Charisma modifier (+5) until the end of your next turn.

ADDITIONAL EFFECTS

CLASSArdent

LEVEL1

BOOKPH3

AT-WILL POWER

Dishearten (Augment 0)

KEYWORDSAugmentable, Implement, Psionic, Psychic

USED

Standard

ACTION

Area burst 1 within 10 squares

RANGE

14

ATTACK

Each creature in burst

TARGET

10

1

vs Will

DEFENSE

Attack: Intelligence vs. Will

Hit: 1d6 + Intelligence modifier (+5) psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.

Magic Crystal orb +3: +14 attack, 1d6+10

damage

ADDITIONAL EFFECTS

CLASSPsion

LEVEL1

BOOKPH3

AT-WILL POWER

Dishearten (Augment 1)

KEYWORDSAugmentable, Implement, Psionic, Psychic

USED

Standard

ACTION

Area burst 1 within 10 squares

RANGE

14

ATTACK

Each creature in burst

TARGET

10

1

vs Will

DEFENSE

Attack: Intelligence vs. Will

Hit: 1d6 + Intelligence modifier (+5) psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn, and

the target cannot make opportunity attacks until the end of your next turn.

Magic Crystal orb +3: +14 attack, 1d6+10 damage

ADDITIONAL EFFECTS

CLASSPsion

LEVEL1

BOOKPH3

AT-WILL POWER

Dishearten (Augment 2)

KEYWORDSAugmentable, Implement, Psionic, Psychic

USED

Standard

ACTION

Area burst 1 within 10 squares

RANGE

14

ATTACK

Each creature in burst

TARGET

10

1

vs Will

DEFENSE

Attack: Intelligence vs. Will

Hit: 2d6 + Intelligence modifier (+5) psychic damage, and the target takes a penalty to attack

rolls equal to your Charisma modifier (+5) until the end of your next turn.

Magic Crystal orb +3: +14 attack, 2d6+10 damage

ADDITIONAL EFFECTS

CLASSPsion

LEVEL1

BOOKPH3

AT-WILL POWER

Insidious Doubt (Augment 0)

KEYWORDSFear, Implement, Psionic, Psychic

USED

Standard

ACTION

Ranged 10

RANGE

14

ATTACK

One creature

TARGET

10

vs Will

DEFENSE

Attack: Intelligence vs. Will

Hit: 1d8 + Intelligence modifier (+5) psychic damage. Until the end of your next turn, the

target takes psychic damage equal to your Charisma modifier (+5) the first time it uses an opportunity or immediate action.

Magic Crystal orb +3: +14 attack, 1d8+10 damage

ADDITIONAL EFFECTS

CLASSPsion

LEVEL7

BOOKDragon 390

AT-WILL POWER

Insidious Doubt (Augment 1)

KEYWORDSFear, Implement, Psionic, Psychic

USED

Standard

ACTION

Ranged 10

RANGE

14

ATTACK

One creature

TARGET

10

vs Will

DEFENSE

Attack: Intelligence vs. Will

Hit: 1d8 + Intelligence modifier (+5) psychic damage. Until the end of your next turn, the

target takes psychic damage equal to your Charisma modifier (+5) the first time it uses an opportunity or immediate action, but the target

also takes the damage if it uses a move action.

Magic Crystal orb +3: +14 attack, 1d8+10

damage

ADDITIONAL EFFECTS

CLASSPsion

LEVEL7

BOOKDragon 390

ENCOUNTER POWER

Ardent Surge

KEYWORDSHealing, Psionic

USED

Minor

ACTION

Close burst 5 (10 at 16th level)

RANGE

ATTACK

You or one ally

TARGET

5

vs

DEFENSE

Effect: The target can spend a healing surge and regain 1d6

additional hit points.

Level 6: 2d6 additional hit points.Level 11: 3d6 additional hit points.

Level 16: 4d6 additional hit points.Level 21: 5d6 additional hit points.

Level 26: 6d6 additional hit points.Mantle of Clarity: The target gains a +1 bonus to all defenses

until the end of your next turn.Mantle of Elation: The target gains a +1 bonus to attack rolls

until the end of your next turn.Mantle of Impulsiveness: The target gains a +2 bonus to speed

until the end of your next turn.

Unarmed: +4 attack

ADDITIONAL EFFECTS

CLASSArdent

LEVEL BOOKPH3

ENCOUNTER POWER

Far Hand

KEYWORDSPsionic

USED

Minor

ACTION

Ranged 5

RANGE

ATTACK TARGET

5

vs

DEFENSE

Effect: You either move the target to a square within range or manipulate it. When you move the target with this power, you can cause the target to remain aloft until the end of your next turn. If you are holding the target when you use this power, you can put it into a container that's on your person and simultaneously move a second object that you're carrying to your hand. The second object then becomes the target if it weighs 20 pounds or less.Sustain Minor: You either move the target to a square within range or manipulate it.

ADDITIONAL EFFECTS

CLASSPsion

LEVEL BOOKPH3

ENCOUNTER POWER

Shard Swarm

KEYWORDSTeleportation

USED

Move

ACTION

Close burst 1

RANGE

ATTACK

Each enemy in burst

TARGET

1

vs

DEFENSE

Effect: Each target grants combat advantage to you until the end of your next turn. You then

teleport half your speed.

ADDITIONAL EFFECTS

CLASSRacial Power

LEVEL*

BOOKPH3

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DAILY POWER

Mental Trauma

KEYWORDSImplement, Psionic, Psychic

USED

Standard

ACTION

Ranged 20

RANGE

14

ATTACK

One creature

TARGET

20

vs Will

DEFENSE

Attack: Intelligence vs. Will

Hit: 3d8 + Intelligence modifier (+5) psychic damage.Miss: Half damage.

Effect: The target gains vulnerable 5 psychic (save ends).

Magic Crystal orb +3: +14 attack, 3d8+10 damage

ADDITIONAL EFFECTS

CLASSPsion

LEVEL1

BOOKPH3

DAILY POWER

Fate Exchange

KEYWORDSHealing, Psionic, Teleportation

USED

Standard

ACTION

Close burst 5

RANGE

ATTACK

You and one ally in burst

TARGET

5

vs

DEFENSE

Effect: The targets teleport, swapping positions,

and can then each make a basic attack as a free action, with a +2 power bonus to the attack rolls. For each of these attacks that hits, you or one

ally you can see can both spend a healing surge and make a saving throw. If both basic attacks

miss, you regain the use of this power.

Unarmed: +4 attack

ADDITIONAL EFFECTS

CLASSArdent

LEVEL5

BOOKPH3

UTILITY POWER

Second Wind

KEYWORDS USED

Standard

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Effect: Spend a healing surge and gain a +2 bonus to all defenses until the start of your next

turn.

ADDITIONAL EFFECTS

CLASS LEVEL*

BOOKPH

UTILITY POWER

Sympathetic Agony

KEYWORDSPsionic

USED

Imm Interrupt

ACTION

Close burst 5

RANGE5

AT-WILL ENCOUNTER DAILY

Trigger: One ally in burst takes damage from an attack

Target: The triggering allyEffect: The target takes half damage from the

triggering attack. If the target would receive an effect that a save can end from the triggering attack, you can choose to have the effect apply

to you instead. Until the end of your next turn, you and the target gain a +2 power bonus to defenses while you are within 5 squares of one

another.

ADDITIONAL EFFECTS

CLASSArdent

LEVEL2

BOOKDragon 395

UTILITY POWER

Stirring Speech

KEYWORDS USED

Standard

ACTION

Close burst 5

RANGE5

AT-WILL ENCOUNTER DAILY

Requirement: You must be taking a short rest.Target: Each ally who can hear you in burst

Effect: Until the end of the next encounter, each target gains a +1 bonus to attack rolls and saving

throws while not bloodied.Prerequisite: You must be trained in Diplomacy.

ADDITIONAL EFFECTS

CLASSDiplomacy

LEVEL6

BOOKPH3

MAGIC WEAPON

Magic Crystal orb +3

DAMAGE PROFICIENT

Orb

GROUP RANGE

+3 attack rolls and damage rolls

ENHANCEMENT

11

LEVEL

+3d6 damage

CRITICAL

PROPERTIES

A crystal orb looks similar to an accurate orb, but has a faceted surface and might appear in any color.

AT-WILL ENCOUNTER DAILY

POWER

Rarity: Common

ITEM SLOTOff-hand

WEIGHT2

PRICE9000

BOOKPH3

MAGIC ITEM

Magic Cloth Armor (Basic Clothing) +2

AC BONUS

-

CHECK

-

SPEED

1

QUANTITY

+2 AC

ENHANCEMENT

6

LEVEL

Armor

TYPE

PROPERTIES

Jackets, mantles, woven robes, and padded vests don't, by themselves, provide any significant protection. However,

you can imbue them with protective magic. Cloth armor doesn't slow you down or hinder your movement at all. All characters have proficiency with cloth armor.

AT-WILL ENCOUNTER DAILY

POWER

Rarity: Common

ITEM SLOTBody

WEIGHT4

PRICE1800

BOOKPH

MAGIC ITEM

Amulet of Protection +2

AC BONUS CHECK SPEED

1

QUANTITY

+2 Fortitude, Reflex, and Will

ENHANCEMENT

6

LEVEL

Neck Slot Item

TYPE

PROPERTIES

AT-WILL ENCOUNTER DAILY

POWER

Rarity: Common

ITEM SLOTNeck

WEIGHT0

PRICE1800

BOOKPH

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