dd 4e character sheet - sheet player name rocc'thorn 8 ardent|psion 13000 character name level...

Download DD 4E Character Sheet -   Sheet Player Name Rocc'Thorn 8 Ardent|Psion 13000 Character Name Level Class Paragon Path Epic Destiny Total XP Shardmind Medium Unaligned

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  • Character Sheet

    Player Name

    Rocc'Thorn 8 Ardent|Psion 13 000Character Name Level Class Paragon Path Epic Destiny Total XP

    Shardmind Medium UnalignedRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

    INITIATIVESCORE DEX 1/2 LVL MISC

    8 Initiative 4 4CONDITIONAL MODIFIERS

    ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

    9 STRStrength

    -1 3

    13 CONConstitution

    1 5

    10 DEXDexterity

    0 4

    20 INTIntelligence

    5 9

    10 WISWisdom

    0 4

    20 CHACharisma

    5 9

    HIT POINTSMAX HP HEALING SURGES

    BLOODIED SURGE VALUE SURGES/DAY

    1/2 HP 1/4 HP

    53 26 13 7

    CURRENT HIT POINTS CURRENT SURGE USES

    SECOND WIND 1/ENCOUNTER USED

    TEMPORARY HIT POINTS

    DEATH SAVING THROW FAILURES

    SAVING THROW MODS

    RESISTANCES Resist 5 Psychic

    CURRENT CONDITIONS AND EFFECTS

    SKILLS

    BONUS SKILL NAME

    ABIL MOD

    + 1/2 LVL

    TRND

    (+5)

    ARMOR

    PENALTY MISC

    4 Acrobatics DEX 4 0 n/a 0

    11 Arcana INT 9 0 n/a 2

    3 Athletics STR 3 0 n/a 0

    14 Bluff CHA 9 5 n/a 0

    14 Diplomacy CHA 9 5 n/a 0

    4 Dungeoneering WIS 4 0 n/a 0

    7 Endurance CON 5 0 n/a 2

    4 Heal WIS 4 0 n/a 0

    9 History INT 9 0 n/a 0

    4 Insight WIS 4 0 n/a 0

    16 Intimidate CHA 9 5 n/a 2

    4 Nature WIS 4 0 n/a 0

    4 Perception WIS 4 0 n/a 0

    9 Religion INT 9 0 n/a 0

    4 Stealth DEX 4 0 n/a 0

    9 Streetwise CHA 9 0 n/a 0

    4 Thievery DEX 4 0 n/a 0

    DEFENSESSCORE 10 + ARMOR/

    DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    23 AC 14 5 2 2

    CONDITIONAL BONUSES

    +0 AC against opportunity attacks

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    19 FORT 14 1 1 1 2

    CONDITIONAL BONUSES

    +0 Fortitude Defense against opportunity attacks

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    22 REF 14 5 1 2

    CONDITIONAL BONUSES

    +0 Reflex Defense against opportunity attacks

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    23 WILL 14 5 1 1 2

    CONDITIONAL BONUSES

    +0 Will Defense against opportunity attacks

    ACTION POINTS

    Action PointsMILESTONES

    012

    ACTION POINTS123

    ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

    RACE FEATURES

    Telepathy - Yuo have telepathy 5

    Crystalline Mind - Gain resist 5/10/15 (by tier) psychic

    Living Construct - No need to eat, drink, breathe, or sleep

    Immortal Origin - You have the immortal origin

    Shard Swarm - You have the shard swarm power

    CLASS / PATH / DESTINY FEATURES

    Ardent Mantle (Hybrid)

    Mantle of Clarity (Hybrid) - You and allies within 5

    gain Wis modifier bonus against opportunity attacks, +2 to

    Insight and Perception

    Ardent Surge (Hybrid) - Gain ardent surge, usable 1/

    encounter

    Psionic Augmentation (Hybrid)

    Hybrid Ardent Fortitude

    Discipline Focus (Hybrid)

    Telekinesis Focus (Hybrid) - Gain far hand power

    Psionic Augmentation - Gain augmentable at-wills instead

    of encounter powers.

    LANGUAGES KNOWN

    Common, Deep Speech, Elven

    MOVEMENTSCORE BASE ARMOR ITEM MISC

    6 Speed (Squares) 6SPECIAL MOVEMENT

    SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

    14 Passive Insight 10 + 4

    14 Passive Perception 10 + 4SPECIAL SENSES

    ATTACK WORKSPACEABILITY:Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

    + 3 4 -1

    ABILITY: Ranged Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

    + 4 4 0

    DAMAGE WORKSPACEABILITY:Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC

    1d4-1 -1

    ABILITY: Ranged Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC

    1d4 0

    BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

    3 vs AC 1d4-1Unarmed (Melee)

    4 vs AC 1d4Unarmed (Range)

    vs

    vs

    FEATS

    Improved Initiative - +4 to initiative

    Unarmored Agility - +2 to AC while wearing cloth armor

    or no armor

    Improved Defenses - +1/+2/+3 (by tier) to Fortitude,

    Reflex, and Will

    Implement Expertise (Orb) - +1 to implement power

    attacks with orbs (+2 at 11th, +3 at 21st level)

    Superior Implement Training (Crystal orb) - Can use

    Crystal orbs (energized (psychic), undeniable)

    Rocc'Thorn Page 1

  • POWER INDEXList your powers below.

    Check the box when the power is used.Clear the box when the power renews.

    AT-WILL POWERS

    Bull Rush Attack

    Grab Attack

    Opportunity Attack

    Ire Strike

    Dishearten

    Insidious Doubt

    ENCOUNTER POWERS

    Second Wind

    Shard Swarm

    Ardent Surge

    Far Hand

    DAILY POWERS

    Mental Trauma

    Fate Exchange

    UTILITY POWERS

    Second Wind

    Sympathetic Agony

    Stirring Speech

    Power Points: 6

    OTHER EQUIPMENT

    Writing case (3)

    COINS AND OTHER WEALTHMoney on hand: 1 pp; 80 gp

    Stored money: 0 gp

    Encumbrance: 13 / 90

    MAGIC ITEM INDEXList your powers below.

    Check the box when the power is used.Clear the box when the power renews.

    MAGIC ITEMSWEAPON

    WEAPON

    WEAPON

    WEAPON

    ARMORMagic Cloth Armor (Basic Clothing) +2 (E)

    ARMS

    FEET

    HANDS

    HEAD

    NECKAmulet of Protection +2 (E)

    RING

    RING

    WAIST

    Magic Crystal orb +3 (Off-hand) (E)

    Daily Item Powers Per Day

    Heroic (1-10) Milestone / / /

    Paragon (11-20) Milestone / / /

    Epic (21-30) Milestone / / /

    RITUALS / ALCHEMY

    CHARACTER PORTRAIT

    PERSONALITY TRAITS

    MANNERISMS AND APPEARANCE

    CHARACTER BACKGROUND

    COMPANIONS AND ALLIES

    SESSION AND CAMPAIGN NOTES

    Rocc'Thorn Page 2

  • PLAY DATA

    CHARACTER NAME

    Rocc'ThornPLAYER NAME

    RACEShardmind

    CLASSHybrid

    LEVEL8

    14PassiveInsight 14

    PassivePerception

    HP

    53

    Spd

    6

    Init

    +8

    SCORE ABILITY MOD

    9 1STR

    13 +1CON

    10 +0DEX

    20 +5INT

    10 +0WIS

    20 +5CHA

    AC

    23

    Fort

    19

    Ref

    22

    Will

    23

    PLAY DATA

    Skills

    4 Acrobatics DEX11 Arcana INT3 Athletics STR14 Bluff CHA (Trained)

    14 Diplomacy CHA (Trained)4 Dungeoneering WIS7 Endurance CON4 Heal WIS9 History INT

    4 Insight WIS16 Intimidate CHA (Trained)4 Nature WIS4 Perception WIS9 Religion INT

    4 Stealth DEX9 Streetwise CHA4 Thievery DEX

    ADDITIONAL EFFECTS

    ENCOUNTER SPECIAL

    Action Point

    Effect: Gain a standard action this turn.Special: You are reset to one action point when

    you take an extended rest. You gain an action point each milestone.

    ADDITIONAL EFFECTS

    UTILITY POWER

    Second Wind

    KEYWORDS USED

    Standard

    ACTION

    Personal

    RANGE

    AT-WILL ENCOUNTER DAILY

    Effect: You spend a healing surge and regain 13 hit points. You gain a +2 bonus to all defenses

    until the start of your next turn.

    ADDITIONAL EFFECTS

    CLASS LEVEL BOOKPH

    AT-WILL POWER

    Bull Rush Attack

    KEYWORDS USED

    Standard

    ACTION

    Melee 1

    RANGE

    3

    ATTACK

    One creature

    TARGET

    *

    vs Fort

    DEFENSE

    Attack: Strength vs. Fortitude

    Hit: You can push the target 1 square and then shift 1 square into the space it left.

    Unarmed: +3 attack

    ADDITIONAL EFFECTS

    CLASS LEVEL*

    BOOKPH

    AT-WILL POWER

    Grab Attack

    KEYWORDS USED

    Standard

    ACTION

    Melee touch

    RANGE

    3

    ATTACK

    One creature that is no more than one size category larger than you

    TARGET

    *

    vs Reflex

    DEFENSE

    Requirement: You must have a hand free.

    Attack: Strength vs. ReflexHit: You grab the target until the end of your

    next turn. You can end the grab as a free action.Sustain Minor: The grab persists until the end of your next turn.

    Unarmed: +3 attack

    ADDITIONAL EFFECTS

    CLASS LEVEL*

    BOOKPH

    AT-WILL POWER

    Opportunity Attack

    KEYWORDS USED

    Opportunity Action

    ACTION

    Melee 1

    RANGE

    ATTACK

    The triggering enemy

    TARGET

    *

    vs

    DEFENSE

    Trigger: An enemy that you can see either leaves a square adjacent to you or uses a ranged

    or an area power while adjacent to you.Effect: You make a melee basic attack against the target.

    ADDITIONAL EFFECTS

    CLASS LEVEL*

    BOOKPH

    AT-WILL POWER

    Ire Strike (Augment 0)

    KEYWORDSAugmentable, Psionic

    USED

    Standard

    ACTION

    Melee 1

    RANGE

    ATTACK

    One enemy

    TARGET

    *

    vs

    DEFENSE

    Effect: One ally adjacent to you can make a melee basic attack against the target as a free

    action. If the attack hits, the target has vulnerable 2 to all damage until the end of your next turn.

    ADDITIONAL EFFECTS

    CLASSArdent

    LEVEL1

    BOOKPH3

    AT-WILL POWER

    Ire Strike (Augment 1)

    KEYWORDSAugmentable, Psionic

    USED

    Standard

    ACTION

    Melee 1

    RANGE

    ATTACK

    One enemy

    TARGET

    *

    vs

    DEFENSE

    Effect: One ally adjacent to you can make a melee basic attack against the target as a free

    action. If the attack hits, the target has vulnerable 2 to all damage until the end of your next turn, but the vulnerability is only to psychic

    damage and equals 1 + your Charisma modifier (+5).

    ADDITIONAL EFFECTS

    CLASSArdent

    LEVEL1

    BOOKPH3

    Rocc'Thorn Page 3

  • AT-WILL POWER

    Ire Strike (Augment 2)

    KEYWORDSAugmentab