Download - Champions of Krynn - Cluebook - PC
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 1/32
NOW
vi l
doesn' t
standa
chance
smol der i ng
pl ague
of
E vi l
t hreat ens t o
erupt
i n
Nort heast
Ansal on
7he
many
f aces of
E v i l st and
poi sed t o
r un
amok- draconi ans,
m not aur s
ogres
anddragons
are
but afewof
t he
manyE vi l
mani f estat i ons
eager t o smash
your party
t o
b i t s
You
needhel p
Whenyou'r e up
agai nst
enemes
l i k e t h e s e , some i n si d e
i n f o r -
mati on can mean t he di ff erence
between sweet
success or very b i t t e r f a i l u r e .
TheCHAMPwNsofKrsrmCLUE
Boors
gives you t he
edgeyou need
t o
bri ng
E v i l t o
i t s knees
:
Detail ed maps
t o
al l
of
t he
l ocati ons i n
t he game
N
Compl et e
i nformati on on speci al
encount ers
.
Ti ps
on
howt o
w n t h e
more
d i f f i c u l t combats t h a t your
adventurer s w i l l face .
i s t s of
al l
t he speci al magi c
i t ems
f ound
i n t he
game
and t h e i r best uses .
Checkli sts of encounter s
and tr easures al l owng a
pl ayer
t o p l a y through the
game
w thout mssi ng any p a r t o f
t he
adventur e
Nl i n t s onhow o comat each of the vari ous
monst er
t y p e s , f romt he power f ul
Aur ak
Draconi ans t o
t he most
deadl y of f oes - t he hugeRedDragons of
t he e v i l armes
ADVANCEDDUNGEONS
RAGONS,
AD D
©990TSR Inc
DRAGONANCE
and
theTSRlogo aret rademrks
Al l rights
reserved .
ownedby
and
usedunder
l i cense
MADE I N
U
S A
from
TSR
I nc
.
LakeGeneva
W U S. A
TSR
Inc
Detai l ed
maps
r eveal
every secret
y o u ' l l
need
f or
safe
passage
t hrough t he
corri dors
of ThroaGargat h and
al l other l ocati ons
i n
t he
game
6
COMPUTER
PRODUCT
A
DRAGONLANCE FantasyRole-Pl ayi ng
Epi c, Voi
CLWSOM
STRATEGC
SIMULATIONS, INC
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 2/32
S t r a t e g i c S i mu l a t i o n s , I nc . reserves t he r i g h t t o make i mprovernent s
i n t he product
d es c r i b e d i n
t h i s c l u e
book at any-
t i me and w i t h o u t n ot i c e .
S t r a t e g i c
S i m ul a t i o n s , I nc . makes
no
w ar r a n t i e s , express or i mp l i e d , wi t h r e s pe c t
t o
t h i s c l u e bo o k , i t s q u a l i t y ,
mer -
c h an t a bi l i t y or f i t n es s f o r any p a r t i c u l a r purpose. This cl uebook i s provided as i s .
ADVANCED
DUNGEONS&DRAGONS, AD&D and
DRAGONLANCE ar e t rademarks
owned by and
used under
l i c e ns e
f rom
TSR,
I nc .
Lake
Geneva,
W
USA
C o p yr i g h t
1990TSR,
I nc . Al l R i g h t s Reserved .
CREDTS
Wi t t e n
by
CGr aeme
Bayl ess, Dave S he l l e y ,
MkeMancuso
and
KenHumphri es
Art,
Graphic Design and
Deskt op
Publ i shing
Loui s Saekow
Desi gn
Peter C, ascoyne
Printing
A&aPrinters andLi t hographers
T hi s c l u e
book i s
c o p yr i g ht e d and i n c l u de s p r o p r i e t a r y i n f o r m at i o n
bel ongi ng
t o
TSR,
I nc .
and S t r a t e g i c
S i m ul a t i o n s ,
I nc
.
No
one i s p er m t t e d
t o
s e l l c o pi e s o f
t h i s
c l u e book
t o
any person or i n s t i t u t i o n except
as provided
f or by
w r i t t e n
agr eement w i t h
S t r a t e g i c S i m ul a t i o n s , I nc . and
TSR,
I nc .
Noone may
c o p y ,
p h o t o c o p y ,
r e p r o d u c e ,
t r a n s l a t e ,
or
reduce
t o machi ne r e a d a bl e
form
t hi s c l ue
book
w thout
t he p r i o r wr i t t e n consent
of TSR,
I nc .
Any
persons reproduci ng
any
p o r t i o n
of
t h i s
c l u e
book
f or
any
r e a s o n ,
i n
any
med i a ,
s h a l l
be
g u i l t y
of c o p y r i g h t
v i o l a -
t i o n
and
s u bj e c t t o t he a p pr o p r i a t e
c i v i l or c r i m n al a ct i o n
at t he d i s c r e t i o n o f t h e c o p yr i g h t h ol d e r ( s ) .
TABLE
OF
CONTENTS
INTRODUCTION
. . . . .
. . . . . . . . . . . . . .
.
.
GETTING
HELP
. . .
. . . . . . . . . . . . . . . . .
.
.
.
.
.
.
.
.
.
. .
. 1
THE
STORYAND
EVENTS
.
.
.
.
.
.
.
.
. .
.
.
.
.
.
.
. . 1
SPECAL
NOTES
.
.
. .
.
. .
.
.
.
.
.
.
.
.
. .
.
.
.
.
.
.
. . . . . . .
.
3
Areas
and
C i t i e s
. . . . . . . . . . . . . . . . . .
. . . . . .
.
3
The
Overl and
. . . . . . . . .
.
.
.
.
.
.
.
.
.
.
.
. .
.
.
3
GENERAL
COMBAT
HINTS
. . . . . . . . . . . . . . . . . . . . . . .
4
RandomEncounter s . .
. . . . . . . . . . . . . . . . . . . . . .
.
.
.
.
.
. 4
E vi l Humanoi ds
.
.
.
.
.
.
.
.
.
. . .
.
.
.
.
.
.
.
.
.
.
.
. .
.
.
.
.
. 4
Monst er s
. .
.
.
.
.
.
.
.
.
.
. .
.
.
.
.
.
.
. . . . . . . . . . . . . . . . .
. 5
MAPS
.
.
.
. .
.
.
.
.
. . . . . . . . . . . .
.
. . . . . . . . . . . . . . . .
. 5
AThrotl
. . . . . . . . . . . .
.
.
.
.
.
.
.
.
.
. .
.
.
.
.
. . . . . . . . 6
B
Throtl
Templ e
.
.
. . . . . . . . . . . . . . . . .
. . . . . . . . . .
. 9
C Throti
Catacombs
. . .
. . . . . . . . . . . . . .
.
.
.
.
.
.
.
.
.
.
. .
. 11
D
Gargat h
. . . . . . . .
.
.
.
.
.
.
.
.
. .
.
.
.
.
.
.
.
.
.
. .
.
. .
.
.
.
.
. 14
E
Gargat h
Keep
.
.
.
.
.
.
.
.
.
.
.
.
.
. . . . . . . . . . 17
F
J e l e k . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . .
. 20
G
Tomb
of
Si r Dar gaar d . . . . . . .
.
.
.
. .
.
.
.
.
.
.
.
.
. . . . 23
H
Ogre Base
.
.
.
.
.
.
.
.
. . . . . . . . . . . . . . . . . .
. . 26
I
.
Southern Outpost .
.
.
.
. .
.
.
. . . . . . . . . . . . . . .
.
.
.
.
. 28
J Neraka Ci ty &
Base
. . . . . .
.
.
.
.
.
.
.
.
. . . .
.
.
.
. . . .
.
.
.
.
.
. 32
K
Neraka
Prison
. .
.
.
.
.
.
.
.
.
. .
.
. . . .
.
.
.
.
.
.
. . . . . . 34
L Sancti on
Docks
.
. . . . . . . . . . . . . .
.
. . . . . . . . .
. 36
M
Templ e
of
Huercyd . . . . . . . . . . .
.
.
.
.
.
.
.
.
. .
.
.
.
. .
.
. .
.
. 39
NShadowP eo p l e ' s
Tunnel
. .
.
. .
.
.
.
.
.
.
.
.
.
. .
.
. .
.
.
.
.
.
.
.
. 39
O
Templ e of Duerghast
.
.
.
.
.
. . . . . . . . . . . . . . . . .
.
.
.
.
.
. . 42
P
C tadel .
.
. .
.
.
.
.
.
.
.
.
.
.
.
. .
.
. .
.
.
.
.
.
.
.
. .
.
.
.
.
.
.
. . . 46
QSecond
C tadel
. . .
. . . .
.
.
.
.
.
.
.
. .
.
.
.
. . . . . . . . . . .
. 46
R
Kemen
Squar e . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . .
. 49
S .
Kemen
Base ( Myrtani' s
St ronghold)
.
. .
.
. .
.
.
.
.
.
.
.
.
.
.
.
.
. 51
ADDTIONAL
NOTES
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
. . . . . . . . 53
General
H nt s
.
.
.
.
.
. . . . . . . . . . . . . . . . . .
.
.
.
. .
.
.
.
.
.
. 53
Charact ers
. . . . . .
. . . . . . . . . . .
.
.
.
. .
.
.
.
. .
.
. .
.
.
.
.
. 53
Charm
.
.
. .
.
. .
.
.
.
.
.
.
.
. .
.
.
. . .
Save
t he gamel . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . .
. 54
Monst er s
: Howo deal
w t h them
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
. 54
MAGCITEMS Where
t o
f i n d
them
. .
.
.
.
.
.
.
.
.
.
. .
. . . . . . . . . . . . . . 59
J ournal E nt r i e s
True
or
F a l s e ?
.
. . . . . . . . . . . . . . .
. 60
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 3/32
INTRODUCTION
Ceam roi xs
of
KRrn7Y i s Strategi c
Si mulat i ons,
I nc ' s f i r s t
ADVANCED
DUNGEONS8t
DRAGONS computer
rol e-playi nggame
set i n
the
DRAGONLANCE®
niverse . I t
takes the
award-w nni ng
system
i r s t used i n
Pool
of RADmEandappli es
i t
t o t he
worl dof Krynn Thegroup of adventur-
er s youcreate i n CrmwoaoofKRm
w i l l
be
responsi ble
f or
seeki ngout
and
dest royi ng themanypockets of e v i l
t hat
have
inf i l t rated
thearea of
nort h-
east Ansa on Your characters beginthe
gameas par t of thegood forces who
keep
watchagai nst
the
return
of
e v i l .
Onyour mssi ons , you w i l l di scover
moreandmoreabout an e v i l plot that
t hreat ens the
ent i re
area Your
group
of
i ntr epi d
adventur ers
must
l ocate
the
source of the e v i l and
defeat
i t .
GETTINGHELP
I n
the sect i on
MONSTERSHowo Deal
w t h Them
i s
an
account
of al l mon-
sters
i n
thegame I nf ormati onprovided
there w i l l t e l l what the
monsters
can
do
andthebest spell s t o
use
agai nst
them
Fo l l ow ng the
sect i on
THESTORYAND
EVENTS, are descri pti ons of the
encounters
. These
i nc l ude
specif i c sug-
gest i ons
onthe best way t o get through
themost
d i f f i c u l t parts
of thegame
I f you f ind the
comats
tooeasy or too
d i f f i c u l t ,
youcan
adj ust
them
by usi ng
the
LEVELcommnd
foundunder the
Al ter
menu I nstr ucti ons onhowo
use
the
LEVEL
feature are
found
onpage7
of the rul e book t hat camew t h the
game
THESTORYAND
EVENTS
ChAMProxs
ofKRm
s
an
i nteracti ve
adventure
andthe
story
can
unf old
i n
any
of
a
number
of ways
The
f o l l ow ng
i s
but
oneof
t hese
.
The
adventurebegins after the
good
armes haverecoveredl ands
sei zed by
the
DagonAmes
i n
the
War of
the
Lanceand
pushed
the
e v i l
forces
from
the
conti nent
.
After
establ i shing
out-
posts
t o watchover these t e r r i t o r i e s ,
thegood
forces wthdrew
Your
party
i s
sent t omnoneof these
out post s
.
Supposed y thema n e v i l forces have
l ong f l ed
andonl y the
occasi onal
wan-
deri ng
monster
rema nsOn
your
f i r s t
patr ol, you f i nd t h i s j ust i s n ' t so You
f ind
draconi ans
amushng
a
group
of
the
good
settlers
who
have been
mov-
i ng
i n to the
reconqueredl ands You
defeat
thebaaz draconi ans An
aurak
draconi an,
who
coul d easi l y destroy
you
i f
hechose, seizes ananci ent
book He takes
t h i s
andDmension
Doors
away,
i gnori ng you
as beneath
hi s
not i ce
.
Returni ng
t o theoutpost t o report
al l of
t h i s ,
you
f i nd
Si r
K ar l ,
a
kni ght
sent t o
i nvesti gate st range reports
fromthe
outposts,
batt l i ng
theout post' s com
mandant . Si r Karl k i l l s thecommandant
whose
body
changes in to t hat of
a
si vak,
a
draconian
warri or/ assassi n
who
assumes
the
shapeof hi s v i c t im
From hi s andyour report, Si r Karl
qui ckly real i zes that
e v i l
hasbeenoper-
ati ng
theoutpost
f or
i t s own ends,
send ng
back false messages
t hat a l l i s
well , whi l e
systemati call y
w pi ng
out the
good forces sent t o
keep
an
eye
on
t hings .
Oneof these
forces
i s nown
the ( supposedly)
abandoned
hobgobl i n
c i t y of
Throtl , j us t northeast of
theout-
post
. The
f o rce i s l edby Caramon
Maj ere, one
of the
heroes of
the
War of
theLance
Youaresent t o warnh m
of
t he
danger .
As
youattempt
t o enter Tbrotl , you
f i nd
your way
blocked
by
hobgobl i n
guards
who
order you t o l eave
Fight i ng
your
way
past these, you f ind the c i t y
over-
run
w t h e v i l
bei ngs
. Some
of these
i nc l ude
undead
who
are clad
i n
the
armor
and
equi pment
of thegood
forces
. You f ind
that Caramon
was
amushed,
i mpri soned,
andtortured
.
Freeing
hi m
you
are
ordered
t o push
onandl earn
more about the
good
dragoneggs Caramon
has
seen
I n at empl e, you
di scover
e v i l pri ests
and
mages att empti ngt o
convert (cor-
rupt)
somegood
dragon
eggs .
I t i s
throught h i s process
t hat the draconi -
ans
were
created
i n
the
f i r s t
pl ace
The
attempt
i s
afai lure
( the
ori ginal r i t e was
l ost
i n
theWar of the
Lance)
.
You
al so
f i nd
i ncreasing
evidenceof
someth ng
cal l ed ThePl an.
Batt l i ng
through
the
rest
of Throtl and
thecatacoms bel ow t ,
yourecover
some
of the
good
dragon
eggs
.
These,
w t h
Caramon' s report,
are
enough
e v i -
dence
t o
bri ng
about
a
hasty
mobi l i za-
t i o n of
thegood
armes i n
an
attempt
t o
crush
thee v i l
forces
bef ore
t hey
can
become
too
strong
Movi ngon
t o
the
next out post , youare
sent t o Gargath
to l ook
f or
a
Dagonance
( a
weapon
of great power) .
Agai nyou f i nd
that t hings are
not
as
theyare supposed
t o
be
The c i t y i s
under
thecontrol
of
evi l
pl otters
. You
conti nue
f i ndi ng
cl ues
aboutTheP lan
t o
destr oythe
forces
of
good
After
many
f i g h t s ,
you succeed
i n cleari ng
Gargath of the e v i l
forces,
but w thout
recoveri ng theDagon ance
Myrt ani ,
t he e v i l
aurakwhohad
takenthe
anci ent
book fr om
your
f i r s t
battl e,
escapes
w t h
the
Dragonl ance, taunti ng
youas heget s away
Goingt o J el ek
t o obt ain
a
sil ver
rose,
youdi scover another c i t y
under e v i l
control .
Someone
namedSi r Lebaum
hasbeenvery
ac t i ve i n
turning
the
undead i n the c i t y
graveyard
in to
yet
another
e v i l
army
More i nformati on
about ThePl an
i s
uncovered
The
report s
yousend
back hasten the
movement of thegood
forces .
Next ,
your party
bui l ds
i t s
strength
whil e
eati ng
away
at
e v i l ' s power i n
the
area Your adventurers
obt ain
val uable
magi ci temfrom
the s p i r i t of Si r
Dargaardandusef ul
a l l i e s
fr om
GavnaktheOgre
Sent
t o
theSouthern
Outpost i n an
effort
t o di scover why t has
suddeny
fa l len
s i l e n t , your adventurers
wa k
in to
another
den of e v i l and
must
cl ear
i t
bef ore
movi ng
on
Upon returni ngt o the
central
out post ,
t he
party
l earns
of Si r Kar l ' s
ki dnap-
ping The
party
i s
taken
t o
Nerakaby
Maya
( a si l ver dragonwhol oves Si r
Karl) and
must
f i ght
i t s
way
in to
Neraka' s
h ddenbase Si r
Karl
i s f ound,
but
too
la te . Thepartymust f o l l ow
hi s
l a s t w sh t o
free
the
sl aves
held
i n
the
pri sons
i n
Neraka
More
hints
about
ThePl an andSi r
Lebaums needf or
corpsesare
uncovered
Moving
ahead
of
the
hast i ly
mstered
good
forces,
theparty
i s
sent
t o
the
c i t y
of Sancti on
where
i t
must travel
throughtwotemplesand
face
a
Death
Kni ght
( S i r
Lebaum
t o
t hwart onepart
of
Myrt ani ' s
pl an Theundead
forces
move t o face theoncomng
good
armes.
Messengers the
Death
Kni ght
dispatchedescapeandhead f or
Kernen
I f
the
characters
cannot
stop
TheP lan
frombei ng
carr i ed out ,
the
goodarmes w i l l bedestroyed
At
t h i s
poi nt,
the
party
real i zes that
i t
has
been theunw t t i ng agent of
Myrt ani ,
who
wanted
t o
drawal l
a v a i l -
abl e
good forces and
thei r
l eader s
i n to
hi s
trap .
The
reports
theparty
has
pro-
vi ded
havebrought
t h i s
about
. I gnorant
of the
size of
the
undeadforces,
the
goodarmesmved
very
qui ckly,
but
w t h l i t t l e
strength
.
2
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 4/32
I f Myr t ani l aunches thesecondphaseof
The
Pl an,
thegood forces coul dbe
wped
out
. Good
dragons
appear and
enabl e the
party t o chase
the
messen-
gers t o af ly ing ci tadel over Kernen
The
charact ers,
j oi ned by Tassl ehoff
Burrfoot,
cl i mb
thei r
wayup t o the
W ndcaptai n' s Chamber
where
Tassl ehoff crashesone
ci tadel
i n to
another one Thecharacters,
thrown
in to
the
second
ci tadel
by
the
i mpact ,
hurry downt o thebottom
evel
of the
second
ci t adel i n order t o escape cer-
ta indoom
Once the
part y
has
made
i t s way
down
t o Kernen, i t penet r ates thegat e to
Kernen
Base,
f i nds
and
def eat s
Myr t ani
and
stops theexecuti on
of The
Pl an
.
Thebook Myr t ani took fromthe settlers
hasunockedthesecret of
mass
con-
versi on of
t he
good dragon
eggs,
wh ch
w i l l a l lowh mo create draconi ans i n
huge
numers
Whi l e the
good
armes
are pi t t ed agai nst the undead
l egi ons,
hi s messengers were t o
carry
the
secret
of
t h i s
conversi on
t o
l ocat i ons where
gooddragoneggs
ande v i l spel l casters
awai ted
I f
t h i s came
about ,
the
new y-cr eat ed
draconianforces would f a l l onthe
f l anks andr ear of
thegood
armes
and
crushthemcompletel y By
st opping
Myr t ani andhi s reddragonmessengers,
the
part y
has
rescued
Ansa onfrom
utter
destr ucti on
by the
forces
of
e vi l
.
SPECAL
NOTES
Areasand
Ci ti es
Someadventures
i n
thegame
are
not
avail abl e
until others havebeencom
pl eted .
For
exampl e, charactersmy
enter Sanct i on andwander around
befor e
the
e vi l
forces arri ve, but t hey
won' t be abl e
t o tr i gger any
of
t he
encounters .
Si r
Dargaard' s
Tomband
theOgreBase
can' t
even
be enteredunti l
the
mes-
sage te l l ing
you
about themhas been
recei ved
.
For
i nformati on
on
how
o
acti vate these
areas,
see
theSynopsi s
and
Notes secti ons
under
themp
f or
that
area
The
Southern Outpost w i l l act
asa
nor-
ma
outpost
until you receive themes-
sageabout
i t . Addi ti onall y,
after
the
game
ends, the
SouthernOutpost
w i l l
rever t to
bei ng
anorma outpost.
I n
order
t o
complete
Si r
Dar gaard' s
tom, thepartymust have at
l east
one
kni ght charact er
. Thi s character w i l l be
useful throughout
the
game,
but
i s v i t a l
f or the
Tom
KernenCi ty
can' t
beentered fromthe
w l derness
. Theonl y way i n i s through
the
f ly ing
cit adel s . Youmy
go
t o
KernenCi t y i n thew l derness, but you
w i l l
beconfronted
by
endless
patr ols
of
draconi ans
and
dragons Thesecrea-
tures
can
provi de
l arge
amountsof
experi ence
points,
but can
al so k i l l
party
member s
out ri ght .
I t
i s suggested
that you l eave t h i s area a one
The
Overl and
Whengoi ng frompl ace t o place
i n
CAwans
of
KRnm
you
w i l l
usuall y
travel on theoverl andmp
' t h i s
mp
represent s theareaof Ansa onencom
passedby
thegame
and
showsmany
of the
c i t i e s
andtowns
as
symol s
on
themp
You w i l l f ind
that
the overl and
i s
not
unoccupied
Dur i ngyour tr avels, you
w i l l
often
encounter
both monsters
and
other
tr avell ers .
Whenyou
encounter
tr avell ers,
you
w i l l beabl e t o t ake
advantage
of
thei r
servic es
or
hospi tali ty
The
numbersand
t ypes
of monsters
t hat you
w i l l encounter
are
affected
by
whereyouareon
t he
mp
Asyou
move fa r t her to
the
east ,
or as
you
near
the
c i t y
of
Sanct i on,
you
w i l l
f i nd
more
andmore d i f f i c u l t groups of
monsters
t o
batt l e Near the
c i t y
of Throtl, you
canexpect t o
combat
gobl i ns . . .
not
very
dangerous
However,
further
t o the
east
you
w i l l
often
f ind
your sel ves
f acedw t h
l arge
numers of
draconi -
ans, giant spiders, h i l l giant s, andmany
other
f e l l
creatures
.
Be
careful
not
t o
wander too
f ar
east
until
youare to ld t o
bythe
commandant of
the
outpost .
Wanderi ng
theoverl and
i s another
good
way
t o
gai n experi ence
point s . I f
your
characters are
f a i r l y
c lose t o gai ning
another l e v e l , i t i s
often
much safer t o
expl ore theoverl andandf acemore
manageabl egroupsof monsters .
GENERALCOMBAT
HNTS
Random
ncounters
I n manyof the c i t i e s andtemples i n the
game, youw i l l f i nd
dangerousencoun-
ters faci ngyou t hat
are not descri bed
i n
t h i s cl ue book . Thereare often wander-
i ng
patr ols
t hat are
qui te dangerous
I n
order
t o
best deal
w t h
these
random
encounters, i t i s w se t o remember
a
few
i mportant
t ips :
Aways
performa
FI Xas soonasyou
canafter bei ng
i nj ured.
I t
i s
unwse
t o
travel
wounded
unl ess youabsol utel y
must
.
Aways t r y t o memori ze spel l s again at
the f i r s t opport uni ty
after
a
d i f f i c u l t
f i ght . You
my
need
them
agai n at
any
time
Don'twander throughthegame
w thout your spell s
.
-
Save thegameas often as
youcan
Savi ng
after
every
d i f f i c u l t
f i ght
i s very
w se Whenyou
obt ain a
new
magi cal
treasure,
save the
game
Don' t
l ose
your
best
achevements by
underest i -
mati ngthe di f f i cu l ty of the next com
bat
.
Don' t
forget t o watch
the
moons . The
moon
cycl e
can
greatl y
affect
t he a b i l i -
t y
of
your
spel l
casters
.
Kenders
Thekender
i n
your
party i s
avery use-
f ul character duet o hi s a b i l i t y t o t aunt
f oes . The
kender
can
f o rce
opponents
w t h spell s to target himasopposed
t o
your
magi c- user s
andfront l i n e
f ighters
.
Thi s i s
avery
useful
abi l i t y
andshould
beused
f requent l y
. I t
i s
especial l y use-
f ul when faci ng
dragons,
i f
the
kender
i s
protectedbya
r e s i s t spel l (Res i s t Fire
when
faci ng
reddragons
or Res is t Cold
when faci ngwhite
dragons)
.
Youmyal so want t o
use
theKender
Gami t
. Thi s i s where
youplace a
t aunti ngkender
between
anenemy
magi c- user
and
other enemyforces .
Themagi c- user
w i l l target
theKender
w t h
a
spell t hat w i l l domore
damage
t o hi s ownforces
than
t o
theKender
.
O course, Kendersoften don' t
l ast
very
l ong wheret h i s tac t ic i s empl oyed
When f acing
spel l
casters or monsters
w t h breat h
weapons,
remember
t o
move the taunti ngkender away from
the r es t of your party
Evi l
Humanoi ds
i n the
game,
most evi l f i ghters
and
magi cusers are namd
w t h
specif i c
names
that
reflect thei r char acter l evel .
These
names
tr anslate
as
f oll ows :
Wa r r i o r
E vi l
F i g h t e r
E vi l
Champi on
Black
Robe
Mage
Thaumatur gi st
Enchanter
C l e r i c
E vi l Curat e
E vi l
P r i e s t
3r d
L e v e l
Human
F i g h t e r
5t h
L e v e l Human
F i g h t e r
7t h L e v e l Human
F i g h t e r
3r d
L e v e l
Human
Magi c-
User
5t h
L e v e l HumanMagi c-
User
7t h L e v e l
HumanMagi c-
User
3r d L e v e l Human C l e r i c
5t h L e v e l
Human
C l e r i c
7t h
L e v e l Human
C l e r i c
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 5/32
Rogue Wa r r i o r
E l v i s h
Rogue
E l v i s h
Mage
E l v i s h K i l l e r
E l v i s h F i g ht e r
E l v i s h P r i e s t
E l v i s h
C u r a t e
E l v i s h
S l a y e r
Monst ers
You
w i l l
meet
many i nteresti ng
and
dan-
gerous
monst er s
i n t he
game
Fol l owng
t he encount er
descri pti ons i s a secti on
outl i ni ng t a c t i c s on
how
t o
f i g h t
each
of
t he monst er t ypes youw i l l encount er
i n
Cmmwns of
KRnn
The
monst er
l i s t i ng i n
t he
rear of t h i s
cl ue
book
al so shows
what s pe l l s
are
best t o use agai nst each f oe . Use these
suggest i ons
t o
maxi m ze
your
chances
of
w nni ng
each
t i me you
face
anew
opponent
And
so
i t begi ns .
MAPS
5
3r d L e v e l E l v e n
Fighter/ Magi c- User
5t h L e v e l
E l v e n
Fighter/ Magi c- User
7t h L ev el E l v en
Fighter/ Magi c- User
5t h L e v e l E l v e n F i g h t e r
7t h L e v e l E l v e n F i g h t e r
3r d
L e v e l E l v e n
C l e r i c
5 t h L e ve l E l v e n
C l e r i c
7t h
L ev el E l v en C l e r i c
A
Throtl
Synopsi s You have been sent by Si r
Karl
Gaardsen
t o f i nd Caramon i n t he
' abandoned
c i t y of
Throtl
Throtl was
b u i l t
by hobgobli ns andwas desert ed
a f t e r t he War of t he Lance As you enter
t he c i t y , you r e a l i z e
t hat
t he i nforma-
t ion you
got i s
extr emel y out
of date
You are st opped by hobgobl i n guar ds
t hat t r y t o kick
you out of
t own .
As you
penet rat e deeper i n t o t he c i t y ,
you
f ind
evi dence
t hat
f i g h t i n g
has
been goi ng
on
bet ween
t he
forces
of
e v i l and
t he
troops under Caramon
Goals : You must
f ind
and rescue
Caramon f romthe
cl utches of t he
e vi l
forces t hat
have
r etaken ThroU . A f t e r
Caramon' s
rescue,
you
mst defeat a
C l e r i c
and
hi s
undeadm nions
i n
t he
sout hwest
corner
of t he c i t y , i n order t o
get t he key t o t he
Templ e
area
The
Templ e
l i e s
i n
t he
northeastern
quad-
rant
of
T h r o t l .
Note
There
are
many
traps
i n
t he
c i t y .
You shoul d have a
t h i e f
w t h
you
i f
you
w sh
t o pass s a f e l y
I f you l eave the c i t y
f or
any reason,
such
as gett i ng
t rained
at
t he
out post,
any NPCs t hat you
have
picked up i n
Throtl
w i l l
l eave you .
Those NPCs
are
l o s t
f o r e v e r ,
so you should
not l eave
T h r o t l ,
once
you have
added
t he
kender
and kni ght NPCs
t o
your p a r t y ,
u nt i l
t he
NPCs l eave
w t h
Caramon
There are
many
random
encount ers
i n
t he
abandoned
c i t y
and
they var y
r a di -
c a l l y
i n
d i f f i c u l t y
.
For
t h i s
reason,
you
should
save
t he gameoften whil e
you
are
expl ori ngThrotl
G ant
Cent i pedes
are p a r t i c u l a r l y
dangerous, as t hey
can poison
your
characters,
k i l l i n g
themn st a n t l y
You
should t r y t o obt ain t he
s c r o l l s
of
Neutr ali ze
Poison from
room
#9 as
soon
as youcan
Where
youcan
rest
Room
9 i s saf e
andyoumay rest
f r e e l y
there
Ot herw se,
you
r i s k
i nterrupti on
but
can
probabl y
rest f or a short
t i me w thout
danger
.
RANDOM
ENCOUNTERS
There
are
si x
random
encounter s possi-
bl e i n
T h r o t l ,
but t h i s numer
i s
reset
ever y t i me
you
l eave
t he
c i t y to ei ther
t he t empl e or t he overl and The num
ber of
monst er s
you
w i l l encounter i s
usuall y smal l
The
t ypes of creatures
you
w i l l
encount er i ncl ude
gi ant r a t s , gi ant
cen-
t i pedes,
hobgobl i ns,
skelet ons,
zom
A
THROTL
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
1234567891 1112131415
b i e s ,
ghoul s,
baaz
draconi ans, and e v i l
s pe l l
casters
You
shoul d
be very cau-
t i o us when
wander i ng
T h r o t l , as some
randomencount ers
w i l l i ncl ude e v i l
c l e r i c s
and t he
dr eaded
bl ack- r obe
mages I f you see these enemes i n an
encounter , you
shoul d t r y t o el imnate
them
as qui ckl y
as
possi bl e
Because of
t he
danger
of
some
of t he
random
encount ers
i n T h r o t l ,
you
shoul d go back
t o
t he
out post t o r e s t
and t r a i n
i f
you
are
becomngdeplet ed
whil e expl oring Throtl Resett i ngt he
numer of
enemy
pa t r o l s
i s not as
bad
as
l osing
one or two
characters because
you
wer e
t oo weak
t o
cont i nue
MAPLOCATIONS
1 Entr ance/Exi t t o Overl and
Cont r ary
t o t he
st at ements
made t o you i n t he
KEY
Wal l
Door
S e c r e t
Door
One- way
Door
Archway
I mpassabl e
out post ,
Throtl
i s
i ndeed
guarded The
guardi ng
force
consi sts of several hob-
gobli ns, hobgobl i n l eaders , and
f our
warri ors
You
mst def eat the guards
i n
order t o enter
t he c i t y
.
Use
Sl eep,
Charm or
Hol d
Person spel l s to get
past
them
2
A
party
of hobgobl i ns and
hobgob-
l i n l eaders are
i n t h i s roomThi s i s your
f i r s t
cl ue
t o
t he
exist ence
of
somet hi ng
cal l ed
The
Pl an You
may
l eave
wi t h -
out
f i g h t i n g but choosi ng
PARLAY
or
FI GHT l eads t o c o n f l i c t Agai n, Sl eep i s
avery useful s pe l l
.
3 You w i l l meet a
terr ori zed
man i n
one of
these t wo places . He w i l l
gi bber
about Caramonandsome sort of attack
befor e he runs
awayi n f ear.
Several zombies andmany
gi ant
r a t s ar e i n t h i s
corri dor I f you
run, you
may
avoi d
t he
zombi es
but
t he
r a t s w i l l
catch you
6
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 6/32
5 Thi s room
s empty
unti l you f i nd
and
rel ease Caramon, then
you
w l l
f ind
t he
c le r ic
w t h
thekeys
t o
theTempl e
here He i s
guarded
bymany skel etons
and
two
zomies Note t hat t h i s c le r ic
w i l l cast
Hold
Person i f
gi venanoppor-
tuni ty, soyoushould
t r y t o
i nj ure the
c le r ic every roundt o preventhi mfrom
cast i ng
spell s
.
Make
cert ai n
your
cler ics
TURN
t he
skel etons andzomies
6 Thi s room
s f i l l ed w t h cof f i n s.
You w i l l f ind
the rema nsof abatt l e
i n
one of
these places .
Som
of the
batt ered
pieces
of equi pment
cont ain
the
heraldi c
devi ce
of theSolamn c
Kni ght s
.
After
you
f ind Caramon, the
central
area
i s
l i t t e red
w t h frozen dra-
coni an and
hobgobl i n
bodies .
Whenyouenter
t h i s
roomyou
w i l l
overhear
someth ng
about a plan . I f
you
deci de
t o
EAVESDROP
on
themyou w i l l
hear
a
l i t t l e
more
befor e
you
are
att acked . I f
you
l eave, youw i l l
not
be
stopped
Youmyal so at tack. I f
there
i s
comat, you w i l l f i ght twobaaz
draconf -
ans, f our hobgobl i nl eaders, andthree
warr i ors .
Sleep spell s canoften affect
baaz, sousethemhere as wel l .
9 There
i s
atreasure
i n
the f i r s t one
of theseroom that youent er
.
You
must defeat ac le r ic
and
f ive
skel etons
i n order t o gai n the
st eel pieces,
the
shi eld +1,
a
Poti on of
Heal i ng,
and
the
two
clerical
s cr ol l s of Neut r a l i ze Poi son
1
0
Thi s
room
s
l i t t e red
w t h decaying
bodi es
I f
you
remai n,
you
w i l l
have
t o
f i ght
many
gi ant
rats
and
skel etons
.
11
Youmeet some of
theenemyas
you
enter
th is room
Aew
of
them
run
throughthesouth
wal l (i l l usionary) i n
thesouthwest corner
of
t he
roomI f
you
st ay,
you
w i l l have t o
f ight
many
hobgobl i ns supportedbytwo
cler ics.
Make sure you k i l l the cler ics qui ckly or
else they w i l l Hold your party, andyou
are
sure
t o l ose
someone
S eep
and
Charm
Person spel l s are excell ent
choic es f or
useon
the cler ics .
12
Somoneruns out of theroom o
the
west as youent er . Thi s roomcon-
tains a
treasure
of
st eel pieces, gem,
and ewel r y
.
13 Caramon
i s
foundhere
After
he
t e l l s youhi s
story, a
tremendous crash
and
scream
are heard
Abeauti f ul
young
womn
then
ent ers
and
t e l l s
Caramon
and
your
companions
that
t hey must l eave
.
You
are di rected t o
f ind
the
c le r icwho
has
the
key
(see
#5) ,
get i t
fromhi m andthen
expl ore
the
Templ eas you cont i nue
the
i nvesti ga-
t ion of Throb Yougai n anext ra3000
experi ence
poi nts
per charact er
f or
f i ndi ng Caramon
14
15
You
w i l l
f i nd amagi c- user
scrol l i n each of these places .
16 Youare caught i n anambushfr om
above
You
must
defeat
f ive
baaz
dra-
conians,
three
humanwarri ors, two
c l e r i c s ,
and
a
blackrobemaget o con-
t i nue
( or
survi ve)
. Make sure you
have
your S eep
and
Hold
spell s
ready
here
Don' t
hesi tate t o
cast every
spel l
you
have
i n order t o w n t h i s one The
bl ack- robe
mage i s
themost dangerous
opponent you face
here,
as he w i l l
Charm
member s
of your
party
andthey
w i l l j o i n
theenemy
forces .
Youshould
t r y t o take out theblack- r obe as soon
as
possibl e
17 There i s
agas
t rap here
I f
youhave
Larcent
Strangbourn
(from
#
9) w t h
you, he wi l l t r i p the trap
harm ess l y
. I f
not ,
then
you w i l l get
a
chance
of
det ect i ngthe
trap .
Havi ng
a
thief i n
the
party
w i l l
helphere
greatl y I f
youdetect
the trap,
you
w i l l get
achance
t o
remove i t
and
f you
do
so,
the
charac-
t er
who
removes
i t
gets 300experi ence
poi nts .
I f
you
don' t det ect thet rap or
you
f a i l t o remove i t ,
gas
w i l l
be
rel eased
that mycause
up t o 10 poi nts
of damage t o each
party
mmer
18
I f
the t r ap at 17 has
been
sprung, a
c le r ic
andhi s
mn ons
are comng
t o
i nvesti gat e
as
you
enter the
roomThe
f i r s t t i me youenter the room
youmy
avoidaf ight by
l eaving . I f
youattack or
enter theroomasecond
t i me,
howev-
er ,
you
must f i ght f i v e
hobgobl i ns,
two
baaz draconians,
and
ac le r ic
.
You
gai n
a
treasure
of
st eel
pi eces
andgem, i f
youw n
19 I f
you
have
the
sol di er
fr om
room
#23
w t h
your part y,
you
w i l l
meet
somehobgobl i ns
here
The
sol di er
turns
on
youandattacks . You w i l l
f i ght
one7th
l evel
fi ghter andmanyhobgob-
l i n s . I n any
case,
you
w i l l meet Larcent
St r angbourn,
aSolamn c kni ght
who
had
been
w t h
Caramon
Hedescri bes
the
ci rcumtances of the batt l e and
offers
t o j o i n
your
party I f you
ref use
twce, hew i l l l eave Thi s NPCs onyour
s ide
andw i l l help
you
unti l he l eaves
w t h Caramon,
or
you l eave
Throtl .
You
shouldal l owh m
o
j oin ,
as
hi s
pres-
encemymake the
dif f erence
i n
the
f ight
at
#
8, and
he
knows
about the
t rap at #17
20Youmeet akender whooffers
t o
j o i n your party I f you
ref use,
he w i l l
l eave
. Thi s
PIPC
i s
agood
guyandw i l l
hel pyou
i f
you
l et
h moi n your party
21
There
i s
a
pi t
trap
here
I f
i t
i s
suc-
cessful l y detectedandremoved,
the
character
removingi t r ecei ves
300
experi ence
poi nts
.
I f
the t rap
i s
sprung,
several characters are l i k e l y t o be
i nj ured i n
the
f a l l .
The
pi t i s
occupied
bymanyskel etons andgi ant rats .
22 Thi s
i s
adead- f all t rap
. I f
success-
f u l l y
removed, the
character
performng
the
remova
w i l l
be
awarded
300ext ra
experi ence
poi nts
.
I f
sprung, youcan
expect someone
t o get
i nj ured
.
23
Youmeet
a
sol di er
who
e l l s
you
that he
has
j us t l e f t Caramon, who
has
ret urned
t o
theOutpost
.
Heasks
i f you
w sh t o j o i n h m n
searchi ng
f or
atrea-
sure
.
I f
you ref use,
he
w i l l
si gnal
hi s
hobgobl i na l l i e s
who w l l j ump fromthe
shadows
andattack . f ight ing h mhere
w i l l
resul t
i n
asmal l er f i ght
t han i f you
l et
h moi n andf i ght h mat 19
24Al i g h t
of arrows
hi ts
youfromthe
north . Theymyhi t up t o f our
party
member s
f or I
d6
damage
each
25
These
arethe
secret
entrances t o
the
Throtl
Templ e
You
must
have
foundCaramon at 13and
def eat ed
the
c le r ic
at
5
t o
get thekey
that w i l l
a l low
you
t o
enter
t he Templ e
BThrotl
Templ e
Synopsi s
Caramon
hasbeenrescued
andthe keywested
fromthe grasp of
the e v i l
c le r ic
t hat had
captured
h m
You
havebeen
ordered
t o expl ore the
rest of Throtl f or moreevidence
of the
eggsand
t o
determnethe
enem's
i ntenti ons
. You
enter t he
Templ e
di s-
t r i c t andare immedatelyawareof
heavymagics i n
the
area .
Goa s Your partymust
defeat
the
enemy
cler ics
whoareatt empti ng
t o
performa conversi onon thegooddrag-
on
eggs
they
havecaptured
You
must
expl ore
the
Templ e
area
t o
gl eanas
much
i nformati on
as possi bl e .
After
def eat i ngthe
cler ics i n
the i nner tem
pl e, youshould
descend
in to the
Catacoms
Note You
myreturn t o theoutpost at
anyti me i f you
need
t o heal
or
gai n l e v -
el s .
I t
i s
highl y
recommended that you
t ra in
bef ore
descend ng in to the
Catacoms However,
bewarned
that
there
my
be
more
monsters
wai t i ng
f or
you i n Throtl when
you
return
. . .
Whereyou
canrest :
At the i nner
tem
pl e after def eat i ng
the
forces
there
You
myt r y t o rest anywhere,
but
my
get
i nterrupted, especi al l y
i f
you
l et
the
c le r ic
at #3go f ree.
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 7/32
B
THROTL
TEMPLE
8 9
10 11 12
1 3 1 4 1 5
MAPLOCATIONS
1
Southern
Entrance t o theTempl e
KEY=
Wal l
Door
Achway
+S e c r e t
Door
RANDOMENCOUNTERS
Thereareei ght total
random
encoun-
ters t o
be
found i n
the
Templ e of
Throb Thechance of
runn ng
in to
one
i s greatl y
i ncreased
i f you l et the
c le r ic
at
#3
go
f ree
.
You
can
run
in to
a
w de
vari ety
of monster typeshere
i ncl udi ng
baaz,
gi ant
rats,
skel etons,
zomi es,
ghoul s,
powerful
cler ics
and
blackrobe
mages.
As al ways,
i f you
l eave the
Templ e t o
eit her
theC t y or theCatacoms, when
you
return youw i l l f ind
f resh
patr ols
wait i ngfor you
2
As
youent er,
you
hear
anargument
goi ngon
A
l e r i c
w i l l turn anddemand
t o know
who
you
are
I f
yourespondby
Parl aying
SLY, you w i l l get a l e t t e r that
cont ains useful
i nformati on
. I f you
respond
P I I CE
or
MEEK,
youw i l l be
thrownout
of
the
roomAnyother
response
w i l l
put
you i n confl i ct w t h
two
bl ack robemages, two c l e r i c s , and
three warri ors . I f you
wn
the
f i g h t ,
you
w i l l f i nd
thelet ter
. Anyattempt t o ta lk
w t h the c le r ic
after getti ng
thel e t t e r
by
parl ayi ngor after bei ng
thrown
out ,
w i l l
resul t
i n
the
f i ght
l i s t e d
above
3 You
come
upon
a
l one c l e r i c .
You
can eit her
threaten h m
or
l et himgo
I f
you l et h mgo, he w i l l be
grateful
t o
you
f or
as
l ong
as
i t
takes
h mo
get
out of the roomthen he
w l l
begin
yel l ing
f or
theguards
.
I f
he
gets
out
you
w i l l
have
many
more
random
encoun-
te rs
t o
deal w t h .
I f
youthreaten hi m
however, he w i l l surr ender
andyoumy
t i e
himup
t o
keep
h m
qui et
.
I n ei t her
case,
you' l l f ind useful
i nformati on
on
scraps
of paper
4
Thi s i s the i nner temple
Youcan
seethe al tar
at
thef ar endof the room
Asyouenter
the i nner t empl e,
you
are
j umpedby
si x baaz draconians I f you
defeat them
you
w i l l hear
a
pri est from
the
altar
area
5
Thi s
i s
thema n
a l t a r
of the
Templ e
of
Throtl . Youenter uponadark
cere-
mony
that
i s
att empti ng t o convert
brass dragon
eggs
in to
draconi anwar -
r i o r s . Theattempt
f a i l s andtheeggs
expl ode,
k i l l i n g manyof the acolytes . A
c le r ic
w i l l
spot your
party
and
bl ame
you
f or the
f a i l u r e ,
takingyou in to
a
vici ous
comat . Thi s i s
adangerous
f i ght andw i l l take
careful
pl anni ng
t o
wn
Youare up
agai nst
an
e v i l
curate,
t hree bl ack-r obe
mages,
two
c l e r i c s , and
f i v e baaz
draconians
.
I f
you
wn
th is bat -
t l e ,
you
w i l l gai n 1000
extra
experi ence
poi nts
each,
as
wel l
as
a
treasure con-
taini ng 350st eel pieces, one
gem a
Poti on
of
Ext ra Heal i ng,
anda+1
f l a i l
.
I n
order
t o
be successf ul
i n t h i s f i g h t ,
you
w i l l
needto
use
your S eep
and
HoldPerson
spell s
wse l y .
S eep
the
enemy qui ckly
asthey
w i l l
cast
many
dangerous spel l s onyour
party
I f
you
need
t o damage
an
enemy
spel l caster
bef ore he casts a
spel l
onyou, use
Magi c
M s s i l e
spell s
t o
hi t hi m
nstantl y
Havingprotect i on spel l s act i ve
when
youenter here (suchas Bless)
i s
nota
bad
i deaeit her . Nomatt er what, i t i s
a
good i dea
t o
saveyour gamebef ore
enteri ng t h i s comat, as theenemy
spel l casters make i t
a
ver y dangerous
andunpredi ct abl e f i ght
.
You w i l l
encounteran
undead
pat rol here Youmy
fi ght
or l eave I f
you
choose
comat,
you' l l f i ght skel e
tons, zomi es,
anda
pai r of ghoul s .
These
are
former
member s
of
Caramon' s part y,
turned in to undead
bythe
e vi l c le r i cs
.
Youdi scover two
c le r i cs
andf our
baaz draconians here
The
cler ics
don' t
want
t o
f i g h t ,
but thebaaz
w i l l
f o rce the
i ssue
i f
you
don' t
l eave Yougai n more
i nformati on
i f
you
wn
8 Onceyoudefeat the
e v i l forces at
#5,
you
w i l l comeupon a
l arge
party of
draconi ans
carr ying
brass
dragon
eggs
Five of them
p l i t
of f t o stop youwhil e
the
others
f lee
.
9 Unti l youdefeat
the
pri ests at #5,
t h i s
area
i s empty However,
once
you
cl ear
the i nner templeat#5, there
i s
an
e v i l curate here
di rect i ng
the act ivit ies
of
si x zomies Youcan f i g h t , l eave,
or
attempt t o
parl ay
.
I f
yout ry t o
parl ay,
they w i l l si mply c l ose the
dist ance
betweenthei r groupand
your party
and
then
attack
. I f youwn t h i s
f i g h t ,
you
w i l l di scover atreasure of 10 +1 Arows
anda
Poti on
of
Speed
1
0
Theentrance
t o
theCatacoms i s
here
The
draconi ans w t h t he eggs
have
f l e d
through
here
and
youmust
pursue
You
my
not
ent er
t he
Catacoms until theenemy i n the i nner
temple
( #5)
havebeendef eated
11 Thi s i s
an
ambush Ale r ic - led
undead
patrol
w i l l attack
youhere
Thi s
can
bea
cost l y
amush,
as
the c le r ic
get s t o cast
a
Hold
Person
spel l
bef ore
you
can
act . Make sure
you
have
a
Dis pel Magic spel l prepared
onone
of
your neutral l y-al i gned cler ics .
Thi s
w i l l
a l lowyou t o f r ee your f rozen characters
fromtheHold
Person spel l .
C
T h r o t l Cat acombs
Synopsi s :
Youhave di scover ed
t hat
theenemy
i s
s t i l l att empti ng
t o
convert
dragoneggs i n to dracon ans Youmust
now
nter the
Catacoms andscour i t
cl ean of enemy
forces,
and di scover as
muchas
you
can
about
Myrt ani ' s
sinister
plan .
Goas Youmust f ind
out
moreabout
Myrt ani ' s
plan
and
capture
any
caches
of gooddragoneggs t hat you
can
Then
youmust return
to theOutpost
w t h
the
i nformati on
and
eggs
so that
thecom
mander
candecidewhat t o donext .
Note You
w i l l
encounterwh tedragons
at
encounter
#20
Besure
yougoback
t o theOutpost t o
r ecuper ate andt ra in
bef ore trying t o complete the
Catacoms
You
shoul duse
the
Wand
of
I ce Storm
gai ned
i n
room#6
t o
defeat themany
l arge
encounters you
w i l l face i n
the
Catacoms
Al so,
don' t
forget that
the
Resi st
Cold
spel l w i l l
al l owyour party
member s
t o bet te r
stand
up
under
the
effects
of the
wand
i f youare caught
i n
aconf i nedspace
Bewarned
that
there are many
d i f f i c u l t
randomencounters i n t h i s area You
shoul d saveyour
game
often
andnever
pass upanopport unit y
t o
rest and
r ecuper ate
spell s
and
hi t
point s
.
10
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 8/32
C
THROTL
CATACOMBS
Where
youcanrest
: Youmyrest i n
room#6 f or an unl i mt ed
amount
of
t i me
Ot herw se,
you
my
rest
anywhere
but haveagoodchance
of
bei ng
detect-
ed
and
att acked
i f
you rest
f or
more
than
a
short
t i me You
can
probabl y
per -
form
a
FIX
or memori ze
a
few
spel l s
.
RANDOM
ENCOUNTERS
Your
party w i l l
be
beset
by
as many
as
ei ght
randompatr ols
here
These
patrol s
contai n
thesamemonsters as
those
i n
the templearea
above You
shoul dbe
very
caref ul
t o keepyour
spell s memori zedand
your
hi t
poi nts at
mximm
Use
room
#6
as
a
base
f or
rest i ng t o regai n
spell s and
hi t poi nts .
Wal l
Archway
Door
I mpassabl e
I f
you return
t o theTempl eof Throti,
the
patrols
w i l l
reset
andawai t
your
return
.
MAP
LOCATIONS
1
Entrance/ Exi t
.
Thi s l eads
t o and
fromtheTempl eof
Throtl
.
2
Fi ghters att ack
you here
i n
an
ambush Youface sever al warri ors and
two
black-r obe
mages
.
No mat t er what
youdo, thecommander of
the
def end-
i ng f o r ces w i l l send
wordt o warnthe
rest
of theCatacoms
of
your
approach
Ac le r ic
i s
f rant ica l ly
t ry ing
t o
destr oy
some
papers here He
i s
guard-
edbyanumber of
undead
servant s . I f
youdefeat himandhi s servant s,
you
w l l
gai n
more i nformati on onwhat
i s
happennghere
You surpri se
sevenbaaz
draconi -
ans
tr yi ng
t o
carry
dragoneggs out of
the
room
A
group
of
monsters i s
surpri sed
by
thesuddenappearanceof your
party
You face f ive
warri ors,
two
c l e r i c s ,
and
a
blackrobe mageargui ngabout
the
eggs
.
Whenthey
di scover
you, youmy
attack
or f l ee .
I f
you f l e e , however, they
w i l l bewait i ng f or you
the
next t i meyou
enter
t he
roomWhen
you
defeat them
youw i l l gai n ampt o DargathKeep
Thi s
i s
another f ight w t h sever al enemy
spel l casters . Useyour
ranged
weapons
and
spel l s
to
knock
out thebl ack- robe
mage qui ckly
I f thei r
mage
Charm
one
of
your part y, use
a
Charm
Person
or Dis pel Magi c spel l
t o
bri ng
h m
back,
or j us t cas t HoldPersononthe
charmedpartymmer . Don't beafr ai d
t o cast
your
spell s,
as
youmyres t f o r
an
unl i mt ed
amount
of ti me i n
t he
next roomat #6
Here you di scover af abulous trea-
sure contai ning500
st eel pieces,
two
gem,
a+2 hoopak, a
Poti on
of
I n v i s i b i l i t y ,
aWandof
I ce
Storm anda
pai r of
Bracers
AC6TheWandof I ce
Storm
s the
most
i mportant
magi c
i temyouget here andshoul dbe used
i n
several
of the f i g h t s i n the
Catacoms, especial l y
#20
Al so, t h i s
room
s secure
soyoucan
rest
as much
as necessary t o get your spel l s back t o
mximmRest
enoughso
that
the
moons cyc le t o your f avor andthen
proceedw t h
mximm
onus spell s .
Hereyouare
att acked
by
several
skel etons
andgi ant r a t s .
Thi s room
s
an ol d
broom
cl oset .
There
i s
nothi ngof val ue t o
befound
here
I f
you search hereyou
w i l l f i nd
a
sui t of +1 Cha nMai l
.
10
I f you
search here,
youw i l l
be
att acked
bymanyskel etonsandeven
more
gi ant
rats .
11 There i s anambushhere Youw i l l
enter
andnoti ce
a
whirl i ng
pattern
of
l i g h t s .
I f
anyof your characters make
an i ntel l i gence r o l l , you w i l l
recognize
the
l i g h t s
as
an
i l lus ion
desi gned
t o
di s-
tract you
whil e
the
enemy forces move
i n f or
the
k i l l . Thi s
charact er
w i l l
awak-
en
the others (andgai n 500
experi ence
poi nts
f or
noti ci ng
the
trap)
andyouw i l l
be abl e t o f i ght
w thout
penal t y .
I f
you
are mesmeri zed, however, you w i l l
haveasevere penal t y assessed
agai nst
each
character' s movement ,
THACO
and
AC
or
the rest of
the
comat .
Thi s i s
a
very toughbattl e, even i f you
are warned You
w i l l
beup
agai nst f ive
baaz
draconi ans , four
warri ors, f our
hobgobl i n
l eaders , and
two
bl ack- robe
mages I f youtake out thebl ack- robe
mages
bef ore they
can
Charm
oneof
your
party members
you' l l
haveno
problemhere However, i f you l et
them
cas t t hei r spell s,
you' l l be
i n f or
atough
f i ght . Useyour wand i f youhave t o i n
order
t o
wn
t h i s
one, becausethe
trea-
sure t o begai ned
i s
tremendous
I f
you
are
vi ctori ous, you
w i l l
gai n 1000
experi ence poi nts per character, as wel l
as
a
treasure
of
si x gem,
three
j ewelr y,
aPot i on of Heal i ng, andaR ngof
Protect i on
+
.
12
Youoverhear
a
party of enemy
t roops
compla n ngabout
havi ng
t o
move
t he
eggs
.
Theyare
al so spread ng
thewordt hat
a
groupof good
adventur -
er s i s
on thei r
t r a i l .
13
Youmeet
up
w t h t he
party
t hat you
overheardat
#12
above
You
w i l l
have
t o f ight si x warri ors, f our baaz
draconi -
ans,
a
c l e r i c , anda bl ack- robe mage I f
12
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 9/32
anyof them
successfull y
run
away from
the batt l e (and
t hey
w i l l t r y i f youare
w nni ng) ,
you
w i l l
have
t o
f i ght many
moremonsters bef ore reachi ng
t he
end
of thecatacoms
Onceagai n, don' t underestimate the
danger t hat
the
spel l casters
pose
I f
theyarea lowedt o cas t
thei r
spel l s,
you w i l l probably l ose thecomat .
Makesure
you
cast
at l east
a
coupl eof
Sleep
spel l s
t o reduce
the
number
of
acti ve opponents
14
I f
anyone
escaped
fr om he batt l e
at
#
13above, you
w i l l
have
t o
f i ght
f our
warr i ors, three baaz draconi ans,
and
twoblack- r obe
mages
here
Agai n,
t ake
out theenemy
spel l
casters as qui ckly
as possible .
15
I f
anyone
escaped
fromthebatt l e
at
#13above,
you w i l l
meet a
l arge
groupof hobgobl i ns here
16
Another
group
of
enemy
forces
i s
gat heri ng here t o stopyou
i f
anyone
escapedfromthe battle
at
#
13
I f
you
attack
i mmedi atel y,
you
w i l l
gai n
the
advantageof surpri se .
I f
youwai t , they
w i l l
be
ready f or
you
Theforces
you
w i l l
face
i nclude many hobgobl i ns l ed
by f our
warri ors
andf our baaz
draconi -
ans
17Thi s room s
f i l l e d
w t h broken
brass dragon
eggshell s . You
spot
some
enemy t roops
carr ying
sacks of eggs .
They
are runni ngout of the
roomand
i n to t he
ma n
cavernst o
thesouth
18
You w i l l
hear f ootst eps
t o
thewest
te l l ingyou
where
to go You w i l l al so
hear thesoundof
adragon
roari ng,
te l l ing
you t o get
readyf or a
seri ous
f i g h t ahead
19
Here youcatch up t o the
fl eeing
enemy
t roops
. Wh lemanyw i l l
cont i nue
on
w t h t he
sacks
of eggs,
someof them
w i l l remai nbeh nd t o f i ght you I f you
wai t f or them they w i l l advance
up
t o
13
you
andattack . The
enemycompany
consi sts
of
manyhobgobl i n l eaders , f i v e
warri ors,
and
twoblackrobe
mages
Don' t
l et
thei r
spel l casters
get their
CharmPerson
spell s
o f f , or youw i l l
be
i n ser i ous tr oubl e
. Don't advance
towards the
enem,
but form
abattle
t i n e i nst ead . I f
youwai t f or theenem,
youcandefeat
theenemyf i ghters
before having
t o deal w t h themages
20
The
gat e
t o the
Overl and
i s
here
and i s
f i l l e d
w th hobgobl i ns tr ying
t o
get
out w t h thesacks of dragoneggs .
When
youarr i ve,
you
w i l l be rushed
by
hobgobl i ns
and
a
pai r
of whi te
dragons
I f
youwnthe battl e, each
charact er
w i l l
be rewarded
w t h 4000bonusexperi -
ence
poi nts .
Thi s i s
a very
tough
f ight
.
You
mght
want t o haveyour c le r i cs cast Resi st
Col d
bef ore
enteri ng t h i s comat . Use
every spel l
at
your
di sposal
anddon' t
be
afr ai d
t o
use
theWand of
I ce
Storm
on thedragons
The
dragonshavea
very
good
AC
and
are
there fore
d i f f i c u l t
t o
hi t
.
Thewandw i l l
hi t
them
no
matter
what and i s very useful .
21
Thi s i s
a
room
i l l e d
w t h
pi l es
of
skel etons
. There i s
nothi ngof val ue
here
22
There
are
ol dcaskets andbones
i n
here You w i l l f ind your searchi ng t o be
f r u i t l e s s .
D
Gargat h
Synopsi s : FromThrotl youhave
l ear ned
that
the draconi an
forces
are
begi nni ngt o r i s e once again . Themost
di sturbingnews i s t hat t hey are once
again att empt i ng
t o create
more
e v i l
draconi ans throughthe corrupt i on of
good
dragon
eggs
.
So
f a r ,
theyhavenot
succeeded
However,
Myrt ani ' s
name
seem
t o keeppoppingup,
and
hemy
have l earnedt he
secret of
the
conver -
si on
As youarr i ve
at
thesecond
out-
post , thetowns
of Gargat h, J e lek, and
Nerakaare namedas possible
encl aves
D
CARCATH
0
1
2
3
4
5
s
7
a
9
10
11
12
13
14
15
of e v i l . Oner ay of hopeshines
t hrough,
however . . .
aDagon ance
i s rumoredt o
be
h ddeni n
theKeepof
Gargath
Thi s
weaponmust
not be
a lowed
t o
f a l l in to
the
hands
of the
enemy
Goal s
Youmust
f ind
theentrance t o
GargathKeepand
cl ear
thetownof e v i l
forces .
Note Youshoul d
f o l l ow
the
i nstr uc-
ti ons
of the
resi st ance
f i ghter
you
meet
upon
ent eri ng
the c i t y .
I f
youdo not ,
thenyou w i l l havemanymore random
encounters
and
t h i s par t of
the
adven-
ture w i l l
bemuch
more
d i f f i c u l t .
Whereyoucanrest
:
I f youdi d
not
f o l -
l ow
the
i nstr ucti ons
of
the
resi stance
fi ghter at #2, then
you
w i l l not
be
abl e
t o
rest
anywhere
but the
i nn
.
KEY
Wal l
Door
S e c r e t
Door
®t a i r s
Doubl e Wal l
( I n d i c a t e s
2nd
l e v e l )
Tower
RANDOMENCOUNTERS
A though thenumber of encounters i n
Gargathi s
smal l er
(onl y
seven
patr ols),
the
patr ols
are muchmore
dangerous
They
usual l y consi st of e v i l f ighters
escor t i ngt haumaturgi st s, elvish
curates, ogres,
ghoul s,
el vi sh
k i l l e r s ,
anddracon ans Athoughyoucoul d
run in to someweaker monster t ypes,
suchas zomi esandskel etons, the
spel l casters
are very
commn
here
Youshould
f o l l ow
the
resi st ance l ead-
er ' s i nstr ucti ons .
I f
you do not , your
chanceof havi ng a randomencounter
i s greatl y
i ncreased
.
14
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 10/32
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 11/32
E
CARCATHKEEP
1st Story
3rd
Story
5t h Story
8t h
Story
17
6t h Story
4th
Story
916
Goa
: Fi nd
t he
Dagon anceand r ecov-
er i t f or the forces of good
Note There i s
a
secret door i n the
nort heast corner of the
f i r s t floor
of
GargathKeep
Thi s door
w i l l
al l ow
you
t o
get in to thew l derness w thout goi ng
2nd
Story
77
7t h Story
9t h Story
10t h
Story
1t h Story
=KEY=
Wal l
Archway
Door
S e c r e t
Door
61
S t a i r s
Up
9
t a i r s
Down
9rcular S t a i r s
12th
Story
throughthe
townof
Gargath
Once
you
have
foundthe
secret door ,
youmy
enter
theKeep eit her fromthew l der -
ness or
by
wa kingthroughGargath
Whereyou
canrest
: Youmyrest
safel y
i n
room
#
13 Ot herw se, you
havea
f a i r
chanceof beingdi scovered
i f you
tar ry
too
l ong i n onepl ace
RANDOM
ENCOUNTERS
Thereare
atotal
of
si x
random
encoun-
ters i n
Gargath Keep You
w i l l
often
run
i n to groupsof dracon ans andghoul s
l ed
by
e vi l curates,
so
t ake
care
t o
rema nready f or a
d i f f i c u l t
f i ght at any
t i me Thereare al sogroupsof
gi ant
r a t s , gi ant
snakes,
andgi ant
cent i pedes
t hat w i l l bar yourway Thegi ant snakes
are deadl y andshouldbe
targets
of
your
Snake
Charm
pel l s .
1
Youare attackedbythe
guards
of
theKeep Youmust f i ght two
kapak
and
threebaaz
draconians,
l ed by f our
elvish
k i l l e r s . These are non-spel l
cast-
er s
but don' t
forget
t hat thekapaks can
par alyze youandthat theyl eaveac id
pool s when theyare
s la in .
2 Thi s
room
s
abarracks
.
You
can
bl uf f
your wayt hrough, attack, or l eave .
Any
opt i on
w i l l l ead t o
a
confl ict w t h
f ive e v i l fi ghters, two
t haumaturgi st s,
andtwoevi l curates Takeout the
curates
f i r s t , asthey w i l l t r y t o hol d
your
part y
member s
.
3 Youcome
upon a
darkened
room
where
af i gure
i s
hunchedover atabl e
readi ng
manuscri pts There
are other
shapes
i n
the roomYoucan
t r y t o
eavesdrop,
attack,
or goaway
I f
you
eavesdrop, you
w i l l
hear
some
mm
bled
words, but
onl y fragments
of the
speech
w i l l
be intell igible
I f
you l eave,
youmycomeback
l a t e r ,
but
al l other
opti ons
l ead t o
batt l e
. Theopponents
consi st of
a
t haumatur gi st andf our e v i l
f ighters .
Youcomeuponsevene v i l f i ghters
dividing
up
some l oot . I f you
defeat
themyouget
thei r
treasure of
gem,
steel
pieces,
andj ewel ry
5
Thi s
i s
another
barracks
where
the
t roops
are practi cing
thei r s k i l l s
. They
w i l l
stop what they
are doingandprac-
t i c e
thei r s k i l l s onyou
Your
opponents
are much
l i k e
thegroupat #2 above
Thi s
i s
thesecret door
t o
the
over-
l and area
Youw i l l f i nd a
f i l t h y
pri soner here
whomanages t o gaspout
i nformati on
befor e he dies
.
TheCastell anof
Gargath
Keep
i s
hel d pri soner
here
He
w i l l
t e l l
you
wherethe
Dagon ance
i s
l ocated
and
then l eave
t o r es tar t hi s l i f e after
your
rescue Youmust
speak
t o the
Castel l an i n order to f i nd the secret
door
at
#13
Four
kapak
draconi ans
are stand-
i ngguardover thedoor t o t he south
You
can
l eave i f
you
w sh,
but they
w i l l
attack
i f
youtangtoo
l ong
1
0
You
i nterrupt
aconversi on
i n pr o-
cess .
The t roops
att empti ng
the conver-
s ion
w i l l
attack
you
Thei r
group
con-
s is t s of
e v i l fi ghters,
t haumaturgi st s,
e v i l curates, andkapakdraconi ans . You
w i l l
havea
d i f f i c u l t
f i ght here
Use
Sti nki ng
Coud
s pel l s t o i ncapacit ate
as
many of theenemyas you
can
Use
your Hol d
Person
spell s on
thei r spel l
casters befor e theydo thesame toyou
11 You
w i l l f i nd sever al e vi l f i ghters
pl ayi ng d i c e w t h some elvish ki l le rs
here You
myl eave, at t ack,
or
j o i n
the
game
I f
youj o i n the
game,
you
w i l l
l ose
every
round
I f
you
l eave
and
then
return,
they
w i l l attack immedately I f
you
attack f i r s t , however,
you w i l l gai n
surpri se onthemEi t her way, i f
you
defeat
themyou
w i l l
f ind 100steel
pieces andsomegem andj ewelr y
.
Addi ti onall y, youw i l l
di scover
t hat the
di ce were
l oaded
12
Thi s
room
s
f i l l e d
w t h
thedeadof
Gargath
Keep
An
e v i l
curate
hovers
i n
the background Whenyouent er, some
of thedeadw i l l begin t o animate I f you
18
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 12/32
l eaveandthen
return,
or
i f
youwait ,
you
w l l
face
many
zombi es, ghoul s,
and
ghast s,
as wel l as
thei r
master .
13 Thi s i s the
norma
l ocat i on
of
the
Dagon ance However,
the
Dagon ance
i s
gone Twomagi cal weaponswere l e f t
behi nd, so i t i s obvious
t hat the
thi ef
knew
wh ch
weaponswere really
val u-
abl e . Theswords remai ningare a
Longsword+1/+4
vs . Rept i l es
(i ncl ud-
i ng draconi ans)
and
a
cursed
Two-
Handed
Sword
of
Bers erki ng
. Don't
t ake
thetwo-handed
sword
Youmy
rest i n t h i s
room
as
l ong
as you
l i k e
.
I f you
acci dental l y
do t ake the t wo-
handed
swordandready i t , your
char-
acter w i l l
begi nt o
attack
your party as
wel l
as theenemy Cast
Remove
Curse
on
the charact er as soonasyou
can
14 You
stumle
ondraconi ans and
humans packi ng
upsome
dragoneggs,
getti ng themreadyfor tr ansport .
Myrt ani
i s
here
andcarri es
the
Dragonlancel
He
i s di recti ng
thetroops
whenyou
enter
. When
hesees your
part y,
he
breaks
f or
thestairs
i n
the
southernend
of the roomH s t roops
w i l l
t r y
t o stop your
purs uit
as Myr t ani
l eaves . H s
mn ons
are
numerous and
dangerous, so beprepared f or
many
f ights . Savi ngyour game
pri or
to t h i s
rooms recommended
15 Myrt ani w i l l taunt
you
from
thet op
of
the stairs here
He then orders more
of
hi s
mn ons
t o at tack
you
You
must
defeat many baazandkapakdraconi -
ans
t o
conti nue the
chase
16
Morekapaks
attack
t o sl owyou
down
17
Yet
anotherwave of draconians
w i l l
t ry t o stopyouagain
18 Myrt ani, havi ngreached
the roof
ahead
of
you,
thanks
t o
the
del ayi ng
ef forts
of
hi s
m nions , has
j umped
onto
19
the
backof
a
l arge
red
dragon He
l aughs
as
he
heads
in to the
sky As an
aft ert hought ,
Myr t ani orders a t r i o of
bl ack
dragons t o
attack youwhil e he
escapes
I f you
defeat them
you
w i l l
gai n 5000
bonus
experi ence poi nts .
EJ el ek
Synopsi s
J el ek
i s
oneof the
towns
that hasbeentaken
over
by
the
forces
of e v i l . Youare
requi red t o
expl ore
the
town
and
f i nd
out
the
temper
of the
c i t i -
zens . S i r Kar l
has
al so requestedthat
you f i nd f or him
a
si l ver
rose
t hat
grows
onabush
i n
the buri al
groundsof
J el ek
Goa s
You
must f i nd theo f f i ce of Si r
Lebaum
retr i eve
the
s i l v e r rose, and
expl ore J el ek
t o
l earn
what
i s
goi ng
on
there
Note You
must f in ish
al l
of Throtl
before
theJ el ek
encounters w i l l
become
acti ve
.
I f
youhavenot done
so
andyouenter J el ek, i t w i l l
f uncti on
onl yas
a
si mplemerchant town, w t h
rather
high
pri ces.
At var i ous
poi nts throughout
thetown,
you w i l l spyashadowyf i gure
f o l l ow ng
you Thi s i s Mysel l i a, a fema e
thief
who
i s par t
of the
l ocal resist ance . Shew i l l
helpyouwhenyou are
ambushed
at #7
( or
#
2) . Shew i l l also t e l l youof the
onepl aceyoumy
rest safe ly
( i f you
l et
her
j o i n your party
after
the
ambush
combat i s
over)
.
Nomatter what youdo, Skyl aw i l l j o i n
your
party
when
you
enter J el ek He
w i l l comebackeven i f droppedfrom
the
party
until
you
di scover
hi s tr ue pur-
pose
at
#7
( or
#
2) .
Whenever you
havea
random
encounter i n J e l e k , Skyl a w i l l l eave
your
party
onl y t o return
short ly
after
thebattle
.
The
randomencounters
vary
greatl y i n
danger l evel
.
Youshoul d
save
often andt r y t o get t o
the
ambush
at
#7as
qui ckly as possi bl e
so
t hat you
cangai n thepassword t o thesafehouse
F
JELEK
1234567891 1112131415
at #11 You
can
thenrest there andpre-
pare f or your foray
in to
the graveyard
Where
youcanrest
: Youmyrest
onl y
at
#
11
I f
Skyla
i s
w t h the par t y, you
my
not
even rest there . Youmynot
rest anywhere else
safely, w t h or
wth -
out Skyl a
RANDOM
ENCOUNTERS
There
are
f ive random
encounters t o
be
found i n J el ek I f you
l eave the
c i t y ,
these
patr ols w i l l
reset
and
beready
f or
your
return
.
I f
youhave an
encounter
i n
J elek, i t i s
sure t o be
dangerous
You
w i l l
encounter
e vi l fi ghters, elvish
curates,
t haumatur gi st s, andelvish
rogues As
manyof your opponents w i l l be
spel l
casters, youshould
use
any
mass dam
agespell s youhave ( F i r e b a l l , I ce Storm
L i ghtni ng Bolt )
as
soon
as possi bl e t o
damage
as many of your
opponents
as
I<EY
Wa l
Door
Archway
oTomstones
youcan Usearrows andMagi c Mss i l e
spell s
t o keep
a
constant
bombardment
on
thei r spel l
casters
.
I f
an
enemy
spel l
caster i s
badl ywounded,
t r y t o
f in ish
h m
of f
so you' l l haveone
l ess t hr eat t o
face.
MAPLOCATIONS
1
Whenyouenter
J el ek,
you
w i l l
be
forced
t o accept Skyl a as an escort,
supposedy t o prot ect you
from
any
e v i l
doers i n town I n
r e a l i t y ,
of course, the
escort i s t o l ead you in to anambush
andkeepyouaway fromthe buri al
grounds Skyl a w l l l eave whenever
a
random
encounter occurs
andw i l l
i nterrupt
youwhenever you
t r y t o
rest
.
He w i l l l eave j ust bef orethe
ambush
he
l eads
yout o .
2 Thi s
i s
the
i nn. Youmy
not
rest
here
20
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 13/32
3
The tavern i s here
Youmy
dri nk
and l i s t e n t o l ocal
gossi p
.
The
ta les
my
or
mynot be true,
however .
4 The
armoryse l ls
weapons at
very
i nfl ated
pri ces . Youcanpurchase com
posi te bows here (they have
a
much
greater range
than norma short
bows)
f or
your
warri ors
. The
composi te
bows
are
expensi ve, but
worthi t .
5
Thi s
magicshop
i s
the
f i r s t
oppor-
tunity
t o purchase cert ai n magi c i t ems,
but t h epr i c es ar e VERYhi gh However,
i f you
can
afford
a
Wandof Magic
Mssiles,
i t
w i l l
provequi te
useful
f or
h i t t ing enemy spell
casters
.
6
Thi s i s the entrance
t o
Skyla' s
ambush s i t e . Makesureyousave
bef ore
ent eri ng
#7
.
Here
you
are
ambushed
by
Skyla' s
cohorts . He reveal s that he
has
been
sett i ng
you
up the
whol eti me
and
then
he
l eaves
J el ek t o
report
t o
his super i -
or s that youare takencare of . Thi s i s
a
ver y d i f f i c u l t
f i g h t ,
even
w t h
the
addi -
ti onal support of Mysel l i a, thefema e
thi ef descri bed i n t he Notes sect i on.
Thecomat i s agai nst si x e v i l fighters,
f our
elvish rogues,
and
three
e v i l
curates .
W t h sevenenemy
spel l casters
f acing you,
you
must be preparedt o
cast
every
off ensi ve spel l you
have, as
qui ckly
as youcan Usepreparatory
spell s before ent eri ng t h i s comat, such
as
Bless
and
Prayer
.
Havi ng
a
charact er
w t h
l i ghtni ng
Bol t memori zedw i l l hel p
yougreatl y as youcoul dmovet hat
char-
acter t o t he
endof theenemy
l i n e and
zapmany of themat once Don' t
hesi -
t a t e t o
use
your magi c i tem here
A
good
tac t ic
i n t h i s
f ight
i s t o
usea
Wand
of
Magi c
Mssi les
( or
several , i f
youhavethem t o i nj ure theenemy
spel l
casters
bef ore
t hey
can
cas t t hei r
deadl y Hold
Person
and
Charm
Person
21
spell s
on you
I f
youw sh, youcanhave
theKender
i n
your
party
sacr i f ice
hi m
sel f t o savethe
party by
t aunti ng
the
enemy Thi s w i l l
causeenemy
spel l
casters
to
target
thei r l i gh tni ng Bolt
andMagi c
M s s i l e
spel l s ontheKender,
savi ng
your spel l
casters
fromthedead-
l y effects
of
those spell s .
Onceyou
defeat
Skyla' s
m ni ons ,
Mysel l i a w i l l
offer
t o j o i n you Accepti ng
w i l l
gai n
you
some
i nformati on
about
Si r
Lebaum
as wel l as agoodcompan-
i o n f or
your
expl orat i on of J el ek
Thi s
was Si r Lebaums headquar-
ters whil e
he
was i n J el ek
You
w i l l f i nd
i nformati on that hehas l e f t here
9
You
w i l l
meet an
ol d
gravedi gger
here
I f
Skyl a
i s w th you, thegravedi g-
ger w i l l
l eave
I f
Skyl a
i s gone,
the
gravedi gger
w i l l t e l l
youof thest range
thi ngs
t hat havebeengoi ngon i n the
graveyar d si nce
Si r
Lebaumcame
t o
town
1
0
Thi s
i s
theent r ance t o the
safe-
house I f Mysel l i a
i s w t h you,
the
guard
w i l l escort you
t o
aroom
whereyou
myrest . I f she i s
not w t h
youthenhe
w i l l ask f or thepassword ( the
password
i s RUMOR) . I f Skyl a i s w t h you, the
guard
w i l l
not appear
11 The
safehouse
I f you
don' t have
Skyl a w t h you, youmyrest here as
l ong asyouw sh
12
I f
Skyl a
i s
not
w t h
youand
you
haven' t defeated
hi s mnons at #7,
then Skyl a w i l l re join your
party
here
and i n s i s t that younot go in to the
graveyar d
. I f you i n s i s t
ongoi ng
i n,
the
f i ght at #7 w i l l occur here ( i ncludi ng the
appearance
of Mysel l i a) .
13 You w i l l f i nd
asi l ver
rose bush
here
However,
as youpi cka
rose,
three bl ackdragons w i l l
attack
you
Theyarequi te
dangerous
and
can k i l l
party
member s
.
Don' t
have
your
Kender
t aunt
them
asthey
my
k i l l
h mMake sure
you
use mass effect
spel l s ( F i r e b a l l , Li ghtning Bolt , and
St i nking
C ouds)
t o
k i l l
them
qui ckly
14 I n order t o reachthe exit at #15,
you
must defeat a
group
of
undead i n
t h i s roomTheyi ncl ude
several
zom
bi es,
two
ghasts,
andtwoghoul s You
w i l l
gai n valuabl e t r easure
i f you
defeat
themn the formof aScrol l of
Protecti on vs .
DagonBreat h, a
Wandof
f i reball s,
and
a
Peri apt
of Proof
vs .
Poison
. These
are
some of the
most
i mportantmagic i tem you w i l l f i nd
Thescrol l
w i l l
be
v i t a l
l ater andthe
pen-
apt w i l l rea l ly help agai nst
gi ant
snakes .
Thewand i s simpl y
wonderful
as
a
weapon
of mass destr uct i on.
15 Thi s i s theback exi t fr om el ek
16 Theseare
l ocat i ons
of undead
forces . They
w i l l vary i n number and
t ype,
but
al l
are dangerous
Don' t
f orget
that ghoul s andghast s canparal yze
w t h
a
singl e
t ouch
GTomb o f Si r
Dargaar d
Synopsi s Thi s mssi on
w i l l
get
assi gned
t o youat t he
second
outpost
after
you
f in ish
Throtl andeit her com
pl ete
Gargat h,
or exi t
and
reenter the
second
outpost si x ti mes. Youmy
complete
t h i s
mssi on
at any
ti me
befor e completi ngSancti on Youdon' t
have t o
f in ish
i t
immedately
Note
The
tomb
i s
a
test
of True
Knghthood
I f
theparty hasnoknight
i n
the
par t y,
i t
cannot
succeed
here
Thespect ral
mn ons
t hat guardthe
tomb
w i l l attack
anyone
who
shows
di s-
honor I f the mn ons
consi der the
party
di shonorabl e,
there
w i l l
bea
comat at
every number l i s ted below i nstead of
the l i s ted encounter. The
party
can
retake the
tests at
a
l ater
time
Goa s
To
regai n
the
magic
i tem of
Si r
Dargaard
andput hi s soul
t o
rest .
Where
youcanrest
:
Nowhere
u nt i l
you
havereachedSi r
Dar gaard' s
s p i r i t
.
Then,
you
my
rest
anywhere
but
w l l
often be
i nterrupt ed
bydraconian
i nvaders . However,
you
myl eavethe
Tomb
at
any
t i me
t o rest
or t r a i n , and
then
re- enter .
RANDOMENCOUNTERS
There
are no
randomencounters i n
the
tomb
u nt i l
youhaveeit her offended the
mn ons
or spoken
w t h Si r Dargaard I f
youhave
offended
the
mni ons,
you
w i l l occasi onall y encounter groups of
hosti l e spectr al
mn ons (8 - 14 of them
i n
each
group)
.
I f
you
don' t o f fend
the
mn ons
and
youspeak
w t h Si r
Dargaard at
#8, thedraconi ans
w i l l
pour i n to thetomb Youw i l l encounter
groups of twoor threekapak draconi -
ans
l ed
by oneor twobozak
draconi -
ans
MAPLOCATIONS
1 Theentrance t o thetomb
i s
here i n
the
center
. I bi s i s
the
onl y
wayback t o
thew l derness
.
2
You
w i l l
f i nd
ap i le
of
dead
draconi -
ans here
3
A
pectral
mnon
w i l l
bar
the
part y's way
unti l
i t
has
passedthe
tests
of
Honor ,
Battl e,
and
Fear
.
4 Apectral
mnon w i l l
conf ront
the
part y
here
and
askaquesti on
t hat
onl y
akni ght cananswer
. I f
anyonebut a
kni ght i s sel ected t o
answer
theques-
ti on, he
w i l l f a i l . The
partycan
retreat i f
he
f a i l s
.
I f
i t ref uses t o do t h i s , i t
w i l l be
consi dered
di shonorabl e and
the
party
w i l l
l i e
att acked
.
5
Another
mnon w i l l
askthepartya
questi on that agai nonl ya
kni ght
can
answer
Answeri ng
correctl y means t hat
the
party
haspassed the
f i n al t e st ,
t hat
of
knowedge
The
party
w l l
beabl e t o
enter
the
crypt
after
f in ishing t h i s test .
You
must
select
a
knight
t o
answer
th is
correctl y
.
6
You
w i l l
hear
sounds
of someone
f o l l ow ngyouat t h i s poi nt.
22
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 14/32
QTOMB
OF
SI R
DARQAARD
1234567891 1112131415
7
Thi s i s
the
entrance t o the
f i n a l
crypt
. Thedoor canonl y
be enteredi f
the
party
has
passedal l of the
tests .
8 Thi s i s thema n
crypt
.
After
the
part y
hasspoken
w t h Si r
Dargaard' s
s p i r i t , i t
w i l l berewardedw t h al l of Si r
Dargaar d' s magi c i tem ( i ncl uding
a
+2
Longsword,
a
G r dl e
of Gi ant
Strength,
and
si x
sui ts
of
Solamn c
Plate t hat
onl y
kni ght smyuse) . Si r Dargaard w i l l then
heal
t he enti re party
bef ore
he l eaves .
9
Thi s i s
the ent r ance
t o
the
test
of
f ear .
10 The f i r s t test of f ear
requi res
the
kni ght
i n t he party t o
step
through
a
r i ng of f i r e , losing
more than
hal f hi s
hi t
poi nts
i n the process. Anyone else
w i l l
be
seriousl y
hurt andwon' t pass
the test .
23
EY
Wal l
Door
S e c r e t
Door
11 Here youagain
hear sounds of
bei ng f ol l owed .
12
Thi s
i s
thesecond
ring
of
f i r e
and
agai n
requi res
t hat thekni ght step
through
Thekni ght
w i l l l ose
al l but
one
of
hi s hi t point s
when he st eps through
I f
a
character other than
a
kni ght does
t h i s ,
he w i l l be
ser i ously i nj uredand
won' t pass
thetest
.
13 You begi nt o
f e e l
the ti me
i n
here
Theai r i s
st agnant
. . .
14
Youhear
a
voi cehere say t hat
deathi s bett er
than
feari ng
death
. .
15
Thi s i s the l a s t r i ng of f i r e . I f the
kni ght
ent ers
th is r i n g,
he w i l l be
heal edcompletely
and
w i l l
pass the
test . Oher
i nj ured parti es w i l l
be
l e f t
i nj ured . . t h i s test i s onl y f or kni ght s
.
16
Thi s i s the
ent r ance
t o the
test
of
honor
.
17 Here
you
are f aced
w t h
achance
t o
hel p thedowntrodden Youmychoose
t o
give nothing,
money,
l i f e ,
i t ems , or al l
three
.
Choosi ng
moneycauses
al l
money
t o be
l o s t
. Choosi ng i tem
removes
nearl y al l
i tem fromthe
party
( a
poor choi ce
as
thosei tem are l arge-
l y
i rr epl aceabl e)
. I f you
choose
l i f e ,
a
random
charact er w i l l
be
i nj ured
greatl y
( put t o
dyi ng
status) . You
must heal
that
charact er
immedately
or
death
w i l l
f o l -
l ow
I f you
choose
al l three, you w i l l
l ose
somemoney, some
of
your
i t ems,
and
w i l l
bespared l oss of
a
l i f e .
Nomat t er wh chyouchoose, as l ongas
youdon' t choose not hi ng , you w i l l
havepassedthe
f i r s t port i on
of thetest
andmyproceed
18 Youagai n
noti ce
someth ng
f o l l ow
i ngyou, fromthecorner of your
eye,
onl y
t o
turn
and f a i l
t o spot
i t
.
19 Thi s i s
a
checkpoint where
the mn-
i ons w i l l stop youfrom eavi ngw th the
swords from#20 I f you t r y , youw i l l be
consi dereddishonorabl e
andw i l l
be
att acked
.
20
Here you w i l l be
confronted
by a
spectral mnonw t h
twoswords
. You
are askedt o
t ake the
sword
onthe
ri ght
.
I f
youdo so, wh chyou shoul d,
you w i l l gai n
a
+5 l ongsword Theother
i s
a
cursed
berserker andyou
w i l l
be
consi dereddishonorabl e i f youtake i t .
You
my
not conti nue past hereunl ess
you
t ake
the
right sword
21 Agai n
you f e e l you
are bei ng
f o l -
l owed
22
The
party
w i l l
seeimages of amn
i n batt l e who
needs
a
weapon I f you
gi ve up
the+5l ongsword,
you w i l l
pass
the
test
of honor. I f youdon' t i t w i l l be
taken
fromyouandthe spect ral mn-
i ons w i l l
attack
you f or your
d shonor .
23
Thi s i s t he entranceto
the
fa l se
treasure room
When
your
party
ent ers
you
w i l l
beasked
t o takenothi ng
24
Thi s room
s f i l l e d
w t h i l lusory
gem andj ewel ry I f
someonetakes
them that i ndi vidual w i l l bebi tt en by
a
jeweled
serpent and
mydi e Al so, you
w i l l be
consi dered
di shonorabl e by the
spect ral
mni ons ,
asyou fa i led t o f o l l ow
t hei r i nst r uc t i ons to
take nothi ng
.
25
You
agai n
f eel t hat youar e
bei ng
f ol l owed .
26
Here
you
see
i l lusory
weaponsand
armor Taki ng
them
i l l
causethespec-
t r a l mnons t o
attack
.
27 I l lusi ons of
steel
and
i ron
pieces
f i l l
the roomThe i l lus ion hi des a spi ked
pi t
t hat your
party
w i l l f a l l i n to i f you t r y
t o
t ake the
i l lusory
money Try ing
t o
st eal
themoneycauses thespect ral
mnons
t o
consi der you
di shonorabl e .
28 Thi s i s the entrance t o the Test of
Batt l e
The
Test of Batt l e
i s
themost
d i f f i c u l t and i s qui te dangerous
29
Agai n
you f eel as
i f
you
are
f o l -
l owed
30
Aoof col l apse onyou, causi ngthe
party
t o
l ose
over
hal f of
i t s
hi t poi nts .
You
w i l l
then
beconf ronted by undead
I f
you
refuse
battl e,
you
w i l l
f a i l
the
Test
of Batt l e . The
f i ght
i s agai nst
f our skel e-
t al
kni ght s . The
kni ght s
are very
d i f f i c u l t
opponents
t o
defeat
as they cannot be
turnedby
any
but the
hi ghest
l evel c l e r -
i c s ,
wh chyouprobably won' t
possess
by t h i s pai nt. Youmust defeat
the
kni ght s
i n
mel ee
comat .
Remember
t hat skel etons
are qui te res i s tant to
an*ows andswords
Maces are
the
best
bet
f or
def eati ng
the
kni ght s
( or any
magi cal swordsyoumy
possess) .
F l a i l s
andHoopaks are al sogood f or
comati ng thesecreatures
.
Don' t
f orget
t hat Sl eep, Charmerson, Hold
Person,
andSti nkingCoud
spell s
won' t
affect
thesemonsters
.
24
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 15/32
Makesureyousave t he
game
bef ore
th is f i g h t . Retr eati ng
the
party
on the
tacti cal mpthrough
the
entry
doorway
w l l al l owyou t o surroundand
more
eff ecti vely comat thesemonsters
.
Makesure
t hat
your
cler ics cast Cure
Li ght Wounds
spel l s
bef ore t he enemy
cl oses
the
dist ance
t o
your
party .
After the
f i g h t ,
youmyf i nd
that
your
best opt i on
i s t o exi t
t o theOverl and i n
order t o
heal
andmemori ze
spel l s
.
After
doing
t h i s ,
savethegame
and
then reenter the
Tom
t o conti nue
from
whereyou l e f t of f .
31
Hereyouw i l l beconf rontedby
unintell i gent
monsters
. I f you f l ee t h i s
f i ght you w i l l beunable t o complete the
test of batt l e
until
you return and
defeat
themonsters
.
Whenyoudo
comat the creatures, you w i l l face
gi ant r a t s ,
gi ant cent i pedes, and
mobats .
I f
youhaveanyS eepspel l s
memori zed,
they
workwel l agai nst
the
gi ant
centi pedes
and
gi ant
rats .
32
Thi s
i s
the
f i n a l test of
the Test of
Batt l e
.
You
w i l l
face agroupof f our
undeaddragons Theycan' t breatheon
your party, but theycan
bite
andclaw
f or
substanti al
amounts
of damageand
t hey cannot beturned
UseFi r ebal l s to
weaken themandthen k i l l
them
n
meleecombat .
I n
order
to
maxi mze
your
comat a b i l i -
t y, i t
i s
suggested
t hat the characte r w th
t he
+1
F l a i l
be
gi ven
the
Gauntl ets
of
Ogre
Power to give
the
hi ghest
chance
of scori ngahi t on the
monsters
(thus
doi nglo ts
of damage,
s i nce
f l a i l s
do
f u l l
damage agai nst
these monsters) .
H
OgreBase
Synopsi s Thi s
mssion
w i l l
be
gi ven
t o
t he
party the f i r s t ti me i t
reenters
the
second
outpost ( the
onebetween
J el ek
andGargat h)
after
receivi ng
the tomb
message
TheOgre Basemssion
i s
one
25
of
both
comat and
d plomacy The
f i r s t
t i me
the par ty
ent ers
a
bui l ding i t
i s
conf ronted by
an agedogrewhow l l
give the
party
v i t a l
i nformati on about a
planned
assassinat i on
of theogre
l ead-
er , Gavnak You
do
not
have t o com
pl ete
t h i s mssi on
befor e goi ngonand
can
return
at
any
ti me t o i t befor e you
f i n i s h Sancti on
Goa : Theparty
shoul d t r y t o convince
the ogres that there
i s
an
assassinat i on
plot and
then forman al l i a nc e w t h
Gmvnak
against Myrt ani .
Note Fighti ng
should beavoided
where
possi bl e
. The
ol dogre
w i l l give
the party
a
secret
si gn t hat w i l l permt
the
party t o parl ay i t s waypast
patr ols
.
Where
youcanrest : Youmyt r y t o
rest
i n
anybuil ding,
but thereare no
guarantees t hat anogre patrol won' t
i nterrupt you
RANDOM
NCOUNTERS
Thereare
ei ght
randomencounters
(ogre patrol s) w t h i n
the
wall s of
the
ogre base Onceyou
el i mnate
them
you
w l l
haveno more random
encoun-
ters
unl ess
you
l eavet he ogre base
and
then
return
.
Returni ng
t o the ogre base
resets
the
patr ols
andyoumyf i nd up
t o ei ght
more
pat rols .
Theonl y monsters t o befound i n
the
randompat rols
are ogres
. The
patr ols
mybe
par l ayed
w t h
i f
youhave
spo-
kenw t h the ol d
ogre
(see
Note
above)
and
the
a arm
hasnot sounded
MPOCATIONS
1 Thi s i s where
the
part y enters
the
base I t should
immedately
enter one
of the nearbybuil dings where i t w i l l
meet theoldogre
The
ol dogre
w i l l
give the
party
v i t a l i nformati on .
2
Thereare manor guardshere They
w i l l l et
the
part y
pass i f i t
has
vis ited
the
ol d
ogre
and
l earnedthe
secret
sign
They
w l l menti ont hat
theother
assassi ns are
i n
the
northwest
room
HOCREBASE
1234567891 1112131415
3
Theogre l eadershi p
i s
hol ding
a
meeti nghere Thepartycanretreat
w thout bei ngnoti ced
I f i t attacks,
there
i s
nochanceof an al l i ance . . . so
don' t do i t . The
assassi ns
w i l l even
arri ve
andthank
theparty
f or
doing
thei r
j obs.
I f
yougreet theogresandhaveno
e v i -
dence,
your
party
must f ight
some
guards
. Morogwi l l t r y t o
usethe
di str ac-
t i on t o
t r y
to assassi nat e Gravnak, so
the party w i l l have
a
chancet o savethe
ogre
l eader
. I f
thepartyhas the
e v i -
dence
foundat #8 bel ow youmyf i ght
w t h
Gavnakagai nst Morog
I f
the
assassi ns
are s t i l l a l i v e , they w i l l
attack
thedi sorgani zed
forces and
your
party at
the
same t i me Youshoul dsee
#15 bel owf or
t i p s onhowocombat
the
assassi ns
.
After
al l
f ighting
i s
compl eted, the
party
shoul d
go
w t h Gavnak t o
forge
Wal l
Door
KEY
al l i ance
pl ans .
Thi s
w i l l
hel p
theparty
i n
a
l ater
port i on
of thegame
( Ker nen)
.
Theparty
w i l l
thenbe escorted out
. I f
yourefuse t o a l l y w t h the ogres, you
w i l l beescorted
out
but won' t get hel p
i n
Kernen
4 Thi s i s Gavnak' s
of f i ce
where
he
w i l l forge anal l i a nc e w t h the Kni ght s of
Solamn a
5
Hereyou w i l l f ind
a
dining h al l
f i l l e d
w thsl aves
.
The
sl aves wi l l f l e e
upon seei ngt he party
Wmn
sl aves
are cl eaning
t h i s
kit chen . They w i l l be fearful becauseof
the rumors of an
assassi n
team
n
the
base
Thi s
i s
si mpl y af ood stor age area
8
Here
are
Morog' s
off i ces
and
guards . Theguards w i l l attack theparty
t o
prevent
i t s
entry
I f
you
defeat
them
26
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 16/32
y o u
w i l l
f i nd
evidence i mpl i cat i ng
Morog
i nsi de
.
9
I n Morog's
bedroom
he
party w i l l
f ind 8,000
st eel
pieces
i f i t searches
carefull y
1 0
Theogres'
barracks are l ocat ed
here
The
ser geant
w i l l
mstakethe
party f or theassassi ns andw i l l t e l l
themo
get out of the barracks
and
get
back t o
thei r
room o the nort h
11
Aear f ul
ogre hi desunder
thebed
He w i l l t e l l the
party
of the assassi n
teams
l ocati on ( # 15) .
12 Hereyou w i l l f ind
someof
aravnak' s
personal
guard . . or at
l east
thei r
corpses
Theyhavebeenmur-
dered
by
t he assassi n
team
13 These
are guards
protect i ng
the
assassi n
teamYoucan
bl uf f
your way
past ,
but
w i l l
have t o
f i ght
t h i s group
anyway
when
you
are
conf rontedbythe
next
group
Your
party
should
j ust
e l im -
nat e themontheway i n .
14 Theseguards
al r eady
knowthat the
assassi ns
are
here
and
w i l l attack
your
party
on
si ght . I f
you
bl uff ed
your way
past
#
3, theogrestherew i l l
respond
and
attack
as asecond
wave
15 Thi s i s wherethe
assassi ns
are
l ocat ed
. WARN I `I (1 :
Thi s
i s
a
very
d i f f i -
cul t
fight
and i s the part y' s f i r s t
encounter
w t h
an
aurakdracon an
Youshouldmost
cert ai nl y
savethe
game
bef ore enteri ng
t h i s
f i ght .
I t
i s
str ongly
recommended
that you cast
anypreparat ory spel l s youcan
bef ore
enteri ng t h i s
f i ght
. Cast Bl ess, Prayer,
and
maybe
evenHaste bef ore goi ng
i n .
I f
youdon't havemore thantwo
f ireball spel l s memori zed,
youshould
be
preparedf or
a l ongand
cost l y
f ight
.
Make sure you read the sect i on
at the
end
of
t h i s cluebookonhowo
f i ght al l
the t ypes
of draconi ans before enteri ng
t hi s f i g ht
.
27
Note that i f youhave
al r eady
f ought the
assassi ns at
#3 above, you
w i l l
no
l onger
f ind
themhere
I . Southern Outpost
Synopsi s
: You w i l l hear of theprob-
l em
at
theSouthernOutpost the
next
ti me
your eenter thesecondoutpost
after
bei ng
to ld
of theOgreBase
Thi s
outpost hasbeen taken over by
J adefang,
a
green
dr agon,
andhi s f or c e
of
humans
and
draconians
.
Thereal
guards were surpri sed
andcapturedby
t h i s f o rce andmost of
their
l eaders
were ki l led
.
Si vaks
haveshape-changed
in to the form of
those l eaders and
assumed thei r
posi ti ons .
Thi s
outpost
was taken
over t o al l ow free movement
of the e v i l
forces
betweenNeraka
and
Sancti on
Addi ti onall y,
the outpost
i s
often abl e
t o gather i nformat i on from
messengers
. . .
l i k e
you
Goa s
Youmust rescue thehostages
and
f ree the
real
guards
Once
you've
done
t h i s ,
youshould
slay thedragon,
thus f r eeingtheoutpost .
Note Onceyou f i ght the
dracon an
forces i n t h i s out post ,
unl ess
you
att acked thesecl uded
groupat #8or
#10, you w i l l set of f an a armThi s w i l l
l ock
the
doors
t o
t he outpost
so
you
can' t
l eave
( u n t i l
you f ree the
out post )
andw i l l cause al l guards t o attack
you
on
si ght .
The
groups
of guards
you w i l l
encounter
duri ngyour
wanderi ngs
w i l l
var y consi derabl y i n s ize andpower
l evel
. The
onl y th i ngyou can
besure of
i s
t hat al l of themi l l haveasi vak
dra-
con an
l eading
themandw i l l
have
at
l east si x e v i l champi ons
w t h them
Don' t set of f thea arm n t i l youabso-
lutely
have t o
Whereyoucanrest : I f youare
not
i ndoors,
you
w i l l
not be abl e
t o rest . I f
youare
i ndoors,
you
w i l l
onl y
beabl e
t o rest f or ashort whi l e .
I f
the
a arm
has
been
sounded, you
w i l l
be att acked
I SOUTHERNOUTPOST
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
1234567891 1112131415
i f
your
rest i s i nterrupt ed,
otherw se
you
w i l l j us t be
bothered
RANDOMENCOUNTERS
Thereare anun l imted
number of
patrol s
here,
but
theyvary consi derabl y
i n power
l evel
. Thesi x di f ferent
types
of
patr ols
youcanencounter here are
1)
Onesi vak draconianandsi x
e v i l
champi ons
2) Onesi vak dracon anand
ei ght
e v i l
champi ons
3) Onesi vakdracon anandten e v i l
champi ons
4) One
si vakdraconi an,
ei ght e v i l
champi ons, andtwo
e v i l
curates
5)
Onesi vak
draconi an,
ei ght e v i l
champi ons, and
two t haumaturgi st s
6) One
si vak draconi an,
si x e vi l
cham
pions,
twoe v i l
curates,
and
two
t haumaturgi st s
KEY
Wal l
Door
S e c r e t
Door
61
S t a i r sVp
Once
you
have freed the
real
guards
from
#7 , the pat ro l s
w i l l
bekept busy
f ighting
the real guards .
MAP
LOCATIONS
1 Thi s i s
the
front
gat e
. Several d i f f e r -
ent t hings happenhere
depend ng
on
whenyou v i s i t . I f you
are
ent eri ng f or
the f i r s t
t i me,
you
w i l l
be escort ed t o
see
the
Commandant
.
After
speaki ng
w t h hi m youw i l l
endup
at
#2
I f you
havebeen
i ns ide before,
but the
a arm
hasn' t
yet beensounded, then
youw i l l
si mply
get watched here .
However, i f youshow
up
here after
the
a armhas beensounded, y ou ' l l becon-
fronted by draconlans . I f youchoose t o
parl ay
or
attack,
you' l l
end
up
i n
batt l e
w t h a
l arge number
of draconi ans
( small er i f youhave freed t he real
28
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 17/32
guards
at
7)
Ei ther way, there are an
unl i mt ed number of draconian
encoun-
ters
here
u nt i l you f ree
theoutpost
. You
can' t
get out t h i s wayuntil J adefang i s
dead
2 Thi s
i s where
you
are deposited
after
seei ngt heCommandant
.
3 Thi s
i s
the
front
deskof the
i nn.
The
i nnkeeper
w i l l greetyouand
dir ect
you
t o #4
4
Thi s
room
s occupied
by
a
real
guard
who
i s hidi ng
from
t he draconi -
ans Heasks yout o l i s ten
t o
hi s
story I f
youdo so, he w i l l give
youval uabl e
i nformati on
and
amp
o the town (see
j our nal #13) .
Addi ti onall y,
the
party
w i l l
beawarded 1000
extra
experi ence
poi nts
per
character
I f
youchoose t o
turn h m n t o the
draconi ans, hew i l l
babbl eabouthow
ouhavedoomed
the town
. I f
you
ent er here
after
the
a arm
has
been
sounded,
you
w i l l aut o-
mat i call y
l i s ten
t o
h m
5 Thi s secret
door
can
befoundby
searchi ng
.
I t l eads
t o
the
pri son
ant e,
room t #6 Thedoor i s
markedclearl y
i n
the
mpthat
the
guard
at
#4
gi ves
you
6
The
pri son
anteroom
s
here
You
see
the f ormer guards l ocked i n
c e l l s ,
unable
t o
escape
7
These pri son c e l l s ar e occupiedby
t he
remnants
of
the
real
outpost guard
force
. They t e l l youhowheywere
cap-
tured
andw i l l
gladly help
youonce
they
know
thei r chi ldren
are
safe .
Thei r
c h i l -
dren
are bei ng hel d i n #10andthe
dra-
con ans w i l l slay themf
theguards
t r y
anythi ng
.
Onceyouhave f reed the
c h i l -
dren and
ret urned
here,
t he guards w i l l
charge
out
of
the
secret
door and
attack
J adefang' s
forces
. Thi s w i l l have
the
effect of
r educi ng
the s i ze of enemy
groups
youencounter
.
I f
you f ree
the
former
guards, the
party
w i l l
be
awarded
3000
bonus experi -
ence poi nts per charact er .
8
Thi s
i s
a
poorl y
placed
guardpost
.
You
can
attack i t w thout
sett i ng
of f
the
gener al a armThi s
i s
theonl yway
in to
the north endof the outpost
that
won' t
set of f the
gener al
a arm
9
Thi s
corner
i s
where
theparty
f i r s t
hears
t he
voi ces
of the
chil dren
. You
determne
that
t hey
ared i r e c t l y to the
north
10 Thi s house
hasbeenconverted
t o
abarracks
. The
chil dren
youseekare
bei ng hel d
here When you
k i l l
the dra-
con ansand
free
the
chil dren you w i l l
begi ven
ampt o thepri son
( unless
youhavealr eady vis ited
the
pri soners
at #7) .
You
w i l l
gai n bonus
experi ence
poi nts
f or
f reei ng
the
chil dren
.
11 Thi s
i s
thebackdoor t o the
Commandant' s
o f f i ce Youmyget an
opport uni t y
t o l i s t en i n
on
the
Commandant
and
gai n
val uable
i n f o r -
mati onabout
Myrt ani ' s
plans (5000
bonus
experi ence
poi nts
per charac-
t e r ) . I f
youchoose
t o attack
i nstead,
you w i l l gai n surpri se
on the
Commandant andhi s forces
.
Here you w i l l f ace many e v i l
champi ons
l ed
by asi vak, two
e vi l
pri ests, andtwo
enchanters . Theyare extremely
power-
f ul andyou
shoulduse
Fir eball
and
I ce
Storm
pel l s t o reducetheenemy
spel l -
casters
as
qui ckly
as
possi bl e
.
12
Thi s i s thedoor t o the
ma n
bar-
racks
. Youget
awarn ng
here
that
you
are about t o face amajor
batt l e . You
shoul dmost definitelysave the
game at
t h i s
poi nt
. The
next battle
i s
the
most
d i f f i c u l t you
are
l i k e l y t o have
facedi n
your young
car eer
. Theforces
at
#
13
are
qui te
capableof
w pi ng
out an
unsuspecti ng
party
Addi ti onall y,
youshould cast preparato-
r y spell s before enteri ng
the next room
The
most
i mport ant
ones
are Haste
and
C
Prayer. Haste i s
very i mportant as i t w i l l
a l lowyou
t o
act
much
more
rapi dl y
and
thus reduce
the
enemy
f i r epower
bef ore
they
reducetheparty t o ash
13
Thi s i s
the m1jor bat t l e f o r the
Southern
Outpost . J adefang
wait s
here
w t h
hi s
company
You w i l l
face agreen
dragon ( J adefang), f our
si vak
draconi -
ans, andmany e v i l champi ons When
youdefeat
themyouw i l l
begi ven
t he
treasure
from
#21
bel ow
i f
you
haven' t
al ready
recovered i t ) . I n addit i on, y ou ' l l
receive
a
substant i al
amount of money
( J adefang's personal cache) and
a
Mace
of Di srupt i on .
The
mace i s
very
useful
f or def eati ng
undead
andshoul d
d e f i -
nitely
bekept
.
Don' t
hesi t ate t o
f i r e of f
every
spel l
you
have
i n
aneffort
t o
el i mnate J adefang
befor e hecanbreathe
I f
hebreathes,
youmyl ose characters
qui ckl y
14 Thi s i s the
front
door
t o the
Commandant' s
o f f i ce
.
I f
you
enter t he
Commandant' s
o f f i ce
i n th is
way
( as
opposedto through #11) , you w i l l
be
att acked by
hi s forces immedately
You
w i l l
face thesamegroupt hat
you
woul d
have
facedat #11 I f you've
al r eady
def eated
the
Commandant ,
there
i s
obviousl y no
encounter here
15
These
are
empty
housesbei ngused
as barracks by
thedracon anarmy
16
Theseare
the other
two
room
i n
thei nn
Theyare
unoccupied
unl ess
you' ve
not
had
the
encounter
at #4,
i n
wh ch
caseyou
w i l l
meet
theformer
guard
here
17 The
bar i s
a
pl ace
where
youcan
get
relaxat i on and
even
l i quor . I f
you
get
drunk, you
w i l l
endup at #4above
18 Thi s
was the
outpost armory I t i s
now
empty
and
hasbeen
ransacked
19
Thi s
wasthegeneral
store
. I t i s
also
empty
20 Thi s was
the
out post' s
armorer' s
shop
There i s
nothi ng
l e f t
here
of
any
val ue
21
The
storeroom
s
guarded, but has
val uabl e
equi pment
w t h i n . I f you've
al r eady
def eated J adefang
and
r eceived the
treasure from
here,
you' l l
f i nd
nothing
The
treasure here
consi sts
of two
magi c- user
scro l ls and
a
Poti on
of
Extra
Heal i ng
22
Thi s
i s
agat e
house
Thereare
dra-
con answait i ng i n si d e t o
ambush
you
You w i l l
besurpri sed by
themwhenyou
enter (Savebefore enteri ng. )
I f you
defeat themyou w i l l
gai n
1000
extra
experi ence poi nts per
char acter f or
overcomng
theambush
23
There
are
many
guardshere
play-
i ng cards . I f
thea armhasn' t
been
set
of f y e t ,
they
w i l l
wai t f or
you
t o
l eave
I f
you
do
not ,
they
w i l l
attack
.
I f
t he
a arm
has al ready
beensounded,
they
w i l l
attack immedately
24
These
are the
outpost ' s guardtow
ers They are
occupied
by
many e v i l
champi ons,
enchant ers,
ande v i l
curates
. I f you
enter
one of
the
towers
after
the guards have
been f reed, you
w i l l f i nd
a
mel ee i n
progress here
25
Theseare standardguard
posts
I f
the
a arm
hasbeensounded, they
w i l l
attack immedately
I f
the real guards
from
#7
have
been
f reed,
the
draconi -
an
guardw i l l
be
occupi edf ighting
the
real guards you freed .
26 The
si gn t o thei f n
27
The
s i gn t o
thetavern
.
28 The
s i gn t o
thegener al
s tore
29 The
s i gn t o
the armorer' s shop
30
Thes i gn t o the stabl e .
31 Thi s
i s anal l eywhereyouendup i f
you f l ee from
a
f i ght
at
#
1 .
30
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 18/32
J
Neraka
Ci ty
and
Base
Synopsi s
:
Onceyou have
finished
Crar gat h
andJ el ekandhave recei ved
the
messageabout
theSouthern
Outpost , thenext timeyou
enter the
secondoutpost you
w i l l
be
t o l d of Si r
Kar l ' s
ki dnappi ng The
next
t i me you
v i s i t
the
Commandant' s
o f f i ce after the
ki dnappi ng, youw i l l be
confronted
by
Maya
Si r
Kar l ' s
l ove, andaskedt o
go
w t h
her
t o
Neraka
I f
you
go
w t h
her,
she
w i l l takeyou t o
Neraka
C t y and
gui de
you t o
the
h dden
base there
Youshouldgow t h her ( but read the
note
sect i on bel ow .
Goa s Youmust rescue Si r Karl and
anyone
el se
hel d
i n
the
e v i l
pri sons
there .
Note
Before yougow t h Maya, you
shoul d t ake
advantageof the I nn, the
Hall ,
and
theArmoury Once
you
enter
the
Commandant ' s o f f i ce
after
thekid-
nappi ng,
you
w i l l
be
unable
t o t r a i n o r
rest bef ore
goi ng
t o
Neraka
Maya
i s actual l y
asil ver
dragonwho
polymorphs hersel f i n to ahuman She
i s i ndeedSi r Kar l ' s l ove and i s tr yi ng
t o
f ree h m
She
w i l l r eveal hersel f t o you
after
the f i r s t
fi ght
i n wh chshe
appears She i s very
power f ul
i n
com
bat and
w i l l probably
haveno
t roubl e
w t h thedracon anguards. She
w i l l
l eavetheparty
i f you t ry t o
l eave
wth -
out Si r Kar l and
w i l l
l eaveonceyou f ind
hi m
You
shoul d t r y
t o
al l ow
Maya
access
t o
themonsters as she
w i l l
deal
w t h themmuchmore
effecti vely
than
thepartycan
I f youent er
thepri son
andf i nd
out
about the slaves
there
and
then
attempt
t o l eavew thout
fr eei ng
themyou
w i l l
bewarnedthat they w i l l be
s la in
i f
you
do
t h i s . I f
youdo
i t anyway,
t hey
w i l l
be
ki l led
and
you
w i l l
be chasti sed
Whereyoucanrest : Youmyonl y rest
i n
Neraka C t y (not
NerakaBase) and
my
be
i nterrupt ed at
any t i me
There
i s
no saf e pl ace t o rest i n Neraka
RANDOM
ENCOUNTERS
There
are
a
mximm
f
nine
random
encounters i n Neraka
Ci ty andBase
These
encounters
reset
every
t i me
you
l eaveandthen reenter the
c i t y ,
so
i f
you
defeat al l
nine randompatr ols and
then
l eave
the
c i t y ,
a
new
et of
r an-
dom
atr ol s
w i l l bewait i ng f or
you
when
you return .
The randomencounters
are di ff erent
dependngon
where
youmeet themI f
you
are outdoors i n the c i t y duri ngt he
day, you w i l l
meet baaz draconi ans,
bozak
draconians,
kapak
draconi ans,
e v i l fi ghters, and
t haumaturgi st s
. The
c i t y encounters that
are
at
ni ght or
i ndoors w i l l consi st of mobats,
gi ant
centi pedes,
and
gi ant rats . Therandom
patr ols
i n
the
base
w i l l
be
compri sed
of
excl usi vel y
draconi ans
MAPLOCATIONS
1 Thi s
i s
the
ma n
entrance t o
the
c i t y .
I f
youcame
w t h
Maya,
youw i l l
ent er
i nstead at
#2bel ow
2
Thi s i s thebackentrance t o the c i t y
whereMaya
l eads
you I f youdi dn't
come
t o Nerakaw t h Maya, you w i l l
i nstead enter at #
1
above
3
Thema nentrance t o the secret
base
Thi s
door
my
onl y
be
opened
after
Si r Kar l hasbeenki dnapped
4
Hereyou
f i nd
amonster
l a i r
i nhab-
i ted
bymobats and
gi ant
cent i pedes
.
Note
Aeas#5through#15are i n the
secret base
5
After
open ng
thedoor t o the
secret
base, you
are
conf rontedby
bozak
andbaazdracon anguards The
bozakdraconi ans are
spell
casters
and
w i l l expl ode
whenkil led, so don' t
expect
t o
escape
w thout
damage
J
NERAKA
CI TY
&BASE
0123456789101112131415
Mayashouldk i l l themf you l et
her
at
themDon' t
forget t hat Maya
canbreath
f or
tremendous
damage
6 Another
guardpost
.
Thi s
one i s
al sooccupiedby
baaz andbozakdra
con ans Thebozaks
w i l l cast
L i ghtni ng
Bolt s
as
qui ckly
asthey
can,
so don' t
l et
themcast
i f
you
can
help i t .
Si r
Kar l i s found
here,
draggi ng
hi msel f
up the stairs
. He w i l l askthe
party
t o
rescue the
sl aves
heldbel ow
n
the
pri son
andthen
di e at the part y's
f eet
. I f theparty
l eaves after gett i ng t h i s
message
but bef ore
rescuing the
sl aves,
the
sl aves
w i l l
be ki l led .
I f Maya
i s
here, she
w i l l
take
the
body
of
Si r
Kar l
anddecl are
vengeance
on
Myr t ani .
She
w i l l
then
l eave theparty
The
s t a i r s t o
thesouthl ead
down t o the
pri son
l evel
.
KEY
Wal l
Door
9
S t a i r s
Down
I mpassabl e
8
Thi s
rooms
abarracks
f i l l e d
w t h
morebaaz
andbozakdracon ans
They
w i l l defend thei r
home
vi ci ousl y
The
draconi an
guard
capt ain, a
bozak,
i s
here w t h
someof
hi s
t roops
.
The
t roops
w i l l attack immedately
when
youenter
.
1 0
A
bedroom
f ormerl y
the
guard
captai n's,
l i e s
before
the
party
Nothi ng
of val ue i s t o be had
here
11
You
f ind
astorehouse
f i l l e d w t h
rot t ing stores . Agai n,
nothi ng
of worth
i s here
12
Themess room
s occupied
by
baazandkapak draconi ans
.
They
pre-
pare
t o makeastandhereagai nst you
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 19/32
13
You f ind many useful
papers here
Thi s former
meeti ng
room
provi des you
w t h more i nformati on about
Myrt ani ' s
plan .
14
Themobats t hat occupyt h i s room
haven' t been f ed
f or some
t i me Your
party
l ooks qui t e
tasty
t o themandt hey
attack .
15 Gi ant centi pedeswarm f i l l t h i s
roomSweepthemw t h
your hi ghest
l evel
f ighters .
Note #16
through
#23are out
i n
the
ma n port i on of Neraka
I t i s here
that
thePr i son Lord enj oys
anast y game
w t h the
sl aves .
They are r eleased in to
the
maze- l i ke
streets
whil e
the
Pr ison
Lord' s
mn ons are
sent
t o
hunt
them
l i k e
ani mal s . Many t r i cks
are set up t o
make
the
sl aves
thi nk
theyare
about t o
escape
ri ght
before t hey
are s la in
.
16 Ahddenguard
post
l i e s
here The
draconi ans here
l i k e
t o
l et
pri soners
t h ink they are
safe,
before l eapi ng
out
t o s l ay them
17 Thi s i s
apl ace
where
a
group
of
sl aves
was sl aughter ed
.
Theremys t i l l
bebodi esherewhen
you
pass
18 Your partymyf ind pri soners hud-
dl ed
here,
hiding from
thedraconi ans
19
Youmymeet someof the
draco-
ni an
hunters here , l ooki ng
f or thei r
prey Seei ng you, they w i l l attack
immedately
20 A
mdmn
can
befoundherewho
w i l l
t e l l you
of atreasure
t o
befound
i n
the
pri son .
He
i s
correct andthe
trea-
sure i s foundat #20i n the pri son.
21 Si gns
are foundhere
sayi ng
safe
house .
They, of course,
l i e .
22 Thi s i s the
safe house
Unf ort unatel y, i t
i s occupi ed
by agreen
dragonwho
s
tasked
w t h
eat i ng p r i s -
onerswhowander i n .
He
l i kes hi s
j ob
. .
33
23 Thi s i s
the
l a s t survi vor
of
a
kni ght
pat rol
.
Thepat rol spott ed Si r
Karl
being
taken
i n to thesecret base He then
expi res
aft er relat i ng t h i s
i nformati on
.
K
Ner aka
Pri son
Synopsi s : I n
NerakaBaseyou
w i l l
l earn of the
pri son
and
the
horrors
wth -
i n .
fi nd
the
st air way
t o thepri son when
you f i n d S i r Kar l .
Goa
: Youmust
f ree the
sl aves
held i n
thepri son
i t s e l f .
Then,
you
must l eave
throughtheback exit of the
pri son
( the
one
sl aves
are al l owed t o
escape
through
f or entry
i n to
themaze
sect i on
of Neraka f or t he Pri son Lord ' s ent er-
t ai nment) as a
di versi on. Fai l ure to
do
bothof these
thi ngs w i l l
resul t
i n
the
deathof the sl aves .
Whereyoucan
rest»
Youmyrest any-
where, but coul d
be
i nterr upted .
RANDOMENCOVNTERS
The
Pr i son
hasnomorethan
f i v e
patr ols
wanderi ng
randomy
Theyal so
reset
eachti meyou l eave the
pri son,
so i f you return youw l l f ace
f resh
troops
. The randompatr ols
consi st of
several
draconi ans l eading humans
( e v i l fighters, e vi l curates, and
t hau-
maturgi st s) .
Make sureyoudeal w t h
thehumn
spel l
casters f i r s t whenyou
meet
a
random
pat rol
.
MAPLOCATIONS
1 Thereare deadguards
here,
ki l led
by Si r Kar l i n hi s
escape
attempt
.
2 Anothergroupof
deadguards
. Si r
Kar l
di dnot di eal one
and
l e f t many
traces
of
hi s
passage
. .
3
Thi s was the
c e l l i n
wh chSi r
Karl
was hel d . Aguard l i e s st rangled
here
There i s al so
anote
t o
Maya, as wel l as
ther ose the
part y retr i eved
f or Si r
Karl
( i f
i t di d so) .
4
Youw i l l f i nd someguards t hat Si r
Kar l
mssed
The
baaz
andkapakdraco-
nians attack
immedately
K
NERAKA
PRISON
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
1234567891 1112131415
5
Tani s
i s
here, f r eei ng the sl aves . He
w l l t e l l the party
t o go t o thesouthern
ce l ls
andf ree
those
sl aves .
He
also t e l l s
you
t o
l eaveby
thesouthern exi t t o d i s -
tract
the
dracon ans
whil e Tani s takes
t he
sl aves out the other
way
6
Hereyou
see
sl aves busi l y f r eei ng
themel ves
.
Theyhurry
t o compl yw t h
Tani s' orders
7 Thi s
i s anotherguard
post . Once
you f ree al l
of the
sl aves,
Tani s
w i l l
show
up
here
t o
remnd
the
party
t o
l eavethrough
the
southwesternexit
( #25)
t o
di str act
the
draconi ans whi l e
he l eads the
sl aves
t o freedom
There
are
sl aves
here that are
t hankful
f or
thei r
rescue
You f ree them
and
they
run
t o
Tanis
9
Here
your
party
i nterrupts
a
group
of guards
gett i ng
ready t o
k i l l
some
EY=
Wal l
Door
61
S t a i r s Up
I mpassabl e
sl aves . You
can
save the sl aves by
k i l l i ngthe
guards
.
10
Guards
wai t here i n ambush f or the
party They
w i l l attack
from
surpri se
onceyouenter. Thekapaks are danger-
ousbecauset heymypar al yze
you
before
you
canact
. Concentrate
on
themuntil
theygodown, andthen deal
w t h
the
baaz
.
11 Thereare many
cheeri ng
sl aves
here
who
thankyou f or
fr eei ng
them
12 Thewomn
pri soners
are here
They
w i l l
thankthe party f or
thei r free-
domnd
one
even promses t o name
her
ch i l d
after oneof your characters
.
13
Thi s i s the
tor ture
chamer
.
The
sl aves
you f ree
hereare fearful of the
Pri son Lord
34
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 20/32
1
4
Pri soners
here are
about t o
bef ed
t o mobats Youcome t o t hei r
rescue
andmust
defeat
the
mobats t o
savethe
pri soners .
15
Ari soner was l e f t here f or the
gi ant
centi pedes
t o
eat
. Youmust
k i l l
the cent i pedes
.
Thepri soner thanks
you f or t he rescue
16 Ari soner no l onger,
a
corpse i s
here bei ng
molested
by
mobats
and
rats .
Youcan
onl y
take
vengeance
f or
themurder
17 Therearehumnguardshere t o r -
turi ng
a
pri soner . Flee the pri soner
fromtheguards andk i l l
the rats hewas
t o be f ed t o
18 Thi s
i s
amobat l a i r . Themobats
here are hungry
and
consi der the
party
t o
be
l egi t i mate food
19
Another
mobat
l a i r .
I t
i s
obvious
that the guards here have
col l ected
the
mobats
f or
manynasty
purposes
.
K i l l
themobats and
prevent
themfrom
harmngother pri soners .
20 There
i s
l o t s of j ewel ry scattered
about i n th is roomHowever, trying t o
retr i eve
i t
w i l l cause
the roof
t o c o l -
l apse,
i nj uri ng
most of the party The
gi ant
centi pedes
wait i ngabovew i l l then
f a l l
ontotheparty and
attack.
Onceyou
defeat the centi pedes, however, the
j ewelr y
turns
out t o
bequi te
r e a l .
21
Thema n
barracks
i s here
and
the
Pr i son
Lord
i s i n .
He
i s
a
very
high
l evel
fi ghter and i s equi ppedw t h magi c
i tem
. He i s
backedby
many e vi l f i g h t -
er s
and
several t haumaturgi st s and
e v i l
curates
. Youshould t r y t o cas t Charm
Personspel l s
on
some of
the
enemy
spel l casters
t o get themohel pyou
I f
youdon' t haveanyCharmPerson
spell s
handy,
thenuse
Fir eball and I ce
Storm
pel l s
( or
Wands)
t o
damage
themas qui ckly
as
possi bl e
.
35
Thi s i s
avery
d i f f i c u l t
f i ght
and i t i s
str ongly recommendedthat yousave
bef ore begi nni ng
Al so,
usi ng prepar ato-
r y spell s w i l l hel p greatl y . Youshould
cast
Bl ess, Prayer, andprobably
Haste
beforeenteri ng t h i s f i ght .
I f
youdefeat the
Pr i son
Lord, you w i l l
gai n
a
Longsword+2,
a
Shi e ld +1, and
two
random
magi cal
t reasures
22
Thi s i s where
the
pri son' s green
dragons
l i e
i n
wai t
.
When the
party
approaches,
thedragons
w i l l
attack.
Theyare very l ethal
and
can
k i l l
the
party outr i ght
i f
youdon' t
k i l l
them
i r s t
.
Don' t l et
thembreatheon
you
i f
you
canpossibly avoi d
i t . Spreadout
and
don' t hes i ta te to
use
your bi g spel l s .
Thi s i s
adeadl y
f i g h t
Makesure
you
savethe
game
bef ore
t h i s
f i g h t
Aewbadr o l l s coul dmean
two
or threeparty
member s
dead(and
i f t hey are
el ves,
they can' t be brought
back)
. Use
preparatory
spell s
l i k e Haste
and
even
enl arge
t o maximzeyour
chances of
t aking
out thedragons
before theygas
you
I f
youdefeat thedragonsbut haven' t
f ought
the
Pri son Lord
from
#21
above,
youw i l l
have
t o
f i ght him
nowThi s
i s
a
very tough1- 2
punch
Youshoul d defi -
nitely defeat #21abovebef ore tackl i ng
the
dragons
23 Thi s i s theexi t t hat
you
must t ake
t o
properl y
dist ract
the guards remain-
i ng (a l l owng
the
sl aves
and
Tanis
t o
escape)
. I f you
go
th is
way,
youw i l l
al so di scover acacheof dragoneggs .
Onceyou free the sl aves and
go
t h i s
way, you w i l l
be
awarded
a
l arge
num
ber of
bonus
experi ence
poi nts
.
L Sanct i on Docks
Synopsi s Once
you
havecompleted
Nerakaandrescuedthepri soners,
you
w i l l
be
t o l d
by
thecommander
of
the
outpost
that youshould
go
t o
Sancti on
andi nvesti gate I f yougot o
Sanct i on
befor e
t h i s ,
you
won' t
have
any
of
the
L
SANCTION
DOCKS
1234567891 1112131415
encounters
l i s ted bel owOn y
random
encounters w i l l beacti ve
.
The
goodarmeshave f i n a l l y
gathered
t oget her
af o rce
and
are march ng
towards
Sanct i on . Youhavebeen
charged
w th gather i ng i ntel l i gence and,
most
i mport ant l y,
recoveri ng the
Dagon ance
fromthe cl utches
of the
e v i l Myrt ani .
Goa s
You
must v i s i t the recruit i ng
of f icer at #14
anddefeat h mThen,
you
must
rescue thewomn
at
#7and
get
anaml et
from
her
t hat w i l l al l ow
you
access t o
the
Templ e of
Huerzyd
Catch
and
i nterrogate three t hieves
( #21,
#22, and
#23) t o
l earn
of the
goi ngs
on
i n the
th i eves gui l d .
I nvesti gate
t h i s
andgai n the
treasure
at
#
19
Whereyou
canrest :
Youmyrest as
l ong as
you
w sh
i n
the
i nn
.
Anywhere
else,
youare
l i k e l y
t o
get
i nterrupted .
KEY
Wal l
Door
Archway
S e c r e t
Door
RANDOM
ENCOVNTERS
Thereare twodi sti nct parts t o the c i t y
of Sanct i on, as f ar as
random
encoun-
ters
go
The
western
par t of
the
c i t y i s
contr o l l ed
by
the
mnotaurs
andhasan
unl i mt ed
number
of randommnotaur
patr ols
t o
keep
you
occupiedThe
mnotaurs
are dangerous, but onl y
showup i n smal l numbers
Theeast ern
par t i s control l ed by e vi l
forces andw i l l
usuall y
have
patr ols
con-
s is t ing of e v i l
champi ons, e v i l p r i e s t s ,
ogres, enchanter s, andel vi sh mages
Thesegroups
arevery dangerous
and
should
betreated w th re spec t . Rest
often
at the i nnand
keepyour
spel l s
ready
when
wanderi ng
the eastern s ide
of the
c i t y .
Thereare
onl y
ei ght
random
encounters i n the
east side
of the
c i t y .
36
Thedi viding l i n e between
the twosi des
Templ e
of Duerghast
through
the
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 21/32
i s
thema nentrance t o thec i t y
I f
you
are west of i t ,
you
are
i n thewestern
par t
of
Sancti on
. Ot herw se,
you
are
i n
the eastern
par t .
MAP
LOCATIONS
1 Thi s i s t he
ma nentrance
t o
the
c i t y
of Sancti on To
t he
west youcan
see thedocksarea Mnotaurs have
takenover
that
sect i on
of
town
You
al so
see
noti ces
t hat
dir ect
you
t o
vari -
ous
i mportant l ocati ons i n thetown
2
Thi s i s
a
tr ai ni ng
h al l . Usei t
bef ore
completi ng
theTempl eof Duerghast
.
3
I f
the
encounter
at
#14
has
been
defeated, you
w i l l
see
a
womn
bei ng
carr i ed
in to the
warehouse
4
I f theencounter at
#
14
has
been
defeated, you
w i l l
be att acked
by
sever-
al
armored
mnotaurs
5
I f
#3 occurred,
you w i l l
hear the
womn
screamngfrom
he
southern
corri dor
at t h i s
poi nt
.
6
I f
#3
occurred,
you
w l l be att acked
by
several armored
mnotaurs
t hat
are
hol ding thescreamngwomnpri soner.
7
I f
youdefeat the
mnotaurs
at
#6,
thewomnw i l l t e l l yout o meet
her
at
the southern
pier
( #20)
and
then
w i l l
useher r i ng of
i n v i s i b i l i t y
t o l eave.
8
I f
theencounter at #14hasbeen
def eatedand
you haven' t
gonethrough
#7, then
you
w i l l
hear
awoman' s
screamcomngfromthewest .
9
Thi s
i s
thema nentrance t o the
Templ es
of HuerzydandDuerghast. I f
you
w sh
t o
go
t o
Duerghast ,
you
must
f ight f our s ivak draconi ans and f i v e
kapak draconi ans i n order t o cross the
bri dge
they
defend
Nomatter what the
outcomeof that
f i g h t ,
youmynot
cross that
bri dge,
as i t w i l l be
destroyed Youcanonl yenter the
37
Templ e of Huerzyd However, onceyou
come
from
the
Templ e
of
Duerghast t o
t hi s e x i t ,
youmyreturn t o
theTempl e
of Duerghast
through t h i s
poi nt
.
I f you
enter the
Templ e
of
Huerzyd
from
herew thout
f i r s t gai ning the
amul et, youw i l l f ind noth ngof note i n
the
Templ e
Onceyouhave t he
amul et ,
t h i s becomes another
norma
entrance
t o
the
Templ e
of Huerzyd,
andal l
encounters i n theTempl e of
Huerzyd
are
acti vated (see
noteson
Templ e of
Huerzyd)
.
1
0
Thi s
i s
the
secret
entrance
t o
the
Templ e of Huerzyd Youmyonl y usei t
once
you
have r ecei ved the
amlet
f romthe
womnat
#20
11
Dunkenmnotaurs
comeout of
the t avern here andbump i n to the
party
Abraw
ensues
12 Thi s i s the t avern . You
can
hear
many
rumors
here,
some
of
wh ch
are
even true .
13 Thi s
i s
the Sancti on
magi c
shop
You
can
buymany useful i tem here
i ncl udi ng
Poti ons
of
Heal i ng
and
Wands
of Magic
Mssi les
. Both of these i tem
are
defi ni tely worth
stocking upon i f
youhavethemney
14
There
i s
a
dark el f
here He
i s
sup-
posedl yheret o
recrui t
f or
the
e v i l
armes . I n
r e a l i t y ,
however, he
i s
here
t o
spyon
you
I f
you
defeat
hi m
you
w i l l
l earn more
and
w i l l
recover
a
ran-
dom
magi cal i tem
I n i t i a l l y , youcanchoose
t o l eave,
f i g h t ,
or ta lk I f you t a l k , onl y MEEKor NCE
w i l l
resul t
i n
your
a b i l i t y
t o l eave, whil e
HAUGHTY
andABUSIVEw i l l
resul t i n
comat
. SLYw i l l
get
you
i nformati on
f ol l owed bybatt l e
.
I f you
l eave, you
myreturn
w thout
automati cal l y enteri ng comat .
However, the e l f ' s
pat i ence
i s
l i m t e d
.
He w l l
attack
immedately
uponyour
t h i r d
entry
I f you
endup
i n
comat, you w l l face
an
elvish
mage
andsevene vi l
champi -
ons
vi ctory
yiel ds
treasure
and
a
r an-
dom
magi cal
i tem
After
you
have
def eated
the
mage,
youmyrest here
as
i n any
other room
n the i nn .
15
Thi s
i s
the
weapon
shop Theonl y
i temof note
f or sal e
here are thecom
posit e bows .
I f you
haven' t upgraded
your bows
yet,
you
shoul ddo so here
Don't
f orget
t hat
t hieves
my
onl y
use
short bows
.
16 These
aret he i nn
room, theonl y
places
whereyoumyrest safel y
.
17
Thi s
i s
where
the i nnkeeper
i s . He
t e l l s you
not t o
di sturb
theroomat the
endof
the
h al l . You, of
course,
should
go
there and
di sturb
the el vi sh
mage at
#
14
above
18
Thi s room
s empty
unl ess you
have l earnedt he recognit i on sign from
the t h i rd
thi ef . I norder t o
get thesi gn,
youmust catchandi nterr ogate three
t hieves from#21, #22, and#23 ( but
not
necessari l y i n that order )
. ' l h e
t h i r d
thief
caught
and
i nterrogated
gi ves you
the sign .
I f
youknowthe
si gn,
you
di scover
that
therooms theheadquarters
of
the
l ocal th i eves gui l d Currentl y,
the
t hieves areextremely
unhappy
w t h
the
f ighters that are
l oungi ng
around
i n
the
gui l d
One
of the
t hieves
w i l l
start
t o
make
elaborat e
hand
gest ures, noneof
wh chyouunderstand
You
myb l u f f ,
l eave,
or
attack.
Anyopti on
but
l eaving
resul ts i n
comat agai nst f ive e v i l
champi ons
Defeat i ng
them
al l ows
you
access
t o
#19
19
Thi s i s
the
treasure
room
or
the
t hieves
gui l d
I t i s w zard
l ocked
and
d i f f i c u l t
t o
open f or
al l
but thest rongest
f ighters
( or
amagi cuser w t h
the
Knock
spel l
handy) .
Thi s room
cont ains Ids of
gem and
j ewel s
as
wel l
as
twoval ve
abl e
magi c
i tem
.
These i t ems,
apai r of
Bracers
of
AG4anda
Neckl ace
of
Mssiles,
are wel l worththe struggle to
get them
20 Hereyoumeet the
womn
you
res-
cuedf romthe mnotaurs Shei nform
you
that Si r Lebaum
the
scoundrel
whowasrunn ng J e lek,
i s
here
creati ng
an undeadarmy Shethen showsyou
howo
ent er Duerghast andgi ves
you
theamlet that youmust havei n order
t o gai n the trust of theShadowpeopl e
i n Huerzyd
The
onl y
way
i n to
Duerghast
i s
throughthet unnel s of the
shadowpeople
21 - 23 Three
t hieves
have st aked
these areas out as
thei r
per sonal
t e r r i t o -
r y
They
w i l l
attempt
t o pi ck thepocket
of a
random
party
mmer I f you
catch
themandthen
i nt errogat e
t he t h i e f ,
youw i l l get some
valuabl e i nformat i on
.
I f
youdo
t h i s
three
t i mes,
you
w i l l
get
the secret sign that al l ows youaccess
t o
#19
above
M
Templ e
o f
Huerzyd
Synopsi s Youhavebeengi venthe
aml et
t hat w i l l secure t he
assi stance
of the
Shadowpeople
Youhave
disc ov-
ered
t hat theonl ywayi n to theTempl e
of Duerghast
i s through
the
shadowpeo-
pl e' s t unnel s t hat l ead there fromthe
Templ e
of
Huerzyd
Goa s Youmust
f i nd
theshadowpeo-
pl e and
cl ear
the
Templ e
of
Huerzyd
of
al l
draconianforces .
Note
I t
i s
possi bl e
t o
enter
the
Templ e
of
Huerzyd
w thout
goi ng
throughthe
secret
door or w thout theaml et
.
I f
you
do
so,
you
w i l l
be abl e t o
wander
about
but w i l l not meet theshadowpeopleand
mynot , therefore,
enter the
Templ e
of
Duerghast .
Som
treasures are acti ve.
I f
youhavegone
through
the
secret
door,
thenyou
w i l l
be abl e
t o
meet the
shad-
owpeople
and
the
numersbel ow
are
al l
acti ve .
Onl y #2,
#3, #8,
#
1,
#
2,
and
#16
are acti ve
al l the ti me
38
t unnel s, you
w l l
Savi ngbef ore
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 22/32
MTEMPLEOF
HVERZYD
NSHADOWEOPLE S
TVNNEL
39
1234567891 1112131415
Whereyoucan
rest -
Youmyrest
any-
where i f you
donot have
t he
aml et
or
i f at
#16
However, i f
youhavethe
amul et ,
onl y #16 i s safe . Youmy
al ways
t r y t o r es t anywhere,
but you
mybe i nterrupt ed
=EY
Wal l
Door
S e c r e t
Door
Archway
El
S t a i r s
Vp
9S t a i r s
Down
RANDOM
ENCOVNTERS
There i s
a
mximm
f
f our
encounters
i n the
Templ e
of Huerzyd
These
encounters consi st mai nly
of
dracon an
patr ols
l edbysi vak
draconi ans . The
patr ols
are smal l , soyou
shouldbe
abl e t o def eat them
w thout
toomuch
di f f i cu l ty
I n
t he
shadowpeople's
have
a
mximmf
three
random
encounters
w t h
mobats Themobats
have
many
hi t
poi nts
but are not espe-
c i a l l y
dangerous
t o your
party at t h i s
poi nt
i n t he
game
As
usual ,
the
number of encounters i s
reset
i f you
l eave
one area t o
go
to
another . I f you
l eave
Huerzyd,
f or exam
p l e , t o return
t o t he Sancti onDocks
area,
you
w i l l
reset
the
encounters
i n
Huerzyd
back t o f our
patr ols
.
MAP
LOCATIONS
1 Thi s i s
the
secret
entrance
t o
the
Templ e of
Huerzyd Youmust obt ain
theamlet fromthe
womnpri soner
i n
Sanct i on bef ore youmyuseth is door .
You w i l l
not
get
a
chancet o meet
the
shadowpeople
u nt i l you
havethe
amlet .
2
Thi s room
s
f i l l e d w t h
ol d
casks of
rotten
food Noth ngel se occupi es the
room
3 Thi s i s the ol d l ibrary Searchi ng
reveal s two s c r o l l s ,
one
f or
red
magi c
users andone f or wh te
magi c
users .
4
The
draconi ans
i n t h i s
room
are
setting
up
a trap . They w i l l immedately
attack you There
are
sever al
baaz
dra-
coni ans
as
wel l
as a
bozak
andasi vak
draconian
5
Thi s i s
the
entrance tot heshadow
peopl e' s
t unnel s .
You
must
defeat the
draconians
at #7
i n
order t o
pass
through
thedoor
6 Thi s
secret
door
i s unavai l abl e unti l
thedraconians
at #7
aredefeated
There
are many
draconi ans cl us-
tered
here t o
discuss
thetakeover of
the
Templ e
of
Huerzyd
After
you
defeat
them
you w i l l be
confronted
by
a
shadowperson
whow i l l
dir ect you
t o
the
entrance
t o
thetunnel s
at
#5
The
draconian
f o rce gathered
here
i s
tough
and
w i l l
requi re
some
thought
.
i s
preparator y spel l s
befor e
t he battle t o
get f u l l y prepared
The
f o rce
consi sts
of f our baaz , t h ree
kapak,
two
si vak, and
two
bozak
draco-
ni ans . Thebozaks
w i l l
f i r e Li ghtning
Bolts
i n to the
party
whil e the sivaks and
kapaks
t r y
t o
carveup the
l ead
fighters
.
Don' t
l et
thebozaksget goodwal l
bouncesonthei r L i ghtni ngBolt s or
you
may
be
i n
f or
t roubl e
.
8 You w i l l
spot
many statues
on the
north wal l of thetemple Thi s i s the
temple
proper .
9 Here
a
trap protects a
treasure
of
manygem and
j ewel ry as
wel l as
two
random
magi cal i tem . Youmy
spot
the t rap (each
personhas
a
chance
of
detecti ng
the
t r ap ) , i n
wh chcase
you
mayeit her spri ng
i t
or
t r y
t o remove i t .
I f you
f a i l
t o
remove
the t rap and
spri ng
i t , youw i l l t ake up t o 16 point s of dam
age
per
character
fromagas
t rap
1
0 A
shadowperson
appears here t o
give youdi r ec t i ons to the t unnel s
.
He
al so t e l l s youof
the
treasure at #9and
t he t rap
guardi ng
i t .
11 The
statue of
Pal adi ne
hasasmal l
trap
door
i n
i t
wh ch
you
w i l l f i nd i f
you
search . I ns ide
are
many
gem
and
two
random
magi cal i tem
.
12 These
arethe front entrances t o
t he temple
13
These
usedto be the
pri vate room
of the
H gh
Pri est of
Huerzyd
Theyare
nowabandoned I f
you
search
here,
you w i l l f i nd gem, j ewelr y,
and
two
random
magi cal i tem
.
14 Thi s
i s t he
ent rance
t o
the
shadow
peopl e
t unnel s
.
I t
comes
fromthe
pas-
sageway
at
#5
40
15
Thi s i s the
bef ore
returning
t o chal l enge Si r
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 23/32
concl aveof the
shadow
peopl e They
gi veyoumore
i nfor ma-
t ion
as
t o
howo negoti ate the t unnel s
andwarn
you t o expect
a
meeti ngfrom
thei r Ancient
Revered
One
at
#17
16
Youmy
rest
here as l ongas
you
l i k e
17
The
Ancient
ReveredOne
reveal s
that
Myrt ani
hash ddenthe
Dagon ancei n
the
Templ e of
Duerghast
.
I n themddl e of
hi s
send-
i n g , t he
images
are disr upted andthe
party percei ves theformof
Si r Lebaum
who
turns out t o beadeathkni ght . The
Anci ent ReveredOnegi ves you
i nstr uc-
ti ons as t o
how
o
get
in to
Duerghast
andl eaves youw t h more
treasure,
i ncl uding
three randommagi cal i tem .
18
Thi s i s the
ent r ance
t o the
Templ e
of
Duerghast
.
O
Templ e
o f
Duerghast
Synopsi s
:
Wth the
hel p
of the
shadow
peopl e,
you
havemanaged
t o
make
i t
in to theTempl eof Duerghast . You
must
now
make
your way
through
thedun-
geons
and
up
t o
the surf ace
I n
going
throughDuerghast ,
you
l earn
t hat the
goodarmes
are march ng
in to
a
t rap
that Myr t ani
has
set
; at r ap that you
have
unw tt i ngl y
l ed
themo . Nowou
must f i nd Si r Lebaum
and
f o i l hi s
pl ans
.
Goa s Youmust
retr i eve
t he
Dagon ance
from
Myrt ani ' s
cl utches .
Addi ti onall y,
you
should
f i nd Skyl a
and
get r i d of h monceandf or al l .
Once
t h i s i s
done,
you
must
face
Si r
Lebaum
the death
kni ght ,
and
destroyhim
Note I t
i s
strongl y
suggested
that you
t ake thedoor at
#
14back
t o
Sanct i on
befor e
f i ght i ng Si r Lebaum i n
order t o
t ake advantageof the
tr ai ni ng
f a c i l i t i e s
andthemagicshop Youshouldgai n
your l evels,
identi fy
your magi cal
i t ems,
and
memori ze
your spel l s onceagain
41
LebaumYou w i l l
beabl e t o take t he
door at #9 i n
Sancti on
t o return t o #14
i n
Duerghast .
Where
youcanrest :
You
myrest i n
#7
or
#11
f or as l ong as you
l i k e
.
Anywhere else, youare l i k e l y t o get
i nt errupt ed
i f
you
stay
too
l ong .
RANDOM
ENCOUNTERS
W t h sevenrandom
encount ers, the
Templ e
of
Duerghast
i s dangerous t o
eventhewanderer .
You
w i l l
face many
draconi ans
and
skel etal
kni ght s
i n
your
expl orat i on.
Thesegroupsare not weak
and
you
shoul d beprepared
at
al l ti mes
f or dead y
f ights
. Keepyour hi t point s
at
mximm
evels andkeepyour
spell s ready
I f
you
defeat
the
sevenrandom
encount ers, youcanexpl ore fr eel y as
l ong as yourema n
w t h i n the conf i nes
of theTempl eof
Duerghast
. I f
you
l eave
f or
any
r eason,
the
seven
patrol s
w i l l return .
MAPLOCATIONS
1
Thi s i s
the
secret
entrance
that
l eads fromtheTempl e
of Duerghast t o
theTempl e
of Huerzyd
through
the
shadowpeople's
t unnel s .
2 A
i l t h y
pri soner
i s
kept here He
i s
deathl y afr ai d of Si r Lebaum
but
can' t
give youmuch
i nformati on
.
3
Thej a i l o r ' s
roomWhenyouent er,
you w i l l see
a
f i gure
s l i p
through
a
door
t o t he
south
4
Thi s
i s
the
tor ture chamber A
mn
i s bei ngstretched on the
rack here and
thedraconi ans are al so
torturing h m
w th kni ves
. I f
you
attack t o
rescue hi m
you w i l l face f i v e si vak draconians,
three
e v i l champi ons, and
two
e vi l
pri ests . Make sure youstop the
pri ests
from
casti ng
spell s .
5
The
shadowy
f i gure
youencounter
here i s ashadowpersonwho
t e l l s you
t hat
Skyl a
i s
somewhere
i n
the
Templ e
O
TEMPLE
OF
DVERCHAST
KEY
0
2
3
4
5
6
7
8
9
10
11
2ndRoor
0 1
2 3
0 1
2 3 4 5 6 7 8 9 10 11 12
He
al so t e l l s
yout hat the
roombeyond
Skyl a
cont ains
manyweaponsand
suits
of armor
.
6
You
w i l l
meet
abandof f i ghters
operati ng
under
Skyla's
orders
here
You
my
attack,
fl ee,
or
parl ay
.
I f
yoN
run,
they
run
the
other way
I f
youpar-
Wal l
S e c r e t
Door
I N
S t a i r s Up
P r i s o n Bar s
Door
Archway
Q
S t a i r s
Down
l a y, you w i l l event ual l y end
up
i n
af ight
unl essyou l et themget away You
shouldsi mpl y
attack
themasthey
w i l l
t ry t o get away t o warnSkyl a I f youdo
attack them
youw i l l
f i ght si x
e vi l
champi ons
42
7
Dagon ance
thegame
Thi ngs
rea l ly
Kernen Myr t ani
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 24/32
Thi s i s where t he
i s
bei ngkept
.
The
door t o t h i s rooms
w zard l ocked, so
usea
Knock s pel l t o
open i t . Onceyou
ent er,
you w i l l
be
att acked bytheguardi ans
of
the
Dragonl ance,
a
groupof
draconi ans
i ncl uding many
bozak,
si vak, and
kapak
draconi ans . Theyw i l l f ight
t o the
death I n the
treasure,
a ongw t h
the
Dragonl ance, you w i l l
recoveraRing of
Protecti on
+2and
a
Coakof
Dspl acement
. These
are three
of
the
most power f ul
magi cal i tem i n the
game Save the
game after
r ecover i ng
them
8 Thi s
i s
the entrance
t o
the
upper
l evel
of theTempl eof Duerghast.
9 Thi s
i s
where
theguards watchthe
l ower
l evel
of Duerghast. Thesi vaks
youf i nd
here
w i l l attack
immedately
1 0
You w i l l
meet Skyl a
i n
wh chever
of
these
room
youenter f i r s t . He w i l l
l augh
upon
seei ng
you
and
w i l l
r eveal
the fact that you
havebeenused
t o
lure
thegood
armes
t o
Sancti on
where
t hey w i l l
bedestroyed H s cur r ent m s-
sion i s toget r i d
of
you After t e l l i n g you
of
your m st ake,
he w i l l att ack, backed
by
f i v e e v i l champi ons,
two enchanter s,
and
twoe v i l pri ests . Thi s
i s
a
very
dan-
gerous f i ght andshouldnot
be taken
l i g h t l y . Useal l of your
spell s,
asyou
can
rest f or
anunl i mt ed
amount of ti me
i n
the next room
I ce
Storm
andFirebal l s
are parti cul arl y useful and
a
good
Li ght ning
Bol t
downal ong
l i n e
of the
enemycanbe the
di f ference
between
successand
defeat
.
11
After
def eat i ng Skyl a,
you w i l l f ind
a
sui t
of +
Pla te Mai l ,
a+2
Shi eld,
a+3
Longsword, anda+2Mace i n
t h i s
roomYoumyalso res t f o r an
unl imt-
ed
amount
of ti me
12
You
w i l l surpri se
a
f i ghter
here
i n
the
process
of
dest royi ng documents
He w i l l f l ee when
youent er . Youw i l l
f i nd out some
i nformati on
from
he
papers
he l eaves
.
43
13 The fi ghter
has to ld the
t roops
i n
t h i s roomof your presenceand
they
are
ready f or youas youent er
.
Save the
game
bef oreyouent er, as t h i s i s an
even
more
dangerous f i ght than the
onew t h
Skyl a
Here
you
w i l l
face
si x
si vak andf our
bozak
draconi ans aswel l as
two
e v i l
champi ons
andtwo
e v i l pri ests . Thi s
means
that youmust
t r y t o suppress
si x
spel l casters,
a
vir tual ly
i mpossi ble
f eat
.
Try
charmng
the
e v i l pri ests
t o gai n
thei r
assi stance.
14
Thi s
i s where
youcan
exi t
di rect ly
back toSancti on Onceyougo
through
here, you
can
return t o Duerghast
di rect ly
15
Throughthearchway
youcansee
pi l es
of good
dragon
eggs
.
The
eggs are
guarded, however, by
two
adul t
bl ue
dragons
These
dragonscan
cast mas-
sive L i ghtni ng
Bolt s
w t h
thei r
breath
and
can
k i l l
characters
out ri ght
. Don't
l et
themstay i n the f i ght f or more
than
one
roundor youare l i k e l y t o
be
i n
t r oubl e
Don' t
forget that
the
Dragonl ance, obtained at #7 above,
does thew el der ' s hi t poi nts i n
damage
eachti me
you hi t w t h
i t ,
andcan
often
slay
adragon
i n
a singl e bl ow
Once
you
defeat
t he
dragons youcan
retr i eve
the
eggs andyou w i l l f i nd a
sapphi r e
worth
2,500steel pieces
16 Thi s i s the
Temple's
arena
I t i s
f i l l e d
w t h dead
bodi es t hat havebeen
recentl y exhumed
I f
youwa k in to the
arena, you
w i l l
beatt acked bymany
zomies,
ghouls ,
ghasts ,
andskel etal
kni ghts . Si r Lebaum i l l
al so spot you
andw i l l
ready hi msel f
t o deal
w t h your
threat
.
WARNNGOnce
you
tr i gger
t h i s s er ie s
of events , youMUST
go t o
Kernenand
w i l l
be
unable t o return t o
the
w lder -
ness or reachanother shop
u nt i l
you
have
completed
begi n
t o
happen
qui ckly at
th is
poi nt,
so
make sure
you
keep
a
savedgame
frombef ore
you
f i g h t Si r LebaumThi s
w i l l
al l ow
you t o go
back and
gai n
expe-
ri ence
bef ore
tackl i ng the
end
of the
game
Kernen
does havea
tr ai ni ng h a l l ,
however,
that your
party
myuse
17 Thebatt l e
w t h
Si r
Lebaumtakes
place
i n
oneof
thesethree l ocat i ons . I f
you
have
been
spottedi n
the
arena,
you w i l l be
att acked near the
stair case
.
I f you
have
not
been spot t ed, andyou
enter
the
roomyou
w i l l
f i ght
i n
there
Before you
fi ght
Si r
Lebaum
he
sends
some
of
hi s
mn ons
of f t o warn
Myr t ani
t hat you
are s t i l l
al i ve
Thef i ght
i s
w t h
Si r
Lebaum
threemnotaurs, andup t o
f our
ghasts
t hat Si r Lebaum i l l
gate
i n
t o helphi m
f
heget s i nj ured
. I f
you
defeat
h myouw i l l gai n
a
Wandof
Li ght ning,
a
Wand of Paral ysis, and
a+3
two-handed
sword
Thi s i s one
of
the three most
d i f f i c u l t
comats i n
thegame Make
absolutel y
sure yousave bef ore t rying
th is com
bat
. Al so, make sure
youhavecast
Resi st f i r e on al l si x party
member s
bef ore
enteri ngthe batt l e
.
Thi s
i s
becauseSi r
Lebaum
w i l l
cast
amassi ve
Fir eball
( doing
hugeamounts of dam
age
t o every
char acter caught i n i t s
bl ast
. . . and
nothing
t o
hi m
at
the
f i r s t
opport uni t y
Make
sure
you
readthe sect i on on
the
Death
Kni ght
at
the
endof t h i s cl ue
book t o
understand
more f u l l ywhat Si r
Lebaum
cando
befor e tr yi ng t o f i ght
him
Don' t
beafr ai d
t o cast
aHaste
spel l
t o make
sure
your characters
get
enough
attacks t o
beabl e t o k i l l Si r
Lebaum
qui ckly . Don't
cast spel l s
such
as Magic
M s s i l e
at
hi m as t hey w i l l
often
reflect
back and
i nj ure the caster .
18
After
the f ight
w t h
Si r Lebaum the
messengers
run
i nt o t hi s
area
i n
order
t o
be
picked
up by
the wai t i ng
reddrag-
ons
The
dragonsw i l l
take
them
o
where
i s wait i ng f or the
word
fromSi r LebaumOnceword
reachesMyr t ani of
what
hasoccurred i n
Duerghast ,
Myr t ani w i l l
be
abl e t o
l aunch
hi s
attack on
thegoodarmes
Whenyoureach
t h i s
area,
youare
att acked byablue
dragon
who
t r ies
t o
sl ow
youandpreventyou
from
each-
i ng
the
messengers
Thebl ue
dragon i s
a
threat,
but
one
l onedragonshould
not
be
abl e
t o
stop
your
party
.
Once
you
havedeal t w t h thedragon,
you
w i l l
face agroup
of draconi ans t hat
stopyoufromreachi ng
the
messengers
i n t i me
.
Thi s
group
consi sts
of several
baaz,
and
a
few
bozak,
si vak, and
kapak
draconi ans
.
They
w i l l
beeasy
t o
def eat ,
comparedw t h what you' ve
j ust
been through
F i n a l l y ,
you w i l l
see
the gol ds
defeat
the
reds
i n
a
glori ous a e r i a l
batt l e
The
gol ds
w i l l
then l and t o provi deyouw t h
t ransport ati on
.
The
gol ds
thentake
of f
i n
hot
pursui t
of the
f l eei ng
reddragons
( the
ones
carrying
themessengers t o
Myrt ani )
.
P
Ci t a d el
Synopsi s : After taking
of f on
thebacks
of the gol d dragons i n pursui t of Si r
Lebaumsmessengers,
youchasethem
al l thewayt o af lying
ci tadel
. Thi s
ci tadel i s oneof the headquart ers
of
the
e v i l forces and i s
c r a w i n g w t h
dra-
con ans
On
theway t o theFlyi ng
Ci t adel,
you
are
j o ined
byTassl ehoff Burr f oot ,
one
of thecompanions of the
Lance
He
w i l l
gi ve you i mport ant i nformati on regard-
i ng
wheret o go i n the
Ci t adel
.
Goa : Youmust catcht he
f l eei ng
dra-
coni an
messengers andprevent
them
frome l l ing Myr t ani of Si r Lebaums
fa i lu re
44
Note TheFlyi ng
Ci t adel
i s
l i t e r a l l y
i n f l i c t i n g
damage
even
when
they
are
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 25/32
c r a w i n g w t h dracon ans You
must
f o l -
l ow
Tasslehoff ' s
advi ce
and
go
t o
the
north
t o
avoi dbei ng
overwhelmed
When
the
party
arri ves,
i t
i s
att acked by
archers . Staying
i n
theopen i s danger -
ous
I f
i t stays i n
the
open, i t w i l l
be
shot
at
by
arrows
fromti me t o ti me
Get i nsi de
the
north
t ower
The
random
encounters i n the
Ci t adel
are qui te
dangerous
You
w i l l
meet
many
bozakdraconi answhoare capa-
bl e
of causi ngdamageeven i f s la in
i nstantl y
(since
they
expl ode
when
k i l l e d ) .
Youmust movequi ckl yand
di rect l y
i f youw sh t o
survi ve
the
C tadel
Whereyoucanrest
: You
can
rest
nowhere
i n the
Ci t adel
i n t o t a l
safety . I t
i s str ongly recommended that
youmake
your way
i n to
the north tower
and
up t o
the W ndcapt ain' s
Chamber
( #
13),
where
you
my
rest
i n
relati ve
safety
.
RANDOM
ENCOUNTERS
Thereare onl y f ive
random
encounters
that
you
my
meet out si de
. Theyw i l l
consi st of ei t her
dracon an
patr ols
or
vol l eys of arrows . Thedraconi ans
w i l l
vary
w del y i n
strength
and
si ze,
so be
prepared f or avery d i f f i c u l t f i ght i f
you
wander
out si de
toomuch Thedraconi -
ans
my
evenhave reddragons
w t h
them
Once
i nsi de
the t owers, you w i l l
face
a
dif ferent
set
of
up
t o
ei ght
random
patr ols
.
Onceyoudefeat them
you w i l l
face
nomore
random
encounters i n
thetowers
. Thesepatr ol s consi st of
a
smal l
number
of baaz draconi ans
escort i ng
betweentwoandf our bozak
draconians
.
MAP
LOCATI ONS
:
1
Thi s i s thewest tower.
Therear e
dracon anguards here , i nc l udingbozak
draconi ans
.
Bozaks are
capable
of
45
def eated
qui ckly,
so be caut i ous not
t o
get
too
i nterested i n
expl orati on here I f
you
cl im al l thewayup t o the6th
l evel
of thewestern
t ower, youw i l l f ind
yoursel f
unablet o goupt o the roof
because
of the bl asts of dragon
breath
t hat are comng
down thestairs
.
2
Thesecond
l evel
of thewest
tower.
There i s a
st air way
l eading bothupand
down
fromhere
3 The
thir d l evel
of the
west
tower
.
4 Thefourth
l evel
of the
west tower.
5 The f i f t h
l evel
of the
west tower.
6 The
s i x t h
l evel
of thewest tower.
You
can' t
goupthe
stair case
i n
t h i s
room
due
t o
the
bl asts of reddragon
breat h t hat comepouri ng
downthe
s t a i r s at you You
must
proceed
back
down
t o
theground
floor .
Here
i s
theground
f l o or t o
the east
tower. There
are
more
draconi an
guards here I f youcl im
t o
the6th
l evel, you
w i l l
be
unable
t o proceedf u r -
ther becauseof thedragon
breath
The
second
l evel
of
t he
east tower.
9
The
thir d l evel
of the east tower
.
1
0
The
fourth l evel of
the
east
tower
.
11 The f i f t h
l evel
of the
east tower.
12 The
s i x t h
l evel of the east tower
Agai n
you
are unable t o
proceed
because
of
the
bl asts
of
dragon
breath
f romtheroof .
13 Thi s i s the
ground
f l oor
t o thema n
tower.
HereTasslehoff
w i l l
dir ect you
t o
the
stair case
on
the eastern wal l . There
are draconi anguards
here
whow i l l t r y
t o
stopthe char acters
fromenteri ng the
tower. Onceyou
defeat
them
you
shoul dgo immedately
t o
the
stair case
i n
the eastern
wal l and
cl im
The
door
i n
the nort h
wal l
l eadsto the
i nner court yard and
i s
guardedby
an
unl i mt ed
number
of
draconians
. You
WsternTower
East ern
Tower
West ern
Tower
Level 2 Level 3
Level
4
Level S
Level 6
mR
Cour t yar d
Eastern Tower
Level f
Level 3 Level 4 Level
s
Level 6
10
R
2
Wnd
Ma n
Tower
Captai n's
Level 4 Level 3 Level 4 Level 5 Level 6
Level
7
Chamer
Q
SECOND 2nd
Subl evel
CTADEL
Bottom
Subl evel
=KEY
Wal l
0
Door
E n dl e s s Dr a c o n i a n
F i g ht s
J R S t a i r s you c a n' t
c l i mb
due
t o
Dragon B r e a t h
S t a i r s Down
S t a i r s
Vp
Rubbl ed
Wal l
I mp a s s a bl e
am
st
Sublevel
46
shoul d not evenbot her
w t h t h i s
door,
Whereyou
canrest : Nowhere You
disgui sed
w t h
the cl oaks
from#9
I f
C tadel ) .
The
humans
resent
bei ng
con-
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 26/32
as youcannot deplet e thesuppl y
of
draconi ans .
14
Thi s
i s
thesecond
l evel
t o thema n
tower.
15 The
t h i r d l evel
t o
thema ntower.
16 The fourth
l evel
t o thema n
tower.
17 The
f i f t h
l evel t o thema n
tower.
18 The
s i x t h l evel
t o thema ntower.
19
Theseventhl evel
t o thema n
tower
20 The
W ndcapt ain' s Chamber . Once
you
defeat
the
guar ds,
anothergroup
of
humans
l edby
e v i l
curates, Tassl ehoff
w i l l gi ve ascrol l
t o the part y's
magi c-
user andhe w i l l
askyou
t o
read
i t . I f
theparty
has
no
magi cuser,
Tassl ehoff
w i l l read
i t
hi mel f
. The
scrol l enl arges
Tassl ehoff
t o
the
size where
he
w i l l
be
abl e
t o pi l ot
the
ci tadel .
The
party
w i l l now
havean
opport uni t y
t o res t br ie f l y before
another waveof
attackers t r i e s t o
retake the
chamber
Once theyare
def eated, Tassl ehoff w i l l
announce t hat the
Ci t adel
i s over
Kernenand
t hat
there
i s another
Ci t adel
bl ocki ng theway Tassl ehoff
w i l l
thenpil ot
the
Ci t adel
youare i n
i n to
the
other one, causi ng
tremendous
damage
t o bothandhur l i ng your
party
in to the
court yard
of the
second
Ci t adel
.
QSecond Ci t adel
Synopsi s
You
are
hurl ed
in to t h i s
Ci t adel
when
Tassl ehoff rammed
i t
w t h
the
Ci t adel
youwere
i n .
You
l and,
i njured,
andf i nd
that youare i n
a
Ci t adel
t hat
i s plummeti ng t o
the
ground
Youmust hurryandf i nd away
out
before i t i s too l a t e
Goa
:
Smpl y
t o get
out
of the
Ci t adel
anddown in to Kernen
safel y
.
Note
You w i l l
be abl e t o escapeonthe
backs of
reddragons
once
youdisgui se
your sel ves
.
Thi s
i s
the onl y
wayout of
the
second
Ci t adel
.
47
must move t o thebottom
ub- l evel as
qui ckly
as
possi bl e andget
onthe
drag-
ons,
as the
randomencounters
w i l l
qui ckly
take thei r t o l l
RANDOM
ENCOUNTERS
Youw i l l face
a
mximm
f
f i v e
ran-
domncounters
but they
are very
s i g -
ni fi cant
i n strength
.
You
should not
tar ry
unl ess
you
are
strong
enough
t o
defeat
al l
the
patr ols
. Onceyou
defeat
al l
f ive encounter s,
you w i l l beabl e
expl ore asmuch
as
you l i k e .
Theencounters w i l l
eit her
bea
draconi -
an
patr ol,
possi bl y w th reddragons, or
rocks disl odging
aboveyouandfa l l ing
onyour party Ei t her
one i s
l ike ly
t o
cause
asigni fi cant
amount
of
damage
MAP
LOCATIONS
1
Thi s i s
a
stair case
l eading
out
of
the
courtyard of theSecond
Ci t adel
. I t
l eads
down i n to
the
f i r s t sub- l evel
of
the
Ci t adel
.
2 Thi s
i s the stair case l eading up
t o
thema n
l evel of the
Ci t adel .
3
Hereyou w i l l
f i nd
someguards
i n
front of
adoor
. I f
youdefeat themyou
w i l l gai n
access t o the t reasure roomat
#10 The
guards
are not l ookingf or
comat
andcan
be surpri sed i f you
attack immedately
4
Thi s
stai rcase
l eads down t o sub-
l evel
two
5
Thi s i s the
second
sub- l evel
of the
Ci t adel . Thestair case
here l eads up
6 Here
youw i l l f ind
the
s t a i r s
t o the
bottom
sub- l evel
of
the
Ci t adel
.
Thi s
stair case
l eads
up t o the sec-
ond
sub- l evel
.
Thereare sever al red
dragons
wai t -
i ng here t o
shutt l e
peopl e
down
t o
Kernen
t o
escape the crashi ng
Ci t adel
.
You
w i l l
be
of fered
a
r i de i f your
party
i s
your
party
i s
not
di sgui sed,
youmy
capture
some
humans
andhol d them
hostage
i n
order
t o gai n
your
freedom
I f you
don' t
do either,
youw i l l r ide
the
Ci t adel
down
t o t he
groundandamost
cert ai nl y be
k i l l e d
(each
charact er
w i l l
t ake
between
30
and180poi nts
of
damage) .
9
Here
you
w i l l
f ind someguards
argui ng
about
theorder
i n
wh ch
they
shoul d
l eave You
shoul dattack them
as
thei r un form
canbe usedas d i s -
gui ses so
that
thered
dragons
at #8
above
w i l l
a l low
you r i de
out
t o safety
on
their
backs
10 Thi s i s
a
treasure room I n i t you
w i l l f i nd some
gem andj ewel ry
as
wel l
as
random
magi cal
t reasures
R
Kernen Square
Synopsi s : Onceyou
escape the
crash-
i ng C tadel,
youw l l be
deposited
by
the
dragonsand l e f t t o your own
devi ces
.
Your
part y w i l l
qui ckly discover
t hat the
streets are
not
safe,
duet o the
f a l l i n g
debri s
from
he
Ci t adels above
Goal s
Youmust f ind
out
howo enter
Kernen
Baseand
def eat Myrt ani
. To
best
accompl i sh t h i s , you
must
weaken
the gat e
defense
forces
by
accompl i sh-
i ng
several
tasks .
F i r s t ,
you
must con-
vincethehumans
t o
s w t c h
si des
Then, you
must
dist ract
the
dracon ans
by
start ing f i r e s
i n
thei r
barracks
.
You
should
al so
contact the
ogres
i f
you
made
a
deal
w t h
aravnakbacki n
the
Ogre
Base
F i n a l l y , youshoul d
retr i eve
the
crown
from#
10andshow
t t o the
ol d
dragon
at #11
. I f youaccompl i sh
al l
of
these
t asks,
the
gate
guards
shoul d
be
weakened
enought o enable
you t o
Proceed
in to
the
heart of
Kernen
Note
The
c i t y
i s
patr oll ed
by
the
draco-
ni ans,
t he
ogres, and
the
humans . The
draconians
are
qui te
l oyal
t o Myr t ani
but can
be
f ool ed
byyour
disgui ses
( i f
you
obtained
them
n
#9
i n the
Second
t ro l led
and
are
consi deri ng
rebell i on
.
The
ogresw l l onl y be
helpf ul
t o the
party
i f the
party
mde
a
deal w t h
Gavnaki n
theOgreBase
Where
youcanrest
:
Anywhere
i nsi de,
but w t h
a
chanceof bei ng
i nterr upted
.
RANDOMENCOUNTERS
Thereare onl y seven
random
encoun-
ters i n Kernen
Square
They
consi st of
human
patr ols,
ogrepatrol s, or
draconi -
anpatrol s . The
ogre
patr ols
w i l l be
fr i endl y i f you
al l ied
w t h
Cl r avnak back
i n
theOgre
Base Thehumnanddra-
coni an
patr ols
my
be par l ayed
w t h i f
youare dis gui sed
(see #9
i n Second
C tadel ) .
MAPLOCATIONS
1
Thi s i s where
the
part y arri ves
.
I f
i t
hel d peopl ehost age, upon l anding
the
host ages w i l l
escape
and
the
dragons
w i l l
attack
.
I f
the
party
mmers
di s-
gui sed themelves, thedragons w i l l
si mply
l eave once theydeposit the
ply
2
Thi s
i s
thema ngat e
t o
Kernen
Base I n i t i a l l y ,
t hi s i s anamost i mpossi -
bl e f i ght
against l egi ons
of reddragons,
si vak draconi ans,
and
bozakdraconi -
ans Thereare,
however,
ways t o
reducethenumber
of
waves
of
oppo-
nents
and
the
s ize of those
waves
I f you
eit her e l imnate
or
di stract
the
draconian
barracks,
the
number
of dra-
coni ans at thegat e w i l l
be
reducedThe
draconian
barracks
are at
#7
and
#8
Convinci ng the
humans
t o
rebel against
thei r
dracon an
masters
w i l l
al so reduce
thenumber of guards
at
the
gat e
(due
t o t hei r l eaving t o
deal
w t h
the
rebel -
l i o n )
. The
humans
can
be
found
at #4
I f
youcont act Cl ravnak
at
#9, you
w i l l
f i g h t
l ess at thegate andyouw i l l
have
ogre
a l l i e s i n some further
f ights
i n
the
48
R
KERNEN
SQUARE
draconi ans
w i l l
have
a
s im la r effect, as
1
Thi s i s
a
seni l e ol d
red
dragon
He
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 27/32
2
3
4
5
6
7
8
9
10
11
12
13
14
15
49
1234567891 1112131415
9
Af i l
~ l l l t
71
F
F
i nteri or of KernenBase
Thi s,
of
course,
assumes t hat youmade
a
deal w t h
h m
at t he
OgreBase
I f
you di dn't , al l
ogres
youmeet w i l l be
unfr i endly
Gi vi ng
t he crown
from
#10
t o the
guards and
then te l l ing
the
dragonat
#
1 about
i t
w i l l
resul t
i n
the
dragon
goi ng
t o
retr i eve i t
andw i l l substanti al l y
reduce
the
number of defenders
at
the
gat e
.
I f
you
give
the
crown
t o the
drag-
on
i nstead,
thedragonw i l l t ry t o enter
Kernen
Baseandw i l l
again
reduce
the
def enders
.
Nomatter
what
youdo,
thef i ght here
w i l l
s t i l l
bedangerous Have several
massdamage
spell s
ready
t o cas t when
you
enter the f ight so
t hat
youcanmn i -
mzethe r i s k t o your
party
Remember
that reddragonstake
damage
from
your Firebal l s
.
10
KEY
Wal l
Door
?
Rubbl ed
Wal l
After
th is comat
i s over , i f youhad
ogresupport ,
you w i l l
be abl e t o r e s t
whil e guardedby ogres
Youshould
regai n al l of your spel l s
before enteri ng
KernenBase, as
you
w i l l
al most
cert ain-
l y needthemMake
sure yousavethe
game
befor e
enteri ng
Kernen
Base
3 Hereyouw i l l meet humans d i s -
cussi ng a
rebell i on. I f you
are
d i s -
gui sed,
you
w i l l
get
a
mpt o
the
meeti ngat #4
4
You
f i nd
ameeti ng
of the
humans
i n
progress
.
Theyare tr ying
t o
deci de
whether or not t o r ebel agai nst
Myr t ani
andpl ace
a
humni n charge
of
the
e v i l
forces .
The
party
candoone
of sever al
thi ngs,
i nc l udi ng
encouragingthe rebel -
l i o n , sneaking
away
t o
warn
t he
draco-
nians, reveali ng
themel ves
as
Solamn c sympat hi zers,
or l eaving
Encouragingthe
rebell i on
w i l l
resul t
i n
a
weaker
gat e
guard
f o rce
Warning
the
the
dracon ans
must
s t i l l deal w t h
the
rebel l i on.
I f you
r eveal
yoursel ves as
Solamn c
sympat hi zers ,
youshoul d
choosea
kni ght
asaspeaker
i n order
t o
sway
t he
humans t o your side .
I f
the
knight
has
high
chari sma, your
chances
of
success
w i l l
i mprove
I f
you
f a i l ,
you
my
endup
i n acomat .
5
The
party
w i l l meet ogres here
I f
t hey are
al l ied
w t h Gravnak, the
ogres
w i l l
be friendly
.
Ot herw se, you
w i l l
havet o
f i ght
a
l arge
groupof ogres.
Theyare
not
part i cul arl y dangerous,
but
are much
more
usef ul
as
a l l i e s .
There
are
moreogreshere They
w i l l react
j ust l i k e theones i n #5
above
Thi s
i s
adracon anbarracks
I f
the
characters are disguis ed, theymy
haveadri nk
w t h
thedraconians
.
They
canalso report thehumans here
I f
the
partyhasadri nk w t h the
draconians,
they
w i l l
havean
opti on
t o s t ar t
a
i r e
that w i l l
serveas a di s t rac t ion Thi s
w i l l have thesame
effect on reduci ng
the
gat e guard as i f
you
hadk i l l ed
al l
thedraconians
i n
the barracks
.
Att acking the
barracks
guard
i s
a
viabl e
opt i on,
but you
w i l l
have
t o f i g ht many
draconi ans
.
8 Thi s
i s another
barracks
.
I t i s,
i n
al l
ways, i denti cal
t o #7 above
9 I f
the
partya l l i ed w th
Gavnak
i n
the
OgreBase,
you w i l l
encounter
Gavnak
here
He
w i l l
promse
ogre
backup
whenthe
ma ngate i s
assault ed
1 0
An
im ta t i o n
crown l i e s i n t h i s area
I f
shown
t o the
dragon
( or thegat e
guard
f
the
dragon
i s i nf ormed) the
dragon
w i l l
t r y t o
t ake
the
crownt o
the
ma n
treasure
room
nside
Kernen
Base
The
resul ti ng
comat w i l l greatl y
weaken
t he
gate
guard
used t o guardthe
crown
j ewel s
i n
KernenBase, but wasput
out here t o
pass hi s l a s t days . I f yougi ve h m
he
crown
from#10, he
w i l l t r y t o force hi s
waypast the gat e guard
I f
you
choose
t o
fi ght
t h i s
dragon, you
w i l l
di scover
that
he
i s s t i l l
qui te
capable
of com
bat
. . .
QUITE
capable
12
Thi s
i s
a
tr ai ni ng hal l .
You
should
v i s i t
t h i s
pl ace t o gai n
your f i n a l
l evels
befor e
assaul t i ng
KernenBase Once
youenter KernenBase,
youmynot
return t o Kernen
Square
S
Kernen
Base
(Myrtani ' s
Stronghol d)
Synopsi s : Thi s
i s i t ,
the
f i n a l st age of
thegame
The
party
w i l l
ent er
(possi bl y
w t h ogre
support i f
youal l ied w t h
Gavnakat the
OgreBase) throughthe
ma ngate
I t
must
f i nd
out how
o
reachMyrt ani and
stop
him
fromcarry-
i ng
out
h i s at t ack plans
agai nst
the
good armes movi ng
onSancti on
Thed i f f i c u l t y i n
reachi ng
Myr t ani
i s that
he
i s beyond
adoor protected by
a
mag-
i c a l guardi an Topass t h i s
door,
you
must f i r s t
search
room
#
1 t o f ind
a
speci al
key Onceyouhave
t h i s key,
you
shoul dgo t o room#9whereyou
w i l l
get the
recipef or
an alchemcal
salve
that w i l l al l owyou t o pass the
guardi an
.
Tomake the
salve
youmust
thengo
t o
room*10, anal chem cal
l ab.
Goa
:
To defeat
Myr t ani
and
stop h m
from
dest r oyi ng thegoodarmes
Vot e
The
guards
i n .
' , ernen Baseare
th i ck
andver y
dangerous
They
often
have
aurak
draconi ans
w t h them
wh ch
makes thecomat i n Kernen
Base
very tough Move qui ckly
Youmynot
r eenter KernenSquare
once
you
enter KernenBase
Once i n to
thebase,
you
cannot goback w thout
f in i sh ing
thegame
50
S .
KERNEN
BASE(MYRTAN ' SSTRONGHOLD
supported
by
many, many
other draco- I f youdon' t have the Scrol l of
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 28/32
51
Where
youcan
rest~
Youmynot rest
i n
Kernen
Base
except at
thema n trea-
sure room
L f i r e n
there, youmyonl y
res t f o r
a
short ti me
RANDOM
ENCOVNTERS
Thereare onl y f i v e random
patr ols t o
be found
i n Myrt ani ' s
Str onghol d,
but
they
ar e
dangerous
Most
w i l l
have
red
dragons
escorted
bymanydraconi ans
.
Looking
f or
a l l f i v e
of them
my
bedan-
gerous Youshouldprobablymove
throught o the
fi nal confrontat i on
as
qui ckl y as possible
.
MAPLOCATIONS
I Thi s i s anotherguard
post
and
another di f f i c u l t f i g ht ,
so
i t
i s recom
mended that yousavebef oreenteri ng
t h i s
f i ght
. Your
opponents
i nclude an
aurakdraconi an, several
si vakdraconi -
ans,
and
several
red
dragons
( i f
you
havethe ogres w t h
you
thered
drag-
onswon' t
part i cipate i n
the
comat . . .
theyare kept busybyanother group
of
ogres) .
Beprepared
t o
usespell s
t o
defeat these monst ers, as theycan
causetremendous
damage
t o your
party
otherw se
.
Don' t
underestimate
the a b i l i t y of anaurak t o cause
havoc
K i l l
theauraki mmedatelyandthen
deal w t h
the sivaks .
2 Thi s i s yet another i nnerguard
post
. Feel free
t o usespell s
here,
as
your
next stop i s the place whereyou
can
rest
and
regai n
spel l s
( at l east t o
a
l i m t e d
extent)
. You
w i l l
face another
aurakhere,
but
w t h
l ess support than
i n
#
above
3
Thi s
i s
the
treasure
room
of
the
base
Unfort unatel y,
when
you
ent er
w t h anogre
escort,
the ogres w i l l
immedatelybegi n t o
f i ght
over the
treasure andw i l l
l ose
si ght of thei r pur -
posehere
Thetreasure here
i s
signi f i cant , but
don' t t r y totake al l of i t . . . you
can' t
.
There
are
t ens of thousands
of
coins
i n
here Onl y t ake themost
val uable
coins
andthegem/jewel ry Al so found i n
here
ar e another
set of Gauntl ets of
Ogre
Power and
a
Two-Handed
Sword
+2
Youshoul d
useboth of
these
i tem
as t hey are very powerf ul .
Thi s
i s
al so the
safest
pl ace
t o rest .
You
should
FIXand
memori ze spell s befor e
cont i nui ng
.
4
Thereare moreguardshere Agai n,
thegroup i s l ed
by
anaurak
dracon an
Your ogreswon' t hel p
i n
t h i s f i ght i f you
s t i l l have themw t h you
5 Thi s i s a
cl i macti c
battl e w t h
Myrt an .
Myr t ani
i s an aurakdracon an
ni ans
of
al l types
You
must
defeat
Myr t ani
t o
be
abl e
t o stop
hi s messen-
gers,
agroup
of
huge red
dragons i n
thenext
room
Thi s i s
the
second
most
dead yf i ght i n
the
game,
and
shoul d
be
treated
as
such
Save
thegame
before goi ngi n to
the
passageway
found
after wnn ngthe
batt l e
at
#8
bel owOnce
you
enter
that
t unnel ,
you
w i l l
end
up
i n the f i ght
agai nst
Myr t ani
befor e
youcanrest .
After
you
wn
th is bat t l e,
youw i l l be
heal ed
by
Tassl ehoff
who
hasbeen
car-
rying Poti ons
of Heal i ng
f or j us t t h i s
purpose
Thi s al l ows
you t o
go
after the
dragons
w thout
wounds
.
The
f i n a l
batt l e of thegame
Your
characters
must batt l e w t h three huge,
ver y
ol dr eddragons
These
dragons
are
pl anni ng t o
i mpl ement
Myrt ani ' s
plan . I f you l et themgo or are
def eat ed,
the
e vi l
forces
w i l l
be
vi ctori ous
. You
must stop these
dragons
at
al l costs
I n
order
t o succeedat th is
battl e,
you
shoul d have the Scrol l of
Protect i on
vs.
DagonBreath
carr ied byyour f i ghter
w t h
theDagon ance Thi s character
shoul d
usethe scroll i mmedi atel y, as
the dragon
br eat h
w i l l
often
sl ay i n
one
shot
.
The
other characters
woul d
be
best protected by
runn ng t o the f ar cor-
ners of the room
and
out of
s ight of
the
dragons The
dragons
w i l l
then concen-
t rate
thei r
attacks
on
the
vi s ible
charac-
t er who
i s
protected
Because
the
drag-
ons
don' t
know
t h i s ,
they w i l l conti nue
t o
breathe
on t hat
characte r , giv ingt hat
charact er
achance
t o
el i mnate the
dragons
bef ore
t hey r i p hi mor her t o
shreds
w t h
thei r
claws
and
teeth
.
Havi ng
your
party under
theeffects of
a
Haste
spel l
( or
Poti ons
of
Speed)
w i l l
greatl y
enhancethei r
abil it ies
.
Don' t
forget
t o
use
Enl argespell s
t o assi st
your
f ighters
who
aren' t ex traordinar i l y
strong
(18
strength) .
Protect i on
vs .
Dagon
Breat h, thenyou
must
depend
onother
means You
should cast aResi st Fire spel l onthe
entire party before ent eri ng in to the
f i ght w t h
Myrt ani,
as
t h i s
w i l l s t i l l
be
acti ve whenyouenter the
f i n a l
batt l e .
Thi s w i l l substanti all y reducethedam
age
you
take fromthedragon's breath
attacks. I f youdon' t have t he abi l i t y t o
stop thei r breat h,
thenyoumust abso-
lutely
concent rat e f i repower
on
one
dragonat ati me unti l i t i s downbefore
goi ngon
t o
thenext
. You can' t af f or d t o
l et
thedragons breathet oomany
t i mes, or you w i l l havemanydead
party
member s
.
Usemass
damage
spel l s
(Fir ebal l s,
I ce
Storm, and
Li ghtning
Bolt s) w t h i mpuni ty Useevery i t e m
you
have
. .
th is
i s
the
f i n a l
battle
. I f
a
magi c-user runsout of mass
damage
s pel l s, t r y St i nkingCouds . The
chance
of
maki ng
a
dragonhel pl ess
w t h
t h i s
spel l
i s amost
zero,
but
anychance
i s
someth ng
Don't forget t o save
bef ore
enteri ng the
t unnel found
after
def eat i ngtheDagon
Mast er at #8 so t hat youmyt r y again i f
you f a i l i n t h i s
f i ght
. Thi s i s
the
most
d i f -
f i c u l t comat
of theenti re game
Don't
forget that you
can
al ways
change
the
d i f f i c u l t y
l evel of thegame
i f
you
f e e l i t
i s
too tough
I t
i s not
di shonorable
t o
doso . . thesebatt l es are TOUGH
Thereare
humn
guards
here You
must
deal w t h
them
qui ckly, as there
are
spel l
casters here
whow i l l
be
happy
t o
seri ousl y
i n jure your
party Don' t
underestimate
these
enemes j ust
becausetheyaren' t
l ed
by an
aurak
draconi an
Thi s
i s t he
passage t o
Myrt ani ' s
r efuge
. I t i s
guardedby
Myrt ani ' s
DagonMast er
andsome of hi s young
dragons TheDagonMast er
i s
a t ough,
wel l -armed f i ghter andthe
dragons
are
5z
2 3 4 5 6 7 8 9 1 0
11
=KEY
0
Wal l
1
Door
2 9
10
3 1 9 1 4
4
5
11
6
1
.
1
12
numerous Don' t hesit ate t o
use
Fir eball spell s t o
reduce thei r
numers,
12
Thi s
studyhas
been ransacked
Another
power f ul
comi nati onchanges
helpf ul whencast
bef ore
the
comat
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 29/32
as you
can
rest
brief ly before
ent eri ng
the
t unnel t o Myr t ani .
Onceyou
defeat
theDagon
mast er ,
you
w i l l
beabl e t o r el i eve h m
of
hi s
Plate Mail +1, Longsword+1, and
Shi eld
+1 .
Youshoul d save bef ore
ent eri ng
t he
t unnel
youf i nd
after
t h i s
f i g h t ,
as once
you
enter
the
t unnel
you
are
placed
immedately
in to the f i n a l
two
batt l es .
Youwon' t get t o r es t again
after
that
point (al though
you w i l l
get hea ed
after
t angli ngw th Myrtani
(see #5
above) )
.
Addi ti onall y,
bef ore you start the f i n a l
pai r of
f ights
i n
the
game, you
shoul d
cast
both
Resi st Fire
andHaste spell s
(Bl ess and
Pr ayer
woul dn' t
hurt eit her) .
TheResi st
Fire spel l
must be
cast
on
each
persont hat
i t
i s toprotect , so
memori zi ng
and
thencast i ng si x of
thems
w se Don' t forget that
i f
you
rest
again
after cast i ng
a
s p e l l , youare
l i k e l y t o have t hat
spel l
wear
of f . Thi s
means t hat youshould
memori ze
al l
the spell s you
needandthen cast them
al l at once
9 Thi s i s
a
l ibrary w t h
al ocked book
t hat
cont ains the
reci pe f or
the
salve
necessary t o pass theguardi an .
The
key
t o thebook
can
befound
i n room
#
1 .
The
book can
al so
be
opened
by a
s k i l l -
f ul
and l ucky
thief
.
1
0
Thi s
i s
Myrt ani ' s alchemcal l ab
.
I t
cont ains al l of
the
materi als
necessary
t o
make the sal ve
. I f
youent er
t h i s
roomafter l earni ng
of the reci pe f or the
sal ve, you w i l l
aut omati cal l y
make
i t
and
appl y
i t t o
al l
characters
.
11 Myrt ani ' s bedrooms
ornate, but
hasno val uable i tem
However,
you
do
f ind
anornate
key
t hat
w i l l
open
the
book
at
#9
Thi s
key
i s
found
i f
you
LOOK
53
Noth ng
of val ue rema nshere
13
Thi s
guardi an
i s
desi gned
t o r epel
anywho
are
not protectedbythemagi -
cal
salve
made at #10 I f you
enter
t h i s
square
w thout the sal ve, you
w i l l
t ake
a
signi f i cant
amount
of damageandw i l l
be
repell ed
.
14 I f
there are ogres w t h theparty
when
youenter
t h i s
squar e, one
of
them
i l l
step
f orward
in to
the
guardi an
anddi e
. Gavnakw i l l
then
t e l l you
of
the
guardi an
ADDTIONAL
NOTES
Genera
Hnts
DONTEVERcast S owPoi son
ona
partymmer unl ess you
are c lose t o
a
temple
UseNeut ral i ze
Poi son
or
l eave
themuntil
you
reach
atemple S ow
Poi son w i l l si mply bri ng
themback tem
porari l y
andthen
they
w i l l
di e
( dead,
not
j ust
poisoned)
i f
they don' t
get
Neut ral i ze
Poi son cast onthem
a i r l y
qui ckly I f characters
di e
i n t h i s
f ashi on,
t hey are deadandw i l l
requi re
a
ra ise
deadspel l to bri ngthem
back
.
I f t hey
are
el ves, t hey
can' t
be
raised
andare
gone
f orever. Don' t useS ow
Poison
unl ess
you
really
need that char acter
i n
combat
.
Char act ers
I n
addit i on
t o
the
recommendati ons i n
the
Advent urer' s J ournal ,
a
successf ul
party
of adventurers couldal so
be
bui l t
from
Four
Qual i nest i El f
Cl eri c/ Fighter/ Magi c- Users
( one
of
thema
Cl eri c of Majere/Whi te
Mage,
one
a
Cle r i c of
Mshakal / Whi te
Mage,
one
aCl eri c of Sh nare/Red
Mage, and
onea
Cl eri c of K i r i J ol i t h /Whi t e
Mage)
OneHumnKni ght
One
Kender
Cl eri c
of M shakal f f h ie f
one
of
the
Qual i nest i
El ves
t o
a
Mounta n
Dwarf
Cl eri c/ Ranger
( C er i c
of
Reorx)
.
Charm
i f
an
enemy
i s
charmed,
hi s equi pment
won' t
appear
as l oot aft er
the
fi ght
.
Save
the
game
Don' t
forget
t o
saveyour game often
.
Save
befor e
you
enter
a
new
rea
and
save
every
time
you
completea
l arge
comat .
Thi s way, youcanal ways go
back
t o
your l a s t save i f youare
def eat -
ed Al so
remember t o
keepmore than
onesave
disk onnon-IBMsystemso
t hat
you
cankeepmany dif f erent saves
avail abl e .
Monsters :
Howo deal wth
them
Below s
a
i s t i n g of al l themonsters
you
w i l l
encounter
i n
CHAMPIONS
O
KRYNN Fo l l owng
a
short descr i pt i on of
eachmonster
i s
a
l i s t i n g
of the
spel l s
that
are
most
effective
agai nst that
monster Youshould
f o l l ow these
gui de-
l i nes
whendevel opi ng
tact ics t o com
bat
thesemonsters
DEATH
KNGHT
( S I RLEBAVM
Thi s
i s probably
themost dangerous
singl e
enemyi n
t he
game He w i l l cast
a
massi veFir eball
as
hi s f i r s t act and
then
gat e i n
ghasts t o hel p hi mi ght
your party
as
hi s
second
He
causes
f ear
t o al l
i n mel ee
rangeand
he
i s
very
d i f f i c u l t
t o hi t .
On
topof al l t h i s , he
reverses
non-area
magi cal spel l s back
on
t he
caster 11
f the ti me (and
those
that
doget
throughheusuall y
i gnores)
. K i l l
h m
qui ckly or h e ' l l
sure l y
k i l l
you
The
Death
Kni ght canoften
k i l l
characters
out ri ght
( not j us t put them
t o
unconsci ous
but
k i l l
themdead . . .
Best
Spel l s
:
UseResi st
Fire onyour
whol e
party
before the
comat .
Hast e,
Prayer,
and
B ess are
al so
very
commences
.
Noother spel l s
are
very
useful
.
DRACONANS Al l
draconi ans are r e s i s -
t ant t o magi cwh ch
means
there
i s
a
chance than
any
given
spel l
w i l l
not
affect them
AURAK
DRACONAN
Another
very powerful f oe, theaurak
draconi ans becomeamost commni n
KernenBase
( the
very
l ast
port i on
of
thegame) . Theyare very dangerous
and
shoul d be the
f i r s t
t h ing
el i mnated
i n
a
combat . However,
once
you
k i l l
them
the
f i r s t t i me, they
get
angry
and
gobackto 20
hi t poi nts .
Onceyou
k i l l
themasecondt i me,
they turn in to
a
bl azi ng b al l of l i ghtn i ng
Onceyou
make
them
di e
asecondt i me, run
awayfr omthem
as f a s t as youcan You
need onl y get
one
blank
square
between
your characters
and
the dyi ng
aurak
After
a
short
t i me,
the
aurak
w i l l
expl ode,
causi ngmuch
damage t o
al l
adj acent charact ers and
probably
st un-
ni ngthemf orashort t i me
Theattack
you
w i l l
take f or movi ng
away from
the
aurak
i s
much l ess severe than the
damage
youwould t ake frombei ng
next
t o
the
aurak
whenhe
expl odes
.
Best
Spel l s Firebal l ,
L i ghtni ngand
I ce
Storm
Be
careful
not t o hi t your own
characters w t h thesespel l s . Magi c
M s s i l e
can
sometimes
stopan
aurak
from
gett i ngof f
a
spel l
. Cast
Dis pel
Magic
i f
t he aurakuses Fire shi eld .
BAAZDRACONAN
Thebaazdraconi ans
aretheweakest
of
the draconians
and
are
thecannon
f od-
der of
thei r forces
. They
carry
norma
swords
anddo 1-
8poi nts
of
damage
when
they hi t
your
char acters .
However,
theyarevery fast andwhen
you
k i l l
one,
your weaponmy
s t i c k
i n
the
dyi ng
baaz as i t turns
t o
stone
( t h i s
i s
why
i t i s
54
agood i dea
t o
carry
two
mel ee
weapons) . You w i l l aut omati call y
Best Spel l s
Sl eep, Firebal l , I ce
Storm
L i ghtni ng
Bolt ,
Sti nking
Coud B ess
breat he
on
a
character
who
has
hi s
t o
a
wal l . I f
the
dragon' s
Li ghtning
WHTE
DRAGON
Thesear e
the
weakest dragons found
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 30/32
retr i eve
t he
weapon
after thecomat as
l ong
as
you
havewon, but youmy
have
t o
conti nuethe battl e w thout i t
.
Youmust
ready
these
ret urned
weapons,
t h i s i s
not done
aut omati call y .
Best
Spel l s Sl eep, Firebal l , I ce Storm
L i ghtni ng
Bolt ,
Sti nking
Coud
BOZAKDRACONAN
Thebozak
draconians
arethe
magi c
users of the draconi an
t ypes. Theyw i l l
usuall y
start out
by
cast i ng l i ghtni ng
Bolt
spel l s and
f o l l ow
themw t h S ow
spell s and
Magi c
Mss i l e
spell s . Theyare
not
t o
be
i gnored
.
Thei r most unusual ,
and
often dangerous f eature, i s t hat t he
bozak
draconi ans expl odewhen s l a i n ,
causi ng
1- 6
poi nts of damage t o
al l
those
adj acent
t o the expl odi ng
draconi -
an
Thi s can
be
good f or you i f you
can
cast a
l arge
Fir eball in to agroupof
themas t hey w i l l often ' chai n react'
and
other
monsters
w i l l
be
consumed
i n
themass
bozak
expl osi on
However, i f
a
l arge
groupof themget s t o cast spell s,
youare
often
goi ng t o l ose
.
On the
down
si de, t he fact
t hat bozaks expl ode
w i l l often mean t hat
the
f ighters having
t o mel eethemi l l get ser i ously
hurt
j ust k i l l i n g
thebozaks even
though
thei r
opponents
never l andeda bl ow
Best Spel l s : Firebal l , I ce Storm
Li ght ni ng
Bolt ,
Magi cM s s i l e ( t o
stop
themfrom
cast i ng spell s) .
KAPAKDRACONLAN
Kapaks
are s l i g h t l y l arger andtougher
than
thei r
baaz cousi ns, but are
mch
more
deadl y
Kapak' s l i c k
thei r
weapons
t o coat themw t h a
paralyzi ng
sp i t t le
. Eachtime they hi t
a
partymm
ber , t hat
charact er must makeasavi ng
r o l l or
bepar al yzed
I f the
charact er
i s
par al yzed,
he w i l l
be
hel pless andw i l l
be
knocked
out by
thenext
bl ow
a med
at
h mKapaks create apool
of aci d
when
they di e that w i l l cause 1- 6 poi nts
of
damage
each
t i me
you
enter
i t
.
55
andPr ayer cast onyour ownparty
befor e
combat i s hel p ful i n
preventi ng
paral ysis .
SI VAKDRACONAN
The
si vak draconians are themost pow
erful draconianf i ghters
but
haveno
speci al a b i l i t i e s
whentheyare ki l led
.
Theycan
attack
three t i meseachcom
bat roundand
can
causet remendous
amounts
of
damage
t o
a
character
.
TheyhavegoodTHACOs andw i l l often
do
muchdamage
before they are
s la in.
Best Spel l s: Firebal l , I ce Storm
Li ght ni ng
Bolt ,
Sti nki ng Coud
DRAGONS
Al l dragons
attack
w t h
b i t e ,
cl aws, andbreat h weapons The
l arger
dragonsmycause
f ear
i n
char acters
.
Such
characters
have
thei r
THACOs
reduced Youshoul dcast
protecti ve
spel l s suchas Bless and
Pr ayer
before
f i ghting dragons
BLACK
DRAWN
Thesedragonsspi t ac id
f or
asigni fi cant
amount
of damage, but are much
younger
dragonsthan the bl ues
and
reds
found i n
thegame
The
bl ackdrag-
ons are best
def eatedthroughmel ee
andSti nki ngCoud
spell s
.
Best Spel l s F i r e b a l l ,
I ce Storm
Li ght ni ng
Bolt ,
Sti nki ng
Coud
BLUE
DRAWN
There
are
onl y
a
few
bl ue
dragons
t o
befoundi n thegameandthey are ol d
ones
and
are qui te dangerous They
spi t massi ve
Li ght ni ng
Bolt s that can
k i l l
somecharacters out ri ght . Don't l et
thesedragonsbreatheon
you i f
you
canpossibl e
avoid
t
. Usemass
damage
spel l s onthemF i r e b a l l , I ce Storm and
Sti nki ng
Couds t o t r y and
makethem
t emporar i l y
hel pl ess
. Thesedragonsare
at thei r most
dangerous
when t hey
can
back
Bol t can
rebound
and
hi t
a
character a
second
t i me,
the
charact er
w i l l often
be
s l a i n
Best
Spel l s
Firebal l , I ce
Storm
Li ghtning
Bolt ,
Sti nking
Coud
QREEN
DRAGON
The
greendragons
are thesecondmost
deadl y
dragons
foundi n
CHAMPIONS
OF
KRYPB'
.
They
breathe poi songas
that
w i l l often
affect theenti re party
because
of
the
l arge
area of effect .
Make sure you
k i l l
green
dragons
as
qui ckly as
possibl e,
as t hey w i l l
usuall y
k i l l
party
member s otherw se
. They
br eat he
f or
36
poi nts
of
damage, and
targets
myonl yreduce t h i s damage
i f
t hey makea
savi ng
throwagai nst
drag-
on breath
(because
of the lethality
of
the
breath) . Useevery spell andweapon
youhave
t o defeat
thesebeast s or
they
myslay your entire
part y .
Best Spel l s Firebal l ,
I ce Storm
Li ght ni ng
Bol t .
REDDRAWN
The
most commndragon
type found
i n
t he game,
the red, comes i n
two
si zes i n CHAMPI ONS
O
KRYNN
You
myf ind signi fi cant
number s
of
younger red
dragons
t hat onl y do
a
modest
amount
of damagewhen
they
breat he
f i r e
onto theparty These
are
danger ous,
but can
be
dealt w t h as
ot her
dragons
. .
by
mel eeandmass
damage
spell s .
However, the huge, very
ol d
r ed
dragons
fought
i n
Kernen are
ext remel y
dangerous
Youmust use
every t r i c k
at your
di sposal t o
defeat
them
or
t hey w i l l surel y
slay
your party
Thi s
i s
where
the
Scrol l of Protect i on
vs
Dagon
Breath
shouldbeused
Don' t
forget
t o use
the
Resi st Fire spel t
Protect
yoursel f
agai nst thered
drag-
on' s
breath
.
Best
Spel l s
Firebal l , I ce
Storm
Li ghtning
Bolt .
i n
the
game
Theyare not very danger-
ous i f youusetheWand
of I ce Storm
onthemThey are,
however ,
d i f f i c u l t
t o
hi t
. Use
the
Resi st
Cold
spel l
t o protect
agai nst t h i s
dragon's
breath
.
Best Spel l s Magi c
Mssi l e, Fi r ebal l , I ce
Storm Li ghtning
Bolt
.
C,HAST
These
undead
have
a
good
chance
of
bei ngturnedby your c le r ic
once
you
reach
5th
l evel
w t h
t hat
charact er
( or
3rd
i f youworsh p
Maj ere)
. Onceyou
reach8th
l evel
( or 6th i f
youworshp
Maj ere)
you
w i l l
aut omati cal l y
turn
themThe
ghast i s apart i cularl y danger-
ousundead
t ype as they causeyour
characters t o
f ight
l ess eff ecti vel y due
t o the terr ib le stench they
exude
Ghastscan
paral yze
acharact er ( even
el ves)
w t h
a
singl e
hi t .
Don't l et ghasts
mel ee
w t h
your
party
f or
l ong,
as t hey
w i l l amost
cert ai nl yknockone
of your
char acters
out . Ghasts l ook
exactl y l i k e
ghoul s .
Best Spel l s
: Firebal l , I ce
Storm
L i ghtni ng Bol t . B essandPrayer w i l l
help characters resist the
paral yzing
ef fects
of the Ghasts
touch
GHOVL
Ghoul s are
qui te
a
bi t l es s dangerous
than
thei r
ghast counterpart s, andare
aut omati call y
turned
at
5th
l evel
( or 3rd
l evel
i f
you
worshp
Maj ere)
.
They
can
paral yze
characters
( except elves)
. K i l l
themw t h
mel eeweapons
Ghasts and
ghoul s l ook i denti cal .
Best Spel l s
Firebal l ,
I ceStorm
L i ghtni ngBol t
.
GANT
CENTI PEDE
Thi s
i nnocuous creature
w i l l hi t
charac-
ters
occasi onall y andhasaweak
poi-
son i n i t s bite . Thi s weakpoi soncan
56
sometimes
k i l l
acharact er
. Your fi ghter
types
can sweep
them
attack
one
f or
Best Spel l s
Sl eep,
HoldPerson,
Fi reball ,
I ce
Storm
Li ght ni ng B o l t ,
i s
i nj ured
whil e
cast i ng
a
s p e l l , hi s
spel l
Melee
i s
very eff ecti ve agai nst
OGRE
Ogres
doa
f a i r amount of damage
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 31/32
each l evel your
fi ghter has) .
Best Spel l s
: Sleep, St i nki ng Coud
Neut ral i ze
Poi sonmybe necessary
i f
a
charact er i s bi tt en andki l led
GANTRAT
G ant rats are
not
dangerous They
cause
mn ma
damageandtake
mni -
ma
damage K i l l
them as t when f aci ng
r a t s
andany
other
monster
type
Thi s
i s
theweakest
monster
i n
thegame
Best Spel l s
S eep
i s
really theonl y
spel l
you
woul dwant t o wasteon G ant
Rats . They
are too
weak t o requi re spel l
use
GANTSPIDER
These spiders
havea
tremendous num
ber of hi t poi nts f or
thei r size andare
not t o
be
i gnored
Their
bite i s poi -
sonous andtherefore
of ten f a t a l . k i l l
themqui ckly andconcentrate
your
attacks
t o
k i l l one
at
a
ti me t o
l essen
thechanceof oneof thembit ing and
poi soni ngoneof your
characters
. I f you
havethe
Peri apt
of
Proof
vs
. Pois on,
put i t onyour l ead f i ghter and
thenget
t hat character
in to themelee
agai nst
themost
spiders
t o l essen
thechance
t hat
you
w i l l
di e of poi son G ant
Spi ders
can
onl y befound i n the
Overl and
Best Spel l s
Firebal l ,
I ce
Storm
L i ghtni ng
Bol t .
GOBLIN
Gobl i ns
are small , numerous
creatures
t hat can
i n f l i c t
onl y
a
smal l
amount
of
damage t o characters
they
mel ee
They
haveapoor T1IACOandcan
be swept
(see
gi ant
centi pedes) . Don' t be too
concerned
i f
your ma n
f i ghter gets sur -
rounded
by
ei ght of these
l i t t l e crea-
tures, he w i l l
soon carve hi s
way
through Gobl i ns
canonl y be
foundi n
theOverl and
57
Sti nking
Coud
H LLGANT
Al t hough h i l l
giants arethe smal l est of
the giant s,
theyare capabl e of
i n f l i c t i n g
l arge
amounts
of
damage i n
asingl e
s t r ike
. Becauseof t h i s , you
can
beki l led
by
thei r
h i t s i f you
are unl ucky
I f achar-
acter
i s
i n
mel ee
andgoes down
bel ow
10
hi t
points,
consi der
casti ng
aCure
l ight
Wounds spel l
on
that character
t o
avoid
bei ngki l led as opposedt o bei ng
knockedunconsci ous Usemelee
t o
k i l l
these
creatures
but don' t be
afr ai d t o
use
a
Fir eball
spel l
i f youcancatch
more t han
one
i n
the
bl ast
radi us .
Best Spel l s : Firebal l , I ce Storm
Li ght ning
Bolt , St i nking Coud
HOBGOBLI N
Athough
hobgobl i ns
aren' t t hat much
l arger than
thei r
gobl i n cousi ns, they
are much
tougher
They
can' t
be
swept and
can i n f l i c t
more
damage
w t h
thei r
att acks .
Theyoften have
l ead-
er s w t h themhat have
more hi t point s
andbett er THACOs
. S eepworks very
wel l agai nst hobgobl i ns
.
Best Spel l s :
Sl eep,
HoldPerson,
Charm
erson,
I ce Storm
Firebal l ,
Li ghtning
Bolt,
Sti nki ng
Coud
HVMANSANDELVES
There
are
many
t ypes of humanand
elven
enemes
i n
thegame Theyare
outl i ned i n the
begi nni ngof the
cl ue-
bookas
to thei r indiv idual
namesand
cl asses . However,
they
al l
havesome
s im la r
effects .
Themagi c-users and
cler ics
arevery
dangerous
opponents,
especial l y
earl y
i n
thegame Youshoul d
beware
the
black-r obe magesandthei r
abi l i t y
t o
charm
your partymember s
.
Use
al l
means
avail abl e
t o e l imnate
opposi ng
spel l
casters
bef ore
theycan
cast
thei r
spell s
.
Don't
f orget
that i f
a
spel l caster
i s
l o s t
.
these
more
l i g h t l y
armoredf oes,
but
t hey
are
usual l y
defended
by many
fi ghters
who
w i l l
seek t o prevent
you
from
getti ng
c l ose
enought o attack
them
n
mel ee
The
fighters you
w i l l face
are al l s im la r
i n
that
they
depend
onbet t er
AC
and
THACOt o
defeat
your party
You
shoul d
deal
w t h
them
throughthe
use
of
spell s
whenever
possi bl e,
as
hacki ng
your way
past thems often
l ong
and
dangerous
Best
Spel l s S eep i s eff ecti ve,
but
onl y
on the
l owest
l evel human
opponents
Use
HoldPerson and
Sti nking
Coud
spell s
t o
disabl e
themwhenever possi -
bl e . F i r e b a l l , I ce
Storm
andLi ght ni ng
Bol t spell s are
wonder f ul ,
but
usuall y
you
w i l l onl y
haveafew
of themUse
Magi c
M s si l es t o i n j ur e
enemy
spell
casters
bef ore they cast
thei r
spell s .
Charms
useful against
human
oppo-
nent s, but el ves are
virtually
i mmune t o
Sl eepandCharm
pel l s .
MNOTAVR
The
armored
mnotaurs ( so cal l ed
because
of the
pl ate armor
theyal ways
seem o
wear)
can
hi t
f or heavydam
age They
are excel l ent f i ghters w t h
manyhi t
poi nts .
However, theydon' t
usuall y
k i l l
characters
out ri ght
.
K i l l
them
w t h
mel eeandmass damage
spel l s
( f i reba l ls
are qui te good
f or t h i s ) .
Best
Spe l l s
:
I ce Storm
Firebal l ,
Li ghtning
Bol t
Sti nking
Coud
MOBAT
The
mobat
i s
not
parti cul arly
speci al,
but can
take
a
l ot of
damagebef ore i t
i s
s la in
and
hasa
goodTHACO
Don' t
i gnore
them
but k i l l poi sonous
crea-
tures
around
themi r s t bef ore concen-
trating
on the
mobats
.
Best
Spel l s
:
Firebal l , I ce Storm
Li ght ni ng
Bolt ,
St i nking
Coud
whentheyhi t andcant ake al ot of hi t
poi nts of
damage,
but
they really aren' t
that
dangerous
By
the
t i me
your
party
has
t o
f i ght
ogres, i t can
usuall y
defeat
them
wthout
resort i ng
t o spel l
use
J ust hackyourwaythrough
them
Best Spel l s
:
Firebal l ,
I ce
Storm
Li ght ni ng
Bolt , St i nki ng Coud
POSONOVSSNAKE
( C4I ANT
SNAKE)
Thi s
i s
one
of
the
most dangerousmon-
sters
i n the
game
H gh
on hi t poi nts
andl oadedw t h
apoison
t hat
can
easi -
l y
k i l l acharacter,
gi ant
snakes are not
t o
be
t r i f l e d
w t h . Avoidthemf possi -
b l e ,
otherw se,
k i l l
themqui ckly I gnore
any
other monster w t h them
except
f or
spell casters)
andconcentrateyour
attacks t o k i l l themoneat ati me Don' t
l et them
get a shot at
acharact er
w t h
a
poor AC asa
hi t
often meansdeath
Best
Spel l s
: Firebal l ,
I ce
Storm,
L i ghtni ng
Bol t andMagi c
M s s i l e
canal l
be useful . However,
themost i mport ant
spel l here i s SnakeCharm
Cast i t
t o
make the
giant
snakes
hel pl ess
. Cast
Bless or
Prayer before the
f i ght
.
SKELETON
Theweakest undead
t ype,
skel etons
can
be turnedby
1st l evel cler ics and
are aut omati call y turnedby4th l evel
cler ics (2nd
l evel
i f theyworsh p
Maj ere)
.
Theydo l ow
amounts
of dam
age
and
take onl y
a
few
point s
t o
k i l l
.
On y
crushi ng
weapons ( l i k e maces
and
f l a i l s )
do
f u l l damage agai nst
them
Swordsandarrows do hal f damage
Best Spel l s Firebal l , I ce Storm
L i ghtni ng
Bolt, andMagicM s s i l e .
SKELETAL
KNGHT
Al so knownasArmored
Skel etons,
theseare skelet ons but
much
more
powerf ul ones Theycan' t beturned
58
unti l
you
are 6th
l e v e l ,
and
onl y then
ona
ver y
f ortunat e r o l l .
You
al so
face
MAQC
TEMS Weapons
C o nt i n u e d Wnds
and
Neci daces
8/11/2019 Champions of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/champions-of-krynn-cluebook-pc 32/32
t he
same hal f
damage
rules
as w t h
skel etons
above Defeati ng
skel etal
kni ght s
i s
al ong
process
Best Spe l l s
:
Firebal l ,
I ce
Storm
Li ght ni ng
Bolt , andMagic
M s s i l e
SPECTRAL
MNON
These
are
not monsters youshould
face duri ng
thegame Youw i l l f ace
them
onl y
i f
you
f a i l
a
test
i n
the
Tom
of Si r
Dargaard Theycannot
be turned
and
have
excel l ent THACOs,
so
f ighting
them i l l
bea
pai nful
process. Theyare
t ota l ly
f earl ess
andw i l l f ight
unti l
destroyed On ymagi cal
weapons
can
harm
them
Best Spel l s
:
Firebal l ,
I ce Storm
Li ghtni ng Bolt,
and
Magi cM s s i l e .
UNDEAD
Al l
undeadare immne
t o
Sl eep,
Charm
Hol dPerson, and
St i nking
Coud
spell s
.
However, undead
( except theDeathKni ght )
my
be
turned by
cler ics
of a
su f f ic ient ly
high
l evel . Turn ng
i s
themost ef f ic ient
way
t o deal w t h
undead Noexperi ence
point s are
awardedf or undeadwho
are
turned
Undead
dest royed
out ri ght
by
a
c le r ic docount
f or experi ence poi nts
.
UNDEAD
DRAQON
L ' ~r e n
w thout
a
breath weapon,
the
undead
dragons
i n Si r
Dar gaard' s
Tom
are
very
dangerous Don' t
l et
them
con-
centrate
on one
character,
as the
dam
age
they
can
do
w i l l sometimes
k i l l a
charact er
out ri ght .
Best Spel l s
:
Firebal l ,
I ce
Storm
L i ghtni ng
Bolt , andMagicM s s i l e .
ZOMBE
Zomi esare turned
much l i k e skele-
tons, andar e
there fore
not verydanger-
ous
However,
t hey can
doa l ot of dam
age
i f
theyget to at t ack,
so
turn them
qui ckl y
Best Spel l s : F i r e b a l l ,
I ce Storm
L i ghtni ng
B o l t ,
and
Magic
M s s i l e
59
Magi c-User
S c r o l l s
(Wh te
Robes) :
One s c r o l l w i t h t h r e e
s p e l l s
One s c r o l l wi t h t hr e e
s p e l l s
One s c r o l l w i t h t h r e e
s p e l l s
One s c r o l l
w i t h
t h r e e s p e l l s
Cl eri cal
S c r o l l s
:
Two s c r o l l s
w i t h
N e u t r a l i z e
P o i s o n
Oher
S c r o l l s
:
S c r o l l
of
P r o t
.
vs .
Dragon
B r e a t h
Poti ons
P ot i o n
of Speed
P ot i o n o f E xt r a H ea l i n g
P ot i o n of
E x t r a
H ea l i n g
P ot i o n
of
I n v i s i b i l i t y
P ot i o n
of
H ea l i n g
P o t i o n
of H ea l i n g
T hr o t l ( # 15 )
S o u t h e r n
O u t p o s t ( # 2 1 )
Templ e
of
H u e r z y d ( #3)
Ga r g a t h K e ep
( #10)
T hr o t l ( 1 9 )
J e l e k ( # 14 )
Throd
T e mp l e ( #9)
T h r o t l T e mp l e ( #5)
S o u t h e r n
O u t p o s t
( #2 1 )
T h r o t l
Catacombs
( #6)
T hr o t l ( # 9)
T h r o t l
Catac ombs
(#11)
Amr
Shi elds,
and
other
Defensi ve
Magic I tem
C ha i n +1
P l a t e +1
Si x s u i t s
of
Sol amni c
P l a t e ( A GO)
P l a t e +1
P l a t e +1
B r ac e r s o f
AC6
B r ac e r s o f
AC4
Ri n g o f P r ot e c t i o n +1
Ri n g o f P r ot e c t i o n +2
C l o a k
of D i s p l a c e me n t
S h i e l d +1
S h i e l d +2
S h i e l d +1
S hi e l d +1
Throd
Catacombs ( #9)
G a r g a t h
( #7)
Tomb of
Si r
D a r g a a r d
( #8)
Templ e
of
D ue r g h a s t ( # 1 1 )
K e r n e n B a s e ( #8)
Throd
Catac ombs
( #6)
S a nc t i o n
C i t y
( #1 9 )
Throd
Catac ombs ( #1 1 )
Templ e
of
Duerghast
( #7)
Templ e
of
Duerghast( 17)
T h r o d ( #9 )
Templ e
of
Duerghast ( #11)
K er n e n B a se ( #8 )
N e r a k a P r i s o n ( # 21 )
S t r e n g t h
Ga u n t l e t s of
O g r e
Power
Ga u n t l e t s of O g r e Power
10
Arr ows
+1
A
RandomMagi c
I t e m
Two
Random
Magi c I t e ms
Two
Random
Magi c
I t e ms
TwoRandom
Magi c I t e ms
Two
RandomMagi c
I t e ms
Two
Random
Magi c
I t e ms
T h r e e Random
Magi c
I t e ms
Tomb
of
Si r
D a r g a a r d ( #8)
G a r g a t h
( #7)
Kemen
B a s e ( #3)
T h ro t l
Templ e
( #9)
S a nc t i o n C i t y ( #14)
N e r a k a P r i s o n ( # 2 1)
Second
C i t a d e l
( #10)
Templ e of
H u e r z y d ( #9)
Templ e of
H u e r z y d
( #1 1 )
Templ e
of
Huerzyd(#13)
Templ e of
H u e r z y d ( #17)
J ournal
E nt r i e s :
True or F al s e l
Below s
a
i st
of al l j our nal
entr i es
t hat
are t rue:
3 , 4 , 7, 9, 10, 12 , 13(map),
16, 18 , 19,
22,
23(map),
24, 28, 29, 32,
35,
36,
37, 38,
42,
43, 45(map), 47, 48,
49,
50, 51, 52, 53, 56, 57, 59, 60, 61, 62,
63(map),
64, 67, 69, 71, 72(map), 73,
84,
60
Weapons
74, 76,
77,
79,
81
( map) ,
82,
F l a i l +1
T h r o t l
Templ e
( #5)
86(map), 87, 88
Hoopak +2
T h r o t l
Catac ombs
(#6)
Longsword
+1/+4
vs . R ep t i l e s
G a r g a t h
Keep ( #1 3 )
Two- Handed
Sword
( C u r s e d
B e r s e r k e r )
G a r g a t h
Keep ( #1 3 )
Longsword +2
Tomb
of
Si r
D a r g a a r d ( #8)
Longsword
( C u r s e d B e r s e r k e r )
Tomb
of
Si r
D a r g a a r d ( #20)
Longsword
+3
Templ e
of
D u e r g h a s t
( # 1 1 )
Where
t o f i n d t hem
Mace
+2
T e mp l e of
Wand
of
I c e Storm
T h r o t l
Duerghast ( #11)
Catacombs
( #6)
Magi c-User S c r o l l s
(RedRobes)
:
Two- Handed
Swor d
+3
Duerghast ( #17)
Wand
of F i r e b a l l s
J e l e k
( # 1 4 )
One
s c r o l l wi t h t h r ee s pe l l s
T h r o t l ( #1 4 )
Two- Handed
Swor d +2 Ke r n e n B a s e ( #3)
N ec k l a c e
of M s si l es S a nc t i o n
C i t y
( #19)
One
s c r o l l
w i t h
t h r e e
s p e l l s
S o u t h e r n
Longsword
+2
N e r a k a
P r i s o n ( # 2 1)
Wand of L i g h t n i n g D u e r g h a s t
( #17)
Outpost
( 1 2 1 )
Longsword +1
K er n e n B as e
( #8)
Wand of
P a r a l y s i s D ue r g h a s t ( # 1 7 )
One s c r o l l
w i t h
t h r e e s p e l l s
Templ e of
F o o t m a n' s
Dr a g o n l a n c e +5 T e mp l e of
Mscel l aneousand
Random
Huerzyd ( #3 )
Due
r g h a s t ( # 7 )
One s c r o l l
w i t h
t h r e e
s p e l l s
Ga r g a t h K e e p ( #1 0 ) Mace
of
D i s r u p t i o n
S o u t h e r n P er i a pt o f P r o o f vs . P o i s o n
J e l e k
( #1 4 )
O u t p o s t ( #1 3 )
G r dl e of F ro st G ant