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Page 1: Augmented reality the evolution of human computer interaction

Augmented Reality An Evolution in Human-Computer Interaction

by

Bello Abubakar

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Augmented Reality

A term coined by Boeing researcher, Tom Caudel, which has since come to mean “digital information overlaid on

the physical world”

- (Holden, 2009)

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Augmented Reality How it Works

Sensing

• Camera

• Geo-location

• Orientation Sensor

• Digital Compass

Augmenting

• Identifying

• Contextualizing

• Rendering

Presenting

• HUDs

• See-through displays

• Mobile-displays

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AR Applications

Properties

combines real and virtual objects in a real environment;

runs interactively, and in real time; and

registers (aligns) real and virtual objects with each other.

- (Azuma, Baillot, MacIntyre, Behringer, & Feiner, 2001)

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AR Applications

Google Goggles: mobile application that allows users to search for information about an object in the real-world by simply taking a picture of it.

Layar World Browser: A “Real-World Browser” that allows users to scan their environment and visualize information on objects surrounding them.

Wikitude World Browser: A “Real-World Browser” that allows users to scan their environment and visualize information on objects surrounding them (similar to the Layar Browser)

Microsoft Kinect: Microsoft’s gesture recognition peripheral for the Xbox 360 gaming console

PlayStation Eye: gesture-recognition peripheral that allows users to control and play video games by actual physical actions (gestures)

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AR in Education and Corporations

Extended reach of AR has now allowed us to bring education and training into a wider domain by introducing digital information into the real world.

Books

Immersive role-playing games

Training and Learning content

Military simulations

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Managing Complex AR Systems (4-Tier Model)

As AR systems and applications expand in scale and scope (ubiquitous AR), so do the complexities of managing interactions and

information they provide.

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Managing Complex AR Systems (4-Tier Model)

4 Tier Structure for Managing complex AR models (Schmalstieg, et al., 2007)

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Managing Complex AR Systems (4-Tier Model)

4Tier Model provides:

Structure

Reusability

Composability

Flexibllity

To allow for:

Scalability

Interoperability

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More Information on AR

Augmented Reality Today (Blog)

http://augmentedrealitytoday.wordpress.com/

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References

Schmalstieg, D., Schall, G., Wagner, D., Barakonyi, I., Reitmayr, G., Newman, J., et al. (2007, JUL/AUG). Managing Complex Augmented Reality Models. Computer Graphics and Applications, IEEE , 27(4), 48-57.

Google. (2011). Google Sky Map for Android. Retrieved MAR 27, 2012, from Google Mobile: http://www.google.com/mobile/skymap/#what-is-sky-map

Lee, K. (2012, MAR). Augmented Reality in Education and Training. Tech Trends, 56(2), 13 – 21.

Lehrstuhl für Computer Aided Medical Procedures & Augmented Reality – Technische Universität München. (2012). ProjectChemistry. Retrieved MAR 27, 2012, from TUM – TU München: http://ar.in.tum.de/Chair/ProjectChemistry

Azuma, R., Baillot, Y., MacIntyre, B., Behringer, R., & Feiner, S. K. (2001, Nov/Dec ). Recent Advances in Augmented Reality. Computer Graphics and Applications, IEEE , 21(6 ), 34 – 47.

Kroeker, K. L. (2010 , July). Mainstreaming augmented reality. Communications of the ACM, 53(7), pp. 19-21.

Maad, S. (Ed.). (2010). Augmented Reality. INTECH

Holden, W. (2009). Mobile Augmented Reality - A Whole New World. Retrieved from http://www.juniperresearch.com/whitepapers/mobile_augmented_reality


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