dota2 basic guide
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DotA 2 – Basic Setup and Keymap GuideBy: KingZi0n - v1.0
The Peregrine has been thoroughly tested in DotA 2 and if used properly will
result in greater focus, increased in-game awareness, and quicker reaction timewhen activating abilities and items. This guide presents a starting point for
using the glove in game, but remember that you can tweak and customize it for
your unique play style. With some time and practice we are confi dent that the
Peregrine will give you an advantage!
DOWNLOAD DotA2_Basic.pkf
This basic layout is ideal for most play styles and is covered in this guide.
Download and place it in your keymap folder.
Thumb Tip Thumb Fat Palm
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Abilities and Items
The layout below shows a sample Tinker setup. The hotkeys QWER are placed
on your Thumb Tip Pad to fingertip TouchPoints. Attack “A” and Stop “S” are
on the side of the pointer finger (shown on page 1). Secondary Abilities “D”
and “F” are on the sides of the middle and ring finger (shown on page 1).
Item Slots 1, 2, 3 are placed just below the fingertips, and Item Slots 4, 5, 6 go
on the next joint down. This layout makes it easy to remember the item slots.
(Imagine a virtual grid laid out on your fingers that corresponds with the in-game
item slots)
NOTE: Build from
WinkieDuck Tinker Guide
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Thumb Fat
The Thumb Fat is setup with F1 for quick
hero selection and TAB to cycle through
controllable units. The Thumb Fat is very
versatile. Some users program it to levelup abilities ( CTRL+Q,W,E,R ), or for shop
hotkeys. Other great keys to bind here are
Secondary Abilities “D” and “F” or “Y”
for Chat Wheel. Chat wheel prompts are
great too, such as programming “B” to
send a chat message to your team to fall
back (See DotA 2 menu options). The
Thumb Fat works exceptionally well for
activating TouchPoints located on the
sides of the fingers. While not assigned in
this basic guide, advanced users may
want to assign additional hotkeys to fi nger
side to Thumb Fat combinations.
Palm Pad
The Palm Pad has C to select the courier,
ALT for map ping, B for shop, and G fortower fortification. The Palm Pad is the
“panic pad” and great for hotkeys you
want to activate quickly, so adjust it to
your preference. Some users program the
palm with hotkeys for shop and quick buy,
item slots, voice chat, stats view, etc. The
Palm Pad is a very useful so we
recommend spending time thinking
through the ideal configuration for your
play style.
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Advanced Layout Setup
Item & Ability Combos - When placing items in slots during the game, consider
what abilities you may use in connection with the item. For example, if you are
playing Tiny and purchase a Blink Dagger, you may want to place the Blink
Dagger in Item Slot 1. When you activate your Blink Dagger (on the fi rst joint ofthe Pointer Finger) you can quickly slide your thumb up to activate Avalance (on
the fingertip of the Pointer Finger). If you want to combo Blink then Toss
instead, just move the Blink Dagger over to Item Slot 2.
Extra Unit Selection – If you are playing a hero with controllable units (Lone
Druid, Chen, etc.) set up the fingertip to thumb fat TouchPoints to select or cycle
units. This is an easy to remember setup since pointer fingertip to thumb fat is
already hero select. You can use TAB to cycle through units, or assign unit
groupings by programming unit group numbers to the fingertips.
( Example: Lone Druid – Setup the middle finger tip to be 2, then select the bear
and press CTRL+2 on the keyboard to assign the bear to Unit Group 2. Then
select Lone Druid and his bear, and assign them to Unit Group 3, and setup the
ring fingertip to be 3. Now Pointer Fingertip will select Lone Druid, Middle
Fingertip will select the bear, and Ring Fingertip will select both Lone Druid and
the bear.)
More Than 4 Abilities - For heroes with more than 4 activatible abilities (such as
Keeper of the Light) you can place extra abilities on TouchPoints below the
finger tips, or on the side of the fingers activated by the Thumb Fat (see Thumb
Fat section above). If you place extra abilities on the first joint of the fingers you
may need to reduce or rearrange TouchPoints that trigger items. Experiment tosee what works best for you.
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Summary
This guide provides a basic Peregrine keymap layout for DotA 2 but is only a
starting point. As you gain in-game experience with the Peregrine Glove you
may want to modify the hotkeys of various TouchPoints to suit your play style.
Learn what feels most comfortable for you and make changes accordingly. Likeany new device, the Peregrine will take some practice to master. It will take
some adjustment to get used to typing with the Peregrine on, but after several
games it should be fine.
Thank you for reading this guide, we hope you have a great time with your
Peregrine Glove. Please send comments, ideas and Peregrine stories to:
[email protected] --- we would love to hear from you!
Credits
Tinker build from WinkieDuck Tinker Guide
Juggernaut and Dragon Knight artwork from Abadauy
Axe artwork from FKAwesome
Tidehunter artwork from Kadoodles
Guide feedback from SirLabalot
Learn more at:
www.ThePeregrine.com
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