innovation management capabilities in the creative sector
TRANSCRIPT
This paper was presented at The XXV ISPIM Conference – Innovation for Sustainable Economy & Society, Dublin, Ireland on 8-11 June 2014. The publication is available to ISPIM members at
www.ispim.org.
1
Innovation management capabilities in the creative sector
Christina Öberg*
University of Exeter Business School, Centre for Innovation and
Service Research, Building: One, Rennes Drive, Exeter EX4 4PU,
United Kingdom.
E-mail: [email protected]
Richard Adams
University of Exeter Business School, Centre for Innovation and
Service Research, Building: One, Rennes Drive, Exeter EX4 4PU,
United Kingdom.
E-mail: [email protected]
Allen Alexander
University of Exeter Business School, Centre for Innovation and
Service Research, Building: One, Rennes Drive, Exeter EX4 4PU,
United Kingdom.
E-mail: [email protected]
* Corresponding author
Abstract: The creative sector increases in importance. Still, research focus in the domain remains limited, while it is also suggested how the sector differs from other industries. As with any industrial sector, creative organisations need to renew themselves. Innovation management capabilities denote such abilities. In literature, it is suggested that these abilities are dependent on a number of organisational factors, but these expectedly differ by sector. The purpose of the paper is to synthesize current literature on innovation management capabilities in the creative sector. Findings point to a much more informal, flexible or organic approach to innovation in the creative sector. The heterogeneity of the sector further draws attention to how capabilities may have different characteristics also for different areas of a sector, and only partly be transferable among them.
Keywords: Creative; Innovation management capability;
1. Introduction
The creative sector is increasingly seen as a motor for innovation and new jobs (2010).
According to the UK Department of Culture, Media and Sport (1998), the sector includes
This paper was presented at The XXV ISPIM Conference – Innovation for Sustainable Economy & Society, Dublin, Ireland on 8-11 June 2014. The publication is available to ISPIM members at
www.ispim.org.
2
the following thirteen areas: advertising, architecture, art and antiques, computer games,
crafts, design, designer fashion, film and video, music, performing arts, publishing,
software and television, and radio. While the sector is growing in importance, research
focus in the domain remains limited, while it is also suggested how the sector differs
from other industries (Beckman, 2007). Previous research has pointed to how
management may be difficult and conflict with those forces considered to drive creative
processes (cf. Amabile et al., 1996).
As with any industrial sector, creative organisations need to renew themselves.
Innovation management capabilities denote such abilities. In literature, it is suggested
that these abilities are dependent on a number of organisational factors. The organisation
needs an innovation strategy and process in place, a structure that supports for
innovativeness, a learning climate, and well-functioning linkages to other organisations
(including collaboration partners, customers, and suppliers) (Tidd and Bessant, 2009).
But are these factors universal? Or do they differ by sector? With a growing importance
of the creative sector: what does the literature say on innovation management capabilities
in the creative sector?
In this paper, we review literature on innovation management capabilties in the
creative sector. The purpose of the paper is to synthesize current literature on innovation
management capabilities in the creative sector. The following questions are asked:
What capabilities, or configurations of capabilities, are exhibited in the creative
sectors?
How do they differ from generic descriptions on innovation management
capabilities?
What consequences do they have for how innovation processes are organised in the
creative sector?
The paper contributes to previous research through pointing to how innovation
management capabilities differ between, and also within, sectors. Its summary of present
research on innovation management capabilities in the creative sector indicates
interesting avenues for further exploration.
The rest of the paper is structured as follows: Following the introduction, innovation
management capabilities are described so as to get an idea on factors referred to in
generic descriptions of innovation management capabilities. The section also points to
previous research that has indicated how these factors may not be universal. Thereafter,
and also as part of the theoretical background of the paper, we describe specifies of the
creative sector, and key foci of research related to that sector. The method is described
thereafter. Essentially, the paper is based on a literature review comprising journal
publications and conference papers. In the findings section we present the results of the
review. The analysis section describes similarities and differences between innovation
management capabilities related to the creative sector and generic descriptions of such
capabilities. The paper ends with theoretical and practical implications along with ideas
for further research.
2. Theoretical background
2.1 Innovation management capabilities
Innovation management capabilities thus refer to an organisation’s ability to renew itself.
But what does that mean? Innovation indicates a process to enhance value for customers
through the creation of new or modified ideas (cf. O'Sullivan and Dooley, 2009).
Capabilities denote resources or skills held by a company (Barney, 1991; Collis and
Montgomery, 1995) that are essential for its competiveness (Porter, 1980). Amit and
Schoemaker (1993) refer to capabilities as the “capacity to deploy resources, usually in
combination, using organisational processes, to effect a desired end”, which demarks how
resources are used rather than the resources or skills per se (cf. Teece et al., 1997).
The management capabilities of innovation include ways to develop, search, select,
implement and capture value from streams of internal initiatives and external ideas. This
hence highlights the use rather than the ownership of resources or skills. It further, in line
with recent conceptualisations such as open innovation, points to how the company needs
to be able to handle in- and outflows of ideas, not just items developed by the company
itself (Chesbrough, 2004). Tidd and Bessant (2009) point to innovation in four different
spaces: product/service innovations, processes, positions, and paradigm. This indicates
that it is not enough to consider actual offerings to others (what to offer and who to
approach), but focus also needs to be on internal processes and business modelling of
companies (Ostwalder et al., 2005). It further points to how innovation intends to reduce
costs (e.g., more effective processes) and increase revenues (new offerings, new markets
for existing products/services, etc.(cf. Ansoff, 1965)). It also encapsulates ideas of
varying newness, minor steps and improvements as well as revolutionary new concepts.
This all makes innovation management a complex task, and the capabilities to handle
innovation expect to bridge entire organisations and include many different assignments.
Literature has suggested capabilities related to renewal (Teece et al., 1997) and
companies’ competences in handling flows of knowledge (Cohen and Levintahal, 1990).
While researchers frequently refer to dynamic capabilities and absorptive capacities as
essential for organisations, not the least as their context becomes increasingly complex
and changing, few have turned these ‘magic words’ for success into variables to be
handled by the organisation. Instead, it becomes a matter being capable, while not really
stating what specific skills are needed.
In terms of innovation management capabilities, a diverse body of literature has
though sought to identify and synthesize indicators for such capabilities (e.g., Adams et
al., 2006; Crossan and Apaydin, 2010; Smith et al., 2008; Wolfe, 1994). This suggests
that the relation between a certain organisational feature and the innovation outcome is
positive and correlates to some extents, while it does still not specify the exact skill or
competence that advance innovation.
So what are these indicators? Freeman (1999) divide innovation capabilties into
internal managements responsibilties (including collaborative processes, performance
measures, education and development, distributed learning networks, and intelligence
market positioning) and external organisational interfaces (comprising knowledge
products and services, collaborative market penetration, market image campaign,
leadership competencies, and communication technology). Smith et al. (2008) identify
nine factors that influence an organisation’s innovation management capability:
This paper was presented at The XXV ISPIM Conference – Innovation for Sustainable Economy & Society, Dublin, Ireland on 8-11 June 2014. The publication is available to ISPIM members at
www.ispim.org.
4
management style and leadership; resources; organisational structure; corporate strategy;
technology; knowledge management; employees; innovation process; and, organisational
culture. Lawson and Samson (2001) categorise the constituent elements of innovation
capability under seven headings: vision and strategy; harnessing the competence base;
organisational intelligence; creativity and idea management; organisational structure and
systems; culture and climate; and management of technology. Saunila and Ukko (2012)
conceive innovation capability to include three elements: (i) innovation potential: factors
that reflect current potential to innovate (including, leadership and decision-making
processes, organisational structures and communication, collaboration and external links,
organisational culture and climate, and individual creativity and know-how); (ii)
innovation processes: the systems and activities that organisations utilize to realise
current innovation potential; and (iii) innovation output: the results of innovation
activities. In another study, Saunila (Saunila et al., 2012) divide innovation capability
into five dimensions: exploitation of external knowledge (absorptive capacity, social
networks, structural holes); innovation structures (openness, functionality, tools,
feedback, rewards); culture (trust and respect, tolerance of ambiguity, learning from
failures); leadership (participation, decentralised decision making, motivation); and
individual innovation capability (creative thinking, readiness for change, empowerment).
Innovation capability is, then, a multi-faceted phenomenon which includes a number
of contextual and structural, internal and external factors, some of which are within the
realm of managers to influence and control (Hauser et al., 2006). If summarising the
different indicators, it could be suggested that they involve the organising of innovation
(e.g., culture, climate, structure, communication; organizational intelligence; systems);
strategy (e.g., corporate strategy, vision, management style and leadership; performance
measures); processes (e.g., internal collaborative processes, decision-making processes);
learning (e.g., know-how, knowledge management; distributed learning networks;
knowledge products and services); and linkages (e.g., external links, collaborative market
penetration). These summarising dimensions correspond to innovation management
capability indicators as outlined by Tidd and Bessant (2009), and while different scholars
emphasise or divide these dimensions further, they depict dimensions mentioned by
several researchers.
In this paper, we describe organisation, strategy, processes, learning and linkages as
the generic indicators for innovation management capabilities. But, are they universal, or
do they differ, for instance, by sector?
2.2 Generic or sector-specific capabilities?
Researchers such as Lawson and Samson (2001), and Saunila & Ukko (2012) have
pointed to generic sets of innovation management capabilities. At the same time, scholars
indicate how innovation covers a broad spectrum of activities, including
products/services, processes, business models, and marketing (cf. Tidd and Bessant,
2009), and studies have shown that different mixes or configurations of capabilities are
required to deliver different types of innovation. For example, market orientation and
customer knowledge are important factors in the development of product innovations
(Hernández-Espallardo and Delgado-Ballester, 2009), process capabilities appear more
important in new service development (Gryszkiewicz et al., 2011), but there is only very
limited evidence in this field of research.
Some authors further distinguish between radical and incremental product innovation
capability (e.g., Menguc and Auh, 2010). Acquisitions of new skills, transformational and
exploratory capabilities are important prerequisites for radical innovation (Herrmann et
al., 2007; O'Connor, 2008), while competence exploitation is considered an important
capability for incremental innovation (Subramaniam and Youndt, 2005). The differences
between the capabilities of incremental and radical innovation are based on the type of
knowledge used (Martínez-Román et al., 2011).
Innovation activities also take place in different contexts, from small to large
organisations, publicly to privately owned, in different geographical areas, and in
different industry sectors. A variation of capabilities depending on sectors is hence
expected (Damanpour, 1991). A survey by Roper et al .(2009) shows inter-sectorial
variation in innovation capability, that is, there exists a considerable gap in proficiency
between sectors in terms of sectorial capability in accessing knowledge for innovation,
building innovation and commercialising innovation. Other studies have also indicated
inter-sectorial variance in configurations and proficiency in the profiles and deployment
of innovation management capabilities (e.g., Griffin, 1997; Persaud, 2005).
It is thus proposed that organisations that consciously and explicitly develop, invest in
and manage their innovation capability have a higher likelihood of achieving sustainable
innovation outcomes in the long run (Lawson and Samson, 2001). What is not well
understood, however, is the nature and extent of the capability differential at a sectorial
level and what the implications for innovation management might be.
In this paper, we specifically focus on innovation management capabilities in the
creative sector, based on how this sector increases in importance (UNCTAD, 2010), and
also in general management research has been described as differing from other sectors
(e.g., Frazer, 1983; Hackley and Kover, 2007).
2.3 Creativity
In the creative sector, the advertising industry has been given attention (Reid and Rotfeld,
1976; Sasser and Koslow, 2008). Yet, the sector also includes architecture, art and
antiques, computer games, crafts, design, designer fashion, film and video, music,
performing arts, publishing, software, and television and radio (DCMS, 1998).
Related to creativity, researchers have focused on it as a personal skill (Scott, 1965)
or how a creative organisational climate can be created (Amabile et al., 1996; Ekvall,
1996). Creativity as a feature of individuals point to their ability to create new solutions,
and hence overlaps with the innovativeness of persons (Amabile, 1988). Literature
stresses expertise, motivation and originality as important for creativity (Amabile, 1988,
1997). The creative organisational climate (Oldham and Cummings, 1996; Perry-Smith
and Shalley, 2003) is marked by freedom, limited structures, a broad variety of people,
workgroup support, challenging work, organisational encouragement, and sufficient
resources (Amabile et al., 1996; Ekvall, 1996; Woodman et al., 1993). Andriopoulos
(2001) points to that a low level of organisational structure, and high degrees of freedom
positively impact creativity. Perry-Smith (2006) in turn describes this as weak ties
positively impacting creativity.
This all points to how the management of creativity is difficult (Fletcher, 1990).
Structures, systems, existing processes, and strategies may inhibit the creativity. How
does this then correspond with the need for strategies, organisations, processes, linkages
and learning as suggested to enhance innovation management capabilities? While the
This paper was presented at The XXV ISPIM Conference – Innovation for Sustainable Economy & Society, Dublin, Ireland on 8-11 June 2014. The publication is available to ISPIM members at
www.ispim.org.
6
creativity could be thought of as the ability to generate new ideas, the sector’s innovation
management capabilities also include renewed processes, ways to handle markets, and
business models for instance, and question is what capabilities, or configurations of
capabilities, are exhibited in the creative sectors?
3. Research design
To identify relevant papers, a two part search strategy was adopted. First, a keyword
search of the database Business Source Complete was undertaken. Search strings were
constructed reflecting our sector of interest; the creative sector/industry, combined with
keywords relating to innovation management capabilities (so, capability, competence,
innovation process, performance, activity and so forth). Second, to ensure we captured
contemporary research and the most recent thinking, we hand-searched the recent content
of innovation-related conferences (ISPIM, R&D Management Conference and EGOS) for
relevant material.
In the analysis of the papers, each relevant source was summarised and the
description of innovation management capabilities were extracted from the paper. These
were then compared among the literature on the creative sector, and secondly so to
descriptions on generic descriptions on innovation management capability (Lawson and
Samson, 2001; Saunila and Ukko, 2012). This was done so as to be able to judge the
particularity of the sector and its similarities with other sectors. Lastly, the specific
capabilities of the sector, and its consequences for how innovation processes are
organised were addressed through returning to the reviewed literature and considering it
in the light of descriptions on innovation management capabilities.
4. Findings
Table 1 summarises the findings from the review. As indicated by DCMS’s (1998)
definition, the sector is heterogeneous and covers a range of different business activities,
from arts and cultural activities to media, information and leisure activities such as
gaming. With regard to innovation management capabilities, two themes emerge though;
the first is that the study of the creative sector has focused on its regional distribution and,
in particular, their propensity to cluster and, thus, cluster characteristics. The second
theme, partly resulting from the first, is the extent to which approaches to innovation in
the creative sector differ from that in areas of traditional innovation research.
In terms of the first theme, creative industry clusters exhibit particular characteristics
of their own which differentiate them from other clusters. Davis et al. (2009), for
example, note a number of differences between the Toronto film-TV and interactive
media clusters and Canadian technology-based innovation clusters including: (i)
proximity to customers (media=local & regional, technology=widely distributed); (ii)
numbers of firms in the cluster (media=thousands, technology=dozens); (iii) cluster
identity (media=strong internal and external awareness, technology=less evident); (iv)
connections to the science base (media=weak, technology=strong); (v) involvement in
community organisations that provide services to members and support collective action
(media=weak); and (vi) the process of innovation (media=innovation in physical
infrastructure, software and content, technology=formal R&D).
This clustering tendency and these sector specific characteristics have implications
for creative industries’ innovation management capabilities. Clustering implies a
particular contextual evolution of networks and relationships as the locus for innovation.
For example, the digital gaming community has spawned new relations between clients
and firms: gamers develop user communities, set up tournaments and adapt game rules
and designs (Parmentier and Mangematin, 2011). In this context innovation, particularly
content innovation, is being driven by user communities co-developing product with
firms and so highlights important capabilities in the domain of relationships and
knowledge management – particularly knowledge sourcing and integration.
In this context, managers need to enable the opening of firm boundaries and those of
their products and services to promote a convergence of identity between firm and
community around the product/service. Of course, opening up the development process
in this way carries with it a risk of reduced control, acceptable levels of which will have
to be determined by managers.
In terms of the creative industries’ approach to innovation, there appears to be little
evidence of much use of formal R&D, even in the more technologically-focused of the
creative industries, and little in the way of measurement or evaluation of innovation
(Miles and Green, 2008). These observations point to a much more informal, flexible or
organic approach to innovation which has been described as a part of the job description
of all senior professionals (Miles and Green, 2008) in the creative industries.
Furthermore, in some sub-sectors, team-based and inter-firm collaborative work is almost
universal (Miles and Green, 2008). On the basis of these observations, Miles and Green
(2008) conclude that social skills and personal relationships needed to assemble expert
groups and teams are key assets for senior professionals in the industry.
Miles and Green’s (2008) study focused on sub-sectors of the creative industries,
including: video-games, product design, advertising and communications, and the
independent broadcast production industry where they found variation in the requisite
capabilities. For example, interviews with practitioners and executives in the advertising
sector indicated that innovation management focuses on: (i) sourcing and processing
ideas; (ii) allocation of resources; (iii) project leadership and management; and (iv)
project evaluation and knowledge capture, whereas, in the independent broadcast
production industry, co-production and network-based development of programming is
very common. Such high levels of proximal working and interaction in the industry
necessitates being able to develop and maintain good personal relationships and buy-in
from various stakeholders.
Amongst the nine sectors that Roper et al (2009) consider in their assessment of
sectorial innovation capability in the UK, Specialist Design Services is an area within
which innovation is highly dependent on human capital, both in-house and external, and
on networks with customers, colleagues, friends, suppliers, and design authorities and
associations. Their analysis of CIS data and supporting interviews suggest that, as a
sector, Specialist Design Services exhibits a higher level of innovation capability than
any of the other eight sectors studied but within the area – reflecting its heterogeneity -
there are high levels of capability variation between firms. Further, they found firms were
more innovative with regard to organisational structures compared to managerial
processes and that the most significant number of firms innovated in the area of
marketing, where fifty percent of firms reported innovations.
As others have found, innovation processes in this sector are often flexible,
unstructured and dominated by individual creative staff: certainly, there appears to be a
This paper was presented at The XXV ISPIM Conference – Innovation for Sustainable Economy & Society, Dublin, Ireland on 8-11 June 2014. The publication is available to ISPIM members at
www.ispim.org.
8
lack of formal innovation process in the sector. Nevertheless, collaborations,
relationships and interactions with a range of external partners including suppliers,
customers, competitors and universities are important to the ways in which the sector
innovates.
Knowledge management is a critical capability for innovation in the creative
industries sector, and the concept of absorptive capacity (Cohen and Levintahal, 1990;
Zahra and George, 2002) and Teece’s (2007) dimensionalisation of dynamic capabilities
into sensing, seizing and reconfiguring activities help identify some of the particular
capabilities. Silvennoinen and Jantunen (2012), for example, utilise Teece’s (2007)
sensing, seizing, and reconfiguring categories to examine the relationship between
dynamic capabilities and radical innovation amongst magazine publishers. Their results
show that sensing and seizing capabilities have a positive effect on the emergence of
radical innovations but no supporting evidence for a similar impact of reconfiguring
capabilities, leading to the conclusion that firms should pay particular attention to sensing
and seizing activities – equivalent to potential absorptive capacity in Zahra and George’s
(2002) conceptualisation.
A final, and increasingly important, innovation role in the creative industries is those
firms influence and impact on innovation in other sectors of the economy. Miles and
Green (2008) note their dual role as both innovators of content as well as facilitators of
others’ innovation, and give the example of UK communications agencies which have
established ‘innovation laboratories’ – essentially a form of co-innovation facility – to
assist clients in exploring business and product development opportunities.
Table 1: Innovation Management Capabilities: Creative industries
Capability Notes Source
Knowledge management Particularly in respect of:
Sources of new ideas
Spending on R&D and design
Use of a range of different skill groups and external partners in gathering new ideas
Roper et al. (2009) UK, specialist design services, analysis of CIS data and interviews
Develop and maintain interactive linkages Notes three domains of innovation in creative industries:
Physical infrastructure
Software
Content
Davis et al. (2009) Canada (Toronto), 200+ screen-based media industry firms
Relational Social and personal relational skills to achieve buy-in from relevant stakeholders and motivation from employees to undertake new projects
Miles and Green (2008) UK, analysis of CIS and original case work
Technology application
New organisation development
Customer interface
Directed toward content innovation and how it is produced Jaw et al. (2012) Taiwan, 4 case studies in the puppet industry
User engagement Nature of relationship with communities differentiates innovation with online user communities from lead user approaches. Innovation management centred on:
Opening the firm boundaries
Opening products and services to community input and reducing property rights
Reshaping identity boundaries due to digitalisation and virtualisation
Parmentier and Mangematin (2011) Digital creative industries, 4 cases
Sensing
Seizing
Reconfiguring
Capabilities that enable sensing changes in the operating environment, interpreting future development paths, and seizing opportunities are connected to innovation radicalism.
Silvennoinen and Jantunen (2012) Finland, magazine publishing
This paper was presented at The XXV ISPIM Conference – Innovation for Sustainable Economy & Society, Dublin, Ireland on 8-11 June 2014. The publication is available to ISPIM members at
www.ispim.org.
10
5. Analysis
Research on innovation management capabilities in the creative sector is limited (cf.
Miles and Green, 2008). As described above, two themes however emerge; regional
distribution and the difference to traditional innovation research. This clustering tendency
and sector specific characteristics have implications for the creative sector’s innovation
management capabilities. The integration of customers and users into the innovation
process appears to be important in the creative sector. This is in line with the open
innovation perspective (Chesbrough, 2003; West and Bogers, 2013), and the review has
hence re-emphasised the importance of networking and collaborative capabilities.
Previous research has suggested that network relationships and collaborative innovation
impact innovation performance, but that further work has been required to understand
better the different configurations these relations take according to context (Pittaway et
al., 2004; Pullen et al., 2012). More generally, our findings are in line with Chatenier et
al. (2010) who find that the three main capabilities required of innovation professionals
in the context of open innovation are (i) managing the inter-organisational collaboration
process (ii) managing the overall innovation process, and (iii) creating new knowledge
collaboratively: in other words, they continue, innovation professionals must be socially
competent and able to broker solutions.
Secondly, the creative sector emphasises learning (Parmentier and Mangematin,
2011). The capability to handle knowledge is stressed, which in turn could be reflected in
how the individuals of organisations and their skills are important (cf. Ashley and Oliver,
2010). Knowledge, or learning, should though be considered in the open innovation
paradigm, and thus extends beyond the focus on resources or skills on the organisational
level (Barney, 1991).
The introduction raised three questions that are elaborated on below.
5.1 What capabilities, or configurations of capabilities, are exhibited in the creative sectors?
The creative sector emphasises linkages and learning as important for innovation. Parallel
to this, it also underlines the lack of formal procedures to innovate (Miles and Green,
2008). Rather, freedom, competence, and loose structures are stressed, all in line with
how a good creative climate is created according to previous research (Andriopoulos,
2001; Perry-Smith, 2006).
Additionally, there are variations among different areas (advertising, architecture, art
and antiques, computer games, crafts, design, designer fashion, film and video, music,
performing arts, publishing, software and television and radio) in the sector (cf. Roper et
al., 2009). Certain areas rely more on structure, others less so.
5.2 How do they differ from generic descriptions on innovation management capabilities?
The indicators for innovation management capabilities in the sector demark two things:
(i) they put different emphasis to the various dimensions referred to in generic models;
and (ii) they may mean that certain of these dimensions are handled differently. The first
applies to how linkages and learning are more stressed than strategy, processes, and
organisation. The second pinpoints how the way of organising is different than how it is
described in generic models. Here it reflects loose structures, while generic models refer
to how processes and structures should be in place.
5.3 What consequences do they have for how innovation processes are organised in the creative sector?
The differences to the generic prescriptions of indicators pinpoint the loose organising of
work and innovation processes in the creative sector. It also marks the handling of
interfaces with other companies. Just as creative ideas may be taken from the sector, the
sector (Miles and Green, 2008), also “imports” ideas from other industries. One such
example is the new media in advertising (Öberg, 2013), which is taken from outside to
enhance creative output in the area.
6. Contribution
6.1 Theoretical contribution
The paper contributes to previous research through summarising present findings on
innovation management capabilities in the creative sector, pointing at research gap, and
comparing mentioned capabilities with generic models on innovation management
capabilities. It indicates a lack of research in the area, while also pointing to how
individual and collaborative aspects are important for the creative sector. The
heterogeneity of the sector further draws attention to how capabilities may have different
characteristics also for different areas of a sector, and only partly be transferable among
them.
As such, the paper contributes to research through pointing to how innovation
management capabilities vary by sector or even within sectors. The paper hence
summarises previous work on innovation management capabilities in the creative sector;
indicates that innovation management capabilities do not only differ, but how they differ
for the sector studied; and questions sectors as the relevant delimitation for capabilities.
This in turn suggests further research on different sectors, types of organisations, and
related, to increase understandings of contextualised circumstances for innovation
management capabilities.
The importance of understanding innovation management capabilities beyond what is
actually produced is particularly important for the creative sector, where much of the
current research suggests a creative climate to enable the generation of new ideas and
outputs (that is, product or service offerings), rather than considering new business
models and processes. The paper here suggests a stricter distinction between creativity
understood as the output of creative individuals, and the related innovativeness that
incorporates all dimensions of innovating.
Additionally, the emphasis on learning and linkages creates an important demarcation
in line with the opening of innovation, and further indicates how different indicators are
interrelated in how the knowledge flow expands company borders and include other
parties.
This paper was presented at The XXV ISPIM Conference – Innovation for Sustainable Economy & Society, Dublin, Ireland on 8-11 June 2014. The publication is available to ISPIM members at
www.ispim.org.
12
6.2 Practical implications
For managers in the creative sector, it is important to acknowledge those specific
characteristics that affect the innovation processes of organisations in the sector.
Companies can improve their collaborative skills while also promote the creative
individual’s work environment and select persons with certain characteristics for
employment. Still, it is also important to consider how the organisation works on
innovation in its broader aspects: business model renewal, ways to manufacture/create
products/services, and so forth. Here, the literature may not tell the whole story and any
research gap suggested in the paper could be seen as a practical challenge for companies.
In the broader perspective, and related to the increased importance of the creative
sector, it is vital to consider how innovation practices can be supported in the sector.
What specific characteristics need to be taken into account and how can the sector
generally become more innovative?
6.3 Further research
The paper depicts variations in innovation management capabilities between sectors
through pointing to how the creative sector distinguishes itself from generic capabilities.
For further research, it would be interesting to explore and compare also other sectors, to
highlight similarities, differences, their reasons and consequences.
As for the creative sector, future research could focus on how innovation is handled
in the sector, the development of best practices, the impact of open innovation and new
ways of organising work (Öberg, 2012) in the sector. Different parts of the sector could
be studied for comparing purposes, and it would also be interesting to study the
development of creative sectors in, for instance, emerging markets.
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This paper was presented at The XXV ISPIM Conference – Innovation for Sustainable Economy & Society, Dublin, Ireland on 8-11 June 2014. The publication is available to ISPIM members at
www.ispim.org.
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