emphasizing visual appeal in corporate video production: case study in uitm melaka
TRANSCRIPT
EMPHASIZING VISUAL APPEAL IN CORPORATE VIDEO PRODUCTION:
CASE STUDY IN UITM MELAKA
INSTITUT PENYELIDIKAN, PEMBANGUNAN DAN PENGKOMERSILAN UNIVERSITI TEKNOLOGI MARA 40450 SHAH ALAM, SELANGOR
MALAYSIA
By
Azahar B. Harun,
Tengku Shahril Norzaimi B. Tengku Hariffadzillah, Shaharin B. Sulaiman, Mohamed Razeef B. Abdul Razak &
Ariff B. Ali
JUN 2008
ii
Tarikh : 21st June 2008
Penolong Naib Canselor (Penyelidikan) Institut Penyelidikan, Pembangunan dan Pengkomersilan Universiti Teknologi MARA 40450 Shah Alam
Assalamualaikum warahmatullahiwabarakatu
Ybhg. Prof.,
PENYELIDIKAN TANPA PEMBIAYAAN DARI IRDC Dengan segala hormatnya perkara di atas adalah dirujuk. 2. Saya ingin memaklumkan kepada Prof. bahawa kumpulan kami telah menyiapkan satu projek penyelidikan bertajuk “Emphasizing Visual Appeal in Corporate Video Production: Case Study in UiTM Melaka”. Projek ini telahpun kami bentangkan dalam pertandingan IID 2008 pada 27 Mac 2008 tempohari. 3. Untuk makluman Prof lagi, projek ini tidak menggunakan sebarang pembiayaan dari IRDC kerana ia adalah sebuah projek khas yang dibiayai oleh UiTM Melaka sepenuhnya. Sehubungan dengan itu, kami telah mengambil inisiatif untuk mengubahsuainya menjadi sebuah kajian kes. Ini adalah bertujuan memenuhi syarat pengesahan jawatan bagi tiga orang ahli kumpulan kami. Berikut adalah senarai ahli yang dimaksudkan:
1. En. Shaharin B. Sulaiman (No Pekerja .180807)
2. En. Mohamed Razeef Abdul Razak (No Pekerja . 198080) 3. YM Tengku Shahril Norzaimi B. Tengku Hariffadzillah (No Pekerja . 213295). Adalah diharapkan semoga pihak Prof. dapat mempertimbangkan permohonan
ini.
Sekian Terimakasih. Yang benar,
AZAHAR HARUN Ketua Projek
iii
Date : 21st June 2008
Ref : 100-IRDC/IID 37/9/7
Penolong Naib Canselor (Penyelidikan) Institut Penyelidikan, Pembangunan dan Pengkomersilan Universiti Teknologi MARA 40450 Shah Alam Ybhg. Prof., FINAL REPORT OF RESEARCH Enclosed herewith are three copies of the final report for a research project entitled “Emphasizing Visual Appeal in Corporate Video Production: Case Study in UiTM Melaka”.
. Thank you. Sincerely, AZAHAR HARUN Head of Project
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RESEARCH GROUP
AZAHAR HARUN Head of Research Project
……………………………………………………………… Signature
YM TENGKU SHAHRIL NORZAIMI B TENGKU HARIFFADZILLAH 1st Member (Special Effects Supervisor & Designer)
……………………………………………………….. Signature
SHAHARIN B SULAIMAN 2nd Member (Director of Photography)
……………………………………………………….. Signature
MOHAMED RAZEEF B. ABDUL RAZAK 3rd Member (Graphic Designer)
……………………………………………………….. Signature
ARIFF B. ALI 4th Member (Corporate Presenter)
……………………………………………………….. Signature
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ACKNOWLEDGEMENTS
We would like to extend our gratitude to the respective people who have been supporting us in this study. Without their help it would not have been possible for us
to complete this report. They were as follows:
Associate Professor Dr. Mizan Hitam (Director of UiTM Melaka)
Associate Professor Sabariah Hj Mahat (Deputy Director of Academic Affairs of UiTM Melaka)
En. Rosli Zakaria (Head of Program Coordinator
Faculty of Art & Design, UiTM Melaka)
and
to all members of the research team.
It has been a pleasure to work with such a dedicated team member on such an important and exciting project.
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CONTENTS No Title Page 1 Abstract
8
2 1.0 Introduction
9
3 2.0 Research Significance
10
4 3.0 Limitations
10
5 4.0 Problem Statement
10
6 5.0 Research Questions
11
7 6.0 Research Objectives
12
8 7.0 Literature Review 7.1 The Importance of Video 7.2 What is Corporate Video Production? 7.3 What is Visual Appeal?
7.3.1 Logo 7.3.2 Typography 7.3.3 Graphical Image 7.3.4 Color 7.3.5 Animation
14 14 15 16 18 19 20 21 22
9 8.0 Methodology
23
10 9.0 Case Study: Producing Corporate Video for UiTM Melaka
9.1 The Production Process 9.1.1 Pre Production 9.1.2 The Storyboard Development
9.1.2.1 The Opening 9.1.2.2 The Middle Part 9.1.2.3 The Ending Part
9.1.3 Production 9.1.4 Post Production
9.2 Analysis of Findings (Qualitative) 9.2.1 Interview with Judges
9.2.1.1 J1 (Judge #1) 9.2.1.2 J2 (Judge #2) 9.2.1.3 J3 (Judge #3)
9.2.2 Analysis of Survey (Quantitative) 9.2.2.1 Demography 9.2.2.2 Audience Preferences Towards Screen Media 9.2.2.3 Q1 9.2.2.4 Q2
24 24 25 26 28 28 29 30 31 31 32 32 33 34 34 35
37 38 39
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9.2.2.5 Q3 9.2.2.6 Q4 9.2.2.7 Q5 9.2.2.8 Q6 9.2.2.9 Q7 9.2.2.10 Q8 9.2.2.11 Q9 9.2.2.12 Q10
40 41 42 43 44 45 46
11 Conclusions
46
12 References
48
13 Appendix
49
8
Visual Appeals in Corporate Video Production: Case Study of UiTM Melaka
Azahar Harun, Tengku Shahril Norzaimi Tengku Hariffadzillah,
Mohamed Razeef Abdul Razak, Shaharin Sulaiman, Ariff Ali
Abstract Video is an essential tool especially for business communication and sale promotion. Unlike conventional print media such as brochure or catalogue, video is much more versatile and capable of displaying sights and sound. This advantage allows audience to interact with the materials more dynamically as oppose to plain and static textual content. According to Muse (2008) video can be used to increase sale, aid training, promote safety and improve corporate communications in general. However, there is a challenge in producing a corporate video; the contents must have at least the “look and feel” like that of TV productions. The reason is because nowadays many audiences are used to watching TV shows that are polished and visually appealing. So if the material of the video presentation was poorly crafted, it will surely discourage the audiences thus fail to deliver the message effectively. This paper presents a novel approach to producing a professional-like corporate video. We explored and developed traditional Malay theme as main concept for achieving visual appeal. In the production process, we used multiple task applications to enhance the presentation such as animation and motion graphics. To evaluate the effectiveness of the corporate video in relations to audience’s perceptions, we conducted interviews and distributed questionnaires at the IID 2008 Competition & Exhibition in UiTM Shah Alam, Malaysia. The results of the study shows that majority of the respondents agree that visual appeal is the main factor that bound between viewers and video. They also agree that by adding traditional Malay theme and visual effects will increase the visual appeal of the video. Key words: Visual Appeal, Corporate Video, Production Process
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1.0 INTRODUCTION
In December 2007, UiTM Melaka was nominated as one of the finalists to
partake in a competition called “AKNC 2007” or “Anugerah Kualiti Naib
Cancelor”. Introduced in 1996, this prestige event organized by InQKA (the
institute of Quality and Knowledge Advancement) is intended to commemorate
outstanding campuses, faculties and departments in UiTM. In this event, all
participants were given approximately 10 minutes to present a report using a slide
and video presentation. Realizing this, the campus’s director, Associate Professor
Dr. Mizan Hitam had asked for a corporate video production to be used as part of
the presentation. He insisted a corporate video that will reflect the university’s
image and contributions in terms of scholastic achievements, international
recognitions, community services and co-curriculum activities through out the
year. However, the management had faced a problem because the schedule for the
video project was very tight. Moreover to hire a professional to produce a
corporate video would be too costly. As a result, a special task force was formed.
This group consists of five lecturers from the faculty of Art & Design whom were
chosen based on their expertise and creativity. In this paper, we present the novel
approach of producing a corporate video. We also explored various techniques in
the production process to achieve a standard that appeal to all viewers in general.
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2.0 RESEARCH SIGNIFICANCE
According to the University’s Corporate Relation Office personnel, there
are many respective visitors including the minister for higher education, Datuk
Dr. Mustapha Mohamad, who had visited UiTM Melaka in 2007. UiTM Melaka
had also received international delegations such as the ambassador of
Germanyand the Universitas Putra Padang Indonesia. Because of this, a corporate
video is highly needed to deliver information about the university’s achievements
to visitors.
3.0 LIMITATIONS
The populations under study are limited to visitors at the IID 2008
Exhibition, which was held in UiTM Shah Alam on 27 of March 2008. 47
respondents from UiTM volunteered in the study. Their response will help
determine whether or visual appeals is felt in the video and does it have
successfully hold audiences’ interest throughout the course.
4.0 PROBLEM STATEMENT
The use of video presentation in public is not a common thing in UiTM
Melaka. As a matter of fact the university often utilized the media for many
occasions, ranging from administrative level to student affairs. However, our
inventory analysis shows that most of the video materials in the corporate relation
department of UiTM Melaka were lacking in terms visual appeal. We found many
imperfections in the video footage such as out of focus, shaky, under exposed,
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noisy, static, etc. As one of the prestigious universities in Malaysia, we believe
that this problem should not be the case. If it is not tackled, the video may convey
wrong messages to the audience and certainly would affect the university’s
credibility and reputation. Therefore to solve this problem, we proposed that the
corporate video should be made according to professional standard. A proper
production process must be employed. By doing so, we hope that the general
public will benefit from the corporate video and also elevate UiTM Melaka
identity.
5.0 RESEARCH QUESTIONS
In order to collect information regarding audiences’ perceptions towards
the corporate video, we decided to conduct survey by distributing questionnaire to
respondents at the IID 2008 in UiTM Shah Alam. The questionnaire uses 5 point
Likert Scale model ranging from “Highly Disagree”, “Disagree”, “Partly Agree”,
“Agree”, “Extremely Agree”.
The research questions used for the basis of the questionnaire were:
Q1
Whether Traditional Malay theme is appropriate?
Q2 Whether the color scheme reflects the university's identity?
Q3 Whether the animation and the special effects maintain continuity?
Q4 Whether the font (typography) used in the video is readable?
Q5 Whether the voice of the narrator is convincing?
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Q6 Whether the music background in the video suitable?
Q7
Whether the corporate video flawless?
Q8 Whether the overall time duration is acceptable?
Q9 Whether viewers can understand the message?
Q10 Whether the video “look and feel” like TV productions?
6.0 RESEARCH OBJECTIVES
The objectives of the research were:
1. To verify whether Traditional Malay theme is suitable for UiTM
Melaka?
2. To verify whether the color scheme can reflect the university’s
corporate identity
3. To verify whether the animation and the special effects can help
control continuity
4. To verify whether the font (typography) used in the video is
readable
5. To verify whether the voice of the narrator in the video is
convincing enough?
6. To verify whether the music background in the video suitable
7. To verify whether viewers can detect any flaws in the video
8. To verify whether the overall duration of the video too lengthy
9. To verify whether viewers can understand the message?
10. To verify whether the video “look and feel” like TV productions
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7.0 LITERATURE REVIEW
7.1 The Importance of Video
Making good first impression is always crucial in any event. For example
in a job interview, applicants are usually asked by interviewers to demonstrate
certain abilities either knowledge or skills before the company would agree to hire
them. This is because sometime interviewers are skeptical about the applicants’
qualifications. Perhaps the reason is that resume is no more than a written
description. Thus it may or may not describe the applicant in reality. Therefore
applicants are always advised to dress appropriately for job interviews. Their
appearance must look convincing and presentable to the eye of the interviewers.
As Miller (2007) pointed out “If a person make a good first impression,
the audience will stay on through out his or hers presentation.” Similarly, many
companies are experiencing this challenge especially when they want to deliver
message to the public. For instance, how many of us would take our time reading
the flyer that was offered by a salesperson at the shopping mall? Perhaps the only
reason why we stop and read the flyer is because we are curious to know if the
flyer contains wonderful discounts or freebies. Sound familiar isn’t it? Chances
are many of us would either read it for a few seconds or ignore it totally. There
are many reasons for these problems and for that we have listed three
assumptions. Firstly, it is quite common to find that most flyers or brochures are
too wordy. Secondly, maybe the layout design was too heavy with text and
imagery. Thirdly, flyers are only meant for reading which means customers have
to “encode and decode” the meaning before they can fully understand. In other
words it’s a waste of time. As an alternative way, certain companies would prefer
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using their own sale promoter to persuade customer. They would set a kiosk
displaying goods and giving away freebies to attract customer. Others would
organize a contest by letting customer to participate. By doing so, the information
can be delivered more directly and efficiently.
Video, on the other hand, has more advantage in getting people’s
attention. This is because not only video conveys visual message it also entertains
viewers at the same time. According to video expert all video productions must be
able to entertain or it will not attract or hold audience’s interest (Muse, 2008).
This is important because most people nowadays are used to watching polished
TV shows. Hence they’ve become more conscious and judgmental about visual
appeal. In an article “Stanford Guideline on Web Credibility”, "Consumers apply
both holistic (emotional) and analytic (cognitive) judgment in the decision to buy
a product." Hence he suggested that design consideration must be steered towards
achieving a professional and clean look. In other words designer should pay
attention to the elements of design such as layout, color, photography and
typography.
However corporate video productions are slightly different than TV show.
The fact is that they are not usually meant for the general public. Shakir (2007)
said that corporate video productions are usually aimed at sending across
company messages within the framework of its employees. For example a
corporate video presentation of an engineering company would present more facts
and figures than beautiful images. The reason is that the targeted audiences are
usually those who are in the same field of disciplines such as building engineers,
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shareholders, investors and financiers. So in this respect certain images or
materials may not be appropriate.
Another fact is that TV production requires big budget. For example to
produce a 30 sec TV commercials can cost more than a single person salary. This
is because television productions are commissioned work and it usually involves
trained professionals and state of the art video equipments. However, today many
companies have started to produce their own corporate video simply because they
have the freedom and access to the technology. But more importantly, producing
our own video it is much cheaper. Today, many companies have their own
productions team comprising graphic designers and photographers. These people
are responsible for producing in-house communication materials such as training
video and educational program video.
7.2 What is Corporate Video production?
Corporate video production is a term that refers to an audio-visual
corporate communications material. Normally, it is commissioned by a company,
corporation or organization and often viewed for a specific purpose. Unlike TV
productions, which have wider range of viewers, corporate video presentation is
often intended for a limited or targeted audience.
Corporate video presentation is an effective promotional tool. In fact
today, many big organizations including small businesses rely on video to deliver
their messages to potential clients. But then, we ask is corporate video
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presentation really necessary? According to Rossiter (2006) corporate video
presentation can deliver three qualities that companies can harness for themselves.
These qualities are “Memorability, Credibility and Repeatability”. Memorabilty
in context of video presentation allows viewers to interact with the visual content
and make them hang on to it. So even after they’ve finished watching the
presentation, they can still remember the video message or the images vividly.
Credibility is a concept when viewers believe what they see in a video than in
print media such as newspaper and photographs. Repeatability means that a video
presentation can disseminate consistent message. For example, television
commercials are effective in the sense that it repeats the message over and over.
As a result of this viewers can easily recognize the products or services even
though without looking at the commercial.
7.3 What Is Visual Appeal?
In definition, visual appeal is a sort of attractiveness that is produced by
visual stimuli. This term has been applied to visual effects in film, video,
computer games and user interfaces; it often adds a sense of realism. Visual
appeal plays an important role in visual communication industry. For instance, in
advertising, visual appeal is often used as a communication tool to persuade or
convince potential buyer. This can be achieved through creative advertisement
and promotional strategies. Consider an advertisement published in 1965 about
Volkswagen’s Beetle in figure 6.2.1. What is interesting about this ad is the fact
that the image of the car was missing. Instead it is represented as outline drawing.
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In spite of that, the shape of the car is still recognizable. The main idea of this ad
was to promote simplicity, practicality and economy, which already describe the
car itself. This ad is a perfect example of how creative approach works to provoke
consumer thought and emotional response.
Figure 7.3
This ad shows a silhouette of Volkswagen beetle. The idea was simple yet brilliant
to reflect the simplicity of the car itself
However the main question is can we really identify what appeals and
what not in a video production? This issue of attractiveness is quite broad because
our views and opinions are very personal; we often judge things based on our
visual perceptions and experience as oppose to facts. But then again attractiveness
can be shaped and manipulated. For example a beautiful lady can appear more
beautiful if she wear make up or a small living room will appear spacious if its
wall is painted in white. In a typical marketing research, consumer’s behavior
towards packaging design is studied as a way to evaluate the brand appearance
against competitors. The result of the survey will help packaging designer to
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improve the product presentation. Usually any product or services may not be
affective unless it has strong communication tools called the corporate identity.
Corporate identity is the consistent use of logos, tag lines, fonts, graphical images
and/or colors to create visual identity for a company or organization. In the case
of corporate video production, a consistent corporate identity can make big impact
on audiences’ perception. The following sections will discuss the visual
components in corporate identity.
7.3.1 Logo
Logo derives from Greek word, which means “Image”. Typically,
a logo's design is for immediate recognition, inspiring trust, admiration,
loyalty and an implied superiority. The logo is one aspect of a company's
commercial brand, or economic entity, and its shapes, colors, fonts, and
images usually are different from others in a similar market (Wheeler,
2006). Logos are also used to identify organizations and other non-
commercial entities. In video production logos usually appear in the
beginning and the ending of the video presentation. This is important so
that audience will recognize the ownership of the production.
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Figure 7.3.1
A corporate logo in the opening scene of a movie
7.3.2 Typography
Basically typography in video production deals with textual
elements such as fonts, taglines, credits and title. Because not all
information can be illustrated through images, typography can help
audience to understand the content of the video much easier. For
example in an educational video, type can be used to explain
complex data such as formulas and equations. Moreover it can also
be used as a subtitle, which is suitable for people with hearing
impaired or foreigners who don’t understand the language of the
narrator in the video. Typography is also significant in making the
video look professional. People in the film & TV industries give
special attention in this issue because if there was any type error
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during preview, the audience will be the first to notice it. This will
certainly give a bad impression to the presentation as well as to the
company.
Figure 7.3.2
7.3.3 Graphical Images
Graphical images are essential for the “look and feel” of a
video. Basically, graphical images involve illustrations, symbols,
icons and pictures. They are used as decorative elements to make
the video look more presentable. Graphical images can also be
used to support complex information such as graphical data, pie
charts and bar charts. The example below shows how the data can
be presented creatively. The cartoon style imagery adds a little
humor in the presentation. Thus make it look more fun and
interesting giving the viewers a chance “to stretch out their leg”
(relax) a little bit.
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Figure 7.3.3
7.3.4 Color
Color plays an important role in the corporate
communication. It has been utilized for many occasions from
educational to security matters. One of the main reasons is because
color has psychological impact on human’ perception.
Subconsciously it can provoke our thought and affect our behavior.
For example, motorists around the world have developed a mutual
understanding about color. They know that red traffic light means
stop, whilst a green light means that the road is clear. The strategic
use of color can also create mood and feeling. For example, red is
often used in family restaurants because it can activate our salivary
glands, making us hungry while also tiring the eyes (Sutton &
Whelan, 2003). Giant fast food chain, KFC (figure 6.2.2) uses red
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color as their corporate identity which also to suggest the nature of
their business that deals with food. These are some of the examples
we see in our daily lives. Hence, in this respect, color also shares
the same role in corporate video production.
Figure 7.3.4
7.3.5 Animation
Animation is essential in video production for adding a
sense of realism and dynamism to the presentation. It covers
variety of styles including object, typography, cartoon, logo, etc. In
the case of corporate video production, animation is commonly
used in between scenes such as in the opening scene, transition and
credits. Although animation can create attractiveness, too much of
it can also kill the overall presentation. Therefore it is important
that animation is used as a supportive role not as main actor
otherwise the audience will not get the real message.
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8.0 METHODOLOGY
This research uses qualitative and quantitative approach including case
study, observation, interviews and survey to formulate understanding of the
subject. In the case study, we developed a corporate video by exploring the three
common phases of video production processes; pre-production, production and
post-production. The technical aspects of the video that involve during the making
are documented for the purpose of review. To get result about audience’s
perception, we decided to participate in a competition called the IID 2008. This
event was held in UiTM Malaysia Shah Alam on 24 March 2008. We believe that
the competition will be an ideal platform for us to show the UiTM Melaka
corporate video to the general public. During the process, we observed the
audience in terms of behavioral response and interviewed with the judges to seek
their opinions regarding the video presentation.
In addition to that, we also conducted a baseline survey by distributing
questionnaire to respondents. The objective is to determine the factors that may
influence audiences’ perceptions and interests towards the visual appeal of UiTM
Melaka ccorporate video. The results were processed and described in a short
essay.
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9.0 CASE STUDY: PRODUCING CORPORATE VIDEO FOR UiTM
MELAKA
9.1 The Production Process
The actual work for UiTM Melaka corporate video production
commenced in December 2007. Prior to that, a task force group was formed
consisting five lecturers from the Faculty of Art & Design. In the following
sections we discussed the three phases of production process; Pre-Production,
Production and Post-Production.
9.1.1 Pre Production
Pre –production is a process of collecting materials and mind
mapping. It is important because it will hold the continuity of the final
video. The process began by previewing a number video footage at the
Corporate Relation Office of UiTM Melaka. We discovered that many
shots were lacking in terms of visual appeals. A lot of the footages were
captured for the sake of documentation and are not meant for public
screening. Despite of this situation, we also found that most of the video
footages were valuable in terms of information. To overcome this
problem we carefully analyzed the footages to find any segments that can
be exploited for the benefit of the corporate video. Once the footages are
selected, we then carefully picked the ones that have significance to the
university. The video script was only developed once all of the footage
and images were identified.
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According Rossiter (2006) :
“The perfect script is where your target audience starts to listen at
the beginning because their attention is engaged, and there is an inherent
smooth flow in the script that just keeps them listening and listening and
listening, right until they get to the end. “
After series of brainstorming, we finally decided on a concept that
compliments with traditional Malay theme as the main concept. The
reason for this is because we believe that the university possesses strong
traditional Malay background that can enhance the university’s identity.
One of the elements to be incorporated was the Keris sculpture at the main
campus building. This sculpture is the new landmark for UiTM Melaka,
which was officially launched by the Governor of Melaka in October
2007. The Keris is a 10 feet high replica of ancient Malay warrior dagger
that symbolizes Malay’s identity and sovereignty. From this we developed
a storyboard to be used as visual reference.
9.1.2 The Storyboard Development
Storyboard is a typical way for composing a video production prior
to any work. It works like a blueprint for the whole structure of the video.
The term is used to describe a series of sketches that represent the story of
the video. The storyboard usually contains technical information in terms
of the use of figures, visual effects and camera angles (Sotomeyer, 1997).
In order to control the visual flow, we divided the video into three main
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parts; the beginning, the middle, and the ending. The following section
discusses the storyboard process.
9.1.2.1 The Opening
The beginning part of the video is always critical because it
will give the first “look and feel” about UiTM Melaka in general.
Therefore to make the video appear more convincing and to add
value to it, we inserted an audio clip of a short quotation by the
Vice Chancellor of UiTM, Professor Datuk Dr. Ibrahim Abu Shah
during the opening ceremony of UiTM Melaka new administration
and campus building in August 2007. The reason for using this clip
is because it (as shown in figure 6.3.1) emphasizes the Vice
Chancellor’s personal feeling and aspiration about UiTM Melaka.
Although the audio quality is clear, we feel it still need a little twist
to make it more interesting. Hence we chose to use “Echo” effect
by editing the audio using special software called Adobe Audition.
When the audio is played it give a sense of melancholy and this
will emphasize his personal thought even better. The main idea
was to grab audience’s attention and to inform audience how the
University’s Vice Chancellor felt about UiTM Melaka. To give
emphasis on the word, we use bold typeface and position it in the
center of the screen. In this section, the clip pauses few seconds
before jumping to the next frame as a way to let audience absorb
the message.
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Figure 9.1.2.1
In the next frame, we introduced UiTM logo into the
screen. We apply motion graphics effects to give the sense of
dynamism and depth. Basically the logo start to form itself from
small fragments. This technique is called particle effects illusions
and to create this we used compositing software called Adobe
After Effects. To grab audience attention, we chose energetic intro
background music to usher the logo when it enters the screen. This
approach is similar to an opening of a movie or any TV
programme. It adds the sense of seriousness to the overall
presentation.
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9.1.2.2 The Middle Part
Basically the middle part contains the body of content.
It begins right after the logo presentation. We introduced the body
of content with an instrumental traditional Malay song to give a
sense of welcoming. Instrumental songs are often used in opening
title because it is simple and provide the sense of tranquility and
charm. In this segments we used a narrator voice to help control
and guide the content of the video from start to end. During this
segments, we also inserted few video clips that feature prominent
figures including the Chief Minister of Melaka and the Vice
Chancellor of UiTM acknowledging UiTM Melaka for its
excellence achievements. To allow smooth continuation of scenes,
we used transitional effects that are available in Adobe After
Effects. Generally transitional effects are used to merge two
different scenes. This is a practical way to change the scene in the
video and at the same time holding the story line together.
However, we had to design the transitional effect so that it will
look seamless and unnoticeable. The reason is because any sudden
changes in the video can spoil the continuity.
9.1.2.3 The Ending Part
In the ending part, we concentrated on the summary of
activities and achievements. At this point there were no video clips
but instead, we used slide show effect to display the photographs.
We had to tone down the tempo just a little bit before the video
29
approaching the end. This technique is also known as “Easy ease”.
In the closing part, we added a special scene, which show
pyrotechnics and 3D animation effects. This part is also
accompanied with credits to acknowledge the people who have
involve in the making of the video.
9.1.3 Production
In the production stage, the graphical images were carefully
developed to reflect the university’s identity. Two members from the
corporate video production team were appointed as Graphic designer and
3d animator. The challenge in this stage was to model and replicate the
graphic elements to match with the desired concept of traditional Malay
theme. To execute this task, we chose to work on multiple applications.
For developing the graphic images, we used Adobe Illustrator CS3. In this
program, the ornaments are first sketched on paper and then traced using
the pen tool in Adobe Illustrator. In order to maintain the quality of the
image and to have some flexibility, we saved the graphical images in
TARGA Format (*.tga). This format allows us to manipulate the images
so that we could create many interesting visual effects such as 3d effects
and depth of field. During the process we discovered that there were too
many pictures that need to be incorporated in the video. To solve this
problem we decided to convert the still photo into movie clips. Prior to
that, the photo collections had to be carefully analyzed in terms of
relevancy of date and time. This is crucial because certain events in the
photo may be outdated hence will not be suitable for the video. Next we
30
edited the images in Adobe Photoshop and reduced the resolution to 72
dpi. Since we are not designing for print, 72 dpi will be sufficient enough
to be shown on screen. We then transferred the images onto an
application called “imovie”. Imovie is a “ready to use” application in
apple platform. We didn’t use professional software for this task because
we only wanted a simple slide show effects and imovie has the capability
of doing just that. The images are saved as movie format to be used as part
of the video footage.
9.1.4 Post-Production
Post-production is the final phase in the production process.
This is where all individual scenes are weaved together as one final
presentation. In this stage two softwares are used, After Effects and Adobe
Premiere Pro. After Effects is a compositing software dediacted for
creating visual effects such as animation and transitions. To enhance the
visual appeal of the video, we used a technique called multi layering.
Basically this technique allows designer to create the sense of depth (3d
effects) by placing the graphical images on top of video footage or vice
versa. The layer tool in this software is so convenient and offers freedom
for our team to compose the video. In addition we explored various “ready
to use” effects such as glow, lighting, and glossy. An example can be seen
in figure 6.3.3. Notice that the picture is slightly angle to give the sense of
perspective view. The idea for this is to make the slide show (movie clip)
appear more interesting rather than straight
31
Figure 9.1.4
9.2 Analysis of Findings (Qualitative)
The final corporate video took only 3 weeks to complete. The team
members have successfully incorporated visual materials including text, images,
audio, graphics, special effects and animation. Although the video is intended to
be shown for AKNC 2007, the team felt it is also necessary to show to a general
public because by doing so we will be able to evaluate the corporate video
presentation particularly in the aspect of visual appeal. So on 27 of March the
team had participated the IID 2008 at UiTM Shah Alam. The following sections
explain the outcomes of the research.
9.2.1 Interviews With Judges
Three judges for the IID 2008 were appointed by the event
organizer. They will interview participants and t check the video from
32
various aspect including visual quality, team effort, ingenuity, originality
and also flaws. All of the judges in this event were selected based on their
expertise background in the same field. For this report we label the judges
with three different code; J1, J2 and J3. The judges’ views were
summarized as follows.
9.2.1.1 J1 (Judge #1)
According to J1 the corporate video production team from
UiTM Melaka has managed to produce a well organized
presentation. He commented that the visual materials in the video
presentation have able to capture attention from viewers. He also
agrees that the quality of the video more or less similar to what he
had seen on TV. The sharpness and clarity of the graphics and
visual effects allow audience to focus and this help the message to
penetrate more easily. However, he also commented that the time
length of the video was a bit too lenghty. He suggested that the
time length should be cut half from 10 to 5 minutes in order to let
audience stay on. He said the video might work very well if there
were more video clips inserted in the presentation.
9.2.1.2 J2 (Judge #2)
J2 also agrees that the corporate video possesses visual
appeal especially in terms of graphic and visual effects display. He
then praised that the video flow smoothly which help audience
33
follow the storyline without interruptions. However he commented
that the traditional Malay theme, which shows traditional batik
motif does not represents Melaka as it was not originally from that
states. The batik motif he said may lead to confusion to those who
is familiar with the motif. He also suggested that the video should
be equipped with subtitle because certain audio sounds a little bit
off due to noise of the surroundings.
9.2.1.3 J3 (Judge #3)
J3 responded that despite the quality of graphics and visual
effects, the corporate video was too generic and only intended for a
smaller group of audiences. He gave an example that the language
of the video should be in English. This he said will give more
advantage to UiTM Melaka in terms of disseminating information
to global audiences.
34
9.2.2 Analysis of Survey (Quantitative)
This survey represents audiences’ perceptions regarding the visual
appeal of UiTM Melaka corporate video. 47 respondents were selected
randomly for this study. Most of them were UiTM’s community ranging
from academic staffs, administrative staffs and students, of the
“Innovation and Invention Design 2008” which was held at the UiTM
Shah Alam in March 2008. The findings can be clearly seen in the
following sections.
9.2.2.1 Demography
17
47
29
47
39
11
16
0
18
0
8
13
14
0 0 0 0
23
0
5
10
15
20
25
30
35
40
45
50
Age Religion Gender Race Residence Profession
Graph 9.2.2.1
The above chart explains the demographic data of the
respondents under study. Significantly we found that majority
(48%) of the respondents were students of UiTM whereas 23%
were academic staffs and 27 % administrative were staffs. In terms
of gender, 61% of them were male and 38% were female. There
35
were no non Malays in this study. In terms of residence, 82% of
the respondents were from urban area while the remaining 17%
reside in rural area. This demographic data indicate that majority
of the visitors that came to the IID 2008 were from UiTM and they
are already familiar with the university’s philosophy such as the
mission, vision and objectives. Hence the outcome of this survey
will be largely based on preferneces and choice regarding UiTM
Melaka corporate video.
9.2.2.2 Audience’s Preferences Towards Screen Media
Audiences' Preferences
41 39 38 38
26
4 5 9 7
9
2 3 0 2
12
0
5
10
15
20
25
30
35
40
45
50
B1 B2 B3 B4 B5
DislikeFairLike
Items Like Fair Dislike
B1: Watch VCD/DVD 87 % 8 % 4 %
B2: Watch Cinema 82 % 10 % 6.3 %
B3: Watch TV Programs 81 % 19 % 0
B4: Graphics/ Animation 81 % 14.8 % 4%
B5: UiTM Melaka Corporate Video 55 % 19 % 25.5 %
Graph 9.2.2.2
The above chart shows the audience’s preferences (Like
& Dislike) towards screen media (vcd, dvd, cinema, tv ). By
36
referring to the table, it shows that majority of the respondents
have keen interest towards video and tv shows. This seems to
suggest that most of the respondents are aware of the visual appeal
that is present in mainstream. However, there is a decline in the
numbers of respondents with regards to question B5. Only 55% of
the respondents say they like watching UiTM Melaka corporate
video, 19 % say they fairly like what they saw but 25.5% of the
remaining says they dislike. Despite this, we still believe that this
data does not mean the corporate video is substandard because the
corporate video is not meant for entertainment but rather to inform
the general audience. Although , the element of visual appeal is
emphasized for the sake of pleasure viewing.
37
9.2.2.3 Q1: Traditional Malay theme suitable
for UiTM Melaka corporate video?
Q1
12
26
5 4
00
5
10
15
20
25
30
count
n=47
n=47 12 26 5 4 0
Highly Agree Agree Partly
Agree DisagreHighly
Disagree
Graph 9.2.2.3
The above graph represents the opinion regarding whether
traditional Malay theme is appropriate for the corporate video. It
shows that 38 people agree while 9 respondents felt otherwise. As
what we might have assumed earlier, traditional Malay theme is
appropriate for this video due to the fact that the campus is situated
in a historic state of Melaka which truly has Malay identity
through its traditional arts and culture. The theme was chosen as a
way to compliment the surrounding and project an identity that
will represent the university to the community.
38
9.2.2.4 Q2: The Color Scheme Reflect The University’s
Corporate Identity?
Q2
9
35
2 1 00
5
10
15
20
25
30
35
40
count
n=47
n=47 9 35 2 1 0
Highly Agree Agree Partly
Agree DisagreHighly
Disagree
Graph 9.2.2.4
The above graph represents the opinion regarding the color
scheme used in the corporate video. It shows that 44 people agree
while 3 people felt otherwise. In this video, we decided to
highlight the university’s identity by using its own corporate color,
dark blue, purple and a dash of yellow. This color scheme is
meant to establish relation between audiences with UiTM so that
they will recognize it even before the video started.
39
9.2.2.5 Q3: The Motion graphics help maintain continuity
Q3
13
27
6
1 00
5
10
15
20
25
30
count
n=47
n=47 13 27 6 1 0
Highly Agree Agree Partly
Agree DisagreHighly
Disagree
Graph 9.2.2.5
The above graph represents the opinion regarding the
motion graphics of the video. It shows that 40 people agree that the
motion graphics have helped maintain continuity and encouraged
viewer to follow the video from the beginning to the end. In this
video we used two kinds of motion graphics, 3d animation and
special effects. Motion graphics are usually very catchy and trendy
and that is why we thought they will work in this video. We used a
lot of 3D effects as well to create more wonderful illusions such
explosion and fireworks to give the sense of excitement.
40
9.2.2.6 Q4: The font (typography) used in the video
readable?
Q4
10
32
2 30
0
5
10
15
20
25
30
35
count
n=47
n=47 10 32 2 3 0
Highly Agree Agree Partly
Agree Disagre Highly Disagree
Graph 9.2.2.6
The above graph represents the opinion regarding the issue
of legibility in typography. It shows that 42 people agree that the
font used in this video is readable while 5 people disagree.
Typography is an essential element in graphic design. However in
this video we decided to use less text (typography) but concentrate
on the visuals materials (motion graphics, images, etc). The reason
for doing this is that the textual contents are replaced with the
voice of a narrator.
41
9.2.2.7 Q5: The voice of the narrator in the video is
convincing?
Q5
3
29
8 7
00
5
10
15
20
25
30
35
count
n=47
n=47 3 29 8 7 0
Highly Agree Agree Partly
Agree Disagre Highly Disagree
Graph 9.2.2.7
The above graph represents the opinion regarding the
narrator’s voice in this corporate video. It shows that 31 people
agree that the voice is convincing and make the video feel more
presentable. However 8 people say they fairly agree with it while 7
people disagree. Narrator is like a storyteller that tells the story
from the beginning until the end. In the case of UiTM Melaka
corporate video, the narrator not only tells the story but also helps
navigate viewers throughout the presentation so that they will not
miss any part.
42
9.2.2.8 Q6: The music background in the video is
suitable?
Q6
4
30
11
20
0
5
10
15
20
25
30
35
count
n=47
n=47 4 30 11 2 0
Highly Agree Agree Partly
Agree Disagre Highly Disagree
Graph 9.2.2.8
The above graph represents the opinion regarding the music
background in the video. 34 people say they agree that the music
background is suitable while 11 people say they partly agree and 2
people disagree. Although this question may be subjective, it
shows that majority of the respondent have similar opinion.
43
9.2.2.9 Q7: There are no imperfections in the video?
Q7
2
2221
20
0
5
10
15
20
25
count
n=47
n=47 2 22 21 2 0
Highly Agree Agree Partly
Agree Disagre Highly Disagree
Graph 9.2.2.9
The above graph represents the opinion regarding the
imperfections in the video. In this question it shows that 24 people
say that there are now flaws in the video and suggest that the video
was running perfectly. However 21 people say they partly agree
and 2 people disagree. Again this is a subjective question but we
believe that the majority would not make their comment unless
there were obvious problems that can be detected during the
preview.
44
9.2.2.10 Q8: The time length is appropriate?
Q8
7
29
8
2 10
5
10
15
20
25
30
35
count
n=47
n=47 7 29 8 2 1
Highly Agree Agree Partly
Agree Disagre Highly Disagree
Graph 9.2.2.10
The above graph represents the opinion regarding the time
length of the corporate video. It shows that 36 people agree that the
time length of the video is appropriate. However, 8 people say they
partly agree and 3 people disagree. The total time length for the
video is 10 minutes. Although, we also thought it was a little bit
lengthy, then again that was the requirements set by the organizer
of AKNC 2007. We had no choice but to follow the requirements
to avoid disqualification. Therefore to solve this problem we
incorporated the video with motion graphics and audio to make it
more pleasurable and presentable.
45
9.2.2.11 Q9: Viewers can understand the message?
Q9
6
29
8
31
0
5
10
15
20
25
30
35
count
n=47
n=47 6 29 8 3 1
Highly Agree Agree Partly
Agree Disagre Highly Disagree
Graph 9.2.2.11
The above graph represents the opinion regarding the
message embedded in the corporate video. It shows that 35 people
agree that they can understand the message while 8 people say they
partly agree and 4 people disagree. The message that we are trying
to convey was very simple which is to shows UiTM Melaka
achievements from past and current event. We do not over blown
or manipulated the information but present it in a manner that is
rationally acceptable by viewers.
46
9.2.2.12 Q10: The video “look and feel” like TV
program?
Q10
4
30
10
30
0
5
10
15
20
25
30
35
count
n=47
n=47 4 30 10 3 0
Highly Agree Agree Partly
Agree Disagre Highly Disagree
Graph 9.2.2.12
The above graph represents the opinion regarding the “look
and feel” of the corporate video. It shows that 34 people agree that
the video does look and feel like a TV show. 10 people partly
agree while 3 people disagree with the statement. These results
truly exemplify that TV shows has significant role in audience’s
preferences. Therefore it is important that video productions to
have similar kind of approach in order to attract audiences and to
make them stay on.
10.0 CONCLUSIONS
Producing corporate video is a daunting task, as it demands a lot of
patience, creativity and technical know-how. In the case of UiTM Melaka
corporate video, we discovered many techniques and ways that can be utilized for
47
making a professional video presentation with a minimum cost. In this video we
explored various styles of graphics and visual effects to give the presentation the
“look and feel” like that of TV production. In order to achieve this, we explored
the video production processes, which include pre production, production and
post production. As usual, a concept was determined and then followed with a
storyboard, which will become the base of reference during the making of the
video.
We also learned that many younger audiences in particular are more
drawn to watching motion graphics and visual effects rather that the information
itself. This is perhaps textual content is often static and lack of appeal. Then
again, textual content may provide valuable information if it is accompanied with
beautiful graphics. In the case of time length of the video, we discovered that a
minimum of 5 minutes should be an ideal time for previewing. The reason is
because corporate video is not meant for entertainment although visual appeal is
emphasized in this video to accommodate the viewers. We discovered by
observation study that people tend to get disrupted and restless after the 6th
minutes. In terms of storytelling, we discovered that many audiences find
narrator as practical and very useful for guiding the presentation. We also
discovered that to cater larger audiences, universal language should be
considered. In this case, English sub title should be considered to give a wider
range of audience in that sense. Overall we are very pleased and thankful that the
video is finally finished and ready for use.
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11.0 RFERENCES
1. Miller, M. (2005). “The 80/20 Guide to Effective Presentations”, Thomson: Boston
2. Fogg, B.J.,(2002). “Stanford Guidelines for Web Credibility”., Retrieved 2.30 March 8, 2008 from http://www.webcredibility.org/guidelines/
3. Shakir, A. (2007). “Corporate Vido Productions : Need and Importance”. Retrieved 2.30 March 12, 2008 from http://ezinearticles.com/?Corporate-Video-Productions---Need-and-Importance&id=439816
4. “Coroprate Video” . Retrieved 2.30 March 8, 2008 from
http://en.wikipedia.org/wiki/Corporate_video
5. Rossiter, K. (2006) “Why Do I Need Corporate Video”. Retrieved 2.30 March 8,
2008 from http://www.rossiterandco.com/CorporateProducer/QandA/MultimediaVideoWebQandA.asp?ArticleID=20
6. “Visual Appeal”. Retrieved 2.30 March 5, 2008 from
http://en.wikipedia.org/wiki/Visual_appeal
7. Sotomeyer, E.(1997) .“Storyboards ”. Retrieved 2.30 March 5, 2008 from
http://www.sarasota.k12.fl.us/bhs/bryan/bryan_story.html
8. Sutton, T and Whelan, B. M. (2003). “The Complete Color Harmony”.
Massachusetts: Rockport Publisher.
9. Wheeler, A. (2006). “Designing Brand Identity”. John Wiley & Sons, Inc.
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APPENDIX
Questionnaire
Emphasizing Visual Appeal in Corporate Video Production: Case Study of UiTM Melaka
Part. A (Demographic)
Age o 20-22 o 23-25 o 26 above Religion o Islam o Others Gender
o Male o Female
Race
o Malay o Others (please specify)…..……………………………
Place of Residence
o Urban o Rural
Profession
o Academic o Admin o Students
Part. B (General Opinion Regarding Screen Media) (Please tick inside the box a)
Items Like Fair Dislike
B1: Watch VCD/DVD o o o B2: Watch Cinema o o o B3: Watch TV Programs o o o B4: Graphics/ Animation o o o B5: UiTM Melaka Corporate Video o o o
Part. C (General Opinion Regarding UiTM Melaka Corporate Video )
Items
Ext
rem
ely
A
gree
Agr
ee
Par
tly A
gree
Dis
agre
e
E
xtre
mel
y
Dis
agre
e Q1. Traditional Malay theme is appropriate? o o o o o
Q2. The color scheme reflects the university's identity? o o o o o
Q3. The animation and the special effects maintain continuity?
o o o o o
Q4. the font (typography) used in the video is readable?
o o o o o
Q5. The voice of the narrator is convincing? o o o o o
Q6. The music background in the video suitable? o o o o o
Q7. The corporate video is flawless? o o o o o
Q8. The overall time duration is acceptable? o o o o o
Q9. I can understand the message? o o o o o
Q10.The video “look and feel” like TV show? o o o o o