computer technology and literacy i: for college and career readiness

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Running Head: COMPUTER TECHNOLOGY AND LITERACY I 1 Computer Technology and Literacy I: for College and Career Readiness Submitted to Dr. E. George Beckwith By Nicole Colyer In partial fulfillment of the requirements for the Master of Science in Educational and Instructional Technology National University San Diego 7/2015

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Running Head: COMPUTER TECHNOLOGY AND LITERACY I1

Computer Technology and Literacy I: for College and Career Readiness

Submitted to Dr. E. George Beckwith

By

Nicole Colyer

In partial fulfillment of the requirements for the

Master of Science in Educational and Instructional Technology

National University

San Diego

7/2015

COMPUTER TECHNOLOGY

The Capstone Project entitled Computer Technology and Literacy I: for College and Career Readiness is approved by:

Signature_______________________________________________ Date___________George Beckwith, Ed. D.Capstone Faculty Advisor, School of Education

We certify that this Capstone Project by Nicole Colyer entitled Computer Technology and Literacy I: for College and Career Readiness, in our opinion, is satisfactory in the scope and quality as Masters of Science project for the degree of Master of Science in Educational and Instructional Technology in the School of Media and Communication, at National University.

Signature_______________________________________________ Date___________ George Beckwith, Ed. D., MSEIT Program Lead Faculty

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Copyright © 2015 by Nicole Colyer

All Rights Reserved

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Table of ContentsABSTRACT....................................................................................................................................5CHAPTER 1: Introduction..............................................................................................................6

Background of the Study.............................................................................................................7Statement of the Instructional/Training Problem........................................................................9Purpose........................................................................................................................................9Delimitations..............................................................................................................................10Definitions.................................................................................................................................11Summary....................................................................................................................................12

CHAPTER 2: Review of the Literature.........................................................................................13Introduction................................................................................................................................13Literature Review......................................................................................................................13Historical Background...............................................................................................................13Theoretical Framework..............................................................................................................14Current Research Developments...............................................................................................16Current Practices........................................................................................................................18Summary....................................................................................................................................19

CHAPTER 3: Project Design........................................................................................................20Learning Theory........................................................................................................................20Project Design............................................................................................................................21Procedure...................................................................................................................................23Ethical Considerations...............................................................................................................25Summary....................................................................................................................................25

CHAPTER 4: Project Evaluation and Discussion.........................................................................27Introduction................................................................................................................................27Project Evaluation......................................................................................................................28Data Presentation.......................................................................................................................29Discussion and Limitations........................................................................................................32

CHAPTER 5: Summary and Conclusion......................................................................................36Conclusion(s).............................................................................................................................36Implications for Teaching/Training...........................................................................................37Implications for Further Research.............................................................................................38

REFERENCES..............................................................................................................................39APPENDICES...............................................................................................................................43

Appendix A: Sample Technology Education Standards...........................................................43Appendix B: CTL’s Blended Learning Approach.....................................................................46Appendix C: Pre/Post Student Test...........................................................................................47Appendix D: Course Storyboards..............................................................................................52Appendix E: Exploratory Evaluations-Reaction Surveys..........................................................56Appendix F: Course Usability Evaluations...............................................................................62

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ABSTRACT

The digital shift of the 21st Century has unprecedented demands for change and adaptation in the

field of education. Today’s high school graduates are expected to have an in depth technology

education, with experience in a broad range of software, hardware, online and mobile

applications, computer programming, and computer science. The United States Department of

Education has implemented a variety of initiatives to aid in this movement, including STEM

Education (Science, Technology, Engineering, and Mathematics) and ConnectED, with President

Barack Obama promising “every child in America's classrooms (will have) access to the fastest

Internet and the most cutting-edge learning tools” (2013). However, there are no nationally

adopted Technology Education Standards in K-12 Education, and in many cases, little to no

adopted State Standards. Regardless of the difficulty or complexity of initiating, implementing,

and maintaining up-to-date national and state technology education standards, it is an undeniable

reality of the 21st century that technology education is an imperative element in the education of

every high school graduate. The course Computer Technology and Literacy: for College and

Career Readiness (CTL) provides the comprehensive technology education curriculum necessary

for student’s to become competitive contenders in today’s global market. CTL is intended to be

implemented using the instructional method Blended Learning, within a traditional high school

classroom. However, the course design is intentionally adaptable for a complete online delivery.

Every component of this course has been carefully selected to fulfill the demands of college and

career readiness in the 21st century. The design and development of this course is instructionally,

educationally, and theoretically based in best practices. CTL meets various technology standards

currently in place and is demonstrative of an effective use of a Blended Learning approach.

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CHAPTER 1: Introduction

Small changes over time, lend themselves to the progression, evolution, and, ideally, the

improvement, of all things. The innovations of the 21st Century have evolved quickly, with little

to no time to adapt to the infinite number of ways our society, and the global market, have

changed. The digital shift has affected nearly every aspect of our lives, particularly how we

interact with each other, therefore how we learn, and consequently, how we teach. Instructional

methods, along with learning approaches, are shifting to focus on depth of understanding and the

application of skills and knowledge. Embracing change has always been, and continues to be, an

imperative educational and instructional construct.

The purpose of creating an open source, online technology education course is to

provide an example that encourages and supports the benefits of the 21st Century instructional

delivery method Blended Learning. The course Computer Technology and Literacy: for College

and Career Readiness (CTL) delivers content and subject matter representative of a

comprehensive, high school technology education. The Common Core State Standards Initiative:

About the Standards, calls for every student who graduates from high school in this country to be

capable of succeeding “in entry-level careers, introductory academic college courses, and

workforce training programs” (2013). The design and development of the course CTL represents

the technological elements necessary in achieving this national requirement, even though the

United States of America currently has no required technology education standards. The course

CTL stands to support and exemplify two centrally connected constructs, both of which have

come about due to the technological evolution of the 21st Century. First, CTL supports and

exemplifies the implementation of Blended Learning across curriculums, through a

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comprehensive technology education curriculum. Second, CTL supports and exemplifies a call-

to-action for the National Standardization of Technology Education.

Background of the Study

Blended Learning, interchangeably referred to as the Flipped Classroom, is a relatively new

educational innovation. Blended Learning can be implemented in a variety of ways; simply, it is

any combination of online and face-to-face instruction. Typically speaking, a complete

implementation of Blended Learning delivers instruction outside of the classroom via online

sources, therefore transforming the traditional classroom setting into a unique, interactive

learning environment where the teacher is free to guide students as they apply the subject matter

in creative and engaging ways (Flipped Learning Network, 2014). Blended Learning is

commonly used “in higher education, and corporate and military training”, but has yet to take

hold on a broad scale in K-12 education (Januszewski and Molenda, 2008, p. 99). A barrier

exists among teachers, who are either unaware of the opportunity and benefits that exist with this

instructional method, or are limited by administrative policies to fully, and sometimes even

partially, integrate Blended Learning into their instruction. Blended Learning can naturally lend

itself to Project (or Problem) Based Learning (PBL). This instructional approach is built into the

classroom instruction during the implementation of CTL. Terry Heick of Teachthough.com

writes that PBL “is more closely associated with the 21st Century learning skills than perhaps any

other form of learning, and new technology in the classroom is improving its potential

exponentially” (2013).

Change is a process that takes time to be embraced, instructional and educational progression

doesn’t escape this truth. Teachers are implementing a modified version of blended-learning,

slowly changing the traditional direct-instruction method, to include multimedia sources in and

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outside of their classrooms. The re-gained popularity of PBL in modern times is linked to the

application of a teacher supported, student-led, constructivist approach to instruction and

learning that the Flipped Classroom is founded upon (Stanford Graduate School of Education,

n.d.). CTL is an example of how to effectively implement Blended Learning, including the

utilization of Project Based Learning, to achieve more dramatic learning outcomes than

traditional, direct instruction alone.

The underlying barrier addressed by CTL, is the lack of state or national technology education

standards in K-12 education; this is not to say that there are no educational technology standards

available. The International Society for Technology in Education (ISTE) has issued educational

technology standards for students, teachers, administrators, coaches, and computer science

educators. The Common Core State Standards (CCSS), Science, Technology, Engineering, and

Mathematics Education (STEM), and the New Generation Science Standards have utilized

ISTE’s standards for reference, guidance, and suggested implementation. However, educational

technology standards are not the same as technology education standards. Educational

technology standards are designed to enhance the teaching and learning process; whereas

technology education standards are designed “to develop technological literacy in students

through the ability to use, manage, understand, and evaluate technology in general” (ITEEA,

2011). Some state departments of education, along with some individual school districts across

the country, are drafting and implementing their own technology education standards. A barrier

exists because technology is constantly changing and evolving, therefore the standardization of

technology education presents a variety of obstacles, challenges, and complications. Regardless

of the difficulty or complexity of initiating, implementing, and maintaining current national and

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state technology education standards, it is an undeniable reality of the 21st century that

technology education is an imperative element in the education of every high school graduate.

Statement of the Instructional/Training Problem

Computer Technology is not required for high school graduation in the United States. The

problem caused by the lack of standardized technology education requirements, exists among

high school graduates, who do not have a consistent computer based skill set or knowledge base.

However, some states and/or school districts are offering Computer Technology courses. For

example, California offers Computer Technology as a Business or Career Technical course, an

elective that fulfills a state mandated graduation requirement under the category ‘Visual and

Performing Arts’ (CADE, 2014). Computer Technology is therefore classified as an optional

elective, not a requirement, for high school graduation.

Purpose

The purpose of the course CTL I, is to encourage and support the instructional delivery

method utilized within the Flipped Classroom; and provide a quality instructional course as an

example of material designed for the Flipped Classroom; with content and subject matter

representative of a comprehensive high school technology education.

There is a plethora of computer technology training courses available that utilize different

delivery formats; from traditional in-class direct-instruction to self-guided, fee-based eLearning.

Educational administration, across the country, recognizes the necessity for technology

education, the course of study and its relevance is not a new or debated concept. Conversely, the

concepts of the Flipped Classroom, along with standardizing technology education requirements,

are still being debated. However, the instructional product, CTL exists because it offers the

following attributes that other similar courses or products do not:

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Technology Education Standards based course and curriculum

Free: Open-Source (No tuition or subscription fees)

Web Based, Blended and Project Based Learning

All content components available on a singular platform with linear based delivery

Properly implemented laws of usability to optimize learning outcome

Suggests technology education standardization and it’s requirements

Delimitations

The delimitations of this course include the development of the sequel course CTL II,

designed to cover computer programming and computer science. CTL will provide adequate

support for the instructional and educational benefits of Blended Learning, as well as provide

sufficient examples of a comprehensive technology education.

This project will not discuss the debate that exists about standardizing education, nor will it

propose a set of technology education standards. Both of these topics are readily researched,

documented, and debated and exist outside of the scope of this project. Additionally, technology

education standards have been drafted by some school districts and states; therefore technology

education standards already exist and will not be re-drafted for this project. The 2014-2015 Elk

Grove Unified School District’s Technology Education Standards have been included for

reference (see Appendix A).

The intent of the course is to utilize a variety of instructional multimedia components blended

with Project Based Leaning during face-to-face instruction. The focus of this project is the web-

based portion of instruction, therefore detailed lesson plans for the PBL curriculum, will not be

included. Additionally, the complexity of some multimedia elements may be limited due to

financial constraints and time limitations.

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Definitions

For the purpose of this project, the following words and acronyms are defined:

Acronyms:

o CCSS-Common Core State Standards

o CTL-Computer Technology and Literacy

o ISTE-International Society for Technology Education

o NGSS-New Generation Science Standards

o CADE-California Department of Education

o ITEEA-International Technology and Engineering Educators Association

Concepts:

o Constructivist Learning Theory

“Constructivism is a theory of knowledge that argues that humans

generate knowledge and meaning from an interaction between their

experiences and their ideas” (Wikipedia, 2015).

“A Learning Theory is a conceptual framework describing how

information is absorbed, processed, and retained during learning”

(Wikipedia, 2015).

o Flipped Learning or Blended Learning

“a formal education program in which a student learns at least in part

through delivery of content and instruction via digital and online media

with some element of student control over time, place, path, or pace”

(Wikipedia, 2015).

o Project (Problem) Based Learning (PBL)

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“a student-centered pedagogy in which students learn about a subject

through the experience of creating (analyzing and solving) a problem”

(Wikipedia, 2015).

o Web 2.0

“World Wide Web sites that emphasize user-generated content, usability,

and interoperability” (Wikipedia, 2015).

Summary

The 2014 New Media Consortium (NMC) Horizon K-12 Report has concluded that the two

major trends taking place in schools and classrooms today are the changing roles of teachers and

students (p. 1). Teachers are becoming guides and facilitators of active learning experiences,

focusing attention on creating authentic learning opportunities; while students are taking charge

of their own education and personalizing their own learning. The digital shift of the 21st Century

has facilitated these changes, while the experiences of learning and teaching continue to evolve.

The implementation of Blended Learning, by utilizing technology in education, will support the

momentum of these trends. The development of the course CTL exemplifies how students can

actively participate in knowledge construction, through the application of technology in

education, to create authentic learning opportunities. Additionally, the standardization of

technology education will provide the definition of technological proficiency that the CCSS

created for Mathematics and Language Arts and the NGSS will create for Science.

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CHAPTER 2: Review of the Literature

Introduction

The review of the literature is focused on the historical background, theoretical framework,

and the current research and practices of the online delivery of instruction as an effective means

for teaching and learning. The literature review was conducted through research of Scholarly and

Peer-Reviewed articles, including case-studies, using the search terminology ‘effectiveness of

online education’; industry relevant books and textbooks; renowned online sources such as the

United States Department of Education, the National Academy for Technology Education

(NATE), the California State Department of Education (CADE), and the International Society of

Technology Education (ISTE); as well as a variety of course materials created for the Masters of

Educational and Instructional Technology program at National University.

Literature Review

Historical Background

The term eLearning was first used in 1999 at a CBT Seminar to define learning that takes

place over the internet or other electronic media, specifically utilizing interactive and even

personalized instruction. The evolution of distance education has resulted in the various forms of

eLearning we utilize today. Distance education dates back to the 19th Century when Isaac Pitman,

a certified teacher, taught students short hand via correspondence. In 1924, Ohio State University

Professor Sidney Pressey invented the first ‘Testing Machine’ which was supposed to allow

students the ability to test themselves. During the 1950’s and 60’s Computer Based Training and

Computer Aided Instruction were born culminating with the United States Department of

Defense commissioning the ARPANET in 1969, which ultimately led to the internet we know

today. During the 1970’s through the 1990’s, modern technology advanced quickly with new

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innovations from the mouse to the home computer, with email becoming the modern form of

communication. Perhaps the greatest technological innovation of all time was the public

availability of the World Wide Web in 1991, when Tim Berners-Lee introduced text sharing

through hypertext links. During the 2000’s businesses began using CBT with access to a wide

range of online learning opportunities becoming available. Today, the social media momentum

of the 2010’s has given birth to Web 2.0, the user-generated, interactive, and collaborative

platform that has enabled the eLearning opportunities that have quickly become ubiquitous in

professional training and education of all types and levels (Gogos, 2013).

Theoretical Framework

Constructivist learning theory focuses on the idea that real learning takes place when the

learner is actively involved in the learning process. A Constructivist’s view of learning is

outlined by four key principles, which are: Active Learning, Learning-by-Doing, Scaffolded

Learning, and Collaboration (Harasim, 2012, p. 68). These key principles are similar to the four

stages of Merrill’s First Principles of Instruction that ‘activate, demonstrate, apply, and integrate’

the student’s knowledge. David Merrill’s First Principles of Instruction exist symbiotically with

a Constructivists learning approach. Merrill suggests that learning is facilitated when the learning

cycle “activates relevant prior knowledge, demonstrates the new knowledge to be learned, …

applies the new knowledge to new specific situations,….and integrates the new knowledge or

skill into their everyday activities” (Merrill, 2002, p. 44). Blended Learning creates a learning

environment that emulates a blend of the characteristics of a Constructivist learning theory and

Merrill’s Principles of Instruction. These learning environments “emphasize authentic tasks in a

meaningful context rather than abstract instruction, out of context…(and) support collaborative

construction of knowledge through social negotiations” (Harasim, 2012, p.73).

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Blended Learning utilizes a variety of teaching methods while considering different learning

styles. In order to engage a diverse group of students in constructing meaning, personal

understanding, experience, and background knowledge is determined and discussed, to provide

the opportunity to evaluate and reflect upon those experiences, in relationship to new information

(Harasim, 2012, p. 60). Best practices of Blended Learning simultaneously approach curriculum

implementation from the key principles of both learning and instruction, maintaining focus on

achievement of the course learning objectives. Technology implementation is designed to assist

in leading students through these learning stages. For example, online instruction could include

links to pertinent webpages, YouTube videos, and interactive games that can be utilized to

‘activate’ student prior knowledge. Additionally, interactive online lessons, presentations, a

variety of multimedia elements, and instructional videos can be utilized for the ‘demonstration’

of information. The Constructivist’s Active Learning stage coexists with these two instructional

principles. Furthermore, Learning-by-Doing, Scaffolded Learning, and Collaboration come

together with Merrill’s ‘application’ and ‘integration’ of information in a vast array of options.

For example, students may collaboratively create a project, utilizing any array of technological

tools such as Google Slides to create a group presentation, every element of which can be carried

out online. Cole and Foster support the notion that Blended Learning implements face-to-face

classroom opportunities for constructs like Project Based Learning, which also enhances student

learning outcomes. They explain how delivering the majority of course content via online

instruction saves “course time for discussion, questions, and problem solving…and increase(s)

student learning by allowing students to engage in the material outside of class” (2008, p. 2-3).

Blended Learning utilizes online delivery of instruction, as an effective means for teaching and

learning, and creates opportunities for face-to-face problem solving, real-world information

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integration, as well as collaborative projects that provide the learning outcomes experienced

through social interaction (see Appendix B). Vygotsky’s Social Cognitive Development Theory,

states that social interaction is necessary to achieve, what is described as full cognitive

development. (This theory is discussed in more detail in Current Research Developments).

Current Research Developments

There are many elements that go into creating an effective online learning environment.

Research conducted by Dr. Jorge Gaytan of North Carolina A&T State University in 2009

suggests that the utilization of “progressive online multimedia…facilitate(s) the effective

delivery of online instruction,…(and) well-designed Internet-based instructional models…

support problem solving and allow detail-oriented instructional guidance using highly structured

tasks” (p. 73). In Gaytan’s article for the Delta Pi Epsilon Journal titled: Analyzing Online

Education through the Lens of Institutional Theory and Practice: The Need for Research-Based

and Validated Frameworks for Planning, Designing, Delivering, and Assessing Online

Instruction, he recommends a framework for eLearning based upon the American Psychological

Association’s (APA) nine domains of “good practices in distance education” (2009, p. 70). He

said, “Highly effective institutional structures must be developed in order to respond effectively

to the challenges of online education” (2009, p. 73). The APA domains include (1) Access, (2)

Interactions with the Learning Community, (3) Faculty Support, (4) Student Support, (5)

Curriculum and Instruction, (6) Evaluation and Assessment, (7) Institutional Context and

Commitment, (8) Facilities and Finance, and (9) Library and Learning Resources.

Online education is a relatively new instructional method, and therefore is still developing

widely accepted best practices. Instructors and institutions are still experimenting with online

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education and its merits are still being examined. Case Studies have revealed benefits and pitfalls

of online education, providing the opportunity for growth in both aspects.

The faculty at the University of Ontario: Institute of Technology conducted a case study,

comparing online versus face-to-face instructional delivery of undergraduate statistics

curriculum. They concluded that “online teaching delivery is as effective as a traditional face-to

face approach” when the student’s pre-existing academic achievement demonstrated a high level

of performance, with self-motivation being an integral aspect of their online achievement (Lu

and Lemonde, 2012). Conversely, students with a pre-existing lower academic achievement

level, “demonstrated… results that were significantly poorer…in the online delivery version

compared (with)…their counter-parts in the face-to-face delivery version” (Lu and Lemonde,

2012). Wang and Lockee of Virginia’s Polytechnic Institute and State University, in their content

analysis study of Virtual Worlds in Distance Education , said that “online education is not

without its pitfalls; the most notable (being)…the limited amount of interaction” (2010, p. 183).

The focus of their study was whether the implementation of Virtual Worlds in Distance

Education can provide the social encounters that can be lacking in online educational

environments. It is Vygotsky’s Social Cognitive Development Theory (similar to Bandura’s

Social Cognitive Learning theory) that describes full cognitive development requiring social

interaction. Preliminary research suggests that the use of Avatars and Virtual Worlds in online

education provides the social interaction necessary in achieving “full cognitive development”

(Tolbert, 2014). The Stanford Graduate School of Education, in a study conducted about the

presentation of social intelligence in online interactions, concluded that the use of Avatars in

online education “creates a more meaningful experience, increasing trust, satisfaction, memory

and learning, and a willingness to return for more learning” (Lippa, 2011). This study suggests

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that the utilization of Virtual Reality and Avatars in online education has the potential to bridge

the social interaction gap that can exist in online education, thereby achieving the ‘full cognitive

development’ that comes from interpersonal interactions.

Current Practices

The National Academy of Education (NAE) has addressed the standards-based educational

reform the United States of America has continually undergone, beginning in 1996 under the

direction of President Bill Clinton. Through cognitive science research, the NAE stands behind

the theoretical possibility for a standards based education to strengthen the depth of

understanding among a highly diverse population of students (2009). It is with this understanding

that we continue to reform the Elementary and Secondary Education Act (ESEA); under the

Clinton administration, the No Child Left Behind Act (NCLB) was adopted; and under the

Obama administration, the Common Core State Standards (CCSS) were implemented, along

with the integration of Science, Technology, Engineering, and Mathematics Education (STEM);

and still yet to be implemented, the New Generation Science Standards (NGSS) coming in 2017.

As a nation, we continue to strive for educational excellence through instructional and

educational standardization.

Online education is providing opportunities for all levels of learners and all types of

disciplines. The ubiquitous anytime, anywhere learning has wide reaching flexibility and has

created the opportunity for anyone with internet access, to continually further their education,

formally and informally. In 2011, the University of Lethbridge underwent a case study of their

informational literacy satellite campus program. The satellite locations originated in 1996, with

the intent of being a small, temporary program, with instruction being delivered via Skype;

“Instead, unanticipated program demand has led to rapid growth of the campuses” (Nicholson

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and Eva, 2011, p. 499). This is a common occurrence in the world of online education, and is

increasing the demand for e-Learning, therefore, the necessity of its instructional effectiveness is

essential. The effective instructional leadership phenomenon, defined as “engaging in improving

teaching and learning for the purpose of improved student achievement”, applies to the

improvement of online instruction and learning as much as it does to traditional face-to-face

instruction and learning (Guerra, 2014, p. 1). In reference to both traditional and online

instruction, Darlene Christopher says, “the magic is not found in the sophistication of the

technology but in how well the physical and virtual tools are used to create and facilitate an

engaging learning event” (2014, p. 4). Curriculum is the driving force behind all technological

implementations in education. In an article for Edutopia, Best says that a technological approach

in education “is really about discovering ways to use these tools to power the engine of learning”

(2009).

Summary

The instructional elements that emulate a Constructivist Learning Theory can support and

create a Blended and Project-Based Learning environment. By following Merrill’s four stage

learning cycle, based on his First Principles of Instruction, online learning environments can be

created that are instructionally, educationally, and theoretically sound. The review of literature

supports the validity of online instruction as an effective means for teaching and learning.

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CHAPTER 3: Project Design

Learning Theory

Computer Technology and Literacy combines the Constructivist Learning Theories of both

Piaget and Vygotsky, to demonstrate the effectiveness of online instructional delivery when

coupled with the collaborative construction of meaning and understanding that develops during

social encounters, through the implementation of Blended Learning. By utilizing a Constructivist

approach for the delivery of CTL, students are given the opportunity to apply and integrate their

knowledge and skills through Problem/Project Based Learning (PBL), to gain a deeper, more

meaningful understanding of the concepts delivered online.

David Merrill’s First Principles of Instruction support the Project-Based approach, often

utilized in a Flipped Classroom. Merrill’s instructional construct is repeatedly applied in CTL.

An example from the course that demonstrates how Merrill’s principles were implemented into

the instructional design of the course is the utilization of MS Publisher to create a Publication,

incorporating programs utilized in previous weeks, such as Microsoft Word, Excel, and

PowerPoint, as well as Google’s counterparts Docs, Sheets, and Slides. Students are given the

opportunity to apply and integrate their skills in the creation of a collaborative Publication. This

lesson plan calls for the activation of the student’s newly acquired knowledge and skill set for

Microsoft Office and Google Drive, thus strengthening and deepening their new found

understanding. A short review of these programs acts as the demonstration phase and initiates

this lesson, setting the stage for the next phase of instruction. Students are then shown how to

incorporate these programs to create a Publication using Microsoft Publisher. Students will be

given the opportunity to work collaboratively, in class and via Google Docs, choosing a topic

based upon a theme (for example, time travel) to create a Publication for Presentation. This

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utilizes the application of their knowledge and skills, which is then followed by group

presentations of the Publications, including explanations of how they implemented Microsoft

Office or Google Drive to create their Publication. If time travel is the theme, after all

presentations have been made, students will individually choose where in time they would be

most interested in traveling to, based upon the group presentations. Their choice is then the topic

for the discussion board the following week, including how the use and application of software

affected their choice, providing an integration of their knowledge and skills. Cole and Foster

explain that “online discussions give many students the opportunity to express themselves in

ways they couldn’t in a regular class” (2008, p. 3). Designing lesson plans such as this one,

which follow Merrill’s First Principles of Instruction, creates a rich learning environment most

likely to achieve positive student learning outcomes.

Project Design

The elements implemented in the course CTL are supported by the APAs definition of good

practices in online education, as outlined by Gaytan (2009, p.70). In order, this project adheres to

the APA’s nine domains by (1) Utilizing the open-access platform offered by Moodle, providing

accessibility to a diverse group of teachers and learners; (2) Implementing a Blended Learning

environment to create a variety of interactions within the Learning Community; (3 and 4)

Requiring course content to be overseen by an instructor/teacher provides student support while

school sites typically maintain an IT support staff; (5) Designing meaningful and pertinent

curriculum and tasks, requiring student utilization of higher order thinking skills; face-to face

instruction is to be conducted through PBL, deepening understanding and providing the

opportunity for application of knowledge; (6) Basing student learning outcomes on a set of

technology education standards; (7) Utilizing the notion established by Creative Commons, that

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this courseware and its contents may be adapted by the institutions implementing CTL; (8)

Providing the course content and learning platform, free of charge, created in an open-source

management system; the exception to this provision is that institutions adopting any open-

courseware, need to provide the facilities in which to implement a Blended or online learning

environment; and (9) access to resources relevant to course material is provided in addition to

guided research within lesson plans and PBL activities.

The content of CTL has been chunked for the scanning nature of today’s learner. Instruction

has been designed to be implemented utilizing a variety of methods, to reach a diverse group of

learners; and the physical and virtual tools vary, are interactive, and were chosen with the

specific purpose of engaging the learner in each lesson, with course curriculum at its core, to

strengthen the connection between the content and the learner, thus deepening understanding and

increasing applicability.

The four basic elements of design, Contrast, Repetition, Alignment, and Proximity, were

applied to the interface design of this course. Contrast is applied in the use of color to distinguish

the three units, unit one is orange, unit two is green, and unit three is blue. Elements such as

icons and labels are repeated throughout all three units to create a familiarity and predictability

of the expectations within each unit. Uniform alignment is utilized throughout the design of each

section and page, to create consistency and ease-of-access. Proximity is utilized by designing

each week of the course, of which there are fifteen, with lessons, activities and assignments

nested together within their given week.

The navigation of CTL was carefully designed to support a large amount of content. The four

basic principles of design were also applied to the navigation of the course, for example, color

representing where in the course the user is or would like to go, links to the Home page were

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included on any page that navigated away from the main interface, and a modified version of

Moodle’s standard navigational elements were designed to create a move visually interesting,

and simplistic interface.

Procedure

CTL has been organized into a three unit course of study. Unit one provides a foundation for

the proper use of the internet as a collaborative tool. This Unit is titled Cyber-Safety, Security,

and Citizenship, where lesson topics center around protecting your identity, creating sound

passwords, and maintaining good digital citizenship. Unit one is scheduled for three weeks. Unit

Two is titled Microsoft Office and Google Drive I and introduces Microsoft Office and Google

Drive, with comprehensive online delivery of instruction for the Microsoft programs Word and

Excel, and Google’s Gmail, Docs, and Sheets. Students are guided through creating an account

on Google Drive and Microsoft OneDrive. Project-based collaboration is introduced utilizing

these platforms. Unit two is scheduled for 5 weeks. Unit three is the continuation of Unit two,

titled Microsoft Office and Google Drive II. Unit three provides the comprehensive online

instruction of Microsoft’s PowerPoint and Publisher, and Google’s Slides, Calendar, and briefly

introduces a variety of Google’s self-contained applications like MindMeister, Voice Recorder,

and Blogger. Unit three is scheduled for seven weeks, which includes one week for course

review and final examination. Comprehensive Typing instruction and practice is interlaced

within the three units. There are Project Based elements of this course that are intended to be

implemented within a traditional classroom setting. These lessons are noted in the course in

terms of when to be implemented, as well as the main idea of the Project/Problem. However, as

noted in the delimitations, these projects are not fully developed within the scope of this project.

Implementing a linear method of delivery and applying good elements of design, including

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sequencing and chunking of material, provides a useable platform for the delivery of CTL. A

singular Pre/Posttest will be administered to evaluate student progress and educational gain, the

test will also be utilized as an indicator of the instructional effectiveness of the course and its

elements (see Appendix C).

Typing instruction is delivered utilizing multiple instructional strategies and tools. The

lessons were delivered through interactive pages, utilizing lessons designed by Learntyping.org,

with online text submission and unlimited attempts allowed for content mastery. Every typing

lesson is followed by an embedded typing game from Funtotype.com, with directions linking

game progression to the paired lesson. An optional, friendly, class typing speed competition is

offered to encourage students to play the typing games to practice improving their typing skills.

Scores are posted on a provided class typing game score board at Padlet.com, where the high

scores of the week are awarded with extra credit points, after the skill is demonstrated to the

instructor in class. Practice words-per-minute tests are available every week, where students

record their weekly scores in their typing log, write a WPM goal for the following week, and

record their rate of change from the previous week. This tool is designed to encourage self-

reflection and self-evaluation. The WPM mid-term and final exams are taken in class.

Lessons for Unit 1 are provided by the National Cyber Security Alliance at Staysafeonline.org

and are a true utilization of Blended Learning. These lessons were chosen for their collaborative

structure, to create opportunities, at the beginning of the course, for students to independently

prepare to participate in class in team building activities involving the subject matter. The subject

matter lends itself to problem-solving, brain storming, and group discussion. Students will be

given multiple opportunities to apply and integrate the lessons from Unit one, throughout the

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duration of the rest of the course. An ongoing discussion of unit one topics will be incorporated

into units two and three.

Instructional material for Microsoft Office and Google Drive has been provided by the

Goodwill Community Foundation at Gcflearnfree.org. These lessons are interactive, utilize

instructional videos, and issue challenges for students to apply the information demonstrated in

each lesson. Students are encouraged to complete the challenges on their own, however are also

completed together in class. These activities adhere to the traditional Blended Learning

instructional approach. The topic of the weekly, online class discussion is centered on the lesson

or lessons of that week. This discussion requires students to think critically about what they learn

each week.

Ethical Considerations

The selection of all course materials, curriculum, design elements, and collaborative projects,

maintain age appropriateness and educationally applicable content. The Society for Teaching and

Learning in Higher Education (STLHE) has outlined ethical principles in University Teaching,

which have been implemented in the design of CTL. Principles such as Content and Pedagogical

Competence, Student Development, Relationships with Students, Confidentiality, Respect for

Colleagues, and Valid Assessment of Students have been considered and applied in

corresponding and appropriate ways. STLHE says, “the implementation of an ethical code

similar to that described (by these principles) will be advantageous…and will contribute

significantly to (the) improvement of teaching” (Gillese, n.d.).

Summary

The overall design of CTL is based on Piskurich’s method for Rapid Instructional Design, and

applied the traditional Instructional Systems Design (ISD) model known as the ADDIE

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approach. For the design of CTL, an analysis of current technology education standards as well

as the availability of current technology education courses established the need for this project.

During the design phase of CTL, the following course documents were created to guide the

development phase:

Course Storyboards (See Appendix D)

Course Exploratory Evaluations: Reaction Surveys (See Appendix E)

Course Usability Evaluation: A Formal Heuristic Review (See Appendix F)

The course was iteratively evaluated throughout the duration of the Instructional Design process

to create a theoretically, instructionally, and educationally effective course for the delivery of

Computer Technology and Literacy: for College and Career Readiness.

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CHAPTER 4: Project Evaluation and Discussion

Introduction

Instructional Design uses widely accepted techniques, typically through the utilization of the

ADDIE method. Horton says, “Effective development is more of a cycle than a straight path. It is

iterative, empirical, and cumulative” (2012, p. 64). Evaluation may be the last element of

ADDIE, however, as an iterative approach would suggest, evaluation begins at the beginning of

the design phase when the course and learning objectives are drafted. Objectives guide the

design process, through design, development, implementation, and ultimately are key in

evaluating instructional and educational effectiveness.

Project evaluation is for one of two reasons, says Piskurich, “(1) because someone else wants

to know whether the training was effective or (2) because you want to know” (2006, p.268). He

suggests that a good evaluation begins with asking three questions. Why are you evaluating?

Who are you evaluating for? And what do you want to know? I evaluated my project to assess

the level in which I successfully applied the rules of good Instruction Design. I conducted the

evaluations for myself, to determine the level in which the five characteristics of usability were

achieved. I also wanted to know the extent to which the following were met, addressed, or

worthwhile: course, instructional and educational goals and objectives; content meeting those

objectives; course content; user expectations; and the proper application of learning,

instructional, and interactive communication theories and methodologies. To assure proper

evaluation technique, Kirkpatrick’s four levels of evaluation were followed in the evaluations.

Piskurich outlines Kirkpatrick’s evaluation levels as: (1) user reaction to the course; (2) learning

through skill and knowledge mastery and retention; (3) behavior through the application of skill

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and knowledge; and (4) results through goal and objective fulfillment (2006, p. 271). Evaluation

is critical in defining the usability of any instructional model.

Project Evaluation

The project evaluation team consisted of three Subject Matter Experts (SMEs) and two high

school students, to represent the end-user of CTL. Unit one, Cyber-Safety, Security, and

Citizenship was evaluated by Michael Vonasek, Education and Technology Project Manager for

Capital Program Management in Sacramento, California. Unit two and three taught Microsoft

Office and Google Drive. Traci Lillich, a fifth grade, Google for Education Certified Educator at

Natomas Charter School in Natomas, California, evaluated the Google components of CTL.

Justin Colyer, a Corporate Trainer and Instructional Designer for KDesigners Home Remodeling

Company in Gold River, California, evaluated the Microsoft Office components of CTL. Linus

Colyer is a high school senior who attends public high school and has just completed a similar

Computer Technology course; and Bradie Colyer is a high school sophomore at Connections

Virtual Academy, has yet to take a Computer Technology course, and is highly knowledgeable

about eLearning due to her virtual academy experience, are the student’s representative of the

end-user, who evaluated CTL.

The SME’s completed Exploratory Usability Tests (see Appendix E) in the form of a reaction

survey, based on the course storyboard (see Appendix D) and the initial framework of the course

in Moodle. Using the results of the exploratory usability test, revisions were completed prior to

loading course content. Unit prototype development was then followed by a corresponding

Assessment Test in the form of a Formal Heuristic Review, by each SME (see Appendix F).

Special consideration was given to the five characteristics of usability, efficiency, effectiveness,

engagement, error toleration, and ease of learning (Clark, 2014). Additionally, SMEs were asked

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to evaluate the course objectives, the extent to which the content met those objectives, the course

content itself, activities, and assessments; each within their given unit. Upon completion of each

unit’s formal heuristic review, the next unit iteration of that unit was developed. Finally, an

Exploratory Usability Test was issued to the student’s in the form of a Student Reaction Survey.

The final course iteration was then completed, considering all feedback provided by each

evaluation.

As the instructional designer, I conducted informal, iterative evaluations of CTL by reviewing

my course, instructional, and learning objectives. I wrote lesson plans and chose activities based

upon each objective. After the development of each component of the course, I reviewed the

corresponding objective(s) to ensure that each aspect was addressed in a proper and complete

fashion. I also evaluated my assessments to ensure that each question and element addressed

measurement of the progress of the learner; provided an opportunity for the learner to measure

his/her own progress; and certified the learners’ knowledge, skills (Horton, 2012, p.217).

Data Presentation

The results collected through the evaluation process are presented below. Individual evaluator

reactions, as well as the average, overall result of the evaluation is calculated and displayed.

Results are measured using a scale of 0-4.

Exploratory Usability Results: SME Reaction Survey

Question Vonasek Lillich Colyer Overall Results

1. How clear is the course outline and syllabus?

Completely (4) Mostly (3) Completely

(4) 3.7

2. How pertinent or worthwhile do you find the course objectives?

Completely (4)

Completely (4)

Completely (4) 4

3. Do the learning objectives support the course objectives of the unit you are evaluating?

Completely (4) Mostly (3) Completely

(4) 3.7

4. Do the activities support the learning objectives?

Completely (4)

Completely (4)

Completely (4) 4

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5. Do the assessments support the learning objectives? Mostly (3) Mostly (3) Completely

(4) 3.3

6. How worthwhile is the course material? Completely (4)

Completely (4)

Completely (4) 4

7. How well organized is the unit you are evaluating?

Completely (4)

Completely (4) Mostly (3) 3.7

8. How well organized is the overall course? Mostly (3) Mostly (3) Completely (4) 3.3

9. If this course were available for implementation, would you recommend it to fellow educators?

Probably (3)

Probably (3)

Definitely (4) 3.3

Exploratory Usability Results: Student Reaction Survey

Question Linus Colyer

Bradie Colyer

Overall Results

1. How well did the introduction explain what the course is about?

a. Computer Safetyb. Microsoft Officec. Google Applicationsd. Typing

a. 3

b. 3

c. 4

d. 3

a. 4

b. 3

c. 4

d. 3

a. 3.5

b. 3

c. 4

d. 3

2. How important is the content of this course?a. To know for high school useb. To know for college/career usec. To you

a. 3

b. 4

c. 2

a. 4

b. 4

c. 3

a. 3.5

b. 4

c. 2.5

3. Choose the phrase that best describes your attitude toward computer technology.

I know I have to learn

computer technology.

(2)

I want to learn

computer technology

(3)

2.5

4. Please choose the phrase that best matches each subject:

a. Computer Safety, Security, and Citizenship

b. Microsoft Officec. Google Applications

*This is a post-implementation question.

n/a n/a n/a

5. How well organized was this course?a. Could you find what you were looking

for?b. Did you understand how to navigate

from the beginning to the end of the course?

c. Was the overall organization simple to

a. 3

b. 3

c. 4

a. 2

b. 3

c. 3

a. 2.5

b. 3

c. 3.5

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understand?6. How likely are you to recommend this course to someone who needs to learn the skills in this course?

Mostly (3) Mostly (3) 3

7. How confident are you in your abilities to utilize the information, software and applications taught in this course?*This is a post-implementation question.

n/a n/a n/a

8. How true are the following statements?a. This course was informative and

applicable.b. I spent the right amount of time in each

module to learn the content.c. I activities were enjoyable.d. I really understand the content of this

course.e. I had fun taking this course.f. This course makes me want to learn more

computer technology.g. I would take another eLearning course, if

it were similar to this one.h. I am looking forward to CTL II.

a. 4

b. n/a

c. 4

d. n/a

e. 3

f. 3

g. 3

h. n/a

a. 3

b. n/a

c. 4

d. n/a

e. 2

f. 2

g. 3

h. n/a

a. 3.5

b. n/a

c. 4

d. n/a

e. 2.5

f. 2.5

g. 3

h. n/a

Assessment Testing: Formal Heuristic Review

Question Vonasek Lillich Colyer Overall Results

1. Choose the sentence that best describes the navigation of this course.

I always found what I was looking

for pretty quickly (3)

I always found what I was looking

for pretty quickly (3)

I always found what I was looking

for pretty quickly (3)

3

2. Rate the efficiency level of each category.

a. Instructionb. Activities/Practicec. Assessmentd. Collaboration

a. 4

b. 4

c. 3

d. 4

a. 4

b. 3

c. 4

d. 4

a. 4

b. 4

c. 3

d. 4

a. 4

b. 3.7

c. 3.7

d. 4

3. How effectively was each area of content presented?

a. Computer Safety, Security, and Citizenship

b. Microsoft Officec. Google Applicationsd. Typing

a. 4

b. 4

c. 4

d. 4

a. 3

b. 4

c. 3

d. 4

a. 4

b. 4

c. 4

d. 4

a. 3.7

b. 4

c. 3.7

d. 4

4. Rate how enjoyable this course I like this I loved this I like this 3.3

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was to you. course (3) course (4) course (3)5. To what extent do you feel students would rate this course in the following areas?

a. It was funb. Motivating to

progress/learnc. Encouraging to

progress/learn

a. 3

b. 3

c. 3

a. 3

b. 4

c. 4

a. 3

b. 3

c. 3

a. 3

b. 3.3

c. 3.3

6. When and if you made navigation errors, rate the level of error recovery you experienced.

Very easy to recover (4)

Very easy to recover (4)

Very easy to recover (4) 4

7. Rate the level to which you agree with the following statements.

a. Directions are clear and easy to follow.

b. Lectures/instructions are clear and easy to follow.

c. Instructional videos are pertinent and helpful in learning the content.

d. Activities are helpful in learning the content.

e. Assessments properly measure the learning of the content.

a. 4

b. 4

c. 4

d. 4

e. 4

a. 4

b. 3

c. 4

d. 4

e. 3

a. 4

b. 4

c. 4

d. 4

e. 4

a. 4

b. 3.7

c. 4

d. 4

e. 3.7

Discussion and Limitations

There are different types of evaluation for different types of instruction. CTL is intended to be

delivered using a blended learning approach; however, the focus of this project is the self-

instructional online learning component of the course. Therefore, by integrating five additional

aspects into the evaluations, as recommended by Piskurich, provided additional insight for a

more comprehensive evaluation (2006, p. 282-286). The first aspect evaluates the Sufficiency of

a course to determine if all the information necessary is included in the course. The sufficiency

of CTL was evaluated in the Exploratory Evaluations, completed pre-development by each SME.

The second aspect Piskurich outlines is Usability. The usability of CTL was evaluated in a

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variety of different ways by all evaluation team members. Each evaluator was unique in their

level of experience, professional background, and instructional expectation. This was intentional,

in order to provide a diverse evaluation, in turn, creating a course that would be applicable for

diverse learners. The third aspect addresses the Currency of the course, in other words, is the

content up to date? This is particularly important with technology curriculum. As with any type

of instruction developed for K-12, the best way to measure currency is to ascertain the level in

which course content adheres to district, state, or national education standards. CTL was

developed around a combination of technology education standards, as explained in Chapter 1.

“The next aspect is Compliance, which evaluates whether your package is being implemented

according to your plan” (Piskurich, 2006, p. 285). The design process of CTL included ways in

which the course would be effectively implemented, in hopes that this course would be in

compliance with my plan. This is a difficult aspect of evaluation for the scope of this project.

Last, Piskurich emphasizes the importance of course Effectiveness. Effectiveness can be

evaluated in a variety of ways; this was also a difficult aspect to evaluate within the scope of this

project. The best way to measure course effectiveness is to determine if the learners have content

knowledge and skill mastery, as outlined by the course objectives.

This process is similar to the four levels Kirkpatrick outlines in his evaluation process. His

levels are (1) Reaction, (2) Learning, (3) Behavior, and (4) Results (Piskurich, 2006, p.271).

(Corporate Training evaluation may further describe ‘Results’ as two levels, Business Impact

and Return on Investment.) Reaction surveys can help instructional designers to create more

sufficient, effective, and usable platforms, content, and curriculum and can be compared to the

sufficiency and usability of a course. Learning in CTL is measured through the administration of

a Pre and Post-test, lesson ‘Quick Checks’, assignments, collaborative projects, and tests.

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Evaluating both learning and behavior helps in determining course effectiveness. Piskurich

outlines five questions to present to the learners, or their supervisors, as a post-test. The

questions include asking if the training addressed job requirements; if learners knew or was

performing the content of the course prior to taking it; if they are now competently performing

the course outcomes; what aspects the learners are still not doing correctly; and if any unintended

outcomes came about due to the course. Kirkpatrick’s results are measured slightly differently

when looking at K-12 education, as there is no statistical measure of business impact or return on

investment. Results are best measured in K-12 instructional evaluation through the course

learning objectives. The degree to which students learn course content, as outline by the

objectives, would be one aspect of the results of the course. The other pertinent aspect of the

results is the application of the knowledge and skills acquired through the participation in the

course.

Evaluation describes how connected each step of an iterative approach to instructional design

is implemented. Instructional design is a carefully and thoughtfully navigated process, moved

through by applying continual evaluation techniques during analysis, design, development,

implementation, and even the evaluation itself.

The scope of this project has been mentioned as a limitation in certain aspects of the

instructional evaluation. The analysis, design, and development of this project were effectively

evaluated; however the actual implementation wasn’t able to be fully or properly evaluated, as

this course was not integrated into any actual instructional circumstance. Aspects of the

implementation evaluation, limited by the scope of the project, include elements described and

outlined in Kirkpatrick’s Levels of Behavior and Results, and in Piskurich’s Compliance and

Effectiveness. The opportunity for evaluation that the implementation phase would provide for

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course curriculum, design, delivery, and educational effectiveness, is the biggest limitation of

this project.

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CHAPTER 5: Summary and Conclusion

Conclusion(s)

The purpose of this project, the design and development of an online Computer Technology

and Literacy Course, was two-fold. Instructional methods are evolving to meet the demands of

21st Century learners, along with the inclusion of technological innovations. The primary focus

of this project was the online components of a Blended Learning instructional method, to

demonstrate the possibilities that exist through the delivery of instruction outside the traditional

classroom, thereby creating a classroom environment free for exploration, application, and

collaborative project based learning. The Common Core State Standards were created with the

intention of producing critical thinkers, nurturing higher order thinking skills, and providing a

higher level of expectation for our nation’s students. Blended Learning can contribute to these

aspirations, if implemented properly and appropriately. This project properly and appropriately

demonstrates how to utilize the online delivery portion of instruction described by the Blended

Learning method, to foster the 21st Century skills called for under the CCSS.

The necessity for the ubiquity of technology education is the secondary purpose of this

project. Technology has advanced to a point where it may be equally as important as reading,

mathematics, and science education. This is evident through the establishment of the STEM

Coalition (Science, Technology, Engineering and Mathematics), the ConnectEd Initiative

(promising internet access to all students across the country), organizations such as ISTE

(International Society for Technology in Education), and the ITEA (International Technology

and Engineering Association). This project suggests the adoption of Standardized Technology

Education Requirements; this is due to the fact that there are currently no standardized national

or state technology education requirements, contributing to student knowledge and skill sets that

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greatly vary, from one school district to another. Although this project suggests standardizing

technology education, it is recognized that standardization is not the only possibility that

provides our students with the technology education necessary for today’s global market. The

call for a comprehensive technology education with standardized requirements, whether through

the CCSS, NGSS, or separate technology education standards altogether, being provided to every

graduating high school student in America is the primary focus of this aspect of the project.

Implications for Teaching/Training

Students minds are forming differently today than they ever have before, as they are learn

through technological innovations, beginning at birth. Therefore, they are wired to learn

differently than ever before. As evolutionary changes occur in our learning development,

evolutionary changes need to take place in our educational processes as well. Blended Learning

may be the bridge that leads from the traditional direct instructional method to a future of

technological education integration. It would be naïve, irresponsible, and globally detrimental for

education in the United States not to integrate technology into the daily learning experiences of

our students.

Technology education standards are currently interwoven into the Common Core State

Standards and more integration will be seen with the release of the New Generation Science

Standards. Teaching technology education currently falls to multiple-subject elementary school

and single-subject high school educators, who may or may not have the skills to teach the

components of a comprehensive technology education. Teachers are also teaching the CCSS and

will be teaching the NGSS with certain degrees of interpretation and implementation; therefore

areas such as technology education will be integrated into the curriculum differently in every

classroom across the nation. There is an undefined line between instructional creativity and

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educational standardization. In many aspects, this is an honored aspect of the diverse

contributions educators make every day. However, without technology education standards, the

elements of a comprehensive technology education are left up to interpretation, and therefore,

will manifest in inconsistencies among our high school graduates.

Implications for Further Research

With the technological innovations of the 21st Century, new and exciting pathways are

forming in the field of education. As educational and instructional methods change and evolve,

the validity, effectiveness, and efficiency need to be tried and tested; and best practices need to

be defined. Blended Learning can be implemented in a variety of ways; therefore the

effectiveness of this instructional method can vary. Further research needs to be conducted into

the development of best practices of this instructional method, as well as other methods that can

be utilized in the traditional classroom setting that integrate 21st Century methods. The feasibility

of Blended Learning also needs further research, as typical implementation requires students to

have access to a computer and the internet to take part in this instructional delivery method.

The CCSS and the NGSS haven’t been fully implemented as of date. Therefore, further

research will need to be conducted into the efficiency of the technological elements of these

standards. The sufficiency of the technology education requirements that are interwoven into

these standards will also need to be studied to determine if a separate set of standards is needed

for technology education. The end result needs to be the same, regardless of the integration

method; high school students in the United States of America must be graduating with a

comprehensive technology education, fully prepared to enter College and their Careers,

possessing the 21st Century skills necessary to be competitive contenders in the global market

and economy.

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Oshawa, Ontario, Canada: Springer International.

Merrill, M. D. (2002). First Principles of Instruction. Retrieved from M. David Merrill:

http://mdavidmerrill.com/Papers/firstprinciplesbymerrill.pdf

National Academy of Education. (2009). Standards, Assessments, and Accountability. Retrieved

from National Academy of Education:

http://www.naeducation.org/cs/groups/naedsite/documents/webpage/naed_080866.pdf

New Media Consortium. (2014). Horizon Report 2014 K-12 Edition. Retrieved from New Media

Consortium: http://www.nmc.org/publication/nmc-horizon-report-2014-k-12-edition/

Nicholson, H. and Eva, N. (2011, September 16). Information literacy instruction for satellite

university students. Reference Services Review. Bradford, United Kingdom.

Piskurick, G. (2006). Rapid Instructional Design: Learning ID Fast and Right . San Francisco:

Pfieffer.

Stanford Graduate School of Education. (n.d.). Problem Based Learning. Retrieved from

Stanford School of Education:

http://ldt.stanford.edu/~jeepark/jeepark+portfolio/PBL/skipintro.htm

STEM Education . (2015). Retrieved from STEM Education Coalition:

http://www.stemedcoalition.org/

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Survey Monkey. (2015). Create. Retrieved from Survey Monkey:

https://www.surveymonkey.com/create/

Teaching.com. (2015). Typing Games. Retrieved from Fun to Type: http://www.funtotype.com/

Tolbert, D. (2014). EDT 605: Unit 2: Theories and Models. La Jolla, CA: National University

Online. Retrieved November 5, 2014, from National Univsity Online, EDT 605 website.

U.S. Deparment of Commerce. (May). Computer and Internet Use in the United States.

Retrieved from U.S. Census Bureau: https://www.census.gov/prod/2013pubs/p20-569.pdf

U.S. Department of Education. (n.d.). ConnectEd: Learning Powered by Technology. Retrieved

from U.S. Department of Education: http://www.ed.gov/connected

Wang, F. and Lockee, B. (2010). Virtual Worlds in Distance Education: A Content Analysis

Study. The Quarterly Review of Distance Education, 11(3), pp. 183-186.

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APPENDICES

Appendix A: Sample Technology Education Standards

Adapted from the Elk Grove Unified School District, Elk Grove, California

Business Curriculum and Standards:Computer Technology 9-12: http://www.egusd.net/cpl/pdfs/Business/comptech.pdf

Intermediate Computers 10-12: http://www.egusd.net/cpl/pdfs/Business/intercom.pdf

Computer Technology 9-12Strand Curriculum Standard Performance Objectives

KEYBOARDING/TOUCH TYPING

The students will demonstrate knowledge of basic computer input devices, basic operating system functions, and basic disk management features as they pertain to general computer applications. The student will demonstrate touch typing skills at a given level of proficiency.

1. The student will have a general understanding of computer hardware and software terminology as it complies to a computer system.

2. The student will be able to key in text using correct fingering (home row key method) without having to look at the keyboard.

WORD PROCESSING

The students will demonstrate knowledge of basic computer input devices, basic operating system functions, and basic disk management features as they pertain to general computer applications. The student will demonstrate touch typing skills at a given level of proficiency.

1. The student will have a general understanding of computer hardware and software terminology as it complies to a computer system.

2. The student will be able to key in text using correct fingering (home row key method) without having to look at the keyboard.

SPREADSHEETS

The students will understand spreadsheet concepts necessary to gather, create, and analyze data. They will perform multiple tests required to process data effectively and produce usable information.

1. The student will utilize appropriate spreadsheet applications to create, format, edit, and print spreadsheet documents.

MULTIMEDIA

The students will understand multi-media technology. They will utilize desktop-publishing and multimedia technology to manipulate and produce publications and presentations.

1. The student will develop and produce written and/or visual presentations utilizing electronic media and printed documents

DATABASE The students will understand database concepts necessary to gather, create, and analyze data.

1. The student will access, sort, verify, classify, categorize, and report data using a database

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They will perform multiple tasks required to process data effectively and produce usable database information.

application.

ELECTRONIC RESEARCH

The students will understand electronic research concepts and systems. They will perform a variety of tasks using electronic media to research information effectively.

1. The students will understand electronic research concepts and systems. They will perform a variety of tasks using electronic media to research information effectively.

TECHNICAL READING AND WRITING

The students will understand the elements of technology reading and writing necessary to complete technical tasks.

1. The student will demonstrate the elements of technical reading by completing a technical task using written instructions.

2. The student will demonstrate the elements of technical writing by listing clear directions to completing a technical task.

Intermediate Computers 10-12Strand Curriculum Standard Performance Objectives

TOUCH TYPING The student will demonstrate touch typing skills at a given level of proficiency.

1. The student will be able to key alphanumeric data without having to look at the keyboard.

WORD PROCESSING

The student will demonstrate competency on a word processing program and in formatting essential business documents including letters, reports, and memos.

1. The student will produce properly formatted documents which include:

Þ TablesÞ Borders and ShadingÞ Advance Text FormattingÞ Mail MergeÞ Graphics

MULTIMEDIA/PRESENTATION

The student will understand multimedia technology. The students will utilize desktop-publishing and multimedia technology to manipulate and produce publications and presentations.

1. The student will develop and produce advanced written and/or visual presentations utilizing electronic media and printed documents.

SPREADSHEETS The student will understand spreadsheet concepts necessary to gather, create, and analyze spreadsheet data. The student will perform multiple tasks required to process data

1. The student will utilize appropriate spreadsheet applications to create, format, edit, and print spreadsheet documents.

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effectively and produce usable information.

INTERNET RESEARCH AND PUBLISHING

The student will understand the basic concepts in Internet research and web page design and/or publishing.

1. The student will utilize the Internet to research assigned topics.

2. The student will study the design of existing Internet web sites.

3. The student will design and create Internet web pages.

DATABASE

The student will understand database concepts necessary to gather, create, and analyze data. The students will perform multiple tasks required to process data effectively and produce usable database information.

1. The student will access, sort, verify, classify, categorize, and report data using a database application.

2. The student will be able to create data forms and summarize data using formulas in the report.

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Appendix B: CTL’s Blended Learning Approach

Created by Nicole Colyer, to illustrate the Blended Learning Approach utilized in the design and development of Computer Technology and Literacy.

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Appendix C: Pre/Post Student Test

Pre/Post Test

Google Docs and Drive: (adapted from http://www.gcflearnfree.org/googledriveanddocs)

1. When you store files "in the cloud," you are __________.A. storing them in an e-fileB. storing them onlineC. storing them in the cloud folder on your hard driveD. storing them in a temporary location to be deleted later

2. Google Docs are similar to the files you can create with __________.A. Microsoft OutlookB. Microsoft OfficeC. Microsoft SilverlightD. Adobe Creative Suite

3. True or False: You will need a Google account to use Google Drive.A. TrueB. False

4. Whenever you create a new Google document, it will open in __________.A. the view paneB. Microsoft WordC. a new browser tabD. the left-navigation pane

5. __________ allow you to easily group and organize your files.A. GroupsB. FoldersC. CollectionsD. Stickers

6. If you want to display specific files while hiding others, you can __________.A. switch to Grid viewB. choose a color for a folderC. sync your filesD. apply a filter

7. True or False: When you share a Google Doc with someone else, that person can always edit the file.

A. TrueB. False

8. The easiest way to share a file on your Google Drive with a large group of people is with __________.

A. a USB drive

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B. a downloadC. an email attachmentD. a link

Microsoft Office: Word, Excel, PowerPoint, and Publisher

Word: (adapted from http://www.gcflearnfree.org/popular/word2013/quiz)

1. In order to share a document online, you must first ________.A. change the default save locationB. save it as a PDFC. open AutoRecoverD. save it to your OneDrive

2. What is the default font in Word 2013?A. ArialB. CalibriC. Times New RomanD. Verdana

3. You can increase the indent of text by ________.A. dragging an indent markerB. clicking the Increase Indent commandC. pressing the Tab keyD. doing all of the above

4. The Columns command is located on the ________ tab.A. InsertB. DesignC. Page LayoutD. Home

5. The ________ wavy line indicates a spelling error.A. redB. blueC. blackD. purple

Excel (adapted from: http://www.gcflearnfree.org/popular/excel2013/quiz)

1. To combine several adjacent cells into one large cell, you will need to ________.A. AutoFitB. merge cellsC. insert columnsD. wrap text

2. When you create a formula, you'll always start by typing the ________ sign.A. + (plus)B. = (equals)

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C. / (slash)D. ^ (caret)

3. According to the order of operations, which operation is performed first in the following equation: =D1/5+1*D3/(D3-D2)?

A. D1/5B. 5+1C. 1*D3D. D3-D2

4. Which function would you use to add the values of several cells?A. SUMB. AVERAGEC. MIND. MAX

5. If you want to put your data into alphabetical order by last name, you could use the________ command.

A. BorderB. SortC. AlphabetizeD. AutoSUM

6. Whenever you format data as a table, it will automatically include _____________.A. number formattingB. banded columnsC. filtersD. frozen rows

7. When reading a chart, you should refer to the __________ to see which color is used to represent each data series.

A. legendB. titleC. horizontal axisD. vertical axis

PowerPoint (adapted from http://www.gcflearnfree.org/popular/powerpoint2010/quiz)

1. True or False: You cannot change the layout of an existing slide.A. TrueB. False

2. To add more text to your slide, insert a ________.A. text boxB. content controlC. text entry field

3. A theme includes all of the following except ________.A. fontsB. clip artC. colorsD. effects

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4. You can add an image to your presentation from the ________ tab.A. HomeB. DesignC. InsertD. All of the above

5. A(n) ____ is the motion effect you see when one slide changes to another in Slide Show view.

A. transitionB. animationC. fade

6. You can present your presentation by selecting the ________ view at the bottom of the PowerPoint window.

A. ReadingB. Start PresentationC. Slide ShowD. None of the above

7. All of the following are types of animations EXCEPT:A. EntranceB. EquationC. EmphasisD. Exit

8. If you only want to use an excerpt of a video, you can use the ________ command.A. Poster FrameB. CorrectionsC. Play Full ScreenD. Trim Video

9. ________ allows you to make changes to all of your slides at the same time.A. Outline viewB. Slide Master viewC. Slide SorterD. Slide Wizard

Publisher (adapted from http://www.gcflearnfree.org/office2010/publisher2010/quiz)

1. The collated printing option lets you __________.A. print your publication on both sides of a sheet of paperB. quickly print a test copy of your publication C. print multiple copies of your publication with all the pages in orderD. print more than one copy of your publication on a single page

2. A template is __________.A. a tool that lets you print publicationsB. a toolbar that contains various commands for inserting and modifying objectsC. a pre-made publication you can fill in with your own informationD. a ruler to help you align and arrange text and images on the page

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3. When you _________ a text box, any excess text from that box will overflow into another one.

A. wrapB. linkC. groupD. resize

4. Merging two cells__________.A. deletes them from the tableB. applies the same style to both of themC. combines them into one cell

copies them, then pastes them into an adjacent column or row5. If you're emailing a document, you should compress the images in order to

__________.A. improve the image qualityB. increase the file sizeC. reduce the contrastD. reduce the file size

6. If you want to align several objects without moving them to a different part of the page, you should __________.

A. align the objects to each otherB. align the objects to the page marginsC. distribute the objects

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Appendix D: Course Storyboards

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Unit 1

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Unit 2

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Unit 3

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Appendix E: Exploratory Evaluations-Reaction Surveys

Instructional Goals

Upon completion of Computer Technology and Literacy I, students will be able to:

Safely and securely navigate and interact, using proper cyber-citizenship skills, while

using the internet, world-wide web, and its sites, pages, and programs.

Keyboard at a rate greater than or equal to 35 WPM, with 3 or less errors.

Utilize Microsoft Office Suite and it’s functions to:

o word process using MS Word.

o create spreadsheets and workbooks using MS Excel.

o build and deliver presentations using MS PowerPoint.

o design and create publications using MS Publisher.

Utilize Google’s applications and it’s functions to:

o establish and communicate via email using Gmail.

o establish and share events and functions using Google Calendar.

o collaboratively word process and conduct research using Google Docs.

o collaboratively create spreadsheets and workbooks using Google Sheets.

o collaboratively build and deliver presentations using Google Slides.

Note: This course is to be followed by Computer Technology and Literacy II, which will include:

Computer Programming: Java Script, Website/Blog basics, Hypertext Markup Language

(HTML) and Cascading Style Sheets (CSS), Embedding, Linking, and Mobile

Technology.

Computer Science: Algorithms, Cryptography, and Information Theory.

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Subject Matter Expert Reaction Survey

1. How clear is the course outline and syllabus?Not at all A Little Somewhat Mostly Completely

Comments or Suggestions

2. How pertinent or worthwhile do you find the course objectives?Not at all A Little Somewhat Mostly Completely

Comments or Suggestions

3. Do the learning objectives support the course objectives of the module you are evaluating?Not at all A little Somewhat Mostly Completely

Comments or Suggestions

4. Do the activities support the learning objectives?Not at all A little Somewhat Mostly Completely

Comments or Suggestions

5. Do the assessments support the learning objectives?Not at all A little Somewhat Mostly Completely

Comments or Suggestions

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6. How worthwhile is the course material?Not at all A little Somewhat Mostly Completely

Comments or Suggestions

7. How well organized is the module you are evaluating?Not at all A little Somewhat Mostly Completely

Comments or Suggestions

8. How well organized is the overall course?Not at all A little Somewhat Mostly Completely

Comments or Suggestions

9. If this course were available for implementation, would you recommend it to fellow educators?

Not at all Maybe Probably Definitely

Comments or Suggestions

Thank you for taking time to evaluate this course! Your participation and feedback are truly appreciated!

https://www.surveymonkey.com/s/53W96PV

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Student Reaction Survey

1. How well did the introduction explain what the course is about?

Not at all A little Somewhat Mostly CompletelyComputer Safety

Microsoft Office

Google ApplicationsTyping

Comments or Suggestions

2. How important is the content of this course?

Not a all A Little Somewhat Mostly CompletelyTo Know for High School useTo Know for College/Career UseTo You

Comments/Suggestions

3. Choose the phrase that best describes your attitude toward computer technology.

I have no interest in learning

computer technology.

I don't want to learn computer

technology.

I know I have to learn computer

technology.

I want to learn computer

technology.

I am very interested in

learning computer

technology.

Comments or Suggestions

4. Please choose the phrase that best matches each subject:

I already knew all the

material.

I already knew most

of the material but I learned a

little.

I already knew a little

of the material but I learned a

lot.

I didn't know any of the material before this

course.

I still don't know what

this is.

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Typing

Computer Safety, Security, and CitizenshipMicrosoft Office

Google Applications

Comments or Suggestions

5. How well organized was the course?

Not at all A Little Usually Mostly Completely

Could you find what you were looking for?Did you understand how to navigate from the beginning to the end of the course?Was the overall organization simple to understand?

Comments or Suggestions

6. How likely are you to recommend this course to someone who needs to learn the skills in this course?

Not at all A Little Somewhat Mostly Completely

Comments or Suggestions

7. How confident are you in your abilities to utilize the software and applications taught in this course?

Not confident at all

A Little confident

Somewhat confident

Mostly confident Completely confident

Comments or Suggestions

8. How true are the following statements?

Not at all A Little Somewhat Mostly CompletelyThis course was informative and applicable.

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I spent the right amount of time in each module to learn the content.I activities were enjoyable.I really understand the content of this course.I had fun taking this course.This course makes me want to learn more computer technology.I would take another eLearning course, if it were similar to this one.I am looking forward to CTL II.

Comments or Suggestions

https://www.surveymonkey.com/s/KLBMW5D

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Appendix F: Course Usability Evaluations

Target User Profile

Characteristics of the target user for Computer Technology and Literacy I

Usability Testing and Prototype Development Schedule

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User Characteristic Comments

Male and Female According to the U.S. Census 2011, 83.2% of children, ages 3-17, live in a home with a computer; and 60.2% have internet access from some location, either home, school, library, etc.

According to a study conducted by North Carolina University in 2009, Grant authored student’s perceived level of proficiency as follows:

Low Average High

Word Processing 5% 20% 75%

Presentations 19% 25% 56%Spreadsheets 31% 34% 35%

The study produced the following conclusions:

The “majority of the students (75%) perceived a high skill level and could perform most basic tasks (12 out of 13) but only half of the moderate tasks (5 out of 10) and none of the advanced tasks” (p. 154).

The “majority of the students perceived (81%) at least an average skill level (3, 4 or 5) and could perform basic tasks” (p. 154).

The “majority of the students (69%) perceived at least an average skill level (3, 4 or 5) but could not perform most (7 out of 9) of the basic, moderate and advanced tasks” (p. 154).

Average age: 14 to 18

Education level: High School Students

(9th through 12th grade)

CTL/Product Experience: Total time used: varies Frequency of use: 4-5

days/week Reasons used: school

assignments; collaboration Tasks performed: Word

Processing; Presentations; Email

Preferred learning style: cognitive/constructive

Environment: Home or School

(Public or Private)

Hardware/Software: Computer with Internet

access Microsoft Office Gmail and Google Drive

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Formal Heuristic Review

Heuristic Review: https://www.surveymonkey.com/s/8TT8F7D

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"A heuristic evaluation is a usability inspection method for computer software that helps to identify usability problems in the user interface (UI) design. It specifically involves evaluators examining the interface and judging its compliance with recognized usability principles (the heuristics)" ~wikipedia.org/wiki/Heuristic_evaluation.

The heuristic review evaluates the usability of a course (in this case). The five characteristics of usability are often referred to as the 5 Es, they are: Efficient, Effective, Enjoyable, Error tolerant, and Ease of learning. Please feel free to give your honest opinion while evaluating the 5 E's of this course.

1. Choose the sentence that best describes the navigation of the course.

I was so lost; I couldn't find

anything I was looking for.

It was difficult and confusing, but

eventually I could find what I was

looking for.

Usually I could find what I was

looking for pretty quickly.

I always found what I was looking for pretty quickly.

It was always so easy to find

exactly what I was looking for.

Comments or suggestions about course navigation.

2. Rate the efficiency level of each category.

Not enough time given

Almost enough time given

Perfect amount of time given

A little too much time

given

Way too much time given

Instruction

Activities/Practice

Assessment

Collaboration

Comments or Suggestions about course efficiency.

3. How effectively was each area of content presented?Poorly-will

not grasp or be able to apply

concepts

Okay-might grasp and be able to apply

some concepts

Good-will grasp and be able to apply

some concepts

Great-will grasp and be able to apply

most concepts

Perfect-will grasp and be able to apply all concepts

Computer Safety,

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Poorly-will not grasp or be able to apply

concepts

Okay-might grasp and be able to apply

some concepts

Good-will grasp and be able to apply

some concepts

Great-will grasp and be able to apply

most concepts

Perfect-will grasp and be able to apply all concepts

Security, and Citizenship

Microsoft Office

Google Applications

Typing

Comments or Suggestions about instructional effectiveness of course.

4. Rate how enjoyable this course was to you.

I hated this course I didn't like this course Neutral I liked this course I loved this course

Comments or suggestions about the enjoyability of course.

5. To what extent to you feel students would rate this course in the following areas?Not at all A Little Somewhat Mostly Completely

It was fun

Motivating to progress/learnEncouraging to progress/learn

Comments or suggestions about the enjoyability of this course.

6. When and if you made navigation errors, rate the level of error recovery you experienced.Extremely difficult

to recoverMostly difficult to

recoverMostly easy to

recoverVery easy to

recover N/A

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Comments or suggestions about error recovery

7. Rate the level to which you agree with the following statements.Completely

disagreeMostly

Disagree Neutral Mostly Agree

Completely agree

Directions are clear and easy to follow.Lectures/instruction are clear and easy to follow.Instructional videos are pertinent and helpful in learning the content.Activities are helpful in learning the content.Assessments properly measure the learning of the content.

Comments or suggestions about the ease of learning within this course.

Thank you for taking the time to complete the heuristic review! Your honest feedback is important, valued, and extremely appreciated!

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