buggycode studios - cct@lsu

20
BuggyCode Studios

Upload: khangminh22

Post on 22-Jan-2023

1 views

Category:

Documents


0 download

TRANSCRIPT

BuggyCode Studios

�BuggyCode Studios, the company �Game Concept and Artwork �DarkGDK Game Engine

Check us out @ http://buggycodestudios.com/

Alper Akbal Farid Harhad Sean O’Connell

Andrew Staley

Tarik Teksen Tutal

•Developer •Game physics

•Developer •Team lead

•Developer •Wiimote & AI

•Concept Art •3D Art

•Developer •Sound effects

�We are developing a new multiplayer wiimote­based game that we call "B.U.G.S. The Invasion, Part I".

�Players team up to kill mutated bugs with the wiimote

�Teamwork is encouraged in order to win �Players must play to each characters

strength

Character Art

Four distinct character types, each with his or her own strength and weakness

Here are heavy and midrange concepts

Character Concepts

Here are the Sniper and Demolition concepts

Bugs Concept

Techno­Organic, about 5­6ft tall, many types

Basic level layout

One base, wall or fortification

Early levels will have only one enemy approach, later levels will have more

� Dark GDK is a free software with the features of DarkBASIC.

� It is a C++ game development package

� With complete integration into Visual C++ 2008 Express's development environment

� Works with Microsoft Visual C++ 2008 Express � 6 2D Image Formats Supported � 5 3D Object File Formats Supported � Binary Space Partioning (BSP) Support � Potential Visibility Set (PVS) � Nodetree Optimisation � Bump Mapping � Light Mapping � Bone Based Animations � Pixel and Vertex Shaders � Cartoon Shading � Code your own Shaders

� Vector and Matrix Manipulation � Real Time Shadows � True Reflections � Lights (Omni, Spot, Directional) � Matrices and Terrains � Particle System � Polygon Collision and Response � Set and control sounds in 3D

space � Global or Object based

automatic 3D Collision Detection � Automatic Camera and Camera

to Object Orientation Commands

�Dark Physics: Harnesses power of Ageia PhysX to enable real time physics simulation

�Dark AI: Aids in pathfinding, intelligent decision making behavior, and group behavior

� Dark Shader: Streamlines creation and use of pixel/vertex shaders in game. Comes with fully visual development environment

� Enhanced AnimationsAdds: support for enhanced visual quality and control over animations. Supports blended transitions, time based updates, key frame control, and skeleton hierarchy

� Includes 3D Studio and Direct X Object Support

�Global or Object based automatic 3D Collision Detection

�Supports 6 2D and 5 3D Image formats �Use virtually all of the DarkBASIC

Professional 5.9 functions from within C++

Star Wars Game – Mission One

�Frame rates �Compilation times � .exe sizes

�Dark GDK is developed for Microsoft Windows operating systems.

Star Wars Game – Mission Two

� Supports multiple wii remotes � Reads battery / buttons / acceleration / IR (4 dots) / triggers /

orientation � Can set LEDs and rumble � Auto­detection of connection loss / breaks � Multi­threaded design � Windows OS only � Supports most bluetooth adapters � C++