arnold 6 increase efficiency with arnold | autodesk

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© 2020 Autodesk, Inc. Arnold 6 Increase efficiency with Arnold John Paul Giancarlo Technical Sales Specialist| @autodeskworld

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© 2020 Autodesk, Inc.

Arnold 6Increase efficiency with Arnold

John Paul Giancarlo

Technical Sales Specialist| @autodeskworld

We may make statements regarding planned or future development efforts for our

existing or new products and services. These statements are not intended to be a

promise or guarantee of future delivery of products, services or features but merely

reflect our current plans, which may change. Purchasing decisions should not be

made based upon reliance on these statements. The Company assumes no obligation

to update these forward-looking statements to reflect events that occur or

circumstances that exist or change after the date on which they were made.

All images copyright of their respective owners.

Safe Harbour Statement

#MEdays2020

Arnold 6Update

▪ Path tracing in production pioneer

▪ Scales well for large scenes

▪ Addresses complex rendering challenges

▪ Comprehensive C++ and Python API

▪ Compatible CPU and GPU rendering

▪ Ships with Maya and Max

▪ Integrated in prominent 3rd party DCCs

What is Arnold?

Game of Thrones 8Image Engine

Love, Death and RobotsDigic Pictures

The Spongebob MovieMikros Animation

The Chemical Brothers - Free YourselfThe Mill

Nike Hypervenom IIMan vs Machine

Power StationCalder Moore

Volkswagen

Volkswagen

NikeRob Bryant, Jr

Skanska Civil

▪ Arnold Core: 14 releases

▪ MtoA: 13 releases

▪ MAXtoA: 15 releases

▪ HtoA: 14 releases

▪ C4DtoA: 21 releases

▪ KtoA: 15 releases

Release Pace2019

Component Number of Releases

Arnold Core 11

MtoA 12

MAXtoA 13

HtoA 14

C4DtoA 18

KtoA 13

#MEdays2020

Arnold improvements:The little things that really matter

Lens distortionCompatible with 3ds Max

Classic Cubic 3ds Max Inverse Cubic

Lens Tilt & ShiftCompatible with 3ds Max

Microfacet Multiple ScatteringSingle Scattering

Microfacet Multiple ScatteringMultiple Scattering

Microfacet multi-scatter for dielectricsArnold 6

Microfacet multi-scatter for dielectricsArnold 6

Boolean Operationsclip_geo shader

Boolean Operationsclip_geo shader

Boolean Operationsclip_geo shader

Bifrost ProceduralStrands

Bifrost ProceduralAdaptive Volumes

#MEdays2020

#MEdays2020

Arnold GPUUpdate

#MEdays2020

ARNOLD 5.3• Shading networks

• Hair

• SSS

• Atmospherics

• Instancing

• Procedurals

ARNOLD 5.4• Open Shading Language (OSL)

• OpenVDB volumes

• Volume displacement

• Randomwalk v2 SSS

• Transmission dispersion

• Support for more lights

• Reduced noise

ARNOLD 6• Improved OSL support

• Improved OpenVDB support

• On-demand texture loading

• Shadow Matte shader

• Support for most LPEs

• Support for most lights

• Support for all cameras

• Support for most shaders

• Noise now on par with CPU

Moving Fast with Arnold GPU

Live Device Switching

Maya

3DS Max

Houdini

Cinema4D

Texturing.xyz

Serjan Burlak

Chad Ashley

#MEdays2020

USDUpdate

▪ Render delegate

▪ Procedural

▪ Schemas

▪ …

Arnold USD is open source!github.com/Autodesk/arnold-usd

Arnold USD ProceduralNew in Arnold 6.0.2

Arnold Hydra Delegate

Houdini Solaris

Houdini Solaris

Arnold Hydra DelegateMaya

Arnold Hydra DelegateOmniverse

Autodesk and the Autodesk logo are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.

© 2019 Autodesk. All rights reserved.