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DHM & REHABILITATION
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DIGITAL HUMAN MODELLINGDANIELE REGAZZONI, UNIVERSITY OF BERGAMO
CONTENTS
THE CONTEXT
THE PROBLEM
EVOLUTION
A TAXONOMY
DESIGN AND MANUFACTURING
WHAT NEXT?
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SMART COMPONENTS
VIRTUAL/AUGMENTED
REALITY
DIGITAL PLATFORMS FOR
PRODUCT‐SERVICESOLUTIONS
BIG DATA & ANALYTICS
CYBER‐SECURITY
ADDITIVEMANUFACTURING
REFERENCE MODELS
FOR INDUSTRY 4.0
THE HUMAN BEING AS
KEY ISSUE IN THE
DIGITAL FACTORY
SMART MACHINES
……
THE DIGITAL REVOLUTION
HEALTH AND WELL BEING
GLOBALIZATION
SUSTENABILITY
KNOWLEDGE
DIGITALIZATION
VIRTUALIZATION
J.T. Fokkema, Delft University of Technology,“Challenges and answers for competitive engineering” TMCE 2008
MEGA TRENDS
VIRTUALIZATION OFPRODUCT, PROCESSES AND
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… FROM REAL TO VIRTUAL
PRODUCT DESIGN
MANUFACTURING
THE CONTEXT
HUMAN
BEINGS
WORKER
4.0 &
VIRTU
ALHUMANS
Image Courtesy
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HUMAN CENTRED DESIGN INVOLVING THE HUMAN PERSPECTIVE IN ALL STEPS OF
THE DESIGN PROCESS
… MOVING TOWARDS A CUSTOM‐BASED DESIGN THAT HAS TO TAKE INTO ACCOUNT
ALONG THE PRODUCT LIFE CYCLE
– USABILITY AND COMFORT
– HUMAN BEHAVIOR (PHYSICAL AND PHYSIOLOGICAL)
– POPULATION AND AGEING
– DIFFERENT CATEGORIES OF USERS
– CULTURAL AND SOCIAL CONTEXTS
– ….
THE PROBLEMDESIGN
Mouthguard
Earplugs
Immobilizationdevice–Xkelet
BMWWorkers’ custom‐fit glove
THE PROBLEMMANUFACTURING
HUMAN CENTRED MANUFACTURING DESIGN MANUFACTURING PROCESS AND
PLANTS TAKING INTO ACCOUNT THE OPERATORS AND THEIR TASKS (MANUAL)
… DESPITE THE INCREASING AUTOMATION OF THE PRODUCTION PROCESSES
THERE STILL THE NEED OF HIGH‐SKILLED OPERATORS FOR COMPLEX MANUAL TASKS BUT ….
THE DESIGN OF MANUAL OPERATIONS IS OFTEN LACKING OR NOT OPTIMIZED WITH RESPECT TO THE PERSON
– HUMAN INTERVENTION IS NOT EVALUATED OVER THE ENTIRE PRODUCT LIFE CYCLE OF THE PRODUCT BUT STOPS AT
THE COMPANY, EXTERNAL OPERATORS AND END USERS OFTEN EXCLUDED
A POOR DESIGN OF MANUAL OPERATIONS CAUSES
– INEFFICIENCIES (ALSO DUE TO EXCESS OF PRECAUTION)
– CHRONIC MUSCULOSKELETAL DISEASES
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… IN ORDER TO
DESIGN SIMULATE AND EVALUATE PRODUCT‐HUMAN BODY INTERACTION
- DIFFERENT MORPHOLOGIES AND POPULATIONS ACCORDING TO THE APPLICATIVE CONTEXT
ERGONOMICS ASSESSMENT ( ANALYSIS SYSTEMS SUCH AS RULA, NIOSH, ETC.)
EVALUATE THE BODY RESPONSE IN THE INTERACTION WITH THE PRODUCT
- AUXILIARY AND REHABILITATION DEVICES
PRODUCT SIZING ACCORDING TO TARGET POPULATION- ANTHROPOMETRIC CHARACTERIZATION (AUTOMOTIVE, CLOTHING, …)
… IN ORDER TO
MANUFACTURING
SIMULATE AND EVALUATE WORKPLACE (PRODUCTION PLANT) TAKINGINTO ACCOUNT:
- DIFFERENT POPULATIONS, DIFFERENT CULTURES AND HABITS, …
SIMULATE AND EVALUATE POSTURES
ERGONOMICS OCCUPATIONAL MEDICINE
PLAN OPERATIONS
EVALUATE HUMAN‐MACHINE INTERACTION
COLLABORATIVE ROBOTS
…
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… MAKING (VIRTUAL) HUMANS
THE CENTER OF WORK DESIGN
SYSTEM…
HUMAN CENTEREDDESIGN &
MANUFACTURING
NEW DESIGN PARADIGM
EMBEDDING DHM SIMULATION TOOLS
BETTERPRODUCTS
FOR ANY CATEGORY OF
OPERATORS AND USERS
BETTER DESIGN OF WORKERS’TASKS
IMPROVED EFFICIENCY, SAFETY, RISK PREVENTION
PRODUCT DEVELOPMENT
GUIDELINES
MAN MACHINE
INTERACTION DATA
HUMAN IN THE LOOP
TECHNOLOGIES
DIGITAL HUMAN MODELLING
– STANDARD KINEMATIC
– FROM 3D SCANNERS
– FROM MEDICAL IMAGING
VIRTUAL/AUGMENTED REALITY– HEAD MOUNTED DISPLAY
– HAND TRACKING DEVICES
– HAPTICS DEVICES
– OLFACTORY DEVICES
– …
MOTION CAPTURE SYSTEMS
Impossibile v isualizzare l'immagine.
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’60s
"Boeing Man"
VIRTUALHUMANS
VIRTUALHUMANS/MANIKINS
FOR CLOTHING
VIRTUAL HUMANS/ MANIKINS FOR
ERGONOMIC
ANALYSIS
DETAILED
BIOMECHANICAL
MODELS
VIRTUALHUMANS/ACTORS –
CROWD
SIMULATOR
HUMAN MODELS
FROM MEDICAL
IMAGING & 3D SCANNING
POSER MASSIIVE
CROWDIT D‐GUY
MOVIES
VIDEOGAMES
EMERGENCY
SITUATIONS
…
OPTITEX
MODARIS
CLO3D MARVELLOUS
KAEMART
AND V&K THALMANN
GARMENT
DESIGN
VIRTUALSHOP
CATWALKS
…
JACK RAMSIS
PTC CREOMANIKIN
HUMANCAD ….
SANTOS DHAIBAWORKS
MADYMO
ANYBODY …
A TAXONOMY
DESIGN DESIGNMANUFACTURING
MIMICS
INVESALIUS AMIRA
OSIRIX
‐‐
DESIGNMANUFACTURING
MESHLAB BLENDER GEOMAGIC
RHYNOCEROS …
DESIGN
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PRODUCT DESIGNVIRTUAL HUMANS FOR CLOTHING
STANDARD MANNEQUINS
(BASED ON ATHROPOMETRIC DB)
CUSTOMISED VIRUAL HUMANS
FROM BODY SCANNERS CUSTOM FIT GARMENT
Image courtesy Optitex Image courtesywww.zilvostalova.com/
Image courtesy CLO3D
PRODUCT DESIGNVIRTUAL HUMANS FOR CLOTHING ‐ VIRTUAL CATWALKS
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PRODUCT DESIGNVIRTUAL HUMANS & MOCAP FOR CLOTHING
FROM CUSTOMER BODY ACQUISITION TO CUSTOMISED «ANIMATED» AVATAR
2 3D RIGGING
1 BODY AND GAIT ACQUISITION
3 3D GARMENT MODELLING AND SIMULATION
VIRTUAL MANIKIN: A KINEMATIC CHAIN COMPOSED BY A NUMBER OF RIGID LINKS CONNECTED BY JOINTS
DESIGN REQUIRES THAT A STANDARD POPULATION CAN INTERACT SUCCESSFULLY WITH THE PRODUCT
PRODUCT MUST BE COMPLIANT WITH DIFFERENT SIZES OF MEN AND WOMEN SUPPOSED TO USE IT
VISIBILITY
REACH & GRASP
COMFORT AND POSTURE PREDICTION
TASK EVALUATION AND SAFETY
MULTI‐USERS INTERACTION
….DRIVER’S CAR SEAT REQUIRES A NUMBER OF REGULATION TO COMPLY
WITH REQUIREMENTS FOR: DRIVING: REACHABILITY OF PEDALS, WHEEL, CONTROLLERS VISIBILITY: FRONTAL, LATERAL, DASHBOARD, REAR MIRRORS
SAFETY: SAFETY BELT POSITION, DISTANCE FROM AIR BAGS
COMFORT: LOWER BACK POSTURE, ARMS POSITION,… …
PRODUCT DESIGNVIRTUAL HUMAN FOR ERGONOMICS
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PRE‐RECORDEDPOSTURES IN JACK
EXAMPLE OF TARGET POPULATION
OF DIFFERENT HEIGHTS AND BMI
PRODUCT DESIGNVIRTUAL HUMANS FOR ERGONOMICS
PRODUCT DESIGNVIRTUAL HUMANS FOR ERGONOMICS
CATEGORIES OF USERS TARGET POPULATIONS
OPERATORS MAINTENANCE WORKERS CUSTOMERS
CASE STUDY : DESIGN OF A DISPLAY UNIT
VISIBILITY REACHABILITY GRASPING
VISIBILITY REACHABILITY SAFETY POSTURE COMFORT
PREVENTMUSCULOSKELETAL
DISEASES
VISIBILITY REACHABILITY SAFETY
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PRODUCT DESIGNVIRTUAL HUMANS FOR ERGONOMICS
CATEGORIES OF USERS
OPERATORS
CASE STUDY : DESIGN OF A DISPLAY UNIT
VISIBILITY REACHABILITY SAFETY POSTURE COMFORT
PREVENTMUSCULOSKELETAL
DISEASES
AS‐IS Female Female Male Male
LOWEST SHELF 5% 50% 50% 95%
% reached 80 85 100 100
Owas class 2 2 4 4
L4L5 (Nm) 25 80 120 125
Spinal
Forces(N)800 1500 2400 2600
Muscle
tension (N)200 520 1100 1100
Static force 390 390 450 430
Cycles 30 30 26 25
Recovery
Time (s) 0,45 0,57 10,16 11,95
L4L5 (Nm) 75 85 125 130
Spinal
Forces (N)1500 1600 2600 2900
Muscle
tension (N)520 600 1200 1250
Static force 410 410 465 470
Cycles 28 28 18 13
Recovery
Time (s) 4,48 4,536 30,28 37,89
RWL(1)
3,88 3,65 3,37 3,65
LI(2)
0,39 0,41 0,45 0,41
CLI(3)
1,393 1,478 1,605 1,478
(1) Reccommended Weight Limit; (2) Lifting Index; (3) Composite Lifting Index
REACHABILITY
POSTURE
F
A
T
I
G
U
E
Load
1 Kg
Lower
Back
analysis
Fatigue ‐
recovery
Load
3 Kg
Lower
Back
analysis
Fatigue ‐
recovery
NIOSH
PRODUCT DESIGNVIRTUAL HUMANS FOR ERGONOMICS
CATEGORIES OF USERS
OPERATORS
CASE STUDY : DESIGN OF A DISPLAY UNIT
VISIBILITY REACHABILITY SAFETY POSTURE COMFORT
PREVENTMUSCULOSKELETAL
DISEASES
SHORT TERM SOLUTION
NEW AUXILIARY DEVICE OPTIMIZING ERGONOMIC REQUIREMENTS
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PRODUCT DESIGNVIRTUAL HUMANS FOR ERGONOMICS
CATEGORIES OF USERS
OPERATORS
CASE STUDY : DESIGN OF A DISPLAY UNIT
VISIBILITY REACHABILITY SAFETY POSTURE COMFORT
PREVENTMUSCULOSKELETAL
DISEASES
LONG TERM SOLUTION
NEW DESIGN CONCEPTS
OPTIMIZING ERGONOMIC REQS
CASE STUDIES
COSTAN LION HF295 N22
JACKOWAS
LBA
JACK
COSTAN ELEPHANT GV
HIGH TEMPERATURE
REFRIGERATOR (0‐4°C) FOR FRESH GOODS
LOW TEMPERATURE
REFRIGERATOR (‐25°C) FOR FROZEN GOODS
CASE 1
CASE 2
PERFORMED ANALYSES
PERFORMED ANALYSES
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TEST CAMPAIGN
REACHABILITY TESTS
– CASE STUDY 1: WITH DIFFERENT POSTURES ON DIFFERENT SHELVES
– CASE STUDY 2: INTERFERENCES ANALYSIS DUE TO DOORS AND
FRAMES
VISIBILITY TESTS
– CASE STUDY 1: FROM THE AISLE AND CLOSE TO THE DISPLAY UNIT
– CASE STUDY 2: OCCLUSIONS DUE TO DOORS AND FRAMES
REACHABILITY ANALYSIS: CASE STUDY 1Given avatar gender and size dealing with each shelf (from thebase to the 5th) and with eventual different posture for eachshelf (kneeling down, squat, on tiptoe, etc.)
Distance from
back [mm]Rate Distance Rate
Normal standing 37,91 18% 0 100% 1 661
On tiptoe 32,15 30% 0 100% 1 746
On the step 0 100% 0 100% 1 839
Normal standing 14,3 69% 0 100% 2 832
On tiptoe 0 100% 0 100% 2 1080
On the step
Normal standing 0 100% 26 43% 2 1351
On tiptoe
On the step
Normal standing 0 100% 0 100% 3 1831
On tiptoe
Normal standing 0 100% 0 100% 4 2592
Same knee as hand 0 100% 0 100% 4 2662
Opposite knee 0 100% 0 100% 4 3025
Squat 0 100% 0 100% 4 3257
Kneeling two knees 0 100% 0 100% 4 3064
Same knee as hand 13,2 80% 0 100% 4 3168
Opposite knee 0 100% 0 100% 4 3115
Squat 0 100% 0 100% 4 3138
Kneeling two knees 0 100% 65 0% 4 2815
2° shelf
Base shelf
1° shelf
OWAS LBA [N]
5° shelf
4° shelf
3° shelf
Visibility
Posture
Accessibility
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REACHABILITY RESULTS: CASE STUDY 1
M75
M95
M50
F50
F25
F5
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REACHABILITY ANALYSIS: CASE STUDY 2
INTERFERENCE BETWEEN AVATARAND DISPLAY UNIT (E.G., DOORSAND FRAMES)
5TH AND 6TH SHELVES ONLY FOR
TALL AVATARS
AVATAR ROTATION AT 4TH SHELF
1TH SHELF KNEELING DOWN
REACHABILITY RESULTS: CASE STUDY 2
H‐S 11
H‐S H‐S H‐S H‐S H‐S H‐D 10
H‐S H‐S H‐S H‐D H‐D H‐D H‐D H‐D 9
H‐S H‐S H‐D H‐D H‐D H‐D 8
H‐D H‐D 7
A‐F H‐D 6
A‐F H‐D 5
A‐F 4
A‐F 3
A‐F A‐F 2
A‐F A‐F 1
14 13 12 11 10 9 8 7 6 5 4 3 2 1
H: headA: armF: frameS: shelfD: door
Shelf divided with a 50x50 mm mesh and analysis on each cellof the mesh
LegendaGray: not reachableRed: colllisionYellow: proximityGreen: good reachability
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VISIBILITY
WALKING IN THE SUPERMARKET AISLE
STANDING IN THE MIDDLE OF THE AISLE
IN FRONT OF THE SHELVES
1250100012501000
VISIBILITY ANALYSIS: CASE STUDY 1
M75
M95
M50
F50
F25
F5
1000
M75
M95
M50
F50
F25
F5
M75
M95
M50
F50
F25
F5
M75
M95
M50
F50
F25
F5
M75
M95
M50
F50
F25
F5
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VISIBILITY ANALYSIS: CASE STUDY 2
1000
1250
1500
2000
SIDE VIEW
– SHELVES INTERFERENCE
TOP VIEW
– DOOR INTERFERENCE
– FRAME INTERFERENCE
x [mm] 1 2 3 4 5
0 45° 10° 52° 9° 9°
50 41° 11° 55° 9° 10°
100 37° 11° 58° 10° 11°
150 33° 11° 61° 10° 12°
0 44° 9° 50° 9° 11°
50 40° 9° 52° 9° 11°
100 36° 9° 55° 9° 12°
150 33° 9° 57° 10° 13°
y=350
[mm]
y=400
[mm]
x [mm] 1 2 3 4 5
0 45° 10° 52° 9° 9°
50 41° 11° 55° 9° 10°
100 37° 11° 58° 10° 11°
150 33° 11° 61° 10° 12°
0 44° 9° 50° 9° 11°
50 40° 9° 52° 9° 11°
100 36° 9° 55° 9° 12°
150 33° 9° 57° 10° 13°
y=350
[mm]
y=400
[mm]
VISIBILITY ANALYSIS: CASE STUDY 2
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MANUFACTURING
VIRTUAL HUMANS FOR ERGONOMICS
HUMAN FACTORS
– BODY SIZES, MUSCULAR FORCES, MOVEMENT RANGES, SENSES (TOUCH, SIGHT, HEARING, …)
– CULTURE, TALENT, INCLINATION
WORKPLACE ‐MANUFACTURING FACILITIES
– DESIGN SHOP FLOOR TO PROVIDE FUNCTION AND ARRANGEMENT, ASSEMBLY, SERVICING, RELIABILITY, MANUFACTURABILITY
TASK DESIGN
– MANAGEMENT OF TIME, EASE OF USE, INFORMATION OVERLOAD, TASK SCHEDULING
Vukica Jovanovic, M. Tomovic et al., Ergonomic Design of Manual Assembly Workplaces
«FITTING THE WORK TO THE WORKERS»OCCUPATIONAL SAFETY AND HEALTH
MANUFACTURING
VIRTUAL HUMANS FOR ERGONOMICS
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Image courtesy ESI, data copyright Wolksvagen, Digital Human: RAMSISESI's VR Technical Highlights Video #11 ‐ Evaluating Human Worker Ergonomics
OPTIMIZE MANUAL HANDLING OF MATERIAL, GOODS ANDTOOLS
– MAP AND SIMULATE OPERATORS’ TASKS
FIX INEFFICIENCIES DUE TO LACK OR EXCESS OF PREVENTION
MANUFACTURING
VIRTUAL HUMANS FOR ERGONOMICS
CASE: LIFT ASSIST DEVICE
FRONT GRASPING
STRAIGHT ARMS
WORKER POINT OF VIEW
OWAS OK: level 1
CAMPAIGN OF TASKS SIMULATION
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CASE: LIFT ASSIST DEVICELOWER BACK ANALYSIS
MANUFACTURING
VIRTUAL HUMANS FOR ERGONOMICS
LAYOUT DESIGN
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DESIGN AND MANUFACTURING
PRODUCTS
WORKSPACE, TOOLS, PRODUCTION PROCESSES)
DIGITAL HUMAN
MODELS
MOTION CAPTURESYSTEMS
‐ OPTICAL
‐ INERTIAL
… INTEGRATING MOCAP
… INTEGRATING MOCAP
RGBCAMERA VIEW JOINTS POSITIONS LIFEMODELER AVATAR
PSEYE + IPISOFT + LIFEMODELER
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KINECT + JACK
DEPTH CAMERA VIEW
JOINTS POSITIONS JACK
Lowestshelf
Middleshelf
… INTEGRATING MOCAP
BIOMECHANICAL MODELS
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BIOMECHANICAL MODELS
WEBCAM 1 WEBCAM 2
WEBCAM 4WEBCAM 3 I PASSO
BIOMECHANICAL MODELS
II PASSO III PASSO IV PASSO
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INTEGRATION WITH VR/AR
Image courtesyGruppo Kaemart, Politecnico di Milano
INTEGRATION WITH VR/AR
INCLUDING
– VISION
– TOUCH
– SMELL
– …
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MANUFACTURING
HUMAN ROBOT INTERACTION
SIMULATE THE COLLABORATIVE
TASKS BETWEEN HUMANS AND
ROBOTS
SECURE HUMAN TASKS
– BUILDING A HUMAN MODEL ON LINE
DESIGN COOPERATIVE ROBOTS
Carlos Morato, Krishnanand Kaipa, Boxuan Zhao, SatyandraK. Gupta, Safe Human Robot Interaction By Using
Exteroceptive Sensing Based Human Modeling
CROWD SIMULATORS
EVACUATION PLAN
EMERGENCY EXIT
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HUMAN MODELS
FROM MEDICAL IMAGING AND 3D SCANNERS
DESIGN OF HIGHLY CUSTOMISED PRODUCTS COINCEIVED AROUND THE HUMAN BODY
DETAILED MODEL OF THE HUMAN BODY OR OF INVOLVED ANATOMICAL DISTRICTS
MERGING MODELS FROM DIFFERENT SOURCES
LOWER LIMB PROSTHESIS DESIGN
DESIGN AND TEST OF LOWER LIMB PROSTHESIS IN A VIRTUAL
ENVIRONMENT
REPLACE MANUAL PROCEDURE COMMONLY ADOPTED TO DESIGN AND
MANUFACTURE SOCKET*
Cortesy
image O
ttobock
*
Manual
Digital
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RESEARCH CONTEXT
NON‐CORRECT SOCKET MAY:– CREATE DISCOMFORT OR PAIN
– LIMIT PROSTHESIS USABILITY
– AFFECT GAIT QUALITY
PROVIDE BETTER SOCKETS BY IMPROVING THE
UNDESTANDING OF SOCKET – RESIDUAL LIMB INTERACTION
PROVIDE TECHNICIANS WITH TOOLS TO ASSESS GAIT
PERFORMANCE
IMPROVE DESIGN ENVIRONMENT
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Images cortesy
www.rogerw
olfsonandassociates.co.za/
Bad fitting Bad alignment
BACKGROUND AND APPROACH
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COMMON PRACTICESTATE OF THE ART
SOLUTION
GAIT
COM FORT Patient’s InterviewStand alone contact
pressure measurement
Motion tracking and manual data elaboration
Visual observation
NEW PROPOSED SOLUTION
Pressure acquisition (staticand dynamic) and mapping
on DHM
Merging of pressure data and gait analysis data on
patient model
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METHODOLOGY
THREE MAIN STEPS:
– SCANNING PATIENT’S RESIDUAL LIMB
• WITH AND WITHOUT PRESSURE SENSORS
– PRESSURE ACQUISITION
• IN STANDING POSITION
• DURING GAIT ON A STRAIGHT LINE
– VISUALIZATION OF RESULTS ON 3D MODEL
• COLOR MAP FOR EASY AND QUICK EVALUATION
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RESIDUAL LIMB SCANNING
NEED FOR THE CREATION OF A DETAILED PATIENT‐BASED MODEL OF THE RESIDUAL LIMB
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Pros : Internal structure
Cons: Flattening due to contact
Pros: Undeformed geometryCons: Only skin geometry
MRIOptical 3D scanner
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PRESSURE ACQUISITION
TESCAN F‐SOCKET PRESSURE SENSORS
– SENSORS CALIBRATION
– DISPOSITION INSIDE THE SOCKET
– PRESSURE MEASURE
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AD‐HOC DEVELOPED TOOL TO DATA FROM
– 3D SCANNING
– PRESSURE ACQUISITION SYSTEM
DEFINE SENSOR STRIPE POSITION
MAP SENSELS POSITION
– COLOR SENSEL ACCORDING
TO PRESSURE VALUE
MAP OF PRESSURE ON 3D MODEL
VISUALIZATION TOOL
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Sensor stripe n
Sensel n(i,j)
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APPLICATION
PATIENT
– MALE, 53 YO, TRANSFEMORAL
SCANNING
– MICROSOFT KINECT V.1
– ARTEC EVA
PRESSURE ACQUISITION
– STATIC (VERTICAL BODY WEIGHT LOAD)
– DYNAMIC (DURING GAIT)
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RESULTS ACHIEVED
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Static load
Frontal view Side view Rear view
Midstance Toe off MidswingHeel strike
Dynamic load
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OUTCOMES
PATIENT’S HUMAN MODEL IS USED BOTH AS INPUT DATA FOR SOCKET DESIGN AND AS A
MEANS TO REPRESENT PROSTHESIS PERFORMANCE
– IN STANDING POSITION
– DURING PATIENT’S GAIT
THE METHOD TO VISUALIZE PRESSURE DATA BY A COLOR SCALE ON THE 3D MODEL OF
RESIDUAL LIMB OF AMPUTEE PATIENT ALLOWS
– ANYONE INVOLVED IN THE PROCESS TO UNDERSTAND PRESSURE TREND AND PRESSURE PEAKS AT
THE SOCKET‐RESIDUAL LIMB INTERFACE
– TECHNICIANS TO EASILY EVALUATE THE SOCKET, PROVIDE EVENTUAL CHANGES, AND VALIDATE
THE DESIGN
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WHAT’S NEXT?
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WHAT’S NEXT?
VIRTUAL HUMAN MODEL MORE AND MORE
DETAILEDMULTI‐SCALE MODELS TO REPRODUCEHUMAN BEHAVIOUR
DIGITAL HUMAN MODEL FOR PEOPLE WITH SPECIAL NEEDS
– OLDER PEOPLE
– LIMITED CAPABALITIES
– DISABLED PEOPLE
– …
LOW‐ COST TECHNOLOGIES
SUPPORTING METHODOLOGIES