design patterns for mobile apps

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Gran Sasso Science Institute Ivano Malavolta Design patterns for mobile apps

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Navigation Forms Search, sort & filter Tools Invitations Feedback & Affordance Anti-Patterns This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2014. http://www.ivanomalavolta.com

TRANSCRIPT

Page 1: Design patterns for mobile apps

Gran Sasso Science Institute

Ivano Malavolta

Design patterns for mobile apps

Page 2: Design patterns for mobile apps

Roadmap

Navigation

Forms

Search, sort & filter

Tools

Invitations

Feedback & Affordance

Anti-Patterns

Page 3: Design patterns for mobile apps

Navigation

•  How users move through the views –  Springboard

–  Lists (Vertical, Infinite)

–  Tabs

–  Gallery (Grid)

–  Dashboard

–  Metaphor

–  Page Carousel

–  Image Carousel

–  Expanding Lists

–  Infinite Area

Page 4: Design patterns for mobile apps

Springboard

•  Use a grid layout for items of equal importance, or an irregular layout to emphasize some items more than others

•  Consider personalization and customization options

Page 5: Design patterns for mobile apps

Lists

•  Work well for long lists with subtext

•  All internal screens should have a way for returning back

•  It can be “infinite”, it can have thumbnails

Page 6: Design patterns for mobile apps

Tabs

•  Clearly differentiate the selected tab from the others

•  Use easy to recognize icons or icons with labels

Page 7: Design patterns for mobile apps

Gallery (Grid)

•  Works best for frequently updated content that people want to browse

Page 8: Design patterns for mobile apps

Dashboard

•  Dashboards provide a roll-up of key performance indicators

•  Don’t overload the dashboard

•  Usually Springboards are also called Dashboards

Page 9: Design patterns for mobile apps

Metaphor

•  Pages are modeled to reflect the application’s metaphor

•  Use the Metaphor pattern judiciously

Page 10: Design patterns for mobile apps

Page carousel

•  Works best for navigating a small number of pages

•  Visual indicator to reflect the number of screens, and current screen

•  Flick to navigate the carousel

Page 11: Design patterns for mobile apps

Image Carousel

•  Works best for displaying fresh visual content, like articles, products, and photos

•  Provide visual affordance, either with arrows, partial images, or page indicators that more content can be accessed

Page 12: Design patterns for mobile apps

Expanding Lists •  Works best for progressively disclosing more details or

options for an object

Page 13: Design patterns for mobile apps

Infinite Area

•  The entire data set can be considered to be a large, two-dimensional graphic

•  The viewport shows only a small

subset of the whole data set

Page 14: Design patterns for mobile apps

Can you compare these navigation designs?

Exercise

Page 15: Design patterns for mobile apps

Roadmap

Navigation

Forms

Search, sort & filter

Tools

Invitations

Feedback & Affordance

Anti-Patterns

Page 16: Design patterns for mobile apps

Forms

•  They are for data entry and configuration –  Sign In

–  Registration

–  Check-in

–  Comments

–  Users Profile

–  Share

–  Empty Datasets

–  Multi-step

–  Settings

Page 17: Design patterns for mobile apps

Sign In

•  Don’t innovate on the sign in screen

•  Provide a way to retrieve a forgotten password

•  Provide a way to login via social networks

Page 18: Design patterns for mobile apps

Registration

•  Keep it short, preferably one screen

•  Register button well visible

Page 19: Design patterns for mobile apps

Check-in

•  Keep it ultra-short

•  Design for speed, and efficiency

•  Eliminate unnecessary fields

•  Don’t show the map!

Page 20: Design patterns for mobile apps

Comments

•  Invite user to leave comment

•  Always clarify what is being commented

•  Show other people’s comments over time

Page 21: Design patterns for mobile apps

Timeline

•  Within the current hour, show as minutes ago

•  Within the current day, show the time as number of hours ago

•  Within the last two days, shown the day of the week, and the

time range, morning, afternoon, evening, night

•  Within the past week, show the day of the week

•  Within 12 months, show as mm/DD

•  Older than 12 months, show only the year

Page 22: Design patterns for mobile apps

Users Profile

•  Put the badges in evidence

•  Show their contribution to the social network

•  Provide action controls

Page 23: Design patterns for mobile apps

Share

•  Always keep track of past logins

•  Always provide an “off social” way to share (e.g., by email)

•  Remark what is being shared

Page 24: Design patterns for mobile apps

Empty datasets

•  Avoid white-screens, explain why the dataset is empty

•  call for action, only one!

•  Avoid error messages

Page 25: Design patterns for mobile apps

Multi Step

•  Show the user where they are and where they can go

•  Eliminate unnecessary fields

•  minimize the number of pages and steps

Page 26: Design patterns for mobile apps

Settings

•  Put them inside the app

•  Clear and grouped

•  Easy to be understood

Page 27: Design patterns for mobile apps

Roadmap

Navigation

Forms

Search, sort & filter

Tools

Invitations

Feedback & Affordance

Anti-Patterns

Page 28: Design patterns for mobile apps

Search, Sort & Filter

•  Search –  Explicit Search

–  Auto-complete

–  Dynamic Search

–  Scoped Search

–  Saved & Recent

–  Search form

–  Search Results

Page 29: Design patterns for mobile apps

Explicit Search

•  Offer a clear button in the field

•  Provide an option to cancel the search

•  Use feedback to show the search is being performed

Page 30: Design patterns for mobile apps

Search Auto-complete

•  Show feedback if there could be a delay in displaying the results

•  Consider emphasizing the matching search text in the search results

Page 31: Design patterns for mobile apps

Dynamic Search

•  Automatically filters a given list of items

•  Works well for constrained data sets, like an address book or personal media library

Page 32: Design patterns for mobile apps

Scoped Search

•  Offer reasonable scoping options based on the data set

•  3 to 6 scoping options are plenty

Page 33: Design patterns for mobile apps

Search form

•  Minimize the number of input fields

•  Follow form design best practices (alignment, labels, size)

•  Use only when strictly needed

Page 34: Design patterns for mobile apps

Search Results

•  Use live scroll instead of paging

•  Apply a reasonable default sort order

•  Call for action

this is also an Anti-pattern (see Oceans of Buttons)

Page 35: Design patterns for mobile apps

Search, Sort & Filter

•  Sort –  Onscreen Sort

–  Sort Order Selector

Page 36: Design patterns for mobile apps

Onscreen Sort

•  Clearly show which option is selected

•  Do not use it if option labels don’t fit nicely in a toggle button bar

Page 37: Design patterns for mobile apps

Sort Order Selector

•  Follow OS design conventions for choosing the selector control, or choose an OS neutral interface control

•  Clearly show which sort option is applied

Page 38: Design patterns for mobile apps

Filter Forms

•  Don’t over-design the filter, a simple onscreen filter or drawer will usually suffice

Page 39: Design patterns for mobile apps

Roadmap

Navigation

Forms

Search, sort & filter

Tools

Invitations

Feedback & Affordance

Anti-Patterns

Page 40: Design patterns for mobile apps

Tools

•  Buttons & Controls –  Toolbar

–  Option Menu

–  Contextual Tools

–  Inline Actions

–  Call to Action Buttons

–  Multi-state Button

–  Bulk Actions

–  Maps

Page 41: Design patterns for mobile apps

Toolbar

•  Contain screen level actions, they are generally displayed at the bottom of the screen

•  Choose icons that are easy to recognize, or use labels plus icons

Page 42: Design patterns for mobile apps

Option Menu

•  Choose direct interactions when possible

•  Possibly don’t hide navigation in the Option Menu

Page 43: Design patterns for mobile apps

Contextual Tools

•  If buttons are necessary, they should be displayed in proximity to the actionable object

•  Choose a familiar icon or use a text label

Page 44: Design patterns for mobile apps

Inline Actions

•  They should be in proximity to the actionable object

•  Choose a familiar icon or use a text label

•  Max 1 to 2 Inline Actions per object

Page 45: Design patterns for mobile apps

Call to Action Buttons

•  Don’t hide the main call to action in a menu or disguise it as an unrecognizable icon in a toolbar

•  Good contrast and clear label

Page 46: Design patterns for mobile apps

Multi-state Button

•  Multi-State Buttons work well for a series of tightly correlated actions that will to be performed in succession

Page 47: Design patterns for mobile apps

Bulk Actions

•  Bulk actions like delete and reorder are best handled in an edit mode

•  Provide an obvious option for exiting the mode

Page 48: Design patterns for mobile apps

Maps

•  Provide visible markers (avoiding “terrain-mode”)

•  Use as much screen as possible

•  Can be small if the location is not the main item

Page 49: Design patterns for mobile apps

Roadmap

Navigation

Forms

Search, sort & filter

Tools

Invitations

Feedback & Affordance

Anti-Patterns

Page 50: Design patterns for mobile apps

Invitations

•  Helpful tips displayed the first time a user launches an app –  Dialog

–  Tip

–  Tour

–  Video

–  Transparency

–  1st Time Through

–  Persistent

–  Discoverable

Page 51: Design patterns for mobile apps

Dialog

•  Keep dialog content short

•  make sure there is an alternate way to access instructions from within the application

Page 52: Design patterns for mobile apps

Tip

•  Place tips in proximity to the feature they refer to

•  keep the content short

•  remove the tip once interaction begins

Page 53: Design patterns for mobile apps

Tour

•  A tour should highlight key features of the application, preferably from a (user) goal perspective

•  Keep it short and visually engaging

Page 54: Design patterns for mobile apps

Video

•  Demos should showcase key features or show how to use the application

•  Common video features (stop, pause, volume controls, etc,...) should be provided

Page 55: Design patterns for mobile apps

Transparency

•  Transparencies are not meant to compensate for poor screen designs!

•  Remove the Transparency once interaction begins

My favourite

invitation!

Page 56: Design patterns for mobile apps

1st time through

•  Clearly differentiate the invitation from other content with images or other visual cues

Page 57: Design patterns for mobile apps

Persistent

•  Keep it short

•  Clearly differentiate the invitation from other content with images or other visual cues

Page 58: Design patterns for mobile apps

Discoverable

•  Use Discoverable invitations sparingly

•  The most common instance of this pattern is for prompting a data refresh

Page 59: Design patterns for mobile apps

Roadmap

Navigation

Forms

Search, sort & filter

Tools

Invitations

Feedback & Affordance

Anti-Patterns

Page 60: Design patterns for mobile apps

Feedback & Affordance

•  Feedback –  Errors

–  Confirmation

–  System Status

•  Affordance –  Tap

–  Flick

–  Drag

Page 61: Design patterns for mobile apps

Feedback: Errors

•  Use plain language that offers a solution for resolving the issue

•  make the error visible

•  use in-screen messaging instead of modal dialogs

Page 62: Design patterns for mobile apps

Feedback: Confirmation

•  Provide confirmation when an action is taken

•  don’t break the user’s flow

Page 63: Design patterns for mobile apps

Feedback: System Status

•  Provide feedback about the system’s status

•  Offer a cancel option for potentially lengthy operations

Page 64: Design patterns for mobile apps

Affordance: Tap

•  Use common visual design techniques to indicate tappable controls

•  Apply 3D effects judiciously

Page 65: Design patterns for mobile apps

Affordance: Flick

•  Use a page indicator

•  show the edge of the next item

•  Avoid heavy weight scroll bars

Page 66: Design patterns for mobile apps

Affordance: Drag

•  Use a recognizable icon for the handle

•  Consider using an invitation to let users know this feature is available

Page 67: Design patterns for mobile apps

Roadmap

Navigation

Forms

Search, sort & filter

Tools

Invitations

Feedback & Affordance

Anti-Patterns

Page 68: Design patterns for mobile apps

Anti-Patterns

•  Common pitfalls to avoid –  Novel Notions

–  Metaphor Mismatch

–  Idiot Boxes

–  Chart Junk

–  Oceans of Buttons

Page 69: Design patterns for mobile apps

Novel Notions

•  If you are looking for a way to innovate with your application, focus on your core features and offerings, but rely on best practices for the interface design

•  If you design a custom control, rigorously test it and refine it to make sure it is usable

Page 70: Design patterns for mobile apps

Novel Notions Examples

Page 71: Design patterns for mobile apps

Novel Notions Examples

Page 72: Design patterns for mobile apps

Metaphor Mismatch

•  Consists in picking the wrong metaphor for the interface:

–  Control mismatch

–  Icon mismatch

–  Mental model mismatch

Page 73: Design patterns for mobile apps

Metaphor Mismatch Examples

Control mismatch

Icon mismatch

Mental model mismatch

Page 74: Design patterns for mobile apps

Idiot Boxes

Avoid disrupting the workflow

only show a confirmation dialog when an irreparable action is being taken (like a permanent delete)

Page 75: Design patterns for mobile apps

Chart Junk

Only use visual elements in charts and graphs that are necessary to communicate the information represented on the graph

Page 76: Design patterns for mobile apps

Oceans of Buttons

•  Use standard patterns for displaying page level actions

•  Provide contextual tools for item level actions instead of repeating the same button

•  Keep page level actions visually separate from navigational elements

Page 77: Design patterns for mobile apps

References

•  Screenshots from: –  www.mobiledesignpatterngallery.com

–  pttrns.com

–  inspired-ui.com

–  mobile-patterns.com

get inspired!

Page 78: Design patterns for mobile apps

+ 39 380 70 21 600 Contact

Ivano Malavolta | Gran Sasso Science Institute

iivanoo

[email protected]

www.ivanomalavolta.com