desc9180 designing virtual worlds week 3 session 6pm – 9pm tuesday, august 7 th, 2007 owen...
TRANSCRIPT
DESC9180 Designing Virtual Worlds
Week 3 Session
6pm – 9pm
Tuesday, August 7th, 2007
Owen Macindoe and Kathryn Merrick
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
Announcements
Please log on to Second Life now! Joe is here to help us with any problems
Anyone who was new last week has now been assigned a group Please check the course web page
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
Overview
A sense of place and presence in virtual worlds
Task 1: An Impossible Social Space
Catching up on tutorials
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
Place and Presence in Virtual Worlds
Two papers: Kalay, Y. & Marx. J. (2001),
"Architecture and the Internet: Designing Places in Cyberspace“
Champion, E. & Bharat, D. (2002), “Where is this place?”
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
Place Versus Space
From Kalay and Marx (2001): “A place is a space activated by social
interactions and invested with culturally based understandings of behavioural appropriateness”
A space is a mere location
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
Qualities of Place
Qualities of place: Socially shared setting Uniqueness Physical and conceptual connections Historical context Meaning interpreted by inhabitants
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
Making Places
Functional appropriateness: Fit between spaces, objects, and activities, Empirical character Spatial focus Affordances
Conceptual appropriateness: Fit between form, activities, and expectations Subjective character Historical and cultural reference
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
How is it Done?
Design methods: Borrowing from previous examples Analogy using architecture as the
metaphor Virtual character opens other possibilities
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
The Real and the Virtual
Hyper-reality cyberspaces
Abstracted reality cyberspaces
Hybrid cyberspaces
Virtual spaces
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
The Virtual Museum of Arts El Pais and Gu’s (2001) Virtual Conference Centre
Kalay & Marx:Design Criteria 1
Successful virtual places require: Purposes that sustain the place of being
well populated Engagement of users with objects or
people Sense of relative location Sense of authenticity (questionable)
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
Kalay and Marx:Design Criteria 2
Adaptability to different purposes Virtual experiences that may not be
available in the physical world Good control over transitions Visual and emotional richness
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
Champion and Barahat:Design Criteria
Virtual places must do all that plus: Be evocative of related activities and
previous places Show signs of use over time Imply a setting Make appropriate use of cultural symbols
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
That’s a Long List…
No exhaustive list of place qualities Such lists are inspiration Not all places have the same
requirements! Reason about what’s appropriate Be able to defend your decisions Find examples of good designs
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
Introducing Task 1
An Impossible Social Space Design and build a space that couldn’t
exist in the real world Explore Kalay and Marx’s hybrid and
hyper virtual cyberspace concepts Critique session: August 28th Implementation, report, and presentation:
6pm, July 4th
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
Assessment Criteria:Design and Implementation
1
Size restriction (1 mark) Circulation (1 mark) Navigational and functional cues (1 marks) Efficient use of prims (1 mark) Functional spaces for socialising (2 marks)
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
Assessment Criteria:Design and Implementation
2
“Impossible” elements (2 marks) Consideration of Second Life interaction
norms (2 marks) Texturing (2 marks) Sense of place and consistency of design (3
marks)
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
Assessment Criteria:Report
A maximum 1000 word document discussing your design’s:
Virtual elements (2 marks) Functional areas (2 marks) Design principles (2 marks) Strengths and limitations (2 marks) Future extensions (2 marks)
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
Presentation
A 5 minute presentation: Demonstrating the design Discussing your design decisions
Worth 5 marks total
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
Today’s Tutorial
We’re a bit behind so: Work through the tutorial
sheets Join the class group in SL Buy land with your group
We recommend land in Iwaki
Look at existing builds in SL Practice, practice, practice!
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
For Next Week
Find two outstanding builds within Second Life to discuss in the tutorial
Read Gu and Maher (2004), “Generating virtual architecture with style”. Available on the course website
DESC9180 Designing Virtual Worlds University of Sydney, August 2007
Bibliography
Kalay, Y. & Marx. J., 2001, "Architecture and the Internet: Designing places in cyberspace“, Jabi, W. (ed.), Proceedings of ACADIA2001, Pomona, USA, pp. 230-240
Champion, E., and Bharat, D., 2002, “Where is this place?”, in Proctor, G. (ed), Proceedings of ACADIA2002, Pomona, USA, pp. 87-97
DESC9180 Designing Virtual Worlds University of Sydney, August 2007