demoreel breakdown

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From sec 2 to 15 1- CG sky grading. 2- Multi pass compositing for the plane. 3- Grading the plane to match with the enviroment. 4- Add clouds footage and flare to give the shot more density and reality. From sec 15 to 19 1- CG sky grading. 2- Multi pass compositing for the plane. 3- Grading the plane to match with the enviroment. 4- Add clouds footage and flare to give the shot more density and reality. 5- Rotoscoping and integrating the 2d shot with the CG elements. From sec 19 to 29 1- Rotoscoping. 2- 3D projection for the background and integrity to the main plate. 3- integrate the CG plane and the CG background elements with the main plate. 4- Building the Airport lighting landing area using geomatry in Nuke 3D system. 5- Using relight techniques to relight the CG plane From sec 29 to 50 1- Keying , roto and painting the green creen and the background. 2- integrate the CG buildind with the rist of the shot. 3- UV mapping to align the main building withe the CG roof part. 4- 2D planner tracker to replace the billboard. 5- Using relighting techniques to achieve abetter integration for the CG multi pass with the real complex lighting. 6- final grading for the shots. My Demoreel breakdown

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Page 1: demoreel breakdown

From sec 2 to 151- CG sky grading.2- Multi pass compositing for the plane.3- Grading the plane to match with the enviroment.4- Add clouds footage and flare to give the shot more density and reality.

From sec 15 to 191- CG sky grading.2- Multi pass compositing for the plane.3- Grading the plane to match with the enviroment.4- Add clouds footage and flare to give the shot more density and reality.5- Rotoscoping and integrating the 2d shot with the CG elements.

From sec 19 to 291- Rotoscoping.2- 3D projection for the background and integrity to the main plate.3- integrate the CG plane and the CG background elements with the main plate.4- Building the Airport lighting landing area using geomatry inNuke 3D system.5- Using relight techniques to relight the CG plane

From sec 29 to 501- Keying , roto and painting the green creen and the background.2- integrate the CG buildind with the rist of the shot.3- UV mapping to align the main building withe the CG roofpart.4- 2D planner tracker to replace the billboard.5- Using relighting techniques to achieve abetter integration for the CG multi pass with the real complex lighting.6- final grading for the shots.

My Demoreel breakdown

Page 2: demoreel breakdown

from sec 50 to 621- Keying and rotoscoping the Singer.2- Blend the 2D element and the 3D sea waves.3- insert the sky footage to the sceane to complete the enviroment.4- Grade the overall look and inserted forground elements to achieve deapth like (water drops) and using Nuke partical system to make rain and fog.6- using Nuke flare to light the singers lamp.

from sec 62 to 681- Keying and rotoscoping the shot life elements.2- Blend the 2D element and the 3D multipasses enviroment.3- Use 3D geomatry to build a futuristic screens and project the motion graphics.

from sec 68 to 751- Keying and rotoscoping and cleaning the plate.2- Blend the 2D element and the 3D multi passes monester and the 3D set extentsions.3- make a realistic shadow for the boy using card 3D.4- Add dust using Nuke partical system.6- Using Nuke volumetric light to achieve the final look.

from sec 75 to 811- rotoscoping the car background.2- Blend the 3D multi passes Bats and the 2D plate.