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  • 8/11/2019 Dark Souls II - GameBasin.com

    1/11

    Dark Souls II

    http://www.gamebasin.com/news/dark-souls-ii

    IntroductionFirst,therewas'Demon'sSouls'onthePS3,thentherewas'DarkSouls'onthePS3

    and360.Butbefore'DarkSoulsII,''DarkSouls'receivedbothaDLCexpansionandaPCversion.

    The longawaitedPCversion includedthe 'PreparetoDie'DLCatabargainprice,sowhatcould

    possiblygowrong?Alot,asitturnsout.Notonlydidthegameneedausermodjusttoescapethe

    720presolution,itwasalsobuiltonthewretchedandnowdefunctWindowsLiveplatform.Fast

    forwardto2014andthePCversionof 'DarkSoulsII'arrivesameresixweeksafterthelastgen

    consoleversions.Thegamehasalreadybeenvettedbyfansontheconsoles,butdidBandaiNamco

    andFromSoftwarelearnfromtheirearlierPCmistakes?TheGameItself:OurReviewer'sTakeNote:

    Fordetailsspecific to thePCversion,see the 'PCVersionNotes'at thebottomof thissection.

    Havingnow

    poured

    some

    200

    300

    hours

    in

    the

    three

    'Souls'

    titles,

    Ican

    easily

    name

    myself

    abig

    fanoftheseries,andyetstillbeawarethatthereareechelonsoffanswhohavedonethingsinthe

    gamesthat Iwould findcrazyandamazing.Naturally, Ibeganmyplaythroughwithanongoing

    worrythatthegamewouldnotmeasureuptoitspredecessorandwouldbelessrefinedwithout

    theextratimetoreceivepostreleasefixesthatthefirsttwogameshad.Ultimately,whatIhave

    foundisaslightlydiminishedtitleinacertainimportantrespect,andyetmuchimprovedinanother.

    Onceagainyouplaytheroleofcursedbeinginalandofcursedbeings.Thatcursebearsitselfit

    outinthatthoughyoudiemany,manytimes,youwillalwaysriseagain.Thelearnthroughdeath,

    strivethroughdeath,faceseeminglyinsurmountabledeathanddespairistheseries,istheseries

    mostshoutedcharacteristic,and it'sevenmoretrue ifthedeathofNPCSandbosses inagiven

    playthroughis

    factored

    in.

    (Even

    favorite

    in

    level

    enemies

    can

    eventually

    be

    dispatched

    in

    this

    new

    game.)Forthefirsttimethough,theseriesreallychallengedmetolive.Thatis,tobecomealive,

    achievable through precious items or by assisting others online.

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    The beginning of 'Dark Souls 2' is where the game stumbles for me. Extra cutscenes and a

    halfheartedtutorialgivewaytothegame'shubareabeforelettingtheplayerworktowardsthe

    firstboss.Atthispointinthegamewithslightgearandabilities,deathisaroundeverycorner,but

    Ifoundthetensiontobe littleoffthemark.Thosemomentswheresimpleenemiesneedtobe

    carefullyorartfullynegotiatedsomewhatlackasmemorableadesignasinthetwopasttitles.Two

    factorsplayanimportantroleinthisdiffusedexperience.In'DarkSouls,'themomentyougetthe

    abilitytofasttravel,thegamechanges.Itlosesmuchofits3DMetroidvaniainterlockingdesign,

    anddefeatingabossoftenmeanshittingadeadend.Thisaddsthebenefitoflessbacktrackingand

    timeswhere itseemstheplayerhasseveralcompletelydifferentpathstotry.Still,thesenseof

    discoveryandadventure,whereanythingcouldbearoundthenextbend, isslightlyhurtbythis

    change. Italsoplayshellwithexpectations for rampingdifficulty.When thathappens in 'Dark

    Souls,'theplayerhasalreadyprogressedthroughmuchofthegameandlikelyhasawelldefined

    playstyleandcharacter.Incontrast,'DarkSoulII'givestheplayertheabilitytoteleportrightafter

    the tutorial area.

    Inapossiblyrelatedchange,itfelttomeasthough90%oftheenemieshadaneasilyexploitable

    tether.Most

    enemies

    encountered

    in

    levels

    are

    more

    concerned

    with

    staying

    at

    their

    certain

    spot

    thanwithfightingtheplayer.Anyrangedweaponcan(eventually)killsuchaenemy.Thereareeven

    bossesthatcanbechippedtoalmostdeathatrange.Onemightarguethatthegamethenjust

    supportsrangedcombatasoneofseveralcombatorprogressionstyles,butitalsopreyedheavily

    uponasenseofcaution.Ifthebeginningofthegamemademeundulyparanoid,imaginingthat

    eachenemyviewedthroughthebinocularswasaonehittirelessdestroyer,thenmiddleofthe

    gamemademetrulyappreciatelife.Therearepenaltiesforbeingdead,suchasareducedhealth

    bar(uptoa'Demon'sSouls'like50%)butthebaragainstmostformsofonlineisworseinthisgame

    thanseries'past.OnlywhenIcameupontheareafeaturedinthebetadidIrealizethatIwaspast

    lamentingthecomparativequalityofthegames'beginnings.Thatmaybeinpartduetotheonline

    features.Beyondthesometimehelpfulandamusingmessagesanddeathstainsofotherplayers

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    online, the ability to summon friendly phantoms and to take part in the many invading

    phantom/covenant tasks is so much more accessible now, thanks to an improved online

    infrastructure.In'DarkSouls,'collectingSunlightMedalsforhelpingplayerswassuchachore,and

    italwaysseemedliketherewereonlyafewplacesatagiventimewhereitwasevenpossible.You

    had todrop your summon sign and then prettymuch set the controllerdown.Maybe in ten

    minutesyouwouldberewardedbygettingtheoneplayerwhorunsinandinstantlyissmashedby

    aboss.Likewise,grindingforsouls(grindinginanygameisattheleastregrettable)wasrequired

    asthegameworeone.In'DarkSoulsII,'IfeltlikeIcouldhopintoanothergameatalmostanytime.

    Wanttocheckoutaboss?Hop intoanothergameandfacehim.Needsouls?Hop intoanother

    gameandgetthem.NeedtobecomealivesoyoucansummonalliesorplayoneofthemanyPvP

    options?Forgetusingapreciouseffigy,juststarthoppingintoothergames.Eventually,youbecome

    humanandrackuploadsofsoulswhileenjoyingalivedisplayofothersplayers'abilitiesandfailings.

    Oncealive,Ibecameextremelycautious,embracingthechallengetostayaliveaslongaspossible.

    Iwouldevenbypassnewbonfires,pushingmyweapons'durabilitytotheextremeinanattempt

    toclearareaswithoutadeath(ortheaccompanyingrestart.)Evenso,therearesomanybosses,

    andthe

    difficulty

    levels

    for

    bosses

    and

    for

    some

    areas

    varies

    so

    much

    that

    it

    wasn't

    always

    practical

    formetobealive.Inonearea,Iwentfrombeingaliveandcarryingatonofsoulstoahalfhealth

    barsoquickly,IpulledthenetworkcableoutofthePS3(thishasn'tnecessaryonthePCasofyet).

    Itstilltookmefewmoredeaths,butthenIwasabletofocusontakingsomerevenge.Bythepoint

    thatIbecamecomfortablewithmyrashlychosencharacterbuild,abilities,andonlineplay,thereal

    shiftinthegamebecamemorevisible.Whatthegamelacksinqualityismakesupforinquantity.

    Thisappliestobossesaswell.Anicequantity,oftenwithseveralavailabletofightatatime,but

    lacking much of the flair of the previous titles.

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    Asforgameplayissues,muchliketheprecedingtitles,thereweretimeswhenIwouldcueupattack

    commandsinawaywheretheinputfeltdelayedorunresponsive.Thesetimeswererareenough

    (asusual)thatitwashardtodelineatebetweenanissuewiththegameorwiththeplayer.There

    werealsoafewmomentsofteleportingenemiesinonlineplaythatwererareenoughtomakeme

    gladthattheyweresoinfrequent.IusedaneffigyearlyinthegameonlytofindlaterthatIhad

    becomehollowwhilestillatfullhealthandwithoutdying.Theplungingattackwasmuchharder

    than I recall in the lastgame,but theoverallchangesandadditions to thecombatsystemare

    welcome.PCVersionNotesReplaying 'DarkSouls II' from scratchon thePChasdone little to

    changemyopinionongame.Itstilllackstheamazinginterlockingnatureandmemorablebosses

    of the firsthalfof 'DarkSouls'whileprovidingagreateramountofcontent,anddeeper,more

    varied systems. There have been small things (both good and bad) that I missed on my PS3

    playthroughonlytofindonthePC.PlayingtheprereleasePCversionmeantplayingwithavery

    smallonlinecommunity,butwiththelatestfixesand"calibrations."Evenwithallofthetechnical

    changesmentioned in this review, thegame stillplays verymuchas itdidon thePS3.MyPC

    playthrough was quite vanilla. No external tweaks or Black Armor items. I used a wired 360

    controller,and

    the

    game

    controlled

    almost

    exactly

    as

    expected

    with

    aslight

    difference

    in

    the

    targetingsystem.Thegamedoessupportkeyboardcontrolsandsomewhatbizarrelythesecontrols

    areenabledevenwhenusingacontroller,whichwasakeyinatleastonecatassisteddeathinNo

    Man'sWharf.There isanentire submenudedicated tokeyboard keybindingsalongwith the

    controlsoptioncommonwiththeconsoleversions,whichmeansverylimitedcontrollerremapping.

    Alongwithvisualdifferencesdetailedbelow,thePCversionfeaturesblazingloadspeeds,andthat's

    withoutanSSD.Oftenthegame'sloadingscreenitemdescriptionsjustblurby,makingtheinitial

    loadandbonfireteleportingloadtimesonlyafractionofthePS3version.Alsoworthnoting,Iwas

    not troubledby any specialDRM constraints. Atonepointduringmyplaythrough, the Steam

    serversdecidedtoafewminutebreak.Thegameinformedme,muchlikeitdoesonthePS3,that

    I was disconnected from the online features (messages, invasions, etc.) and would need to

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    reconnecttoenablethosefeatures.Likewise,thegame'stitlescreenexhibitsthesamebehavior

    asontheconsoles,waitingfortheplayertopressstartbeforecheckingfornewonlinecalibrations

    andallowingtheplayertostartanewgame,load,quit,oradjustvideooptions.(Videooptionsare

    also accessible via the ingame menu.) The Video: Sizing Up the Picture

    ThemovefromlastgenconsoletothePChaspaidsomeexcellentdividendswithregardstothe

    visuals,andyetfromamoreobjectivestandpointcouldbeconsideredlessthanideal.(Justtryto

    forgetabouttheearlydemoshots.)UnlikethelacklusterPCportofthelastgame,'DarkSoulsII'

    onthePCoffersbothafullarrayofsupportedresolutionsaswellassomescalablePCvisualoptions.

    (My playthrough was mostly at 2560 x 1440 except for some time spent at 1920 on a TV.)

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    Alongwithavastlysuperiorrenderedresolution,theframerateisalsoverysolidthoughsubjectto

    motionblureffects.The zoneby zonehitchingcommon to thePS3version isgone.Equallyas

    importantastheseimprovementsisthepresenceofhigherresolutiontextures,whichisamajor

    upgradeforthecharacters(thereshouldreallybeanupclosemodelviewer),butalsohelpspretty

    upmanystructurestovaryingdegrees.Improvedshadowdepthanddrawdistancealsoareeasy

    tonoticeandenjoyasmanyfaroffdetailsnowresolvethemselvesproperly.TheUIscaleswellwith

    theresolutionmaintaining itsfidelitywithoutartifacts.Withsuch improvement, includinggood

    stockAA,onemightaskwhywoulddescribe thePC'svisualsas less than ideal.Thatwouldbe

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    becausethatgameremainsalastgenproductwithseverallastgenvisualissues.Mydescription

    ofthePS3'svisualsremainsmainlyaccurateevenwiththeimprovements:"Andhere'swherethe

    quantity focus hurts the most. I expected lots of ugly textures, seams, light leaks, reskinned

    characters,items,andobjects.Ialsoexpectedthattheartdesignwouldtrumpmostthesetypical

    gameconcerns.Sadly,thequalityofthegame'svisualsreallywanders.Thereareafewimpressive

    vistas,reveals,andinterestingdesignsforbossesandcharacters.Mostlythough,thegameisastep

    downfromitspredecessorwhenitcomestovisualfidelityandartdesign.Itoftenexhibitseven

    lesssizzlethanthe'DarkSouls'expansion.""Thetextureresolutiononmanyofthebackgrounds,

    (thoughgreatlyimprovedonthePC),makesforthekindunsightlinesstosuggestthenotionofanti

    demomaterial.Muchofthegame'sUIelementsandenemysetarerecycledfromtheprevious

    game,andoveralltheartstylecanfeelimitativeandlessinspiredandpolishedthanpastefforts.

    Thenewtorchmechanicwhilesometimesfunmeansentireroomsoflowlightthattypicallyonly

    receive a point light after being cleared out. "While running through complicated areas both

    quicklyandslow,thereweremanymomentswhenholesintheworld,missinggeometryfaces,or

    othersimilar

    environmental

    artifacts

    became

    visible

    or

    noticeable.

    These

    issues

    did

    not

    affect

    play,

    andneverwherebadenoughtofillthescreen.Theyareonlyglaringwhenspecificallysearching

    for them." For example:

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    AllofthesepointshurtthePCversion,it'sthislastonethatisthemostilluminatingastothecause.

    Inspiteofthebigstepupinhardware,'DarkSoulsII'remainsagamebuiltforthelastgenplatforms.

    Theunsightlygeometrythatmakesupmuchoftheenvironmentsremainsinplace.Whileatthe

    same time, the game continues to load, unload, andocclude thePS3/360worthyworldwith

    PS3/360constraints.Whilemostplayersarefinewiththegame'sdesignremainingfaithfultothe

    consoleversions(i.e.keepingtheworldthesamesize,withthesamenumberofenemies,objects,

    etc.),thePCversionwindsupstickwiththesameoftenuglygeometryandoverallamountofworld

    loaded limitations. The Audio: Rating the Sound

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    I'mahugefanofthePS3'ssoundcapabilities,anddon'talwaysfindthePCversionofagametobe

    anobviousimprovement.Nevertheless,itseemsliketheaudiosamplingofthePCversion'saudio

    assetsareofahigherquality.Overall,thesounddesign,whilesimilar,isabitsmootheronthePC.

    Whenitcomestoaudio,thegameisterriblyeffectiveatwhatitsetsouttodo.Whetherit'sthe

    limiteduseofmusicorthejingleofchainsofaenemyhiddenbehindasecretdoorortheterrible

    voiceofariledandformerlyfriendlyNPC,thesounddesignbendsnearlyeveryruleinaneffortto

    subtlybuildtension,andthiswithamostlyrecycledsetofsoundeffects.Rarelyeveringamesare

    the surroundsengaged to simultaneously fooland inform theplayer,and 'DarkSouls II'never

    relentsonthisaudioassault.Letalargeenemychaseyou,andyou'llfindthattheirloudstepshave

    justtherightbreakbetweentocastdoubtsabouttheircontinuedpursuit...untilyouturnaround.

    Be it desperate, crazy, or sanguine, voice acting for the NPCs retains an exaggerated quality.

    Somehow,whencombinedwith the limitedandoftenperfunctoryconversation loops, (key for

    extractingstorydetails)theresultjustseemsevenmoreperfectlysuitedforthisinstallmentthan

    thelast.ReplayFactorHavingonlyprogressedtotheBelfryGargoyles/Skeleton LordsonthePC,

    it'shard

    to

    reassess

    my

    original

    feelings

    towards

    the

    game's

    replay

    value.

    Despite

    seeking

    anew

    playstyle,inmyhasteIneverthelessgravitatedtowardsweaponsandtechniquesthatworkedon

    thePS3.Releasingsoclosetogether,thosewhohavealreadypoured100+hoursintotheconsole

    versionsmaynotfindthePC improvementsworththeeffortofstartingoveragain.Thenagain,

    anyonewhotrulygetsintothegamewilllikelybefinewithaPCreplayandmayevenrelishit.As

    obsessivelyreplayedasthe'Souls'gameshavebeenforplayersinthepast,thisnewgameoffersa

    greaterquantityandvarietyofcontent,withaspectsappropriatetoallkindsofplayers.Youcan

    ferretouteachhiddenchest(thatonechestIdestroyednolongerhauntsmenow),orplungeinto

    NewGame+.Youcantakeonadifferentmagicdisciplinewithanewcharacter,oruseoneofthe

    fewrespecitems.Youcanrankupincovenantsandfightplayersineitheryourregionorallover

    theworld.Thereareevenitemsandoptionsformakinganyplaythroughfeaturetougherenemies.

    Withtheonlineworkingsowell,it'sfeasibletowhileawayhoursinotherpeople'sgames.Youcan

    dedicateslaveslotswithcharacterswhoonlyplayonline,orpursueyourperfectbuildallonyour

    lonesome. HD Bonus Content: Any Exclusive Goodies in There?

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    ThePCversionIplayedthroughlackedallthedigitalgoodiesthatappeartobebundledwiththe

    retailversion.Theseitemsincludethe'BlackArmor'weaponspack,digitalsoundtrack,anddigital

    comicbook.Thescoregivenhereappliestothoseitems.OnefeaturethatIwouldhavereallyliked

    toseeisSteamCloud,butfornowitseemssavesareboundtoeachlocalsystem.FinalThoughts

    Formuchofmyplaythrough,IkeptthinkingthatifIhadtochooseoneofthe'Souls'titlestoplay

    orrecommend,itwouldbe'DarkSouls.'Andyet'DarkSoulsII'wasclearlymeanttoentertainthe

    veteran 'Souls'playerwithadepthbeyonditspredecessor.Thoughpartsofthegamefeellikea

    poorrehash,everythingthatmaketheseriesthrilling,challenging,andenjoyableisherealongwith

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    revampedonlineoptionsthatdaretotempteventhemostsolitaryplayer.Huntingdown items,

    NPCs,bosses,areas,shortcuts Igorgedmyselfonitall,andcontinuedtimeonboththePS3and

    PChasyettosatiatemydesireforthegame'sparticularkindofhurt.Detractorsoftheseries(those

    thathaveactuallyplayedatitle)canbecomfortableoptingout,buteveryoneelseshouldseethat

    death isonly thebeginning, thepreparationnecessary to live.Whiledisappointed that thePC

    versionretainsthegeometryandvisualleaksofthelastgenPS3,thetextureupgradesandother

    visualimprovementsmakeforamuchmoreappealingvisualexperience,whilethequickloading

    timesfeelluxuriousafterplayingontheconsole.Andallofthisupgradecomesinasolidpackage

    withouttheneedingcommunitymods.Ifyou'vebeenwaitingforthePCversion,waitnolonger,

    the best version of 'Dark Souls II' (by far) begins here.

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