culture of disruption - how we're growing a new type of game company

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The Culture of Disruption This document is about Disruptor Beam’s culture. It’s what works for us. But if you think it can help you, please feel free to take whatever you need. This deck is licensed under the Creative Commons Attribution 3.0 license: http://creativecommons.org/licenses/by/3.0/us/

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This is the internal "culture of disruption" deck that describes the culture at Disruptor Beam around authenticity, effectiveness and constant improvement--and why these values are supported through things like the absence of non-competes, absence of attendance tracking, and universal sharing of objectives & results. It's like a cheat-sheet for how to get hired at Disruptor Beam!

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Page 1: Culture of Disruption - How we're growing a new type of game company

The Culture ofDisruption

This document is about Disruptor Beam’s culture. It’s what works for us. But if you think it can help you, please feel free to take whatever you need. This deck is licensed under the Creative Commons Attribution 3.0 license:

http://creativecommons.org/licenses/by/3.0/us/

Page 2: Culture of Disruption - How we're growing a new type of game company

Our vision:

To be the most fan-centric game company in the world.

Page 3: Culture of Disruption - How we're growing a new type of game company

Our mission:To create the world's most authentic, engaging games for you and your friends, set in the worlds you already love.

Page 4: Culture of Disruption - How we're growing a new type of game company

The best teams are those that are bound by a consistent

culture.

Page 5: Culture of Disruption - How we're growing a new type of game company

We’re a software company.

Culture is the software that helps us be an awesome

team.

Page 6: Culture of Disruption - How we're growing a new type of game company

Lots of companies list out a set of values like being ethical, honest,

passionate, customer-focused, etc. Most of these are so overused or obvious that

they ought to be universal to almost every company.

Instead, we’re going to focus on the values that are special for us.

Page 7: Culture of Disruption - How we're growing a new type of game company

Three core values of a Disruptor:

1. Authenticity2. Constant

Improvement3. Effectiveness

Page 8: Culture of Disruption - How we're growing a new type of game company

However, cultural values are just words unless they are put into action.

This presentation also illustrates a few concrete manifestations of our culture

like our unlimited time-off policy, lack of non-competes, our universal sharing of

objectives and results, and even how we assess potential hires.

Page 9: Culture of Disruption - How we're growing a new type of game company

Authenticity

Page 10: Culture of Disruption - How we're growing a new type of game company

“Often misconstrued, authenticity is not about being an open book, revealing every detail of yourself without rhyme or reason. It is simply the act of openly and courageously seeing what needs to be seen, saying what needs to be said, doing what needs to be done, and becoming that which you are intent on being.”

- Scott Edmund Miller

Page 11: Culture of Disruption - How we're growing a new type of game company

In the last few years, the word transparency has become a business buzzword. We believe in transparency, but we don’t think it’s enough…

Page 12: Culture of Disruption - How we're growing a new type of game company

Authenticity is transparency on steroids.

It isn’t just about being willing to hold our actions to the light of evidence—it’s also a willingness to always ask whether what we’re being transparent about is what really matters.

Page 13: Culture of Disruption - How we're growing a new type of game company

A good question to always be asking:“Is that what really matters?”

You can apply this question to help prioritize how to spend time, whether a particular metric is valuable, or whether a product is heading the right way.

Page 14: Culture of Disruption - How we're growing a new type of game company

“When we rely on vanity metrics, a funny thing happens. When the numbers go up, I've personally witnessed everyone in the company naturally attributing that rise to whatever they were working on at the time. That's not too bad, except for this correlate: when the numbers go down, we invariably blame someone else. Over time, this allows each person in the company to live in their own private reality. As these realities diverge, it becomes increasingly difficult for teams to reach consensus on what to do next.”

Eric RiesLean Startup Dude

Authenticity is the antidote to a certain problem:

Page 15: Culture of Disruption - How we're growing a new type of game company

Customers can tell when something is inauthentic. Although we sometimes make mistakes, customers are more forgiving when they know we have their interests at heart.

Authentic companies build authentic products.

Page 16: Culture of Disruption - How we're growing a new type of game company

Great companies don’t need (or want) non-compete agreements.

None of our employees sign non-compete agreements because we believe that great companies are built by team members with an authentic passion for working together on interesting problems—not by trying to prevent them from working elsewhere.

Page 17: Culture of Disruption - How we're growing a new type of game company

We don’t build products unless we would want our friends to play them.

Some companies build things they’d like to use themselves; others because they think there’s something needed in a market. For us, we like to think that we’re creating games that our friends would enjoy.

Page 18: Culture of Disruption - How we're growing a new type of game company

Constant Improvement

カイゼン

Page 19: Culture of Disruption - How we're growing a new type of game company

カイゼン"I do the same thing over and over, improving bit by bit. There is always a yearning to achieve more. I'll continue to climb, trying to reach the top, but no one knows where the top is.”

– Sushi Master Jiro Ono, from Jiro Dreams of Sushi

Page 20: Culture of Disruption - How we're growing a new type of game company

Game development is a craft. You get better at a craft through a willingness to learn along with lots of practice.

Page 21: Culture of Disruption - How we're growing a new type of game company

In agile software development, iteration is a way to constantly improve products by releasing more frequent versions and paying attention to the metrics that matter.

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We’re committed to constantly improving every aspect of our business through iteration; not just our software... Customer service, development, hiring, design practices, deals—everything.

Page 23: Culture of Disruption - How we're growing a new type of game company

Fear is the Mind-Killer.*

Failure—as long as it isn’t the same type of failure over and over–is a normal part of business.

Constant Improvement helps us learn from our mistakes.

*Ancient Bene Gesserit saying.

Page 24: Culture of Disruption - How we're growing a new type of game company

Ancora Imparo. (Still, I learn.) — MichelangeloA commitment to constant improvement means that you’re highly adaptable and willing to learn. You’re

always trying to find ways to get better at your craft, you listen to those around you, and you’re naturally curious.

Page 25: Culture of Disruption - How we're growing a new type of game company

Effective

Page 26: Culture of Disruption - How we're growing a new type of game company

Disruptors are also effective. By effective, we mean that we focus on results. The results that really matter.

Flickr Image by Mark Sadowski

Page 27: Culture of Disruption - How we're growing a new type of game company

We don’t track attendance or time in the office.

If you are sick, please stay home and get better; if you need a vacation, please take the time you need.

Flickr Image by Paul Bica

Page 28: Culture of Disruption - How we're growing a new type of game company

Flickr Image by Mark Sadowski

Objectives and Key Results: everyone at Disruptor Beam, from the CEO to the newest hire, records their current quarterly goals and historic effectiveness in a shared Web document that every employee has access to. At our office, company-wide metrics and financial results are there for everyone to see.

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How we Hire

Page 30: Culture of Disruption - How we're growing a new type of game company

Everyone in the company participates in hiring decisions.

The most important part of the hiring process is trying to figure

out if someone is a fit for the Disruptor culture.

Page 31: Culture of Disruption - How we're growing a new type of game company

Culture Fit

Skills

Skills are important, especially if they are the kind that take a long time to develop, but we usually aren’t concerned about perfect overlap to a job’s specification.

The most important inherent talents are general problem solving, innate intelligence, the ability to take a player’s perspective, adaptability and ability to learn new skills.

“Culture fit” is fundamental to any of our hires. No matter how skilled and talented someone is, they won’t be hired unless we feel they’re the right fit for our values.

Talents

Hierarchy of Importance in Hiring Decisions

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Why all this really matters…

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We create experiences that fire the imagination, connect people with each other in new ways, and let them feel things they wouldn’t otherwise feel…

That’s pretty awesome.

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Our company is an engine for innovation.

It lets us come together and invent things we could never do on our own.

Our culture is a strategic advantage.

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The more our culture help us innovate

the more we grow

the more valuable we are

the more we get to keep innovating

Page 36: Culture of Disruption - How we're growing a new type of game company

Tip of the Hat to:

The HubSpot Culture CodeNetflix Culture DeckZappos Family Core ValuesValve Employee ManualGilmore & Pine: Authenticity: What Customers Really WantGoogle People OperationsFlickr Images released via Creative Commons Licenses