crusader: no regret numeric keypad movement...

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GAME CONTROL Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Options Screen . . . . . . . . . . . . . . . . . . . . . . . . 2 Help Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Quick Load . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Quick Save. . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Load Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Save Screen . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Increase music volume . . . . . . . . . . . . . . . . c= Decrease music volume . . . . . . . . . . . . . . . c- Prompt EXIT TO DOS (Y/N) . . . . . . . . . . . . . . . . aX Return to game (from screens) . . . . . . . . . . . . q SILENCER CONTROL Fire . . . . . . . . . . . . . . . . . . . . . . . z / 0 Use inventory item . . . . . . . . . . . . . . . . . U / d Use Medikit . . . . . . . . . . . . . . . . . . . . . . . . . . . . M Cycle through Inventory items. . . . . . . . . O / - Cycle backward through Inventory items. . . . . I Cycle through Weapon Inventory. . . . . . W / * Cycle backward through Weapon Inventory . Q Jump . . . . . . . . . . . . . . . . . . . . . . . J or t / / Drop weapon . . . . . . . . . . . . . . . . . . . . . . cL Search/Select . . . . . . . . . . . . . . . . . . . . . S / O Manipulate selected item e (either keypad) Talk to selected person . . . e (either keypad) Grab all exposed items and add to inventory . . G Detonate bomb . . . . . . . . . . . . . . . . . . . . . . . . . B Use energy cube . . . . . . . . . . . . . . . . . . . . . . . E Center screen on Silencer . . . . . . . . . . . . . . . . . Z Radiation Shield on/off . . . . . . . . . . . . . . . . . . R W A Z S s + a + MOVEMENT (Keyboard arrows & extended keys) c + Rotate Right Walk Forward Rotate Left Retreat Roll Right Forward Roll Roll Left Toggle Crouch Rotate Quickly Right Run Rotate Quickly Left Retreat Sidestep Right Advance Sidestep Left Retreat Advance Roll Right Sidestep Right Roll Left Sidestep Left Retreat (or have lon.) W A Z S W A Z S a + Kneeling Sidestep Right Kneeling Advance Kneeling Sidestep Left Kneeling Retreat W A Z S i hu dj y W A Z S CRUSADER: NO REGRET REFERENCE CARD JOYSTICK/GAME PAD MOVEMENT AN ELECTRONIC ARTS ® COMPANY 5918 West Courtyard Drive, Austin, Texas 78730 © Copyright 1996, ORIGIN Systems, Inc. Origin and We create worlds are registered trademarks of ORIGIN Systems, Inc. Crusader: No Regret is a trademark of ORIGIN Systems, Inc. Electronic Arts is a registered trademark of Electronic Arts. MOUSE MOVEMENT EA 1013508 7 8 9 4 5 6 1 2 0 . Del * / Num Lock Fire Weapon Use Inventory Item Manipulate Searched Item Toggle Crouch Jump Cycle through Weapon Inventory Cycle through Item Inventory n OFF nON 3 + Locate Searchable Items 7 8 9 4 5 6 1 2 0 . Del * / Num Lock 3 + Fire Weapon Use Inventory Item Manipulate Searched Item Toggle Crouch Locate Searchable Items Retreat Sidestep Left Sidestep Right Walk Forward Rotate Left Rotate Right Roll Left Roll Right Jump Cycle through Weapon Inventory Cycle through Item Inventory KRotate Right K Rotate Left L Shoot : Walk Forward If a is pressed as the mouse is moved, the Silencer will sidestep left or right, to correspond to the mouse’s movement. If c is pressed as the mouse is moved, the Silencer will roll left or right, to correspond to the mouse’s movement. If sis pressed or lis on while the right mouse button is pressed, the Silencer will run. Advanced movement with noff: s + number key = Run in that direction c + number key = Roll forward in that direction a + number key = Advance in that direction FORWARD RETREAT ROTATE LEFT ROTATE RIGHT TRIGGER Shoot BUTTON #2 Roll in indicated direction TRIGGER & BUTTON #2 Cycle through Item Inventory 2-BUTTON JOYSTICK MAP ORIENTATION KEYBOARD COMMANDS NUMERIC KEYPAD MOVEMENT While Crouching While Standing 4-BUTTON GAME PAD Button(s) Effect (A) Fire weapon or manipulate searched item (B) Cycle through Weapon Inventory (C) Roll in direction indicated (D) Search the immediate area (A&B) Cycle through Item Inventory (A&C) Toggle between faster and slower movement (A&D) Use medikit (B&C) Use item in inventory box (B&D) Jump (C&D) Use energy cube WEAPONS CONTROL These keys below (on row above the alphabet keys) ready the indicated weapon (if owned). 1 . . RP-32 3 . . AC-88 5 . . . PL-1 7. . . BK-16 9 . LNR-81 - . GL-303 2 . . SG-A1 4 . . PA-31 6 . . EM-4 8 . . . XP-5 0 . . . AR-7 = . . . UV-9 Note that there are many ways to perform the same actions. / S denotes keys on the numeric key pad N S E W

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Page 1: CRUSADER: NO REGRET NUMERIC KEYPAD MOVEMENT …echosector.com/files/doc/no_regret_reference_card.pdf · Sidestep Right Advance Sidestep Left Retreat Advance Roll Right Sidestep Right

GAME CONTROLMain Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . 1Options Screen . . . . . . . . . . . . . . . . . . . . . . . . 2Help Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . 3Quick Load . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Quick Save. . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

Load Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . 8Save Screen . . . . . . . . . . . . . . . . . . . . . . . . . . 9Increase music volume. . . . . . . . . . . . . . . . c=

Decrease music volume . . . . . . . . . . . . . . . c-

Prompt EXIT TO DOS (Y/N) . . . . . . . . . . . . . . . . aX

Return to game (from screens) . . . . . . . . . . . . q

S I L ENCER CONTROLFire . . . . . . . . . . . . . . . . . . . . . . . z / 0Use inventory item . . . . . . . . . . . . . . . . . U / dUse Medikit . . . . . . . . . . . . . . . . . . . . . . . . . . . . MCycle through Inventory items. . . . . . . . . O / -Cycle backward through Inventory items. . . . . ICycle through Weapon Inventory. . . . . . W / *Cycle backward through Weapon Inventory . QJump. . . . . . . . . . . . . . . . . . . . . . . J or t / /Drop weapon . . . . . . . . . . . . . . . . . . . . . . cL

Search/Select . . . . . . . . . . . . . . . . . . . . . S / OManipulate selected item e (either keypad)Talk to selected person . . . e (either keypad)Grab all exposed items and add to inventory . . G

Detonate bomb . . . . . . . . . . . . . . . . . . . . . . . . . B

Use energy cube . . . . . . . . . . . . . . . . . . . . . . . ECenter screen on Silencer. . . . . . . . . . . . . . . . . ZRadiation Shield on/off . . . . . . . . . . . . . . . . . . R

WA Z S

s + a +

MOVEMENT (Keyboard arrows & extended keys)

c +

Rotate Right

Walk Forward

Rotate Left

Retreat

RollRight

Forward Roll

RollLeft

Toggle Crouch

RotateQuicklyRight

Run

RotateQuickly

Left Retreat

Sidestep Right

Advance

SidestepLeft

Retreat

Advance

Roll Right

Sidestep Right

Roll Left

Sidestep LeftRetreat

(or have l on.)

WA Z S

WA Z S

a +

KneelingSidestep Right

Kneeling Advance

KneelingSidestep

LeftKneelingRetreat

WA Z Si h u

d j y

WA Z S

CRUSADER: NO REGRET REFERENCE CARD

JOYST ICK /GAME PAD MOVEMENT

AN ELECTRONIC ARTS® COMPANY5918 West Courtyard Drive, Austin, Texas 78730

© Copyright 1996, ORIGIN Systems, Inc. Origin and We create worlds are registeredtrademarks of ORIGIN Systems, Inc. Crusader: No Regret is a trademark of ORIGINSystems, Inc. Electronic Arts is a registered trademark of Electronic Arts.

MOUSE MOVEMENT

EA 1013508

7 8 9

4 5 6

1 2

0.Del

–*/NumLock

Fire Weapon

Use Inventory Item

ManipulateSearched Item

ToggleCrouch

Jump

Cycle through WeaponInventory

Cycle through Item Inventory

n OFFn ON

3

+

Locate Searchable

Items

7 8 9

4 5 6

1 2

0.Del

–*/NumLock

3

+

Fire Weapon

Use Inventory Item

ManipulateSearched Item

ToggleCrouch

Locate Searchable

Items

Retreat

SidestepLeft

SidestepRight

WalkForward

RotateLeft

Rotate Right

RollLeft

RollRight

Jump

Cycle through WeaponInventory

Cycle through Item Inventory

K➔Rotate Right

KRotate Left

LShoot

:Walk Forward

If a is pressed as the mouse is moved, the Silencer willsidestep left or right, to correspond to the mouse’s movement.

If c is pressed as the mouse is moved, the Silencer will rollleft or right, to correspond to the mouse’s movement.

If s is pressed or l is on while the right mousebutton is pressed, the Silencer will run.

Advanced movement with n off:

s + number key = Run in that direction c + number key = Roll forward in that direction a + number key = Advance in that direction

➔➔➔

➔ ➔ ➔

FORWARD

RETREAT

ROTATE LEFT ROTATE RIGHT

TRIGGERShoot

BUTTON #2Roll in indicated direction

TRIGGER & BUTTON #2Cycle through Item Inventory

2-BUTTON JOYSTICK

MAP ORIENTATION

KEYBOARD COMMANDS

NUMERIC KEYPAD MOVEMENT

While Crouching

While Standing

4-BUTTON GAME PADButton(s) Effect

(A) Fire weapon or manipulate searched item

(B) Cycle through Weapon Inventory

(C) Roll in direction indicated

(D) Search the immediate area

(A&B) Cycle through Item Inventory

(A&C) Toggle between faster and slower movement

(A&D) Use medikit

(B&C) Use item in inventory box

(B&D) Jump

(C&D) Use energy cube

WEAPONS CONTROL

These keys below (on row above the alphabet keys) ready the indicated weapon (if owned).

1 . . RP-32 3 . . AC-88 5 . . . PL-1 7. . . BK-16 9 . LNR-81 - . GL-3032 . . SG-A1 4 . . PA-31 6 . . EM-4 8 . . . XP-5 0 . . . AR-7 = . . . UV-9

Note that there are many ways to perform the same actions.

/ S denotes keys on the numeric key pad

N

S E

W

Page 2: CRUSADER: NO REGRET NUMERIC KEYPAD MOVEMENT …echosector.com/files/doc/no_regret_reference_card.pdf · Sidestep Right Advance Sidestep Left Retreat Advance Roll Right Sidestep Right

BK-16 “Crystallizer” Molecular InhibitorLoaded Weight. . . . . . . . 6.7 kilosEffective Range. . . . . . . . 30 metersMaximum Refire Rate . . . . 3 shots/second

One of the most technologically advanced projectile weapons ever created, the BK-16 fires a low-velocity 12 cm cartridge which, upon impact, creates a field that inhibits all molecularmotion within an area that conforms tightly to the target’s shape. This creates a “freezing”effect comparable to several minutes’ exposure to absolute zero. This instantly immobilizesthe target. Humans in the inhibition field are killed instantly and their flesh becomes ex-tremely brittle. Servomechs usually suffer massive and irreparable damage to circuitry and hydraulic systems. This weapon mounts a 10-round magazine.

LNR-81 “Liquefier” Catalytic CartridgeLoaded Weight. . . . . . . . 6.4 kilosEffective Range. . . . . . . . 33 metersMaximum Refire Rate . . . . 4 shots/second

This weapon fires cartridges that carry a highly classified, wide-spectrum chemical catalyticagent, designed to break down complex organic molecular bonds. The agent is dispersedthrough a powerful, localized concussion charge which ignites upon impact. Against flesh its effect is catastrophic, capable of reducing a human body to a small accumulation ofsemi-solid matter in a fraction of a second. The cartridge is also effective against mech-anical targets, since it triggers rapid transmutation in alloys and synthetic materials whichmake it impossible for most electromechanical devices to continue to function.

ENERGY WEAPONSAll energy weapons must be powered by an external battery or similar power supply.

PA-31 “Adjudicator” Laser RifleWeight. . . . . . . . . . . . . 2.22 kilosEffective Range. . . . . . . . 50 metersMaximum Refire Rate . . . .5 shots/secondPower Drain. . . . . . . . . . 45 power units/shot

At least one trooper in every WEC infantry squad is designated the “lightning rod,” and carriesthis weapon. In addition, the WEC maintains special-forces “lightning teams” where all thetroops carry PA-31s as their standard arm. These “lightning teams” are used for anti-armor,attacks on armored emplacements, and special missions. This weapon is particularly effectiveagainst robots and ambulatory weapons platforms. It fires a single pulsed varicolor laser beam.

PROJECT I L E WEAPONS

RP-32 “Pacifist” Semiautomatic Assault Rifle .30Loaded Weight. . . . . . . . 2.4 kilosEffective Range. . . . . . . . 75 meters (single shot), 25 meters (autofire)Maximum Refire Rate . . . 10 shots/second

The standard infantry weapon for all WEC military forces, the RP-32 can be fitted withoptical or electronic sights, which increases its effective range to about 200 meters. It’sconstructed entirely of ballistic-grade plastics, and fires a frictionless, caseless .30 round. It normally mounts a 60-round magazine, and is preset to fire in 3-round bursts. Standardoptions include shoulder sling and bipod-mount.

SG-A1 “Conformer” ShotgunLoaded Weight. . . . . . . . 3.1 kilos Effective Range. . . . . . . . 20 metersMaximum Refire Rate . . . .2 shots/second

This deadly anti-personnel weapon is standard issue for riot control and urban securityunits. It fires a 13-gram fragmenting shell, and carries a 12-round magazine.

AC-88 “Reaper” Riot GunLoaded Weight. . . . . . . 3.25 kilos Effective Range. . . . . . . . 20 metersMaximum Refire Rate . . . . 6 shots/second

One of the most devastating anti-personnel weapons in the WEC arsenal, the AC-88 is avariation on the SG-A1, with an improved semi-automatic action that allows it to be fired at more than twice the rate of the SG-A1.

AR-7 “Rico” Rocket LauncherLoaded Weight. . . . . . . . . 3.25 kilos Effective Range . . . . . . . 1,200 metersMaximum Refire Rate . . . . . .6 shots/second

The unique round fired by the AR-7 is a low-power canister shell that, immediately after dis-charge, ablates to release three self-propelled micro-missile rounds which take off from theirpoint of origin in a “fan” formation encompassing an arc of roughly 45 degrees. The Rico can-ister round is 9 cm long and 6.3 cm in diameter, and the individual micro-missiles are 5 cm longwith a diameter of 3 cm. The magazine can hold up to 8 rounds. This experimental weapon, notyet in general use, is designed for anti-sniper, anti-siege and recon-by-fire applications.

GL-303 Grenade LauncherLoaded Weight. . . . . . . . . 4 kilos Effective Range. . . . . . . . 50 metersMaximum Refire Rate . . . . 1 shot/second

A GL-303 is carried by at least one member of every WEC fire team, and is also used exten-sively by police and anti-terrorist units. The normal Consortium anti-personnel load for thisweapon is a grenade that combines concussion damage with limited incendiary capabilities.Standard grenade rounds are streamlined, 9.2 centimeter plastic projectiles weighing 102to 144 grams. The GL-303 mounts an internal, 10-grenade magazine.

PL-1 “Unifier” Plasma RifleWeight. . . . . . . . . . . . . . . 3.7 kilosEffective Range. . . . . . . . . 40 metersMaximum Refire Rate . . . . 12 shots/secondPower Drain. . . . . . . . . . . 80 power units/shot

The PL-1 is the WEC’s only plasma-based rifle. It fires a pulse of superheated plasmaalong a condensed magnetic field. A direct hit from a PL-1 is capable of literally disinte-grating a non-shielded human target, leaving behind only a small scattering of carbonizedresidue. Its incendiary capabilities also make it extremely effective against vehicles andservomechs. This fully-automatic weapon is capable of firing up to six bursts per second.It is normally used for military commando operations and police SWAT teams.

EM-4 “Vortex” Electromagnetic Pulse RifleWeight. . . . . . . . . . . . . . 4.4 kilosEffective Range. . . . . . . 150 metersMaximum Refire Rate . . . . 3 shots/secondPower Drain. . . . . . . . . . 200 power units/shot

Originally designed as an anti-servomech weapon, the EM-4 is also highly effectiveagainst human targets. It fires a concentrated electromagnetic pulse, which interfereswith the guidance mechanisms of all standard servomechs, temporarily nullifying theiroffensive capability. Against humans, the electromagnetic charge is capable ofinstantly incinerating an unprotected target to the point of vaporization.

UV-9 “Pulsar” Ultraviolet RifleWeight. . . . . . . . . . . . . . 5.7 kilosEffective Range. . . . . . . . 50 metersMaximum Refire Rate . . .15 shots/secondPower Drain. . . . . . . . . . 210 power units/shot

Still in development, the UV-9 generates and fires a pulse of concentrated ultravioletenergy. This charge has an extreme incendiary effect on any substance it impacts, andis capable of literally burning all the flesh and organs from an unarmored human tar-get. At present, field trials are being conducted by experimental heavy-weapons units.

XP-5 “Broiler” Microwave ProjectorWeight. . . . . . . . . . . . . . 5.9 kilosEffective Range. . . . . . . . 25 metersMaximum Refire Rate . . . .5 shots/secondPower Drain. . . . . . . . . .140 power units/shot

This experimental weapon fires an intense and tightly focused microwave pulse. Thischarge is powerful enough to liquefy the flesh of an unprotected human target. Againstmechanical targets it is also extremely effective, producing damage effects comparableto extreme heat as well as disrupting and destroying most electromagnetic processes.

DEMOL I T ION Detpac Limpet Mine Spider Bomb Spider Mine Pocket Betty Mine-Det Disrupter

RESISTANCE WEAPONS