critical human factor appraisal of eva space suit
TRANSCRIPT
EXTRAVEHIVULAR MOBILITY UNIT SPACE SUIT: CRITICAL HUMAN FACTOR APPRAISAL
Introduction This essay analyses the anthropometric, visual, control, cognitive and environmental considerations involved in the use of NASA’s “Extravehicular Mobility Unit Space suit”. Key Human factor considerations associated with its design are discussed and possible improvements are suggested.
Chosen product The space suit is the greatest asset and symbol of human space exploration. It enables human beings to undertake missions and challenges in an environment that is completely hostile and unfavourable for life to exist. It is a miniature self-‐sufficient spacecraft. The NASA’s “Extravehicular Mobility Unit Space suit” was designed to be the primary life support system in the hostile environment of Earth’s Orbital. It provides pure oxygen at pressures upto 4.3 psi(30 kPa) while removing excess carbon dioxide and waste heat from the suit. A life support system essential in the suit lasts for upto 8 hours and it weighs around 178 kg. Each space suit costs around $15-‐40 million because of its high development costs.
FIG 1.1: SCHEMATIC DIAGRAM OF A SPACE SUIT
Anthropometric Considerations Anthropometry is the measurement of dimensions and certain other physical characters of the body, such as volumes, centre of gravity, inertial properties and masses of body segments etc.
A wide range of ethnic and racial backgrounds were considered for both male and female;. NASA for its design considered the average size of Japanese female as the lower constraint and American (White or African) male as upper constraint . A three point average was taken around 5th Percentile, 50th Percentile and 90th Percentile of the population to get an accurate estimation as it ensured accommodation, compatibility, operability and maintainability by an astronaut belonging to any genre.
Male (American) Female (Japanese) 5th
percentile 50th
percentile 95th
percentile 5th
percentile 50th
percentile 95th
percentile Weight 65.8 kg Height 169.7 cm
82.2 kg 179.9 cm
98.5 kg 190 cm
41.0 kg 148.9 cm
51.5 kg 157 cm
61.7 kg 165 cm
TABLE BRIEFING ANTHROPEMTRIC FINDINGS
The measurements were considered in the head plane, neck plane, thorax plane, abdominal plane, hip plane, thigh flap plane, knee plane, ankle plane, shoulder plane, elbow plane and wrist plane for mobility considerations. Also, microgravity effects on the design were considered because due to weightlessness, the human body’s height increases while the body assumes a neutral body posture and the body circumference changes with mass loss. Compatibility due to cost issues played a significant role in design process and hence the suit was constructed dimensionally to accommodate such groups with a design ceiling for reusability for each percentile cases.
The dimensional data where catalogued and NASA used it to define its work envelope for all Extra vehicular activities as in NASA Standard 3000 and NSTS 077000 which are shown below. This allowed NASA to understand the reach of a potential astronaut and the kind of training that would be required to be provided to them before a mission so that minimum time is spent on that activity in space.
By undertaking such a study, NASA shortlisted the individuals whom they could consider for their potential Astronauts Program. By ensuring uniformity in body features; though mission requirements being the chief selection factor for choosing an individual; the inter-‐compatibility of space suits amongst astronauts allows serious weight reduction. The most interesting aspect of the space suit is that the hard upper torso is uniform for all astronauts on a mission while the arm as well as leg lengths vary . It allows to carry minimum amount of suits being required to be taken on board a mission. These extensions are attached to the torso using connect rings.
FIG 1.2: EVA WORK EVELOPE; NSTS 077000(UNITS IN INCHES)
FIG 1.3: SITTING WORK ENVELOPE IN HORIZONTAL PLANE
Joint Motion Design Considerations The primary role of the EVA suit is to allow astronauts to undertake activities involving as much degrees of freedom possible in terms of body movement. The weight of the suit, materials, life support system as well as space environment makes it difficult to undertake any of such activity normally as done in the controlled environment of Earth. The torque required to bend an unoccupied pressurized space suit by applying torque forces from outside were compared to the strength/force applied by human test subjects wearing space suit. The joints along the knee bend around single axis whereas the shoulder joint and wrist bends around three axis to emulate free body movement to the closest. It was found that to bend the knee at a 72-‐degree angle; a torque of 8.1Nm was required while to bend the elbow at 80 degree; a torque of 3.4 Nm was required. These torque forces were emulated on the suit in such a way that a normal human action in a controlled gravity environment would produce a similar movement. Though the weight factor of the suit acts variable for perceived motor actions; a number of motion sensors placed across the key joints of the body and a continuous motorized simulation of human action similar to the principle of bionic arm could make locomotion much easier.
Visual considerations The ways in which dynamic information could be displayed or communicated to an astronaut includes:
Quantitative readings When the display is a precise numeric value, which can be ascertained by the user from the data within the suit and is displayed on the mini screen on the hand of the astronaut
Voice over readings It is used to convey values or trends from surroundings, environmental information and work status from the mission control that depends on the data relayed to it from on-‐board sensors. These are produced on the alphanumeric display located on the DCM unit of the space suit.
Check readings These include information related to matching, comparison and completion of conditions put forward by mission control. These are again translated to the Astronaut through voice over information from Mission Control
Important numbers like oxygen available, power available are displayed on the DCM which is mounted on the chest. It contains all the switches, gauges, valves and LCD displays which are required to operate and control the Primary Life Support Subsystem(oxygen tanks, CO2 filter, cooling water, radio, power, warning system etc.). Since its not in the line of sight of the astronaut; a sleeve mounted mirror is used to control its operations. Such a system enhances complexity hence hand-‐mounted button controls are prescribed though the size of the gloves plays a decisive factor in choosing such an option.
Important information relating to the functionality of the spacesuits is transferred to the Astronaut through the voice over from Mission Control. Once a warning has been made, the Astronaut undertakes necessary movement/action to mitigate it. The amount, type and clarity of data provided are key points that need to be taken into consideration hence a continuous track with Mission Control becomes a necessity as well as failure mode. For example instead of voice commanding an Astronaut to decentralise the pressure within the suit or make them known of the available amount of oxygen left for the mission; the on-‐suit sensors should transfer the data straight into the visor of the astronaut. Eye gestures and voice commands should be used instead of switches and dials to ensure limited errors.
FIG 1.4: DISPLAY AND CONTROL MODULE(DCM) OF A SPACE SUIT
Control Considerations For all types of systems with different objectives, the basic human function in control remains the same. Human receives information, processes it voluntarily from brain or involuntarily from the central nervous system, decides an option and executes the action. The action undertaken by human, serves as the control input to the system. It is necessary that the control and display maintain some sort of compatibility.
Spatial Compatibility Spatial compatibility basically deals with the physical similarities between the display and their corresponding controls. The Space suit helmet and the display and control module (DCM) located on the front of the suit limits the field of view of a space-‐suited person. The field of view as published in NSTS-‐077000 and the work envelope available is shown below which is compared to a new modification suggested by Graziosi, Stein and Kearney for further improvements(GSK). These constraints when multiplied with the torque limit available to perform an action limits the work envelope even further into a complex shape and increases the dependency of sensitivity of joints as the astronaut could face fatigue and prolonged duration of task requiring a tedious hand eye co-‐ordination.
FIG 1.5: FIELD OF VIEW AVAILABLE TO AN ASTRONAUT(ALSO IMPROVED CONSIDERATIONS)
Movement compatibility Movement compatibility becomes important in many different circumstances. The one that is considered for a space suit are the movement of a control device like Jetpack that produces a specific system response.
The Manned Manoeuvring Unit (MMU) commonly known as ‘jetpack’ is a modular, self-‐containing propulsive backpack which attaches to the space suit and is donned & doffed by an unassisted non-‐tethered Astronaut in the space suit. It increases the mobility of an Extra-‐vehicular activity by allowing astronauts to undertake activities further away from the payload bay to other portions of the spacecraft, which cannot be accessed by them tethered.
Two independent identical propulsion subsystems are used which provide translational and rotational forces when necessary. Each propulsion system consists of four ‘triad-‐assembly (three axis)’ thrusters that are controlled by a motor-‐driven isolation valves. These are controlled by the hand-‐controller and gyro inputs. By manoeuvring these rotational hand controllers, it provides a switching
logic that converts the motions of the handle in three axis to translational commands. The astronauts use their fingertips to manipulate the controllers where the right-‐hand controls the rotation of the whole unit for roll, yaw and pitch while the left controller takes it up, down, left and right. In future NASA should try to make these gestures controlled by eye movement where they can implement a same working principle that of a head mounted helmet display used by fighter pilots.
FIG 1.6: SCHEMATIC CONTROLS OF A JETPACK
Cognitive considerations NASA has done an extensive research on how humans process information about their environment and themselves. It makes human-‐machine interface as an important design process. Cognitive engineering, cognitive psychology and engineering psychology are terms generally associated with this.
An astronaut training for an Extra Vehicular Activity forms the core of any mission. Astronaut learn whilst they are being trained, achieve accurate level of performance required to perform a task for which they are designated as Mission Specialist. Research has shown that while undertaking a repetitive and undemanding task, a person continues to learn and thereby refine their work strategies. They develop a much more efficient way of accomplishing their task over the time.
Cognitive factors might play a major role when an Astronaut gets acquainted to a particular control or means to manipulate that control to reach a desired result. In time they would be automatically making adjustments and the control action to mitigate a circumstance would become a secondary nature or involuntary process.
Model human processor is composed of three systems: perceptive, cognitive and motor systems. Perceptual and cognitive systems have memories associated with them. The decay time, code and the capacity are the three parameters that describe the storage of information within the brain. The code is the form in which the information is stored in the memory. The decay time is the amount of time the information would remain in the memory with a 50 percent chance of retrieving the information(half-‐life). The capacity being self-‐explanatory and is enormous for humans to remember an action or set of actions. The cognitive memory consists of a working memory and a long term memory. Problems arise when working memory and long term memories contradict each other.
Once an Astronaut is assigned to a mission, they undertake training classes in a school. The EVA training for the Astronauts is done at NASA’s Neutral Buoyancy lab situated at the Johnson Space Center, Houston, Texas as well as for some cases its undertaken at the Gagarin Cosmonaut training Centre in Russia. A swimming pool tank is used to simulate weightlessness, as at neutral buoyancy, an object doesn’t floats or sinks, something similar to the weightlessness of a micro gravity environment of space. Astronauts can practice on how to move heavy objects as a force of gravity exists in a pull or push motion between any two objects given by Newton’s First and Third Law of Motion. It helps to emulate the actions of slow movements on an object and to learn the effects of forces in micro gravity. This gives them a technical and theoretical aspect of the mission where they perform simulations of procedures, which are to be used during the mission.
For every spacewalk to be performed, a several sets of training units are to be completed. EVA’s can last upto 5 hours; which is a tedious process and has high levels of stress and exhaustion. Hence an Astronaut needs to be mentally and physically prepared for all possible circumstances which can/could/should occur during their mission. Such training also involves simulating contingency scenarios when an activity could go wrong and should be prepared to undertake all possible mitigation strategies. Judgement of minute decisions can be question of life and death hence serious emphasis is undertaken on the cognitive aspects of training. Assignments to take part in spacewalks during any mission depend on their EVA skills evaluation, which is undertaken at an early stage of EVA training program. Hereafter the shortlisted candidates are provided with a vigorous EVA training.
FIG 1.7: EVA TRAINING IN A SWIMMING POOL AND THE ACTUAL EVA PERFORMED ON HUBBLE SPACE TELESCOPE FOR THE SAME TASK
Environmental considerations The physical environments (acceleration, vibration, thermal, etc.), and the human responses to these environments, and the environmental design limits that are based on these human responses are interrelated. The Astronaut is exposed to an intricate interplay of several of these environmental factors. In this section the environmental factor considered for are Illumination, Heat & Cold, and Work Area Environment:
Illumination The illumination has an impact on the comfort and performance of the Astronaut present in any environment. The sensitivity of eye is not equal for all wavelengths. Eyes are most sensitive to a wavelength of about 550 nm at high level of illumination.
The amount of light necessary for a task depends on the task performer’s vision, nature of the task and the environment in which it needs to be carried out. If the brightness is significantly greater than that required; glare could occur. This in case of an Astronaut occurs when they face the sun directly or from the Earth’s albedo reflection as well as when they are moving from an eclipse to a day side of Earth about the horizon.
Glare causes discomfort and reduces the ability to see. It happens when some part of the field of view is extremely bright when compared to a general level of brightness. The degree of glare depends on factors such as brightness, source of light, position in the person’s field of view and the average brightness of the surrounding. Glare is defined as the brightness in the field of vision that is greater than the luminance to which the eyes are adaptive. It causes annoyance, discomfort and loss of visual performance. Glares can be either direct or reflected. Glare can be classified into:
• Discomfort glare o It causes discomfort to the user but don’t normally affect visual performance
• Disability glare o It reduce visual performance and visibility and are normally accompanied by discomfort
• Blinding Glare o Intensity of this glare is so high that after an appreciable amount of time after they’ve
been removed, no object can be seen.
FIG 1.8: THE SPACE SUIT VISOR AND GLARE CONTROLLERS
The amount of glare reduces as the light source moves away from the line of sight. Visual effectiveness reduces from 58% at 40 degrees to 16 % at 5 degrees. Age also influences the amount of glare. This could be avoided by the use of anti-‐glare visors that reduce glare. The Space suit’s visor are plated
with metallic gold to filter sunlight and also provides thermal and impact protection from minute debris. It comes with an adjustable blinder to block the direct sunlight.
Heat & Cold The productivity of Astronaut is strongly influenced by their comfort and health. The thermal environment is one of the most significant factors of those that determine Astronaut’s comfort. The critical variable for survival is exposure time, which, for example, may range from seconds for exposure to absolute vacuum or dehydration which takes place over the hours. The thermal effects on the Astronaut can be moderated by properly choosing the type of clothing. Differences between individuals in response to thermal extremes are pronounced, largely due to variations in the length of adaptive period, called acclimatization. Selection and training can influence response to any particular environment /activity/ clothing combination. The primary physiological parameters related to human thermal response are skin temperature, internal or core temperature, and weighted mean body temperature. The desired circumstance is to have the body at a state of equilibrium with the environment in a condition that is comfortable (typically defined as 39*C body temperature and 1 bar pressure). The principal effect of a microgravity environment on heat transfer is the loss of natural convection. The temperature fluctuation varies from 120*C in sunlight to -‐100*C in shade. The space suit provides air pressure to keep the fluids in a liquid state. The space suit works at an operational pressure of 0.29 atm space suits, which is heavily insulated with layers of fabric (Neoprene, Gore-‐Tex, Dacron) and covered with reflective outer layers (Mylar or white fabric) to reflect sunlight. To remove the excess heat generated from the human body, space suits have used either fans/heat exchangers to blow cool air, as in the Mercury and Gemini programs, or water-‐cooled garments, which have been used from the Apollo program to the present. The suit itself has 13 layers of material, including an inner cooling garment (two layers), pressure garment (two layers), thermal micrometeoroid garment (eight layers) and outer cover (one layer). Maximum Absorption Garment (MAG) collects the urine produced by the astronaut while the Liquid Cooling and Ventilation Garment (LCVG) removes the excess body heat produced by the astronaut during spacewalks. NASA in its future design should try to decrease the number of materials used especially Kevlar and Nomex because of its weight considerations and use carbon fibres as an alternative while having a separate heating system for hands as they get coldest while performing perspiring task.
FIG 1.9: DIFFERENT LAYERS OF GARMENT OF THE APOLLO SPACE SUIT(EMU GARMENTS ARE BASED ON SAME PRINCIPLE)
Working Area Environment The microgravity environment of outer space is the harshest environment ever faced by human beings that has absolutely no features to sustain life. If exposed to the space vacuum a person would become unconscious within 15 seconds because of non-‐availability of oxygen. Hence the space suit requires to maintain a pressurized atmosphere around the human body while providing regular supply of oxygen and removing carbon dioxide. Also, it requires to maintain a stable working temperature despite tireless work and movement within dark and light areas within the orbit. Also, protection from micrometeoroids and radiation is a must because of which Kevlar protection is used. As stated above, a pressure of 0.29 atm is maintained within the suit while a supply of 100% pure Oxygen air is provided to astronauts. To protect Astronauts from dehydration, a supply of 0.95 L of water in a drinking bag is provided to maintain continues fluid supply during space walks.
NASA in its future missions should consider having an inflatable sail around the Astronaut to protect them from serious debris impact and maintain an envelope of controlled environment away from Sun’s glare.
Conclusion
From the above discussion; it is evident that the NASA’s EMU Space suit is one of the greatest feat of human engineering. It allowed humans to undertake physical activities in environments that are completely hostile for any form of life sustenance or human comfort. They have undertaken all the design considerations in extremely detailed fashion, however some improvements are still possible and have been suggested such.
Reference
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APPENDIX
Figure A1: Anthropometric Dimensional Data for American Female Body Size of the 40-Year-Old Japanese Female for Year 2000 in One Gravity Conditions
No. Dimension 5th percentile 50th percentile
95th percentile
805 Stature 148.9 (58.6) 157.0 (61.8) 165.1 (65.0) 973 Wrist height 70.8 (27.9) 76.6 (30.2) 82.4 (32.4) 64 Ankle height 5.2 (2.0) 6.1 (2.4) 7.0 (2.8)
309 Elbow height 92.8 (38.5) 98.4 (38.8) 104.1 (41.0) 169 Bust depth 17.4 (6.8) 20.5 (8.1) 23.6 (9.3) 916 Vertical trunk
circumference 136.9 (53.9) 146.0 (57.5) 155.2 (61.1)
612 Midshoulder height, sitting 459 Hip breadth, sitting 30.4 (12.0) 33.7 (13.3) 37.0 (14.6) 921 Waist back 35.2 (13.9) 38.1 (15.0) 41.0 (16.1) 506 Interscye 32.4 (12.8) 35.7 (14.1) 39.0 (15.4) 639 Neck circumference 34.5 (13.6) 37.1 (14.5) 39.7 (15.6) 754 Shoulder length 11.3 (4.4) 13.1 (5.1) 14.8 (5.8)
FigureA2: Anthropometric Dimensional Data for American Male Body Size of the 40-Year-Old American Male for Year 2000 in One Gravity Conditions
No. Dimension 5th percentile 50th percentile 95th percentile
805 Stature 169.7 (66.8) 179.9 (70.8) 190 1 (74.8) 973 Wrist height 64 Ankle height 12.0 (4.7) 13.9 (5.5) 15.8 (6.2)
309 Elbow height 236 Bust depth 21.8 (8.6) 25.0 (9.8) 28.2 (11.1) 916 Vertical trunk circumference 158.7 (62.5) 170.7 (67.2) 182.6 (71.9) 612 Midshoulder height, sitting 60.8 (23.9) 65.4 (25.7) 70.0 (27.5) 459 Hip breadth, sitting 34.6 (13.6) 38.4 (15.1) 42.3 (16.6) 921 Waist back 43.7 (17.2) 47.6 (18.8) 51.6 (20.3) 506 Interscye 32.9 (13.0) 39.2 (15.4) 45.4 (17.9) 639 Neck circumference 35.5 (14.0) 38.7 (15.2) 41.9 (16.5) 754 Shoulder length 14.8 (5.8) 16.9 (6.7) 19.0 (7.5) 378 Forearm-forearm breadth 48.8 (19.2) 55.1 (21.7) 61.5 (24.2)
FigureA3: Torque Vs. Angle for EMU shoulder, elbow and knee; further improvement as prescribed by Dionne, Menendez, Abramov and Morgan