continuous experiences by oliver weidlich for swipe conference 2011

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Oliver Weidlich Director of Design & Innovation Continuous Experiences 5 Sept 2011

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My presentation from Swipe 2011 on the key aspects of designing a good Continuous Experience

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Page 1: Continuous Experiences by Oliver Weidlich for Swipe Conference 2011

Oliver WeidlichDirector of Design & Innovation

ContinuousExperiences

5 Sept 2011

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@oliverw

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“We help companies create great mobile

experiences”

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“The whole is greater than the sum of

the parts”

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“The experience is greater than the sum of

the devices”

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“The experience is greater than the sum of

the devices”

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ContinuousExperiences

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Continuous Experiences are supported by integrated

services across devices whose design is true to each devices

size, interaction & usage

Page 16: Continuous Experiences by Oliver Weidlich for Swipe Conference 2011

Continuous Experiences are supported by integrated

services across devices whose design is true to each devices

size, interaction & usage

Page 17: Continuous Experiences by Oliver Weidlich for Swipe Conference 2011

Continuous Experiences are supported by integrated

services across devices whose design is true to each devices

size, interaction & usage

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Continuous Experience

1. Seamless Sync: Preferably push2. Appropriate Features3. Consistent Design4. Optimised Interaction5. Respect Personalisation6. OS/Device/App Integration

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1. SeamlessSync

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Synched via Internet

1. Seamless Synch

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1. Seamless Synch

Push SyncedThick Client App

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1. Seamless Synch

Data & Metadata

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Customer’s data is alwaysthe same across devices

1. Seamless Synch

Benefit:

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2. AppropriateFeatures

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2. Appropriate Features

Functional not just

Distributed

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The customer finds focus and utility

2. Appropriate Features

Benefit:

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3. Consistent Design

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The customer enjoys familiarity and ease of use

3. Consistent Design

Benefit:

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4. Optimised Interaction

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[Insert Josh’s Slides Here]

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The customer can engage in an appropriate way

4. Optimised Interaction

Benefit:

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5. Respect Personalisation

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Channel

Device

ID

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The customer’s key preferences are consistent, but the experience is tuned

5. Respect Personalistion

Benefit:

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6. OS/Device/App Integration

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The customer can extend the service and incorporate into

other activities

6. OS/Device/App Integration

Benefit:

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Bad Example:Kindle

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Native App Web App

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iPhone / iPod Touch

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Mac App

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Good Example:TripIt

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iPhone / iPod Touch

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Beyond Apple

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Continuous Experiences are supported by integrated

services across devices whose design is true to each devices

size, interaction & usage

Page 78: Continuous Experiences by Oliver Weidlich for Swipe Conference 2011

Continuous Experience

1. Seamless Syc: Preferably push2. Appropriate Features3. Consistent Design4. Optimised Interaction5. Respect Personalisation6. OS/Device/App Integration

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Seek Value Through InteractionValue is created at the point where the service is both consumed & produced

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ThanksOliver WeidlichDirector of Design & Innovation

[email protected]

@oliverw