concept study
TRANSCRIPT
Strategy Project Objective Visitor Needs
What is the purpose / goal of the Project? To create a exhibition which depicts the works and life of Ramanujan
What will the visitor want out of it? To know about the works of ramanujan and get inspired from his life
What do Science Museum want out of it? To create a travelling exhibition and to attract the young adult visitors, To revive interest in science museums
How will the project fit visitor’s goals? Understand the life of ramanujan in a entertaining way, unlike the usual bookish approach
What do you want the main “take-away” to be? Instill love for math in students and inspire them to follow their passion
Why should the visitor visit the Museum? To know what “the did not know” about ramanujan. Break the pre-conceived notions about Ramanujan
Scope
How do these fit together to fulfill the strategy of the Project?
Content Functions
What are the main information / parts of Ramanujan’s life that are to be depicted? Childhood Refer to Parts of the narrative slide
How does this main info affect the visitor? It shows them how Ramanujan made the best use of resources available to him and overcame challenges of life
What are the main content elements? Refer to parts of the content elements
Does it cause the visitor to take action? It makes the user to identify their passion and follow their dream
Structure
Information Architecture Interaction Design
How is the arrangement of content elements done? Two contrasting parts. Part 1: Ramanujan’s apparent life – simple, nothing extraordinary. Part 2: Inside Ramanujan’s brain – highly imaginative, intuitive, vibrant, fast, colorful, adventurous
How does the installation behave with the user? Part 1 welcomes the user, sets context, user experiences the early life of ramanujan – in multi-modal way. Part 2 – completely sweeps away the user and puts him in awe and makes him realize the genius of Ramanujan
How does it facilitate the understanding of the visitor? The story opens phase by phase, sets context, makes the visitor travel through his life
How the user interacts with the system? The visitor travels through the exhibit and at each exhibit he gets a glimpse of ramanujan’s life or work by interacting with the exhibit
Skeleton
Navigation Design Interface Design
How does the placement of information facilitate understanding and helps users navigate easily? Single Path exhibition makes sure all the visitors have the “same” experience (traffic management issue). Single path is quite easy to follow.
How are the Interface elements placed so that the user can interact with the functionality of the system? All elements / controls placed just below eye level. Simple ONE WORD instructions help them interact with the exhibits almost intuitively. No elaborate text and instructions.
Surface
• What do the users see, hear, sense?
• Color themes
• Visual elements – photos, videos, animation, illustration etc
• What is the sensory experience that is to be created for the user
Parts of the Narrative
• Childhood and School life
• College Life
• Adult Life
• Work at London
• Illness and Death
Main Content Elements
• Books that influenced Ramanujan • People who helped / influenced him / what they said about
him • Math in India before and after Ramanujan • Awards and Recognitions • Magic Squares (Fiducial Table) and Prime numbers and
Partitions(demo p(4), p(5)…) • Ramanujan’s Notebooks • Interesting Anectodes • Letters of Ramanujan • Interviews • Movies on Ramanujan
Themes
• South Indian – visual elements
• England life – contrast between indian and western life, cold weather
• Old Notebook bg, handwritten font
Materials
• Aluminum Cast Rods • Acrylic Glass – moldable • Acrylic sheet • Metal • Veneer • Fiberglass • POP, wood etc • Optical fibers • Foam • Fiber Reinforced Plastic
Space Design
Center Exhibit Egg
Kumbakonam Mother Topper Disease People 1
Caterpillar High School
Loney’s Trigonometry Anecdotes People 2
Pupa
Carr’s Synopsis Absconding
Cauvery Delta Failure
Work in Port Trust People 3
Moth London Visit
Hardy and LW Work in london
Return and Death People 4
Caterpillar: Magic Boat – Math Game
Coracle Boat
Up to 4 players Collaborative Game
Curved Immersive Screen
Caterpillar: Magic Boat – Math Game INTERACTION: Tilt the boat Front to move forward Back to slow down Right to turn right Left to turn left
Caterpillar: Magic Boat – Math Game GAME PLAY 1. Move the boat along the river 2. Tilt the boat to control the movement 3. Avoid hitting to the rocks AIM Solve Math Questions 1. Question appears 2. The player had to hit the correct option 3. Pick up treasures / Gold Fishes
Floor 3 – Left Wall (Caterpillar)
Focus Lights – Can be placed anywhere CFL light panels
This is a Non AC Hall, only fans