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Genesis Community IT Initiative SEPT 2015 – MAR 2017 Changing lives through technology

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1 I-CAN Project

Genesis Community IT InitiativeSEPT 2015 – MAR 2017

Changing lives through technology

2I-CAN Project

CONTENTS

1. Introduction 333356

66789

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272728

29293031

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2. Background & Context

3. Rationale

4. Methodology

5. Partnerships

6. Projects

8. Competitions

6.1 Digital Literacy

6.2 Social Innovation

6.3 Education

6.4 Entrepreneurship

Computer Basics

IT Essentials

Internet Computing Core Certification (IC3)

Microsoft Office Specialist

Mobile App Development

Mindkey

Essential Business Skills

Microsoft Office Specialist Competition

Gaming Competition

I-CAN Web Hackathon

I-CAN Entrepreneurship Week

Women in ICT & Entrepreneurship

Matric What Now

Multimedia Design

Artist Development

Internet Radio Productions

Audio Visual

TV & Film Production

Live Sound Engineering

Digital Entrepreneurship

Web Design

Gaming Development

Java Programming

Coding for Kids

Google Computer Science First Pilot Project

Project Management

Digital Photography

Introduction to SQL Database

Introduction to E-Commerce

3334

Citizen Impact

Visitor Attendance

I-CAN User Registrations

2

237

74 70

26

80

120

95

83 8171 69

50

62

80

65

50

125 124

45

0

50

100

150

200

250

2015 Aug Sep Oct Nov Dec 2016 Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec 2017 Jan Feb Mar

I-CAN Monthly Registrations

The I-CAN Centre has developed an online system where citizens' information is captured and become I-CAN members.

Members enjoy benefits which include a free 300 MB WiFi Data per month (Sponsored by Sonic), 45 minutes free internet

access per day through Smart Cape and free digital courses that teach them new skills or enhance their existing skills.

The number below displays the number of citizens that have registered at the Centre from Sept 2015 - March 2017

The I-CAN Centre is a public access facility that provides citizens of all ages with various digital services and access to

modern technology. Most citizens find the I-CAN Centre compelling due to wide variety of innovative digital services. Most of

the attractions are due to the friendly environment and hygiene friendly area, friendly reception and staff, free WiFi and

internet services and easy access to digital services, e.g. CV typing, copying, printing, scanning of documents, etc.

The number below displays the number of citizens that have accessed the Centre from Sept 2015 - March 2017.

624

327226 215

430 396 427 401514

1159

1330

1551

1294

1706 1713

892

1189

1896

1389

0

200

400

600

800

1000

1200

1400

1600

1800

2000

Sep Oct Nov Dec 2016 Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec 2017 Jan Feb Mar

September 2015 - March 2017 Overall Centre Attendance

1601

17 995

I-CAN Reasons for visit

6%

40%

5%

22%

13%

9%

2%2%1%

Reasons for Visit

Meeting

SmartCape

Registration

Course Attendance

Enquiry

Other

Commercial

Gaming

Workshops

Based on a Visitor / Citizen Attendance sheet, G-CITI determined the reason why citizens would access the I-

CAN Center. Through a sign-in register, the total number of visits were determined with the reasons below.

Citizen Impact

4I-CAN Project

EXECUTIVE SUMMARY

Genesis Community IT Initiative (G-CITI) is a non-profit organization (NPO) and Public Benefit Organization (PBO) to support

the needs of individuals with digital literacy, social innovation and entrepreneurship. Founded in 2014, GCITI has

successfully implemented various skills programmes that have impacted more than 3000 individuals. Schools, resource

centres, government agencies, private companies and other non-profit organizations have been impacted through the G-

CITI programmes. G-CITI regards itself as a vehicle for social change and digital transformation.

The main objectives of G-CITI and aim to:

· Enable communities through access to broadband technology, to participate digitally for personal development

and business development purposes.

· Become a hub of activity for technological and digital development for the Elsies River and adjacent communities.

· Empower all citizens with basic digital literacy skills for entrepreneurial development and employment

opportunities.

· Provide skills training and entrepreneurial development including business guidance and support.

· Provide opportunities for creativity through social innovation projects.

· Support primary and high school students by improving education through technology.

Genesis Community IT Initiative (G-CITI) is a non-profit organization located in Cape Town, Elsies River. It aims to empower

individuals with digital skills and entrepreneurship to become part of the growing economy in South Africa. As communities

are faced with various social ills that leads to unemployment and poverty, the service of G-CITI ignites hope and inspiration

in Elsies River and communities beyond. To accomplish its goal, G-CITI has developed unique programmes to bring

government agencies, private companies, potential entrepreneurs, and non-profits together as a unit for transformational

change through access to technology.

G-CITI advocates successful employment and entrepreneurship through acquiring digital skills; as various industries are

driven through technology.

INTRODUCTION

GENESIS COMMUNITY IT INITIATIVE (G-CITI)

I-CAN CENTRE PROJECT

5I-CAN Project

The I-CAN Centre, is an initiative of the Western Cape Government. The aim of the public access facility is provide free

access to broadband and up skill citizens in digital literacy. Genesis Community IT Initiative was appointed in August 2014

as the managing operator of the I-CAN Centre. The uniqueness of the I-CAN Centre is found in its various areas (zones)

created to stimulate specific growth in citizens. A Commercial zone area is used for citizens to walk-in and be presented

with various digital services. A Learn Zone was established where digital literacy is trained. A Create Zone was established

to promote social innovation through technology. A Play Zone was established to use gamification as a learning tool for

development. A study Zone was established to provide primary / high school students a conducive environment for study.

The I-CAN Model address various socio-economic issues that exist in local communities. The presence of a digital public

access facility, such as the I-CAN Centre, has created many job opportunities for youth, entrepreneurship growth for the

aspirant and unemployed, which promotes good citizenship and economic growth.

Internet Impact

Number of WIFI Users

Smart Cape Technology for communties

Overall Internet Data Usage to impact

Checking our emails, updating our Facebook statuses, surfing the web, etc. – it has all become second nature to

most of us yet for many low-income families, paying for internet packages per month is a luxury they hardly can

afford. The Free WiFi at the I-CAN Centre, offered to its members, offers them the opportunity to be connected to the

outside world. Based on the comparison of user registrations and WiFi users, we discovered that many citizens do

not have adequate WiFi-enabled devices that allows them to connect wirelessly to the WIFI.

The number below displays the number of citizens (I-CAN members) that have signed up for WI-FI at the Centre

from Sept 2015 - March 2017.

The Smart Cape technology is an initiative of the City of Cape Town which is used within the I-CAN Centre and

provides citizens with 45 minutes free internet access per day.

The Smart Cape technology is an initiative of City of Cape Town. This technology is used within the I-CAN

Centre to provide citizens free internet access. Each citizen receives one session per day of 45 minutes.

The I-CAN Centre offers both free WIFI and internet access to citizens. Based on our skills development stats, we

utilize computer rooms (Learn Zones & Create Zones) to deliver training. These training rooms are equipped with

internet access to provide both blended / online learning. The stats below shows the total data usage for all digital

services.

The number below displays the overall total data usage at the Centre from Sept 2015 - March 2017.

6I-CAN Project

Skills Impact

Free Courses offered

Funded Courses offered

Paid Courses offered

449

761

197

The I-CAN offers free courses to citizens at entry level. For citizens who never

had an opportunity to work on a computer, will be able to do an introductory

level course. Each Friday, the I-CAN Centre runs free skills training for all

citizens. Many NPOs and other educational institutions make use of this

opportunity to train their volunteers and staff to become digitally literate. The

stats below is from Sept 2017 to March 2017.

The number below displays the number of citizens that have signed up for free

courses at the Centre from Sept 2015 - March 2017.

The Department of Economic Development and Tourism (DEDAT) funded a

unique skills program that empowered 761 citizens with various courses from

October 2015 to March 2017. The aim of the skills programme was to boost

digital skills within local communities and evaluate the impact how citizen

respond to the unique skills programme.

The graph below indicates how beneficiaries (empowered by DEDAT funded

skills) were impacted throughout the current and post funding cycle.

Students who completed the I-CAN DEDAT funded courses showed great interest

in continuing their studies with G-CITI which resulted in courses that ran over 3, 6

and 12 months offered at the centre / campus in 2017. These courses offered by

G-CITI is part of their sustainability which on the other hand are unique courses

that have become essential towards employment for students.

Students who completed the I-CAN DEDAT funded courses showed a great

interest to continue their studies with G-CITI. This resulted in

G-CITI offering 3, 6 and 12 month courses in 2017. These courses offered by G-

CITI is part of their sustainability. These unique courses has become essential

towards employment.

Students Empowered

Students Empowered

Students Empowered

7I-CAN Project

I-CAN Project

How we do itCommunity LearningCommunity learning is a teaching method that promotes student learning through active participation in meaningful and planned service experiences in the community that are directly related to course content. High quality community learning blends academic learning, practical experience, personal exploration and reflection on student roles and involvement in their communities. In various skills programmes G-CITI employed com-munity learning (complete assignments and projects that are community based) as a tool to empower citizens with digital and entrepreneurship skills.

Micro – LearningMost skills programmes was instructor led for citizens who never used a computer before. Other citizens that are acquainted with technology through phones and other mediums immediately responded to instructor-led learning.

Instructor-Led TrainingMost skills programmes was instructor led for citizens who never used a computer before. Other citizens that are acquainted with technology through phones and other mediums immediately responded to instructor-led learning.

Online / Blended LearningThe evolution of technology has led to online and blended learning. Blended courses (also known as hybrid or mixed-mode courses) are classes where a portion of the traditional face-to-face instruction is replaced by web-based online learning. Various skills programmes were offered web-based, where citizens had to learn from video-tutorials to follow instructions

8

9I-CAN Project

ProjectsDigital Literacy

Computer Basics

Beyond having access to technologies, individuals, businesses and institutions need to understand the relevance and benefits of using technology to achieve educational, economic and social

goals. Basic computer skills for all citizens is relevant address various needs. As digital skills increase in a community, citizens will be able to see and understand the need to be online.

Number of Participants

Outcomes of the Project

Rationale

Demographics

Students will be able to:

• Obtain basic knowledge of how a computer operates• Create and edit electronic documents using the word

application.

• Create Spreadsheets and PowerPoint presentations.• Understand and explain the difference between basic

hardware & software.

Gender Total

Male 27

Female 21

68

IT Essentials

Beyond having access to technologies, individuals, businesses and institutions need to understand the relevance and benefits of using technology to achieve educational, economic and social

goals. Basic computer skills for all citizens is relevant address various needs. As digital skills increase in a community, citizens will be able to see and understand the need to be online.

IT Essentials covers fundamental computer and career skills for entry-level IT jobs. The IT Essentials course includes hands-on labs that provide practical experience to prepare you for

enterprise networking. Simulation tools help you hone your troubleshooting skills and practice what you learn.

College of Cape Town & Genesis Community IT Initiative (I-CAN Centre)

Training Partnership

Outcomes of the Project

Project Description

Rationale

Demographics

Students will be able to:

• Develop working knowledge of how computers and mobile devices operate.

• Identify common security threats and vulnerabilities like malware, phishing, spoofing and social engineering.

• Apply skills and procedures to install, configure, and troubleshoot computers, mobile devices, and software.

• Develop critical thinking and problem solving skills using

both real equipment and Cisco Packet Tracer, a network configuration simulation tool.

• Get immediate feedback on your work through built-in quizzes and tests.

• Connect with the global Cisco Networking Academy community.

Gender Total

Male 52

Female 24

Number of Participants

76

I-CAN Project 10

11I-CAN Project

Internet Computing Core Certification (IC3)

While digital literacy may be understood and defined differently within disciplines, the concept is primarily about literacies rather than digital technologies or digital competence. Digital literacy involves finding, using and disseminating information in a digital world. Digital Literacy underpins teaching and

research, regardless of discipline, and is an essential graduate skill for effective participation in employment and all aspects of life. The IC3 project is an international course to empower citizens with digital skills based on internal standards.

Outcomes of the Project

Rationale

Demographics

Students will be able to:

• Have a better understanding of the programs’ interface, the tools and terminology used.

• Differentiate between different computer components and software and have an understanding of its purpose.

• Manage files and folders through creating, copying, cutting and deleting files and folders

• Complete task more effeciently and creating more professional files.

• Use the different applications for its specific purpose, e.g. using MS PowerPoint application to create a professional

looking PowerPoint presentation for delivering, Working out a basic budget in MS Excel.

• Evaluate which tools in Word & Excel to use for different business purposes.

• Improve Communication by combining communication skills with End User Computing skills.

• Apply Web Browser skills in a GUI-based application, and its demonstrated by being able to use a web-browser to search and use information from the internet.

Gender Total

Male

Female

133

40

93

Number of Participants

Microsoft Offce Specialist

Information and communication technologies (ICTs) have penetrated all areas of contemporary life. In this context, digital literacy has become much more than the ability to handle computers – just like traditional literacy and numeracy, it comprises a set of basic skills which include the use and production of digital media, information processing and retrieval, participation in social networks for creation and sharing of

knowledge, and a wide range of professional computing skills. Digital literacy improves employability because it is a gate skill, demanded by many employers when they first evaluate a job application. It also works as a catalyst because it enables the acquisition of other important life skills. The Microsoft OfficeSpecialist, international certificate, allows students to become Digital Practitioners in specific office applications.

Outcomes of the Project

Rationale

Demographics

Students will be able to:

• Navigate their way through the Microsoft OfficeWord and Excel programs and make effecient use of the programs’ tools.

• Have a better understanding of the programs’ interface, the tools and terminology used.

• Complete ta sk more effeciently and creating more professional documents.

• Format text, paragraphs and sections, create tables and lists, apply references and insert and format objects from

the MS Word Application.• Manage workbooks and worksheets, manage cells and

ranges, manage tables, apply formulas and functions and creating charts and objects in the MS Excel application.

• Import data from different applications, e.g. Word objects into Excel and vice versa.

• Evaluate which (software applications) tools to use for business purposes.

Gender Total

Male 14

Female 35

Number of Participants

49

I-CAN Project 12

13I-CAN Project

Outcomes of the Project

Rationale

Demographics

Social Innovation

Mobile App Development

The traditional pen-and-pencil system presents tons of barriers to student access and connection, whether it be the plight of a master narrative, language disconnect, etc. By instilling adept digital skills, students can break through these “walls” and become producers of knowledge.Allowing students to find their own learning resources (via the web, cloud-based learning tools, etc.) and analyze the sources benefit creates a true personalized learning environment.

Students are no longer given a static text set that dictates how and what they should learn. Instead, developed digital literacy skills afford students the ability to seek out and utilize knowledge resources that help them create a personal learning connection. The mobile app development project allows learners to build a mobile app that is based on their creativity and innovation.

Students will be able to:

• Explain and have an understanding of IOT (Internet of Things)

• Use the online platform to build a variety of different applications

• Ability to create a simple content-based app• Publish a web app and view on various devices.

• Integrate external data feeds in the app.• Ability to plan and design an engaging app for the

entertainment industry.• Ability to create conditional logic using Blockly (visual

coding).

AppShed & Genesis Community IT Initiative (I-CAN Centre)

Training Partnership

Gender Total

Male 15

Female 5

Complete Total 40

Number of Participants

55

Outcomes of the Project

Rationale

Demographics

Multimedia Design

Today, all content is communicated through imaging. The cost to study graphic design is expensive and few students enter the industry. There are so many creative and talented young people that has graphic design skills but do enter the field

due to socio economic issues. Therefore, the I-CAN Center has developed a course in “Multimedia Design” to empower students with graphic design and entrepreneurial skills.

Students will be able to:

• Create posters / flyers / business cards / images for print & web. Artistic posters with in-depth tolls of specific software applications.

• Demonstrate proficiency in the use of a Macintosh computer and flatbed scanners. Students will also become proficient in the use of Adobe InDesign, Adobe Photoshop, Adobe Illustrator software and have knowledge of color printers and different printing technologies.

• Understand the basic digital workflow for graphic design projects and how to prepare electronic files for printing and finishing operations.

• Recognize basic type families and styles and how to select type to enhance design pieces.

• Develop a professional resume, business cards, and letterhead design as well as how to conduct a job search and gain familiarity with the types of jobs available in the graphic design industry.

• Combine both vector bitmaps and images into a poster / flyer.

• Analyze and evaluate information from multiple sources and diverse perspectives.

Cyan Development Concepts & Genesis Community IT Initiative (I-CAN Centre)

Training Partnership

Gender Total

Male 13

Female 11

Number of Participants

24

I-CAN Project 14

15I-CAN Project

Outcomes of the Project

Rationale

Demographics

Artist Development

Professional music artists (singer/songwriters, producers and bands) have always relied on A&R teams and management to help them develop their music and potential. Today fewer artists benefit from this process, as record labels and production

companies have been forced to cut costs in a digital age. The solution is our Artist Development programme which covers the process of record company artist and repertoire development within a robust educational framework.

Students will be able to:

• know when and why you need a Personal Manager, how to choose one to be your Manager, and what they can and cannot do for you.

• read, understand and negotiate the main points of an Artist/ Management Contractual Agreement.

• choose the right Musicians and Singers to work with and the proper way to prepare for performances, including

choosing the proper recording material, and creating and refining the Artist's "image".

• choose the correct Production or Record Company, and be able to properly promote the yourself to them.

• understand and negotiate the important points of Artist/Record Company and Artist/Production Company Contractual Agreements.

Vision Music Records & Genesis Community IT Initiative (I-CAN Centre)

Training Partnership

Gender Total

Male 11

Female 10

Number of Participants

24

Outcomes of the Project

Rationale

Demographics

Internet Radio Productions

Non-formal education and learning has an important role to play in responding to youth unemployment. This is because it supports development by helping to transform young people's’ potential, creativity, talents, initiative and social responsibility,

through the acquisition of related knowledge, skills, attitudesand values. The unique course, “Internet Radio Productions” is an exposure for student to become creative and start their own Internet Radio Show.

Students will be able to:

• Apply specific knowledge to create a radio commercial, show promo and full radio show.

• Modify existing concepts into various radio applications i.e. online radio vs commercial vs community vs retail as well as talk radio vs music radio.

• Interpret client briefs for radio advertising and source material for show research and interviews.

• Produce a full radio show, show promo, radio commercial, show preparation document, personal and show bio.

• Understand the difference between various radio formats and elements.

• Comprehend aspects of the recording and editing process.• Evaluate the length of their promos, radio ads and speech

links and adjust it to better suit the show or client.• Estimate how many questions to ask in an interview to

fill a speech link or how many words to include in a script along with sound effects to stick to the time constraints of a radio commercial.

Inglis Productions & Genesis Community IT Initiative (I-CAN Centre)

Training Partnership

Gender Total

Male 8

Female 6

Number of Participants

14

I-CAN Project 16

17I-CAN Project

Outcomes of the Project

Rationale

Demographics

Audio Visuals

Technology is part of every industry. The Audio & Visual equipment is based on sound technology. In order to manage these equipment students, need to know basic digital skills.

Therefore, the I-CAN Center has developed a course “Audio Visual” to impact and meet the demand in the Sound industry.

Students will be able to:

• Understand technical procedures of Audio Visual and connect various systems.

• Present themselves professionally in front of clients.• Understand and connect various types of cabling.

• Evaluate the needs of a client based on quotation.• Analyze different equipment to setup needed for a

specific event.

JJ Sounds & Genesis Community IT Initiative (I-CAN Centre)

Training Partnership

Gender Total

Male 25

Female 1

Number of Participants

26

Outcomes of the Project

Rationale

Demographics

TV & Film Production

In order to continue the growth of an TV & Film industry, the market needs to be disrupted with affordable opportunities for students to study in this field. As part of the social innovation

approach in communities, the selected course will promote awareness on how student can record video footages and tell stories.

Students will be able to:

• Write initial stories• Create ideas through commissioned scriptwriting• Use different shooting techniques

Lamis Inlgis Media & Genesis Community IT Initiative (I-CAN Centre)

Training Partnership

Gender Total

Male 10

Female 12

Number of Participants

22

I-CAN Project 18

19I-CAN Project

Outcomes of the Project

Rationale

Demographics

Live Sound Engineering

Digital technology offers innumerable benefits to companies today. It yields granular data about consumers, enables faster communications, improves inter-departmental co-ordination,

reduces wastage and supports effeciently. As the Audio and Visual is dominated by digital technology, digital training in this field is of outmost importance.

Students will be able to:

• Monitor onstage sound• Setting up amps, complex PA systems, speakers, and various

equipment for the band and the other sound engineers.

JJ Sounds & Genesis Community IT Initiative (I-CAN Centre)

Training Partnership

Gender Total

Male 9

Female 1

Number of Participants

10

Outcomes of the Project

Rationale

Demographics

Digital Entrepreneurship

Digital technologies are particularly well suited to helping civic action: mobilizing large communities, sharing resources and spreading power. A growing movement of tech entrepreneurs and innovators in civil society are now developing inspiring

digital solutions to social challenges. The digital entrepreneurship course aims to empower individuals with an entrepreneurial mindset regarding technology.

Students will be able to:

• Setup audio equipment for a live sound production, or event, in a neat and professional manner.

• Demonstrate an appreciation for stage protocol and stage procedure.

• Demonstrate effective stage management skills by directing and supervising a crew in a live show or event.

• Produce a show plan, schedule and technical budget.

Gender Total

Male 20

Female 26

Number of Participants

46

I-CAN Project 20

21I-CAN Project

Outcomes of the Project

Rationale

Demographics

Web Design

The social and economic impact of technology is widespread and accelerating. The speed and volume of information have increased exponentially. As all businesses are required to move their service online, web design service is a demand in

industry. Therefore, the I-CAN Centre has developed a web design course to empower individuals, business owners to develop their own website and clients.

Students will be able to:

• Creates images Fireworks• Design artwork for their website.• Create a basic 5-page responsive website using WordPress.• Understand various HTML elements.

• Analyze the difference in search engines.• Evaluate various web portals to advertise websites• Evaluate various web software to build websites

Gender Total

Male 23

Female 10

Number of Participants

33

Outcomes of the Project

Rationale

Demographics

Gaming Development

Video games are a ubiquitous part of almost all children’s and adolescents’ lives, with 97% playing for at least one hour per day in the South Africa. The vast majority of research by psychologists on the effects of “gaming” has been on its negative impact: the potential harm related to violence, addiction, and depression. We recognize the value of that research; but latest we have seen gaming supporting learning. The trend has changed into multi-billion-dollar industry. Various games have been developed to allow internet users to learn online through MOOCs.Today, most young people spend 60% of their time playing games. In an ideal educational game setting students learn

how to solve complex problems. The problems within a game typically start off easy and progressively become more difficultas players’ skills develop. Players are motivated to learn, in part, because learning is situated and occurs through a process of hypothesizing, probing, and reflecting upon the simulated world within the game. In addition, the goals are clear, and information becomes available to players at just the time that it is needed to reach each goal. Making sense of that information becomes an intrinsic goal of gameplay. Player engagement, flow and difficultchallenges have especially been often referred to be they keys to successful game-based learning.

Students will be able to:

• Develop and storyboard a video game idea, and develop a design document.

• Implement a complete 2D game, including the gameplay, character design and animation, multiple levels, the user interface, and game audio.

• Implement the general outline of a 3D game, including game object kinetics and dynamics, and camera management

in a three-dimensional coordinate space.• Use an understanding of the necessary algorithms, data

structures, and optimization for successful video game development.

• Apply effective engineering methodology for game development and testing.

Ikasi Code Club & Genesis Community IT Initiative (I-CAN Centre)

Training Partnership

Gender Total

Male 15

Female 4

Number of Participants

19

I-CAN Project 22

23I-CAN Project

Outcomes of the Project

Rationale

Demographics

Java Programming

As we are moving towards a digital economy, new applications need to build to accommodate innovation trends and creativity. Java is now the second most sought-after skill in the IT recruitment market, according to Computer Weekly's Survey of Appointment and Trends. The language was developed

and subsequently maintained in its infancy with the mantra “Write Once, Run Anywhere”, meaning when a program is written in Java, any piece of hardware that has Java installed can then run that piece of software. Based on industry needs, the I-CAN Centre facilitated the course to meet the demands.

Students will be able to:

• Understand fundamentals of programming such as variables, conditional and iterative execution, methods, etc.

• Understand fundamentals of object-oriented programming in Java, including defining

• classes, invoking methods, using class libraries, etc.• Use the Java SDK environment to create, debug and run

simple Java program.

• Write simple programs with calculations.• Construct objects using a class and activate methods

on them• Use an integrated development environment and a

debugger to solve problems.

Gender Total

Male 8

Female 1

Number of Participants

9

Outcomes of the Project

Rationale

Demographics

Coding for Kids

Children are using digital technologies and media at increasingly younger ages and for longer periods of time. They spend an average of seven hours a day in front of screens – from televisions and computers, to mobile phones and various

digital devices. What digital content they consume will greatly influence children’s overall development. Coding for kids is program where kids learn how to code and build digital solutions from a very young age.

Students will be able to:

• Code with block code• Create a storyline

• Build basic projects using block based coding• Remix projects and combine as one

Gender Total

Male 9

Female 5

Number of Participants

14

I-CAN Project 24

25I-CAN Project

Outcomes of the Project

Rationale

Demographics

Google Computer Science First Pilot Project

Google SA has partnered with I-CAN Centre managed by (Genesis Community IT Initiative) G-CITI in Elsies River to roll out a project called (Google Computer Science First) CS-FIRST. This international project has been piloted around the world

and many young people became digitally equipped through the c-first project. The goals of the project include computational thinking and a positive attitude towards Computer Science in learners from Grade 6-7.

Students will be able to:

• Write a dialogue between two characters.• Create a setting of where the story takes place.• Characterize and manipulate character movements.• Create an interactive story between more than two

characters and different settings.

• Create innovative stories based on their personal narratives.• Create block code from scratch and remix code with

other stories.

Google SA & Genesis Community IT Initiative (I-CAN Centre)

Training Partnership

Gender Total

Male 28

Female 16

Number of Participants

44

Outcomes of the Project

Rationale

Project Management

This course develops a foundation of concepts and solutions that supports the planning, scheduling, controlling, resource allocation, and performance measurement activities required for successful completion of a project. As most companies are

driven project based, this course gives a clear path of how a project is initiated towards completion. This course improves individual’s understanding how to be a leader in projects in both business and community work.

• Explain.• Manage.

• Conduct.• Demonstrate.

Upon completion of the Basic Project Management course, you will be able to demonstrate professional level of competencies in the following key areas of project management.

Demographics

Google SA & Genesis Community IT Initiative (I-CAN Centre)

Training Partnership

Gender Total

Male 6

Female 15

Number of Participants

19

I-CAN Project 26

27I-CAN Project

Outcomes of the Project

Rationale

Digital Photography

An introduction to digital photography using digital cameras and basic image editing software. This course includes print production for making black-and-white and color photographs and studio techniques that include portrait lighting and still

life photography. Students use digital photography for the production of a photographic portfolio. This course empowers individuals to become entrepreneurs.

Students will be able to:

• Understand technical and aesthetic differences between traditional and digital photography.

• Make informed choices about composition when photographing and editing digital images.

• Develop knowledge in design concepts for Digital Media in Adobe Lightroom.

• Develop an understanding and knowledge in Digital Media.• Make informed choices about appropriate technologies

for use in a variety of photographic assignments.• Demonstrate and apply a high level of understanding to

the issues surrounding the creation of digital artwork.

• Be confident in the use of industry standard digital photographic software (such as both Photoshop and Adobe Lightroom).

• Be confident in the use of industry standard digital photographic hardware (such as the Apple Mac platform using OSX).

• Demonstrate and apply an advanced understanding of the issues surrounding the storage and retrieval of media files, and the application of contemporary technology relating to digital image files.

Demographics

Gender Total

Male 5

Female 4

Number of Participants

9

Outcomes of the Project

Rationale

Introduction to SQL

It would be an understatement to say that the Internet has created frantic investment and hype over the past few years. The opportunity of the Internet has created businesses that has never existed before. These innovations stem from individuals who see the Internet as This course introduces the concepts, vocabulary, and procedures

associated with E-Commerce and the Internet. The student gains an overview of all aspects of E-Commerce. Topics include development of the Internet and E-Commerce, options available for doing business on the Internet, features of Websites and the tools used to build an ECommerce website, marketing issues, payment options, security issues, and customer service.

Students will be able to:

• Evaluate an ecommerce site to maximize audience usability.• Develop and host an ecommerce site using instant services. • Implement e-commerce-based learning solutions.• Implement payment-processing services for an ecommerce

site.• Define and use standards, initiatives and e-commerce

frameworks that support supplier transactions.• Configure Web server software for an ecommerce site.• Identify the effects of e-commerce on business operations

and revenue generation.• Implement strategies for effective customer service and

manage customer relationships in e-commerce operations.

Demographics

Gender Total

Male 5

Female 1

Number of Participants

6

I-CAN Project 28

29I-CAN Project

Outcomes of the Project

Rationale

Introduction to E-commerce

It would be an understatement to say that the Internet has created frantic investment and hype over the past few years. The opportunity of the Internet has created businesses that has never existed before. These innovations stem from individuals who see the Internet as This course introduces the concepts, vocabulary, and procedures

associated with E-Commerce and the Internet. The student gains an overview of all aspects of E-Commerce. Topics include development of the Internet and E-Commerce, options available for doing business on the Internet, features of Websites and the tools used to build an ECommerce website, marketing issues, payment options, security issues, and customer service.

Students will be able to:

• Evaluate an ecommerce site to maximize audience usability.• Develop and host an ecommerce site using instant services • Implement e-commerce-based learning solutions.• 1.5 Implement payment-processing services for an

ecommerce site.• Define and use standards, initiatives and e-commerce

frameworks that support supplier transactions.• Configure Web server software for an e-commerce site.• Identify the effects of e-commerce on business operations

and revenue generation. • Implement strategies for effective customer service and

manage customer relationships in e-commerce operations.

Demographics

Gender Total

Male 3

Female 10

Number of Participants

13

Outcomes of the Project

Rationale

Demographics

EducationMindkey

Today, students are faced with various challenges of learning. Schools are challenged in how students acquire information and process it. This results in low scoring in specific subjects and pace set by the curriculum to deliver. As the I-CAN Centre is building a digital community, learning is essential

in the process. Therefore, the I-CAN Centre has facilitated two programs, “Mindkey” and “Matric What Now” to build a learning community focused on identifying challenges and implementing thoughtful and sustainable solutions.

Students will be able to:

• Identify best practices when studying and best time management methods.

• Develop strong learning skills – ability to use currently and in the future

• Extracting more value from your education, and thus enabling you to be in a better position to obtain employment

thereby improving your standard of living• Get better results at school• Be able to handle lots of information• Learn quicker and be able to recall the information you

have learnt faster• Get ahead and stay ahead

Easability & Genesis Community IT Initiative (I-CAN Centre)

Training Partnership

Gender Total

Male 35

Female 30

65

Number of Participants

I-CAN Project 30

31I-CAN Project

Outcomes of the Project

Rationale

Demographics

Matric What Now

You spend 12 or more years of your life preparing for you Matric Exams. It is now over, you completed them. PASS or FAIL, going to study further or not; working; starting your own business – this is the reality you will be or are faced with.Those who succeed will be those who have a goal, purpose

and a plan to achieve. Having these elements is the MOST important thing you should have. Matric: What now? Uses the E.A.S. I® framework and will help you get these elements in place.

Students will be able to:

• Knowledge and high-level understanding of how big business thinks so you can be a success when entering the workplace

• In the workplace just having a degree is not enough – understanding how strategy works is a key element (ask

anyone who is successful in business strategy or planning is the most important component and then comes the doing part) – We teach BOTH.Understanding how to use this awesome framework to give you the right HEAD-START you deserve

Easability & Genesis Community IT Initiative (I-CAN Centre)

Training Partnership

Gender Total

Male 24

Female 16

40

Number of Participants

Outcomes of the Project

Rationale

Demographics

EntrepreneurshipEssential Business Skills

To become employable or an entrepreneur, every individual needs to understand the basics of business. The Essential

Business Skills course introduces students to the world of Entrepreneurship and Project Management.

Students will be able to:

• Calculate break-even analysis• Draft a marketing plan for a business• Create an income statement• Obtain report writing skills

• Understand how to do financial costing in a business• Analyze the difference between various business entities• Evaluate the need for entrepreneurship in a company

College of Cape Town & Genesis Community IT Initiative (I-CAN Centre)

Training Partnership

Gender Total

Male 15

Female 52

67

Number of Participants

I-CAN Project 32

33I-CAN Project

Outcomes of the Project

Rationale

I-CAN Entrepreneurship Week

As the I-CAN Centre is a public access Centre for digital skills; the need for entrepreneurship is added as digital skills provides a platform to start businesses. Since the I-CAN Centre has started with funded courses (with various specialization areas) students has seen entrepreneurship as an opportunity for income. Research have shown that people exposed to entrepreneurship frequently express that they have more opportunity to exercise creative freedoms, higher self-esteem,

and an overall greater sense of control over their own lives. As a result, many experienced business people political leaders, economists, and educators believe that fostering a robust entrepreneurial culture will maximize individual and collective economic and social success on a local, national, and global scale. It is with this in mind that the I-CAN Entrepreneurship Week were developed: to prepare youth and adults to succeed in an entrepreneurial economy.

Students will be able to:

• Understanding the SWOT Analysis of their personal lives• Measure strength against challenges• Analyze various processes in life and how it impacts on

the external environments• Draft a professional CV• Obtain interview skills for job opportunities• Present their CV online through job portals• Understand the power of LinkedIn• The difference between an intrapreneur and an entrepreneur• Various platforms to apply for funding• Need for a business plan• Importance scarcity of paradigms• To make entrepreneurs mentally ready for their business

journey• To create the understanding of different feeling patterns • To challenge paradigms in entrepreneurship• Understand the low and high of entrepreneurship

• Manage your income once tenders come through• Remain stable once they have reached their first million • To understand the difference between legal entities in

South Africa. • To understand the role of the Company's intellectual

property commission. • To understand compliance per different industries in

South Africa. • To understands the requirements for doing business with

government• Draft a vision and mission for a business plan• Understand the Importance of organizational development• Understand how business must grow organically• Understand crowdfunding• Understand the importance of market analysis of a business• Draft a budget for a business

446

Number of Participants

Outcomes of the Project

Rationale

Demographics

Women in ICT & Entrepreneurship

The Women in ICT project creates an opportunity for women to get access to acquire digital skills. These skills will provide a knowledge base to conduct their business online. Therefore, I-CAN Centre, managed by non-profit organization Genesis Community IT Initiative, located in Elsies River, has piloted

a unique project for “Women in ICT” that will empower women with digital skills. Amongst other things, the digital skills will also play a pivotal role in eradicating poverty and socio economic challenges.

Students will be able to:

• Have an online shop with products listed• Create artwork for a business card• Obtain an international certificate from Google

• Exhibit their business idea and products on the day of graduation / exhibition

Gender Total

Female 26

26

Number of Participants

I-CAN Project 34

35I-CAN Project

Competitions

Outcomes of the Project

Rationale

Microsoft Office Specialist Competition

The aim of the competition was to create an awareness for Grade 12 students to obtain international certification through Microsoft. The alignment of the Microsoft certification is equal to the curriculum content in Grade 12 Computer Application

Technology. Therefore, the I-CAN Centre has initiated the competition between various schools in the community to demonstrate the potential of students for digital readiness.

Students will be able to:

• Navigate their way through the Microsoft Office Word and Excel programs and make effecient use of the programs’ tools.

• Have a better understanding of the programs’ interface, the tools and terminology used.

• Complete task more effeciently and creating more professional documents.

• Format text, paragraphs and sections, create tables and

lists, apply references and insert and format objects from the MS Word Application.

• Manage workbooks and worksheets, manage cells and ranges, manage tables, apply formulas and functions and creating charts and objects in the MS Excel application.

• Import data from different applications, e.g. Word objects into Excel and vice versa.

Certiport & Genesis Community IT Initiative (I-CAN Centre)

Training Partnership

Gender Total

Male 7

Female 3

Complete Total 10

10

Number of Participants

Demographics

Outcomes of the Project

Rationale

Gaming Competition

Students will be able to:

Certiport & Genesis Community IT Initiative (I-CAN Centre)

Training Partnership

387

Number of Participants

The purpose of the I-CAN Center Gaming Day was to build a gaming club in the community and t invite

local businesses to see the impact of I-CAN Centre.

· We invite schools to participate

· Invite business leaders for the day

Based on research, gaming enhances cognitive abilities (Research paper). Users who participated had the opportunity to showcase they talent digitally. This initiative is to address the challenges that exist in communities to keep young people active and refrain from gangsterism and other substance. The value implemented through this project can stimulate and build other digital interest in young people.

I-CAN Project 36

37I-CAN Project

Outcomes of the Project

Rationale

Demographics

I-CAN Web Hackathon

Certiport & Genesis Community IT Initiative (I-CAN Centre)

Training Partnership

Gender Total

Male 21

Female 5

26Number of Participants

The purpose of the project is to build five websites for five Non Profit Organizations in different areas. The goals of the project include creative thinking, computational thinking and a positive attitude towards problem solving. The content of the project entails:

● Building website content.

● Creating a Facebook page

● Creating a YouTube channel

● Linking social media channels

● Building a responsive website

The Hackathon has impacted the students to become Social Innovators and lifelong learners of the I-CAN Centre. Continual projects will be developed to create a scaffolding approach toward digital literacy

Students was able to acquire the following skills:

● Ability to work under pressure

● Ability to work in teams

● Communication skills

● Problem solving skills

● Content management skills

Access to BroadbandTotal Number of People Registered on our WIFI Hotspot 540

Broadband is not a luxury; it's a necessity. Affordable broadband is a building block for healthy communities. In the 21st century, broadband Internet access has emerged as more than just an information superhighway—it has become critical infrastructure to connect citizens, businesses, and communities alike to new opportunities. Yet for too many communities, the promise of fast, affordable, and reliable Internet access remains unrealized. Expanding high quality Internet access in a community, whether large or small, can yield a multitude of benefits for residents— from improved health services, to new opportunities for small businesses, to higher property values, to a stronger local economy. High-quality Internet access is not only a necessary infrastructure for the 21st century, but also the collaborative process of expanding that access itself has civic benefits. The I-CAN Centre (Genesis) offers citizens 300 MB Free WIFI Data per month. This enables citizens to access emails, communicate through social media and researching possible job opportunities. Citizens are also trained how to sign up for WIFI and use it effectively. We have 540 citizens signed up for WIFI access. As the number are growing daily, the awareness of digital access has become a reality to many. We aim to empower more citizens with access to broadband usage of digital skills.

I-CAN Project 38