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1 111

Gaming Strategies

8 August 2017

CMA Gaming Summit

2

DWS and Club Training Australia

Terry O’Halloran Geoff Wohlsen

3

The program today

» A quick overview of what we’ve had to deal with as a collective

» Current challenges

» What we should be doing now

» What we should contemplate over the next 5 years

» 15-20 years?

4

Poker machine gaming is in decline in Aus

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200

400

600

800

1,000

1,200

1,400

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91–

92

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92–

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201

4-1

5

Qld

Vic

NSW

ACT

NT

SA

TasReal annual expenditure on

machines – per adult

Smoking restrictions

5

But so is traditional gambling generally

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200

400

600

800

1,000

1,200

1,400

1,600

0

5,000

10,000

15,000

20,000

25,0001989

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1990

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2010

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2011

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2012

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2013

-14

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-15

Real Total Gambling Expenditure

Real Expenditure

Per Capita

$M

6

Qld over the last 20 years

»Hotel gaming, Casinos (Gold Coast?)

» LMOs – were 7 now 2

» Smoking

»Additional gaming taxes

» Loss of $50 and $100, back again

» Trading hours – back again but no pre-10am

» Tokenisation TITO/Cashless

»GFC, Mining, Floods

»92% cap, $5 bet

7

The challenges, the obstacles

We believe that on-line gaming at foreign casinos, card rooms, sports books, lotto land

and slot halls is attracting in the range of $4bn in Australian play (loss)

That’s ~ 20% of legal gaming in Australia

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The truth

The truth is that clubs need to achieve 15%ebitdard on revenues, $140 per machine per day and $1.5M ebitdard per 100 machines in operation to survive

Cost are growing at 4%-5%Gaming revenues maybe 3%

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Pubs are dominant in Qld

44%

46%

48%

50%

52%

54%D

ec-1

2

Mar

-13

Jun

-13

Sep

-13

Dec

-13

Mar

-14

Jun

-14

Sep

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Dec

-14

Mar

-15

Jun

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Sep

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Dec

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Mar

-16

Jun

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Sep

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Dec

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Mar

-17

Clubs 47%

Clubs 46%

Club’s market share 12-17

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Pubs are gaining ground in NSW

30%

35%

40%

45%

50%

55%

60%

65%

70%

Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1

2012 2013 2014 2015 2016 2017

Clubs 67%Clubs 64%

Club’s market share 12-17

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Pubs rule in Victoria but it’s stable

30%

35%

40%

45%

50%

55%

60%

65%

70%

2009 2010 2011 2012 2013 2014 2015 2016 2017

Clubs 35% Clubs 34%

12

TAB bar separation

Service to gaming

Product & environment

Service, skills & culture

Café service to

gamingCarparking

Loyalty and

rewards or TOD

Membership

4-5% growth

What a gaming strategy looks like - now

A good strategy has many aspectsAnd involves the management team and board

13

Loyalty and rewards in perspective

At ~2% it’s within the benchmark of 4%-5%

Members Rebate - 1 point for $ T/O

Rebate % on T/O

Monthly cost at 100% redeem

Monthly cost at 80% redeem

% rebate redeemed

Redeemed on metered win @ 9%

Level 1 3 $2 0.50% 2,250 1,800 0.40% 4.44%

Level 2 10 $3 0.33% 2,667 2,133 0.27% 2.96%

Level 3 50 $4 0.25% 1,875 1,500 0.20% 2.22%

Level 4 200 $5 0.20% 2,800 2,240 0.16% 1.78%

Level 5 8,070 $6 0.17% 8,632 6,906 0.13% 1.48%

Total 8,333 $4.70 0.21% 18,224 14,579 0.17% 1.89%

14

More weapons based on points

»Accelerators & points to cash at low demand

times (Qld)

» Every visit after the 10th this month, we’ll bonus

you 500 points ($5)

»A lucky losers incentive – “we hope your

favourite machines have been kind to you this

month, but if not, leave it to us, we’ll bonus you

1,000 points when you next come“

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More weapons based on points

»Chase the winners – try to claim jackpots back

to your venue, don’t let it go to your competitors

»Create currency in points –“if you visit us another

five times this month, play machines with the

card in, you’ll advance to our silver

membership”

»Redeem points for seasonal items eg winter

bathrobes, towels, spray jackets, sunglasses,

watches

16

The cost of marketing gaming

A 200 machine club will spend $250,000/yr on points and bonusingAnd a further $200,000/yr on general gaming promosAnd a further $150,000/yr on marketing wages and systemsThat’s $600,000/yr or 0.5% of turnover

17

Drain the AEMP swamp

% total revenue

12%

2002 2017

AEMP costs as % revenue have increased from 6% to over 10% in 15 years …why?

18

Café, TAB and bar

separation

Conciergeservice

Member tailored

environment

Member tailored

service andculture

Café service to

gamingSegmentedCarparking

Rewards related to

spend

SegmentedMembership

4-5% growth

What a gaming strategy will need to look like

19

Food as the key differentiator

Great food all day

GP 70%Wages 40%

Great food on your terms

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Value chain

What the customer sees, feels, tastes and experiences every time

there is contact with your Club

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Where are all the good new innovators

As an industry, we don’t have enough skilled, motivated young

professionals coming through the ranks

We need to grow our own

22

The balanced venue

Two DOSAs and 2.5m2 per

machine

ATM locations

0.8 to 1.2 dining seats per machine

2+ car parks per machine - covered

1 CRT per 70 machines

TAB as small as you can make it

Café at the front for all to see

Best female toilets money can buy

Re-invest at 30% above depreciation

23

Some interesting statistics – car parking

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- 0.50 1.00 1.50 2.00 2.50 3.00 3.50

Car park ratio (total bays per machine) Car park ratio (marked and sealed bays per machine)

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Entertainment and ambience using tech

The Hellenic Club Canberra

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Access to money

What the banks thinks about the sector is important

- Ebitdard

- Growth

- Governance

- Interest cover over 2 times

26

The checklist for now and 5 years….

Capital reinvestment at 1.3 times depreciation

Ebitdard at $1.5M per 100 machines

Good governance, board & Constitution

Great data & systems

Guaranteed late night trading hours

Smoking, car parking, café offers

Loyalty and rewards at 2% or time on device

AEMP at 8% or less

A trained & developed management team

Service & Culture –value chain

Localisedpolitical relevance

Food – at the right GP & that meets customers’ needs

27

In 15-20 years

» More older tech-savvy people

» A sense of “live now, spend and to hell with saving”

» Fewer people preparing meals at home – 24 hour

entertainment on demand

» The need to entertain will be essential

» No more stand-alone technology

» Concentration of services from fewer larger provides

(eg Tatts and Tabcorp)

» Converging gaming – all-in-one solutions

28

In 15-20 years

»Process jobs in the bar and

kitchen will be roboticized

»Volume kitchens -

automated using enclosed

systems

»We’ll be paid to think and

solve problems only

»Roboticized bars

29

In 15-20 years

30 303030

31 313131

32 323232

33 333333

www.dws.net.au | [email protected]

0418 737 248

DWS Hospitality Specialists