cma finance conference long term gaming trend analysis michael alexander sales operations manager...
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CMA Finance ConferenceLong Term Gaming Trend Analysis
Michael Alexander
Sales Operations Manager
Industry Data Online
Long Term Gaming Trend Analysis What’s the future of gaming revenue?
How long will the gaming income stream continue? What are the long-term risks associated with
Government legislation changes, ageing and technology?
Research based analysis of current and future trends help you plan, organise, lead and control your club’s financial future.
Current Trends
Club Gaming in NSW has been growing at slightly above the CPI
CPI Increase Sydney Australia2005-06 3.00 3.202006-07 2.70 2.902007-08 3.00 3.402008-09 3.00 3.10
* Source: ABS Consumer Price Index
Club/Hotel Performancesince Smoking Ban introduction
Decline in number of people playing Poker Machines
Trends and Benchmarks are changing rapidlyGame Type Analysis
Feb-10 Feb-082yr
Comparison Standard
Install % 41.28% 51.07% -9.79%Turnover % 32.41% 40.64% -8.23%
Profit % 35.60% 44.74% -9.14% SAP
Install % 18.07% 10.83% 7.24%Turnover % 20.74% 12.40% 8.33%
Profit % 20.26% 11.83% 8.43% Ante/Extra Bet
Install % 10.51% 8.16% 2.36%Turnover % 14.56% 10.63% 3.93%
Profit % 13.66% 9.63% 4.03% Ante/Extra Bet-SAP
Install % 4.52% 3.46% 1.07%Turnover % 5.04% 4.01% 1.03%
Profit % 4.09% 3.26% 0.83% Manufacture's Link
Install % 23.51% 25.14% -1.64%Turnover % 24.57% 30.27% -5.70%
Profit % 23.94% 28.94% -5.00% Multi-Game
Install % 2.07% 1.34% 0.73%Turnover % 2.65% 2.03% 0.62%
Profit % 2.43% 1.61% 0.83%
Clubs have decreased standard games to increase SAP and Ante/extra Bet product
Players have moved away from Links and towards SAP and Ante/Extra Bet product
The Goal Posts have movedChanges in the NSW Club Financial Model
Financial Modelling – NSW Clubs
Previous Model
New Financial Model
Difference %
Revenue 100,000 141,243 41%
Business GP% 55.0% 49.7% -10%
- Overheads 30.0% 32.0% 7%
= EBITDARD % 25.0% 17.70% -29%
= EBITDARD $ 25,000 25,000 0%
Future Trends
Where does our Financial model need to be?
Needs Improvement KPIs Excellent
12% EBITDARD 25%24% Wages 18%12% AEMP 6%
$120 Daily Profit / EGM $180
6% Gaming Promo 4%6% Gaming Wages 4%
55% Bar GP 64%24% Bar Wages 20%55% Catering GP 62%50% Catering Wages 42%35% Overheads 25%
Source: DWS / PKF LCA Presentation May 2010
Ageing PopulationCan you capitalise on a larger older generation?
Age Groups% of NSW Residents
that visit Clubs18-24 46.30%25-34 39.60%35-49 43.10%50+ 50.00%
TOTAL 18+ 45.70%
ABS “By 2056 Australia's population is projected to increase to between 31 and 43 million people, with around 23% to 25% being 65 years or older.
In 2007 Australia's population was 21 million people, with 13% being 65 years or older.
Source: 2004-2009 CDOL/Roy Morgan Research 2010
Technology – Short Term
Smaller – Medium Clubs– Analysis tools on gaming purchasing and business efficiency– There are cheaper alternatives
Staff Systems
Medium to Larger Clubs– Increased skills in using gaming purchasing and business efficiency
tools– Increased use of CRM systems and reporting tools
Invest wisely though
CDOL Gaming
What are the latest trends in the Gaming Industry?
How do my Gaming KPIs compare to Industry Benchmarks?
Armed with knowledge of the latest trends and your own gaming benchmarks, what is the most suitable product to buy for your gaming floor
NSW
Regular News articles• Performance trends
• Gaming Machine replacement rate
• Retail trade trends
• Case Studies
• Other relevant articles
How do my Gaming KPIs compare to Industry Benchmarks?
What are the levels of product on the gaming floor of others?
NSW
March 2010NSW
March 2010
NSW
March 2010
1. New Game report2. Game Ranking3. Linked Game Report
What is the most suitable Game/ Manufacturer for my Gaming Floor
Dynamic ReportsFilters are: State Performance Tier
- Top 25%- Mid 50%- Low 25%
Region-Metro-Coastal-Country
Location-Sydney (West, Nth West, South, North, East)-Central Coast-Central West-Newcastle/Hunter-Sth Coast/Highlands-Riverina-Far Nth Coast
Machine Size-0-50 - 51-100-101-200 - 201-300-301-400 - 401+
I look for flexibility with my purchase. What is my next step if this game doesn't work?
Future – Gaming AnalysisFinding out more about our your gaming floor
Mar-10 Average Turnover/Day/EGM ($) Trend Mar-10 Machine Distribution (%)
Trend
Denom Machine Numbers
Average Turnover
/ Day/EGM
($)
Average Profit/ Day/
EGM ($)
Average Return/ EGM (%)
Feb-10 Mar-09
Mar-08
Previous Year Install % Turnover
% Profit % Feb-10 Mar-09 Mar-08 Previous Year
1c 121 $1,255 $113 9.02% $1,251 $1,243 $1,129 1.0% 80.60% 73.19% 78.21% 79.50% 81.09% 82.96% -0.5%2c 6 $1,520 $134 8.82% $1,550 $1,467 $1,323 3.6% 3.70% 4.07% 4.26% 3.59% 3.37% 2.71% 0.3%5c 4 $1,583 $130 8.23% $1,620 $1,191 $1,170 32.9% 2.78% 3.25% 3.17% 2.97% 1.92% 1.72% 0.9%
10c 3 $1,685 $140 8.32% $1,654 $1,564 $1,278 7.7% 2.15% 2.62% 2.58% 2.16% 2.41% 2.88% -0.3%20c 2 $1,655 $135 8.17% $1,566 $1,734 $1,436 -4.6% 1.25% 1.51% 1.46% 1.18% 1.14% 1.13% 0.1%50c 2 $2,031 $149 7.32% $4,225 $3,142 $1,055 -35.4% 1.03% 1.49% 1.29% 1.35% 0.52% 0.25% 0.5%$1 13 $2,226 $122 5.50% $2,246 $2,456 $1,962 -9.4% 8.49% 13.85% 9.02% 9.21% 9.52% 8.32% -1.0%
Also applies to Manufacturers Product Type Game Type (SAP, Link, Standard, Ante Bet) Patrons (Overall, Beverage, Catering, Gaming)
Future – Patron AnalysisFinding out more about our patrons
Mar-10 Trending....
Denom Patron #'sPatron
Split% of
RevenueGaming Spend
Catering Spend
Beverage Spend
Total Spend Feb-10 Mar-09 Mar-08
Males 3,193 44.70% 47.15% $24 $20 $13 $56Females 3,950 55.30% 52.85% $30 $14 $8 $51
18-30 30-50 50- 65
65+
Gaming
Non- Gaming
TAB Punters
Bowlers
Total 7,143 100% $382,043 $ 27 $ 16 $ 10 $ 53
Future – Catchment AnalysisFind out more about the player by linking the Gaming, POS and loyalty data
Understand the games manufacturers are making?Changes in the maths of the games
“The games don’t pay like they used too..”– They don’t!!... The maths structure of games is
different– To give a $1,000 pay means the machine has
to generate $1,100 in turnover with no wins.
Understand the games manufacturers are making?Example of 3 x 90% return games
Game #1 Game #2 Game #3
Dribbler Average Game Chasing the big pays
Prize Symbol
Ave Prize Amount # of
PrizesPrize Pool # of
PrizesPrize Pool # of
PrizesPrize Pool
Jack 10c 700,000 70,000 450,000 45,000 200,000 20,000 Queen $10 2,400 24,000 3,500 35,000 1,000 10,000
King $100 50 5,000 100 10,000 300 30,000 Ace $1,000 1 1,000 10 10,000 40 40,000
Hits / Total Prize pool 702,451 100,000 453,610 100,000 201,340 100,000 Line Hit Rate 15.82 24.49 55.19 Average Pay 0.14 0.22 0.50
Are volatile games good or bad?That depends on your customer
Player Type Driver Game Type Spend
Small PunterTimewasters
/Entertainment
Looking for games with low volatility, entertaining features $20
Average BetterFeature /
Prize /Entartainment
Looking for ok run on machine, occasional $100 win $50 - $100
Good Punter Link / Feature Looking for volatile games $300+ wins $100 - $200
Big Hitters Status / big prize
Looking for games with Very high volatility, big paying features $300+
What Type of players do you have? Do you have the Games that meet that market? What are the games the Manufacturers are releasing? Have we trained our staff in the latest gaming trends? Future Benchmarking in this area may produce a game/player profile
You will need to know the right number of games for your gaming floor
You should be looking at minimum $120 per day, ideally $150 or more– You will have better control over your Hold %– This applies to 80% of your gaming floor, fine to have overflow machines
You need to know the right level– What is your usage of all machines during key periods– What is your future need– QLD have started a leasing scheme
Daily Turnover Guide
> $2001$1001 - $2000 < $1000
27% 60% 13%
Source: Club Data Online – March 2010 NSW Gaming Benchmarks
CateringDoes your food draw people into the club?
Catering is still a good way to draw people to the club– Doesn’t currently work as well as previously but is still the key long
term– Get staff to upsell, especially receptionists – Diverse but efficient menu
Older clientele Rissole / Roast (Lower Quality) Younger Quick / Trendy / Healthy (Higher quality) Price Good range
You need to know your market... Spicy Portuguese chicken? Cafe style food/coffee has been a massive craze Pull ideas, especially marketing ideas from wherever you can It can be as simple as the best chips
Get Chefs and Contractors working for you
Out there future trends Social Media
- Posting feature and game prize + Casino logo to Facebook- Promoting your venue through blogs + photos of the great time they had
last Friday night. - Listening to other managers it may not be your marketing manager
controlling this
GPS Technology- “Michael, I have you favourite table/seat available tomorrow night. Would
you like me to place a booking and send Sarah a nice invitation for you??”
- “Your mates, Steve + Tom have just walked in, do you want me to put a Corona on Ice for you?”
Download a Schooner?? Not sure about this one
Society ChangesFrom
Materialistic
To
Post-MaterialisticIndividuals Community
Progress + Growth SustainabilityProcessed Natural
Global LocalImports Aussie Made
Possessions ExperiencesFormal InformalProfits People
Independent Co-operative
Source: Steve Tighe, www.chasingsunrises.com.au
How long will the gaming income stream continue?
It is here for the long haul – it will just be harder to sustain and grow gaming income levels.
This wont be for all clubs.... Why are they growing more or less?
Gaming still represents a minimum 60% net contribution.
To maintain strong income from gaming play will get down to the overall ‘club product’ – strong visitation levels, stick ahead of the competition, good staff, full service offering (good food, beverage, entertainment), invest in your venue (fresh & modern) etc
Engage your customers.
Build stronger relationships with gaming manufacturers – finance staff should be more involved in gaming purchasing decisions – look at ROI
Keep up with gaming replacement programs – maintain investment.
Forecasting and strong economic modelling required.
Long Term Gaming Trend Analysis – What's the future of gaming revenue?
What are the long-term risks associated with Government legislation changes, ageing and technology.
Biggest risk is that clubs put their head in the sand and hope the challenges pass by – the challenges will always be there as gaming is an easy target just like the resources sector.
Lack of planning and slow responsiveness.
Increased license fees, taxes, insurance costs
Restrictions on trading hours, drinking age, ATMs – may need to do more with less
Need to ensure you have strong associations and a strong board
Boards need to become more commercial and professional with strong governance discipline to deal with the future direction.
Training and education needs to be maintained.
Risk that clubs will make poor diversification decisions to make up for possible revenue shortfalls
Another risk is that clubs don’t embrace, understand or invest in new technologies.
Costs of new technologies may be high so long term budget planning is necessary
High aged population with baby boomers leaving the workforce possibly with less disposable income
Ensuring clubs appeal to the Gen X and Gen Y market
Long Term Gaming Trend Analysis – What's the future of gaming revenue?
Michael Alexander Ben Thomas Greg Hurley
Sales Operations Manager
Business Development Manger
General Manager
Mobile 0421 212 551 Mobile 0428 778 931 Mobile 0419 026 483
[email protected] [email protected] [email protected]
www.clubdataonline.com
Further Information
• www.ClubDataOnLine.com
• Club Data Online – Financial + Gaming Benchmarks
• CDOL WebReporter – Gaming Market Research and Consumer Trends
• CDOL Earthcheck – CO2 Measurement and Sustainability Benchmarking