chris emme's presentation

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Chris Emme Sales Director, East Coast 646-274-3711 [email protected] Big Brands Entering Social Media and Games

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Page 1: Chris Emme's Presentation

Chris EmmeSales Director, East Coast

[email protected]

Big Brands Entering Social Media and Games

Page 2: Chris Emme's Presentation

Social Gaming Landscape

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Social Games Game Developers

Social Networks

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Gaming is mainstream

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• NPD Group shows that one out of every five Americans over the age of six has played an online social game at least once. That’s 60 million Americans.

• 13 percent of consumers with Internet access have bought virtual goods online in the past 12 months; 21 percent of these virtual goods buyers will buy more in the next 12 months.

  On average, a virtual goods buyer spent $92 on virtual goods or currency last year.

  48 percent of buyers bought digital goods through a social network site; more than one-third bought goods in a free Web-based game.

Page 4: Chris Emme's Presentation

Case Studies

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Holland America Sweepstakes

Universal - Scott Pilgrim Video

Best Buy Social

Hyundai Viral

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Holland America

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Page 6: Chris Emme's Presentation

Holland America

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Scott Pilgrim video

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BestBuy: Phone Shame Eliminator

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Male Targeted Games/Apps

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- User is taken to a fully branded page

- User views instructions on how to share with list of Facebook friends

- User sends branded ‘ride request’ to a populated list of their friends. They are given the option to send to at least one friend.

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- Once the user clicks “Snap out of your old ride request” a pop-up appears confirming the action

- User then clicks on “Send” to complete the action

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- After user has sent the virtual gift, the page refreshes and a thank you message appears.

- We apply a pixel to this thank you / confirmation page, and offer a chance to view video of the new Elantra.

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Viral impact

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Viral impact

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Friends that receive the ‘ride’ request may also then share to other friends. All additional sharing is added value

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The Snap out of your old ride action will also be suggested as a post on user’s personal walls

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Sneak Peek Video

User within male targeted social game receives a prompt to view a sneak peek of the new Elantra. The video will populate over the gaming experience allowing the user to view without having to leave to a different page.

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Deep engagement

Entire video plays as an overlay to the user’s gaming page

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Additional actions

Once the video completes, any call to action may be listed … drive towards fan page ‘likes’, share the video, or promote continuing to microsite.

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Questions?

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Thank you!

Chris [email protected]

646-274-3711