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Character CreatorHead and Body Skin Texture Design Guide
v1
Head Eye
TeethTongue
Body
Nail
Hair
Skin Textures
Major Categories
1. Select character and toggle ‘Activate Appearance
Editor’ under the Modify panel
2. Check On - ‘Show Sub Items’
3. For better performance, set your project’s display
texture resolution to 1024 when working with the
Character Creator. Only use 2048 when previewing
or exporting final results.
Important Notice:
Customizing Head Texture
Skin Cosmetic
Hair Decal
Skin
Cosmetic
Hair
Decal
Base Skin
*Freckles
*Skin Tan
*Color (Diffuse)
*Specular
*Normal
Variation
Skin Tone
HSL
Pore
*Wrinkle
Hair
Cosmetic*Scalp
*Eyebrows
*Mustache
*Beard
*Blush
*Lips
*Eyeliner
*Eyeshadow
Skin
Decal *Decal 2
*Decal 1
*Decal 3
* Customizable Texture
Head
Head : Skin
Base Skin
Freckles
Skin Tan
Color (Diffuse)
Specular
Normal
Variation
Skin Tone
HSL (Hue,
Saturation, Lightness)
Pore
Wrinkle
• Base Skin is made up of Diffuse, Normal and Specular layers. Diffuse and Normal can both be adjusted further.
• Freckles lay on top of Base Skin, with Skin Tan being the top most layer.
Adjustable Layers for Head Skin Textures
Base Skin(Color + Normal +
Specular)
Freckles Tan+ +
Adjustable Layers for Head Skin Textures
• The overall skin substance is a combination of Base Skin, Freckles and Tan layers
Normal Specular+ +Color (Diffuse)
Base Skin
• The Base Skin is made up of Color, Normal and Specular map. Color and Normal map can be modified further.
Base
Variation
Tone
Base : Skin Color (Diffuse)
Determines the uniformity of skin color
Hue, Saturation and Lightness adjustments
Adjusts color tone of skin layer, from pale to dark skin tone
• The Color (diffuse) of base skin can be modified using Variation, HSL, and Tone
HSL
** Note **
1. For best results on natural skin tone, please make only minor tweaks when using the HSL slider.
2. “Variation” effect will be hard to see when “Tone” is set to maximum value. Please consider this when adjusting both settings at the same time.
3. Using Custom texture via “Input” channel will override adjustments made on Base / Variation / Tone, but HSL effect will still be visible.
4. Adjusting Head Tone will simultaneously affect Body Tone.
Lower Eyelid
Sac
Lacrimal
• The base skin diffuse can be modified using Variation, HSL, and Tone
Lower eyelid (inner part of the eye) can be adjusted separately. This is designed so that the inner eye color remains natural when making skin tone adjustments.
1
2 23
4
5
Pores and wrinkles for each zone can be adjusted separately. Strength can boost the effect of pore size and wrinkle.
1. Forehead : Red
2. Cheeks : Green
3. Nose : Blue
4. Chin : Cyan
5. Others : Black
1. Pore Size
2. Wrinkle
3. Normal Strength
4. Pore Density
Surface Normal RGB MaskUsers can edit and import their own zones using the RGB Mask• The surface normal of the head is
divided into 5 different zones which are marked by the RGB mask.
Large Skin PoresSmall Skin Pores
Adding Wrinkles
Pore
Wrinkle
Adjusting the depth of the skin pore using “Strength” slider
Double the amount of skin pores (the effect is similar to reducing skin pore size)
Lips Normal
• Three types of lip normal textures are included• Custom lip normal texture can be enabled by selecting “Input”. This
will override currently selected lip normal
Dry
Fine
Medium
Freckles
• Freckles cover three different areas. You can customize the coverage of freckles by using mask image, and select “Input” from the drop-down menu
• Adjusting the amount of freckles on the head will simultaneously affect the amount of freckles on the body as well
CheekNose Face
Freckles Color
Freckles Amount
Freckles Density
Overall Opacity
Random Opacity
Overall Scale (Size)
Random Scale
Freckles Edge Blur
Freckles Pattern
Blurs Mask Edge for Better Blending
Strength of Reflect Light on Freckles
Freckles Slider
Tan
• There are three default coverage for Tan. You can customize the coverage of tan using the mask image and select “Input” from the drop-down menu
• Adjusting the Color and Opacity of the Tan on head will simultaneously affect the Tan on body as well
Note: Use the “Sunburn” preset in combination with the Tan setting for body, otherwise a visible texture seam will appear around the neck area
CheekNose Sunburn
Head : Cosmetic
Lips
Blush
Eye shadow
Eyeliner
Color, Opacity, Blending &Specular are adjustable for all makeup areas.
Grayscale mask is used for defining the template and coverage of makeup.
Blush
Contour
Blush
Highlight
Natural
Strong
Natural
Strong
There are two options available for Contour, Blush and Highlight mask. Select “Input” from the drop-down menu to use a customized mask.
Natural
Strong
Lips
Highlight
Base
Contour
Corner
Top and Bottom images show the differences between full lip
makeup and thin lip makeup
Basic Highlights vs. Special Effects
There are two options available for each mask type. Select “Input” from the drop-down menu to use custom mask.
Specular and Gloss are available for adjustment for all sections of the lip.
• Tweak blending and opacity to design a sharp or soft lip makeup.
• Be careful when adjusting blending values: too high of a value may cause an unwanted UV seam to appear
Eyeliner
Thin : Natural & Cute
Pin-up - Smoky & Cool
Cat eye: Sexy with Cat eye
There are three options to choose from. Select “Input” from the drop-down menu to load custom mask.
Eyeshadow
Base
Highlight
Contour
Shadow
Inner Corner
There are two options available for each mask. Select “Input” to load custom mask.
Selecting the top option usually gives a more natural appearance (indicated by the top
image), while the bottom option makes eye shadow fuller and sexier.
Head - Hair: Facial Hair & Stubbles
Scalp
Eyebrows
Mustache
Beard
1. All adjustable settings are identical across all four areas
2. The RGB mask is used for defining coverage and color
Scalp
There are three mask-types to choose from. Select “Input” to load custom mask.
• The coverage and colors of hair growth are defined by a single RGB mask image
• The Red, Green and Blue color on the RGB mask mark the adjustable hair areas, while the Black color hides the visibility of hair
Type 2Type 1 Type 3
RGB Mask
“Matte” refers to the gradient
between pure RGB and pure
Black. Use it to quickly adjust
the overall color
Other adjustments
Sliding RGB Opacity to ‘0’
will result in only a Matte
Color being displayed
If you set Matte opacity to ‘0’ at the same time, then no
hairs will be visible
Eyebrows
Adjusting the design of eyebrows is similar to the
“Scalp” section
There are four mask types to choose from for eyebrows. Select “Input” to load custom mask.
The shape and color of the brows are defined by the
same RGB Mask
Translate, Rotate and Scale the eyebrow: Special
adjustments for Eyebrows only
Note: Only works for embedded content
* Limitation: Due to performance optimization
considerations, the embedded eyebrows can’t be scaled
beyond a certain size without clipping
Mustache
There are two mask types to choose from. Select Input to load custom mask.
The shape and color are defined by the same RGB
Mask
Adjusting the design of mustache is similar to the
“Scalp” sectionType 2
Type 1
Beard
There are four mask types to choose from. Select “Input” to load custom mask.
The shape and color are defined by the same RGB
Mask
Adjusting the design of beard is similar to the “Scalp”
section
Type 1 Type 2
Type 3 Type 4
Head : Decal
1. Customize look with your own decals.
2. Allows up to three decals for the head
3. All decals can be adjusted (Opacity, Color, and Scale)
4. Diffuse channel supports transparent PNG. Transparency can also
be achieved by using a Mask
Tattoos Bruises Bandage
Original Image (transparent PNG)
To adjust the size of decal:
1. Set the Width (W) to ‘1’
2. Adjust the scale using Width & Height Slider
(WH). You can also tweak Offset and Rotate
accordingly.
BODY
Body : Skin
Base Skin
Freckles
Skin Tan
Color (Diffuse)
Specular
Normal
Variation
Skin Tone
HSL
Skinny
Age
Strong
Base : Skin Color (Diffuse)
The options for adjusting the base body skin color are identical to the base head
skin texture. Use the HSL slider to fine-tune body skin color
Adjusting the “Tone”
+ HSL
Hue, Saturation, Lightness
Body : Miscellaneous
Body Hair
Adjusting the design of body hair is similar to the head hair
Body hair coverage and color are defined by the same RGB mask
Choose default to enable body hair visibility, or select “Input” to load
custom mask to specify body hair coverage
Body Opacity
Select input and load custom mask to hide visible clippings
Body : Decal
Allows up to three custom decals, just like head skin
With Normal MapDiffuse Only
Body Decals:
Use Offset X and Y to freely move the decal around the body. *Visual defects
may occur when moving decals across UV seams.
Eyelash
Eyelash
1. Eyelash coverage and eyelash color are defined by the same RGB
mask
2. There are two mesh layers for both upper and lower eyelashes,
making it four layers total
3. With exception to “Matte” having no opacity adjustment, the rest
of the settings are identical to head hair
1. Three types of eyelashes to choose from, or select “Input” to use custom mask
2. Use custom mask to design your own unique eyelash look and texture
3. Use body morph to adjust length and curviness of eyelash
Right Eye Left Eye
Upper External Layer
Upper Internal Layer
Lower Internal Layer
Lower External Layer
Changing the Matte color affects the outline color of the Eyelash
Example: Using Morph to adjust Eyelash Length & Curl Morph to hide Eyelash layers
Eye
Eye
1. The eye contains two mesh layers: Eye & Cornea. Both layers use Substance material,
and adjusting one simultaneously affects the other.
2. The eye is made up of four areas: Pupil, Iris, Sclera, AO (Ambient Occlusion)
Pupil
Sclera AO
Iris
Cornea
Eye
Pupil & Iris
The resulting visual is a combination of Mask and Color
Rim:Edge of iris
*Pupil:The center color
Ring:Outer spot patterns
Spots:Inner spot patterns
*Strands:Radial lines
stemming from pupil
Noise:The color layered on top of strand
Iris
*Customizable Texture
Reference Texture
Pupil & Iris Strands
Noise Spots Ring Rim
Pupil & Iris
Sclera & AO
Sclera
* VeinsAO (Ambient Occlusion)Shadow around the eye
*Customizable Texture
Reference Texture(Veins)
Making Bloodshot Eyes
The Vein layer has a normal map texture. Be careful not to enlarge the Iris
layer too much in order to avoid overlapping between the two layers.
Eye Ambient Occlusion: Beside the ability to adjust Color, Opacity and Blur of the Eye AO,
you can also rotate and scale the AO to match different eye shapes.
1. Apply various colors to the four eye areas to design a
unique eye
2. Replace the texture to create special eye types
Note: The eye is actually made up of two
layers (Corena & Eye). Select “Eye” or
“Cornea” to adjust individual layers, or select
“CC_Base_Eye” to adjust both layers at the
at the same time.
Teeth
1. Teeth is made up of two different areas: upper teeth & lower teeth
2. They are made up of teeth and gums
3. The visual appearance of the teeth are defined by three zones: Diffuse, Enamel, Stains
Teeth
Note: You can open the
mouth by clicking on the
Mouth Open/Close icon at
the top
Diffuse Enamel Stains
Teeth : Basic, default teeth
Enamel : The outside layer of the teeth. Increase its strength to create a
set of healthier looking teeth
Stains: The outermost layer. Dirt Color adds dirt to the entire teeth, while Plaque Color
only darkens the root of the teeth
Use in combination with teeth morphs to create unique looking teeth
Tongue
Tongue
1. The tongue itself has no diffuse textures, its visual appearance is a result of
mixtures between two different colors. Use the disorder slider to randomize the
texture.
2. Setting a darker tone for the “Apex” can simulate the effect of having AO (Ambient
Occlusion)
Apex Strength at Maximum VS minimum
Nail
1. Fingernail & Toenail can be adjusted separately
2. The resulting visual appearance of nails is a combination of Diffuse and Polish settings
3. Lowering the Normal strength can simulate the effect of having nail polish
Nail
Default Look
Normal Strength Comparison
Customize nails using unique Diffuse, Normal, and Specular map. This will replace the original
nail textures, but you can still tweak the final look using the adjustment sliders.
Hair
Hair
1. Customize the RGB mask color to set the corresponding hair
area that can be edited
2. There are four editable areas which are defined by the RGB
mask color: Base, Red (Primary), Green (Secondary), Blue
(Tertiary)
Original Adjusting the Base
Color
Varying the color of each hair area
defined by RGB mask
Adjusting the base HSL (Hue, Saturation, Lightness)
will affect all colors regardless of RGB Mask
Appendix 1 : List of Customizable Textures
Red text represents RGB mask / Black text represents black & white mask or regular texture map
1 Head Skin Diffuse
2 Normal
3 Specular
4 Pore RGB Mask
5 Wrinkles Normal
6 Freckles Mask
7 Skin Tan Mask
8 Hair Scalp RGB Mask
9 Eyebrows RGB Mask
10 Mustache RGB Mask
11 Beard RGB Mask
12 Head Cosmetic Blush Contour
13 Blush
14 Highlight
15 Lips Base
16 Contour
17 Corner
18 Highlight
19 Eyeliner Mask
20 Eye shadow Base
21 Shadow
22 Contour
23 Highlight
24 Inner Corner
25 Head Decal 1 Diffuse
26 Normal
27 Specular
28 Mask
29 Decal 2 Diffuse
30 Normal
31 Specular
32 Mask
33 Decal 3 Diffuse
34 Normal
35 Specular
36 Mask
37 Body Skin Diffuse
38 Normal
39 Specular
40 Freckles Mask
41 Skin Tan Mask
42 Body Hair RGB Mask
43 Body Opacity Mask
44 Eyelash RGB Mask
45 Upper Teeth Diffuse
46 Normal
47 Specular
48 Lower Teeth Diffuse
49 Normal
50 Specular
Red text represents RGB mask / Black text represents black & white mask or regular texture map
51 Fingernail Diffuse
52 Normal
53 Specular
54 Toenail Diffuse
55 Normal
56 Specular
57 Eye Pupil
58 Strands
59 Veins
Appendix 2 : List of Simultaneous Adjustments
1 Head & Body Base Variation
2 Tone
3 HSL
4 Specular CL
5 Freckles Color
6 Tan Color
7 Opacity
8 Ambient Occlusion Color
9 Strength
10 Blur
11 Specular
What is Simultaneous Adjustments? Adjusting a specific setting on a head will simultaneously adjust the same setting on a body as well, and vice versa.
1 Fingernail & Toenail Nail Diffuse HSL
2 Normal Strength
3 Ridges
4 Specular CL
1 Teeth (Upper Teeth & Lower Teeth)
Teeth Diffuse HSL
2 Specular CL
3 Enamel Color
4 Enamel Strength
5 Gums Diffuse HSL
6 Specular CL
7 Stains Dirt Color
8 Dirt Amount
9 Plaque Color
10 Plaque Strength
11 Plaque Blur
12 Plaque Specularity
13 Teeth AO Color
14 Strength
1 Eyes (Cornea & Eye) Pupil Color
2 Opacity
3 Size
4 Blur
5 Strands Color
6 Opacity
7 Scale
8 Iris Color
9 Size
10 Rotation
11 Noise Color
12 Spots Color
13 Ring Color
14 Rim Color
15 Opacity
16 Blur
17 Eyes (Cornea & Eye) Sclera Color
18 Redness
19 Veins Color
20 Normal Strength
21 Opacity
22 Spread
23 Rotation
24 Eye Ambient Occlusion Strength
25 Color
26 Blur
27 Move & Scale
28 Rotate & Sheer