gurps character creator

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Usage Page 1 GURPS 4e Character Creator How to Use GURPS 4e Character Creator by Frank Wilcox, Jr (fewilcox) is licensed under a Creative Commons Attribution 4.0 International License. GURPS 4e is © 2004 Steve Jackson Games, but this document contains no proprietary information not found in GURPS Lite, which is provided for free by the publisher. WARNING: ONLY change the values in blue cells. Changing other cells may cause the spreadsheet to malfunction. If you want to edit the forumulas or add new data, the document protection password is "Password". Also note that you can type instead of using drop-downs, but you must be careful with spelling if you do. Cell A1 on nearly every tab is that tab's total Character Points, which are also displayed on "Basics". First, fill in your character's basic attributes on "Basics", because they will be referenced by formulas on other sheets. Then add skills, advantages, and disadvantages, in whatever order you like, to their respective tabs. Dis/Advantages: Put the trait's base cost in the column of the same name and the total modifier under "Mod". Examples are given on both tabs. Skills: Put the skill name, difficulty, and associated attribute in the appropriate columns, as well as the character's relative skill level. The sheet will then calculate the total skill level and CP cost. Techniques should not be added before their default skills, and those skills must be spelled exactly the same way on both tabs, because the "Techs" sheet looks up the skill name on "Skills" in order to calculate the techniques' skill levels.

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If you have ever had trouble with the math of GURPS' character creation process, or needed to make multiple characters in little time, or just want to play with numbers without erasing a hole though the page, then this is for you. It does all of the math for you, including applying the final modifiers to advantages and disadvantages, and calculating the final skill level for techniques.Due to not wanting to infringe upon Steve Jackson's copyrights and simply because there are hundreds and hundreds of GURPS books available, this contains no actual content out of any of the books, so you will also need whichever books you are using for your campaign.

TRANSCRIPT

Page 1: GURPS Character Creator

Usage

Page 1

GURPS 4e Character Creator

How to Use

GURPS 4e Character Creator by Frank Wilcox, Jr (fewilcox) is licensed under a Creative Commons Attribution 4.0 International License.

GURPS 4e is © 2004 Steve Jackson Games, but this document contains no proprietary information not found in GURPS Lite, which is provided for free by the publisher.

WARNING: ONLY change the values in blue cells. Changing other cells may cause the spreadsheet to malfunction. If you want to edit the forumulas or add new data, the document protection password is "Password".

Also note that you can type instead of using drop-downs, but you must be careful with spelling if you do.

Cell A1 on nearly every tab is that tab's total Character Points, which are also displayed on "Basics".

First, fill in your character's basic attributes on "Basics", because they will be referenced by formulas on other sheets.

Then add skills, advantages, and disadvantages, in whatever order you like, to their respective tabs.

Dis/Advantages: Put the trait's base cost in the column of the same name and the total modifier under "Mod". Examples are given on both tabs.

Skills: Put the skill name, difficulty, and associated attribute in the appropriate columns, as well as the character's relative skill level. The sheet will then calculate the total skill level and CP cost.

Techniques should not be added before their default skills, and those skills must be spelled exactly the same way on both tabs, because the "Techs" sheet looks up the skill name on "Skills" in order to calculate the techniques' skill levels.

Page 2: GURPS Character Creator

Basics

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Character Player Character Points

150 MaxLanguages

39 Spent

Cultural Familiarity 111 Remaining

0 Attributes[0] ST 10 1d-2 / 1d Thr / Sw

15 Advantages[0] DX 10 20 Basic Lift

-5 Disads[0] IQ 10

29 Skills[0] HT 10

2 Techniques

[0] HP 10

[0] Will 10

[0] Per 10List and manually add up any modifiers to BS, BM, or Dodge here:

[0] FP 10Total Modifiers

[0] 5 Basic Speed

[0] 5 Basic Move

8 Dodge

Level Weapon or Skill Total Modifiers

Block 8 10 Judo

Block

Parry 10 14 Karate

Parry

Parry

If the character can parry or block, put the associated skill in the second column (spelled exactly as it is on the Skills tab). Then list any modifiers and put the total modifier under "Total".

Page 3: GURPS Character Creator

Basics

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Character Points

Max

Spent

Remaining

Attributes

Advantages

Disads

Skills

Techniques

Modifiers

Modifiers

as it is on the Skills tab). Then list

Page 4: GURPS Character Creator

Ads

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15 Mod Advantage

[15] 15 Combat Reflexes (15)

BaseCost

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Ads

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Ads

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Ads

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Notes

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Ads

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Ads

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Disads

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-5 Mod Disadvantage

[5] 5 Selfless (SC 12)

BaseCost

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Disads

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Disads

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Disads

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Notes

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Disads

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Disads

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Skills

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29 Diff Attrib Skill

[20] 14 4 H DX Karate[8] 12 2 A DX Bow[1] 10 0 E IQ First Aid/TL4^

SkillLvl

Rel Skill

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Skills

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Skills

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Skills

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Notes

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Skills

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Skills

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Techs

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2 Diff Default Technique Notes

[2] 14 2 A Karate -2 Elbow Strike At enemy behind; in front uses Punch

SkillLvl

Rel Skill

Page 23: GURPS Character Creator

Techs

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Techs

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Spells

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0 Diff Attrib Spell

10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ

SkillLvl

Rel Skill

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Spells

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10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ

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Spells

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10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ

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Spells

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Notes

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Spells

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Spells

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Gear

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Totals 20 107.5Item Wt $Staff 4Backpack, small 3 60Blanket 4 20Canteen (TL5) 1 10 – water 2Share of Group Basics (#s are total) 5 12.5Personal Basics 1 5

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Gear

Page 32

Notessw+2 / thr+2. Rch 1,2. Parry +2.Holds 40 lbs.

Holds 1 qt (2 lbs if water)

20 lbs, $50 total-2 Survival without.

Page 33: GURPS Character Creator

Data Tables

Page 33

Skill Diff -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10E 1 2 4 8 12 16 20 24 28 32 36A 1 2 4 8 12 16 20 24 28 32 36 40H 1 2 4 8 12 16 20 24 28 32 36 40 44

VH 1 2 4 8 12 16 20 24 28 32 36 40 44 480 0 0 0 0 0 0 0 0 0 0 0 0 0

Tech Diff 0 1 2 3 4 5 6 7 8 9 10 11 12 13A 0 1 2 3 4 5 6 7 8 9 10 11 12 13H 0 2 3 4 5 6 7 8 9 10 11 12 13 14

0 0 0 0 0 0 0 0 0 0 0 0 0 0

ST thr / sw1 1d-6 / 1d-52 1d-6 / 1d-53 1d-5 / 1d-44 1d-5 / 1d-45 1d-4 / 1d-36 1d-4 / 1d-37 1d-3 / 1d -28 1d-3 / 1d -29 1d-2 / 1d-110 1d-2 / 1d11 1d-1 / 1d+112 1d-2 / 1d+113 1d / 2d-114 1d / 2d15 1d+1 / 2d+116 1d+1 / 2d+217 1d+2 / 3d-118 1d+2 / 3d19 2d-1 / 3d+120 2d-1 / 3d+221 2d / 4d-122 2d / 4d23 2d+1 / 4d+124 2d+1 / 4d+225 2d+2 / 5d-1