chapter 2: motion in one dimension introduction the study of motion and of physical concept such as...
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Chapter 2: Motion in One Dimension
Introduction The study of motion and of physical concept such as force and mass is called dynamics.
The part of dynamics that describes motion without regard to its causes is called kinematics.
In this chapter, we will learn about kinematics in one dimension: motion along a straight line.
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Motion involves the displacement of an object from one place to another. For that we need a convenient coordinate system and a specific origin : A frame of reference
Displacement
0
x (m)
displacement x:
if xxx
finalposition
initialposition
(origin)
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Displacement:
Displacement
0
if xxx
(origin)
Point A to point B: m 22m 52 m, 30 xxx fi
Point C to point F: m 91m 53 m, 38 xxx fi
• Displacement has both a magnitude and a direction: It’s a vector.
• A quantity that has both a magnitude and a direction is called a vector.
• A quantity that has only a magnitude and no direction is called a scalar.
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Velocity vs. speed
Velocity
Speed is a scalar quantity, while velocity is a vector quantity.
• Average speed of an object over a given time interval:
• Average velocity of an object over a given time interval:
• Average velocity vs. average speed
timetotal
distance totalspeedAverage SI unit: meter per second m/s
if
if
tt
xx
t
xv
SI unit: meter per second m/s
average speed = vaverage speed = v
__
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Velocity
Point A to point B:
s 10s 10 s, 0
m 22m 52 m, 30
ttt
xxx
fi
fi
Point C to point F:
s 30 s 50 s, 20
m 91m 53 m, 38
ttt
xxx
fi
fi
Average velocity examples
m/s 2.2s m/10 22 v
m/s 0.3s m/30 91 v
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Velocity
Point A to point B:
s 10s 10 s, 0
m 22m 52 m, 30
ttt
xxx
fi
fi
Graphical interpretation of velocity
m/s 2.2s m/10 22 v slope
Average velocity
Instantaneous velocity
dt
dx
t
xv
t
0
lim
derivative of x with respect to tat point A or slope of line tangentto point A
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Velocity
Graphical interpretation of velocity
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Acceleration
Average acceleration
if
if
ttt
vvv
change of velocity
change of time
if
if
tt
vv
t
va
average acceleration SI unit: m/s2
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Acceleration
Average acceleration (cont’d)
s )02(
m/s )1020(
if
if
ttt
vvvchange of velocity
change of time
2m/s 5s 2
m/s 10
t
vaaverage acceleration
=0.0 s=2.0 s=10 m/s
=20 m/s
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Acceleration
Instantaneous acceleration
dt
dvt
va
t
0
liminstantaneous acceleration
The Instantaneous accelerationof an object at a given time equalsthe slope of the tangent to thevelocity vs. time graph at that time.
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Examples• Example 2.2: Slowly moving train
a) Average velocity from O to C:
m/s 833.0s 12.0
m 0.10
t
xv
b) Average velocity from O to A:
m/s 00.1s 4.00
m 00.4
t
xv
d) Instantaneous velocity at t=2.00 s:
m/s 00.1v
d) Instantaneous velocity at t=9.00 s:
m/s 75.0s 0.3s 0.9
m 0m 5.4
t
xv
3.0 s
9.0 s
4.5 m
Examples of Velocity and Acceleration
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Examples of Velocity and Acceleration
Examples• Example 2.3: Catching a fly ball
a) Instantaneous acceleration at A:
2m/s 0.2s 0.0s 0.2
m/s 0.0 m/s 0.4
t
va
b) Instantaneous acceleration at B:
2m/s 0.0s 0.2s 0.3
m/s 0.4 m/s 0.4
t
va
c) Instantaneous acceleration at C:
2m/s 0.2s 0.3s 0.4
m/s 0.4 m/s 0.2
t
va
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One-dimensional Motion with Constant Acceleration
Instantaneous velocity• When an object moves with constant acceleration, the instantaneous acceleration at any point in a time interval is equal to the value of the average acceleration over the entire time interval: aa
if
if
tt
vva
• Let tttvvvv fifi ,0;,0
t
vva 0
atvv 0
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One-dimensional Motion with Constant Acceleration
Displacement• When the velocity is increasing or decreasing uniformly with time, we can express the average velocity in any time interval as the arithmetic average of the initial velocity:
20 vv
v
• Now from the definition of displacement:
tatvvtvv
tvx
000
2
1
2
20 2
1attvx
v
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Displacement• The area under the graph of v vs. t for any object is equal to the displacement x of the object.
20 2
1attvx
a
vvt
t
vva 00
tvv
tvx
2
0
a
vvvvt
vvtvx 0
00
2
1
2
One-dimensional Motion with Constant Acceleration
a
vvx
2
20
2 xavv 22
02or
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Some examples
Examples of Constant Acceleration
• Example 2.5: Car chase
A trooper spotsa speeding carat 24.0 m/s
The troopersets off inchase at a=3.00 m/s2
a) How long does it take the trooper to overtake the speeding car? at time t.
t
vtxx
m/s) 0.24(m 0.240car
22
22
2troopertrooper
)m/s 50.1(
)m/s 00.3(2
12
1
t
t
tax
24.0 m
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Examples of Constant Acceleration
A trooper spotsa speeding carat 24.0 m/s
The troopersets off inchase at a=3.00 m/s2
t
vtxx
m/s) 0.24(m 0.240car
22
22
2troopertrooper
)m/s 50.1(
)m/s 00.3(2
12
1
t
t
tax
troopercar xx Solve:
0m 0.24m/s) 0.24()m/s 50.1( 22 tt
s 9.16tb) At t the trooper’s speed is:
m/s 50.7s) 9.16)(m/s 00.3(0 2trooper0trooper tavv
• Example 2.5: Car chase (cont’d)
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Examples of Constant Acceleration
• Example 2.7: Runaway length
m 71.50s) m/s)(1.00 5.71(2
1 20coasting attvx
braking20
2 2 xavv
m 572)m/s 47.4(00.2
m/s) (71.50
2 2
220
2
braking
a
vvx
m 644m 572 m 72brakingcoasting xx
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Effect of gravity on freely falling objects
Freely Falling Objects
• When air resistance is negligible, all objects dropped under the influence of gravity near Earth’s surface fall toward Earth with the same constant acceleration. (Galileo Galilei, ~Year 1600)
• A freely falling object is any object moving freely under the influence of gravity alone, regardless of its initial motion.
• The magnitude of the free-fall acceleration is denoted by g. The value of g decreases with increasing altitude, and varies slightly with latitude, as well.
• At Earth’s surface, the value of g is approximately 9.80 m/s2.
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Examples
Freely Falling Objects
• Example 2.9: Not a bad throw for a rookie!
y
xa) Find the time when the stone reaches its maximum height (v=0).
m/s 0.20)m/s 80.9( 20 tvatv
velocity:
The velocity is zero at the maximum height:
s. 04.2m/s 80.9
m/s 0.20
m/s 0.20)m/s 80.9(0
2
2
t
t
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Freely Falling Objects
• Example 2.9: Not a bad throw for a rookie!
y
xb) Determine the stone’s maximum height.
22
200
)m/s 90.4(m/s) 0.20(
2
1
ttyy
attvyyy
y coordinate:
The velocity is zero at the maximum height:
s. 04.2m/s 80.9
m/s 0.202max
t
m. 4.20
)m/s 90.4(m/s) 0.20( 2max
2maxmax
tty
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Freely Falling Objects
• Example 2.9: Not a bad throw for a rookie!
y
xc) Find the time the stone takes to return to its initial position (y=0) and its velocity.
22 )m/s 90.4(m/s) 0.20( tty y coordinate :
The y coordinate is zero at that moment :
s. 08.4,s 00.0
)m/s 90.4(m/s) 0.20(0 22
t
tt
The velocity at that moment is :
m/s. 0.20
m/s 0.20s) 08.4)(m/s 80.9( 2
v
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Freely Falling Objects
• Example 2.9: Not a bad throw for a rookie!
y
xd) Find the time required for the stone to reach the ground (y=-50.0 m).
22 )m/s 90.4(m/s) 0.20( tty y coordinate :
The y coordinate is -50.0 m at that moment :
root). positive the(take s 83.5
)m/s 90.4(m/s) 0.20(m 0.50 22
t
tt
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Freely Falling Objects
• Example 2.10: A rocket goes ballistic
y
x
a) Find the rocket’s velocity and position after 4.00 s.
y coordinate at t=4.0 s :
velocity at t=4.00 s :
m/s. 118
0.00)m/s 4.29( 20
tvatv
m. 235
)m/s 4.29(2
1m/s) 00.0(
2
1
22
20
tt
attvy t=4.00 s
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Freely Falling Objects
• Example 2.10: A rocket goes ballistic
y
x
b) Find the maximum height the rocket attains.
y coordinate :
velocity is zero and = g :
s. 0.12
0.00m/s 118)m/s 80.9( 20
t
tvatv
m. 945
)m/s 80.9(2
1m/s) 118(m 235
2
1
22
200
tt
attvyy t=4.00 s
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Freely Falling Objects
• Example 2.10: A rocket goes ballistic
y
x
c) Find the velocity of the rocket just prior to impact.
y coordinate = 0.00 :
velocity is zero and = g :
m/s. 136
m/s 118s) 9.25)(m/s 80.9( 20
vatv
s. 25.9tm 0.00
)m/s 80.9(2
1m/s) 118(m 235
2
1
22
200
tt
attvyy
t=4.00 s