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2010 and Beyond | Executive Summary 1
Strategic Marketing Plan | Jennifer Le, Julia Xu, and Jim MacLaren BUS 343 – E.107
GREAT
CANADIAN
GAMING
CORPORATION
2010 AND BEYOND
TABLE OF CONTENTS
Executive Summary ....................................................................................................................................................4
Mission Statement ..................................................................................................................................................4
GVRD Marketing Committee Objectives ....................................................................................................................5
Financial Objectives ................................................................................................................................................5
Reduce Key Debt Ratios ......................................................................................................................................5
Diversify Revenue Base .......................................................................................................................................5
Marketing Objectives ..............................................................................................................................................6
Triple the number of Live Events ........................................................................................................................6
Increase Hotel Occupancy ...................................................................................................................................6
Increase Loyalty Program Participation ..............................................................................................................7
Maintain Market Share in GVRD .........................................................................................................................7
Objectives Summary ...............................................................................................................................................7
Current Situation ........................................................................................................................................................8
Casino Gaming Market............................................................................................................................................8
Long-term Debt Position .........................................................................................................................................8
Environmental Analysis ..............................................................................................................................................9
Externalities ............................................................................................................................................................9
Political ................................................................................................................................................................9
Economic .............................................................................................................................................................9
Social ...................................................................................................................................................................9
Technological ................................................................................................................................................... 10
Competitor analysis ............................................................................................................................................. 10
Indirect Competitors ........................................................................................................................................ 10
Direct Competitors ........................................................................................................................................... 11
Customer Analysis ................................................................................................................................................... 12
Segmentation ....................................................................................................................................................... 12
SWOT Analysis ......................................................................................................................................................... 14
Opportunities ....................................................................................................................................................... 14
Threats ................................................................................................................................................................. 14
Strengths .............................................................................................................................................................. 15
Weaknesses ......................................................................................................................................................... 15
Marketing Strategies ............................................................................................................................................... 16
Customer Retention Strategy .............................................................................................................................. 16
Tactical Plans ........................................................................................................................................................... 17
Increase Customer Service ................................................................................................................................... 17
Reward Loyalty..................................................................................................................................................... 17
Keep Pricing Competitive ..................................................................................................................................... 17
Ensure Access ....................................................................................................................................................... 18
Customer Retention Program .............................................................................................................................. 18
Contingency Plan ................................................................................................................................................. 19
Financial Projections ................................................................................................................................................ 20
5 Year Cost Analysis ............................................................................................................................................. 20
Revenue Forecast ................................................................................................................................................. 20
Break-even Analysis ............................................................................................................................................. 21
Change Control ........................................................................................................................................................ 22
Review Schedule .................................................................................................................................................. 22
Document Change Control .................................................................................................................................. 22
Goals Change Control .......................................................................................................................................... 22
Performance ........................................................................................................................................................ 23
Tracking Resources & Responsibilities ............................................................................................................. 23
Tracking Results ................................................................................................................................................ 23
Corrective Actions Required ............................................................................................................................ 23
Bibliography ............................................................................................................................................................. 24
Appendix 1: Performance Tracking Worksheets .................................................................................................... 26
Appendix 2: Loyalty Program Idea Board ............................................................................................................... 27
2010 and Beyond | Executive Summary 4
EXECUTIVE SUMMARY
Since 1986, Great Canadian Gaming Corporation (GCGC) has excited and entertained our valued customers with
gaming and entertainment services in British Columbia, Ontario, Nova Scotia and Washington State. Our
marketing department is responsible for 14 casinos, 5 horse tracks, 43 dining option, 5 show theatres, 4 tele-
theatres, and 1 hotel. We exist to serve a diverse customer base and therefore most of our marketing activities
are localized to each of our properties. However, on occasion we need to consider regional marketing strategies
in response to specific opportunities or threats.
The 2010 Olympic and Paralympic Games in Vancouver and Whistler will impact GCGC in many ways. Our
management team has requested that we form a Greater Vancouver Regional District (GVRD) Marketing
Committee to evaluate the impact of the Olympics on our business. With representation from our Gaming,
Food & Beverage, and Entertainment & Lodging business units, this report seeks to outline the issues and
present a detailed argument for pursuing a regional marketing strategy that supplements existing marketing
activities.
MISSION STATEMENT
“Great Canadian strives to be the leading gaming and entertainment destinations in the Northwest by providing
superior experiences through unparalleled products, facilities, and services” (Great Canadian Gaming Corp. AIF,
2005).
5 GVRD Marketing Committee Objectives | 2010 and Beyond
GVRD MARKETING COMMITTEE OBJECTIVES
The objective of this committee is to evaluate the specific opportunities and/or threats to GCGC related to the
2010 Olympic and Paralympic Games and recommend a course of action. Of special concern, is the risk
associated with infringement of the International Olympic Committee (IOC) and Vancouver Olympic
Committee’s (VANOC) licensed trademarks and copyrights.
FINANCIAL OBJECTIVES
REDUCE KEY DEBT RATIOS
GCGC’s long-term debt is taking cash flow away from key operations. As shown below, our expansion efforts
over the last four years have put us at a clear competitive disadvantage both in terms of liquidity and leverage.
Our goal over the next five years is to drive the Current Ratio from 1.9 to 1.1 and the Total Debt to Equity Ratio
from 1.39 to 0.83. Both of these goals are based on the current industry benchmark, and may need to be
adjusted annually.
Figure 1: Current Ratio1 Figure 2: Total Debt to Equity Ratio1
DIVERSIFY REVENUE BASE
Our 2006 distribution of revenues among the three business units was 83% from Gaming, 13% from Food &
Beverage, and 4% from Entertainment and Lodging (Great Canadian Gaming Corp. MD&A, Dec 31, 2006). One
of our objectives is to diversify this distribution to 75% Gaming, 15% Food & Beverage, and 10% Entertainment
and Lodging by 2010. Entertainment & Lodging is our most profitable business unit in terms of the relative
contribution margin. We believe this goal is attainable since further growth in gaming is unlikely due to
regulatory limitations.
1 GCGC ratios from (Great Canadian Gaming Corp. AIF, 2005) and Industry data from (FPinfomart.ca)
1.9
1.11
1.5
2
2002 2003 2004 2005
Great Canadian Gaming Corp.
Industry Benchmark
1.39
0.83
0
0.5
1
1.5
2002 2003 2004 2005
Great Canadian Gaming Corp.
Industry Benchmark
2010 and Beyond | GVRD Marketing Committee Objectives 6
Figure 3: Revenue Distribution Target Figure 4: 2006 Revenues by Business Unit2
In order to reduce key debt ratios, we must earn more profit. To earn more profit we must increase the
contribution margins from some of the products or reduce costs. Since gaming margins are governed by
agreements with the British Columbia Lottery Corp. (BCLC), we must pursue growing our other two business
units. We expect that by growing our Food, Beverage, Entertainment, and Lodging revenues our gaming
revenues will benefit from cross-promotion.
MARKETING OBJECTIVES
TRIPLE THE NUMBER OF LIVE EVENTS
Our Entertainment & Lodging business unit is very profitable, and by growing this business we can meet our
revenue goals. Currently, the Red Robinson Show Theater in Coquitlam and the River Rock Show Theater in
Richmond only host events on Thursday, Friday and Saturday nights. By increasing the number of live events,
from 3123 to 936 over the next five years we hope to achieve our revenue diversification goals.
INCREASE HOTEL OCCUPANCY
The RiverRock hotel currently enjoys a 70% occupancy rate at an average of $160 per night (Constantineau,
2007); however, many of Vancouver’s comparable 4-star hotels achieve a 90% occupancy rate. Based on this we
aim to increase the hotel’s occupancy rate from 70% to 90% within the next two years.
2 Estimated from (Great Canadian Gaming Corp. MD&A, Dec 31, 2006) 3 Annual Estimation based on three month sample from (GCGCwebsite)
0% 50% 100%
Current - 2006
Target - 2010
Gaming Food & Beverage Entertainment & Lodging
0
50000
100000
1st Qtr 2nd Qtr 3rd Qtr 4th Qtr
Gaming Food & Beverage Enterainment & Lodging
7 GVRD Marketing Committee Objectives | 2010 and Beyond
INCREASE LOYALTY PROGRAM PARTICIPATION
BC Gold, our current loyalty program, has 42,000+ members, however approximately 7% of cards issued are
deemed “active” (Great Canadian Gaming Corp. MD&A, Dec 31, 2006). Customer feedback the BC Gold is
unattractive because earning points is limited to slot machines and rewards are limited to cash. Our objective is
to re-launch this program with more choices for our customers, and increase the participation rate from 7% to
15% by 2010.
MAINTAIN MARKET SHARE IN GVRD
GCGC owns a dominant 54% market share, as measured by the BCLC (Great Canadian Gaming Corp. MD&A, Nov
9, 2006). Given the number of competitors in the GVRD and regulatory blockades on growth, we feel we have
achieved the near maximum in market share. This is a position worth protecting, therefore our objective is to
maintain 53-55% market share in the GVRD in each of the next five years.
Figure 5: GVRD Market Share4
Slot Win
Table Games Win
Total GVRD Market Share
OBJECTIVES SUMMARY
All of the objectives summarized below are attainable in the timeframes outlined provided that we competently
supplement our localized marketing activities with a regional strategy that is focused on these goals.
Table 1: Summary of Objectives
Financial Goals Marketing Goals
Key Debt Ratios Revenue Proportion No. of
Live Events
Hotel Occ. Rate
Loyalty Program
Participation
GVRD Market Share Year
Current Ratio
Total Debt to Equity Ratio Gaming
Food & Beverage
Ent. & Lodging
2008 ( - ) ( - ) 85% 8% 7% 468 80% 9% 53-55%
2009 ( - ) ( - ) 80% 9% 11% 624 90% 11% 53-55%
2010 ( - ) ( - ) 75% 10% 15% 780 90% + 13% 53-55%
2011 1.1 0.83 75% 10% 15% 936 90% + 15% 53-55%
4 (Great Canadian Gaming Corp. MD&A, Nov 9, 2006)
0.44
0.56
GCGC Competition
0.63
0.37
GCGC Competition
0.540.46
GCGC Competition
2010 and Beyond | Current Situation 8
CURRENT SITUATION
CASINO GAMING MARKET
The casino gaming market in British Columbia is
approximately 1.14 billion dollars after prize
payouts. BCLC, through its own planning, expects
the market to grow by 4.6% in each of the next four
years (British Columbia Lottery Corporation, 2006).
This growth, coupled with the windfall of customers
expected during the 17 days of Olympic events,
cements our belief that there is strong and resilient
demand for our products and services.
Table 2: Size of Casino Gaming Market5
Even so, we have concerns about our positioning to take advantage of this growth. Though we own and operate
5 of the 17 casinos in British Columbia many internal and external factors jeopardize our potential success.
LONG-TERM DEBT POSITION
Four years of aggressive expansion have saddled GCGC with over 390 million dollars in long-term debt. This debt
load is having a material adverse effect on our business by:
• Increasing our vulnerability to adverse economic and industry conditions
• Taking cash away from profit generating operations to service the debt
• Putting us at a competitive disadvantage within the industry
• Limiting our flexibility in planning for or reacting to changes in our customer’s needs
The success or failure of whatever marketing strategy we pursue will be amplified by our debt position.
5 (British Columbia Lottery Corporation, 2006)
y = 0.046x + 1.145
1.1
1.15
1.2
1.25
1.3
1.35
2007 2008 2009 2010
$ in
Bill
ion
s
9 Environmental Analysis | 2010 and Beyond
ENVIRONMENTAL ANALYSIS
EXTERNALITIES
POLITICAL
GCGC is highly regulated by all levels of Government. Under the BC Gaming Control Act, municipalities are
allowed to enact bylaws that prohibit slot machines in their communities. Some other restrictions include:
Quantity of slot machines and table games
Hours of operation
Who we hire in a supervisory or management position
Who can own voting shares in the company
To provide the industry with some guidance, the BC Government launched their “Responsible Gaming Strategy”
in 2003 (Ministry of Public Safety & Solicitor General, 2006). Among other things this doctrine outlines how
casino applications for expansion will be evaluated and how much of the government’s share of gambling
revenues will be distributed to charities and support services for “problem gamblers”.
ECONOMIC
British Columbia’s economy is now being fueled by the run up to the 2010 Olympics. The VANOC will spend an
estimated 2 billion dollars in preparation. Federal, Provincial, and Municipal Governments will invest another 2
billion dollars in infrastructure prior to the games. There will also be an estimated 4 billion dollars in indirect
spending as the private sector readies to host the Olympics (VANOC Quick Facts). The implication of this for
GCGC is two-fold. We foresee continued growth in revenues as BC’s economy performs well in each of the next
three years. However, we must prepare for a “hang-over” effect as economy winds down from all the Olympic
investment in 2011.
SOCIAL
We are very concerned about the gap between public opinion and current research on the social impact of
gambling. Problem Gambling is defined as any individual with a gambling impulse control disorder (Ministry of
Public Safety & Solicitor General, 2006). Problem Gamblers harm themselves, their families, and their
communities. BCLC campaigns such as, “Know your limit, play within it” attempt to direct these individuals to
support services before tragedies such as job loss, divorce, and bankruptcy occur. Current public opinion is that
2010 and Beyond | Environmental Analysis 10
“Problem Gambling” is getting worse and that the expansion of slot machines is the reason.6 Using an
international standard questionnaire for measuring Problem Gambling, Statistics Canada rendered evidence that
“Problem Gambling” is declining in BC, and playing slot machines presents no additional risk to consumers
compared to other forms of gambling (Farris & Wynne, Canadian Problem Gambling Index: Final Report, 2001).
TECHNOLOGICAL
The integrity and fairness of all gaming technology is critical to our reputation and future trust with our
customers. All gaming equipment is supplied by the BCLC, who contracts independent testing to ensure
integrity and fairness. Manufactures of this equipment have been publically warned to cease the use of
subliminal advertising and messaging (Saville, 2007).
COMPETITOR ANALYSIS
INDIRECT COMPETITORS
Consumer changes in preferences for entertainment can be rapid and extreme. Even though 14.5% of
Canadians’ entertainment expenditure is spent on lotteries and in casinos (Stafford, 2003), other forms of
gaming and entertainment compete with GCGC for consumer’s discretionary expenditures.
Figure 6: Entertainment Services Market7
As the choices increase more, of our customers could potentially be attracted away. In 2010, those choices will
also include Olympic sporting venues, ceremonies, cultural events, and festivals.
6 Unquantifiable opinion based on statements in (British Columbia Lottery Corporation, 2006) 7 (Stafford, 2003)
14.5%
38.6%
11.7%
10.4%
7.7%
7.6%4.6% 3.8% 1.3% Casino
Cable & Satellite
Movie Rentals
Cinema
Live Performing Arts
Bingo
Live Sports
Museums, etc.
Video Game Rentals
11 Environmental Analysis | 2010 and Beyond
DIRECT COMPETITORS
Approximately 1.14 billion dollars of revenue is generated by the 33 casinos and community gaming centres that
operate in British Columbia each year (Where the Money Goes, 2006). In the GVRD, Gateway Casinos Inc. and
Edgewater Casino Inc. are our closest competitors. Edgewater Casino, in downtown Vancouver, has recently
emerged from creditor protection under new US ownership. Paragon Gaming has a reputation for “turning-
around” unprofitable operations and the deep pockets needed to renew this False Creek property.
Figure 7: No. of Slot Machines - Comparison8
Figure 8: No. of Table Games - Comparison8
Of more immediate concern, Gateway Casino is in the process of renovating both of its lower mainland
properties. The new Riverboat property in New Westminster will open in Winter 2007, and the Gateway
Burnaby Casino will open in Spring 2008. As shown in figures 7 & 8, not only will these renovations introduce
hotel, restaurant, bar, and conference facility revenues to Gateway, but their gaming capacity will increase
substantially (Great Canadian Gaming Corp. MD&A, Dec 31, 2006). This increase in capacity not only threatens
our 54% market share, but also introduces the first GVRD competitor with an integrated entertainment offering
similar to our RiverRock and Boulevard properties.
8 (Great Canadian Gaming Corp. MD&A, Nov 9, 2006)
0
200
400
600
800
1000
1200
Riverboat New West
Gateway Burnaby
RiverRock Richmond
Boulevard Coquitlam
Current After Renovations
0
20
40
60
80
100
120
Riverboat New West
Gateway Burnaby
RiverRock Richmond
Boulevard Coquitlam
Current After Renovations
2010 and Beyond | Customer Analysis 12
10%
10%
20%
20%
26%
26%
20%
20%
11%
11%
13%
13%
0% 20% 40% 60% 80% 100%
Local
Traveller
18 - 24 25 - 34 35 -44 45 -54 55 - 64 65 +
CUSTOMER ANALYSIS
By dividing the market for GCGC’s services
using demographics, buying behaviour, and
residency we can better position our marketing
mix to target specific groups. Our services
appeal to a broad demographic, as shown in
Figure 9 (Azmier, 2005). However, we must
augment this information with other
characteristics and attributes. Based on buying
behaviour we have divided our market into five
main segments.
SEGMENTATION
1. Groups / Couples
in the age range of 35-65+
usually come with 2 or more friends, and view it as a social experience
don’t spend a lot of money at one time and play the slow, minimal winning games
come frequently and consume all types of services
2. Casual/leisure
in the age range of 19-54
usually come alone or with spouse, and treat their visit as an “evening out”
value entertainment and dining options
come occasionally and consume all types of services
3. Promo Chasers
in the age range of 35-65+
will take advantage of promotions and discounts for concerts, shows, tournaments, and free
points to obtain prizes
Value receiving coupons and discounts
may come occasionally or frequently but limit their expenditure
Figure 9: Customer Demographics
13 Customer Analysis | 2010 and Beyond
4. Business professional
in the age range of 25 - 55
often come with clients or co-workers
value high level of service
come frequently and spend freely, but do not stay long
5. Pro-gamblers
may be any legal age to gamble
usually come alone to play in tournaments, game clubs, and motivated to win
very experienced with casino games and are sensitive to perceptions of “luck”
come frequently, spend only on gaming, and stay the longest
2010 and Beyond | SWOT Analysis 14
SWOT ANALYSIS
OPPORTUNITIES
Prior to the 2010 Olympics, GCGC has the opportunity to solidify its position as the market leader for integrated
entertainment in the GVRD. During the Olympics the opportunities are more tangible. We expect:
Full occupancy in the RiverRock hotel
Waitlists to access gaming tables and slot machines
Substantial increase in food and beverage sales
Sold out live events at both show theatres
These expectations are based on the large influx of visitors from countries around the world, and our proximity
to Olympic venues in Richmond, Vancouver, and Whistler. Beyond 2010, we have the opportunity to gain and
retain new customer base by delivering exceptional service to all customers during the Olympics.
THREATS
GCGC is currently exposed to a number of internal and external threats. Of particular concern:
1. Company Our current collective agreement with CUPE and UNITE HERE expire in 2008 (Great Canadian Gaming
Corp. AIF, 2005).
Hastings Park Conservatory may appeal court decision to uphold GCGC’s license at Hastings Park for
slot machines.
2. Customer The 2003 ban on smoking ban in restaurants, bars, and casinos had a dramatic effect on revenues.
Further effects of this cannot be foreseen.
More choices for entertainment means potential changes in their long-term consumer preferences
for entertainment
3. Competitor Vancouver city council is actively developing a “downtown entertainment district”, which will be
showcased during the 2010 Olympics
Newly renovated Gateway Casinos in New Westminster and Burnaby
4. Environment BCLC has shown an inability to investigate and restrict access to illegal online gambling. Of 492
investigations initiated in 2005, only 11 were Internet-based (Ministry of Public Safety & Solicitor
General, 2006).
GCGC is very exposed to fluctuations in the interest rate, and other debt instruments
15 SWOT Analysis | 2010 and Beyond
STRENGTHS
GCGC has several strengths that position us well to take advantage of the opportunities discussed. In order of
relevance, they are:
1. Our Customer focused culture
Our management team understands the role of culture and training in stimulating a customer focused
service experience with every interaction and transaction.
2. Our unique and integrated product offering
At one location our customers can find a luxury hotel, a show theatre, convention & meeting space, fitness
centre, spa, multiple dining options, bars, boutiques, a marina complex and of course gaming centres.
3. Our marketing
We know our customers, we track our customers, and we respond to our customer’s changing preferences.
We are able to attract “Vegas style” performers and profitably promote live events.
4. Our location
Proximity to the airport, Olympic venues, and major freeways ensure that our properties are easily
accessible. In 2009, the Skytrain’s Canada line will open the Bridgeport station across the street from the
RiverRock.
WEAKNESSES
GCGC’s weaknesses, in order of relevance, are:
1. Our growth is constrained by government regulation
The British Columbia Lottery Corporation controls the expansion and capacity of casinos. Demand is unmet
in the GVRD.
2. Our brand is closely linked with gambling
Until 1967, gambling in most forms was illegal in Canada. Even though 84% of Canadians gamble, most
people view it as socially undesirable (British Columbia Lottery Corporation, 2006). This is unfortunately
linked to our brand, and reduces our brand equity.
3. Our debt position
The cost of servicing almost 400 million dollars in long term debt harms all operations.
2010 and Beyond | Marketing Strategies 16
MARKETING STRATEGIES
From our analysis of the current situation, the internal and external environment, our competitors, and our
customers we can draw these conclusions. :
Further growth in the Greater Vancouver Regional District is constrained. Even without government
limits on casino expansion, our long-term debt burden, or facility capacity constraints, our dominant
position in the market in itself limits further growth.
The 2010 Olympics is an enormous opportunity for most business in British Columbia, including Great
Canadian Gaming Corporation. We have the opportunity to accommodate and entertain British
Columbians and visitors from around the world during a very exciting time for the city.
Our current marketing strategies will no doubt allow us to fully book the River Rock hotel and sell-out
evening entertainment at both show theatres during the Olympics. We also expect that the casinos will
be full, and that “average time on wait-list” will increase during this time.
If we are not careful, we risk alienating our loyal customer base during a time when British Columbian’s are
going to have to endure traffic congestion, large crowds, security checks, and long lines to access many shops
and services. For this reason, we propose an aggressive Customer Retention marketing strategy.
CUSTOMER RETENTION STRATEGY
Customer Retention should be a “staple” in any marketing strategy. At a high level, we will model our strategy
around increasing customer service, keeping pricing competitive, rewarding loyalty, and ensuring access.
• Pricing• Place
• Promotion• Product
Increase Customer
Service
Reward Loyalty
Keep Pricing Competitive
Ensure Access
17 Tactical Plans | 2010 and Beyond
TACTICAL PLANS
INCREASE CUSTOMER SERVICE
Great Canadian Gaming Corporation is a service business. Our service is our product. To improve our product
we will:
Expand multi-language customer service in key areas
Increase investment in employee training
Respond to customer feedback by bringing in more diverse live events such as boxing matches,
children’s entertainers, magicians, and celebrity speakers.
Introduce a program aimed at improving employee morale and job satisfaction
REWARD LOYALTY
We will re-launch the BC Gold loyalty program with a new name, a new brand, and many enhancements gleaned
from customer feedback. Highlights of the new “Canada Gold” program include:
Figure 10: Canada Gold9
KEEP PRICING COMPETITIVE
The 2010 Olympics will put Vancouver’s reputation on the line, and we expect some business will mire that
reputation by price-gouging and ambush marketing. Visitors and residents alike will be hypersensitive to pricing,
and we want to be cautious of price-gouging perceptions. To guard against this we must:
9 See Appendix 2
• Slot Machine Play
• Hotel Bookings
• Live Event Purchases
• Resturant Purchases
• Refering new members
Earn Points
• Advance Reservations
• Exclusive Invitations
• Bonus Contest Entries
• Special Discounts
Enjoy Privilages• Food, Beverages, Hotel
Stays, or Live Events
• Partner Merchandise
• Official Stock Certificates
• Cash
Redeem Rewards
2010 and Beyond | Tactical Plans 18
1. Adopt a company-wide policy that any price increase must be evaluated and approved by this Marketing
Committee.
2. Since the prices that consumers see for live events are set by third-party agencies, we must engage our
partners so that their pricing decisions are aligned with this strategy.
ENSURE ACCESS
During the 2010 Olympics, the marketing team will need a subsequent strategy for ensuring customers have
access to all venues and their discomfort is minimized while they wait. This tactic starts with providing “Canada
Gold Members” with advance booking access to hotel rooms, live events, and restaurant reservations. Two
other tactics to improve access would depend on the cooperation of BC Lottery Corp.; they are:
1. Outfitting each of our casino’s with a “members section”
2. Opening casino’s one hour earlier to anyone with a BC Driver’s license or comparable ID
Provided that we are able to increase access to loyal customers and BC residents, we still have a responsibility to
entertain and accommodate those who are waiting or in lines. Some ideas for accomplishing this include:
Complimentary bottled water and newspapers
“Vegas Style” roaming performers
Televisions in waiting areas tuned to Olympic coverage
CUSTOMER RETENTION PROGRAM
The tactics discussed above will be implemented as follows:
Table 3: Customer Retention Program Schedule
Task Timeframe Assigned To
Survey Customers for preferred language Q2 2007 Marketing Manager, Gaming
Determine positions/languages to be staffed Q3 2007 HR Manager
Review & improve employee service training Q2 2007 HR Manager
Create a morale/job satisfaction program Q3 2007 HR Manager
Survey Customers for alt. entertainment Q2 2007 Marketing Manager, Entertainment & Lodging
Seek out alt. live entertainment Q3 2007 Marketing Manager, Entertainment & Lodging
Confirm safe use of "Canada Gold" Q2 2007 Rush, Crane, Guenther, LLP
Design "Canada Gold" program & campaign Q3 2007 Epic Point Media
Install information systems for pts tracking Q4 2007 IT Manager
Launch "Canada Gold" promotion Q1 2008 Marketing Committee
Measure participation rate & redemption rate ongoing Marketing Committee
19 Tactical Plans | 2010 and Beyond
Implement Pricing Review Policy Q2 2007 Vice-President
Engage partners re: pricing perceptions Q2 2008 Marketing Manager, Entertainment & Lodging
Approach BCLC re: access issues Q4 2007 Compliance Officer
Recruit performers for 2010 Q1 2008 Marketing Manager, Entertainment & Lodging
Organize comfort items for waiting areas Q1 2008 Marketing Manager, Food & Beverage
CONTINGENCY PLAN
In the event that our marketing efforts fail to protect our market share, we will need to execute a contingency
plan. A slip in market share likely means that some of our customers have been lured to the recently renovated
competitor properties in New Westminster and Burnaby. We will engage our advertising agency to create a
campaign, codenamed “Rediscover Riverrock”, which targets these customers.
2010 and Beyond | Financial Projections 20
FINANCIAL PROJECTIONS
5 YEAR COST ANALYSIS
Great Canadian Gaming Corp. currently allocates approximately 4% of revenues to marketing (Great Canadian
Gaming Corp. MD&A, Dec 31, 2006). This committee has recommended pursuing a Customer Retention strategy
in addition to existing marketing plans. Table 4 outlines an estimation of additional marketing expenses
required to pursue this strategy.
Table 4: Estimated Fixed Costs of Customer Retention Strategy
Expenses ('000) 2007 2008 2009 2010 2011
Multi-lingual service costs $750 $600 $600 $600 $600
Added employee training $175 $175 $175 $50 $50
Employee job satisfaction program $90 $90 $90 $90 $90
“Canada Gold” program design $180 $0 $0 $0 $0
“Canada Gold” program promotion $70 $270 $270 $70 $70
2010 response team $0 $0 $0 $650 $0
Contingency Plan: “Re-discover Riverrock” $35
TOTAL: $1,300 $1,135 $1,135 $1,460 $810
We expect that the Canada Gold loyalty program will also add 1% variable cost to revenues from members as
they redeem rewards.
REVENUE FORECAST
This revenue forecast assumes continued growth between 6 and 8 percent in each of the next three years, a
12% increase in 2010, and a 5% decrease in 2011.
Table 5: Revenue Forecast10
Revenue Forecast ('000) 2007 2008 2009 2010 2011
Gaming $325,874 $351,944 $380,099 $396,444 $376,622
Food & Beverage $42,137 $42,980 $43,839 $52,859 $50,216
Entertainment & Lodging $26,061 $52,675 $65,982 $79,289 $75,324
TOTAL: $394,072 $425,597 $459,645 $528,592 $502,162
10 Estimations based on historical growth (Great Canadian Gaming Corp. MD&A, Dec 31, 2006) and industry forecasts (British Columbia
Lottery Corporation, 2006)
21 Financial Projections | 2010 and Beyond
BREAK-EVEN ANALYSIS
Table 6: Break Even Projection
2007 2008 2009 2010 2011
Forecasted Revenues $394,072 $425,597 $459,645 $528,592 $502,162
Costs
Operating Costs11 $279,791 $302,174 $326,348 $375,300 $356,535
Marketing & Promotion12 $15,763 $17,024 $18,386 $21,144 $20,086
Sub-total $98,518 $106,399 $114,911 $132,148 $125,541
Customer Retention Program
Participation Rate 9% 11% 13% 15% 15%
Variable Costs13 $355 $468 $598 $793 $753
Fixed Costs $1,300 $1,135 $1,135 $1,460 $810
Gross Margin (EBITDA) $96,863 $104,796 $113,179 $129,895 $123,977
Interest, Taxes, Depreciation, & Amortization14 $120,910 $117,283 $113,764 $110,351 $107,041
Net Income ($24,047) ($12,487) ($586) $19,544 $16,937
As discussed, Great Canadian Gaming Corp. is severely burdened by long-term debt. We must preserve our
market share and cash flow if we hope to reduce the debt. The break-even model above predicts that modest
growth in revenues combined with timely debt reduction will result in break-even earnings by 2010.
11
Estimated based on historical operating costs (Great Canadian Gaming Corp. MD&A, Dec 31, 2006) 12
Estimated based on historical marketing costs (Great Canadian Gaming Corp. MD&A, Dec 31, 2006) 13
Calculated based on participation rate and costs of 1% of revenue for reward redemption 14
Estimated based on historical debt reduction (Great Canadian Gaming Corp. MD&A, Dec 31, 2006)
2010 and Beyond | Change Control 22
CHANGE CONTROL
REVIEW SCHEDULE
Table 7: Review Schedule
For Review By Frequency Next Date
Strategy - Customer Retention Management Semi-Annually 1-Aug-07
Tactical Approach Marketing Committee Quarterly 1-Jun-07
Goal Performance Marketing Committee Monthly / Quarterly 1-Jun-07
DOCUMENT CHANGE CONTROL
Table 8: Document Change Worksheet
Date
Document Version
No. Change Description Name
Impact Assessment
Required (Y/N) 1-Apr-07 1.0 Initial Draft - submitted to management J.MacLaren N
GOALS CHANGE CONTROL
Table 9: Goal Change Worksheet
Version Key Debt Ratios Revenue Proportion Marketing Goals
Doc. No Date
Target Achieve
Current Ratio
Total Debt to Equity
Ratio Gaming Food &
Beverage Ent. &
Lodging
No. of Live
Events
Hotel Occ. Rate
Loyalty Program
Participation
GVRD Market Share
1.0 1-Apr-07 2008 ( - ) ( - ) 85% 8% 7% 468 80% 9% 53-55%
1.0 1-Apr-07 2009 ( - ) ( - ) 80% 9% 11% 624 90% 11% 53-55%
1.0 1-Apr-07 2010 ( - ) ( - ) 75% 10% 15% 780 90% + 13% 53-55%
1.0 1-Apr-07 2011 1.1 0.83 75% 10% 15% 936 90% + 15% 53-55%
2008
2009
2010
2011
23 Change Control | 2010 and Beyond
PERFORMANCE
TRACKING RESOURCES & RESPONSIBILITIES
Table 10: Tracking Resources & Responsibilities
Goal Resource Frequency Person Responsible
Current Ratio Audited Financial Statements Annually Marketing Committee
Total Debt to Equity Ratio Audited Financial Statements Annually Marketing Committee
Gaming Rev. Proportion MD&A Quarterly Marketing Committee
Food & Beverage Rev. Proportion MD&A Quarterly Marketing Committee
Ent. & Lodging Rev. Proportion MD&A Quarterly Marketing Committee
No. of Live Events GCGC Decision Support System Quarterly Marketing Manager, Ent. & Lodging
Hotel Occupancy Rate GCGC Decision Support System Monthly Marketing Manager, Ent. & Lodging
Loyalty Program Participation GCGC Decision Support System Monthly Marketing Manager, Food & Beverage
GVRD Market Share BCLC Gamin Win Statistics Monthly Marketing Manager, Gaming
TRACKING RESULTS
See Appendix 1: Performance Tracking Worksheets
CORRECTIVE ACTIONS REQUIRED
Table 11: Corrective Action Worksheet
Goal Issue Description Date Suggested Action Person Completed (Y/N)
2010 and Beyond | <Bibliography 24
BIBLIOGRAPHY
Azmier, J. J. (2005). Gambling in Canada 2005. Calgary: Canada West Foundation.
British Columbia Lottery Corporation. (2006). Retrieved March 2007, 16, from Service Plan 2006/07 - 2009/10:
http://www.bclc.com/documents/annualreports/serviceplan.pdf
Constantineau, B. (2007, March 10). The sound of casino-hotels' payoff. Vancouver Sun .
Farris, J., & Wynne, H. (2001). Canadian Problem Gambling Index: Final Report. Ottawa: Canadian Centre on
Substance Abuse.
Farris, J., & Wynne, H. (2001). Canadian Problem Gambling Index: User Manual. Ottawa: Canadian Centre on
Substance Abuse.
FPinfomart.ca. (n.d.). Great Canadian Gaming Corp. Profile. Retrieved March 19, 2007, from
http://www.fpinfomart.ca.proxy.lib.sfu.ca/fpsn/snap_display.php?key=fp|fpsn|11174
Great Canadian Gaming Corp. AIF. (2005, December 31). Annual Information Form. Retrieved February 9, 2007,
from www.sedar.com
Great Canadian Gaming Corp. MD&A. (Dec 31, 2006). Management's Discussion and Analysis - Dec 31, 2006.
Retrieved March 16, 2007, from www.sedar.com
Great Canadian Gaming Corp. MD&A. (Nov 9, 2006). Management's Discussion and Analysis - Nov 9, 2006.
Retrieved February 9, 2007, from www.sedar.com
Local Government Share of Provincial Casino and Community Gaming Centre (CGC) Revenue to December 31,
2006. (2006, December 31). Retrieved February 2, 2006, from Ministry of Public Safety & Solicitor General:
http://www.pssg.gov.bc.ca/gaming/financial_reports/local_gov_revenue.pdf
Marshall, K., & Wynne, H. (2004, Summer). Against the Odds: A profile of at-risk and problem gamblers.
Canadian Social Trends , pp. 25-31.
Ministry of Public Safety & Solicitor General. (2006). Retrieved February 2, 2007, from Gaming Policy &
Enforcement Branch: http://www.pssg.gov.bc.ca/gaming/regulation.htm
Saville, R. (2007, March 1). Letter to all Gaming Services Providers about Subliminal Messaging on Slot Machines.
Retrieved March 8, 2007, from Ministry of Public Safety & Solicitor General:
http://www.pssg.gov.bc.ca/gaming/legislation_policy_standards/letters/345647_Mar06-
07_letter_subliminal_slot_machines.pdf
25 <Bibliography | 2010 and Beyond
Stafford, J. (2003). Consumer demand for Enterainment Services. Ottawa: Statistics Canada.
Vancouver Olympic Comittee. (2006, April 3). Official Mark of the Bid Corporation as of April 3, 2006. Retrieved
February 11, 2007, from Vancouver 2010:
http://www.vancouver2010.com/resources/PDFs/Official%20Marks.pdf
VANOC Quick Facts. (n.d.). Retrieved February 2, 2007, from Vancouver 2010:
http://www.vancouver2010.com/en/WinterGames
Where the Money Goes. (2006). Retrieved March 20, 2007, from Ministry of Public Safety & Solicitor General:
http://www.pssg.gov.bc.ca/gaming/where_the_money_goes.htm#gross_rev
2010 and Beyond | Appendix 1: Performance Tracking Worksheets 26
APPENDIX 1: PERFORMANCE TRACKING WORKSHEETS
Table 12: Annual Performance Worksheet
2007 2008 2009 2010 2011
Goal Industry GCGC (+ /- ) Industry GCGC (+ /- ) Industry GCGC (+ /- ) Industry GCGC (+ /- ) Target Actual Variance
Current Ratio
1.1
Total Debt to Equity Ratio
0.83
Table 13: Quarterly Performance Worksheet
Year: ____________ Q1 Q2 Q3 Q4
Goal Target Actual Variance Target Actual Variance Target Actual Variance Target Actual Variance Gaming Rev. Proportion
Food & Beverage Rev. Proportion
Ent. & Lodging Rev. Proportion
No. of Live Events
Table 14: Monthly Performance Worksheet
Year: ____________ Hotel Occupancy Rate Loyalty Program Participation GVRD Market Share
Month Target Actual Variance Target Actual Variance Target Actual Variance
January
February
March
April
May
June
July
August
September
October
November
December
2010 and Beyond | Appendix 2: Loyalty Program Idea Board 27
APPENDIX 2: LOYALTY PROGRAM IDEA BOARD