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    This pack adds reinforcement units of DwarvenSpear Bearers and three entirely new unit types to your BattleLore armies:

    Four reinforcement units of Blue Banner IronDwarves Spear Bearers

    Two units of Blue Banner Iron Dwarves ClanChiefs

    Two units of Blue Banner Iron Dwarves CattleRiders

    Four units of Red Banner Mounted Knights The set comes with enough banners to field all units

    for either camp (Pennant or Standard), the Specialistcards required to deploy your newly acquired troopsusing the Call to Arms custom army deploymentsystem, and five new, ready-to-play adventures.

    word about the Dwarven unitsLike all Iron Dwarves Foot troops, the Dwarven

    units introduced in this booklet share the same Iron

    Morale common to all Iron Dwarves Foot units, asdetailed in p 37 of the BattleLore Player's Guide. IronDwarf foot units are Bold . They may ignore one flagrolled against them in battle.

    Note that Cattle riders are mounted units, and assuch do not have the same default Bold morale astheir brethren on foot!

    These sturdy little fellows use their caber tossingskills to great effect, always battling back at +1d

    when they get the chance (which is often, since,being Iron Dwarves, they are Bold by nature).

    A fierce and mean fighting machine unto itself, anIron Dwarves Clan Chiefs unit may charge up to 2hexes and still battle, when engaging in Melee.When at full strength, with its full complement of 4 figures, the unit also battles with one additionalbattle die, and is Bold2 ; it may ignore two flags aslong as it still has its 4 figures.

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    S C O T TISH WA R S

    Welcome to the Scottish Wars Pack!

    Iron DwarvesSpear Bearers

    1 Spear summary card2 Iron Dwarves SpearBearer specialist card

    4 units with 4 Iron Dwarf Spear Bearer figures each

    Iron DwarvesClan Chiefs

    1 Clan Chiefs summary card

    2 Iron Dwarves ClanChiefs specialist cards

    2 units with 4 IronDwarves Clan Chief

    figures each

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    Riding atop their barely domesticated highlandcows, Iron Dwarves Cattle Riders don't charge intoenemy ranks like your typical mounted troop. Instead,they just trot into combat!

    Despite being Blue banner mounted troops, IronDwarves Cattle Riders may only move up to 2 hexesand battle. In addition, after a successful melee, theonly Follow-on actions Iron Dwarves Cattle Ridersmay conduct are Gain Ground and a Bonus Meleeattack. Unlike other mounted troops, Iron DwarvesCattle Riders cannot move one additional hex inPursuit.

    The proudest riders in the land, Knights are Bold by nature, despite being human. They may ignoreone flag and possibly battle back.

    Wearing the best of armor and skilled with thelance, they also ignore 1 additional rolled against

    them, when attacked in Melee. Therefore, MountedKnights may usually ignore two when attackedin melee by most foot units. They do not ignorerolls from ranged weapon units that score a hit onthem in ranged combat, however.

    Medieval Lore dventuresUsing the Lore Systemin Historical Battles

    Each camp only has a Commander, but no full-fledged War Council. Shuffle the Command cardsand deal the proper number of Command cardsto each player as indicated per the adventure'sbattle notes.

    Neither camp starts the game with any Lore cardsor Lore tokens.

    Lore tokens are gained in battle as per the normalrules, i.e. when rolling a Lore symbol that is notalready dedicated to some other use.

    Just like in Lore Adventures, the End of Turn -Draw a new Command card phase is modified asdetailed in the Modified End of Turn in Lore

    Adventures section on p. 53 of the BattleLorePlayer's Guide.

    However, the maximum number of Lore cards aplayer may hold is limited to a single Lore card.Some Lore cards may need to be discarded as aresult.

    All Lore cards played are considered as played Out-of-Character: 3 more Lore tokens than is indicatedon the Lore card's cost must be paid when the cardis played, and the card is always considered asplayed at Level 1.

    To keep in theme with the historical focus, the Loredeck should be built as follows, before the gamestarts:

    Take all Warrior cards;

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    Iron DwarvesCattle Riders

    1 Cattle Riderssummary card

    1 Iron Dwarves CattleRiders specialist card

    2 units with 3 IronDwarves Cattle Rider

    figures each

    MountedKnights

    1 Knight's Lancesummary card

    1 Mounted Knightssummary card

    2 Mounted Knightsspecialist cards

    4 units with 3 MountedKnights figures in each

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    Take all Rogue cards except for # 1 - Pick Pocket,# 3- Dj Vu!, # 7- False Orders, # 8- Terrified!,and # 15 - Foiled!;

    Take the Wizard's # 4 - Eagle Eye and # 9 - Mass Speed;

    Take the Cleric's # 3 - Bless and # 4 - Move as the Wind;

    Shuffle all these cards together to form theMedieval Lore deck.

    word about the Scottish Waradventures that follow

    The adventures in this expansion are based onhistorical battles the Iron Dwarves fought to preservetheir kingdom's independence from English rule.

    Although these adventures deploy fantasy troops, itis recommended they be played using the MedievalLore rules; this will enhance the "historical" feel andgrit typical of the combats of this time.

    To this effect, a copy of the Medieval Lore rulesfirst introduced in The Hundred Years' War -Crossbows & Polearms pack is included here again.

    Fantasy-minded players should be reassuredthough: these adventures may be fought equally wellusing standard Lore rules and a level 6 War Councilfor each camp.

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    Copyright (c) 2007 Days of Wonder, Inc.

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    x 8

    11x

    x 8

    6x

    x 1

    x 1

    1x

    STIRLINGBRIDGE

    Special Rules- The Scottish camp gains 3 Victory Banners

    as long as it controls (occupies) Stirling Bridge.- River Forth is impassable, except at the bridge

    and the very shallow ford, neither of whichstops a unit's movement.

    - All Pennant Archer units are Long Bow units.- Medieval Lore rules are in effect.

    Setup Order

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    B R I E F I N G

    F ollowing the Earl of Surrey's crushing victoryover the Dwarven aristocracy at Dunbar,John Balliol, the King of Scots, was forced to

    surrender and denounce his treaty with the French.The king's reputation was already deeply tarnishedfollowing King Edward's self-appointment as Lord

    Paramount of Scotland which turned Balliol intoa mere vassal on his own lands. With this supposed"conquest" of his land, his standing fell even further,and discontent among the populace became rampant.The English king's comment that "he who ridshimself of s*** does a good job" likely didn't helpdiplomatic matters either...William Wallace - a fiercely independent trouble-maker, who had been driven mad by the deathof his mistress at the hands of an English sheriff - was soon leading raids against the Englishoccupiers. Joined by his companion, De Moray,and bands of like-minded patriots, the Scottishdwarves soon took up a position on Abbey Craig,on the far bank of the River Forth, near

    Stirling Castle.

    The English, led by an over-confident Surrey, approached from the South and hadbegun crossing Stirling Bridge when thedwarves charged down the hills. With half of their troops on the other side of the river,the English forces were soon cut down to

    pieces. The remnants of their army quicklyfled down to Berwick.

    News of Wallace's victory spread like wildfirethrough the complacent Dwarven nobility,reawakening their national sentiment anddeep distrust of the English. By Marchof the following year, Wallace was knightedand appointed sole Guardian of Scotland.

    River Forth

    AbbeyCraig

    StirlingBridge

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    Sep t e m b e r 1 1, 1 2 9 7

    William Wallace&

    Andrew de Moray

    John de Warenne7th Earl of Surrey

    VictoryConditions

    VictoryConditions

    5x 4

    x 6 5

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    FALKIRK

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    Setup Order

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    x 5

    11x

    x 6

    W allace's triumph proved to be short-lived...Hearing of Surrey's defeat at Stirling Bridge,and of Wallace's further raids into Northern England,King Edward hastily concluded a truce with Philipthe Fair and was soon rushing back from Flandersto land his troops in the North. Upon summoning the

    Dwarven nobility to York and seeing none of the familiar Clan Chiefs' faces appear to his side,

    Edward soon realized just how much Wallace hadchanged the mood in Scotland and began preparing for war. In the summer of 1298, the two finally metin the fields at Falkirk.

    The backbone of Wallace's army was his nowinfamous schiltrons - a terrifying, dense forest of spears

    assembled into impenetrable hedgehogs - interspersedwith contingents of archers. Confident, Wallace waited...The first English columns came on rapidly and rolledonto boggy ground, before Edward could fully deployhis army. Hit by volleys of arrows from the Scottisharchers, the English cavalry swerved to the left to find

    firmer ground, then closed its files and charged.The sight of the lowered lances was too muchfor the Dwarven cavalry, who quicklydispersed. Wallace's bowmen suffered a worsefate, with many of them caught in the openbetween their Dwarven allies and skewered

    alive on the Knight's lances. But the schiltrons held firm!With no enemy horse or archers left to

    harass his troops, Edward ordered hisbowmen forward. Soon, wave upon wave of deadly arrows hailed down upon Wallace's

    schiltrons. The stalwart dwarves could notwithstand such firepower, and whenEdward unleashed his cavalry a finaltime, his knights rode roughshod over thefield, hacking down the survivors.

    Special Rules- Marsh Terrain tiles in the middle of the map come fromthe Call to Arms expansion. If you do not have thisexpansion, you may use river tiles instead, with thefollowing terrain rules:

    Movement: A unit that enters a Marsh Terrain hex muststop and may move no further on that turn. Follow-onmoves are subject to the same terrain movementrestrictions.

    Battle : A unit that moves onto a Marsh Terrain hex may stillbattle that turn.

    A unit on a Marsh Terrain hex battles with a maximumof 2 dice. A unit attacking an enemy unit on a Marsh Terrain hexbattles with a maximum of 2 dice.

    Line of Sight: A Marsh Terrain does not blockline of sight.

    - All Pennant Archer units areLong Bow units.- Medieval Lorerules are in effect.

    J u ly 2 2 , 1 2 9 8

    B R I E F I N G

    VictoryConditions

    VictoryConditions

    6x 5

    x 5 6

    William WallaceGuardian of Scotland

    Edward IHammer of the Scots

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    B R I E F I N G

    T he siege of Stirling Castle had begun in1313; with both camps failing to make enoughheadway to force a decision. Edward Bruce,unbeknownst to his brother Robert, made a pact withthe castle's commander, Sir Philip Mowbray - If no relief came to the besieged troops by mid-summerof 1314, they would submit to Bruce's rule andcontrol.

    The English king could not allow the castle to fall,nor this act of insubordination to stand. He preparedfor war - intent on not only relieving Stirling Castle,

    but also, and more importantly, destroying the Scottish army once and for all.

    Well aware of the folly of his brother's pact, Brucemarched onto Stirling at the head of his own troops.As he deployed his command under the cover of the surrounding woods and hills, the Englishvanguard reached them.

    Seeing the Scots in the midst of their deployment,the English knights must have thought thedwarves were unprepared. They loweredtheir lances and charged. But Bruce's

    schiltrons were unfazed and ready. Despiterepeated charges, the English knights couldnot break them. Edward ordered hisarchers forward, but they were soon pushedback by an unexpected Dwarven cavalrycharge! This was too much for the Englishtroops' morale, who began running in retreat.Hundreds would die in their attempt to swimback across the Bannock.

    Although another ten years would elapsebefore the English formally recognized

    Scottish independence, Bannockburnwas the decisive turn of the tide in theFirst Scottish War.

    Ju n e 2 3 , 1 31 4

    Robert the BruceKing of Scotland

    Edward IIKing of England

    VictoryConditions

    VictoryConditions

    5x 5

    x 6 5

    BANNOCKBURNSetup Order

    x 7

    66

    8x

    x 7

    4x

    Special Rules- The entire Bannock Burn is a fordable stream.- All Pennant Archer units are Long Bow units.- Medieval Lore rules are in effect.

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    Knight

    BannockBurn

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    T he death of Robert the Bruce in 1329 left aninfant king on the throne. As always, thisquickly led to trouble... In the winter of 1331, EdwardBalliol stepped forward to contest the Crown of

    Scotland, spurred on by the English and their ill-fated allies at Bannockburn, chief among them Henry

    Beaumont. Setting sail from France, Balliol'sarmy landed on August 6th, then quickly marched

    under Beaumont's command to engage the Earl of Mar, Regent of Scotland, and his Northern forces.The two camps came into view of each other soon afterBalliol's landing, with the Scots laughing heartily at

    the puny forces under Beaumont's command. Afraidof finding himself sandwiched between Mar's already

    much larger army and the fast approaching forces of the Earl of Dunbar at his rear, Beaumont kept hiscool. Under cover of darkness, he snuck his troopsacross the River Earn to surprise the over-confidentand fast asleep snoring dwarves.The English were badly outnumbered, but the Dwarves

    were angry and confused upon being awakened. Still partly asleep, accusations of treachery among their own kin began flying -how else could the English surprise them?

    The Dwarves were in such disarray thateven their commanders, the Earl of Mar

    and Lord Robert, were fighting each otherfor the honor of leading the charge againstthe now bemused English.Cool as their arrows in the morning dew,the English longbowmen waited until the

    raging dwarves were closing in on them tounleash a flurry of arrows. Chaos ensued,

    with hundreds of dwarves fled in retreat,only to impale themselves on their own

    schiltrons' spears. The worst Scottishrout since Falkirk, Dupplin Moor lefta bitter taste on many a dwarf's tongue.

    A u g u st 1 0 -1 1 , 1 3 3 2

    B R I E F I N G

    VictoryConditions

    VictoryConditions

    6x 5

    x 5 6

    Domhnall IIEarl of Mar

    Henry Beaumont

    DUPPLINMOOR

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    Setup Order

    x 8

    x 7

    Special Rules- A Scottish unit that exits the board through

    the center section of the battlefield on theEnglish side gains a victory banner. Removethe unit and place its Standard banner on theScottish Victory Track.

    - All Pennant Archer units are Long Bow units.- Medieval Lore rules are in effect.

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    B R I E F I N G

    A s Philip VI battled Edward III in the south of France, the English threatened toopen up a second front by landing additionalarmies in the north. Under strenuous pleas from

    Philip to revive the Auld Alliance and battle theEnglish on two shores, King David led a

    Scottish army across the English border.

    With Edward in France, King Davidanticipated an easy stroll through the northernmarches. Little did he know that Edward, evercautious, had asked Sir Ralph de Neville to lay

    in wait for the Scots. The English army deployedon a narrow front between two rivers nearNeville's Cross, one of several ancient crosses thatencircled the city of Durham.

    In command of the Scottish vanguard, the Earlof Moray pressed forward but became tangled inthe woods, presenting an ideal target for theEnglish archers. The Scottish made good

    progress on the left and charged home with spears, but were forced back by the arrivalof the English cavalry.

    The King's division was then exposedand David was captured, bound anddragged off to the Tower of London.By dusk the dwarves could endure nomore and fled.

    O c t o b er 1 7, 13 4 6

    David IIKing of Scots

    Sir Ralph

    de Neville Victory

    Conditions

    VictoryConditions

    5x 6

    x 6 5

    NEVILLE'SCROSSSetup Order

    x 11

    66

    11x

    x 5

    1x

    Special Rules- River Ware is impassable, except at the bridge.

    River Browney is impassable.- All Pennant Archer units are Long Bow units.- Medieval Lore rules are in effect.

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    River Browney

    RiverWear

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