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BATTLETECH TM 35TP002 ©2010 The Topps Company, Inc. All rights Reserved. Historical Turning Points: Glengarry, Classic BattleTech, BattleTech, BattleMech and ’Mech are registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Under License From ® Sample file

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Page 1: BATTLETECH Sample file - DriveThruRPG.com · 2018. 4. 28. · More signals—phantoms, really, ... tinctive head armor of the Vindicator appeared over the crest of a hillock. Cannes

BATTLETECHTM

35TP002©2010 The Topps Company, Inc. All rights Reserved. Historical Turning Points: Glengarry, Classic BattleTech, BattleTech, BattleMech and ’Mech are registered trademarks and/or

trademarks of The Topps Company, Inc. in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC.

Under License From

®

®

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Page 2: BATTLETECH Sample file - DriveThruRPG.com · 2018. 4. 28. · More signals—phantoms, really, ... tinctive head armor of the Vindicator appeared over the crest of a hillock. Cannes

4 KILOMETERS SOUTH OF HALIDONGLENGARRYSKYE MARCH, FEDERATED COMMONWEALTH17 APRIL 3056

Sergeant Glenn Kellum held his teeth apart just far enough to let his tongue rest between them. The soft tissue absorbed some of the vibration from the Condor’s big Jones diesel and the lift fans, but his skin was still raw from rubbing against the hard canvas-covered seat. He’d been in blowers for a decade but no one could take four hours of fl ank running without side eff ects. He rocked forward as far as his restraints would allow, almost bringing his helmet into contact with the vision blocks. Sinews in his neck and shoulders crackled. He touched the intercom. “Fuel?”

“Another hour—two, if we slow down,” the Condor’s driver, Corporal Gomez, said. The driver’s compartment was two meters forward, behind a bulkhead and shrouded in blast curtain. Kellum knew Gomez was suff ering more than he was—the commander’s cupola was in the turret, and the heavy casting absorbed a lot of the vibration.

“We’re not slowing down,” Kellum mumbled. “Tran—anything?”The commo tech in the bowels of the Condor broke squelch once in the

negative.“Defi nitely not slowing down,” Kellum muttered. “Cannes?”“Nothing, TC,” the gunner said from beside him. The gunner and the tank com-

mander shared the turret cupola. In smaller blowers the Legion usually made the TC man the gun, but a Condor rated a dedicated gunner. Cannes had been in the Legion for six months, joining from Coltbridge. He’d chafed a bit at being assigned to Halidon when the Skye Guards hit Coltbridge, but the Separatist landing shut him up.

The arrival of a Free Skye fl eet had turned Glengarry upside down. The landhold-ers, the mercenary Gray Death Legion, had opposed the Separatists landings from the start, even after that bastard DeVries tried to take over and killed Major de Villar. The Colonel’s boy was doing a good job so far, slowing the Free Skye landings by moving Legion ’Mechs around on the maglevs. Kellum eyed the landscape again. That’s what I’m doing out here. Lieutenant Zappirelli’s platoon was tasked to slow the Halidon landing long enough for the reaction ’Mech companies to get here.

Four blowers against two ’Mech companies.Sergeant Wilke’s Saracen had fallen fi rst, its steel skirts taken out by the lead

Cataphract’s cannon. M’Dahlia’s Scimitar died trying to draw the Separatists’ fi re while Wilke’s crew bailed out. Emma Watts’ Drillson was off to the east, blowing up a dust cloud trying to draw some ’Mechs away from the railhead. Where the Legion ’Mechs would appear.

Someday.“Contact!” Cannes shouted. A red caret appeared on Kellum’s screen as a Sepa-

ratist Vindicator strode over the hill. Hatches popped open on its chest and fi ve long-range missiles arrowed toward the Condor, but Gomez fl ung the blower aside by angling his thrust. Cannes grunted as he worked the controls, bringing the big Whirlwind cannon to bear. The turret sang with the blam-blam-blam of the cassette-round cycling, adding its own tremulous vibrations to the fans’.

Kellum ignored it, watching the rounds track across the Vindicator’s chest. “Tar-get!” he shouted. “Gomez, go! Get us out of here.”

“Any Legion unit this net, contact!” Tran shouted into his radios. He read off coordinates. Part of Kellum’s mind listened but there was no reply. Every exercise the Legion ran involved all combat arms—Grayson Death Carlyle had pioneered mercenary combined arms when the rest of the Sphere was still using BattleMechs for everything. His platoon—his blower!—shouldn’t be out here all alone like this.

“And the damn Skye Guards shouldn’t be shooting at us either,” Cannes said, leaning over and holding his hand over his helmet microphone. “Get it together, TC!”

I said that out loud? Kellum squeezed his eyes shut for an instant and then looked at his screens. The caret indicating the Vindicator was still coming strong—not as fast as the Condor could move, but it could go over the hillocks and boulders the hovertank had to go around. More signals—phantoms, really, contacts the Con-dor’s computer couldn’t identify—blurred the screen behind the Vindicator.

“Tran!” Kellum barked. “Anything from Watts?”“Nothing, TC!”The turret vibrated as Cannes rotated the Whirlwind toward the Condor’s rear.

A chunk-chunk announced the loading of a new cassette-round of ammunition. Kellum touched a control and slaved his screen to Cannes’ gunnery screen. The dis-tinctive head armor of the Vindicator appeared over the crest of a hillock. Cannes dragged his controls, swinging the autocannon barrel to the left and up. The gong-hammer of the Whirlwind’s fi ring fi lled the turret again. Shells exploded across the Vindicator’s left arm, smashing armor plates to the ground. Kellum grin bared his teeth. The Vindicator’s right arm cleared the rim of the hill—

—blue-white light——snap-boom——the hairs on Kellum’s arms and neck stood on end as the Condor rocked. He

dialed his screen to a damage schematic but there were no new red scars on the Condor’s armor. The PPC had missed, but only barely, and the explosion as it de-stroyed the ground beside the speeding tank had rocked it as if it had hit. Kellum breathed out—and was slammed against his restraints as the Condor lurched to the other side. “Gomez!”

“It’s not my fault!” the driver screamed. A screech arose as the skirts dragged the ground, and Kellum felt the tank lurch to the left and slow. “He threw us into a boulder—“

“Get. Us. Moving.” Kellum ground out.“I can’t—“This time the Vindicator’s PPC hit, tearing out the armor protecting the Condor’s

rear side and smashing the engine. The fans’s howl died immediately and the Whirl-wind, which had been fi ring, cut out mid-cassette. Cannes swore and slammed his fi sts against the console. His foot kicked the fi ring trip again and again.

“TC!” Tran shouted.“Everybody out!” Kellum shouted. His hands were jerking at the hatch wheel

over his head. The lights in the turret fl ickered and died. “Now!” The hatch wouldn’t budge.

“It’s Watts!” Tran said. “She says the ‘Mechs are here.”“One just killed us, pendejo,” Gomez spat. His voice echoed down the interior of

the tank.“No, the Legion ‘Mechs!”Kellum pulled his sidearm and slammed the butt of the pistol against the hatch.

The wheel shifted a centimeter or so. He spun it open and cracked the hatch—smoke immediately bellowed into the turret. “Maybe they’ll have better luck,” he said, and pulled himself out of the turret. He looked for the Vindicator, but it was already headed back the way it had come, breaking into a run as he watched.

“Or not…”

STICKS IN THE WIND

already headed back the way it had come, breaking into a run as he watched.said, and pulled himself out of the turret. He looked for the already headed back the way it had come, breaking into a run as he watched.already headed back the way it had come, breaking into a run as he watched.

“Or not…”

The wheel shifted a centimeter or so. He spun it open and cracked the hatch—smoke immediately bellowed into the turret. “Maybe they’ll have better luck,” he said, and pulled himself out of the turret. He looked for the said, and pulled himself out of the turret. He looked for the already headed back the way it had come, breaking into a run as he watched.already headed back the way it had come, breaking into a run as he watched.

“Or not…”

get!” he shouted. “Gomez, go! Get us out of here.”get!” he shouted. “Gomez, go! Get us out of here.”

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Page 3: BATTLETECH Sample file - DriveThruRPG.com · 2018. 4. 28. · More signals—phantoms, really, ... tinctive head armor of the Vindicator appeared over the crest of a hillock. Cannes

CREDITS

Project Development: Ben H. Rome

BattleTech Line Developer: Herb A. Beas II

Writing: Jason Schmetzer

Production Sta� Cover Design and Layout: Matt HeerdtEvolved Faction Logos Design: Jason Vargas, Ray ArrastiaMaps and Unit Logos: Ray ArrastiaRecord Sheets: David L. McCulloch

Factchecking/Playtesting: Joel Bancroft-Connors, Bruce Ford, Glenn Hopkins, Michael Koning, Darrell Meyers, Mike Miller, Geoff Swift, John Unchelenko, Chris Wheeler, Patrick Wynne

For more information about the Battle of Glengarry, or the Gray Death Legion in general, see the source-book Day of Heroes or the novel Blood of Heroes, by J. Andrew Keith. Additional information about the Legion can be found the novels Decision at Thunder Rift, Mercenary’s Star, Price of Glory, Tactics of Betrayal, and Operation: Excalibur by William H. Keith and The Dying Time, by Thomas S. Gressman, as well as several sourcebooks including Field Manual: Mercenaries and The Gray Death Legion. NOTE!

The last four pages of this PDF are sized for 11” x 17” paper. Please keep this in mind when printing out the document.

W elcome to Historical Turning Points: Glengarry, a campaign book designed to give players the opportunity to � ght in one of the landmark con� icts of the Inner Sphere’s tumultuous history.

The general information contained in the Atlas and Combatants sections gives players the tools needed to � ght an in� nite number of engagements on Glengarry, while the Track section gives details on some of the larger and more pivotal battles of the planetary struggle. The Track sections can be used with stand-alone games set in 3056.

The Atlas section presents a global view followed by some quick facts about Glengarry. Included in this section you will � nd terrain tables broken into various categories. These tables can be used as a random chart to determine the maps used in the tracks, or simply as a guide to give you ideas of the types of terrain found on the world. This section also contains a list of various additional terrain types, environment and other rules that can be used to enhance your game experience. All players should agree whether or not to use any or all of these features before play begins.

The Combatants section gives details on the units who participated in the con� ict and can be used by players who wish to add authenticity to their game. While the units who actually participated in the battles are noted, in most cases the numbers on each side are left undetermined. This allows the players to pursue the tracks with di� erent forces as they wish. The rough ratio of forces on each side is provided as a guideline. Players should feel free to balance the forces in each track as they see � t, whether by battle value, tonnage, total number of ’Mechs, or whatever else suits them.

The Tracks section presents several key battles that occurred on the world, though they are not the only ones. Players wishing to incorporate these tracks into their Chaos Campaign campaigns should use the Warchest Points (WP) listed in the brackets. Optional points are awarded only if the group achieves at least one Objective while using the listed option. Objective points are cumulative as they are achieved, unless otherwise noted.

The Annex section contains two o� cial Record Sheets. First is the Zeus of Leonidas Brannock, combat commander of the Free Skye ground forces on Glengarry. Next is the Hovercraft PPC Carrier, a low-cost conventional unit used by the Legion armored forces.

STAR LEAGUE ERA STAR LEAGUE ERA CLAN INVASION ERA JIHAD ERAJIHAD ERA

SUCCESSION WARS ERA CIVIL WAR ERACIVIL WAR ERA DARK AGE ERADARK AGE ERA

W elcome to Historical Turning Points: Glengarry, a campaign book designed to give players the opportunity to � ght in one of the

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Page 4: BATTLETECH Sample file - DriveThruRPG.com · 2018. 4. 28. · More signals—phantoms, really, ... tinctive head armor of the Vindicator appeared over the crest of a hillock. Cannes

D a l r a i D a

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B e n m o r B e n m o r B e n m o r B e n m o r B e n m o r B e n m o r B e n m o r ppa S S DunKELDDunDunKELDKELD

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GLENGARRY, 3056Noble Ruler: Archon Prince Victor Steiner-DavionAppointed Ruler: Baron Grayson Death CarlyleStar Type (Recharge Time): K1IV (192 hours)Position in System: 3 (of 4)Time to Jump Point: 5.00 daysNumber of Satellites: 1 (Celine)Surface Gravity: 0.97Atm. Pressure: Standard (Breathable)Equatorial Temperature: 29° C (Arid)Surface Water: 65 percentRecharging Station: NoneHPG Class Type: BHighest Native Life: ReptilePopulation: 123,334,000Socio-Industrial Levels: C-C-B-C-B

Sample file

Page 5: BATTLETECH Sample file - DriveThruRPG.com · 2018. 4. 28. · More signals—phantoms, really, ... tinctive head armor of the Vindicator appeared over the crest of a hillock. Cannes

ATLA

S GLENGARRYGlengarry is a prime representative of the decline — technological

and societal — forced by the Succession Wars that rocked the post-Star League Inner Sphere. During the Star League Glengarry was a small but growing colony, close enough to the bosom of the Terran Hegemony that it met many of its needs through trade rather than infrastructure. The arts fl ourished as artists, philosophers, and other great thinkers fl ocked to the quiet pastoral world, and the capital (and main settlement) at Dunkeld quickly grew into a metropolis to rival any in the Inner Sphere. Architects shaped the city into a symbol of peaceful expression, a shape that still survives today in the form of the Municipal Center in West Dunkeld.

The fall of the Star League was a disaster for the entire Inner Sphere, and for Glengarry especially. Although Dunkeld was a fi ne city it lacked the infrastructure to support itself. The disruption of trade when Amaris claimed the Hegemony was a warning fl are, but the fall of the Hegemony in the wake of Amaris’ defeat and Kerensky’s Exodus sealed Glengarry’s fate. The world was claimed by the Lyran Commonwealth in the scramble by all the Successor States to claim the bones of the Hegemony, but it had no time or resources to devote to supporting an overpopulated city on a militarily-worthless word—and thus began Dunkeld’s (and Glen-garry’s) decline as the population shrunk and its city and settlements spread into smaller and smaller self-suffi cient packets.

Today Dunkeld remains the center of Glengarry, but it is a largely ghost city of fond histories and unemployed journeymen. Where more developed worlds would use technology, Glengarry uses people. Roles that are often considered menial on other worlds are held by respect-able, hardworking people who take pride in a job done well regardless of its stature. For many years Glengarry was used by the Lyran aristocracy as a convenient sop to purchase loyalty—prior to the assignation of Grayson Death Carlyle the barony had been passed often. The Council of Twenty operates the civilian governmental bureaucracy and acts as a conduit between the people and the baron when one is in residence. The Governor General functions as the Council’s chief executive, a role currently held by Roger DeVries, a former shipping magnate who settled on Glengarry and began a family. The arrival of the Gray Death Legion has brought a gentle wave of optimism to the world and its people, as the Carlyle family’s widely-known stance about the free spread of knowl-edge—and the Legion’s military reputation—have brought welcome capital, both theoretical and fi nancial—to the world.

MAPSHEETSThe tables at right represent the categories of terrain that can be

found on the battlefi elds of Glengarry. Players may either select a map from the appropriate table or randomly determine which map to use, unless otherwise specifi ed by the scenario. MS = Map Set, MSC = Map Set Compilation, BT = Classic BattleTech Introductory Box Set.

OPTIONAL RULESIf all players agree, the following particular eff ects from Tactical Opera-

tions (TO) may be used to add specifi c Glengarry aspects to the battles played out.

Terrain Modi� cationsSheer Cliff s (see p. 39, TO)Fire (see p. 43, TO)Planted Fields (see p. 38, TO)Rough (Ultra) (see p. 39, TO)Rubble (Ultra) (see p. 39, TO)Mud (see p. 50, TO)Rails (see p. 51, TO)

Weather ConditionsWind (see pp. 61-62, TO)Rain (see p. 58, TO)Bog Down (see p. 62-63, TO)

GLENGARRY MAPSHEETS TABLE

BROK

EN R

IDGE

S

1D6 Result Map1 Scattered Woods (MS2, MSC2)

2 Mountain Lake (MS2, MSC1)

3 Open Terrain #2 (MS5, MSC1)

4 Desert Hills (CBT, MS2, MSC1)

5 Large Mountain #1 (MS5, MSC2)

6 Desert Mountain #1 (MS3, MSC1)

DUNK

ELD

1D6 Result Map1 Scattered Woods (MS2, MSC2)

2 City Downtown* (MS6, MSC2)

3 City Street Grid/Park #1* (MS4, MSC1)

4 City Ruins* (MS2, MSC1)

5 CityTech Map* (MS2, MSC1)

6 CityTech Map* (MS2, MSC1)

OUTS

KIRT

S

1D6 Result Map1 Scattered Woods (MS2, MSC2)

2 City (Suburbs) (MS6, MSC2)

3 CityTech Map* (MS2, MSC1)

4 City (Hills/Residential) #2 (MS3, MSC1)

5 Open Terrain #1 (MS5, MSC1)

6 BattleTech (CBT, MS2, MSC2)

*place 10 light and medium buildings of varying heights and sizes on the map in any 10 non-paved hexes. roll 2D6—the player with the highest roll result may determine the size, cF, and placement of all ten buildings.

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Page 6: BATTLETECH Sample file - DriveThruRPG.com · 2018. 4. 28. · More signals—phantoms, really, ... tinctive head armor of the Vindicator appeared over the crest of a hillock. Cannes

RAN

DO

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TABL

ES RANDOM ASSIGNMENT TABLE

The Random Assignment Tables are meant to be used by players wish-ing to determine their forces randomly, or help them determine the likely equipment used by each side during the Battle of Glengarry. Players are not required to use these tables, especially when using player-group units. To randomly assign pilot quality, see the appropriate tables in Total Warfare (see p. 273, TW)

RANDOM ASSIGNMENT TABLE:GLENGARRY, 3056

LIGH

T ’M

ECHS

2D6RESULT GRAY DEATH LEGION FREE SKYE GUARDS

2 Vlk-QD Valkyrie Drt-3s Dart

3 lct-3m locust lct-1e locust

4 stG-3G stinger lct-3m locust

5 com-5s commando JVn-10p Javelin

6 Jr7-k Jenner com-5s commando

7 WlF-2 Wolfhound com-5s commando

8 pnt-10k panther Vlk-QD Valkyrie

9 com-5s commando Wsp-3m Wasp

10 rVn-3l raven Wsp-3m Wasp

11 sDr-7m spider WlF-2 Wolfhound

12 uller Alm-7D Fireball

MED

IUM

’MEC

HS

2D6RESULT GRAY DEATH LEGION FREE SKYE GUARDS

2 enF-4r enforcer clnt-3-tu clint

3 hbk-5m hunchback her-5m hermes ii

4 GrF-3m Griffi n shD-5m shadow hawk

5 phX-3D phoenix hawk cn9-D centurion

6 tbt-5m trebuchet GrF-3m Griffi n

7 shD-5m shadow hawk hct-5s hatchetman

8 WVr-7m Wolverine hct-5s hatchetman

9 WVr-7m Wolverine DV-7D Dervish

10 DV-7D Dervish WVr-7m Wolverine

11 cn9-D centurion phX-3s phoenix hawk

12 black hawk VnD-3l Vindicator

HEAV

Y ’M

ECHS

2D6RESULT GRAY DEATH LEGION FREE SKYE GUARDS

2 DrG-1G Grand Dragon QkD-5m Quickdraw

3 Ghr-5h Grasshopper tDr-7m thunderbolt

4 mAD-3r marauder ctF-3D cataphract

5 Whm-7m Warhammer Arc-4s Archer

6 ctF-3l cataphract Ghr-5h Grasshopper

7 Arc-4m Archer mAD-5s marauder

8 DrG-5k Grand Dragon Whm-7m Warhammer

9 Arc-4m Archer on1-m orion

10 on1-m orion rFl-3m rifl eman

11 Whm-7m Warhammer Flc-8r Falconer

12 thor Jm6-DD Jagermech

ASSA

ULT ’

MEC

HS

2D6RESULT GRAY DEATH LEGION FREE SKYE GUARDS

2 Gol-3m Goliath AWs-9m Awesome

3 Zeu-9s Zeus As7-k Atlas

4 bnc-5s banshee bnc-5s banshee

5 AWs-9m Awesome Zeu-9s Zeus

6 blr-3s battlemaster Zeu-9s Zeus

7 stk-5s stalker bnc-5s banshee

8 hGn-732 highlander stk-5s stalker

9 cGr-3k charger blr-3s battlemaster

10 Zeu-9s Zeus cp-11-A cyclops

11 Vtr-9k Victor ppr-5s salamander

12 As7-k Atlas brZ-A3 berserker

RANDOM ASSIGNMENT TABLE:GLENGARRY, 3056

LIGH

T VEH

ICLE

S

1D6RESULT GRAY DEATH LEGION FREE SKYE GUARDS

1 Ferret light scout Vtol savannah master

2 savannah master savannah master

3 harasser missile platform centipede scout car

4 saladin Assault hovertank saracen hovertank

5 scorpion light tank hunter light support tank

6 hunter light support tank scorpion light tank

MED

IUM

VEH

ICLE

S 1D6RESULT GRAY DEATH LEGION FREE SKYE GUARDS

1 condor heavy hovertank Drillson heavy hovertank

2 plainsman medium hovertank Vedette medium tank

3 Drillson medium hovertank Goblin medium tank

4 maxim heavy hover Apc condor heavy hovertank

5 Goblin medium tank bulldog medium tank

6 hetzer Wheeled Assault Gun blizzard Apc

HEAV

Y VEH

ICLE

S

1D6RESULT GRAY DEATH LEGION FREE SKYE GUARDS

1 manticore heavy tank rommel heavy tank

2 brutus heavy tank patton heavy tank

3 rommel heavy tank pike support Vehicle

4 Zhukov heavy tank patton heavy tank

5 partisan heavy tank manticore heavy tank

6 patton heavy tank partisan heavy tank

ASSA

ULT V

EHIC

LES 1D6

RESULT GRAY DEATH LEGION FREE SKYE GUARDS

1 behemoth heavy tank Demolisher heavy tank

2 behemoth heavy tank Demolisher heavy tank

3 Demolisher heavy tank behemoth heavy tank

4 Demolisher heavy tank behemoth heavy tank

5 schrek ppc carrier behemoth heavy tank

6 schrek ppc carrier Alacorn mk.Vi heavy tank

INFA

NTRY

1D6RESULT GRAY DEATH LEGION FREE SKYE GUARDS

1 Gray Death scout battle Armor infi ltrator battle Armor

2 motorized motorized

3 Foot motorized

4 Foot Foot

5 i.s. standard battle Armor Foot

6 i.s. standard battle Armor Jump

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