armor skill list (mhfu) - the monster hunter wiki - monster hunter, monster hunter 2, monster hunter...

Upload: muhammad-gufran

Post on 08-Mar-2016

375 views

Category:

Documents


5 download

DESCRIPTION

monster hunter

TRANSCRIPT

  • 11/21/13 Armor Skill List (MHFU) - The Monster Hunter Wiki - Monster Hunter, Monster Hunter 2, Monster Hunter 3, and more

    monsterhunter.wikia.com/wiki/Armor_Skill_List_(MHFU)#General_System 1/10

    List of armor skills found in MHFU. The most important skills will be finished first. Credit for this information goes to KingofMH from GameFAQ's. Compound skills credited to

    Frostflare2 [1]

    Status System

    Armor Skill Description Pts Skill Effects Skill Effects Description

    AttackIncreases or Decreases the hunter's attack power.

    Example: see below.

    +20 Attack Up (Large) Increases attack power by a multiplier of 20

    +15 Attack Up (Medium) Increases attack power by a multiplier of 15

    +10 Attack Up (Small) Increases attack power by a multiplier of 10

    -10 Attack Down (Small) Decreases attack power by a multiplier of 10

    -15 Attack Down (Medium) Decreases attack power by a multiplier of 15

    -20 Attack Down (Large) Decreases attack power by a multiplier of 20

    Defense Increases or decreases hunter's defense.

    +20 Defense +40 Adds 40 points to defense.

    +15 Defense +30 Adds 30 points to defense.

    +10 Defense +20 Adds 20 points to defense.

    -10 Defense -20 Subtracts 20 points from your defense.

    -15 Defense -30 Subtracts 30 points from your defense.

    -20 Defense -40 Subtracts 40 points from your defense.

    Health Increases or decreases the hunter's maximum health.

    +20 Health +50 Adds 50 points to maximum health.

    +15 Health +30 Adds 30 points to maximum health.

    +10 Health +20 Adds 20 points to maximum health.

    -10 Health -10 Subtracts 10 points from your maximum health.

    -15 Health -20 Subtracts 20 points from your maximum health.

    -20 Health -30 Subtracts 30 points from your maximum health.

    Hunger Affects the rate at which the hunter's stamina bar increases or decreases.

    +20 - -

    +15 Hunger Negate Stamina bar does not decrease.

    +10 Hunger Halved Stamina bar decreases x0.5 slower.

    -10 Hunger Inc[Lo] Stamina bar decreases x1.5 faster.

    -15 Hunger Inc[Hi] Stamina bar decreases x2.0 faster.

    -20 - -

    Heat Resistance Affects the rate in which the hunter's health decreases.

    +20

    +15 Heat Cancel[Hi] Immunity to Heat any place.

    +10 Heat Cancel[Lo] Immunity to Heat at specific areas.

    -10 Heat Inc[Lo] Health decreases x1.5 faster.

    -15 - -

    -20 - -

    Cold Resistance Effects the rate in which the hunter's stamina decreases.

    +20

    +15 Cold Elim[Hi] Immunity to Cold anyplace.

    +10 Cold Elim[Lo] Immunity to Cold at specific areas.

    -10 Cold Inc[Lo] Stamina bar decreases x1.5 faster.

    -15 - -

    -20 - -

    The Attack Power added is either 3,5 or 10 of pure Attack Power, which is multiplied by the Weapon Class Multiplier and added to the total Attack Power.

    The follow are the Weapon Class Multiplier:

    Contents

    Armor Skill List (MHFU)

  • 11/21/13 Armor Skill List (MHFU) - The Monster Hunter Wiki - Monster Hunter, Monster Hunter 2, Monster Hunter 3, and more

    monsterhunter.wikia.com/wiki/Armor_Skill_List_(MHFU)#General_System 2/10

    Great Sword/Long Sword - 4.8

    Sword&Shield/Dual Swords - 1.4

    Hammer/Hunting Horn - 5.2

    Lance/Gunlance - 2.3

    Light&Heavy Bowgun/Bow - 1.2

    Example: The Hunter is using a Great Sword with Attack Up (Large), so 4.8 x 20 = 96.0 Attack Power added, all decimals are dropped. The end result is that the total Attack

    Power will increase by 96.

    Blademaster System

  • 11/21/13 Armor Skill List (MHFU) - The Monster Hunter Wiki - Monster Hunter, Monster Hunter 2, Monster Hunter 3, and more

    monsterhunter.wikia.com/wiki/Armor_Skill_List_(MHFU)#General_System 3/10

    Armor Skill Description Pts Skill Effects Skill Effects Description

    Artisan Visible sharpness will be added to the weapon.

    +20 - -

    +15 - -

    +10 Sharpness +1 Adds visible weapon sharpness.

    -10 - -

    -15 - -

    -20 - -

    Sharpness Skill increases or decreases sharpness lost on the weapon.

    +20 - -

    +15 - -

    +10 Sharp Sword Decreases sharpness lost on weapon, reducing it by half.

    -10 Blunt Edge Increases sharpness lost on weapon, roughly by x2.

    -15 - -

    -20 - -

    FencingSkill prevents attacks from being deflected, so combos will not be

    interrupted.

    +20 - -

    +15 - -

    +10 ESP Prevent attacks from being deflected.

    -10 - -

    -15 - -

    -20 - -

    Sword

    SharpenerAffects the usage of Whetstone(s).

    +20 - -

    +15 - -

    +10 Sharping Skl Inc Whetstone usage speed increases.

    -10Sharp Skl

    HalvedWhetstone restores x0.5 sharpness.

    -15 - -

    -20 - -

    Guard Affects weapons that are given the ability to block.

    +20 Guard+2 Block reduces stamina usage/damage/push back.

    +15 - -

    +10 Guard+1 Block reduces stamina usage/damage/push back.

    -10 Guard-1 Block increases stamina usage/damage/push back.

    -15 - -

    -20 - -

    Auto-GuardEnables auto-guard, which automatically blocks attacks if weapon

    permits.

    +20 - -

    +15 - -

    +10 Auto-Guard Automatic guard if possible.

    -10 - -

    -15 - -

    -20 - -

    Sword Draw Affects the weapon unsheathing attacks.

    +20 - -

    +15 - -

    +10Art of

    Unsheathing

    Any unsheathing attack will result in a 100% chance of a

    Critical hit.

    -10 - -

    -15 - -

    -20 - -

    Gunner System

    Armor

    SkillDescription -15 -10 +10 +15 +20

    NormS

    UpIncrease damage of NormS/Rapid Shots by +10%

    NormS/RapidBow

    Up Increase

    damage of

    NormS/RapidBow.

  • 11/21/13 Armor Skill List (MHFU) - The Monster Hunter Wiki - Monster Hunter, Monster Hunter 2, Monster Hunter 3, and more

    monsterhunter.wikia.com/wiki/Armor_Skill_List_(MHFU)#General_System 4/10

    PierceS

    UpIncrease damage of PierceS/Pierce Shots by +10%

    PrceS/PrceBow

    Up Increase

    damage of

    PierceS/PierceBow.

    PelletS

    UpIncreases damage of PelletS/Spread Shots by +30%

    PellS/ScattBow

    Up Increase

    damage of

    PelletS/ScattrBow.

    NormS

    Add

    It enables the ammo type to the bowgun that could not have been previously used.

    The amount of ammo available from the added skill varies from bowgun to bowgun.

    The skill does not affect bows.

    NormS LV1

    Add Norm

    LV 1 is

    enabled.

    NormS All

    LV Add

    Norm LV 1,

    2, and 3 are

    enabled.

    PierceS

    Add

    It enables the ammo type to the bowgun that could not have been previously used.

    The amount of ammo available from the added skill varies from bowgun to bowgun.

    The skill does not affect bows.

    PierceS LV1 Add

    Pierce LV 1 is

    enabled.

    PierceS All

    LV Ad Pierce

    LV 1, 2, and

    3 are

    enabled.

    PelletS

    Add

    It enables the ammo type to the bowgun that could not have been previously used.

    The amount of ammo available from the added skill varies from bowgun to bowgun.

    The skill does not affect bows.

    PelletS LV1 Add

    Pellet LV 1 is

    enabled.

    PelletS All

    LV Ad Pellet

    LV 1, 2, and

    3 are

    enabled.

    CragS

    Add

    It enables the ammo type to the bowgun that could not have been previously used.

    The amount of ammo available from the added skill varies from bowgun to bowgun.

    The skill does not affect bows.

    CragS LV1 Add

    Crag LV 1 is

    enabled.

    CragS All

    LV Ad Crag

    LV 1, 2, and

    3 are

    enabled.

    Clust Add

    It enables the ammo type to the bowgun that could not have been previously used.

    The amount of ammo available from the added skill varies from bowgun to bowgun.

    The skill does not affect bows.

    ClustS LV1 Add

    Clust LV 1 is

    enabled.

    ClustS All

    LV Ad Clust

    LV 1, 2, and

    3 are

    enabled.

    Auto

    Reload

    Auto Reload allows bowguns to use an ammo type until the ammo is depleted, the

    Hunter has loaded a different type of ammo or current ammo has rapidfire. For bows,

    vials will be applied automatically. Also for bowguns, it brings the recoil to strong

    and can not be negated by any recoil reduction.

    Auto Reload No

    reload until next

    ammo type.

    ReloadThe skill increases or decreases the reload speed of the bowgun. It also increases

    the speed of vials being equipped to the bow.

    Reload

    Speed -2

    Reload speed

    decreases by

    2.

    Reload

    Speed -1

    Reload speed

    decreases by

    1.

    Reload Speed +1

    Reload speed

    increases by 1.

    Reload

    Speed +2

    Reload speed

    increases by

    2.

    Reload

    Speed +3

    Reload

    speed

    increases by

    3.

    Recoil The skill increases or decreases the recoil on the bowgun. It does not affect bows.

    Recoil Inc

    +2 Recoil

    from bowgun

    increases by

    2.

    Recoil Inc

    +1 Recoil

    from bowgun

    increases by

    1.

    Recoil Reduct +1

    Recoil from bowgun

    reduced by 2.

    Recoil

    Reduct +2

    Recoil from

    bowgun

    reduced by

    4.

    CapacityThe skill adds an additional bullet slot to the available ammo type to the bowgun.

    For bows, one charge level is added, to a maximum of 4.

    Load Up +1 to

    available ammo/bow

    charge level

    Precision The skill affects the shots from bowguns and bows.

    Target

    Range Up

    Being off-

    center

    increases.

    Target Range

    Down Being off-

    center decreases.

    General System

  • 11/21/13 Armor Skill List (MHFU) - The Monster Hunter Wiki - Monster Hunter, Monster Hunter 2, Monster Hunter 3, and more

    monsterhunter.wikia.com/wiki/Armor_Skill_List_(MHFU)#General_System 5/10

    Armor

    SkillDescription -10 +10 +15 +20

    Expert

    Reckless Abandon: Each Reckless Abandon level adds or subtracts Affinity,

    in 10% increments. For weapons with 0-25% affinity, the skill will add an extra

    5% at blue sharpness, and 10% at white or purple sharpness.

    -1 Reckless

    Abandon

    Decreases affinity

    percentage by

    -10%.

    Reckless

    Abandon+1

    Increases affinity

    percentage by

    +10%.

    Reckless Abandon+2

    Increases affinity

    percentage by +20%.

    Reckless

    Abandon+3

    Increases affinity

    percentage by

    +30%.

    Special

    Attack

    The skill increases the numerical number displayed on the weapon's status

    ailment, if available, by x1.125. Status ailments includes poison, paralysis,

    and sleep.

    Spc Atk Up

    Increases status

    ailments by x1.125.

    Elemental

    AttackIncreases the damage of Fire, Water, Ice, Thunder, and Dragon attacks.

    Elem Atk Up

    Increases

    elemental damage

    by x1.2

    Guard UpEnables the ability to block previous attacks that could not be blocked, Ex:

    Gravios Beam, Fatalis Fireball, etc.

    Guard Inc Able to

    block all attacks.

    HearProtct

    Provides immunity to screams, roars, etc. Additional Info: Following monsters

    require high grade earplugs: Khezu, Basarios, Gravios, Diablos, Monoblos,

    Tigrex, Lao Shan Lung, Fatalis, and Akantor. This skill will not prevent the

    knockback that several roars have.

    Earplug Immunity

    to small roars.

    High Grade Earplug

    Immunity to all roars.

    Wind

    Press

    Provides immunity to Wind Press. Additional Info: Following monster require

    dragon wind breaker: Kushala Daora, Chameleos, Lunastra, and Teostra. High

    wind press: Rathalos, Rathian, Monoblos, Diablos, Tigrex, Lao-Shan Lung,

    and Fatalis.

    Low Wind Pres

    Immunity to small

    Wind Press.

    High Wind Pres

    Immunity to large Wind

    Press.

    Drg Wind

    Breaker

    Immunity to all

    Wind Press.

    Gunnery

    Gunnery King increases the damage of BallistaS, CannonS, Gunlance Shells

    and Wyvern's Fire by x1.1. It also increases CragS damage by x1.5. Gunnery

    Master only increases both BallistaS, and CannonS.

    Gunnery Master

    Increases dmg of

    BallistaS/CannonS.

    Gunnery King

    Increases dmg of

    Balis/CanS, Gunlance

    shells/Wyvern's Fire, and

    CragS.

    Short

    Charge

    Increases or decreases the amount of time needed to charge Bows, Great

    Swords or Hammers

    Distracted

    Increases

    charging time

    Focus Decreases

    time needed to

    charge

    Guts Saves Hunter from instant death hit when health is above 65

    Guts Saves hunter

    from 1-hit KO if

    health is above 65

    Map System

    Armor

    SkillDescription Pts

    Skill

    EffectsSkill Effects Description

    MapThe skill makes it so that you automatically see the map of the place you're in without having a map

    in your inventory.

    +10 FarSightAllows you to see the entire map without the

    map item.

    -10 No Map No map shown even with the map item.

    Monster System

  • 11/21/13 Armor Skill List (MHFU) - The Monster Hunter Wiki - Monster Hunter, Monster Hunter 2, Monster Hunter 3, and more

    monsterhunter.wikia.com/wiki/Armor_Skill_List_(MHFU)#General_System 6/10

    Armor Skill Description Pts Skill Effects Skill Effects Description

    Psychic

    Vision

    Affects your ability to keep

    track of the monster.

    +20 - -

    +15 Autotracker

    Shows on your map a constant indication of where a large monster is, i.e. a dragon/wyvern has a mini dragon

    picture, a "drome" is just a blob, certain pelagus (congalala & blangonga) are shown as a monkey. This also

    shows how active a certain monster is, i.e. blue is calm, red is angry or the monster has noticed you.

    +10 Detect Gives detailed information on painted monster (blue when calm, red when angry. You still have to paint it yourself).

    -10 - -

    -15 - -

    -20 - -

    Perceive

    Painted or Auto-tracked

    target turns yellow when

    ready to be captured.

    +20 - -

    +15 - -

    +10 Tranq GuruShows if the monster is dying or not,in the mini map where you see the monster (Paint it or Auto tracker,) the

    monster will appear yellow (means dying).

    -10 - -

    -15 - -

    -20 - -

    TranquilizerCaptured monster yields

    more rewards.

    +20 - -

    +15Tranq

    CelebOften will increase the chance of more rewards from Captures.

    +10 Tranq Whiz Sometimes will increase the chance of more rewards from Captures.

    -10 - -

    -15 - -

    -20 - -

    Elemental Resistance System

    Armor

    SkillDescription -20 -15 -10 +10 +15 +20

    All ResIncreases or Decreases the hunter's resistance to all elemental

    damage.All Res -10 All Res -5 All Res -3 All Res +3 All Res +5 All Res +10

    Fire ResIncreases or Decreases the hunter's resistance to fire-based

    elemental damage.Fire Res -15 Fire Res -10 Fire Res -5 Fire Res +5 Fire Res +10 Fire Res +15

    Ice ResIncreases or Decreases the hunter's resistance to ice-based

    elemental damage.Ice Res -15 Ice Res -10 Ice Res -5 Ice Res +5 Ice Res +10 Ice Res +15

    Water ResIncreases or Decreases the hunter's resistance to water-based

    elemental damage.

    Water Res

    -15

    Water Res

    -10

    Water Res

    -5

    Water Res

    +5

    Water Res

    +10

    Water Res

    +15

    Thunder

    Res

    Increases or Decreases the hunter's resistance to thunder-based

    elemental damage.

    Thunder Res

    -15

    Thunder Res

    -10

    Thunder

    Res -5

    Thunder Res

    +5

    Thunder Res

    +10

    Thunder Res

    +15

    Dragon

    Res

    Increases or Decreases the hunter's resistance to dragon-based

    elemental damage.

    Dragon Res

    -15

    Dragon Res

    -10

    Dragon Res

    -5

    Dragon Res

    +5

    Dragon Res

    +10

    Dragon Res

    +15

    Ailment System

  • 11/21/13 Armor Skill List (MHFU) - The Monster Hunter Wiki - Monster Hunter, Monster Hunter 2, Monster Hunter 3, and more

    monsterhunter.wikia.com/wiki/Armor_Skill_List_(MHFU)#General_System 7/10

    Armor

    SkillDescription -15 -10 +10 +15

    Paralysis

    ResistanceAffects lasting time of paralysis status.

    Paralysis

    duration doubled

    Paralysis

    duration

    halved

    Paralysis

    negated

    Sleep

    ResistanceAffects lasting time of sleep status.

    Sleep duration

    doubled

    Sleep duration

    halved

    Sleep

    negated

    Poison

    ResistanceAffects lasting time of poison status.

    Poison duration

    doubled

    Poison

    duration

    halved

    Poison

    negated

    Antiseptic Gives immunity to territorial dung. Additional info: only Congas have this status ailment.Immunity to

    territorial dung

    Quake

    ResistanceGives immunity to Quake

    Immunity to

    Quake

    Snow

    Resistance

    Gives immunity to snowman status. Additional info: only Giadrome, Blangonga, Tigrex (snowy

    area), and Kushala Daora (snowy area), and Ukanlos have this status ailment.

    Immunity to

    snowman

    Terrain

    Affects terrain damage received. Additional info: Teostra's aura, Lunastra's aura and stepping

    on the lava is considered as terrain damage

    Note: Stepping in lava and being in Teo's or Luna's aura at the same time will deplete

    health even with Terrain Damage Negated.

    Terrain damage

    increased (High)

    Terrain damage

    increased (Low)

    Terrain

    damage

    reduced

    Terrain

    damage

    negated

    FaintAffects lasting time of Faint status. Additional info: player can recover faster by repeatedly

    tapping X.

    Faint duration

    doubled

    Faint duration

    halved

    Faint

    negated

    FatigueAffects lasting time of fatigue status. Additional info: only the Chameleos and Vespoid Queen

    can deal this status ailment.

    Fatigue

    duration

    halved

    Fatigue

    negated

    Item System

    Armor

    SkillDescription -10 +10 +15 +20

    Wide

    Area

    Party receives the Potion effect as well when a potion

    is used.

    Wide Area +1 Item effects

    are spread 50%

    Wide Area +2 Item effects

    are spread 100%

    Throw

    Increases distance of thrown items (throwing knives,

    stones, paintballs, flash/sonic/tranq bombs) and

    reduces the chance of boomerangs breaking.

    Throwing Sk Up

    Bomber

    Strength

    Up

    Increases damage dealt from Bombs or bomb based

    attacks by x1.5. Raises combination success rate for

    bombs to 100%.

    Bomber

    GluttonyCreates a chance for a 25 point stamina increase from

    item usage.

    Filled Up Can get a

    stamina increase from fish

    steaks

    Scavenger Can get

    a stamina increase

    from healing items

    RecoveryIncreases or decreases the amount of health recovered

    by healing items.

    HltRecItemWeakened

    Healing items effectiveness

    drops by 25%.

    HealthRecItemsImprvd

    Healing items effectiveness

    increases by 25%.

    Recovery

    Speed

    Affects how fast the Red portion of your health

    recovers.

    Damage Rec Spd-1 Red

    portion of health recovers

    2x slower than usual.

    Damage Rec Spd+1 Red

    portion of health recovers

    2x faster than usual.

    Damage Rec Spd+2 Red

    portion of health recovers

    4x faster than usual.

    Combination System

    Armor Skill Description -10 +10 +15 +20

    Combination Success

    RateIncreases all combo's success rates.

    Comb Suc-

    10%

    Comb

    Suc+15%

    Comb

    Suc+25%

    Comb

    Suc+45%

    Shot MixMaxes out the amount of Shot/Coatings that can be made on each

    combination.Bullet Limit

    Alchemy Allows player to use Alchemy. Alchemy

    Torso System

  • 11/21/13 Armor Skill List (MHFU) - The Monster Hunter Wiki - Monster Hunter, Monster Hunter 2, Monster Hunter 3, and more

    monsterhunter.wikia.com/wiki/Armor_Skill_List_(MHFU)#General_System 8/10

    Armor Skill Description

    Torso Increase

    Adds the same value of the skill points of the plate armor.

    (NOTE: If a plate has +2 points of a skill, one Torso Inc will increase the value to +4. A second Torso Inc. armor piece will increase

    the value by +2, bringing the total to +6. It won't double the value to get +8 points)

    Hunting/Collecting System

    Armor Skill Description -15 -10 +10 +15 +20

    GatheringAffects chances of amount of

    gathering at one location.

    Gathering-2 Large

    chance of

    decreased gathering

    Gathering-1 Small

    chance of

    decreased gathering

    Gathering+1 Small increase to

    chance of gathering extra

    Gathering+2 Large

    increase to chance of

    gathering extra

    High Speed

    Gathering

    Increases speed of Carving,

    Mining, Gathering, and

    Bugnetting

    HighSpdGather

    Fishing

    Expert

    Increase time to hook fish when

    bait is eatenFishing Expert

    Carving Affects Carving.

    Carving Iron Man Carving won't

    be interrupted from a small

    attack e.g.:Vespoid

    Carving Celebrity Can

    carve one extra time off

    any carving

    WhimAffects Pick axe and Bug nets

    breaking.

    Spectre's Whim

    Greater chance of

    breaking

    Spirit's Whim Less chance of

    breaking

    Divine Whim Lowest

    chance of breaking

    Backpacking

    Movement speed when carrying

    eggs increases and can fall from

    greater heights.

    Backpacking Exp

    Other System

  • 11/21/13 Armor Skill List (MHFU) - The Monster Hunter Wiki - Monster Hunter, Monster Hunter 2, Monster Hunter 3, and more

    monsterhunter.wikia.com/wiki/Armor_Skill_List_(MHFU)#General_System 9/10

    Armor Skill Description -20 -15 -10 +10 +15

    Sneak

    Increases or

    decreases a wyvern

    noticing you

    sneaking.

    Taunt Boss monsters will

    target you more often than

    your team-mates.

    Stealth Boss monsters will target you less often than

    your team-mates.

    Protection

    Affects the chance of

    preventing or receiving

    extra damage.

    Demonic Protection

    20% chance of receiving

    30% more damage from

    an attack.

    Divine Protection 20% chance of receiving 30% less

    damage from an attack.

    Anti-TheftChance of resisting a

    pick pocket.Steal No Effect Immunity to stealing.

    Fate

    Increased or

    Decreases amount of

    Rewards.

    Calamity

    Greater Chance

    for decreased

    rewards.

    Bad Luck Chance for

    decreased rewards.Good Luck Chance for increased Rewards.

    Luck Boost Greater Chance for

    increased rewards.

    Evade

    Increases

    invulnerability time

    during dodges

    Evade +1 Slightly increases invincibility time during

    rolling and diving.

    Evade +2 Greatly increases

    invincibility time during rolling and

    diving.

    Evade

    Distance

    Increases distance

    cleared when dodge

    rolling and diving

    Evade Distance +1 Increases rolling and diving

    distance

    Constitution

    Decreases the

    amount of stamina

    used by rolling

    Constitution +1 Stamina used to roll/dive is halved.Constitution +2 Stamina used to

    roll/dive is greatly reduced.

    Potential

    Defense and strength

    changes when Health

    is below 40%.

    Worry Cuts Attack by

    30% Increases defense.Adrenaline+1 +90 Defense Boost'.

    Adrenaline+2 +90 Defense

    Boost, +30% Attack Boost.

    EverlastingItem effects (i.e. cool

    drinks) last longer.

    Item Usage Decline

    Items effect duration cut

    by 40%.

    Item Usage Improved Items effects last 50% longer.

    Stamina

    Affects amount of

    Stamina used when

    using Stamina-using

    actions.

    Flat Footed Stamina

    Usage Increase.

    Runner Greatly reduces stamina consumption speed

    while performing any kind of stamina-draining actions.

    (Running, Demonizing, Charging your

    Bow/Hammer/Lance)

    Cooking

    Affects the speed with

    which you consume

    items.

    Slow Life Decreases

    eating speed.Quick Eating Increases eating speed.

    BBQAffects cooking meat

    on a BBQ Spit.

    So-called BBQ King

    Makes it hard to cook

    steaks

    BBQ Celebrity Makes it easier to make Well-Done

    Steaks and makes it possible to cook Gourmet

    Steaks.

    Comrade

    Guide

    Increases your

    Comrade's power (not

    shown), interest in

    quest, etc.

    Comrade Guidance Increases Felyne Comrade

    experience points received after quests

    Comrade Guidance&Trade

    Increases Felyne Comrade

    experience and skill points

    received after quests

    HornAffects Flutes and

    Hunting Horns.

    Flute Expert Chance of flute breaking decreases and

    adds 1 minute to all Hunting Horn songs.

    Compound Skills (MHFU)

  • 11/21/13 Armor Skill List (MHFU) - The Monster Hunter Wiki - Monster Hunter, Monster Hunter 2, Monster Hunter 3, and more

    monsterhunter.wikia.com/wiki/Armor_Skill_List_(MHFU)#General_System 10/10

    Categories: Armor Skills

    Armor Skill Description +10

    Resist

    StatusResists all abnormal status effects. (Only available through G-Rank Fatalis armor)

    Self-Defense: Immune to Sleep, Poison,

    Paralysis and Faint status effects

    FuryAble to survive deadly hit and deal major damage during low health (Only available through G-Rank Crimson

    Fatalis armor)Emboldened: Guts and Adrenaline+2

    Edge

    MasterGains initial sword sharpness and increased attack (Only available through G-Rank White Fatalis armor) Stellar Hunter: Sharpness +1, Attack Up (Large).

    Steady

    Hand

    A combination of Normal S/Pierce S/Pellet S Up for bowguns, and Rapid/Pierce/Spread Shot Up for bows.

    (Only available through G-Rank White Fatalis armor)

    Straight & True: Has the effect of all shot

    bonuses.

    Anti-Fire

    Dragon

    Gives Hunter an increase to Fire resistance and will not be harmed from terrain (i.e. lava/fire veil) (Only

    available through G-Rank Kushala Daora armor).

    Metallic Protection:

    Terrain Damage Negate and Fire Resistance +10.

    Anti-

    Chameleos

    Gives Hunter full immunity to all status ailments given by Chameleos, including Poison, Steal, and Fatigue

    (Only available through G-Rank Teostra or Lunastra armor).

    Fiery Protection:

    Immune to Poison, Steal and Fatigue.

    Anti-DaoraAllows Hunter to not be affected by wind or be turned into a "snowman" (Only available through G-Rank

    Chameleos armor).

    Frosty Protection:

    Snow Resistance and Dragon Wind Breaker.

    Discussions about Armor Skill List (MHFU)

    You can find discussions about everything related to this wiki on Monster Hunter Wiki Forum!

    Start a Discussion

    Calling all LOTR and Hobbit fans, check out Shadow of Mordor!

    Video Games Entertainment

    Lifestyle