who's that girl? handheld augmented reality for printed photo books

Post on 25-Dec-2014

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Augmented reality on mobile phones has recently made major progress. Lightweight, markerless object recognition and tracking makes handheld Augmented Reality feasible for new application domains. As this field is technology driven the interface design has mostly been neglected. In this paper we investigate visualization techniques for augmenting printed documents using handheld Augmented Reality. We selected the augmentation of printed photo books as our application domain because photo books are enduring artefacts that often have online galleries containing further information as digital coun-terpart. Based on an initial study, we designed two augmentations and three techniques to select regions in photos. In an experiment, we compare an aug-mentation that is aligned to the phone's display with an augmentation aligned to the physical object. We conclude that an object aligned presentation is more us-able. For selecting regions we show that participants are more satisfied using simple touch input compared to Augmented Reality based input techniques.

TRANSCRIPT

Niels  Henze  Susanne  Boll  

 

University  of  Oldenburg  Media  Informa<cs  and    Mul<media  Systems  

Who's  that  girl?    

Handheld  Augmented  Reality  for  Printed  Photo  Books  

Augmented  Reality  

hFp://graphics.cs.columbia.edu/projects/mars/  

hFp://blog.etcenter.org/2009/01/prototype-­‐3d-­‐video-­‐eyeware-­‐from-­‐vuzix/  

Touch  me  How  can  it  be  Believe  me  The  sun  always  shines                        on  my  screen  

! ! [AHA] �

Chun

yuan  Liao,  Qiong  Liu:  P

ACER

:  Tow

ard  A  Camerapho

ne-­‐based

 Paper  

Interface  for  Fine

-­‐grained

 and

 Flexible  Interac<on

 with

 Docum

ents.  

Adjunct  P

roc.  ACM

 Mul<m

edia,  2009.  

   Approach  

 ask  poten<al  users  

   Approach  

 ask  poten<al  users    systemize  proposed  solu<ons  

 

   Approach  

 ask  poten<al  users    systemize  proposed  solu<ons    design  and  implement  prototypes  

   

   Approach  

 ask  poten<al  users    systemize  proposed  solu<ons    design  and  implement  prototypes    compara<ve  evalua<on  

     

aligned  to  the  phone  

aligned  to  the  phone  

aligned  to  the  content  

object-­‐centric  design  

18

display-­‐centric  design  

20

selec<ng  regions  

crosshair   augmented  touch   unaugmented  touch  

   Controlled  

experiment    14  par<cipants    within-­‐subject  design  

   Controlled  

experiment    14  par<cipants    within-­‐subject  design    2  tasks  

   Controlled  

experiment    14  par<cipants    within-­‐subject  design    2  tasks  

Task  1:  alignment  Answering  5  ques<ons  using  a  photo  book  Task-­‐comple<on  <me,  NASA  TLX,  QUIS  (general  part)  Qualita<ve  feedback  

   Controlled  

experiment    14  par<cipants    within-­‐subject  design    2  tasks  

Task  1:  alignment  Answering  5  ques<ons  using  a  photo  book  Task-­‐comple<on  <me,  NASA  TLX,  QUIS  (general  part)  Qualita<ve  feedback  

 Task  2:  selec<on  

Selec<ng  regions  in  5  photos  Task-­‐comple<on  <me,  NASA  TLX,  QUIS  (general  part)  Qualita<ve  feedback  

p<.05,  r=0.81  

Task  1:  NASA  TLX  

p<.001,  r=0.70    

Task  1:  QUIS  (general  part)  

Task  2:  NASA  TLX  

Task  2:  QUIS  (general  part)  

     So  what?  

 informa<on  should  be  shown  object-­‐centric  

     So  what?  

 informa<on  should  be  shown  object-­‐centric  

     So  what?  

 informa<on  should  be  shown  object-­‐centric    but  input  elements  shouldn’t  

     So  what?  

 informa<on  should  be  shown  object-­‐centric    but  input  elements  shouldn’t  

     So  what?  

 informa<on  should  be  shown  object-­‐centric    but  input  elements    shouldn’t    highligh<ng  is  your  friend

   

     So  what?  

 informa<on  should  be  shown  object-­‐centric    but  input  elements    shouldn’t    highligh<ng  is  your  friend

   

     So  what?  

 informa<on  should  be  shown  object-­‐centric    but  input  elements    shouldn’t    highligh<ng  is  your  friend        early  user  involvement  is  king      

     So  what?  

 informa<on  should  be  shown  object-­‐centric    but  input  elements    shouldn’t    highligh<ng  is  your  friend    early  user  involvement  is  king  

 

     So  what?  

 informa<on  should  be  shown  object-­‐centric    but  input  elements    shouldn’t    highligh<ng  is  your  friend    early  user  involvement  is  king      

Niels  Henze  niels.henze@uni-­‐oldenburg.de    

Susanne  Boll  susanne.boll@uni-­‐oldenburg.de    

Media  Informa<cs  and    Mul<media  Systems  University  of  Oldenburg  

Who's  that  girl?  

 

Handheld  Augmented  Reality  for  Printed  

Photo  Books  

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