who's that girl? handheld augmented reality for printed photo books
DESCRIPTION
Augmented reality on mobile phones has recently made major progress. Lightweight, markerless object recognition and tracking makes handheld Augmented Reality feasible for new application domains. As this field is technology driven the interface design has mostly been neglected. In this paper we investigate visualization techniques for augmenting printed documents using handheld Augmented Reality. We selected the augmentation of printed photo books as our application domain because photo books are enduring artefacts that often have online galleries containing further information as digital coun-terpart. Based on an initial study, we designed two augmentations and three techniques to select regions in photos. In an experiment, we compare an aug-mentation that is aligned to the phone's display with an augmentation aligned to the physical object. We conclude that an object aligned presentation is more us-able. For selecting regions we show that participants are more satisfied using simple touch input compared to Augmented Reality based input techniques.TRANSCRIPT
Niels Henze Susanne Boll
University of Oldenburg Media Informa<cs and Mul<media Systems
Who's that girl?
Handheld Augmented Reality for Printed Photo Books
Augmented Reality
hFp://graphics.cs.columbia.edu/projects/mars/
hFp://blog.etcenter.org/2009/01/prototype-‐3d-‐video-‐eyeware-‐from-‐vuzix/
Touch me How can it be Believe me The sun always shines on my screen
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Interface for Fine
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ents.
Adjunct P
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Mul<m
edia, 2009.
Approach
ask poten<al users
Approach
ask poten<al users systemize proposed solu<ons
Approach
ask poten<al users systemize proposed solu<ons design and implement prototypes
Approach
ask poten<al users systemize proposed solu<ons design and implement prototypes compara<ve evalua<on
aligned to the phone
aligned to the phone
aligned to the content
object-‐centric design
18
display-‐centric design
20
selec<ng regions
crosshair augmented touch unaugmented touch
Controlled
experiment 14 par<cipants within-‐subject design
Controlled
experiment 14 par<cipants within-‐subject design 2 tasks
Controlled
experiment 14 par<cipants within-‐subject design 2 tasks
Task 1: alignment Answering 5 ques<ons using a photo book Task-‐comple<on <me, NASA TLX, QUIS (general part) Qualita<ve feedback
Controlled
experiment 14 par<cipants within-‐subject design 2 tasks
Task 1: alignment Answering 5 ques<ons using a photo book Task-‐comple<on <me, NASA TLX, QUIS (general part) Qualita<ve feedback
Task 2: selec<on
Selec<ng regions in 5 photos Task-‐comple<on <me, NASA TLX, QUIS (general part) Qualita<ve feedback
p<.05, r=0.81
Task 1: NASA TLX
p<.001, r=0.70
Task 1: QUIS (general part)
Task 2: NASA TLX
Task 2: QUIS (general part)
So what?
informa<on should be shown object-‐centric
So what?
informa<on should be shown object-‐centric
So what?
informa<on should be shown object-‐centric but input elements shouldn’t
So what?
informa<on should be shown object-‐centric but input elements shouldn’t
So what?
informa<on should be shown object-‐centric but input elements shouldn’t highligh<ng is your friend
So what?
informa<on should be shown object-‐centric but input elements shouldn’t highligh<ng is your friend
So what?
informa<on should be shown object-‐centric but input elements shouldn’t highligh<ng is your friend early user involvement is king
So what?
informa<on should be shown object-‐centric but input elements shouldn’t highligh<ng is your friend early user involvement is king
So what?
informa<on should be shown object-‐centric but input elements shouldn’t highligh<ng is your friend early user involvement is king
Niels Henze niels.henze@uni-‐oldenburg.de
Susanne Boll susanne.boll@uni-‐oldenburg.de
Media Informa<cs and Mul<media Systems University of Oldenburg
Who's that girl?
Handheld Augmented Reality for Printed
Photo Books