the shifting landscape: virtual worlds in education

Post on 12-Nov-2014

1.873 Views

Category:

Education

4 Downloads

Preview:

Click to see full reader

DESCRIPTION

hings are happening fast when it comes to the integration of technology into our everyday lives, and especially our classrooms. For years, people have been talking about the next 'big thing" in education, whether it was VCR tapes, closed-circuit TV, video conferencing, or so many things in between. These tools have had varying degrees of success transmitting data, but none have been effective in immersing students into the educational experience in a way that even comes close to the face-to-face classroom. Learning in a virtual world has the promise and potential to do just that. Whether its Webkinz, Club Penguin, or Second Life, our students are looking to virtual worlds for a wide variety of reasons. Join AJ Kelton for a discussion on the lead up to this potentially revolutionary shift in educational environments and where this all may be going.

TRANSCRIPT

21st

CenturyLearnin

g

VirtualWorlds,

RealLearnin

g

The Shift/ /ing

LandscapeVirtual Worlds in Education

history

MOOMUD

Sample of a typical MUD interaction.http://role-playing-video-games.suite101.com/article.cfm/

what_is_a_mud_or_multiuser_dungeon

Engaged

21st Century

Learning

CCC

limate

lient

lassroom

Actively Constructing Knowledge

Pedagogy

Tools

Emmersive Education

Role PlaySuspension of

Disbelief

The Young and The Digital

What the Migration to Social-Networked Sites, Games, and Anytime, Anywhere Media Means for Our Future.

digital is way of life

ubiquitous computing + broadband

The hypermediated student

control

EntertainingInformativeInteresting

Laptop

Clicker

Notes

Web

IMCell Phone

iPod

This is what many of us are dealing with

What does all this have to do with

virtual worlds and real learning?

Engaged

Emmersive

Expectation

Learning has to be about more than test

scores

http://www.kzero.co.uk/industry-forecasts.php

http://www.kzero.co.uk/universe.php

http://www.kzero.co.uk/universe.php

26

Photo Credit: http://www.thaigaming.com

Photo Credit: Sarah Robbins

This is not about the application

its about the product

Real learning is taking place

in virtual and digital environments

Mobile

Augmented Reality

Think of this as a movement, not a

specific tool

Be prepared for change

Be prepared for resistance

FearMisinformation

How does this improve

LEARNING?

The Shift/ /ing

LandscapeVirtual Worlds in Education

top related