the shifting landscape: virtual worlds in education
Post on 12-Nov-2014
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21st
CenturyLearnin
g
VirtualWorlds,
RealLearnin
g
The Shift/ /ing
LandscapeVirtual Worlds in Education
history
MOOMUD
Sample of a typical MUD interaction.http://role-playing-video-games.suite101.com/article.cfm/
what_is_a_mud_or_multiuser_dungeon
Engaged
21st Century
Learning
CCC
limate
lient
lassroom
Actively Constructing Knowledge
Pedagogy
Tools
Emmersive Education
Role PlaySuspension of
Disbelief
The Young and The Digital
What the Migration to Social-Networked Sites, Games, and Anytime, Anywhere Media Means for Our Future.
digital is way of life
ubiquitous computing + broadband
The hypermediated student
control
EntertainingInformativeInteresting
Laptop
Clicker
Notes
Web
IMCell Phone
iPod
This is what many of us are dealing with
What does all this have to do with
virtual worlds and real learning?
Engaged
Emmersive
Expectation
Learning has to be about more than test
scores
http://www.kzero.co.uk/industry-forecasts.php
http://www.kzero.co.uk/universe.php
http://www.kzero.co.uk/universe.php
26
Photo Credit: Sarah Robbins
This is not about the application
its about the product
Real learning is taking place
in virtual and digital environments
Mobile
Augmented Reality
Think of this as a movement, not a
specific tool
Be prepared for change
Be prepared for resistance
FearMisinformation
How does this improve
LEARNING?
The Shift/ /ing
LandscapeVirtual Worlds in Education
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