the shifting landscape: virtual worlds in education

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21 st Century Learnin g Virtual Worlds, Real Learnin g

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hings are happening fast when it comes to the integration of technology into our everyday lives, and especially our classrooms. For years, people have been talking about the next 'big thing" in education, whether it was VCR tapes, closed-circuit TV, video conferencing, or so many things in between. These tools have had varying degrees of success transmitting data, but none have been effective in immersing students into the educational experience in a way that even comes close to the face-to-face classroom. Learning in a virtual world has the promise and potential to do just that. Whether its Webkinz, Club Penguin, or Second Life, our students are looking to virtual worlds for a wide variety of reasons. Join AJ Kelton for a discussion on the lead up to this potentially revolutionary shift in educational environments and where this all may be going.

TRANSCRIPT

Page 1: The Shifting Landscape: Virtual Worlds in Education

21st

CenturyLearnin

g

VirtualWorlds,

RealLearnin

g

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The Shift/ /ing

LandscapeVirtual Worlds in Education

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history

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MOOMUD

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Sample of a typical MUD interaction.http://role-playing-video-games.suite101.com/article.cfm/

what_is_a_mud_or_multiuser_dungeon

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Engaged

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21st Century

Learning

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CCC

limate

lient

lassroom

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Actively Constructing Knowledge

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Pedagogy

Tools

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Emmersive Education

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Role PlaySuspension of

Disbelief

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The Young and The Digital

What the Migration to Social-Networked Sites, Games, and Anytime, Anywhere Media Means for Our Future.

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digital is way of life

ubiquitous computing + broadband

The hypermediated student

control

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EntertainingInformativeInteresting

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Laptop

Clicker

Notes

Web

IMCell Phone

iPod

This is what many of us are dealing with

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What does all this have to do with

virtual worlds and real learning?

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Engaged

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Emmersive

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Expectation

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Learning has to be about more than test

scores

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http://www.kzero.co.uk/industry-forecasts.php

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http://www.kzero.co.uk/universe.php

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http://www.kzero.co.uk/universe.php

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Photo Credit: http://www.thaigaming.com

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Photo Credit: Sarah Robbins

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This is not about the application

its about the product

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Real learning is taking place

in virtual and digital environments

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Mobile

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Augmented Reality

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Think of this as a movement, not a

specific tool

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Be prepared for change

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Be prepared for resistance

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FearMisinformation

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How does this improve

LEARNING?

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The Shift/ /ing

LandscapeVirtual Worlds in Education