steve gaynor - helping your players find their own way - nyu practice 2011

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Helping Your Players Find Their Own Way: Progression Gating via Player Tools, a presentation on level design for immersive games. Given by Steve gaynor at NYU's Practice conference, October 2011.

TRANSCRIPT

Distributed

Systemic

Intuitive

| Local

|

| Special Case

|

| Unintuitive

Thank you.

http:// fullbright.blogspot.com

@fullbright

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