steve gaynor - helping your players find their own way - nyu practice 2011
Post on 22-Dec-2014
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Helping Your Players Find Their Own Way: Progression Gating via Player Tools, a presentation on level design for immersive games. Given by Steve gaynor at NYU's Practice conference, October 2011.
TRANSCRIPT
Distributed
Systemic
Intuitive
| Local
|
| Special Case
|
| Unintuitive
Thank you.
http:// fullbright.blogspot.com
@fullbright
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