steve gaynor - helping your players find their own way - nyu practice 2011
DESCRIPTION
Helping Your Players Find Their Own Way: Progression Gating via Player Tools, a presentation on level design for immersive games. Given by Steve gaynor at NYU's Practice conference, October 2011.TRANSCRIPT
Distributed
Systemic
Intuitive
| Local
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| Special Case
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| Unintuitive
Thank you.
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