squirrel attack
Post on 14-Apr-2018
238 Views
Preview:
TRANSCRIPT
-
7/30/2019 Squirrel Attack
1/66
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
2/66
S q u i r r e l A t t a c k !
WWW.HINTERWELT.COM HINTERWELT ENTERPRISES 1
You hold in your hand a complete role playing game
book with several unique features. First, it contains a
system called Iridium Lite. Lite systems are compact
by definition and do not contain rules for every
situation. The assumption is that the game masterand the players can work out anything that falls
through the cracks. This is not to say the system is
not complete, merely open to extension.
Secondly, the characters of this story are pre-genned
and have goals. You can certainly create your own
characters and there are rules for generating them
but the best results come from using the pre-gennedcharacters. The goals are defined and arbitrated by
the players and the game master. These goals are
given points and measure how well the character is
played.
Thirdly, this is not a game of anthropomorphoids or
animals with human traits. This is a game of
squirrels who lived among fairies and gained some
small amount of intelligence. Physically the
squirrels are just animals.
Finally, the narrowly focused setting allows for vast
expansion. The adventure is designed for one night
of play but can be stretched into a long running
campaign if desired.
Keep in mind that this game is meant to be
humorous. A serious campaign might be played but
how serious can you be about squirrels.
Enjoy!
Written By: William Corrie Edited by: Linda Corrie
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
3/66
S q u i r r e l A t t a c k !
2 HINTERWELT ENTERPRISES WWW.HINTERWELT.COM
TA B L E O F C O N T E N T SAnnut, The First 5
The Seven Houses of Annut 6
Religions of Nuttopia 6
THE CHURCH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7THE ORDEROFTHE BRAZIL NUT . . . . . . . . . . . . . . . . . . . 7
THE CHIPMONKSOFTHE ORDEROF ASSISI . . . . . . . . . . 7
Tribes of the Squirrel Kin 8GREY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
BLACK. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
RED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
FLYING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
SQUIRRELFERATU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
SQUIRRELCANTHROPE . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11CHIPMUNKS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Magics of the Squirrel Kin 13CALM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
CHANGE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
CLING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
DODGE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
DISTRACTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
FLY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
HEAL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
INVISIBILITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
REGENERATE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
TELESKIP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Enemies of the Squirrel Kin 15DARK RAT HORDE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
HAWK REICH. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
ANMEOWANDHER CAT KIN . . . . . . . . . . . . . . . . . . . . . . 17
Crisis in Nuttopia 17The Characters 17GOALS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
SIR GRAISDENWUTT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
LENNY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
BASTION NUTTFELLOW . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
COMRADE NUTSKY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
BRUCE LEROI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
DONNABELLE PEANUT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Setting Characters 32BRUTUS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
MR. JONES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
JONES JUNIOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
ROMMEL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Mr. Jones Grove 39ACORN GROVE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
4/66
S q u i r r e l A t t a c k !
WWW.HINTERWELT.COM HINTERWELT ENTERPRISES 3
ABANDONED SHED. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
PEANUT GROVE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
PECAN GROVE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
THE WALL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
The Main House 40
GROUND FLOOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40LIBRARY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40MR. JONES BEDROOM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
KITCHEN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41PANTRY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
SECOND FLOOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41MIDDLE BEDROOM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
BASEMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
The Tool Shed 42
NUT STORAGE ROOM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43GARBAGE/SCRAP ROOM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
The Green House 43CLOSET. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44STORE ROOM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44BRAZIL NUT TREE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Map: Mr. Jones Farmhouse 46
Maps: Mr. Jones Groves 48
Maps: Nuttopia 50
Iridium Lite 51BASIC POINTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
CHARACTER CREATION . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
STATISTICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52STATISTIC CHECKS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
SKILL CHECKS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53KARMA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53UNSKILLED ATTEMPTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54UNSKILLED WEAPON USE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
COMBAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54OPTIONAL ROLL UNDER ATTACK RESOLUTION. . . . . . . . . . . . . . . 55
TIME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
PROFESSION PATHSAND CAREERS . . . . . . . . . . . . . . . . . 56
Skills 56INTELLECTUAL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56ANATOMY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56ARCHAEOLOGY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56BONESETTING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
FIRST AID. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56INVESTIGATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56LANGUAGES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57LAW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57MEDICINE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57NAVIGATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57SCIENCE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57SURGERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
5/66
S q u i r r e l A t t a c k !
4 HINTERWELT ENTERPRISES WWW.HINTERWELT.COM
MOVEMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57CLIMBING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57DRIVING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57FLIGHT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57HORSEMANSHIP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57PILOTING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
RUNNING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57SAILING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57SWIMMING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
CRAFT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58ARMOR FORGING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58ELECTRONICS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58ENGINEERING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
EXPLOSIVES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58GUNSMITHING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58METAL WORKING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
ROPE USE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
FIGHTER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58ARMOR USE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58PARRYING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58THROWN WEAPON . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59TRACKING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59UNARMED COMBAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59VARIOUS WEAPON USE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Targeting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
THIEF
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60ACROBATICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60DETECT TRAPS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60DISARM TRAPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
MEDITATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60MOVE SILENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60MOVEIN SHADOWS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60OPEN LOCKS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60SEARCH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
PERFORMER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
ACTING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60DECEPTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60DIPLOMACY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60INITIATE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61ORATORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61SEDUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61STAGE MAGIC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Effects 61FATIGUE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
CONTESTED EFFECTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
DURATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Equipment In Iridium Lite 62ARMORFOR IRIDIUM LITE. . . . . . . . . . . . . . . . . . . . . . . . . 63
Experience 64AWARDING EXPERIENCE . . . . . . . . . . . . . . . . . . . . . . . . . . 64
SPENDING EXPERIENCE . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
6/66
S q u i r r e l A t t a c k !
ANNUT,THEFRST
WWW.HINTERWELT.COM HINTERWELT ENTERPRISES 5
A N N U T , T H E F I R S TWhen man was young and first walked the Earth all was a paradise. At
his side was Annut the first Squirrel. They frolicked and danced,
celebrating life and the joys of living. Annut gathered foods for Man
and protected him from wild animals who would do him harm. More
importantly, Annut guarded Mans babies from the dreaded Cat spiritAnmeow.
Now it came to pass that Anmeow grew tired of her endless battles
and defeat at the paws of Annut. In a fit of rage, she made a vow with
the Dark Rat Horde to finish man.
Fear me Man, I am Cat, hear me roar! Meow! Her howls were heard
through the night and the Dark Rat Horde beckoned to her call. The
Horde descended on Man and disease followed. Man asked Annut for
help but brave though he was, he was no match for the Horde. The
disease spread and many grew ill. Into this, Anmeow came slaying theDark Rat Horde before her. They fled, betrayed, but not before taking
Annut and his kin to the Other World.
See, Man, I am far more useful than that worthless Annut, purred
Anmeow. Man looked down at the purring cat and saw all the fallen
Dark Rats and embraced her. They forgot about Annut and his kind
except as tree dwellers.
Anmeow and her kind grew in number and a fickle affection was
granted Man. As long as Man worshipped, clothed and fed her kind,Anmeow was pleased. Her conscious was not clean though and her
kind took to hunting Annut and the Dark Rat Horde. They could not
follow the paths to the Other World for the Dark Rat Horde had
hidden it to all who were not Rodent Kin.
For the centuries that the paths have been hidden Annuts descendants
have lived in peace. The part of the Other World they claimed was
named Nuttopia and in it the Great Tree grew. It provided all the nuts
that the Rodent Kin could want. Abundant food and eternal summers
made this portion of the Other World a paradise. The descendants ofAnnut found centuries of peace there, amongst other creatures who
took little notice of them.
As time passed, slowly as it does in the Other World, the Rodent Kin
grew and evolved, often bringing affectations of Man to them in
Nuttopia. Some of the Rodent Kin visited the mortal realm. From
these Rodent Kin, much was learned of the growth and evolution of
Man. The Squirrels left behind became dumb and simple creatures
hiding in trees and the prey of cats and dogs. The legacy of Anmeow
became instinct as her kind were similarly decreased. Back to the
realm of Nuttopia were brought the ideas of Religion and Nobility.
There had always been the belief, the very knowledge, of Mother
Earth. The guardian spirit of life was respected by all but the Black
squirrels and the Dark Rat Horde. To rule over the Rodent Kin the
Grey Squirrels rose up from Annuts direct line and Macadamia the
First took the throne.
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
7/66
S q u i r r e l A t t a c k !
THESVENHOUSESOFANNUT
6 HINTERWELT ENTERPRISES WWW.HINTERWELT.COM
The Black Squirrels never acknowledged the rule of the Grey and they
set a kingdom apart, at the root of the Tree of Life. Here, in the deep
tunnels of the Underworld, the path to the Mortal Realm was their
home. All who would pass into the Mortal Realm must meet their toll.
The final affront to Mother Nature came when Rodentia slew the
Good King Pecan. Mother Nature punished not only Rodentia but alsoall the Black squirrels who were involved. They were turned white,
their eyes pink and sensitive to light but worse of all, they were made
creatures of the Underworld, Squirrelferatu.
Nuttopia began to splinter shortly after this and the Shire was founded
outside the Tree of Life. It was the first settlement of this type. The
idea spread and the Greenwold and Grassers Island were next. They
were treated as duchies and ruled by Grey Squirrel nobles but always
seemed apart and somehow less than the splendid duchies of the Tree.
These rural cousins had a rougher life than their gentile brethren butmany argue a more robust one as well.
T H E S E V E N H O U S E S O F A N N U TBefore the renaissance came to Nuttopia, life was simple. Little had
changed since the arrival of the Rodent Kin, for the amount of rule the
Squirrel Kin required was minimal. Then the first house was
established, called simply Annut. The Grey Squirrels claimed the need
for order amongst the growing population of Squirrel Kin and the
greater Rodent Kin. In quick succession the rest followed claiming
control of different areas on the Tree of Life.
The Walnuts, a reasonable and steadfast clan, claimed the Temple.
The Annut house claimed the Great Hall and the surrounding
chambers as their personal lands. The Pistashio house, full of fire and
quick to fight, founded the Wold. Vain and always plotting, the
Almondine house controls most of the supply of nuts from the Shire.
The Hortus have guarded the Passages to the Underworld for
centuries. Their task has taken a toll on their numbers and they are the
only noble house to practice adoption of other squirrels and rodents.R E L I G I O N S O F N U T T O P I AThe religions of Nuttopia are a strange blend of Mortal world religion
and those of the Other World. The Squirrel Kin generally do not take
religion very seriously although they do suffer bursts of religious
fervor. Typically they rally around a charismatic religious leader but
quickly lose interest in favor of pursuing food or land.
With this understanding, the Squirrel Kin does have its priests, monks
and consecrated knights. These are usually individual Rodent Kin
called to the service of their patron. They receive magical powers if
they perform the will of their patron.
The best known of these religious orders is the Church, a group of
priest-squirrels dedicated to gathering nuts for Mother Earth. Their
militant right arm is the Order of the Brazil Nut. These nights have
dedicated themselves to the Quest for the Holy Brazil Nut, a mythical
nut purported to have the power to raise the dead and make a wicked
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
8/66
S q u i r r e l A t t a c k !
RELIGIONSOFNUTTOPIA
WWW.HINTERWELT.COM HINTERWELT ENTERPRISES 7
good nut butter. Finally, on Grassers Island, the chipmunks have a
monastery dedicated to the patron saint Francis of Assisi. The
monastery is simply referred to as Assisi and is situated in a cluster of
oak on a hill. The monks hope to one day meet Saint Francis but have
little hope of finding the passage to the Mortal Realm that opens on
the correct year. Still, they hope and search.T H E C H U R C HMay the Mother bless you with nuts. - Benediction
The Church is dedicated to Mother Earth. The area of the Tree of Life
is dedicated to her temples. She visits the Squirrel Kin in times of
need and was present when Annut and his kin arrived in the other
word. It is said that it was Mother Earth who protected the Squirrel
Kin from the Dark Rat Horde.
T H E O R D E R O F T H E B R A Z I L N U TDont Mess with Mother Nature! - Battle cry
The Order was founded hundreds of years ago by Sir Lumpnutt, a
Grey noble who purportedly tasted the nut butter of a Brazil Nut. The
rind is kept as a holy artifact and has the powers of healing. The
knights have pledged to guard the rind with their lives.
The other relic held in the Temple is the remains of Sir Lumpnutt.
Supposedly, after a courageous battle against the Dark Rat Horde
where Sir Lumpnutt was slain, his remains were bathed in light andthe Dark Rat Horde was forced to retreat. To this day, his knights carry
a bone fragment of the brave knight as ward against the Horde.
The knights make their home in the Temple of the Tree of Life. Their
leader, Sir Gruffnutt, is a stern master but very fair. He expects the
knights to maintain order and protect the artifacts of the Temple
regardless of the dangers they face. The knights, all 42 of them, are
often questing far outside the borders of Nuttopia to all parts of the
Other World. There are always at least ten knights present at the
temple and anywhere from ten to twenty squires.
T H E C H I P M O N K S O F T H E O R D E R O F A S S I S IIf you dont like our shells,
You can go to Hell - Vespers prayer
The Chipmonks of
Assisi are known
for their ability to
calm wild animals,
the respect for theirsurroundings and
the i r f i ne
c ra f tmansh ip .
Their trade skills
have served them
well in negotiations and sales. They make and sell nut butter to all the
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
9/66
S q u i r r e l A t t a c k !
TRIBESOFTHESQUIRRELKIN
8 HINTERWELT ENTERPRISES WWW.HINTERWELT.COM
other Rodent Kin. This is sold in leaf weights and is considered the
best in the land.
In addition, they have the only rodent library, deep in their nests in the
Assisi Monastery, on the insides of acorn shells. They are diligent in
guarding this knowledge and all manner of information is stored in
their libraries.T R I B E S O F T H E S Q U I R R E L K I NIn the beginning, there was only one tribe and they were all grey
furred and of the same ancestry, descendants of Annut. Then Chester,
the son of Annut, climbed the Tree of Life. He climbed for days and
grew thirsty and hungry but finally he was at the top. He reached out
but stopped when he heard a booming voice proclaim that the sky was
not for him. He denied the voice, thinking of his struggle to reach the
top. He reached out and touching the sky he was struck down.
He fell for days and when he reached the foot of the tree there was a
great crash and the land shook, the Tree of Life swayed. The wrath of
the creator was upon all the Squirrel Kin. Annut, bent with age, called
out to the Mother to save his children. She intervened but told Annut
that there would be a price to pay. He solemnly agreed and she rose
into the sky.
For three days the sun did not set and the wind stood still. At the end
of that time, there was a single mighty thunder clap and suddenly the
different tribes of Squirrel Kin were made from the children of Annut.They had been split into the Grey, Red, Black and Flying Squirrel
Tribes.
This change at first seemed a small price to pay for the mercy of the
Creator. As time passed, though, the differences became more and
more clear. The first wars over territory led to the eventual adoption of
the Grey Tribe as nobles since they most looked like Annut. As Annut
passed from the Other World to be with the Mother, he bade them to
live in peace in one tree or many under the rule of the Grey. This has
held to present.
G R E YNuttopia needs us, as the body needs the heart to tell it what it
wants.
The Grey Squirrels are the direct descendants of Annut. They rule
Nuttopia as a noble class. They are by far the most educated of the
Squirrel Kin and also the most self important. They often feel the need
to control all activity in the immediate area, enhancing their reputation
as controlling megalomaniacs.
After the creation of the tribes, the Grey were the strongest but their
power has since waned. Some say the favor of Mother Nature has
been withdrawn while others say it is the policies of the Grey and their
insular nature that has caused them to decrease. Whatever the reason,
the Grey tribe looks more and more to the other tribes for aid and
strength.
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
10/66
S q u i r r e l A t t a c k !
TRIBESOFTHESQUIRRELKIN
WWW.HINTERWELT.COM HINTERWELT ENTERPRISES 9
B L A C KIf they do not love us, let them fear us.
Banished to the UnderWorld for their evil, only a few were to become
the Squirrelferatu. Most of the Black tribe guard the entrances to the
Mortal Realm. This is their penance for the misdeeds of Rodentia who
slew Good King Pecan. Those that were not directly involved werebanished to the UnderWorld. Some visit the surface but avoid the light
of the sun as it is painful to them. Even the moon causes some
discomfort.
The Black tribe blames the Grey tribe for their current status. They
maintain that Mother Nature never hears any of their prayers since the
priest of the Temple drown them out. Whether this is true cannot be
said but the Black tribe believes it.
The Black tribe has a hard life and no squirrel will argue that. Theybring this on themselves, though, by cavorting with the Hawk Reich
and the Dark Rat Horde. They also have an unwavering belief in their
superiority to other squirrels. Their views on other species is even less
complimentary.
They also have no love for the Grey house of Hortus. The Black tribe
view them as their keepers and hold them in contempt.
R E DTo each according to his nuts, from each according to his ability topick those nuts.
The Red tribe is the largest by far. They have spread to the Shire and
even have colonies in the Green Wold and Grassers Island amongst
the chipmunks. They are influenced by modern beliefs from the
Mortal Realm, mixing various ideologies to describe the world they
live in.
The Red tribe accepts the rule of the Grey tribe grudgingly, fighting
for more representation in the Great Hall and a larger say in their self
rule. The Red tribe have moved away from the Tree to a distance thatmany Greys believe is dangerous. It is their tenacity and perseverance
have enabled them to move the boundaries of Nuttopia far beyond
what the Greys ever thought possible.
Reds have a level of survival skills that go beyond that of most Rodent
Kin. They try to convert others to their views of social revolution and
rule of the people by the people. It has been a dangerous road as the
Greys have denied the Rodent Kin their voice, stopping assemblies
and breaking up any meetings or unions. The Reds have their own
leader though, Linseed, whose powerful oration ensures the
Movement goes forward. The Red Squirrel knows it is his personal
duty to spread the word and does so at every turn.
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
11/66
S q u i r r e l A t t a c k !
TRIBESOFTHESQUIRRELKIN
10 HINTERWELT ENTERPRISES WWW.HINTERWELT.COM
F L Y I N GLife i s too shor t to s tay
grounded!
Flying Squirrel Kin are varied
in size and structure but all are
nomadic, moving well beyondthe borders of Nuttopia and
back again. They travel alone
or in small troupes trading
stories and work for food.
Physically, the Flying tribe is
one of the only Squirrel Kin
with a large amount of variety
in appearance and size. They
range from only a few inches in
length to the size of a raccoon.
Their colors also range from
dark red to brown to black.
They all have membranes between the front and back legs allowing
them to glide.
The Flying tribe has learned a great deal from the fairies who inhabit
the Other World. From them, the Flying squirrels have learned magic
that allows them to fly longer and under power. This gives them adistinct advantage over squirrels in the Mortal World. They are proud
of their abilities and seldom share this magic with other Squirrel Kin.
S Q U I R R E L F E R A T UAll are our Prey...Um, Pra...Um, Prayer...No, that isnt right. Can
we start over?
The Squirrelferatu are
Squirrels who were cursed
due to their involvement inthe assassination of Good
King Pecan. They were
cursed to never know the
warmth of the sun or the
peace of the grave. These
Squirrel Kin are more a
group of afflicted than an
actual tribe. They come
from any tribe and mustfeed on the life of other
c rea tu res in o rde r t o
quench the growing hunger
ins ide them. This i s a
hunger that never kills but
slowly consumes them.
The Squirrelferatu know no rest while the hunger is upon them.
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
12/66
S q u i r r e l A t t a c k !
TRIBESOFTHESQUIRRELKIN
WWW.HINTERWELT.COM HINTERWELT ENTERPRISES 11
So strong is the Hunger that they may attack even those they consider
their allies. The Black Tribe his lived with them in the Under World
for centuries and has grown to accept the sacrifice of some of their
kind to the Squirrelferatu in exchange for their aid and mercy.
The overpowering angst that has consumed the Squirrelferatu in
centuries past has become more and more a sense of apathy. They areunable to die except in the most gruesome manner of mangling and
dismemberment or by being smashed entirely flat. Some have taken
this way out but a botched job leaves them in a worse way than if they
had never tried. Mother Nature was not pleased with their actions and
she has a long memory.
Their centuries of existence has allowed extensive study of magic.
They have mastered the powers of invisibility and distraction. These
powers allow them to attack their prey at will. If a Squirrelferatu bites
a victim they must make a save vs. their PIE on a d20 to resist thespread of the curse to them.
Many view the Squirrelferatu as a spreading cancer in Nuttopia. The
Hortus family has fought a long battle to contain the Squirrelferatu to
the Under World but some have escaped to the Mortal World. Often
mistaken for mortal albino squirrels, the Squirrelferatu who escape
make the most of this deception.
The Squirrelferatu cannot abide by the meat of a nut. Any touch of nut
meat causes their skin to burn and their fur to fall out. It will not killthem but it can hurt them and the wounds never heal. Sunlight causes
them to lose all their physical abilities as well as the use of their
magic. In sunlight they may be killed. All physical stats for the
Squirrelferatu drop to 1 if they are in direct sunlight.
S Q U I R R E L C A N T H R O P EThe Hunt drives me...where I cannot say...what I do not
know...why, because I can...what was I saying? Oh, I already did
that one, sorry. Can we start over?
The Squirrelcanthrope are
the p roduc t o f
lycanthropes that wander
the Othe r Wor ld . A
Squirrel Kin was once
b i t t en by one a s i t
wandered, maddened,
through Nuttopia . He
l ived long enough tospread the curse . For
centuries it has grown and
waned in power, always
br i ng ing a fo rm o f
madness with it.
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
13/66
S q u i r r e l A t t a c k !
TRIBESOFTHESQUIRRELKIN
12 HINTERWELT ENTERPRISES WWW.HINTERWELT.COM
Any who are affected with Squirrelcanthropy develop a madness. It
grows with the waxing of the moon but is always present to a certain
degree. Those Squirrelcanthrope who live any period of time in
Nuttopia learn tricks to control their insanity. Muttering to an invisible
friend, or chatting with the Fae all make for a good cover amongst the
Squirrel Kin if not exercised too often.Squirrelcanthropes can be
ki l led wi th a spr ig of
be l l adon na . I t s mere
presence causes them to
revert to their original
Squirrel form but greatly
weakened. The slightest
taste of bel ladonna is
instantly fatal.The Squrrelferatu may
lea rn new shapes to
change into but they all
begin with the Raccoon.
No one i s sure of the
origin of the Raccoon
fo rm o r why the
Lycanthrope did not pass
a long the wo l f fo rm.Regard less , t he
Squ i r re l can th rope
be come s a ma dde ne d
raging Raccoon who knows no allies during the full moon. During the
rest of the month they may change and retain their intellect, such as it
is.
The anguish of the Squirrelcanthrope is only matched by that of the
Squirrelferatu. These groups are mortal enemies, although even they
do not know the reason why. Sometimes they must agree to disagree
since neither side has the power to completely destroy the other.
The Squirrelcanthrope regenerates one point of Fortitude for each
rank of Regenerate. So, if they have a rank of three in Regenerate,
then the Squirrelcanthrope regains three points in all damaged areas
each round. This continues to work as long as the their head is still
attached to their body and they have not ingested or come near any
belladonna.
C H I P M U N K SThe Chipmunks live in an abandoned termite mound on Grassers
Island. They are actually part of the Rodent Kin but are close allies of
the Squirrel Kin. Their king, Good King Alvin, rules a prosperous and
peaceful kingdom. He has expanded their city as their numbers have
grown. His people trade nutbutter with the Squirrel Kin of Nuttopia
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
14/66
S q u i r r e l A t t a c k !
MAGICSOFTHESQUIRRELKIN
WWW.HINTERWELT.COM HINTERWELT ENTERPRISES 13
for nuts and acorn shells. Both sides are very dependant on the trade
that has grown between their two people.
The Chipmunks generally live a life of peace and intellectual pursuits.
They fled with Annut when he came to the Other World and lived with
the Squirrels for a time but found they needed their own space.
Grassers Island seemed the logical choice. The common Chipmunkloves song and singing as well as dancing and feasting. They can be
very serious when they need to be but prefer a loose and wild lifestyle.
They worship the creator and Mother Nature but express this through
quiet reflection and recording of the histories. They do this by
following an example brought back from the Mortal World. They have
formed Monasteries. They revere the Saint Francis of Assisi. They
follow his example of trade and economics as well as kindness to
animals. Through this study they have glimpsed some of the inner
workings of the universe and applied them to their life.
The Chipmunks have a magic that allows them to calm creatures.
They do not control the animals, but rather turn anger and hatred into
peace and friendship.
M A G I C S O F T H E S Q U I R R E L K I NThe magic the Squirrel Kin practice comes from the fairies who live in
the Other World. Over the centuries the different tribes have learned
various spells and powers.
C A L MCalm is usually a spell known to the Chipmonks of the Order of Assisi
but some Squirrel Kin have been known to learn its power. Calm is a
spell that comes from inner peace as much as any magical power and
needs a focused and serene spirit to guide it.
Activation for Calm is PIE + Calm + Meditation. It costs two
Fatigue to cast and the target receives a save vs. their WIS - Rank of
Calm on a d20. Should the target be attacked while Calm is in effect
the spell is broken. This is not mind control and only puts the targetin a calm state, ceasing hostilities; i.e. a guard dog becomes calm,
not attacking but does not let anyone pass.
C H A N G EThis is the power of the Squirrelcanthrope to shed its squirrel form
and assume another. Most Squirrelcanthropes only learn their cursed
Raccoon form. Some of the older squirrels study the anatomy of other
animals and learn how to assume their form.
When not on a full moon, activation is CON + Change + Anatomy.It costs two Fatigue to change to a form and two Fatigue to change
back. During a full moon, a Squirrelcanthrope changes instantly in
the direct light of the moon. No activation is needed during this time
but fatigue is spent to change to and from Raccoon form.
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
15/66
S q u i r r e l A t t a c k !
MAGICSOFTHESQUIRRELKIN
14 HINTERWELT ENTERPRISES WWW.HINTERWELT.COM
C L I N GThe power to cling to trees is possessed by all Squirrel Kin and even
the Chipmunks but only a few have taken it to a magical art form.
With this power the squirrel may cling to any surface, smooth or
rough, vertical or horizontal or even while the surface is being shaken.
The activation for Cling is AGL + Cling + Climb. A GM may chooseto have a check made when changing surfaces, in extreme
circumstances (clinging to a flailing arm) or when changing
surfaces (going from a rock wall to a wooden roof. This depends on
the flow of play as to how often a check is needed. This spell costs 1
fatigue to activate.
D O D G EDodge allows a squirrel to accelerate for an instant as an attack is
incoming. This causes the attack to miss although it appears it shouldhave hit. This spell only works against one attack per round and takes
the action of the caster. The caster may still move at full speed.
Activation for this spell is AGL + Dodge + Running Skill.
D I S T R A C T I O NDistraction creates a sound which attracts the attention of a creature.
Distraction does not work if the target is focused on the caster but
does work if they are focused on something else. For instance, if a
Squirrelferatu is staring down a wild boar and casts Distraction, theboar is aware of the sound but may choose to ignore it. However, if
the same boar is chasing the Squirrelferatus companions when the
spell is cast then it would veer off towards the new noise.
The noise may be created in any direction that the caster can see. In
other words, the caster cannot make the sound come from around the
corner. If the target cannot hear the sound (i.e. deaf, loud
thunderstorm, etc.) then they are not affected.
Activation for this spell is WIS + Distraction + Deception. This spell
costs one Fatigue.
F L YFly is a spell that is most common with the Flying tribe. It greatly
enhances their natural gliding skill and allows them to launch from the
ground as though they had done so from a high tree. For someone not
of the Flying Tribe this works more like a powerful jump allowing
them to travel 10 feet per rank of the spell. For those of the Flying
Tribe the distance is doubled.
The activation for this spell is AGL + Fly + Flight. It costs oneFortitude and the flyer may only carry what they normally could
carry on the ground.
H E A LHealing is at the heart of the Order of the Brazil Nut and the teachings
of the Chipmonks Order of Assisi. They study long and hard to aid
those who are in pain or wounded. Their powers of healing work on
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
16/66
S q u i r r e l A t t a c k !
ENEMIESOFTHESQUIRRELKIN
WWW.HINTERWELT.COM HINTERWELT ENTERPRISES 15
both wounds and diseases. Diseases are more difficult and may incur
minuses to their activation, reflecting how advanced the disease is or
how virulent.
Healing wounds is easier but is only a form of accelerated mending of
tissues. For healing wounds the damage must be repaired in order to
allow the wound to knit properly;i.e. a broken leg must have the boneset before Healing is applied.
Activation for Healing is INT + Heal + Medicine. Healing restores
five Fortitude points for each Fatigue point spent. So, if five Fatigue
are spent then twenty-five Fortitude are healed. For diseases, the
standard is three Fatigue but the GM may assess more if the disease
has advanced or is exceptionally resistant to healing.
I N V I S I B I L I T YInvisibility allows a squirrel to disappear from sight. They still makenoise and leave tracks but are not visible to the naked eye. Many tribes
use this spell but it is a speciality of the Squirrelferatu. The caster may
extend the invisibility to others at a cost of one additional Fortitude
per round.
Activation is PIE + Invisibility + Move Silent. This must be made
when the spell is cast. The spell costs one Fatigue for every round it
is maintained. While the spell is being maintained the squirrel may
move at normal speeds but must maintain concentration or the
invisibility fails.
R E G E N E R A T ERegenerate is a natural ability of the Squirrelcanthrope. It allows them
to regenerate damage done to them even from beyond death. The only
way to stop this power is to dismember the body or sprinkle the
remains with belladonna. Also, fire damage does not regenerate.
Activation is automatic when damage is taken. If the caster is not
dead the cost is one Fatigue. If the power must raise him from the
dead then the caster recovers full Fortitude but has no Fatiguepoints left.
T E L E S K I PThis spell allows short distance teleportation. It causes the caster to
travel in a random direction for up to twice the rank of the spell in
feet. For instance, a rank three Teleskip allows the caster to teleport in
a random direction for six feet. All squirrel tribes may use this spell.
The activation of this spell is WIL + Teleskip + Stage Magic. If failed
the squirrel is not teleported. The squirrel will never teleport into awall but may teleport across water. The squirrel may also teleport
with anything they are touching but must travel with it; i.e. they
cannot teleport something away from them.
E N E M I E S O F T H E S Q U I R R E L K I NThe Squirrel Kin of Nuttopia have enemies as well as allies in the
Other World. Many of the Grey tribe claim the enemies are those
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
17/66
S q u i r r e l A t t a c k !
ENEMIESOFTHESQUIRRELKIN
16 HINTERWELT ENTERPRISES WWW.HINTERWELT.COM
inhabitants of the Other World jealous of their position as favored
children of Mother Earth. Others say arrogance and unfair economic
trade policies have brought this on the Squirrel Kin of Nuttopia.
Regardless of the origins, the following are but a sample of Nuttopias
enemies.
D A R K R A T H O R D EThe Dark Rat Horde is a cross between a demon escaped from the
Under World and a den of rats. They are older than Man and have
wandered the Mortal World for ages. Man has been their enemy from
their first encounter.
They travel in three forms depending on which world they are in.
While in the Other World they take the form of a diseased giant rat
rooting and smelling of decay. In the Under World they take the form
of a swarm of flies that strip the flesh from a squirrels body in
seconds. In the Mortal World they take the form of a swarm of rats.
The swarm obscures any details of individual bodies. It moves like a
living carpet stirring dread and fear in the heart of any living creature
it approaches.
The Horde is more than a group of rats, it is an embodiment of evil
cohesively formed into one being. It is a creature whose goals are to
see the destruction of Man in a war that he does not even know he is
in. The Horde seeks retribution for the attacks that Man has
knowingly and unknowingly perpetrated on the Rat Kin.The Squirrel Kin are a part of the
Dark Rat Hordes hatred since Annut
was friend of Man. When its plan
failed and it took Annut and the
Squirrel Kin through the Under
World to the Other World, the Horde
expected to be worshipped as a god.
Annut banished it from Nuttopia
when its true nature was discovered.With the aid of Mother Nature,
Annut and his Squirrel Kin were able
to force it to always show its true
form on whatever plane it stood.
Before this, the Dark Rat Horde
could assume a pleasing shape to
fool the unwary.
In practice, the Horde is unkillable in any form. It is possible to drive
it off with the use of light. It cannot abide sunlight, moonlight or any
form of artificial light. In addition, if mistletoe is held in front of it and
the name of Mother Earth invoked then the Horde will break and run.
H A W K R E I C HThe Hawk Reich despises the Flying Squirrel Kin and by extension all
their inferior brethren. They live beyond Grassers Island and are a
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
18/66
S q u i r r e l A t t a c k !
CRISISNNUTTOPIA
WWW.HINTERWELT.COM HINTERWELT ENTERPRISES 17
constant threat not only to the Squirrel Kin but also to the Chipmunks.
They raid into Nuttopia on cleansing missions. During these attacks
the Hawk Reich fighters take prisoners as well as killing many
outright. These onslaughts have intensified in recent years to the point
where officials talk of return strikes into Hawk Reich territory. Most
Squirrel Kin abhor the loss of life such a war would cause.The Hawks are ruled by Rolf Dieters, a master flyer and the perfect
Hawk specimen. He has ruled for twelve years and is surely the cause
of the recent increase in hostilities. Any attempts by Nuttopia at
negotiations have met with their ambassadors being eaten.
It is not known if the Hawk Reich is behind this latest trouble in
Nuttopia but they are suspected. As well, they have many contacts and
agents in the Mortal World and may move against any who seek a
solution to troubles there.
A N M E O W A N D H E R C A T K I NAnmeow has been thought dead for millennia but she has come to live
in the Other World unbeknownst to the Squirrel Kin. She lives far
from Nuttopia with her offspring. Her plans against the Squirrel Kin
are subtle. She still nurses the hatred she had for Annut despite his
passing. She has made unholy deals with demons of the Under World
in order to extend her life. She is old and wrinkled with skin that
hangs in folds but she is still powerful. Her magic is of a most ancient
form, practised before Man walked the earth.She and her kind will hinder any activity that might aid the Squirrel
Kin. Her voice can be heard on the Mortal World by any cat and they
will obey her.
C R I S I S I N N U T T O P I AA blight has come to the kingdom of Nuttopia and the king is trying to
hide how bad it is. His daughter, the Princess Cashew, decided to aid
her kingdom and has assembled a band from all the tribes who
answered her call.The blight has destroyed all the nuts in Nuttopia. Without more
supplies squirrels will start dying alongside the chipmunks. There are
other sources of nuts in the Other World but they are far away, too far
away. One of the affects of bringing nuts through the Under World
from the Mortal World to the Other World is that they multiply. If one
nut is brought back for each tribe there will be enough to feed
everyone through the winter.
T H E C H A R A C T E R SThe following characters can be used as templates and the primary
players in the mission. The GM may run any extra characters if there
are not enough players. A note on Squirrel Character Creation, no
Squirrel may have over a 3 STR. If a GM wishes to allow custom
squirrel creation, then the rules in the Iridium Lite section of this book
are followed with the above exception.
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
19/66
S q u i r r e l A t t a c k !
THECHARACTERS
18 HINTERWELT ENTERPRISES WWW.HINTERWELT.COM
G O A L SGoals are a measure of the players ability to relate to the character.
The GM and the players as a whole determine if the Goals have been
met and if the points are allotted. This is a means of determining a
winner in the role-playing scenario. Each Squirrel may carry one nut
in each check for a total of two nuts. They may use nets or bags tocarry more but must locate the materials to make them.
S I R G R A I S D E N W U T TMr. Jones is not our enemy, merely our salvation. - On Mr. Jones
The innocent must be protected. The Baby is no threat to us. Let
him be. - On Jones Junior
A good fight at last! - On Brutus and Rommel
To walk with evil is to be unclean. Stand away Accursed. - On
Squirrelferatu
The people are here to serve. Are you daft!- On the Red Tribe
The Grey serve the will of Mother Nature. They are the only ones
who can know her. - On the Grey Tribe
Hunting them down is the only solution. To think I must work with
one. - On Squirrelcanthrope
Curs of the Under World, and well rid of them. -On Black Tribe
A shifty sort but on the right side. - On Flying Tribe
The Chipmunks, funny little fellows. - On Chipmunks
Sir Grais is a conservative in the House of Walnut and has served the
Temple of the Order of the Brazil Nut for two years. He apprenticed as
a young squirrel and showed great aptitude. He excelled in combat
and in his theological studies and seemed favored by Mother Nature in
his daring deeds. He fought as a squire and for the last two years as a
knight against the Hawk Reich. He is no stranger to pain and death but
values life all the more for his experiences.
He is often misunderstood by his peers. He is strict in his code of
sparing the innocent and showing mercy to the vanquished.
STATISTICS SPELLS
DESCRIPTION STAT RNK MOD TOT
STR 3 Heal 3 5 5 13AGL 10 Cling 10 2 2 14CON 10 Dodge 10 1 1 12DEX 8
APP 5 SKILLS
WIS 5 Armor Use (L) 3 1 4 8INT 3 Climb 10 2 1 13CHA 10 First Aid 2 3 0 5
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
20/66
S q u i r r e l A t t a c k !
THECHARACTERS
WWW.HINTERWELT.COM HINTERWELT ENTERPRISES 19
PIE 9 Initiate 9 3 0 12WIL 5 Medicine 3 5 0 8LUC 3 Running 10 1 1 12DEF 13 Tracking 5 3 4 12BASE FOR 20 Unarmed Combat 10 5 4 19KARMA 2
FATIGUE 18
FORTITUDE
1 - Head 10
2 - R. Arm 40
3 - R. Shoulder 40
4 - Chest 10
5 - L. Shoulder 40 APTITUDES
6 - L. Arm 40 Intellect 07 - Stomach 20 Movement 18 - Groin 20 Craft 19 - R. Leg 40 Fighter 410 - L. Leg 40 Thief 0
ARMOR Performer 01 - Head 20 NOTES
2 - R. Arm 20
3 - R. Shoulder 20
4 - Chest 20
5 - L. Shoulder 20
6 - L. Arm 20
7 - Stomach 208 - Groin 20
9 - R. Leg 20
10 - L. Leg 20
Tree bark & Nutshells
WEAPONS & EQUIPMENT
Pinky of St. Lumpnutt
Loaned from the Temple, this artifact is very important to the Order of
the Brazil Nut. It will turn the Dark Rat Horde if a successful Initiate skillcheck -4 is made on a d20.
ATTACKS
Attack Damage +TH/+TD # Attacks
Claws 1d4 +5/+3 5
Bite 1d6 +5/+3 2
STATISTICS SPELLS
DESCRIPTION STAT RNK MOD TOT
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
21/66
S q u i r r e l A t t a c k !
THECHARACTERS
20 HINTERWELT ENTERPRISES WWW.HINTERWELT.COM
L E N N YMr. Jones is the prince of his land and must be destroyed. - On
Mr. Jones
Sweet nourishment, the thirst calls. - On Jones Junior
Curs to be treated as such - On Brutus and Rommel
The chosen and yet the cursed. None know our pain. - On
Squirrelferatu
The old ways are the best. These Reds will pass and the serfs will doas we tell them.- On the Red Tribe
Pompous mortals, they understand nothing. - On the Grey Tribe
Worthy foes that do not truly understand their own powers. - On
Squirrelcanthrope
From them more Squirrelferatu are born. -On Black Tribe
Whippets that blow in the breeze. - On Flying Tribe
Annoying chitterers of non-sense. - On Chipmunks
Lenny was the lookout man in the assassination of Good King Pecan.
He was not bright enough to realize what was going on but he played
his part and paid for his crime. He was in danger of dying initially
because he could not (or would not) stop eating nuts. Despite the burn
of the meat he continued to eat it. His fellow Squirrelferatu took some
humor in his pain but in the end, Mother Nature could not abide it and
healed him after explaining the rules to him. Since then, Lenny has
tried his best to become more terrifying than a bowl of oatmeal but has
made little headway.Over the centuries Lenny has not turned as corrupt and self-centered
as his fellow undead. Some believe this is due to his dedication to
Mother Nature, others believe it is because he is slow on the uptake.
He continually seeks a way to forgiveness from Mother Nature.
Unfortunately, many of his companions in the curse see their
Squirrels may use their claws or bite in one attack round but not both.
GOALS
DESCRIPTION AWARD
Jones Junior must survive the mission. Five points
Each Squirrel that survives Two points
Recover the Brazil Nut of Jones Ten points
Each Nut Personally recovered Three points
Jones Junior Dies Minus ten points
Each Squirrel that dies Minus three points
STATISTICS SPELLS
DESCRIPTION STAT RNK MOD TOT
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
22/66
S q u i r r e l A t t a c k !
THECHARACTERS
WWW.HINTERWELT.COM HINTERWELT ENTERPRISES 21
condition as an advantage. They would stop Lenny if they thought
him capable of succeeding.
Lenny is not all good and happiness though. His inner Hunger has
forced him to take many lives. If he does not feed each day he needs to
make a WIL check on a d20 whenever encountering food. Whenever
he encounters a new source he receives a -1 to the check. Jones Junioris a dream come true in terms of blood. If he encounters Jones Junior
all minuses double. If he fails the will check he goes berserk and tries
to reach the victim with all his physical might but does not use his
spells.
His main objective is an item in Mr. Jones collection of ancient
oddities in the main house. The Squirrelferatu discovered the Ring of
Canus, an ancient artifact that is thought to have the power to break
the curse. Lenny believes they may be lying to him and the Ring has
the power to increase the curse and make them gods amongst theSquirrel Kin. He is not sure what is true.
Lenny believes that if he can return acorns to end the blight in
Nuttopia he will be able to demonstrate the worth of the Squirrelferatu
to Mother Nature. It is his hope that she will then lift the curse and
allow the Squirrelferatu to return to society.
STATISTICS SKILLS & SPELLS
DESCRIPTION STAT RNK MOD TOT
STR 1 Invisibility 9 4 3 16AGL 7 Distraction 5 3 5 13CON 8 Change (Bat) 8 1 1 10DEX 4
APP 4 SKILLS
WIS 5 Anatomy 9 1 1 11INT 9 Climb 7 2 1 10CHA 10 Deception 10 5 0 15PIE 9 Detect Traps 5 5 3 18WIL 9 Move In Shadows 7 3 3 13LUC 5 Move Silently 7 3 3 13DEF 13 Search 5 3 3 11BASE FOR 18
KARMA 3
FATIGUE 17
FORTITUDE APTITUDE
1 - Head 9 Intellect 12 - R. Arm 36 Movement 13 - R. Shoulder 36 Craft 04 - Chest 9 Fighter 15 - L. Shoulder 36 Thief 3
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
23/66
S q u i r r e l A t t a c k !
THECHARACTERS
22 HINTERWELT ENTERPRISES WWW.HINTERWELT.COM
6 - L. Arm 36 Performer 07 - Stomach 18
8 - Groin 189 - R. Leg 36
10 - L. Leg 36
ARMOR NOTES
1 - Head 0 Sunlight reduces STR, AGL, DEX, CON to
one until Lenny is removed from exposure.2 - R. Arm 0
3 - R. Shoulder 0 Exposure to nut meat causes wounds and burns
that do not heal.4 - Chest 0
5 - L. Shoulder 0 Lenny may spend three Fatigue to heal alldamage to his body.6 - L. Arm 0
7 - Stomach 0
8 - Groin 0
9 - R. Leg 0
10 - L. Leg 0
None
EQUIPMENT
Amulet of Anmeow
Known as the Cats Eye this amulet wards against canines keeping them
five feet away for five minutes. It costs three Fatigue to activate this device
but no activation roll is required.
ATTACKS
Attack Damage +TH/+TD # Attacks
Claws 1d4 +0/+1 2
Bite 1d6 +0/+1 1
Squirrels may use their claws or bite in one attack round but not both.
The Squirrelferatu may drain and store one Blood Point if their bite attack
is successful. Adult humans have 10 Blood Points, Dogs have 3 blood
points, and Jones Junior has one. Blood Points may be used by the Squir-
relferatu to heal themselves of all damage. If a victim is bitten and blood
drawn, then they must make a save vs. CON on a d20 so as to not turn in
to a Squirrelferatu.
GOALS
DESCRIPTION AWARD
Kill Jones Junior and feed on his blood. Five points
Each Squirrel that he feeds on Two points
Finding and returning the Ring of Canus Ten points
Each nut personally recovered Three points
Not finding the Ring of Canus Minus ten points
Not feeding at all Minus three points
STATISTICS SKILLS & SPELLS
DESCRIPTION STAT RNK MOD TOT
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
24/66
S q u i r r e l A t t a c k !
THECHARACTERS
WWW.HINTERWELT.COM HINTERWELT ENTERPRISES 23
B A S T I O N N U T T F E L L O WA reasonable fellow, I am sure he can be reasoned with. - On Mr.
Jones
The young are our future. Wont anyone think of the children. -
On Jones Junior
Brutes who will surely be our end! - On Brutus and Rommel
A disturbing collection of cannibals. I pray we do not meet any on
our travels. - On Squirrelferatu
Rabble who will soon be put in their place.- On the Red Tribe
The true rulers of Nuttopia as is shown by the organization of this
party. - On the Grey Tribe
They shed their Skin! Disgust ing and mad, a horrible
combination. - On Squirrelcanthrope
I have a Black Squirrel friend. -On Black Tribe
Wanderers and thieves. Gentlemen do not associate with them. -
On Flying Tribe
Loyal to the crown as they should be. - On Chipmunks
Bastion was raised in the Tree of Life and has always had privilege
cast upon him. He knows little of suffering and less of labor. His
family has been part of the House of Annut for centuries and has done
an upstanding job of avoiding unpleasantries until now. He was in the
Great Hall when the news of the blight was brought to King
Agememnut. It was a great shock when the King turned to Bastion
and told him he would be going with the expedition to the Mortal
World.
All his life Bastion has found a way to avoid learning anything about
fighting, work or even labor. He is gifted with a silver tongue, though,
and hopes that will be enough to ensure his success.
STATISTICS SKILLS & SPELLS
DESCRIPTION STAT RNK MOD TOT
STR 1 Heal 6 4 5 15AGL 5 Cling 5 1 1 7CON 6 Dodge 5 1 1 7DEX 4
APP 10 SKILLS
WIS 8 Bonesetting 6 3 4 13INT 6 Climbing 5 1 0 6CHA 10 First Aid 6 4 4 14PIE 4 Medicine 6 5 4 15WIL 7 Move Silently 5 2 0 7LUC 10 Running 5 1 0 6DEF 6 Search 8 3 0 11
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
25/66
S q u i r r e l A t t a c k !
THECHARACTERS
24 HINTERWELT ENTERPRISES WWW.HINTERWELT.COM
BASE FOR 14 Surgery 4 2 4 10KARMA 5
FATIGUE 10
FORTITUDE APTITUDE
1 - Head 7 Intellect 42 - R. Arm 28 Movement 03 - R. Shoulder 28 Craft 04 - Chest 7 Fighter 05 - L. Shoulder 28 Thief 06 - L. Arm 28 Performer 27 - Stomach 14
8 - Groin 14
9 - R. Leg 28
10 - L. Leg 28
ARMOR NOTES
1 - Head 0 Bastion is adverse to work and getting dirty.
He avoids both to the best of his abilities.2 - R. Arm 0
3 - R. Shoulder 0
4 - Chest 0
5 - L. Shoulder 0
6 - L. Arm 0
7 - Stomach 0
8 - Groin 0
9 - R. Leg 0
10 - L. Leg 0
None
EQUIPMENT
Nut Dust of The Tree of Life
This is ground nut from the Tree of Life and heals all damage to a crea-
ture, even bringing them back from the dead. This is still nut meat and so
affects a Squirrelferatu adversely, destroying them. It is one of the few
known ways to kill a Squirrelferatu. Bastion has six doses.
ATTACKS
Attack Damage +TH/+TD # Attacks
Claws 1d4 +0/+1 2
Bite 1d6 +0/+1 1
Squirrels may use their claws or bite in one attack round but not both.
GOALS
DESCRIPTION AWARD
STATISTICS SKILLS & SPELLS
DESCRIPTION STAT RNK MOD TOT
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
26/66
S q u i r r e l A t t a c k !
THECHARACTERS
WWW.HINTERWELT.COM HINTERWELT ENTERPRISES 25
C O M R A D E N U T S K YBourgeoisie Commodity monger. - On Mr. Jones
The child is an unknowing exploiter of the worker. - On Jones
Junior
Corporate running dogs! - On Brutus and Rommel
Oppressors of the masses, they feed on the workers literally. - On
Squirrelferatu
We will bring the Revolution to the Tree.- On the Red Tribe
The Dictators of the Bourgeoisie Republic will not stand against
the needs of the worker state. - On the Grey Tribe
Exiled from society and alienated by the Bourgeois norms. - On
Squirrelcanthrope
Collaboration can not be tolerated. -On Black Tribe
Free spirits that add little to the Dialectic. - On Flying Tribe
Although an interesting use of community they are still part of the
machine. - On Chipmunks
A member of the Red Tribe, Nutsky is his party name. His actual
name is Harold and he has a family living in the Greenwold. He has
seen the oppression of the elite noble class of the proletariat. He has
seen the exploitation of the worker and has helped in the fight to
organize them. With the help of Linseed the workers of Nuttopia will
unite and gain the utopia that is found at the end of the path of SocialRevolution.
Nutsky came forward as a representative of the Red Tribe to aid in the
plight of the proletariat. When he brought the news of the blight to the
bourgeois King, Nutsky was drafted into the effort to save Nuttopia.
He gave a grand speech explaining that he did this for the Community,
for the people. He made it clear that the most democratic bourgeois
Stay clean. This means no form of dirt, get-
ting wet, dusty or sweaty. Gentle-rodents do
not run.
Five points
Each creature he heals. Two points
Stopping the conversion of any creature to
the Red Tribe. If Nutsky is not present then
acquiring a diamond from Mr. Jones collec-
tion.
Ten points
Each nut he convinces someone else to carry
for him.
Three points
Becoming dirty, soiled, wet or dusty. Minus ten points
Any creature that dies while he is healingthem. Minus three points
STATISTICS SKILLS & SPELLS
DESCRIPTION STAT RNK MOD TOT
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
27/66
S q u i r r e l A t t a c k !
THECHARACTERS
26 HINTERWELT ENTERPRISES WWW.HINTERWELT.COM
republic is no more than a machine for the suppression of the working
class by the bourgeoisie, for the suppression of the working people by
a handful of capitalists. He could not do this for a bourgeois king but
he would do it for the people.
When he left, his family was there to see him off and give them their
best wishes. The community gave him a supply of explosive nutbutterto be used in the peoples fight. He will save these brave workers.
The Red Tribe discovered a copy of Thomas Mores Utopia in Mr.
Jones library. These words must be heard by the proletariat. Comrade
Nutsky must recover the book for the good of the people.
STATISTICS SKILLS & SPELLS
DESCRIPTION STAT RNK MOD TOT
STR 2 Calm 10 5 217
AGL 8 Distraction 5 2 4 11CON 9 Teleskip 7 1 3 11DEX 8
APP 1 SKILLS
WIS 5 Deception 10 4 1 15INT 7 Explosives 8 4 2 14CHA 10 First Aid 7 3 3 13PIE 10 Meditation 5 2 0 7WIL 7 Move Silently 8 2 0 10LUC 6 Oratory 10 1 1 12DEF 6 Search 5 2 0 7BASE FOR 18 Stage Magic 8 3 1 12KARMA 3
FATIGUE 19
FORTITUDE APTITUDE
1 - Head 9 Intellect 32 - R. Arm 36 Movement 03 - R. Shoulder 36 Craft 24 - Chest 9 Fighter 05 - L. Shoulder 36 Thief 06 - L. Arm 36 Performer 17 - Stomach 18
8 - Groin 18
9 - R. Leg 3610 - L. Leg 36
ARMOR NOTES
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
28/66
S q u i r r e l A t t a c k !
THECHARACTERS
WWW.HINTERWELT.COM HINTERWELT ENTERPRISES 27
B R U C E L E R O IA pious man looking for the best path in this world for his own. -
On Mr. Jones
Blessed are the nutfants. - On Jones Junior
Conflict leads to violence. Seek understanding. - On Brutus and
Rommel
1 - Head 0 The People gave Comrade Nutsky explosive
nutbutter for the purpose of serving the com-
munity. It is enough to blow up one door or
several small squirrel sized holes in a wall.
2 - R. Arm 0
3 - R. Shoulder 04 - Chest 0
5 - L. Shoulder 0
6 - L. Arm 0
7 - Stomach 0
8 - Groin 0
9 - R. Leg 0
10 - L. Leg 0
NoneEQUIPMENT
Explosive Nutbutter
This is a secret of the Red squirrels creation. It is distilled from the nuts of
a tree found in the depths of the Greenwold. It deals 3d10 worth of dam-
age per ounce, enough to knock a door off its hinges. Shaped charges may
be used to knock small squirrel sized holes in walls.
ATTACKS
Attack Damage +TH/+TD # AttacksClaws 1d4 +0/+2 2
Bite 1d6 +0/+2 1
Squirrels may use their claws or bite in one attack round but not both.
GOALS
DESCRIPTION AWARD
Convert Brutus and Rommel to the Red
Tribe.
Five points
Each convert to the Marxist Doctrine. Two points
Recover and deliver Mr. Jones copy of Tho-
mas Mores Utopia to the Red Tribe.
Ten points
Each nut he personally carries back to Nut-
topia.
Three points
Leaving the copy of Thomas Mores Utopia
behind or allowing it to be destroyed.
Minus ten points
Failing to convert anyone to the Red Tribe. Minus three points
STATISTICS SKILLS & SPELLS
DESCRIPTION STAT RNK MOD TOT
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
29/66
S q u i r r e l A t t a c k !
THECHARACTERS
28 HINTERWELT ENTERPRISES WWW.HINTERWELT.COM
Salvation is only found through repentance. - On Squirrelferatu
God is not dead, he is just taking a nutbutter break.- On the Red
Tribe
One should not put themselves above their gods. - On the Grey
Tribe
Abominations! - On Squirrelcanthrope
The godless seek the darkness. -On Black Tribe
The errant child shall return. - On Flying Tribe
The devout shall find salvation. - On Chipmunks
Bruce LeRoi is a Chipmonk of the Order of Assisi. He was fascinated
with the Order since he was a little chipmunk and dedicated himself to
becoming one of the brotherhood as soon as he was of age. Early in
his studies, he found he had an aptitude for the exercise regimen theChipmonks practiced. He excelled at it and later found he could apply
the basic principles of balance and breathing to self-defense.
When the Blight struck Grasser s Island the chipmunks sent a
representative to the King. King Agememnut met with them and
asked for a representative to aid the quest. The chipmunks all agreed it
should be a Chipmonk from the Order of Assisi but they valued the
Chipmonks and feared that whoever they picked would be lost. This
brought Bruce LeRoi to mind. Not terribly popular with the
Chipmonks or the chipmunks in general, he had the aptitude to be of
aid and could be lost if the worst happened. In this manner, Bruce
found himself heading to the Mortal World.
The Chipmonks took advantage of this journey to the Mortal World
and particularly Mr. Jones farm, to acquire an ancient shell written by
one of their founders, Darius Shortnutt. The Shell of Darius is said to
contain ancient writings telling of his conversations with Lucifer, the
Dark One. He was put through trials and barely survived but in doing
so was able to extract seven truths about the formation and form of theuniverse. These truths would shake the foundations of Rodent Kin
society in Nuttopia. It is Bruces primary mission to recover this shell.
Overall, Bruce is most concerned with acquiring enough nuts to avert
a famine. He is dedicated to getting the Shell of Darius but is
personal ly dr iven to save Nuttopia and Grassers Island from
starvation.
STATISTICS SKILLS & SPELLS
DESCRIPTION STAT RNK MOD TOT
STR 2 Calm 10 5 5 20AGL 10 Heal 6 3 2 11CON 7 Teleskip 8 3 3 14DEX 9
APP 7 SKILLS
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
30/66
S q u i r r e l A t t a c k !
THECHARACTERS
WWW.HINTERWELT.COM HINTERWELT ENTERPRISES 29
WIS 4 Deception 10 4 1 15INT 6 Initiate 10 3 0 13CHA 5 First Aid 6 3 3 12PIE 10 Medicine 4 2 3 9WIL 8 Meditation 4 5 0 9LUC 3 Stage Magic 8 3 1 12DEF 6 Unarmed Combat 10 5 3 18BASE FOR 17
KARMA 2
FATIGUE 17
FORTITUDE APTITUDE
1 - Head 9 Intellect 32 - R. Arm 34 Movement 03 - R. Shoulder 34 Craft 04 - Chest 9 Fighter 35 - L. Shoulder 34 Thief 06 - L. Arm 34 Performer 07 - Stomach 17
8 - Groin 179 - R. Leg 34
10 - L. Leg 34
ARMOR NOTES
1 - Head 0 Bruce LeRoi is not well liked by the other
Chipmonks. They are just as happy to see him
go on this mission which they consider a fools
plan.
2 - R. Arm 0
3 - R. Shoulder 0
4 - Chest 0
5 - L. Shoulder 0 Bruce, like all chipmunks, can carry four nutsin his cheeks as opposed to the squirrels who
may only carry two.6 - L. Arm 0
7 - Stomach 0
8 - Groin 0
9 - R. Leg 0
10 - L. Leg 0
None
EQUIPMENTHelmet of Nudt
This acorn shell is purported to have been fashioned by the dark god
Nudt. Made of simple acorn shells, it is inscribed with runes of unknown
origin. Any who hold it will see perfectly in darkness and be able to cast
light by spending one Fatigue point. The light will only go out if the
wearer falls unconscious, takes it off or wills it to stop.
STATISTICS SKILLS & SPELLS
DESCRIPTION STAT RNK MOD TOT
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
31/66
S q u i r r e l A t t a c k !
THECHARACTERS
30 HINTERWELT ENTERPRISES WWW.HINTERWELT.COM
D O N N A B E L L E P E A N U TDont know the Man, but he has what we want. - On Mr. Jones
I dont like children. - On Jones Junior
The only good dog is a dead dog. - On Brutus and Rommel
They feed on their own kin. That is so wrong. - On Squirrelferatu
Talk is cheap.- On the Red Tribe
They believe more in themselves than they should. - On the Grey
Tribe
At least they can be useful...sometimes. - On Squirrelcanthrope
I dont know which is worse, to be the cowboy or the cow. -On
Black Tribe
Were cool. - On Flying Tribe
I like their nutbutter. - On Chipmunks
Donnabelle is from the Flying Tribe and spent much of her youth
moving about beyond the borders of Nuttopia. Few of the Squirrel Kin
have seen the sights she has seen and it has made her worldly beyond
her years. Of all the members of the party, she is the only one who has
been to the Mortal Realm, although never to Mr. Jones grove.
ATTACKS
Attack Damage +TH/+TD # Attacks
Claws 1d2 +5/+3 5
Bite 1d4 +5/+3 2
Maneuver Special +5/+3 2
Bruce LeRoi may use his Bite and claws in one round or his Maneuvers.
He must make an Unarmed Combat skill check to use his Maneuver after
making a successful attack.
GOALS
DESCRIPTION AWARD
Establish trade with Mr. Jones, the dogs or
Jones Junior.
Five points
Avoid killing any animals. Two points
Recover the Shell of Darius and return it to
the Order of Assisi.
Ten points
Each nut he personally carries back to Nut-
topia.
Three points
Not retrieving the Shell of Darius. Minus ten points
Each animal killed during the mission and as aresult of the mission.
Minus three points
STATISTICS SKILLS & SPELLS
DESCRIPTION STAT RNK MOD TOT
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
32/66
S q u i r r e l A t t a c k !
THECHARACTERS
WWW.HINTERWELT.COM HINTERWELT ENTERPRISES 31
When the Flying Tribe heard of the Blight they sent volunteers and
Donnabelle was the only one with experience with dogs. She has
outsmarted her share of ferocious guard dogs, wild dingos and hungry
wolves. She has developed a burning hatred for the canine species and
wishes nothing but harm for them. If she has an opportunity to kill
Rommel or Brutus without endangering the group, she will do it.A mission that she has taken on herself is the recovery of the Barnum
Balloon. The Flying Tribe has no home since they lost the Bailey
Balloon over fifteen years ago. Bailey was a floating nest for flying
squirrels all over the Other World. The Hawk Reich was kept at bay
with the constant vigil of the skies. It is likely the birds were involved
in the disappearance of the Bailey Balloon. To this end, the Flying
Tribe has given Donnabelle a potion of reduction to reduce the
Barnum Balloon to the size of a single nut. The future of the Flying
Tribe is in Donnabelles paws.
STATISTICS SKILLS & SPELLS
DESCRIPTION STAT RNK MOD TOT
STR 3 Fly 7 5 5 17AGL 7 Cling 7 3 4 11CON 10 Invisibility 5 1 3 9DEX 6
APP 5 SKILLS
WIS 9 Climb 7 4 2 13INT 3 Flight 7 5 2 14CHA 5 Move Silently 7 3 1 11PIE 5 Move in Shadows 7 3 1 11WIL 10 Search 9 3 1 13LUC 8 Unarmed Combat 7 3 3 13DEF 6
BASE FOR 23KARMA 4
FATIGUE 15
FORTITUDE APTITUDE
1 - Head 12 Intellect 02 - R. Arm 46 Movement 23 - R. Shoulder 46 Craft 04 - Chest 12 Fighter 35 - L. Shoulder 46 Thief 16 - L. Arm 46 Performer 07 - Stomach 23
8 - Groin 23
9 - R. Leg 46
10 - L. Leg 46
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
33/66
S q u i r r e l A t t a c k !
STTINGCHARACTERS
32 HINTERWELT ENTERPRISES WWW.HINTERWELT.COM
S E T T I N G C H A R A C T E R SSetting characters are run by the GM. Theses are meant to be the foes,obstacles or maybe even allies of the Squirrels.
B R U T U SBrutus is a Rottweiler who is very aggressive towards all intruders
into Mr. Jones grove. This is nothing compared to his protective
streak for Jones Junior. He will ignore everything if Jones Junior is in
ARMOR NOTES
1 - Head 0 Donnabelle hates dogs.
2 - R. Arm 0 Donnabelle has a potion of reduction that will
make anything the size of a walnut.3 - R. Shoulder 0
4 - Chest 0
5 - L. Shoulder 0
6 - L. Arm 0
7 - Stomach 0
8 - Groin 0
9 - R. Leg 0
10 - L. Leg 0
None
EQUIPMENT
Potion of Reduction
This potion affects one item and reduces it to the size of a walnut. If the
item is already the size of a walnut or smaller the potion has no affect.
This potion affects living creatures as well as the inanimate and lasts for
four hours. Donnabelle has three doses.
ATTACKS
Attack Damage +TH/+TD # Attacks
Claws 1d4 +5/+3 5
Bite 1d6 +5/+3 2
Squirrels may use their claws or bite in one attack round but not both.
GOALS
DESCRIPTION AWARD
Establish trade with Mr. Jones, the dogs orJones Junior.
Five points
Kill, hurt or inconvenience the dogs Two points
Recover the Barnum Balloon. Ten points
Each nut personally carried back to Nuttopia. Three points
Not retrieving the Barnum Balloon. Minus ten points
Each animal killed by the dogs Minus three points
STATISTICS SKILLS & SPELLS
DESCRIPTION STAT RNK MOD TOT
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
34/66
S q u i r r e l A t t a c k !
STTINGCHARACTERS
WWW.HINTERWELT.COM HINTERWELT ENTERPRISES 33
danger or even just distressed. He will show incredible care in dealing
with Jones Junior. Not so with any threat to the little tyke.
STATISTICS SKILLS & SPELLS
DESCRIPTION STAT RNK MOD TOT
STR 8 None
AGL 5
CON 10
DEX 3
APP 5 SKILLS
WIS 3 Move Silently 5 2 0 7INT 2 Move in Shadows 5 3 0 8CHA 4 Search 3 3 0 6PIE 10 Tracking 3 3 6 12WIL 10 Unarmed Combat 5 4 6 15LUC 8
DEF 13
BASE FOR 28
KARMA 4
FATIGUE 20
FORTITUDE APTITUDE
1 - Head 14 Intellect 02 - R. Arm 56 Movement 03 - R. Shoulder 56 Craft 04 - Chest 14 Fighter 65 - L. Shoulder 56 Thief 06 - L. Arm 56 Performer 07 - Stomach 28
8 - Groin 28
9 - R. Leg 56
10 - L. Leg 56
ARMOR NOTES
1 - Head 10 Highly protective of Jones Junior.
2 - R. Arm 10
3 - R. Shoulder 10
4 - Chest 10
5 - L. Shoulder 10
6 - L. Arm 10
7 - Stomach 10
8 - Groin 10
9 - R. Leg 10
10 - L. Leg 10
Natural Armor
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
35/66
S q u i r r e l A t t a c k !
STTINGCHARACTERS
34 HINTERWELT ENTERPRISES WWW.HINTERWELT.COM
M R . J O N E SMr. Jones started life in a small town in a large country. His father wasan archaeologist and schooled him in many mysteries of the ancient
past. He went off to University and studied, receiving his own degrees
in ancient history and archeology. His life was filled with many
adventures and rich experiences. Then he met Sarah.
Sarah was a museum curator who inherited a nut farm from her father.
He always told her the fairies help tend his grove and that was why he
always had the biggest and best nuts. When Sarah and Mr. Jones
married, he left his profession to help her with the grove.
It was not long before Sarah was expecting and the couple could not
be happier. All went well until the night of the birth. They rushed to
the hospital in the rain. The storm thundered all about, the wind blew
the car back and forth across the road. Lightning flashed and a squirrel
darted across the road. Mr. Jones lost control of the car and they
crashed into a tree. Sarah was badly hurt and giving birth, there, in the
wreckage. She held on as long as she could and lived long enough to
see her husband hold her baby. Mr. Jones was crushed.
Eleven months after Sarahs death, Mr. Jones has found happiness inhis son and the grove. He is the first to admit that Jones Junior seems
to live a charmed life. He has found the boy in all manner of strange
places but always just before tragedy. His two faithful dogs, Rommel
and Brutus, help to keep the boy safe.
Since that tragic night, Mr. Jones has an intense hatred for squirrels.
He does not blame the squirrel out loud, but in his heart it will always
be more the squirrels fault than the storm.
EQUIPMENT
Dog Collar
ATTACKS
Attack Damage +TH/+TD # Attacks
Claws 1d10 +4/+8 4
Bite 1d12 +4/+8 1
Dogs may attack with Bite and Claw in the same round.
STATISTICS SKILLS & SPELLS
DESCRIPTION STAT RNK MOD TOT
STR 8 None
AGL 8
CON 10
DEX 6
STATISTICS SKILLS & SPELLS
DESCRIPTION STAT RNK MOD TOT
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
36/66
S q u i r r e l A t t a c k !
STTINGCHARACTERS
WWW.HINTERWELT.COM HINTERWELT ENTERPRISES 35
APP 5 SKILLS
WIS 8 Archeology 9 5 2 16INT 9 Investigation 9 2 2 13CHA 5 Search 8 2 2 12PIE 7 Pistol Use 6 3 2 11WIL 10 Unarmed Combat 8 3 2 13LUC 8 Whip Use 8 4 2 14DEF 16 Detect Traps 8 4 2 14BASE FOR 28 Disarm Traps 6 4 2 12KARMA 4 Open Locks 6 5 2 13FATIGUE 15 Farming 8 2 0 10
FORTITUDE APTITUDE
1 - Head 14 Intellect 22 - R. Arm 56 Movement 03 - R. Shoulder 56 Craft 04 - Chest 14 Fighter 25 - L. Shoulder 56 Thief 26 - L. Arm 56 Performer 07 - Stomach 28
8 - Groin 28
9 - R. Leg 56
10 - L. Leg 56
ARMOR NOTES
1 - Head 0 Will try to find Jones Junior if he is gone for
any period of time.2 - R. Arm 20
3 - R. Shoulder 20 Hates squirrels.
4 - Chest 20
5 - L. Shoulder 20
6 - L. Arm 20
7 - Stomach 20
8 - Groin 0
9 - R. Leg 0
10 - L. Leg 0
Leather Coat
EQUIPMENT
Leather Coat,.45 cal. Revolver, 24 bullets, lighter, bull whip
ATTACKS
Attack Damage +TH/+TD # Attacks
STATISTICS SKILLS & SPELLS
DESCRIPTION STAT RNK MOD TOT
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
37/66
S q u i r r e l A t t a c k !
STTINGCHARACTERS
36 HINTERWELT ENTERPRISES WWW.HINTERWELT.COM
J O N E S J U N I O RJones Junior is the son or Mr. Jones and his wife Sarah. He is eleven
months old and still crawling. He is incredibly fast in getting around.
Unknown to Mr. Jones, Jones Juniors mother Sarah and her family
are under the protection of a tribe of Fairies from the Other World.
These fairies help the grove produce the biggest and best nuts. They
also ensure the family is well protected from the dark forces of the
world. The fairies never show themselves and will not openly fightany creature, preferring to teleport Jones Junior to safety.
Jones Junior sees the fairies but does not have the ability to tell
anyone. He spends most of his day teleporting from one place to
another, revelling in the pursuit of his father.
.45 Pistol Revolver 5d12 +3/+6 1
Whip 2d6 +4/+8 1
The revolver holds six rounds. The whip has a 20 range.
STATISTICS SKILLS & SPELLS
DESCRIPTION STAT RNK MOD TOT
STR 3 Teleskip 5 5 0 10AGL 5
CON 8
DEX 3
APP 8 SKILLS
WIS 1 Crawl 5 5 1 11INT 1
CHA 6
PIE 2WIL 5
LUC 10
DEF 16
BASE FOR 16
KARMA 5
FATIGUE 10
FORTITUDE APTITUDE
1 - Head 8 Intellect 02 - R. Arm 32 Movement 13 - R. Shoulder 32 Craft 04 - Chest 8 Fighter 05 - L. Shoulder 32 Thief 06 - L. Arm 32 Performer 07 - Stomach 16
STATISTICS SKILLS & SPELLS
DESCRIPTION STAT RNK MOD TOT
Richard Farris order #1760624
-
7/30/2019 Squirrel Attack
38/66
S q u i r r e l A t t a c k !
STTINGCHARACTERS
WWW.HINTERWELT.COM HINTERWELT ENTERPRISES 37
R O M M E LRommel is a German Shepherd and considers the grove and the area
beyond the wall all his territory. He hunts anything that enters the
grove and pursues it beyond the borders until he captures it. He is
single minded and very loud. He has excellent hearing and sense ofsmell.
His one weakness is that he is extremely ticklish. He will roll over
onto his back if anything brushes his belly. He can be kept at bay in
this manner for up to 15 minutes.
8 - Groin 16
9 - R. Leg 32
10 - L. Leg 3
top related