shortcourseseriousgamesalmere2013v3 130121033427-phpapp02
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www.beslasalle.nl - (+31)367 67 0550 - info@beslasalle.nl
Entered Sector…
The Media Dome
Methodology
Fantasy
Story
Research and Concept, Scripting, Audience analysis and User Experience (Usability),
Game Design and Creativity, necessary Tecnologies, Content, plus Management
Students & advisors “make things happen” We are project-based students learn soft skills
Students are exposed to Agile Management Techniques
They implement research trends related to Serious Games and Gamification
Your Score is: 3
• Providing content for the gadgets that a
company already owns… • Imaginative and creative solutions for
existing platforms • People are no longer isolated groups with
advisors and real clients to work with • All profiles involved (as in real industries)
producer, developer, designer, artist, UX specialist…
• The project covers a real need • Students “well-shaped” for the industry +
real immersion within “a purely real experience” with an incredible learning curb
• Our projects are not only concepts but products
Your Score is: 4
Entered Sector…
About the Director
Challenge
Discovery
About the director Oscar García Pañella @kokopus_dark
Your Score is: 6
Oscar’s Best Friends From an absolutely Rigorous, Scientific & Academic Perspective
Entered Sector…
What we do at the Media Dome
Sensation
Immersion
Our students learn by discovery
Your Score is: 9
Our students play and develop
engagement patterns for any discipline
And our students create real concepts and
products for real companies Your Score is: 11
Habitals teaches youngsters smoking prevention Inside Habitals you can select from a “good” or “bad” avatar
and compete against them It is implemented within Facebook and you can experience it!
https://apps.facebook.com/habitals/ It was developed for the Sant Joan de Deu Hospital:
http://www.hsjdbcn.org/ It won the university prize at the international Cure4Kids
Global eHealth Challenge organized by Saint Jude Hospital (2011-2012): http://www.cure4kids.org/wordpress/challenge/winners/
Your Score is: 13
Rehabtimals allows patients to recover from knee surgery by doing physical therapy via games
The recovery experience evolves and becomes memorable and enjoyable
Mini games (exercises) for the patient A back office tool for health care professionals The back office tool receives data directly from graphs, video
streaming, skeleton animation, etc. Information is directly transmitted to the medical office It was developed by our students for a real company:
http://labsid.com/ A video can be found here: http://vimeo.com/25589063
Your Score is: 14
Your Score is: 15
Your Score is: 16
Your Score is: 17
Your Score is: 18
Teaches children healthy eating habits Children can interact with a character via keyboard or a fancy and
inexpensive glove which emits infrared light The glove allows kids to interact with a Wiimote that acts as a camera
which receives light and interprets the hand movements/gestures Glooveth is based on the Crayon 3D platform that can be found here:
http://www.etc.cmu.edu/projects/crayon-3d/ Glooveth won the silver prize at the international Cure4Kids Gobal
eHealth Challenge organized by Saint Jude Hospital (2009-2010): http://www.cure4kids.org/wordpress/challenge/2009-2010-winners/
A video can be found here: http://www.youtube.com/watch?v=KCtRaZvp3B0
Your Score is: 20
Your Score is: 21
Your Score is: 22
Entered Sector…
New Creation Pipelines
for New Customers
Social
Expression
Your Score is: 25
Your Score is: 26
Research shows that gamers take risks, are attentive to details,
continuously problem solve, are adaptable, and acquire new experiences
in a limited amount of time.
Your Score is: 27
Players like interesting choices that allow them to control situations
Your Score is: 28
Story
Technology
Aesthetics
Game
Mechanics
Your Score is: 29
We Human
Beings …
…love…
Good stories
Feeding the senses
Deep fantasies
The suspension of
disbelief
To be challenged
Communities and
friends
The discovery of new
pleasures
To freely express
ourselves
Shouldn’t we motivate
them with…
Points
Guilds
New Content
Badges
Leader Boards
Avatars
Levels & Maps
Characters
Cooperation
Healthy Competition
…
Story
Technology
Aesthetics
Mechanics
“Learning
By
Discovery”
Badges & Rewards are important…
…but we also take into account…
The fact that our customers
…CAN DO IT
…ARE EAGER TO TAKE INTERESTING
DECISIONS BY THEMSELVES
…LOVE BEING CONNECTED TO “HIGHER” VALUES
Your Score is: 32
Entered Sector…
Come and “play”
with us!
www.beslasalle.nl - (+31)367 67 0550 - info@beslasalle.nl
Nintendo
Gamification for Education
Gaming is Good for You
La Salle
Our partners at the Media Dome
…and to all of our prior students and professors!
TOTAL Score is: 35
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