nate levin p3

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Designing Interactions Nate’s Final Independent Study Presentation

Why?

What I’ve Done..

Researched, Analyzed, and…

Milestones Week Subject Deliverable

2 Bill Moggridge Background Blog Creation1 Blog Post

3 Forward, Introduction Chapter 1: The Mouse and Desktop

Presentation 12 Blog Posts

4 Chapter 2: My PC 2 Blog Posts

5 Chapter 3: From the Desk to the Palm

6 Chapter 4: Adopting Technology “✔

Milestones Week Subject Deliverable

7 Chapter 5: Play Presentation Blog Post1 Blog Post

8 Chapter 6: ServicesChapter 7: The Internet

4 Blog Posts

9 Chapter 8: Multisensory and Multimedia

2 Blog Posts

10 Chapter 9: Futures and Alternative Nows

11 Chapter 10: People and Prototypes

2 Blog PostsFinal Presentation

✔ 47

19 Blog Posts

19 Blog Posts

19 Blog Posts

19 Blog Posts

19 Blog Posts

Talk to Designers Walkthrough of their process of UI design

55

What I’ve Learned..

What is Design?

“Not easily defined”

What is Good Design?“Good design comes from successful synthesis of a solution that recognizes all the relevant constraints, and the nature of the constraints defines the difference between design disciplines”

Design Disciplines

What is Interaction Design?

“The design of the subjective and qualitative aspects of everything that is both digital and interactive, creating designs that are useful, desirable, and accessible”

What I’ve Learned..Recap from last time!!

4 Dimensions of Design

1st: Text

2nd: Pictures and Icons

3rd: Physical Interactions

4th: Motion and Time

Interaction Design Paradigms

Intelligence

Tool

Media

Life

Vehicle

Interaction Design Processes

Motivation Meaning Models Mappings

Tech Adoption Phases

Enthusiast

Professional

Consumer

What I’ve Learned..The New Stuff

5 Design Skills

Solutions from constraints and how the final result is effected

Frame the objective or problem

Come up with alternative solutions

Knowing which of the alternatives to pick from

Visualize and prototype the objective

Landscape of Play

Media Based Role Play

Skill and Achievement Based

Creative Simulation

Strategy

Game Design

Player’s Goals

Speed and Scope

Space

Control Mapping

Feedback Loops

People

Latent Needs and Desires vs. Explicit Opportunities and Needs

Research Methods

Surveys Video Ethnography

Focus Groups

Observational

Techniques

Doing

Latent Opportunities and Needs

Saying

Explicit Opportunities and Needs

Micro Techniques (Interpretive)

Macro Techniques (Statistical)

Prototyping 3 Types of Interaction DesignScreen Based

Prototyping 3 Types of Interaction DesignInteractive Products

Prototyping 3 Types of Interaction DesignServices

Two Design Philosophies

Expert Design Get the best designers,

use their intuition

Not as much testing

User Centered Design Based on a lot of user

testing

What I Did Well..

Made a Scalable Goal

Made it Career Focused(and project!)

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Focused on Parts of BookWhich leads me to….

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What It Lacked..

More Methodology Please

2007: A Little Old..

Blog Process Improvements

Design Is Hard to Study

Learn by doing!

Plan for further study..

Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate

Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate

Designing Interactions

Thank you! Questions?

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