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Designing Interactions Nates Final Independent Study Presentation

Why?

What Ive Done..

Researched, Analyzed, and

Milestones WeekSubjectDeliverable2Bill Moggridge BackgroundBlog Creation1 Blog Post3Forward, Introduction Chapter 1: The Mouse and DesktopPresentation 12 Blog Posts4Chapter 2: My PC2 Blog Posts5Chapter 3: From the Desk to the Palm6Chapter 4: Adopting Technology

Milestones WeekSubjectDeliverable7Chapter 5: PlayPresentation Blog Post1 Blog Post8Chapter 6: ServicesChapter 7: The Internet4 Blog Posts9Chapter 8: Multisensory and Multimedia2 Blog Posts10Chapter 9: Futures and Alternative Nows11Chapter 10: People and Prototypes2 Blog PostsFinal Presentation

47

19 Blog Posts

19 Blog Posts

Critically Examining the subjects, and rephrasing in my own words8

19 Blog Posts

19 Blog Posts

19 Blog Posts

Talk to Designers Walkthrough of their process of UI design

5

5

Take advantage of Silicon valley, talk to people in these companies12

What Ive Learned..

What is Design?

Not easily defined

Definition14

What is Good Design?

Good design comes from successful synthesis of a solution that recognizes all the relevant constraints, and the nature of the constraints defines the difference between design disciplines

Definition15

Design Disciplines

What is Interaction Design?

The design of the subjective and qualitative aspects of everything that is both digital and interactive, creating designs that are useful, desirable, and accessible

Definition17

What Ive Learned..Recap from last time!!

4 Dimensions of Design1st: Text2nd: Pictures and Icons3rd: Physical Interactions4th: Motion and Time

Interaction Design ParadigmsIntelligenceTool MediaLifeVehicle

Interaction Design Processes

Tech Adoption Phases

What Ive Learned..The New Stuff

5 Design SkillsSolutions from constraints and how the final result is effectedFrame the objective or problemCome up with alternative solutionsKnowing which of the alternatives to pick fromVisualize and prototype the objective

Landscape of Play

Media Based Role Play

Skill and Achievement Based

Creative Simulation

Strategy

Adventure and story, sports and first person shooters, hobby development and community, basic designs make entertaining solotions. Those are the peaks on the map, but other peaks exist25

Game DesignPlayers Goals

Speed and Scope

SpaceControl Mapping

Feedback Loops

In game or out of game goals (sports), how often they make important decisions, how big of an area they can navigate, how players input into the game, feedback loops when you find how your action effected something how long that takes26

PeopleLatent Needs and Desires vs. Explicit Opportunities and Needs

Research Methods

Doing

Latent Opportunities and NeedsSaying

Explicit Opportunities and NeedsMicro Techniques (Interpretive)Macro Techniques (Statistical)

Video ethnography is using stop frame video to watch a space or task to reveal patterns of use. Observational techniques is where design team goes to wherever the design context exists to see what people really do, as opposed to what they say28

Prototyping 3 Types of Interaction DesignScreen Based

GUI, dont go straight to medium youre designing in. But good to actually build these things; why programmers make good designers. Flash, dreamweave29

Prototyping 3 Types of Interaction DesignInteractive Products

Prototyping 3 Types of Interaction DesignServices

Two Design PhilosophiesExpert DesignGet the best designers, use their intuitionNot as much testingUser Centered DesignBased on a lot of user testing

Learned this from my interview, there are two main philosophies, Moggridge firmly believes in one 32

What I Did Well..

Made a Scalable Goal

Made it Career Focused(and project!)

Focused on Parts of BookWhich leads me to.

What It Lacked..

More Methodology Please

Im not interested in the amount of history he gives, or how certain tech was developed. Like why xerox thought this would work in 1982. I like the concepts I just presented about, and I wish it presented a little more. 38

2007: A Little Old..

As with any technology, by the time a book is printed, the whole design world can be flipped on its head.

39

Blog Process Improvements

As with any technology, by the time a book is printed, the whole design world can be flipped on its head.

40

Design Is Hard to StudyLearn by doing!

Not easy to say what works and doesnt work, it all comes through practice. Moggdrige recomends learning by doing41

Plan for further study..Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate

Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate

As the book says, designing is something you learn by doing, so Ill continue to do more and more. Its a hard thing to academically study. 42

Designing Interactions

Thank you! Questions?