kyle szostek: portfolio
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kyle szostekportfolio.
Kyle Szostek
Curriculum Vitae.
Academia
Academic CareerProfessional Bachelor’s Degree in Architecture (NAAB)University of Arizona : College of Architecture and Landscape ArchitectureGPA: 3.64
Academic ScholarshipAIA International ScholarshipNomination : 2011Awarded to full-time B-Arch students in their 3r, 4th, and 5th years of study who have a GPA of a 3.0 or higher, reside in Southern Arizona.
Teaching AssistantDesign Communications (3rd year)Fall 2012Assisted students in learning software and applying their skills through drawings and fabrication.5 assignments : 3D modeling, diagramming, grasshopper, renderings + animation, digital fabrication
ExhibitionFlex_Net Interface4-Dimensional interactive installation2012 + University of Arizona Student UnionTracked pedestrian foot traffic through an active corridor through interactive digital artFeatured on: Arizona Public Media + NPR National Public Radio
Food, Paper, AlcoholA downtown exhibition featuring Worker, Inc. Fall 2011 : UAD (University of Arizona Downtown)
Conferences and CompetitionsCAADRIA 2013 Conference - Open Systems : SingaporeProject Submission : Isomorphic CityStatus: pulished, presentation at conference.
SimAUD 2013 Conference - simulation for architecture and urban designProject Submission : A Customizable Future ScenarioStatus: published, presentation at conference in San Diego.
Arizona Challenge CompetitionProject Submission : Isomorphic CityStatus : Honorable Mention, Design Excellence Award
Lyceum Competition 2010 - Bonneville Salt Flats
Contents
Academic / Professional
01. Ribosome_04: Senior Capstone
02. Chrysalis: Robotic Installation
03. Isomorphic City
04. Bio5 Research Expansion
05. Lyceum: LG Vessel
06. Flex_net Interface
07. Food Paper Alcohol: Exhibition
08. Eller School of Business Annex
09. North: progressive rock band
520.270.0411http://issuu.com/kyleszostekkszostek@email.arizona.edu
6168 W. Koch PlaceTucson, AZ 85743
United States
Software ProficiencyRhino 3D + GrasshopperRevit 20133ds MAX 2013Maya 2013Solidworks 2013Autodesk SoftimageAutodesk NavisworksProcessing 2.0 Beta 9
Photoshop CS6Illustrator CS6In Design CS6Premier Pro CS6After Effects CS6
Employment
Rob Paulus Architects2012 - Summer InternshipRenderings + Drawings + Physical modeling + Construction-Eller School of Business Annex-Water St. Residence-Mallony’s Block Retrofit
Sears and Gerbo ArchitectsSpring 2012 : contract workRenderings + Drawings-Revit model + Renderings + Preliminary design package
Workshop for 3ds MAX Fall 2012Weekend workshop for undergraduate and graduate students.Course in advanced techniques in 3D modeling, rendering, and animation.
Sun Mechanical ContractingSpring 2011 - Fall 2012 : Mechanical Designer3D modeling + CAD drafting + Shop drawings-Pima County Joint Courts Complex : Ventilation and supply/return water pipeline-UA tunnel network : BIM model
Pipeline Systems Inc.Fall 2008 - Spring 2010: Mechanical Designer/Detailer3D modeling + CAD drafting-Designed slurry tailings pipeline for international mining projects.-Learned flow-rate, fluid dynamics, and pump efficiency.
Hacienda Del Sol Historic Resort2009 - present : Banquet Server on Saturday’sCoordinate with wedding and party planners, set up events, serve events, bartend.
Kyle Szostek
Curriculum Vitae.
Academia
Academic CareerProfessional Bachelor’s Degree in Architecture (NAAB)University of Arizona : College of Architecture and Landscape ArchitectureGPA: 3.64
Academic ScholarshipAIA International ScholarshipNomination : 2011Awarded to full-time B-Arch students in their 3r, 4th, and 5th years of study who have a GPA of a 3.0 or higher, reside in Southern Arizona.
Teaching AssistantDesign Communications (3rd year)Fall 2012Assisted students in learning software and applying their skills through drawings and fabrication.5 assignments : 3D modeling, diagramming, grasshopper, renderings + animation, digital fabrication
ExhibitionFlex_Net Interface4-Dimensional interactive installation2012 + University of Arizona Student UnionTracked pedestrian foot traffic through an active corridor through interactive digital artFeatured on: Arizona Public Media + NPR National Public Radio
Food, Paper, AlcoholA downtown exhibition featuring Worker, Inc. Fall 2011 : UAD (University of Arizona Downtown)
Conferences and CompetitionsCAADRIA 2013 Conference - Open Systems : SingaporeProject Submission : Isomorphic CityStatus: pulished, presentation at conference.
SimAUD 2013 Conference - simulation for architecture and urban designProject Submission : A Customizable Future ScenarioStatus: published, presentation at conference in San Diego.
Arizona Challenge CompetitionProject Submission : Isomorphic CityStatus : Honorable Mention, Design Excellence Award
Lyceum Competition 2010 - Bonneville Salt Flats
Contents
Academic / Professional
01. Ribosome_04: Senior Capstone
02. Chrysalis: Robotic Installation
03. Isomorphic City
04. Bio5 Research Expansion
05. Lyceum: LG Vessel
06. Flex_net Interface
07. Food Paper Alcohol: Exhibition
08. Eller School of Business Annex
09. North: progressive rock band
520.270.0411http://issuu.com/kyleszostekkszostek@email.arizona.edu
6168 W. Koch PlaceTucson, AZ 85743
United States
Software ProficiencyRhino 3D + GrasshopperRevit 20133ds MAX 2013Maya 2013Solidworks 2013Autodesk SoftimageAutodesk NavisworksProcessing 2.0 Beta 9
Photoshop CS6Illustrator CS6In Design CS6Premier Pro CS6After Effects CS6
Employment
Rob Paulus Architects2012 - Summer InternshipRenderings + Drawings + Physical modeling + Construction-Eller School of Business Annex-Water St. Residence-Mallony’s Block Retrofit
Sears and Gerbo ArchitectsSpring 2012 : contract workRenderings + Drawings-Revit model + Renderings + Preliminary design package
Workshop for 3ds MAX Fall 2012Weekend workshop for undergraduate and graduate students.Course in advanced techniques in 3D modeling, rendering, and animation.
Sun Mechanical ContractingSpring 2011 - Fall 2012 : Mechanical Designer3D modeling + CAD drafting + Shop drawings-Pima County Joint Courts Complex : Ventilation and supply/return water pipeline-UA tunnel network : BIM model
Pipeline Systems Inc.Fall 2008 - Spring 2010: Mechanical Designer/Detailer3D modeling + CAD drafting-Designed slurry tailings pipeline for international mining projects.-Learned flow-rate, fluid dynamics, and pump efficiency.
Hacienda Del Sol Historic Resort2009 - present : Banquet Server on Saturday’sCoordinate with wedding and party planners, set up events, serve events, bartend.
substrate.
blog
ask
shop stats
profile
patterns
work
friends
digital platform physical platform
flexible interface
01. vacant
02. users form groups
03. user clusters form
04. production chains form
05. facility @ full capacity
think
program
live
testmake
(20.223.223.346)
the built infrastructure, capable of self-organization according to parameters generated by users, and the A.I. network.
Realization:digitalarchitecture
The suburban community of the creative class will use the substrate as a tool for collaboration, creation, and networking.
organization of participants on the substrate. users are assigned a data profile on the A.I. system to track progress and optimize potential collaboration.
user activity is monitored and fed back into the system for analyzation. The architecture responds to this data and calibrates itself.
time.
framework.users.
A.I. automation
(20.223.223.346)
(20.223.223.346)
(20.223.223.346)
create/des
troy bound
aries
interpolation
ideas, ideas, ideas
A.I. pattern logic
framework optimization
user optimization
dyna
mic
stat
ic
track collaboration
program optimization
framework calibration
Realization:Physical architecture
Ribosome_04
senior capstone:“A catalyst for creativity.”
This experimental architectural environment uncovers and harnesses a hidden creative potential that exists within suburban communities. Utilizing emergent social media and biometric technologies, users can join physical space in order to complete specific tasks in a kinetic environment. The facility offers the ability to prototype and manufacture the ideas and inventions of the users, and stimulate their social interaction among linked physical and digital platforms of communication. The Ribosome_04 facility is a combined catalytic think-tank and hacker-space that functions as a progressive launch pad for good ideas to incubate and contribute to the greater ideological conversation of creative thought.
01.project
user: 548.334.266
NOC: artist / song writer
collaborations: 4
active projects: 3.22
blog entries: 213
# of followers: 552
user: 316.226.11
NOC: robot dog prototype
owner: 548.334.266
iteration: 4.0
system: active
OS: Windows 8
user: 548.467.454
NOC: software entrepreneur
collaborations: 4
active projects: 2.0
blog entries: 759
# of followers: 12066
user: 548.261.226
NOC: robotics engineer
collaborations: 14
active projects: 3.125
blog entries: 1152
# of followers: 2200
user: 612.551.264
NOC: music producer
collaborations: 8
active projects: 3.125
blog entries: 3162
# of followers: 22004
user: 664.915.554
NOC: chemical engineer
collaborations: 66
active projects: 3.0
blog entries: 125
# of followers: 22
user: 231.226.189
NOC: software engineer
collaborations: 16
active projects: 14.2
blog entries: 5619
# of followers: 651223
user: 231.226.189
NOC: painter
collaborations: 16
active projects: 14.2
blog entries: 5619
# of followers: 651223
user: 231.226.189
NOC: software engineer
collaborations: 16
active projects: 14.2
blog entries: 5619
# of followers: 651223
user: 223.164.995
NOC: guitar player
collaborations: 16
active projects: 14.2
blog entries: 5619
# of followers: 651223
“Creativity: an intersubjective use of imagination in the production of an artistic work. Something that every single person shares.”
coated steel “hex” pads
4’ deep retention pondconcrete elevator shaftkiosks
tension cable support plate
tension cable
aluminum fiber composite panel (breakout space)
fire stairs
cantilevered circumscribedexoskeleton structure
5’ deep truss superstructure
pv array
tension cable cross-bracing
bolt connection plate
structural micro-space frame
ground floor
0’-0”
12’-0”
24’-0”
36’-0”
48’-0”
60’-0”
roof72’-0”
transverse section_01scale: 1/8”=1’-0”
coated steel “hex” pads
4’ deep retention pond
concrete elevator shaft
pond water surface
raised floor system
hydraulic lift system
folding attachment arms
sub-floor plenum
concrete bench
kiosk
aluminum fiber composite panel
tension cable
bubble chairs
structural micro-space frame
cable connection plate
ground floor0’-0”
12’-0”
24’-0”
36’-0”
48’-0”
60’-0”
roof72’-0”
transverse section_03scale: 1/8”=1’-0”
plan: level_01Scale: 1/8”=1’-0”
1. deep pond2. shallow pond
3. farmers market area4. entrance to 2nd floor
5. bathrooms6. hex pad
7. elevator core8. parking lot
9. utility room (water pump, services)
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plan: level_02Scale: 1/8”=1’-0”
1. active lab pod2. inactive lab pod
3. retail pod4. bathrooms
5. elevator core6. fire stairs
7. ribosome path network8. study pod (break-out space)
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plan: level_03Scale: 1/8”=1’-0”
1. active lab pod2. inactive lab pod
3. retail pod4. elevator core
5. fire stairs6. ribosome path network
7. coffee shop
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plan: level_04Scale: 1/8”=1’-0”
1. active lab pod2. inactive lab pod
3. retail pod4. bubble chair room
5. elevator core6. fire stairs
7. ribosome path network8. study pod (break-out space)
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coated steel “hex” pads
4’ deep retention pond
1.5’ thick stem wall
water pump
hydraulic liftmechanism
utility room
interior structural exoskeleton
utility shaft
evaporative cool tower
halon system storage
kiosks
aluminum fiber composite panel (breakout space)
fire stairs
4’ deep retention pond
condensate collection
cantilevered circumscribedexoskeleton structure
radial robot arm assembly
operable louvers
sub-floor utility plenum
ceiling utility plenum
light portals
aluminum fiber composite paneling system(exterior pod shell)
5’ deep truss superstructure
pv array
structural micro-space frame
ground floor
0’-0”
12’-0”
24’-0”
36’-0”
48’-0”
60’-0”
roof72’-0”
transverse section_02scale: 1/8”=1’-0”
Ribosome_04
senior capstone:“A catalyst for creativity.”
The facility serves as a link between what is considered industrial and civic space, in a way that all users have an equal influence in the creation of the products they buy or sell. Rather than the building becoming a factory or strip mall, the facility becomes a catalyst for teaching and engaging the comminity in the things they make and the ideas they have, and the processes that are associated with them.
Flexibiliy is a fundamental key in this kinetic environment of creativity. The spaces are componentized into modules, which can be shared, arranged, and reconfigured by user groups in order to optimize creative production.
The most flexible spaces are the (code named) atom modules, which serve as laboratory/workshop spaces. These modules are arranged into production chains around the tower cores. They are rented and programmed by the users for various functions such as for prototyping and manufacturing equipment, or for simple office space.
integration within the existing context of Claremont,
California://Adjacency to immediate suburban neighborhoods
//Adjacency to graduate university
:directly adjacent to lightrail station and tracks:adjacent to major roadways
that link to freeway{
the Ribosome Fascility exists on the boundary condition
between 3 major zones: residential, school, and
industrial. The program for the Ribosome Fascility is a convergence of all of these
zones, serving for education, for civic use, and for retail
use. the facility is accessible from any of these
zones by a variety of transportation methods: vehicular, light-rail,
bicycle, or walking. this boundary condition gives the
Ribosome facility the ability to catalyze the existing
traffic, creating a point of controlled congestion within
the facility.
level 01: 0’-0”
level 02: 12’-0”
level 03: 24’-0”
level 04: 36’-0”
level 05: 48’-0”
level 06: 60’-0”
level 07: 72’-0”
how to read:section cut
:where building regions connect:pulled-away sections
Project_01personal robotics
Project_02shoe manufacturer
Project_03media journalists
Project_06graphic design
Project_04screen printer
Project_05architecture firm
user: 216.315.442
user: 216.261.446
user: 216.312.664
user: 216.312.664
user: 133.612.644
user: 216.612.556
user: 361.261.449
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digital platform integrationphysical architecture organization influenced by interdisciplinary user interaction.
users influence the development of projects, thus influencing the organization of the physical architecture in order to optimize the efficiency of the physical space usage.
Claremont Graduate University
municipal waterretention
university blvd
immediate suburbanneighborhoods
industrialdistrict begins
condensate collection
evaporativecooling
condensate ponds
level_06 walkway
ribosome networka continuous landscape of
paths link all spaces in a unified circulation network.
The “ribosome” network catalitically forces
circulation to defined paths,generating more socially interactive disconnections to
occur.
“marionette” superstructurethe ribosome path network hangs from a massive superstructure,
spanning from the molecule towers and elevator cores. the
thin cable network allows for a seamless visual and auditorial connection between levels and
spaces throughout the fascility.
social cohesion zonesthe “nucleotide” spaces compose
the cores of the molecule towers. these are spaces for
visitors to shop, and for workers to market and sell
their products.the “amino” spaces are
suspended within the ribosome network, funcioning as
“break-off” spaces. These are places where users can
congregate adjacent to the ribosome network.
repiratory systemThe primary ventilation,
electrical, radiant heating, lighting, and fire suppresion
network. This intricate system allows the “atom” work spaces to be moved and reorganized, while maintaining a constant connection to the building
system network.
“atom” work spacesThe “atom” spaces are
configured around the central nucleotide cores. Users have
the freedom to reorganize the atoms in order to optimize
their production process flow. The atoms can be moved
radially, between levels, and translated across the ribosome network to be shared among the
users between the towers.
primary mechanismsthe fascility is structured
with a primary exoskeleton(nucleotide cores), a secondary exoskeleton, and
along the elevator cores. the primary cooling mechanism is fascilitated by condensate
collection into man-made ponds, which circulates through cool towers to bring cool air down
through the ribosome path network.
level_05 walkway
level_04 walkway
level_03 walkway
level_02 walkway
“marionette” superstructure
truss frame systems
glass handrails
elevator core lateral load resistance)
fire stairs
modern pub
bathrooms
bathrooms
coffee shop
market pod
study pod
electical conduit (sub-floor)radiant heating system (sub-floor)
lighting network conduitceiling plenum
halon fire suppression systemceiling plenum
ventilation (supply)ceiling plenum
ventilation (return)ceiling plenum
plant pods (worker space)
operable louver system
radial translation robot arm
primary exoskeleton
secondary exoskeleton
photovoltaic array
water (supply)sub-floor
water (return)sub-floor
ponds: condensate collection
interior conditioning unit-air handler-electical transformer-halon tank farm
tension cables
cable connection to walkway
Movement methods of atom pods:Radial movement: robotic armZ-translation: hydraulic lift
X&Y translation: crane under super-truss
02.
01.
02. 03.01.
Ribosome_04
senior capstone:“A catalyst for creativity.”
The tower “core” spaces are (code named) Nucleotide modules. These modules serve as retail shops, which are rented by users whom have adjacent atomic production chains. When a user creates a prototype or product, they can sell it where they created it, and advertise it down at the kiosks on the ground floor.These spaces become very useful when linking projects to the Kickstarter platform, because your beta test group is already here, wandering around the ribosome. If visitors find interest in your product, perhaps they would buy in to it and become a beta tester, or even sponsor your endeavor, just as they currently do on kickstarter.
The exploded diagrams on the page to the right describe the fully integrated systems that each of the modules contain. As an atom module is translated within a tower, the module is disconnected from the systems utility, and reconnected via solenoid couplings.
steel roll door
steel exoskeleton structure
steel roll door
double paneinsulated glass
operable glass doors
aluminum fibercomposite paneling
perforated steelfloor panels
aluminum fibercomposite paneling
glass doors
structural column connection
robotic pivot arm(radial translation of pods)
retractable armassembly
steel exoskeleton structure
lighting system
systems corridor
steel grate panels
ventilation supply
aluminum fibercomposite paneling
steel exoskeleton structure
halon system(fire suppression)
aluminum grate ceiling panel
light portals
steel frame system
connection plate
cross-bracing
hydraulic lift tracks
water supplywater return
electrical conduitsub-floor heating
solenoid couplings(for adaptive connection
to systems)
cantilever lift arm(supports active payload)
operable louvers
double paneinsulated glass
lighting system
ventilation supply
ventilation return
halon system(fire suppression)
atom and nucleotide space analysisrelationship between work and retail environments and modular componentization.
animation frames:kinetic movement sequence of pod within exoskeletal utility tower.
01. arm extensions to contact points under atom pod
02. pod disengages from utility, structure retracts
03. utility structure retracts into shafts
04. atom pod rotates to position B
05. pod re-engages to utility structure port
06. hydraulic lift system translates pod vertically
07. solenoid couplings re-engage systems
08. roll doors lift to link pods together.
Ribosome_04
senior capstone:“A catalyst for creativity.”
sustainability:The ground floor is composed of water retention ponds, that collect rain water and condensate from the air handlers that are positioned on the top of the towers. As the atmospheric temperature becomes warmer and drier, the water is pumped though pads on the perimeter of the airhandlers, allowing the towers to act as giant passive cool towers, bringing cool air down via gravity through the ventilation ductwork. As more water evaporates from the ponds, the AC system creates for condensate to fill them back up. This continuous process not only saves energy, but keeps open-air ribosome network consistently cool during warm months.
A system of solar arrays are linked to the lighting system network, which allows for the facility to become illuminated at night.
The initial concept driving the design of the Ribosome_04 facility was microprocessor architecture. The intricate pathways of information distribution led to the design of an open-platform architecture where users had creative control of their personal environments.
profile.the substrate user has a profile that describes their skills, interests, work patterns, past projects, and collaboration history.
friends.user defined co-workers and interesting people. AI system recommends friends with similar interests, work patterns, and history.
work.view active projects on the substrate. users can see project details, comment on specific activities, and make suggestions.
blog.conversation about projects, new ideas of start-ups, and inspirations. a place for users to share ideas and come up with new ones.
patterns.user patterns on the substrate are recorded for an interactive visualization tool. this data is used by the AI system to approximate new project formations.
ask.questions users have for the AI network to respond. sort of like “SIRI”
shop.users can purchase or rent more floor space, architectural components, machinery, supplies, or even server space.
user stats.users are ranked based on collaborative efforts and activity, physically and digitally. higher rank gives users discounts in the shop.
ribosome: digital and physical platformsdigital user forum for the physical infrastructure on site
users are ranked with badges according to their level of engagement with each task
performed on the digital and physical substrate platforms.
seldom user
frequent usergroceries
groceries
groceries
groceries
forum discussion
forum discussion attend presentation
attend presentation starts projectforum discussion
?
?
?
remote usersLos Angeles users
collab. blog entries
active substrate users
inactive substrate users
Claremont users
college users
non-college users
remote active projects
01.
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01.neuron development via proximity within swarm network
02. patch network results from swarm population among neural nodes
03. reparameterization of neural nodes for architectural function.
proxy-swarm analysis: utilizing swarm logic to model the rapid trasmittance of electical signals between neurons in the brain. after optimization of pathways, these neuron clusters develop a systematic order of their own.
Chrysalis
Installation: Museum of Contemporary Art in Tucson, AZ
Chrysalis is the most recent installation of a series of inflatable architectural structures that uses robotics, innovative technology. Chico MacMurtrie and Amorphic Robot Works (ARW) pioneered the use of inflatable high tensile Tedlar fabric “skeletons,” whose engineering allows the rigid, inflated structures to approximate the qualities of muscle and bone.
Chrysalis starts out as a lifeless, organic form suspended from the ceiling. As air enters into the fabric, the material begins to inflate, accompanied by the syncopated respiration of the air blower. As the organic form expands it reveals its geometric pattern analogous to the patterns found in molecular architecture.
My contribution:
phase_01:1. initial crystalline analysis through computer script.
2. Develop Solidworks model for fabrication.
3. Begin fabrication of tubes: casting, cutting, curing.
02.project
front elevation
plan
01
02
04
03
initial process model:labeled according to air flow, and assembled
into 4 seperate assemblies.
The project team consisted of 2 digital designers (including myself), 6 artists involved in fabrication, 1 machinist, 2 robotics engineers, 1 documenter, and Chico Macmurtrie himself. I was on the project team from conceptualization to the opening night. It was extremely interesting and rewarding working with such a broad range of brilliant minds.
pump boxescomputer brain
aluminum connections
inflatable tubes
01. final assembly
02. pressure tests
Chrysalis
Installation: Museum of Contemporary Art in Tucson, AZ
The audience witnesses the growing process of this inflatable architecture during its descent. Chrysalis eventually touches ground, encapsulating the audience in a network of inflated tubes.Its final shape resembles a molecular growth that visually and physically transforms both the architecture of the building and the audience’s space. For several minutes Chrysalis stays in a defined shape allowing the audience to experience its architectural body from inside and outside before starting its ascent back into the ceiling.
My contribution:
phase_02:1. Continue fabrication of tubes.
2. machine aluminum coupling connection. tig welded.
3. programming valve sequences into the brain via arduino.
pneumatic pump boxes
Brain: pressure sensors, winches
winch cables within tubes
kelvar composite inflated tubes
computer connection via USB
machined aluminum connections
casted fiberglass connections
programablematter
Physical Digital
city grid housing flex space digital plaza
mobile data
person5123498
ipad
social network
person6492851
phone
person9154832
diffused limited aggregation (DLA)
script
roads &transit
programmable matter
current programmable
matter research programs
city gridgenerator
tablet
person1169584
laptop
housingcommercialflex space
digitalplaza
gis data
enviromental data
slingshot
twitter component
elk
user location info
latitudelongitude
diffused limited aggregation (DLA)
script
pachube
grasshopper rhino plug-in
open sourcemap
major roads
highways
railways
weather
rain
solar orientation
wind
rain
solar orientation
wind
wild life
polution
mobile data
person5123498
ipad
social network
person6492851
phone
person9154832
environmental data
rain
transit data
arcGIS data
solar data
wind
wild life
pollution
diffused limited aggregation
(VB script.ghx)
locust swarm(plugin .ghx)
verticalneighborhoods
communityflex space
digitalplaza
roads &transit
programmable matter
materialityprototypes (MIT)
current programmable matter research programs
city gridgenerator
tablet
person1169584
laptop
geco (plugin .ghx)
API data feed query process
finches (plugin .ghx)
mosquito(plugin .ghx)
geometry gymplugin .ghx
Physical enviroment Digital enviroment
Isomorphic City
“A customizable future-city scenario.”
A future city design/research project for an existing city in the desert southwest of the UnitedStates of America. The project, ‘Isomorphic City,’ set in the year 2087 develops a truly customizable and ever-adapting computational approach to the built environment which was shaped by environmental issues and social media. Part of the challenge was to design digital methodologies that could simulate this future scenario in as live a way as possible, incorporating real-time, live data intothe equation. Form was the result of inputted parameters verses the making of form in an ‘object-like’ fashion. Going from a rule based way of simulating the complex urban condition to a more human agent-based approach based on collective intelligence and social behaviour patterns.
publication:
CAADRIA 2013 Conference: abstract accepted paper and board submittedEAEA 11 2013 Conference: abstract accepted paper and board submittedArizona Challenge Competition: Honorable MentionUA Design Excellence 2013: AwardedUA Student Showcase 2013: 2nd Place
live geotag locations registered
Isomorphic grid generated from geotag data
Isomorphic grid generated from geotag data03.project
city grid:live adaptive
The development of the new city (isomorphic), The entire process is dictated by geo tag hot spots which show what spaces are in use and that information informs the cities development.
A. Hotspots of Tucson are selected through social media that are location based B. Then a new city grid is imposed over the hotspots which then go into flux with one another and change when hotspots shift over time C. The development of the big hats over the transportation lines is created which support housing units and flexible spaces with the digital Digital Plaza intermixed.
Summer-plates are used as passive shading for cooling of residence.
-material thickness of dwellings are kept thin for rapid passive cooling.-light is allowed to reach dwellings and public spaces from the north.
-plates thicken structurally for added thermal barrier to help keep dwellings cool.
Winter-plates become very porous to maximize penitration of light and heat through
to the lower dwellings.-material thickness of dwellings becomes more dense for thermal heat storage
during the day to keep dwellings warm at night.
data points cluster people according to similar interests
Proximity study determines housing location
variable housing generated based on family size
density decreased to allow for porocity and open views
public& private outdoor garden space generated on top surfaces
housing: live computation.2scripted living units based on similar interests and proximity of users
big hat: seasonal adaptive surface.3 Programmable matter creates the ability for the roof surfaces to manipulate to environmental context such as rain and solar
rainexpansion
roofopacity
monsoon
dry season
solarcollection
summer
spring/fall
spring/fall
low demand
high demand
energy:solarthe entire big hat surface is able to collect solar when there is a greater demand for energy the collection surface will grow through out the hat
water:capacityduring wet season the big hat grows by 66% from 595,806 sqft to 1,708,989sqft and collects a total of 9,903,591 gallons of rain. water(9,903,591gallons)=.5 x rainfall (11.59”) x area (1,708,989)50% Agriculture30% human use and (recycle)30% auquifer at 15 years and sustaining 30% of the previous water from past years it would take 15 years for the community to only sustain its self on rain water
transportation:adaptive .1
Tucson: 2012 Tucson: 2087
Existing roads take up a lot of space, ruin the environment, and become very congested which wastes fossil fuels. Programmable matter roads are generated only when needed, and the PM is sent back to the system for reuse. The system can calculate the fastest possible route to your destination just like Google maps, and generate roads for you.
The vehicle: You stand in the roads, and your vehicle forms around you, transporting you on Pro-grammable Matter highways.The existing railroad will be used as primary means of a regional transport, as well as for im-port and export of goods.
A B C D E
Isomorphic City
“A customizable future-city scenario.”
Housing for the Isomorphic City dwellers was generated via point cloud of twitter API geotag locations and swarm logic to study the interaction of the users on the new substrate of the city in real-time. The housing was then modeled using precedents of Anasazi cave dwellings, and their perfect control of temperature and light. The planes act as the substrate to “grow” the housing units, according to the proximity of users with similar interests.
The transportation network is an array of multi-vehicular and pedestrian roads that are generated from user demand. The programmable matter than composes the roads is retracted by the system and repurposed when the road has completed the transportation function. The organization of the city is no longer dictated by a grid of streets, yet it is controlled by user needs and their collaborative input.
perspective view: vertical neighborhood
02
0203
0304
04
05 05
01 0102
0304 05
01
morning01. lecture hall (Pima College)02. daycare03. coffee shop04. doctors office 05. yoga studio
evening01. restaraunt02. clothing store03. art gallery04. grocery store05. bar
night01. bar02. dance club03. live music venue04. restaraunt05. sports arena
reactive neighborhoods:The neighborhoods and community flex spaces exist in a symbiotic equilibrium with one another. As more people move into the
neighborhoods, the community flex space grows according to the predetermined nature of use,
scheduled by the users themselves. As people move, or leave the
isomorphic grid, the neighborhoods shrink, and the matter used to create them is thus repurposed.
surrogate tele-presence-meet with people across the globe with no travel.-personal intimate experience.
business congregation-businesses can rent time to hold meetings.-tele-presence with clients.-can be used for office space.
personal 4d travel-personal visions designed for only one user.-used for study, meditation, and vacation.-plaza rents time-share to user, pays per vision.
public 4d travel-open public visions can be entered to share with other community members. -friends can create vision, share it with community.-stimulates social interaction of community.
tele-presence 4d travel-people can share experiences with friends / family across the globe via tele-presence.-eliminates need for long distance travel.
digital plaza: functions.4stimulates social interaction within community, and the rest of the world.
Isomorphic City
“A customizable future-city scenario.”
The plan of the Isomorphic City illustrates how the existing city grid begins to deteriorate as the streets converge. This plan is a snapshop of the city at one period in time. The city is constantly growing, contracting, and adapting to user needs and environmental inputs. The new adaptable and dynamic Isomorphic City grid responds to adjacent site context, yet optomizes the use of space on the existing grid.
At the heart of the Isomorphic City lies a storm of collaborative energy known as the Digital Plaza. This area is an a-morphic volume of programmable matter that forms “holodeck” environments for users to travel via surrogate telepresence, without having to travel in the physical world. Users can physically communicate and collaborate with other across the city, the country, or anywhere in the world within this digital environment.
“A human form in a digital space.” -Kevin Flynn
a
b
c
2’1’
3’
2’
1’
2’2’
2’
1’1’4’
5’
broadway
tucson highfourth ave
rail line
1. flex space2. vertical neighborhoods3. digital plaza4. agriculture5. water treatment
A. housing and flexB. agriculture and water treatmentC. transportation
section-perspective: digital plaza
gibberlaic acid
cytokinins
auxins
water
DNA component: a
DNA component: b
a
b
c
DNA component: c
growthidea
profileration
Grown structure
Grown ventilation System
Actuator grid
Triangular mesh
Electrical and Plumbing System
Phase 1: Map pedestrian access and flow through existing site.
Phase 2: Create topographic swales for water harvesting for plant.
Phase 3: Transport pre-matured plant sprouts
Phase 4: Assemble temporary wooden support structure for grafting process
Phase 5: Aquaint final pods to grown structure
Built precedents were taken from existing growing structures and “botany buildings.”
Bio5 Research Expansion
University of Arizona
Program: A laboratory expansion onto the existing Bio5 Institute for research and scientific experimentation. The building complex was designed using a genetically modified plant specifies for the structural system, engineered specifically to grow large. Large-growing vine and plant species currently exist, and some are used as architectural elements. The scientists, researchers, students, faculty, and visitors will interact within an environment created with the same genetic and biological processes that are studied here.
04.project
:Offices:laboratory/Classroom Services:incubation laboratories:Building Support
The research complex is divided into 3 seperate areas according to program, mainly consisting of classrooms, offices, and laboratories. Exhibition spaces were
also added to allow for public interaction. Access via underground pedestrian tunnel connects the site to the rest of the university buildings right across
Speedway Blvd. Vertical automated parking towers were implemented into the north end of the site to condense vehicles, and allow for more space for the research
expansion to grow.
aerial view
- Panelized triangular mesh system for built envelopes.- Will allow for contourtion and constriction of grown medium- Constructed from minimal steel and insulation, wrapped in an ETFE membrane
Bio5 Research Expansion
University of Arizona
The genetically modified structural system is constantly growing, changing shape, and grafting to itself to find a perfect structural balance. A highly flexible skin was developed in order to contour itself into doubly curved surfaces and mutate in coordination with the growing structural members. This symbiotic relationship between living and mechanical systems, and the flexibility of the building to expand offers a dynamic program to the users of the research expansion.
interior perspective: laboratory
PRE-VEHICULAR STORAGE .........01LOADING PORTAL .........02
BOW .........03TERMINAL .........04
BATTERY: STORAGE FOR ENERGY AND WATER .........05GALLEY .........06
HULL: ROOMS FOR REST .........07 FUSELAGE: EXPERIENCE OF INSTALLATION .........08
01 02
0304 05
06
07
08
LG vesselLyceum 2010
A vessel that has sailed, flown, or made contact with us near the center of the Bonneville Salt Flats. Now that the vessel is here, it adapts and manipulates itself according to its environment, climatically and celestially, heightening the user’s perception of the local scale. The vessel does so by utilizing a passive mechanical system that operates the adaptive walls, passively cooling and heating the spaces, as well as collecting solar energy, framing an unobstructed view to the horizon, and allowing the user to see the constantly self-tuning system at work. The vessel enhances the user’s perception of the global scale by focusing the bow toward a registry point in space, giving the user the sense of forward movement, and by elevating the view of the installation to better understand the curvature of the earth.
publication:
Lyceum 2010 entryDesign Excellence Award Fall 2011
flexible pv arrayconstantly angledtoward sun
- summer sun
- winter sun
SUMMER
WINTER
WINTER-adaptive wall transforms into a shade device.-directs views toward horizon.-generates shaded outdoor areas.
-adaptive wall remains closed to northern sun-super-heated fluid in tension elements rerouted through the floor.-allows light and heat to penetrate south face.
NiTi “memory metal” coil
pin connections
black casement super-heated fluid
SUMMER
view from parking lot interior corridor guest room interior05.project
salthallite
gypsum
carbonate mud
shallow brine aquifer
“shrink wrap membrane” Hightex PTFE flexible plastictransluscent and insulative Adaptive wall-Teak wood elements-Galvanized steel connections-Nitinol tension elements
CIGS thin-film solar on a flexible substrate
Sealed teak wood decking (exterior)-Corrosion resistant
Fiberglass Reincorced plastic (FRP)-Interior Walls and flooring treatment
Fiberglass Reinforced Plastic (FRP)structural frame system(resists salt corrosion, extremely light)
Aluminum bouyancy control devices-Connection between FRP structural frame and ground-Sealed to eliminate corrosion
assemble adaptive wallsystem and decking
apply skin, pv array,and wind turbines
install NiTi Nitinol tension actuators
assemble structure
section-perspective
= vehicular traffic
= pedestrian traffic
North
12:00 pm
01:00 pm
02:00 pm
03:00 pm
04:00 pm
Bench space
Areas of entry/ exit
Accelerated flow
Deccelerated flow
Constant high traffic, meandering through as well as resting.
01. connectivity test 02. space-framing + anchorage 03. interstitial surface test 04. tensegrity net optimization 05. physics-driven tensegrity
Physical explorations of the reaction of forced when in tension,
and the form that is created. Further testing included
investigating the effects of t he tensile members onto the environment ,shading, and allowing is to derive
specific shadows and patterns within each site.
Flex_net Interface
4-dimensional Interactive art installation
This project was done by a group of 3 students, including myself. This experimental studio was process-driven rather than product-driven, as we made iterative steps in order to reach a conclusive design. The Flex_net Interface is a tensegrity network designed using a swarm logic algorithm, and parameters of the specific site. The network exists for multiple functions: to shade a specific area during the day, and to activate and record pedestrian activity through the space at night. We began with the following individual concepts and synthesized them into what became the Flex_net.
1. Transmittance of information through structural noding.2. Grid deterioration and composition of new structural logic through a digital neural activity analysis model.3. Record human activity and the transmittance of information from the physical world to the digital platform.
publication:
Arizona Public Media: News story and interviewNPR National Public Radio Interview and publication
06.project
actual cable
tensioned cableA 4-dimensional network serving as an interactive tool which (1) maps the use of a particular public space through real-time motion-activated digital art and (2) generates emergent forms of public engagement among users.
A strategic tool placed ina very specific site inorder to benefit from itsheavy public use; a light-weight, deployable networkmeant to embrace the qualityand use of any public space.
A self-adjustingtensile space-framesuspended 12 ftabove ground in ahigh-traffic pedestriancorridor; consisting of:a. polyvinyl chloride tubesb. resin casted connectors with steel reinforcementc. 4-way stretch fabricd. aircraft steel cable
{ } { } { }
1_
2_3_
assemblagebehaviorsynthesis
import fullscreen.*; import processing.video.*;Capture video;
int numPixels;int[] previousFrame;
int particleMin = 2;int particleAlpha = 100;
FullScreen fs; PImage img;
void setup() { size(1600, 1024); background (255); noStroke(); frameRate(30);
smooth(); video = new Capture(this, width, height, 30); numPixels = width * height; previousFrame = new int[numPixels];
// Create the fullscreen object fs = new FullScreen(this); // enter fullscreen mode fs.enter();
}
rect(0, 0, width, height);}
import fullscreen.*; import processing.video.*;Capture video;
int numPixels;int[] previousFrame;
int particleMin = 2;int particleAlpha = 100;
FullScreen fs; PImage img;
void setup() { size(1600, 1024); background (255); noStroke(); frameRate(30);
smooth(); video = new Capture(this, width, height, 30); numPixels = width * height; previousFrame = new int[numPixels];
// Create the fullscreen object fs = new FullScreen(this); // enter fullscreen mode fs.enter();
}
rect(0, 0, width, height);}
if (video.available()){ video.read(); video.loadPixels(); previousFrame.loadPixels();
for (int x=0; x<videoWidth; x+=3) { for (int y=0; y<videoHeight; y+=4) { if (abs((video.pixels[y*videoWidth+x] >> 16 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 16 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] >> 8 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 8 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] & 0xFF)-(previousFrame.pixels[y*videoWidth+x] & 0xFF)) < 75) { } else { for (int i=0; i<2; i++) { system.addParticle((videoWidth - x - 1)*reduction, y*reduction, random(-100, 100), random(-320, 0), 1); } } } } arrayCopy(video.pixels, previousFrame.pixels); previousFrame.updatePixels(); //text(frameRate, 10, 10); }
if (video.available()){ video.read(); video.loadPixels(); previousFrame.loadPixels();
for (int x=0; x<videoWidth; x+=3) { for (int y=0; y<videoHeight; y+=4) { if (abs((video.pixels[y*videoWidth+x] >> 16 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 16 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] >> 8 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 8 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] & 0xFF)-(previousFrame.pixels[y*videoWidth+x] & 0xFF)) < 75) { } else { for (int i=0; i<2; i++) { system.addParticle((videoWidth - x - 1)*reduction, y*reduction, random(-100, 100), random(-320, 0), 1); } } } } arrayCopy(video.pixels, previousFrame.pixels); previousFrame.updatePixels(); //text(frameRate, 10, 10); }
if (video.available()){ video.read(); video.loadPixels(); previousFrame.loadPixels();
for (int x=0; x<videoWidth; x+=3) { for (int y=0; y<videoHeight; y+=4) { if (abs((video.pixels[y*videoWidth+x] >> 16 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 16 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] >> 8 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 8 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] & 0xFF)-(previousFrame.pixels[y*videoWidth+x] & 0xFF)) < 75) { } else { for (int i=0; i<2; i++) { system.addParticle((videoWidth - x - 1)*reduction, y*reduction, random(-100, 100), random(-320, 0), 1); } } } } arrayCopy(video.pixels, previousFrame.pixels); previousFrame.updatePixels(); //text(frameRate, 10, 10); }
if (video.available()){ video.read(); video.loadPixels(); previousFrame.loadPixels();
for (int x=0; x<videoWidth; x+=3) { for (int y=0; y<videoHeight; y+=4) { if (abs((video.pixels[y*videoWidth+x] >> 16 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 16 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] >> 8 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 8 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] & 0xFF)-(previousFrame.pixels[y*videoWidth+x] & 0xFF)) < 75) { } else { for (int i=0; i<2; i++) { system.addParticle((videoWidth - x - 1)*reduction, y*reduction, random(-100, 100), random(-320, 0), 1); } } } } arrayCopy(video.pixels, previousFrame.pixels); previousFrame.updatePixels(); //text(frameRate, 10, 10); }
The Flex_Net Interface installation is a multi-dimensional environmental recording instrument that was used to measure pedestrian activity and traffic patterns through a heavily used location on the university campus. Users interacted with the installation, creating digital movement-based graphic art in real-time. These live illustrations were then overlaid to uncover the use of the space through throughout an entire week.
//ParticleVideo by Dan Bridges 2011
//particle systems here:
//As you can see some of this code is built upon//those tutorials.
import fullscreen.*;import processing.video.*;
ParticleSystem system;Capture video;PImage previousFrame;
int videoWidth;int videoHeight;int reduction;
FullScreen fs; PImage img;
void setup() { size(1600, 1024, P2D); //smooth(); system = new ParticleSystem(60000); frameRate(30); reduction = 2; videoWidth = width/reduction; videoHeight = height/reduction; video = new Capture(this, videoWidth, videoHeight, 20); previousFrame = createImage(videoWidth, videoHeight, RGB); // Create the fullscreen object fs = new FullScreen(this); // enter fullscreen mode fs.enter();
}
void draw() { background(255); if (video.available()){ video.read(); video.loadPixels(); previousFrame.loadPixels();
for (int x=0; x<videoWidth; x+=3) { for (int y=0; y<videoHeight; y+=4) { if (abs((video.pixels[y*videoWidth+x] >> 16 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 16 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] >> 8 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 8 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] & 0xFF)-(previousFrame.pixels[y*videoWidth+x] & 0xFF)) < 75) { } else { for (int i=0; i<2; i++) { system.addParticle((videoWidth - x - 1)*reduction, y*reduction, random(-100, 100), random(-320, 0), 1); } } } } arrayCopy(video.pixels, previousFrame.pixels); previousFrame.updatePixels(); //text(frameRate, 10, 10); } system.update(1/frameRate, video);
//text(frameRate, 10, 30);}
if (milliseconds < 1000) return;
int blocks = 0; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) {
{
{ ++blocks; int randNum = 10; int randX = int((randNum / 2) - random(randNum)); int randY = int((randNum / 2) - random(randNum)); color c = previousFrame[(i * width) + j];
if(random(particleSize) > (particleSize - (.9999999 / particleSize))) { ellipse(j, i, particleMin + particleSize, particleMin + particleSize); } }
import fullscreen.*; import processing.video.*;Capture video;
int numPixels;int[] previousFrame;
int particleMin = 2;int particleAlpha = 100;
FullScreen fs; PImage img;
void setup() { size(1600, 1024); background (255); noStroke(); frameRate(30);
smooth(); video = new Capture(this, width, height, 30); numPixels = width * height; previousFrame = new int[numPixels];
// Create the fullscreen object fs = new FullScreen(this); // enter fullscreen mode fs.enter();
}
void captureEvent(Capture video) { video.read();}
void draw() {
for (int i = 0; i < numPixels; i++) {
color currColor = video.pixels[i]; color prevColor = previousFrame[i]; // Extract the red, green, and blue components from current pixel int currR = (currColor >> 16) & 0xFF; // Like red(), but faster int currG = (currColor >> 8) & 0xFF; int currB = currColor & 0xFF; // Extract red, green, and blue components from previous pixel int prevR = (prevColor >> 16) & 0xFF; int prevG = (prevColor >> 8) & 0xFF; int prevB = prevColor & 0xFF;
{
}
}
arraycopy(video.pixels, previousFrame); }
{
{ return; }
if (milliseconds < 1000) return;
int blocks = 0; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) {
{
{ ++blocks; int randNum = 10; int randX = int((randNum / 2) - random(randNum)); int randY = int((randNum / 2) - random(randNum)); color c = previousFrame[(i * width) + j];
if(random(particleSize) > (particleSize - (.9999999 / particleSize))) { ellipse(j, i, particleMin + particleSize, particleMin + particleSize); } } } } } }
void mousePressed() {
rect(0, 0, width, height);}
import fullscreen.*; import processing.video.*;Capture video;
int numPixels;int[] previousFrame;
int particleMin = 2;int particleAlpha = 100;
FullScreen fs; PImage img;
void setup() { size(1600, 1024); background (255); noStroke(); frameRate(30);
smooth(); video = new Capture(this, width, height, 30); numPixels = width * height; previousFrame = new int[numPixels];
// Create the fullscreen object fs = new FullScreen(this); // enter fullscreen mode fs.enter();
}
rect(0, 0, width, height);}
users are recorded via video camera
recording and projecting a live-feed of use within the space will allow users to percieve the boundry between the digital and physicalenvironments they reside in. The network of screens creates a 4-dimensional environment to breach the threshold between the digital and physical world.
live video feed is sent to laptop
video feed sent to processing
sequence sent to projector
live-feed user patterningprocessing live video sequences for a 4D environment
users view an abstracted
recording of themselves using the
space.
Flex_net Interface
4-dimensional Interactive art installation
Every component of the flex network was fabricated including: the individually casted acrilic resin connection nodes, the clear-coated pvc members, and the fabric panels and thier connection nodes. Fabrication of the installation took roughly 5 days, and installed into the site in less than 4 hours.
The software “Processing” was used in order to generate an abstraction of pedestrian activity underneath the installation. Webcams were used to record activity, the feed was post-processed in the software, and projected onto the installation from projectors suspended from above. The images to the right are actual shots from the pedestrian activity during different times of the day.
The images compiled from the live processing scripts were used to generate animations and overlays that were exhibited at the ISTA digital art gallery at the University of Arizona.
3pm 4pm 5pm 6pm 7pm
01_assembly process
02_installation process
03_live digital integration process
Food Paper AlcoholDate: Fall 2011Location: UAD (University of Arizona Downtown), Tucson, Arizona.Organization: College of Architecture and Landscape Architecture, University of Arizona
Students at the College of Architecture and Landscape Architecture (CALA) at The University of Arizona (UA) and Worker, Inc. presented “Food, Paper, and Alcohol: an Exhibit on Downtown Tucson” in the Fall of 2011. The exhibit took an initial step of looking at downtown Tucson and its relation to the local area, region, nation, and globe through the lens of a few select raw materials of the urban fabric – food, paper, and alcohol. The exhibit was about our community and a call for us to refer to our daily practice as a complicated set of relationships between sites, economies, legislation, politics, and cultural processes.The exhibit included photographs, videos, interactive maps, field guides and checklists, and a timeline to inform the public about the complexity surrounding these three simple ingredients. The audience learned about food sources in Tucson, endangered farmlands in Southern Arizona, an interactive comparison of the number of bars in 6 western United States cities, a checklist of the dumpsters in downtown Tucson, how trash leaves downtown, and more!
TucsonMedian Household Income 30,981.00$ City Area 195.1 Sq MilesCity Population 543910Metro Population 1020200
Albuquerque Median Household Income 38,272.00$ City Area 181.3 Sq MilesCity Population 541615Metro Population 869684
San DiegoMedian Household Income 64,273.00$ City Area 372 Sq MilesCity Population 1306300Metro Population 3053793
PortlandMedian Household Income 40,146.00$ City Area 145 Sq MilesCity Population 583776Metro Population 2226009
DenverMedian Household Income 41,767.00$ City Area 154.9 Sq MilesCity Population 600158Metro Population 2552195
AustinMedian Household Income 42,689.00$ City Area 307.8 Sq MilesCity Population 790390Metro Population 1789092
07.project
food dist. global (24"x36")
food dist. tucs (24"x36")
farms arizona (24"x36")
rest. map
farmers mrkt.
paper dist. US (24"x36")
food dist. arizona (24"x36")
2_food
3_paper
paper tucs.
office map
alcohol glob/US (24"x36")
food dist. AZ/tucs (24"x36")
4_alcohol
beer overlay
regulation (24"x36")
5_downtown things
checklist camping(24"x36")checklist smoking (24"x36")to eat
dt. open space
6_downtown things II
checklist alleys(24"x36")
waste map(24"x36")
checklist dumpsters(24"x36")
intro (24"x36")
1_intro
city overlay
f/p/a overlay
rail overlay
transit overlay
loading z.checklist (24"x36")
1
2
3
45
6
Lobby
Food Hub
300 Seat Auditorium
Executive Education
Canopy
MBA
4 Classrooms
McGuire Center
2 Classrooms
600 Seat Auditorium
Social Hub Courtyard
Tech Launch Arizona
Freedom Center +The Center for the Study of American Ideals and Culture
Level One
Level Two
Level Three
Eller School of Business AnnexClient:Univeristy of Arizona
Rob Paulus ArchitectsSpring 2012
During my internship at Rob Paulus Architects, I had the chance to be a part of a great team working on a large catalogue of projects. The Eller School of Business Expansion was up for bid, and I was given the responsibility of create a graphically stimulating design package for the client. I began with diagrams of the site and of the desired program and worked into a 3-dimensional environment. The final product was a package of 6 photo-realistic renderings, printed and mounted for display. The project is still in the bidding phase.
08.project
exterior perspective: inner courtyard
North
progressive post-rock band
North is a 5-piece band, originating from Tucson, AZ. We have been a band for 6 years, have produced more than 4 albums, and done more than 4 national tours. North is currently signed to Cavity Records for tour management, album pressings, and merchandise production. Our style has progressively developed over the years into a new sound, enjoyed by thousands of fans. The music is very dramatic, from the most minor symphonic light trails to earth shaking cataclysmic explosions. Our live shows are packed with energy through live synchronized lights and extremely powerful amplification. All of the artwork produced for North was created by North. North has become an international venture, selling albums to fans from countries all over the world.
www.northband.uswww.cavityrecords.comgalacticdads.bandcamp.comwww.facebook.com/NorthAZwww.myspace.com/north
publication:
Decibel Magazine Album ReviewAlternative Press Magazine Album Review InterviewPunknews.org Album ReviewMetalsucks.net Album ReviewAbsolutepunk.net Album Review
09.project
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