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Architecture Portfolio, University of Arizona College of Architecture

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Page 1: Kyle Szostek: Portfolio

kyle szostekportfolio.

Page 2: Kyle Szostek: Portfolio

Kyle Szostek

Curriculum Vitae.

Academia

Academic CareerProfessional Bachelor’s Degree in Architecture (NAAB)University of Arizona : College of Architecture and Landscape ArchitectureGPA: 3.64

Academic ScholarshipAIA International ScholarshipNomination : 2011Awarded to full-time B-Arch students in their 3r, 4th, and 5th years of study who have a GPA of a 3.0 or higher, reside in Southern Arizona.

Teaching AssistantDesign Communications (3rd year)Fall 2012Assisted students in learning software and applying their skills through drawings and fabrication.5 assignments : 3D modeling, diagramming, grasshopper, renderings + animation, digital fabrication

ExhibitionFlex_Net Interface4-Dimensional interactive installation2012 + University of Arizona Student UnionTracked pedestrian foot traffic through an active corridor through interactive digital artFeatured on: Arizona Public Media + NPR National Public Radio

Food, Paper, AlcoholA downtown exhibition featuring Worker, Inc. Fall 2011 : UAD (University of Arizona Downtown)

Conferences and CompetitionsCAADRIA 2013 Conference - Open Systems : SingaporeProject Submission : Isomorphic CityStatus: pulished, presentation at conference.

SimAUD 2013 Conference - simulation for architecture and urban designProject Submission : A Customizable Future ScenarioStatus: published, presentation at conference in San Diego.

Arizona Challenge CompetitionProject Submission : Isomorphic CityStatus : Honorable Mention, Design Excellence Award

Lyceum Competition 2010 - Bonneville Salt Flats

Contents

Academic / Professional

01. Ribosome_04: Senior Capstone

02. Chrysalis: Robotic Installation

03. Isomorphic City

04. Bio5 Research Expansion

05. Lyceum: LG Vessel

06. Flex_net Interface

07. Food Paper Alcohol: Exhibition

08. Eller School of Business Annex

09. North: progressive rock band

520.270.0411http://issuu.com/[email protected]

6168 W. Koch PlaceTucson, AZ 85743

United States

Software ProficiencyRhino 3D + GrasshopperRevit 20133ds MAX 2013Maya 2013Solidworks 2013Autodesk SoftimageAutodesk NavisworksProcessing 2.0 Beta 9

Photoshop CS6Illustrator CS6In Design CS6Premier Pro CS6After Effects CS6

Employment

Rob Paulus Architects2012 - Summer InternshipRenderings + Drawings + Physical modeling + Construction-Eller School of Business Annex-Water St. Residence-Mallony’s Block Retrofit

Sears and Gerbo ArchitectsSpring 2012 : contract workRenderings + Drawings-Revit model + Renderings + Preliminary design package

Workshop for 3ds MAX Fall 2012Weekend workshop for undergraduate and graduate students.Course in advanced techniques in 3D modeling, rendering, and animation.

Sun Mechanical ContractingSpring 2011 - Fall 2012 : Mechanical Designer3D modeling + CAD drafting + Shop drawings-Pima County Joint Courts Complex : Ventilation and supply/return water pipeline-UA tunnel network : BIM model

Pipeline Systems Inc.Fall 2008 - Spring 2010: Mechanical Designer/Detailer3D modeling + CAD drafting-Designed slurry tailings pipeline for international mining projects.-Learned flow-rate, fluid dynamics, and pump efficiency.

Hacienda Del Sol Historic Resort2009 - present : Banquet Server on Saturday’sCoordinate with wedding and party planners, set up events, serve events, bartend.

Page 3: Kyle Szostek: Portfolio

Kyle Szostek

Curriculum Vitae.

Academia

Academic CareerProfessional Bachelor’s Degree in Architecture (NAAB)University of Arizona : College of Architecture and Landscape ArchitectureGPA: 3.64

Academic ScholarshipAIA International ScholarshipNomination : 2011Awarded to full-time B-Arch students in their 3r, 4th, and 5th years of study who have a GPA of a 3.0 or higher, reside in Southern Arizona.

Teaching AssistantDesign Communications (3rd year)Fall 2012Assisted students in learning software and applying their skills through drawings and fabrication.5 assignments : 3D modeling, diagramming, grasshopper, renderings + animation, digital fabrication

ExhibitionFlex_Net Interface4-Dimensional interactive installation2012 + University of Arizona Student UnionTracked pedestrian foot traffic through an active corridor through interactive digital artFeatured on: Arizona Public Media + NPR National Public Radio

Food, Paper, AlcoholA downtown exhibition featuring Worker, Inc. Fall 2011 : UAD (University of Arizona Downtown)

Conferences and CompetitionsCAADRIA 2013 Conference - Open Systems : SingaporeProject Submission : Isomorphic CityStatus: pulished, presentation at conference.

SimAUD 2013 Conference - simulation for architecture and urban designProject Submission : A Customizable Future ScenarioStatus: published, presentation at conference in San Diego.

Arizona Challenge CompetitionProject Submission : Isomorphic CityStatus : Honorable Mention, Design Excellence Award

Lyceum Competition 2010 - Bonneville Salt Flats

Contents

Academic / Professional

01. Ribosome_04: Senior Capstone

02. Chrysalis: Robotic Installation

03. Isomorphic City

04. Bio5 Research Expansion

05. Lyceum: LG Vessel

06. Flex_net Interface

07. Food Paper Alcohol: Exhibition

08. Eller School of Business Annex

09. North: progressive rock band

520.270.0411http://issuu.com/[email protected]

6168 W. Koch PlaceTucson, AZ 85743

United States

Software ProficiencyRhino 3D + GrasshopperRevit 20133ds MAX 2013Maya 2013Solidworks 2013Autodesk SoftimageAutodesk NavisworksProcessing 2.0 Beta 9

Photoshop CS6Illustrator CS6In Design CS6Premier Pro CS6After Effects CS6

Employment

Rob Paulus Architects2012 - Summer InternshipRenderings + Drawings + Physical modeling + Construction-Eller School of Business Annex-Water St. Residence-Mallony’s Block Retrofit

Sears and Gerbo ArchitectsSpring 2012 : contract workRenderings + Drawings-Revit model + Renderings + Preliminary design package

Workshop for 3ds MAX Fall 2012Weekend workshop for undergraduate and graduate students.Course in advanced techniques in 3D modeling, rendering, and animation.

Sun Mechanical ContractingSpring 2011 - Fall 2012 : Mechanical Designer3D modeling + CAD drafting + Shop drawings-Pima County Joint Courts Complex : Ventilation and supply/return water pipeline-UA tunnel network : BIM model

Pipeline Systems Inc.Fall 2008 - Spring 2010: Mechanical Designer/Detailer3D modeling + CAD drafting-Designed slurry tailings pipeline for international mining projects.-Learned flow-rate, fluid dynamics, and pump efficiency.

Hacienda Del Sol Historic Resort2009 - present : Banquet Server on Saturday’sCoordinate with wedding and party planners, set up events, serve events, bartend.

Page 4: Kyle Szostek: Portfolio

substrate.

blog

ask

shop stats

profile

patterns

work

friends

digital platform physical platform

flexible interface

01. vacant

02. users form groups

03. user clusters form

04. production chains form

05. facility @ full capacity

think

program

live

testmake

(20.223.223.346)

the built infrastructure, capable of self-organization according to parameters generated by users, and the A.I. network.

Realization:digitalarchitecture

The suburban community of the creative class will use the substrate as a tool for collaboration, creation, and networking.

organization of participants on the substrate. users are assigned a data profile on the A.I. system to track progress and optimize potential collaboration.

user activity is monitored and fed back into the system for analyzation. The architecture responds to this data and calibrates itself.

time.

framework.users.

A.I. automation

(20.223.223.346)

(20.223.223.346)

(20.223.223.346)

create/des

troy bound

aries

interpolation

ideas, ideas, ideas

A.I. pattern logic

framework optimization

user optimization

dyna

mic

stat

ic

track collaboration

program optimization

framework calibration

Realization:Physical architecture

Ribosome_04

senior capstone:“A catalyst for creativity.”

This experimental architectural environment uncovers and harnesses a hidden creative potential that exists within suburban communities. Utilizing emergent social media and biometric technologies, users can join physical space in order to complete specific tasks in a kinetic environment. The facility offers the ability to prototype and manufacture the ideas and inventions of the users, and stimulate their social interaction among linked physical and digital platforms of communication. The Ribosome_04 facility is a combined catalytic think-tank and hacker-space that functions as a progressive launch pad for good ideas to incubate and contribute to the greater ideological conversation of creative thought.

01.project

Page 5: Kyle Szostek: Portfolio

user: 548.334.266

NOC: artist / song writer

collaborations: 4

active projects: 3.22

blog entries: 213

# of followers: 552

user: 316.226.11

NOC: robot dog prototype

owner: 548.334.266

iteration: 4.0

system: active

OS: Windows 8

user: 548.467.454

NOC: software entrepreneur

collaborations: 4

active projects: 2.0

blog entries: 759

# of followers: 12066

user: 548.261.226

NOC: robotics engineer

collaborations: 14

active projects: 3.125

blog entries: 1152

# of followers: 2200

user: 612.551.264

NOC: music producer

collaborations: 8

active projects: 3.125

blog entries: 3162

# of followers: 22004

user: 664.915.554

NOC: chemical engineer

collaborations: 66

active projects: 3.0

blog entries: 125

# of followers: 22

user: 231.226.189

NOC: software engineer

collaborations: 16

active projects: 14.2

blog entries: 5619

# of followers: 651223

user: 231.226.189

NOC: painter

collaborations: 16

active projects: 14.2

blog entries: 5619

# of followers: 651223

user: 231.226.189

NOC: software engineer

collaborations: 16

active projects: 14.2

blog entries: 5619

# of followers: 651223

user: 223.164.995

NOC: guitar player

collaborations: 16

active projects: 14.2

blog entries: 5619

# of followers: 651223

“Creativity: an intersubjective use of imagination in the production of an artistic work. Something that every single person shares.”

Page 6: Kyle Szostek: Portfolio

coated steel “hex” pads

4’ deep retention pondconcrete elevator shaftkiosks

tension cable support plate

tension cable

aluminum fiber composite panel (breakout space)

fire stairs

cantilevered circumscribedexoskeleton structure

5’ deep truss superstructure

pv array

tension cable cross-bracing

bolt connection plate

structural micro-space frame

ground floor

0’-0”

12’-0”

24’-0”

36’-0”

48’-0”

60’-0”

roof72’-0”

transverse section_01scale: 1/8”=1’-0”

coated steel “hex” pads

4’ deep retention pond

concrete elevator shaft

pond water surface

raised floor system

hydraulic lift system

folding attachment arms

sub-floor plenum

concrete bench

kiosk

aluminum fiber composite panel

tension cable

bubble chairs

structural micro-space frame

cable connection plate

ground floor0’-0”

12’-0”

24’-0”

36’-0”

48’-0”

60’-0”

roof72’-0”

transverse section_03scale: 1/8”=1’-0”

plan: level_01Scale: 1/8”=1’-0”

1. deep pond2. shallow pond

3. farmers market area4. entrance to 2nd floor

5. bathrooms6. hex pad

7. elevator core8. parking lot

9. utility room (water pump, services)

1

1

2

2

3

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5

9

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64

plan: level_02Scale: 1/8”=1’-0”

1. active lab pod2. inactive lab pod

3. retail pod4. bathrooms

5. elevator core6. fire stairs

7. ribosome path network8. study pod (break-out space)

1

1

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plan: level_03Scale: 1/8”=1’-0”

1. active lab pod2. inactive lab pod

3. retail pod4. elevator core

5. fire stairs6. ribosome path network

7. coffee shop

1

1

1

1

1

1

1

1

1

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plan: level_04Scale: 1/8”=1’-0”

1. active lab pod2. inactive lab pod

3. retail pod4. bubble chair room

5. elevator core6. fire stairs

7. ribosome path network8. study pod (break-out space)

1

1

1

1

1

1

1

1

1

2

2

2

2

2

1

1

3

5

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coated steel “hex” pads

4’ deep retention pond

1.5’ thick stem wall

water pump

hydraulic liftmechanism

utility room

interior structural exoskeleton

utility shaft

evaporative cool tower

halon system storage

kiosks

aluminum fiber composite panel (breakout space)

fire stairs

4’ deep retention pond

condensate collection

cantilevered circumscribedexoskeleton structure

radial robot arm assembly

operable louvers

sub-floor utility plenum

ceiling utility plenum

light portals

aluminum fiber composite paneling system(exterior pod shell)

5’ deep truss superstructure

pv array

structural micro-space frame

ground floor

0’-0”

12’-0”

24’-0”

36’-0”

48’-0”

60’-0”

roof72’-0”

transverse section_02scale: 1/8”=1’-0”

Ribosome_04

senior capstone:“A catalyst for creativity.”

The facility serves as a link between what is considered industrial and civic space, in a way that all users have an equal influence in the creation of the products they buy or sell. Rather than the building becoming a factory or strip mall, the facility becomes a catalyst for teaching and engaging the comminity in the things they make and the ideas they have, and the processes that are associated with them.

Flexibiliy is a fundamental key in this kinetic environment of creativity. The spaces are componentized into modules, which can be shared, arranged, and reconfigured by user groups in order to optimize creative production.

The most flexible spaces are the (code named) atom modules, which serve as laboratory/workshop spaces. These modules are arranged into production chains around the tower cores. They are rented and programmed by the users for various functions such as for prototyping and manufacturing equipment, or for simple office space.

Page 7: Kyle Szostek: Portfolio

integration within the existing context of Claremont,

California://Adjacency to immediate suburban neighborhoods

//Adjacency to graduate university

:directly adjacent to lightrail station and tracks:adjacent to major roadways

that link to freeway{

the Ribosome Fascility exists on the boundary condition

between 3 major zones: residential, school, and

industrial. The program for the Ribosome Fascility is a convergence of all of these

zones, serving for education, for civic use, and for retail

use. the facility is accessible from any of these

zones by a variety of transportation methods: vehicular, light-rail,

bicycle, or walking. this boundary condition gives the

Ribosome facility the ability to catalyze the existing

traffic, creating a point of controlled congestion within

the facility.

level 01: 0’-0”

level 02: 12’-0”

level 03: 24’-0”

level 04: 36’-0”

level 05: 48’-0”

level 06: 60’-0”

level 07: 72’-0”

how to read:section cut

:where building regions connect:pulled-away sections

Project_01personal robotics

Project_02shoe manufacturer

Project_03media journalists

Project_06graphic design

Project_04screen printer

Project_05architecture firm

user: 216.315.442

user: 216.261.446

user: 216.312.664

user: 216.312.664

user: 133.612.644

user: 216.612.556

user: 361.261.449

comment

comment

comment

comment

comment

comment

comment

commen

t

comment

comment

comment

comment

digital platform integrationphysical architecture organization influenced by interdisciplinary user interaction.

users influence the development of projects, thus influencing the organization of the physical architecture in order to optimize the efficiency of the physical space usage.

Claremont Graduate University

municipal waterretention

university blvd

immediate suburbanneighborhoods

industrialdistrict begins

Page 8: Kyle Szostek: Portfolio

condensate collection

evaporativecooling

condensate ponds

level_06 walkway

ribosome networka continuous landscape of

paths link all spaces in a unified circulation network.

The “ribosome” network catalitically forces

circulation to defined paths,generating more socially interactive disconnections to

occur.

“marionette” superstructurethe ribosome path network hangs from a massive superstructure,

spanning from the molecule towers and elevator cores. the

thin cable network allows for a seamless visual and auditorial connection between levels and

spaces throughout the fascility.

social cohesion zonesthe “nucleotide” spaces compose

the cores of the molecule towers. these are spaces for

visitors to shop, and for workers to market and sell

their products.the “amino” spaces are

suspended within the ribosome network, funcioning as

“break-off” spaces. These are places where users can

congregate adjacent to the ribosome network.

repiratory systemThe primary ventilation,

electrical, radiant heating, lighting, and fire suppresion

network. This intricate system allows the “atom” work spaces to be moved and reorganized, while maintaining a constant connection to the building

system network.

“atom” work spacesThe “atom” spaces are

configured around the central nucleotide cores. Users have

the freedom to reorganize the atoms in order to optimize

their production process flow. The atoms can be moved

radially, between levels, and translated across the ribosome network to be shared among the

users between the towers.

primary mechanismsthe fascility is structured

with a primary exoskeleton(nucleotide cores), a secondary exoskeleton, and

along the elevator cores. the primary cooling mechanism is fascilitated by condensate

collection into man-made ponds, which circulates through cool towers to bring cool air down

through the ribosome path network.

level_05 walkway

level_04 walkway

level_03 walkway

level_02 walkway

“marionette” superstructure

truss frame systems

glass handrails

elevator core lateral load resistance)

fire stairs

modern pub

bathrooms

bathrooms

coffee shop

market pod

study pod

electical conduit (sub-floor)radiant heating system (sub-floor)

lighting network conduitceiling plenum

halon fire suppression systemceiling plenum

ventilation (supply)ceiling plenum

ventilation (return)ceiling plenum

plant pods (worker space)

operable louver system

radial translation robot arm

primary exoskeleton

secondary exoskeleton

photovoltaic array

water (supply)sub-floor

water (return)sub-floor

ponds: condensate collection

interior conditioning unit-air handler-electical transformer-halon tank farm

tension cables

cable connection to walkway

Movement methods of atom pods:Radial movement: robotic armZ-translation: hydraulic lift

X&Y translation: crane under super-truss

02.

01.

02. 03.01.

Ribosome_04

senior capstone:“A catalyst for creativity.”

The tower “core” spaces are (code named) Nucleotide modules. These modules serve as retail shops, which are rented by users whom have adjacent atomic production chains. When a user creates a prototype or product, they can sell it where they created it, and advertise it down at the kiosks on the ground floor.These spaces become very useful when linking projects to the Kickstarter platform, because your beta test group is already here, wandering around the ribosome. If visitors find interest in your product, perhaps they would buy in to it and become a beta tester, or even sponsor your endeavor, just as they currently do on kickstarter.

The exploded diagrams on the page to the right describe the fully integrated systems that each of the modules contain. As an atom module is translated within a tower, the module is disconnected from the systems utility, and reconnected via solenoid couplings.

Page 9: Kyle Szostek: Portfolio

steel roll door

steel exoskeleton structure

steel roll door

double paneinsulated glass

operable glass doors

aluminum fibercomposite paneling

perforated steelfloor panels

aluminum fibercomposite paneling

glass doors

structural column connection

robotic pivot arm(radial translation of pods)

retractable armassembly

steel exoskeleton structure

lighting system

systems corridor

steel grate panels

ventilation supply

aluminum fibercomposite paneling

steel exoskeleton structure

halon system(fire suppression)

aluminum grate ceiling panel

light portals

steel frame system

connection plate

cross-bracing

hydraulic lift tracks

water supplywater return

electrical conduitsub-floor heating

solenoid couplings(for adaptive connection

to systems)

cantilever lift arm(supports active payload)

operable louvers

double paneinsulated glass

lighting system

ventilation supply

ventilation return

halon system(fire suppression)

atom and nucleotide space analysisrelationship between work and retail environments and modular componentization.

Page 10: Kyle Szostek: Portfolio

animation frames:kinetic movement sequence of pod within exoskeletal utility tower.

01. arm extensions to contact points under atom pod

02. pod disengages from utility, structure retracts

03. utility structure retracts into shafts

04. atom pod rotates to position B

05. pod re-engages to utility structure port

06. hydraulic lift system translates pod vertically

07. solenoid couplings re-engage systems

08. roll doors lift to link pods together.

Ribosome_04

senior capstone:“A catalyst for creativity.”

sustainability:The ground floor is composed of water retention ponds, that collect rain water and condensate from the air handlers that are positioned on the top of the towers. As the atmospheric temperature becomes warmer and drier, the water is pumped though pads on the perimeter of the airhandlers, allowing the towers to act as giant passive cool towers, bringing cool air down via gravity through the ventilation ductwork. As more water evaporates from the ponds, the AC system creates for condensate to fill them back up. This continuous process not only saves energy, but keeps open-air ribosome network consistently cool during warm months.

A system of solar arrays are linked to the lighting system network, which allows for the facility to become illuminated at night.

The initial concept driving the design of the Ribosome_04 facility was microprocessor architecture. The intricate pathways of information distribution led to the design of an open-platform architecture where users had creative control of their personal environments.

Page 11: Kyle Szostek: Portfolio

profile.the substrate user has a profile that describes their skills, interests, work patterns, past projects, and collaboration history.

friends.user defined co-workers and interesting people. AI system recommends friends with similar interests, work patterns, and history.

work.view active projects on the substrate. users can see project details, comment on specific activities, and make suggestions.

blog.conversation about projects, new ideas of start-ups, and inspirations. a place for users to share ideas and come up with new ones.

patterns.user patterns on the substrate are recorded for an interactive visualization tool. this data is used by the AI system to approximate new project formations.

ask.questions users have for the AI network to respond. sort of like “SIRI”

shop.users can purchase or rent more floor space, architectural components, machinery, supplies, or even server space.

user stats.users are ranked based on collaborative efforts and activity, physically and digitally. higher rank gives users discounts in the shop.

ribosome: digital and physical platformsdigital user forum for the physical infrastructure on site

users are ranked with badges according to their level of engagement with each task

performed on the digital and physical substrate platforms.

seldom user

frequent usergroceries

groceries

groceries

groceries

forum discussion

forum discussion attend presentation

attend presentation starts projectforum discussion

?

?

?

remote usersLos Angeles users

collab. blog entries

active substrate users

inactive substrate users

Claremont users

college users

non-college users

remote active projects

Page 12: Kyle Szostek: Portfolio

01.

02.

03.

01

01

01

01

01

01

01.neuron development via proximity within swarm network

02. patch network results from swarm population among neural nodes

03. reparameterization of neural nodes for architectural function.

proxy-swarm analysis: utilizing swarm logic to model the rapid trasmittance of electical signals between neurons in the brain. after optimization of pathways, these neuron clusters develop a systematic order of their own.

Chrysalis

Installation: Museum of Contemporary Art in Tucson, AZ

Chrysalis is the most recent installation of a series of inflatable architectural structures that uses robotics, innovative technology. Chico MacMurtrie and Amorphic Robot Works (ARW) pioneered the use of inflatable high tensile Tedlar fabric “skeletons,” whose engineering allows the rigid, inflated structures to approximate the qualities of muscle and bone.

Chrysalis starts out as a lifeless, organic form suspended from the ceiling. As air enters into the fabric, the material begins to inflate, accompanied by the syncopated respiration of the air blower. As the organic form expands it reveals its geometric pattern analogous to the patterns found in molecular architecture.

My contribution:

phase_01:1. initial crystalline analysis through computer script.

2. Develop Solidworks model for fabrication.

3. Begin fabrication of tubes: casting, cutting, curing.

02.project

Page 13: Kyle Szostek: Portfolio

front elevation

plan

01

02

04

03

initial process model:labeled according to air flow, and assembled

into 4 seperate assemblies.

The project team consisted of 2 digital designers (including myself), 6 artists involved in fabrication, 1 machinist, 2 robotics engineers, 1 documenter, and Chico Macmurtrie himself. I was on the project team from conceptualization to the opening night. It was extremely interesting and rewarding working with such a broad range of brilliant minds.

pump boxescomputer brain

aluminum connections

inflatable tubes

Page 14: Kyle Szostek: Portfolio

01. final assembly

02. pressure tests

Chrysalis

Installation: Museum of Contemporary Art in Tucson, AZ

The audience witnesses the growing process of this inflatable architecture during its descent. Chrysalis eventually touches ground, encapsulating the audience in a network of inflated tubes.Its final shape resembles a molecular growth that visually and physically transforms both the architecture of the building and the audience’s space. For several minutes Chrysalis stays in a defined shape allowing the audience to experience its architectural body from inside and outside before starting its ascent back into the ceiling.

My contribution:

phase_02:1. Continue fabrication of tubes.

2. machine aluminum coupling connection. tig welded.

3. programming valve sequences into the brain via arduino.

Page 15: Kyle Szostek: Portfolio

pneumatic pump boxes

Brain: pressure sensors, winches

winch cables within tubes

kelvar composite inflated tubes

computer connection via USB

machined aluminum connections

casted fiberglass connections

Page 16: Kyle Szostek: Portfolio

programablematter

Physical Digital

city grid housing flex space digital plaza

mobile data

person5123498

ipad

social network

person6492851

phone

person9154832

diffused limited aggregation (DLA)

script

roads &transit

programmable matter

current programmable

matter research programs

city gridgenerator

tablet

person1169584

laptop

housingcommercialflex space

digitalplaza

gis data

enviromental data

slingshot

twitter component

elk

user location info

latitudelongitude

diffused limited aggregation (DLA)

script

pachube

grasshopper rhino plug-in

open sourcemap

major roads

highways

railways

weather

rain

solar orientation

wind

rain

solar orientation

wind

wild life

polution

mobile data

person5123498

ipad

social network

person6492851

phone

person9154832

environmental data

rain

transit data

arcGIS data

solar data

wind

wild life

pollution

diffused limited aggregation

(VB script.ghx)

locust swarm(plugin .ghx)

verticalneighborhoods

communityflex space

digitalplaza

roads &transit

programmable matter

materialityprototypes (MIT)

current programmable matter research programs

city gridgenerator

tablet

person1169584

laptop

geco (plugin .ghx)

API data feed query process

finches (plugin .ghx)

mosquito(plugin .ghx)

geometry gymplugin .ghx

Physical enviroment Digital enviroment

Isomorphic City

“A customizable future-city scenario.”

A future city design/research project for an existing city in the desert southwest of the UnitedStates of America. The project, ‘Isomorphic City,’ set in the year 2087 develops a truly customizable and ever-adapting computational approach to the built environment which was shaped by environmental issues and social media. Part of the challenge was to design digital methodologies that could simulate this future scenario in as live a way as possible, incorporating real-time, live data intothe equation. Form was the result of inputted parameters verses the making of form in an ‘object-like’ fashion. Going from a rule based way of simulating the complex urban condition to a more human agent-based approach based on collective intelligence and social behaviour patterns.

publication:

CAADRIA 2013 Conference: abstract accepted paper and board submittedEAEA 11 2013 Conference: abstract accepted paper and board submittedArizona Challenge Competition: Honorable MentionUA Design Excellence 2013: AwardedUA Student Showcase 2013: 2nd Place

live geotag locations registered

Isomorphic grid generated from geotag data

Isomorphic grid generated from geotag data03.project

Page 17: Kyle Szostek: Portfolio

city grid:live adaptive

The development of the new city (isomorphic), The entire process is dictated by geo tag hot spots which show what spaces are in use and that information informs the cities development.

A. Hotspots of Tucson are selected through social media that are location based B. Then a new city grid is imposed over the hotspots which then go into flux with one another and change when hotspots shift over time C. The development of the big hats over the transportation lines is created which support housing units and flexible spaces with the digital Digital Plaza intermixed.

Page 18: Kyle Szostek: Portfolio

Summer-plates are used as passive shading for cooling of residence.

-material thickness of dwellings are kept thin for rapid passive cooling.-light is allowed to reach dwellings and public spaces from the north.

-plates thicken structurally for added thermal barrier to help keep dwellings cool.

Winter-plates become very porous to maximize penitration of light and heat through

to the lower dwellings.-material thickness of dwellings becomes more dense for thermal heat storage

during the day to keep dwellings warm at night.

data points cluster people according to similar interests

Proximity study determines housing location

variable housing generated based on family size

density decreased to allow for porocity and open views

public& private outdoor garden space generated on top surfaces

housing: live computation.2scripted living units based on similar interests and proximity of users

big hat: seasonal adaptive surface.3 Programmable matter creates the ability for the roof surfaces to manipulate to environmental context such as rain and solar

rainexpansion

roofopacity

monsoon

dry season

solarcollection

summer

spring/fall

spring/fall

low demand

high demand

energy:solarthe entire big hat surface is able to collect solar when there is a greater demand for energy the collection surface will grow through out the hat

water:capacityduring wet season the big hat grows by 66% from 595,806 sqft to 1,708,989sqft and collects a total of 9,903,591 gallons of rain. water(9,903,591gallons)=.5 x rainfall (11.59”) x area (1,708,989)50% Agriculture30% human use and (recycle)30% auquifer at 15 years and sustaining 30% of the previous water from past years it would take 15 years for the community to only sustain its self on rain water

transportation:adaptive .1

Tucson: 2012 Tucson: 2087

Existing roads take up a lot of space, ruin the environment, and become very congested which wastes fossil fuels. Programmable matter roads are generated only when needed, and the PM is sent back to the system for reuse. The system can calculate the fastest possible route to your destination just like Google maps, and generate roads for you.

The vehicle: You stand in the roads, and your vehicle forms around you, transporting you on Pro-grammable Matter highways.The existing railroad will be used as primary means of a regional transport, as well as for im-port and export of goods.

A B C D E

Isomorphic City

“A customizable future-city scenario.”

Housing for the Isomorphic City dwellers was generated via point cloud of twitter API geotag locations and swarm logic to study the interaction of the users on the new substrate of the city in real-time. The housing was then modeled using precedents of Anasazi cave dwellings, and their perfect control of temperature and light. The planes act as the substrate to “grow” the housing units, according to the proximity of users with similar interests.

The transportation network is an array of multi-vehicular and pedestrian roads that are generated from user demand. The programmable matter than composes the roads is retracted by the system and repurposed when the road has completed the transportation function. The organization of the city is no longer dictated by a grid of streets, yet it is controlled by user needs and their collaborative input.

Page 19: Kyle Szostek: Portfolio

perspective view: vertical neighborhood

02

0203

0304

04

05 05

01 0102

0304 05

01

morning01. lecture hall (Pima College)02. daycare03. coffee shop04. doctors office 05. yoga studio

evening01. restaraunt02. clothing store03. art gallery04. grocery store05. bar

night01. bar02. dance club03. live music venue04. restaraunt05. sports arena

reactive neighborhoods:The neighborhoods and community flex spaces exist in a symbiotic equilibrium with one another. As more people move into the

neighborhoods, the community flex space grows according to the predetermined nature of use,

scheduled by the users themselves. As people move, or leave the

isomorphic grid, the neighborhoods shrink, and the matter used to create them is thus repurposed.

Page 20: Kyle Szostek: Portfolio

surrogate tele-presence-meet with people across the globe with no travel.-personal intimate experience.

business congregation-businesses can rent time to hold meetings.-tele-presence with clients.-can be used for office space.

personal 4d travel-personal visions designed for only one user.-used for study, meditation, and vacation.-plaza rents time-share to user, pays per vision.

public 4d travel-open public visions can be entered to share with other community members. -friends can create vision, share it with community.-stimulates social interaction of community.

tele-presence 4d travel-people can share experiences with friends / family across the globe via tele-presence.-eliminates need for long distance travel.

digital plaza: functions.4stimulates social interaction within community, and the rest of the world.

Isomorphic City

“A customizable future-city scenario.”

The plan of the Isomorphic City illustrates how the existing city grid begins to deteriorate as the streets converge. This plan is a snapshop of the city at one period in time. The city is constantly growing, contracting, and adapting to user needs and environmental inputs. The new adaptable and dynamic Isomorphic City grid responds to adjacent site context, yet optomizes the use of space on the existing grid.

At the heart of the Isomorphic City lies a storm of collaborative energy known as the Digital Plaza. This area is an a-morphic volume of programmable matter that forms “holodeck” environments for users to travel via surrogate telepresence, without having to travel in the physical world. Users can physically communicate and collaborate with other across the city, the country, or anywhere in the world within this digital environment.

“A human form in a digital space.” -Kevin Flynn

a

b

c

2’1’

3’

2’

1’

2’2’

2’

1’1’4’

5’

broadway

tucson highfourth ave

rail line

1. flex space2. vertical neighborhoods3. digital plaza4. agriculture5. water treatment

A. housing and flexB. agriculture and water treatmentC. transportation

Page 21: Kyle Szostek: Portfolio

section-perspective: digital plaza

Page 22: Kyle Szostek: Portfolio

gibberlaic acid

cytokinins

auxins

water

DNA component: a

DNA component: b

a

b

c

DNA component: c

growthidea

profileration

Grown structure

Grown ventilation System

Actuator grid

Triangular mesh

Electrical and Plumbing System

Phase 1: Map pedestrian access and flow through existing site.

Phase 2: Create topographic swales for water harvesting for plant.

Phase 3: Transport pre-matured plant sprouts

Phase 4: Assemble temporary wooden support structure for grafting process

Phase 5: Aquaint final pods to grown structure

Built precedents were taken from existing growing structures and “botany buildings.”

Bio5 Research Expansion

University of Arizona

Program: A laboratory expansion onto the existing Bio5 Institute for research and scientific experimentation. The building complex was designed using a genetically modified plant specifies for the structural system, engineered specifically to grow large. Large-growing vine and plant species currently exist, and some are used as architectural elements. The scientists, researchers, students, faculty, and visitors will interact within an environment created with the same genetic and biological processes that are studied here.

04.project

Page 23: Kyle Szostek: Portfolio

:Offices:laboratory/Classroom Services:incubation laboratories:Building Support

The research complex is divided into 3 seperate areas according to program, mainly consisting of classrooms, offices, and laboratories. Exhibition spaces were

also added to allow for public interaction. Access via underground pedestrian tunnel connects the site to the rest of the university buildings right across

Speedway Blvd. Vertical automated parking towers were implemented into the north end of the site to condense vehicles, and allow for more space for the research

expansion to grow.

aerial view

Page 24: Kyle Szostek: Portfolio

- Panelized triangular mesh system for built envelopes.- Will allow for contourtion and constriction of grown medium- Constructed from minimal steel and insulation, wrapped in an ETFE membrane

Bio5 Research Expansion

University of Arizona

The genetically modified structural system is constantly growing, changing shape, and grafting to itself to find a perfect structural balance. A highly flexible skin was developed in order to contour itself into doubly curved surfaces and mutate in coordination with the growing structural members. This symbiotic relationship between living and mechanical systems, and the flexibility of the building to expand offers a dynamic program to the users of the research expansion.

Page 25: Kyle Szostek: Portfolio

interior perspective: laboratory

Page 26: Kyle Szostek: Portfolio

PRE-VEHICULAR STORAGE .........01LOADING PORTAL .........02

BOW .........03TERMINAL .........04

BATTERY: STORAGE FOR ENERGY AND WATER .........05GALLEY .........06

HULL: ROOMS FOR REST .........07 FUSELAGE: EXPERIENCE OF INSTALLATION .........08

01 02

0304 05

06

07

08

LG vesselLyceum 2010

A vessel that has sailed, flown, or made contact with us near the center of the Bonneville Salt Flats. Now that the vessel is here, it adapts and manipulates itself according to its environment, climatically and celestially, heightening the user’s perception of the local scale. The vessel does so by utilizing a passive mechanical system that operates the adaptive walls, passively cooling and heating the spaces, as well as collecting solar energy, framing an unobstructed view to the horizon, and allowing the user to see the constantly self-tuning system at work. The vessel enhances the user’s perception of the global scale by focusing the bow toward a registry point in space, giving the user the sense of forward movement, and by elevating the view of the installation to better understand the curvature of the earth.

publication:

Lyceum 2010 entryDesign Excellence Award Fall 2011

flexible pv arrayconstantly angledtoward sun

- summer sun

- winter sun

SUMMER

WINTER

WINTER-adaptive wall transforms into a shade device.-directs views toward horizon.-generates shaded outdoor areas.

-adaptive wall remains closed to northern sun-super-heated fluid in tension elements rerouted through the floor.-allows light and heat to penetrate south face.

NiTi “memory metal” coil

pin connections

black casement super-heated fluid

SUMMER

view from parking lot interior corridor guest room interior05.project

Page 27: Kyle Szostek: Portfolio

salthallite

gypsum

carbonate mud

shallow brine aquifer

“shrink wrap membrane” Hightex PTFE flexible plastictransluscent and insulative Adaptive wall-Teak wood elements-Galvanized steel connections-Nitinol tension elements

CIGS thin-film solar on a flexible substrate

Sealed teak wood decking (exterior)-Corrosion resistant

Fiberglass Reincorced plastic (FRP)-Interior Walls and flooring treatment

Fiberglass Reinforced Plastic (FRP)structural frame system(resists salt corrosion, extremely light)

Aluminum bouyancy control devices-Connection between FRP structural frame and ground-Sealed to eliminate corrosion

assemble adaptive wallsystem and decking

apply skin, pv array,and wind turbines

install NiTi Nitinol tension actuators

assemble structure

section-perspective

= vehicular traffic

= pedestrian traffic

Page 28: Kyle Szostek: Portfolio

North

12:00 pm

01:00 pm

02:00 pm

03:00 pm

04:00 pm

Bench space

Areas of entry/ exit

Accelerated flow

Deccelerated flow

Constant high traffic, meandering through as well as resting.

01. connectivity test 02. space-framing + anchorage 03. interstitial surface test 04. tensegrity net optimization 05. physics-driven tensegrity

Physical explorations of the reaction of forced when in tension,

and the form that is created. Further testing included

investigating the effects of t he tensile members onto the environment ,shading, and allowing is to derive

specific shadows and patterns within each site.

Flex_net Interface

4-dimensional Interactive art installation

This project was done by a group of 3 students, including myself. This experimental studio was process-driven rather than product-driven, as we made iterative steps in order to reach a conclusive design. The Flex_net Interface is a tensegrity network designed using a swarm logic algorithm, and parameters of the specific site. The network exists for multiple functions: to shade a specific area during the day, and to activate and record pedestrian activity through the space at night. We began with the following individual concepts and synthesized them into what became the Flex_net.

1. Transmittance of information through structural noding.2. Grid deterioration and composition of new structural logic through a digital neural activity analysis model.3. Record human activity and the transmittance of information from the physical world to the digital platform.

publication:

Arizona Public Media: News story and interviewNPR National Public Radio Interview and publication

06.project

Page 29: Kyle Szostek: Portfolio

actual cable

tensioned cableA 4-dimensional network serving as an interactive tool which (1) maps the use of a particular public space through real-time motion-activated digital art and (2) generates emergent forms of public engagement among users.

A strategic tool placed ina very specific site inorder to benefit from itsheavy public use; a light-weight, deployable networkmeant to embrace the qualityand use of any public space.

A self-adjustingtensile space-framesuspended 12 ftabove ground in ahigh-traffic pedestriancorridor; consisting of:a. polyvinyl chloride tubesb. resin casted connectors with steel reinforcementc. 4-way stretch fabricd. aircraft steel cable

{ } { } { }

1_

2_3_

assemblagebehaviorsynthesis

import fullscreen.*; import processing.video.*;Capture video;

int numPixels;int[] previousFrame;

int particleMin = 2;int particleAlpha = 100;

FullScreen fs; PImage img;

void setup() { size(1600, 1024); background (255); noStroke(); frameRate(30);

smooth(); video = new Capture(this, width, height, 30); numPixels = width * height; previousFrame = new int[numPixels];

// Create the fullscreen object fs = new FullScreen(this); // enter fullscreen mode fs.enter();

}

rect(0, 0, width, height);}

import fullscreen.*; import processing.video.*;Capture video;

int numPixels;int[] previousFrame;

int particleMin = 2;int particleAlpha = 100;

FullScreen fs; PImage img;

void setup() { size(1600, 1024); background (255); noStroke(); frameRate(30);

smooth(); video = new Capture(this, width, height, 30); numPixels = width * height; previousFrame = new int[numPixels];

// Create the fullscreen object fs = new FullScreen(this); // enter fullscreen mode fs.enter();

}

rect(0, 0, width, height);}

if (video.available()){ video.read(); video.loadPixels(); previousFrame.loadPixels();

for (int x=0; x<videoWidth; x+=3) { for (int y=0; y<videoHeight; y+=4) { if (abs((video.pixels[y*videoWidth+x] >> 16 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 16 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] >> 8 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 8 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] & 0xFF)-(previousFrame.pixels[y*videoWidth+x] & 0xFF)) < 75) { } else { for (int i=0; i<2; i++) { system.addParticle((videoWidth - x - 1)*reduction, y*reduction, random(-100, 100), random(-320, 0), 1); } } } } arrayCopy(video.pixels, previousFrame.pixels); previousFrame.updatePixels(); //text(frameRate, 10, 10); }

if (video.available()){ video.read(); video.loadPixels(); previousFrame.loadPixels();

for (int x=0; x<videoWidth; x+=3) { for (int y=0; y<videoHeight; y+=4) { if (abs((video.pixels[y*videoWidth+x] >> 16 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 16 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] >> 8 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 8 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] & 0xFF)-(previousFrame.pixels[y*videoWidth+x] & 0xFF)) < 75) { } else { for (int i=0; i<2; i++) { system.addParticle((videoWidth - x - 1)*reduction, y*reduction, random(-100, 100), random(-320, 0), 1); } } } } arrayCopy(video.pixels, previousFrame.pixels); previousFrame.updatePixels(); //text(frameRate, 10, 10); }

if (video.available()){ video.read(); video.loadPixels(); previousFrame.loadPixels();

for (int x=0; x<videoWidth; x+=3) { for (int y=0; y<videoHeight; y+=4) { if (abs((video.pixels[y*videoWidth+x] >> 16 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 16 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] >> 8 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 8 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] & 0xFF)-(previousFrame.pixels[y*videoWidth+x] & 0xFF)) < 75) { } else { for (int i=0; i<2; i++) { system.addParticle((videoWidth - x - 1)*reduction, y*reduction, random(-100, 100), random(-320, 0), 1); } } } } arrayCopy(video.pixels, previousFrame.pixels); previousFrame.updatePixels(); //text(frameRate, 10, 10); }

if (video.available()){ video.read(); video.loadPixels(); previousFrame.loadPixels();

for (int x=0; x<videoWidth; x+=3) { for (int y=0; y<videoHeight; y+=4) { if (abs((video.pixels[y*videoWidth+x] >> 16 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 16 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] >> 8 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 8 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] & 0xFF)-(previousFrame.pixels[y*videoWidth+x] & 0xFF)) < 75) { } else { for (int i=0; i<2; i++) { system.addParticle((videoWidth - x - 1)*reduction, y*reduction, random(-100, 100), random(-320, 0), 1); } } } } arrayCopy(video.pixels, previousFrame.pixels); previousFrame.updatePixels(); //text(frameRate, 10, 10); }

The Flex_Net Interface installation is a multi-dimensional environmental recording instrument that was used to measure pedestrian activity and traffic patterns through a heavily used location on the university campus. Users interacted with the installation, creating digital movement-based graphic art in real-time. These live illustrations were then overlaid to uncover the use of the space through throughout an entire week.

Page 30: Kyle Szostek: Portfolio

//ParticleVideo by Dan Bridges 2011

//particle systems here:

//As you can see some of this code is built upon//those tutorials.

import fullscreen.*;import processing.video.*;

ParticleSystem system;Capture video;PImage previousFrame;

int videoWidth;int videoHeight;int reduction;

FullScreen fs; PImage img;

void setup() { size(1600, 1024, P2D); //smooth(); system = new ParticleSystem(60000); frameRate(30); reduction = 2; videoWidth = width/reduction; videoHeight = height/reduction; video = new Capture(this, videoWidth, videoHeight, 20); previousFrame = createImage(videoWidth, videoHeight, RGB); // Create the fullscreen object fs = new FullScreen(this); // enter fullscreen mode fs.enter();

}

void draw() { background(255); if (video.available()){ video.read(); video.loadPixels(); previousFrame.loadPixels();

for (int x=0; x<videoWidth; x+=3) { for (int y=0; y<videoHeight; y+=4) { if (abs((video.pixels[y*videoWidth+x] >> 16 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 16 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] >> 8 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 8 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] & 0xFF)-(previousFrame.pixels[y*videoWidth+x] & 0xFF)) < 75) { } else { for (int i=0; i<2; i++) { system.addParticle((videoWidth - x - 1)*reduction, y*reduction, random(-100, 100), random(-320, 0), 1); } } } } arrayCopy(video.pixels, previousFrame.pixels); previousFrame.updatePixels(); //text(frameRate, 10, 10); } system.update(1/frameRate, video);

//text(frameRate, 10, 30);}

if (milliseconds < 1000) return;

int blocks = 0; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) {

{

{ ++blocks; int randNum = 10; int randX = int((randNum / 2) - random(randNum)); int randY = int((randNum / 2) - random(randNum)); color c = previousFrame[(i * width) + j];

if(random(particleSize) > (particleSize - (.9999999 / particleSize))) { ellipse(j, i, particleMin + particleSize, particleMin + particleSize); } }

import fullscreen.*; import processing.video.*;Capture video;

int numPixels;int[] previousFrame;

int particleMin = 2;int particleAlpha = 100;

FullScreen fs; PImage img;

void setup() { size(1600, 1024); background (255); noStroke(); frameRate(30);

smooth(); video = new Capture(this, width, height, 30); numPixels = width * height; previousFrame = new int[numPixels];

// Create the fullscreen object fs = new FullScreen(this); // enter fullscreen mode fs.enter();

}

void captureEvent(Capture video) { video.read();}

void draw() {

for (int i = 0; i < numPixels; i++) {

color currColor = video.pixels[i]; color prevColor = previousFrame[i]; // Extract the red, green, and blue components from current pixel int currR = (currColor >> 16) & 0xFF; // Like red(), but faster int currG = (currColor >> 8) & 0xFF; int currB = currColor & 0xFF; // Extract red, green, and blue components from previous pixel int prevR = (prevColor >> 16) & 0xFF; int prevG = (prevColor >> 8) & 0xFF; int prevB = prevColor & 0xFF;

{

}

}

arraycopy(video.pixels, previousFrame); }

{

{ return; }

if (milliseconds < 1000) return;

int blocks = 0; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) {

{

{ ++blocks; int randNum = 10; int randX = int((randNum / 2) - random(randNum)); int randY = int((randNum / 2) - random(randNum)); color c = previousFrame[(i * width) + j];

if(random(particleSize) > (particleSize - (.9999999 / particleSize))) { ellipse(j, i, particleMin + particleSize, particleMin + particleSize); } } } } } }

void mousePressed() {

rect(0, 0, width, height);}

import fullscreen.*; import processing.video.*;Capture video;

int numPixels;int[] previousFrame;

int particleMin = 2;int particleAlpha = 100;

FullScreen fs; PImage img;

void setup() { size(1600, 1024); background (255); noStroke(); frameRate(30);

smooth(); video = new Capture(this, width, height, 30); numPixels = width * height; previousFrame = new int[numPixels];

// Create the fullscreen object fs = new FullScreen(this); // enter fullscreen mode fs.enter();

}

rect(0, 0, width, height);}

users are recorded via video camera

recording and projecting a live-feed of use within the space will allow users to percieve the boundry between the digital and physicalenvironments they reside in. The network of screens creates a 4-dimensional environment to breach the threshold between the digital and physical world.

live video feed is sent to laptop

video feed sent to processing

sequence sent to projector

live-feed user patterningprocessing live video sequences for a 4D environment

users view an abstracted

recording of themselves using the

space.

Flex_net Interface

4-dimensional Interactive art installation

Every component of the flex network was fabricated including: the individually casted acrilic resin connection nodes, the clear-coated pvc members, and the fabric panels and thier connection nodes. Fabrication of the installation took roughly 5 days, and installed into the site in less than 4 hours.

The software “Processing” was used in order to generate an abstraction of pedestrian activity underneath the installation. Webcams were used to record activity, the feed was post-processed in the software, and projected onto the installation from projectors suspended from above. The images to the right are actual shots from the pedestrian activity during different times of the day.

The images compiled from the live processing scripts were used to generate animations and overlays that were exhibited at the ISTA digital art gallery at the University of Arizona.

3pm 4pm 5pm 6pm 7pm

Page 31: Kyle Szostek: Portfolio

01_assembly process

02_installation process

03_live digital integration process

Page 32: Kyle Szostek: Portfolio

Food Paper AlcoholDate: Fall 2011Location: UAD (University of Arizona Downtown), Tucson, Arizona.Organization: College of Architecture and Landscape Architecture, University of Arizona

Students at the College of Architecture and Landscape Architecture (CALA) at The University of Arizona (UA) and Worker, Inc. presented “Food, Paper, and Alcohol: an Exhibit on Downtown Tucson” in the Fall of 2011. The exhibit took an initial step of looking at downtown Tucson and its relation to the local area, region, nation, and globe through the lens of a few select raw materials of the urban fabric – food, paper, and alcohol. The exhibit was about our community and a call for us to refer to our daily practice as a complicated set of relationships between sites, economies, legislation, politics, and cultural processes.The exhibit included photographs, videos, interactive maps, field guides and checklists, and a timeline to inform the public about the complexity surrounding these three simple ingredients. The audience learned about food sources in Tucson, endangered farmlands in Southern Arizona, an interactive comparison of the number of bars in 6 western United States cities, a checklist of the dumpsters in downtown Tucson, how trash leaves downtown, and more!

TucsonMedian Household Income 30,981.00$ City Area 195.1 Sq MilesCity Population 543910Metro Population 1020200

Albuquerque Median Household Income 38,272.00$ City Area 181.3 Sq MilesCity Population 541615Metro Population 869684

San DiegoMedian Household Income 64,273.00$ City Area 372 Sq MilesCity Population 1306300Metro Population 3053793

PortlandMedian Household Income 40,146.00$ City Area 145 Sq MilesCity Population 583776Metro Population 2226009

DenverMedian Household Income 41,767.00$ City Area 154.9 Sq MilesCity Population 600158Metro Population 2552195

AustinMedian Household Income 42,689.00$ City Area 307.8 Sq MilesCity Population 790390Metro Population 1789092

07.project

Page 33: Kyle Szostek: Portfolio

food dist. global (24"x36")

food dist. tucs (24"x36")

farms arizona (24"x36")

rest. map

farmers mrkt.

paper dist. US (24"x36")

food dist. arizona (24"x36")

2_food

3_paper

paper tucs.

office map

alcohol glob/US (24"x36")

food dist. AZ/tucs (24"x36")

4_alcohol

beer overlay

regulation (24"x36")

5_downtown things

checklist camping(24"x36")checklist smoking (24"x36")to eat

dt. open space

6_downtown things II

checklist alleys(24"x36")

waste map(24"x36")

checklist dumpsters(24"x36")

intro (24"x36")

1_intro

city overlay

f/p/a overlay

rail overlay

transit overlay

loading z.checklist (24"x36")

1

2

3

45

6

Page 34: Kyle Szostek: Portfolio

Lobby

Food Hub

300 Seat Auditorium

Executive Education

Canopy

MBA

4 Classrooms

McGuire Center

2 Classrooms

600 Seat Auditorium

Social Hub Courtyard

Tech Launch Arizona

Freedom Center +The Center for the Study of American Ideals and Culture

Level One

Level Two

Level Three

Eller School of Business AnnexClient:Univeristy of Arizona

Rob Paulus ArchitectsSpring 2012

During my internship at Rob Paulus Architects, I had the chance to be a part of a great team working on a large catalogue of projects. The Eller School of Business Expansion was up for bid, and I was given the responsibility of create a graphically stimulating design package for the client. I began with diagrams of the site and of the desired program and worked into a 3-dimensional environment. The final product was a package of 6 photo-realistic renderings, printed and mounted for display. The project is still in the bidding phase.

08.project

Page 35: Kyle Szostek: Portfolio

exterior perspective: inner courtyard

Page 36: Kyle Szostek: Portfolio

North

progressive post-rock band

North is a 5-piece band, originating from Tucson, AZ. We have been a band for 6 years, have produced more than 4 albums, and done more than 4 national tours. North is currently signed to Cavity Records for tour management, album pressings, and merchandise production. Our style has progressively developed over the years into a new sound, enjoyed by thousands of fans. The music is very dramatic, from the most minor symphonic light trails to earth shaking cataclysmic explosions. Our live shows are packed with energy through live synchronized lights and extremely powerful amplification. All of the artwork produced for North was created by North. North has become an international venture, selling albums to fans from countries all over the world.

www.northband.uswww.cavityrecords.comgalacticdads.bandcamp.comwww.facebook.com/NorthAZwww.myspace.com/north

publication:

Decibel Magazine Album ReviewAlternative Press Magazine Album Review InterviewPunknews.org Album ReviewMetalsucks.net Album ReviewAbsolutepunk.net Album Review

09.project

Page 37: Kyle Szostek: Portfolio