gaming the future of museums - a lecture by jane mcgonigal

Post on 06-May-2015

12.705 Views

Category:

Technology

4 Downloads

Preview:

Click to see full reader

DESCRIPTION

How can museums harness the rising power of games to make people happy and help them change the real world?

TRANSCRIPT

1

Gaming the Future of Museums

JANE MCGONIGAL, PhD INSTITUTE FOR THE FUTURE

December 2, 2008/2019/2034

2

The Museum of Impossible Things (November 2019)

4

Gaming the Future of Museums

JANE MCGONIGAL, PhD INSTITUTE FOR THE FUTURE

slides@avantgame.com

Game Designer Nominated for

a Nobel Prize by 2034

Game PLAYERS Nominated for

a Nobel Prize by 2034

8

Why do I think games will be one

of the most important

materials of the future?

9

•69% of all US households play computer and video games

•91% of youth under 18 play

•70% of large U.S. companies and non-profits currently train their employees with games and simulations; 95% expect to over the next five years.

10

• 40% of gamers are women

• The average US gamer is 35 years old

• One in four gamers is over age 50

11

There’s also a new generation of “hard-core” gamers generating unprecedented “participation bandwidth”:

Hundreds of millions of people worldwide spending 20+ hours a week playing games.

12

WHY? and more importantly: how can museums harness the rising power of games for good?

13

1) Games make us happy

2) Games help us do more amazing, world-changing things than we think we can do in reality

14

1) Why happiness is an important development goal for the next 10-15 years

2) Why we need ordinary people to feel like superheroes.

16

18

The Quality of Life Index

The Happy Planet Index

“Gross National Happiness”

Subjective Life Satisfaction

The Canadian Index of Well-Being

World’s Most Livable Cities

The Vanderford Riley Well Being Schedule

The Authentic Happiness Inventory

22

What humans crave:1. satisfying work to do

2. the experience of being good at something

3. time spent with people we like

4. the chance to be a part of something bigger

23

What museums give us:

1. satisfying work to do

2. the experience of being good at something

3. time spent with people we like

4. the chance to be a part of something bigger

24

Why does it matter that museums can do a better job of creating real happiness for their visitors?

26

27

BOTTOM 10

• Ireland: 39.4• France: 36.4•USA: 28.8• Russia: 22.8• Estonia: 22.7• Ukraine: 22.2•Dem. Rep. Congo: 20.7• Burundi: 19.0• Swaziland: 18.4• Zimbabwe: 16.6

TOP 10

• Vanuatu: 68.2• Colombia: 67.2• Costa Rica: 66.0•Dominica: 64.5• Panama: 63.5• Cuba: 61.9•Honduras: 61.8•Guatemala: 61.7• El Salvador: 61.7• St Lucia: 61.3

29

a future forecast (2019):

the rise of

a sustainable happiness movement

30

Sustainable quality of life becomes the primary metric for evaluating ALL brands, services, environments, and experiences.

31

Positive psychology is increasingly a principal, explicit influence on experience design and interactive development.

32

Vital communities form around different visions of a real life worth living.

33

We invest in public and private institutions according to how great an increase in real happiness, or well-being they generate –

34

– because happiness is the new capital..

35

So:

Will museums be in the happiness business?

36

"Happiness consists in activity. It is a running stream, not a stagnant pool.”

- John Mason Good

37

What the museum community needs:

happiness engineers.

38

40

41

SATISFYING OUR DESIRE FOR ENGAGEMENT. *

100 million mental hours WIKIPEDIA

• 5 days of World of Warcraft

42

Games work better.1) Better instructions2) Better feedback3) Better community4) Better emotions

43

What humans crave:1. satisfying work to do

2. the experience of being good at something

3. time spent with people we like

4. the chance to be a part of something bigger

44

Multiplayer games are the

ULTIMATE happiness engines.

45

Compared to games…

Reality is broken.

46

47

48

official partner

49

50

51

52

53

54

55

56

57

58

59

60

61

62

63

64

65

Museums work better?

1) Better instructions2) Better feedback3) Better community4) Better emotions

66

In 2008, happiness is games.

In the future, happiness will be

passionate, successful participation in really big systems we care

about.

67

68

World Without Oil

*

69

70

71

72

73

74

75

76

mobbability

77

cooperation radar

78

ping quotient

79

influency

80

multi-capitalism

81

protovation

82

open authorship

83

signal/noise filter

84

longbroading

85

emergensight

86

Collaboration superpowers mobbability

influency

ping quotient

multi-capitalism

cooperation radar

open authorship

emergensight

longbroading

protovation

signal/noise management

87

a future forecast (2024):

museum-organized

games help invent the future & change the

world

88

Q: By 2019, will museums be on the leading-edge of happiness engineering?

A: Yes… if they turn visitors into players, and crowds into super-collaborative

communities..

89

What do gamers think about the

future of museums?

90

91

92

93

94

Engagement harnessed in 6 weeks:

a community of >7000 forecasters >1000 stories about the future >500 active strategy forums >500 collaborative superstructures

95

96

The Museum of Impossible Things (November 2019)

97

So what’s important?

98

We need a new kind of institution: one that seeks to create sustainable, world-changing happiness as its primary mission.

99

Museums should give us:

1. satisfying work to do

2. the experience of being good at something

3. time spent with people we like

4. the chance to be a part of something bigger

100

Museums should teach us: mobbability

influency

ping quotient

multi-capitalism

cooperation radar

open authorship

emergensight

longbroading

protovation

signal/noise management

101

Museums can invent a better future – by making us happier and helping us collaborate to save the real world.

102

GAME TIME!

Let’s invent the future together

right now.

103

1) Imagine: What brand new museum or program would will the world need in 2019?

2) Share: Declare YOURSELF director of this strange new museum in 2019.

GAME MISSION: INVENT THE FUTURE OF MUSEUMS IN

2019

104

GAME MISSION on TWITTER: INVENT THE FUTURE OF MUSEUMS

IN #2019

105

Gaming the Future of Museums

JANE MCGONIGAL, PhD INSTITUTE FOR THE FUTURE

slides@avantgame.com

top related