gaming console final presentation

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TRANSCRIPT

GAMING CONSOLE

Guided by : Prof. Gaikwad K. P.Presented by : Mr. Vivek Kumar

GAMING CONSOLESEMINAR ON :

Overview INTRODUCTION HISTORY WORKING COMPONENTS GLOBAL AND INDIAN SCENARIO FUTURE ASPECTS ADVANTAGES CONCLUSION

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INTRODUCTION A Gaming console is an interactive entertainment video game. (Console here

refer to Video games.)

Gaming consoles have proved themselves to be the best in digital entertainment.

Nintendo Wii, Sony PS3, Microsoft Xbox 360 are Currently three major Gaming console models in present.

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History - 1970’s

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First Generation Games : Magnavox Odyssey Released in 1972 -Magnavox Odyssey is first game console. -Poor marketing caused it to fail.

Second generation Games : Atari PONG Released in 1975 -Improved version of ‘Magnavox Odyssey’

History - 1980’s

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Third Generation Games : Nintendo Entertainment System (NES) debuts.

Released in 1985.

Sega Master System (SMS) established in 1986 : released titles to compete with Nintendo

Entertainment System. Technologically better than Nintendo, but games less

popular.

History - 1990’s

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Fourth Generation Games : Sega Master System II

Fifth Generation Games : Sony Playstation

Sixth Generation Games : Sony Playstation II, Nintendo Game Cube

Today

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Microsoft joins console competition with Xbox. • Marks the entrance of the last of today’s

major competitors.

Currently 3 major console models: • Nintendo Wii• Sony PS3• Microsoft Xbox 360

Seventh Generation Games :

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Working

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Components Joystick Mouse Keyboard Serial Cable GPU Sound Card Output Device(a television, monitor, etc)

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Development Platforms The platforms in which game will ship on:

Xbox 360 PlayStation 3 Wii

Some will also ship on: Mobiles

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Game Development Resources :

~10 Game Designer ~10 programmers ~20 artists ~10 Game Analyzer ~24 month development cycle ~$10M budget

(statistics for game GEAR OF WAR)

Famous titles Space Invaders : First big Japanese success in1978. Introduced the “High Score” list to video games.

Pac-Man : American debut in 1981 was Attempt to create

a completely non-violent game.

Tetris : Created by Russian programmer 1985

Became a popular title of ever.

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Famous titles Super Mario Bros. : playable by the second player in the game's

multiplayer mode.

World of Warcraft : Blizzard Released one of the seminal RTS

games, Warcraft, in 1994. With more than 12 million subscribers as of October 2010 World of Warcraft is currently the world's most-subscribed game.

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US sales of Consoles by 2011

Hardware $ 11.7 billion Games $ 14.9 billion

Worldwide sales of hardware & software:

In 2011 $31 billion Projected for 2015 - $43

billion

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Global Industry

48%

20%

20%

12%

Major MarketsUSA EuropeJapan Rest of the World

• Sony leads industry with 48% market share.

• Nintendo & Microsoft are its major competitors.

• Other vendors: Sega, Atari, Konami, Viacom,

Namco , THQ etc.

48%

29%

21%

2% Sony

Microsoft

Nintendo

Others

MARKET SHARE

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Target Consumers

Consumers Traditionally men aged 12-38.

By end of 2011, 1 of 3 of men aged between 18-

35 will have access to console. 85 % of boys 12-19 had access.

only 12% of females game players as of June, 2010.

How to play game?

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The Indian Industry Nascent industry.

Providing game development services worldwide.

Indian companies: Dhruva Interactive, Indiagames ,

Milestone Interactive, Paradox Studios etc.

Approximate size of industry: estimated at `1500 crores in

2011.

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Interesting facts 51 % of Game development is done in INDIA as outsourcing from US.

Game planning(Scripting), modeling, designing, integrating etc.

is done in US.

142 U.S. Colleges and Universities Offers Video Game Courses

and Degrees but in India there are few.

Indian gaming continued to make significant contributions to the U.S.

economy in terms of output, jobs, and wages.

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Advantages Educational Benefits

Information Handling

Problem Solving

Improves hand and eye coordination

Imagination booster

A remedy for certain health disorder

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Future aspects In 2 years the Gaming industry in India will need 10,000

people or maybe more. The Animation industry will need

another 8,000 people or more.

In future, Indian gaming industry will grow big as

U.S.gaming industry.

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Games are at the leading edge of entertainment, rapidly

becoming the ultimate form of media due to all the possible

expanding resources.

Companies spend - and earn - a lot of money on/from their

video game advertising.

Game developers will be at the forefront.

More undiscovered uses still to come.

conclusions

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Refrences en.wikipedia.org en.wikipedia.org/wiki/Video_game_console www.thegameconsole.com www.nintendo.com/wii www.megagames.com/console-games www.sony.co.in/ http://tech2.in.com/india/category/gamingconsoles/

THANK YOU !!

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