gamification, stand van zaken - speakerscorner nos - astrid poot

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Lezing over gamification / Speakerscorner NOS nieuwsvloer / neem contact op voor meer informatie: www.astridpoot.nl

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Gamification

OverGamification

Monday, July 1, 2013

Astrid Poot ?• Strateeg en creatief

interactieve marketing

• bij Woedend! / het Klokhuis

• teamcaptain programma TEDxYouthAmsterdam, teacher, speaker, blogger

• @astridpoot

• astrid@woedend.nl

• nl.linkedin.com/in/astridpoot

•Monday, July 1, 2013

Monday, July 1, 2013

http://www.woedend.nl/werk/hun-eerste-keer/

Monday, July 1, 2013

http://www.woedend.nl/werk/live-twitter-thriller/

Monday, July 1, 2013

Wat is dat?!

Monday, July 1, 2013

Whoooohhhh

Monday, July 1, 2013

Yeay!

Monday, July 1, 2013

Wat wij willenNeed for a complete shift from things we ‘should do’ to things we ‘want to do’. 

But instead of shifting the tasks, we simply make what we should do fun.

Monday, July 1, 2013

In play, learning is the drug

Monday, July 1, 2013

Gabe ZichermannA company trying to get you to do something that it needs you to do by making your work fun and engaging, and you understand that's what's happening.

Monday, July 1, 2013

Ian BogostGamification is a marketing gimmick

Monday, July 1, 2013

2012 70% of the world's top 2000 companies will be using gamification in some form by 2014

Gartner

2013gamification is currently being driven by novelty and hype

2014 80% of gamification applications will fail to deliver “because of poor design”

Monday, July 1, 2013

Hype cycle

Monday, July 1, 2013

Oh, dus het is al bijna over?

Monday, July 1, 2013

Sparen voor een doel

Monday, July 1, 2013

LandscapingLandscaping

Monday, July 1, 2013

Landscaping

Monday, July 1, 2013

User centered design

Monday, July 1, 2013

Digitaal belonen (bijv. in games en elo’s)

Monday, July 1, 2013

Digitaal belonen

Monday, July 1, 2013

Alfie Kohndo this, get that is an oversymplified view on motivation

intrinsic motivation and extrinsic motivation are two completely different things, and that the former is undermined by the latter.

Monday, July 1, 2013

Monday, July 1, 2013

Monday, July 1, 2013

FIEROMonday, July 1, 2013

Jane McGonigal

GoalRulesFeedback systemVoluntarily participation

We don’t need no stinkin’ badges!

Monday, July 1, 2013

Wat we nodig hebben

Satisfying workThe experience of being successfulSocial connectionMeaning

Monday, July 1, 2013

Gameful oplossingen gaan over beter je doel kunnen bereiken

Goede gamifiction?

Gameful oplossingen gaan minder over leuk, en meer over comfortabel en makkelijk

Gameful design is een houding, en geen simpel model.

Monday, July 1, 2013

Gewenst gedrag meer bereikbaar

HabitRPG http://www.youtube.com/watch?v=NPjK8_eBYzE

niet nodig!

Monday, July 1, 2013

Gewenst gedrag meer bereikbaar

https://itunes.apple.com/us/app/fig-your-personal-wellness/id554305571?mt=8

Monday, July 1, 2013

Moeilijke taak makkelijker door verhaal

Pain Squad

https://www.youtube.com/watch?v=qsl9NjyVpHY

Monday, July 1, 2013

Moeilijke taak makkelijker door verhaal

Zombies Run

https://www.youtube.com/watch?v=GyFqZtKvya0

Monday, July 1, 2013

Moeilijke taak makkelijker door verhaal

Monday, July 1, 2013

Moeilijke taak makkelijker (door verhaal?)

Monday, July 1, 2013

Saaie taak comfortabeler https://simple.com/

Monday, July 1, 2013

gamedesigners zijn de nieuwe

strategenMonday, July 1, 2013

On it!@astridpootnl.linkedin.com/in/astridpootwww.woedend.nlastrid@woedend.nl

Monday, July 1, 2013

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