designing units of work for digital learning
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Designing units of work for digital learning
June Wall
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THE ILLITERATE OF THE 21ST CENTURY WILL NOT BE THOSE WHO CANNOT READ AND WRITE, BUT THOSE WHO CANNOT LEARN, UNLEARN AND RELEARN
Alvin Toffler
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How do you become engaged in learning?
InterestingInquiring
Challenging
Reflective
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Engaged students
• They face some type of challenge
• They must make decisions
• They are allowed to explore
• They are allowed to make mistakes without being disciplined
• They have fun
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“engagement comes from "interactivity" and
"embeddedness," and ... the elements that constitute these two
components match with good learning design “
Quinn, Clark (1997?)Engaged learning Retrieved from
http://it.coe.uga.edu/itforum/paper18/paper18.html 1st Oct 2011
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Engagement in learningEmbeddedness Interactivity
“includes thematic coherence,
meaningfulness of action to
the domain of representation,
and meaningfulness of the
problem in the domain to the
learner”(Quinn, 1997)
“includes having an appropriate level
of challenge through a variety of
choices of action, effected through
direct manipulation of the world of
interest, with quick and clear
feedback from those actions in ways
that reflect the semantics of the
world and afford further action
choices, and the presence of novel
information and events that
contribute to those choices.”
(Quinn, 1997)
“the challenge required to maintain engagement is just the zone of
difficulty where learning occurs”
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What do you need to do?
• Have students draw on their previous learning;• Use latest research findings, professional examples and interesting scenarios to
take students beyond the textbook;• Include periods of reflection for students to work alone and solve problems;• Give them a quick quiz and ask them to explain their answers to their neighbour
before supplying them with the correct responses;• Ask them to brainstorm examples of reallife situations;• Ask them to roleplay a scenario in pairs;• Ask them to define or explain a concept to their neighbour;• Ask them to construct a mindmap showing the links between ideas.• Take one minute to summarise the main ideas in the lecture;• Write questions about concepts that are still unclear.
Office of Assessment, Teaching and Learning. (2010). Creating engaging learning experiences. In Teaching and Learning at Curtin 2010. (pp.5258). Curtin University: Perth.
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What is digital learning?
• Its not using a website in a class activity....
• Its not using an application for an assessment task
• It is – designing learning in a way that CANNOT be
done easily in a classroom – and includes interactivity, immediate feedback, focus more on the processes of learning rather than the content of learning.
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2 models to consider
• Visual Learning Design
• SAMR
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Designing learning
• Backward design
– Start with the end in mind
– Determine purpose BEFORE you start deciding on activities or even assessment
– Consider – how can the learning be fun? How can it be real? How can it be more game like?
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Visual learning design
Adobe Acrobat Document
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SAMR
http://msad75summertechnologyinstitute.files.wordpress.com/2010/02/samr3.jpg
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SAMR ladder• Substitution – what will I gain with replacing the older
technology with the new technology?
• Augmentation – Have I added an improvement to the task process that could not have been achieved with the older technology?
• Modification – Does the modification depend on the new technology? How does this modification contribute to my design?
• Redefinition – How is the new task uniquely made possible by the new technology? How does it contribute to my design?
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1.2.3......
1. What is your passion?
2. What topic in your class is the most difficult for your students to “get”?
3. What topic or concept would be of most value to your students future?
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What model best suits your needs or style of teaching?
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Resources
Ruben R Puentedura’s Weblog http://www.hippasus.com/rrpweblog/
Agostinho, Shirley; Harper, Barry M.; Oliver, Ron; Hedberg, John; and Wills, Sandra, 2008, A visual learning design representation to facilitate dissemination and reuse of innovative pedagogical strategies in university teaching, In L. Botturi & S. Todd. Stubbs (Eds.), Handbook of Visual Languages for Instructional Design: Theories and Practices, Hershey PA: Information Science Reference, IGI Global, 380393
Learning designs http://www.learningdesigns.uow.edu.au/
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My contact details
junewallonline@gmail.com
Twitter @junewall
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In Closing
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karen@eduwebinar.com.au
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